danicoredj 2025-10-06 22:21
tvery hard play , but funy
Foon → Ludum Dare Explorer → LD58 → The Collector
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 7 | 4.42 | 65 | |
| Fun | 7 | 4.41 | 65 | |
| Innovation | 34 | 4.07 | 65 | |
| Theme | 9 | 4.53 | 65 | |
| Graphics | 64 | 4.46 | 65 | |
| Audio | 140 | 3.81 | 64 | |
| Humor | 2 | |||
| Mood | 70 | 4.21 | 65 |
tvery hard play , but funy
Confusing at first but in a good way! It was fun to figure out what to do. Art style is very smooth and I love the continuous gameplay.
Beautiful consistent style! The juke possibility combined with using money as ammo is interesting choice all the time as I hope I am able to juke another time instead of spending money!
Super polished and fun to play, upgrades felt balanced and gave a nice sense of progression
This game is seriously addictive! So polished and so much fun. I managed to collect 50, and definitely played way longer than I planned — the whole “just one more round, the next upgrade will do it!” feeling really got me 😅 Such an amazing entry!
Very fun game! Also loved the visuals and the difficulty progression
Looks pretty, expected a bit more after collecting all balls, good upgrades
The level of polish in this game is incredibly high!! I love the art style, the UI, and the soundtrack; it's hard to believe this was made in just a few days. It was a little bit difficult for me though, haha, I died quite a few times right at the start - but that's my problem! Anyway, I love this game!
Wow I can get out of the map! happy.png
The visuals are super good, but something feels a bit off in the gameplay. Maybe it’d be nicer if you could push enemies away or something, idk.
Loved this, all the polish in all the right places - I'd love to see a breakdown of some of the choices you made to fit this design into the jam timeframe.
woah you really created an addicting game loop! i wasnt able to get very far, the game can be truly merciless. art and visuals are on point!! but the walking sound gets very repetitive quickly
Finally win the game! It's just unbelievably fun and sooooo polished.
Really fun game and a cool take on the theme. Controls were pretty easy to get used to and I really liked how much strategy there was with the upgrades and when to discard orbs vs collect them.
This is so well done. It's so well balanced and incredibly addictive. I wish there were achievements like "complete a round without taking damage" or "complete a round in under 15 seconds" (to double down on the collector theme :D)
Yeah ! Good game, very polished and addictive for just 2 days of work :) great job !
I have never seen this kind of mechanic, where you need to scavenge for resources but can use it as ammo if you are in danger, but its brilliant and beautifully done. Very cool!
great game, the sound of the enemies is wonderfully annoying so you want to kill them :D
I love this, I love this, I love this, how in the world did you make this in just 2 days? it's so damn polished and cute and fun and addictive and aaah. Calling it, this one is going to make into the top 5, it deserves #1 so far from what I played honestly.
To summarize: what do now? Want more. Collector.png
I see so much potential for replayability here even with the content that's just in this version: - Time trials, where you have a lot of upgrades and just have to get the 50 orbs as fast as possible within one round. - Daily challenges where you have randomized starting upgrades and maybe other variables, see how many deaths/rounds it takes you to win. - Endless mode, all upgrades are unlocked, there's no win condition, just the orb number as high score. - Heck even just speedrunning the base game / jam version should be a thing!
So yeah, please give us more soon. 🥺 These are the kind of games with simple rules/mechanics but great execution and potential that make me both envious and hopeful I get to make a game like this in the future too :3
12/10, no notes, spend mildly too much time playing this ^^'
I love the art and the guys little tippy tappy steps
This is such a fun and cute game, I love it!
The graphical style is really cute, I love the tiny hooded collector :3
I also liked the sound effects, the walking sound is cute and the dreadful humming sound of the enemies is really good to know how far the enemies are away. There was no music, but a) it's a game jam and b) this game works quite well without music. The silence is kinda fitting to the atmosphere of the game. If I would add music, it would probably be something minimalist and atmospheric, but again, it works quite well with just the few sound effects.
I've played the game for over an hour, first time I continued playing after I won to get every update, the second time I wanted to try in how many rounds I could finish it (12 rounds, if anyone wants to compare :D). A round counter would have been cool for this, maybe also some other stats at the end of the game.
Apart from that, only criticism I have are that there is no pause menu (pressing Esc will end the current round), and in the upgrade menu it's easy to accidentally buy an upgrade by clicking at a random place (e.g. because you were in a different window for a moment and switched back). Despite this, this is *such* a polished game for a game jam, wow!
I'd definitely buy this if there was a post-jam full version of the game!
Amazing game, with great sound effects and graphic!
Great game 2025-10-07_22h35_49.png
Great job with this one. Nice easy game loop, iterative progression, lots of room for further improvements!
This is my No.1 game of the whole jam!!! I absolutely love it — super fun and addictive! The gameplay is really creative and the visuals are so pleasant to look at. Even though the orbs can’t be saved, it doesn’t affect the character progression at all. The only downside is that it’s a bit short — adding more upgrades or mechanics would make it perfect. ★★★★★
well polished game with great game play loop
Such a good game! I played it to the end. Thank you! I'm looking forward to the extended version on Steam.
Super polished and addictive game! At first I was a bit annoyed that the shop only opened after dying, I was hoping you could buy an upgrade whenever, but after playing longer it didn't feel like a problem anymore, plus it was sometimes strategic to die on purpose when you had enough orbs. I thought I would play just 2 mins but ended up finishing it, and I still wanted more (wanted to see the gameplay with all upgrades). That's the mark of a great game, congrats!
Hey Jan, Vlado & Josh! Awesome little game, I admire the cleanness of visuals as all Jan's games and simple but engaging and entertaining gameplay! It's also exceptionally well made, everything works great together. I'd like to especially mention balancing which is not always easy during game jams. At first I though I have no chance to get more than 10 orbs but somehow I keep collecting more and more until if was so easy that it felt almost like a treat for all the hard work I done before :)
Screenshot 2025-10-08 at 22.27.05.png
A very interesting game. The thrill of collecting, attacking, and dodging all in one got me really excited, and the progression part was also very rewarding. Great job!E58CD6A4E180A48667F565C51357080C.png
WOW!! I'm legit impressed you pulled this off in one day. :scream: Similar thing happened for me where I had so much going on that weekend, I decided I couldn't participate, but then when the theme dropped, I had a little idea I just HAD to try out even if I didn't finish. And only had Monday to do it. :sob:
But dang!!! You completed an entire game!!
It's funny how your idea is related in that I thought it would an interesting idea and choice for the player to try and collect things, and either deposit it, or use it as ammo. :smile:
This was so satisfying. I'll admit, I played so many rounds in a row, I had to take a break eventually because my fingers started to hurt. :eyes: :sweat_smile: It's a very addicting loop. Especially with the upgrades. (Was definitely a "ok, one more round." then kept going for 10 more type of experience). :stuck_out_tongue_closed_eyes:
Loved the art, sound, game mechanics, loop and everything... :heart: The only thing that didn't quite suit my tastes might be the pace of enemies? It felt like you only got a tiny window of a few seconds at the start to 'collect'. Something about the collecting was really fun in itself. And once the enemies spawned, they came so hot and heavy.... it became stressful SO fast, with no breathing room. Even when I cleared them successfully. I wished I had more 'moments' to just collect if I managed to clear some enemies.
I know that is more nuancy tuning... but I think I would've dialed down the enemies just a tad, and made things cost a bit more? idk. That is very subjective. The enemies made it crazy stressful, that's all I'll say. I loved what they added, but their spawn rate was so aggressive. :laughing:
Overall, this has been one of my favs. Loved this little gem of a game this jam. :raised_hands:
I just came back to play this game again because it's so fun and I just want to note that I broke my record: won the game in 10 rounds. :sweat_smile:
Also: I love the fact that the orbs are physics objects and that you can use that to carry more orbs with you, either by kind of playing football with them and pushing them around with the character, or if you have enough tethered orbs, use them as a sort of net. You can even move them into the circle with that. This is such a cool feature that might not even have been intended as such, and it allows for some cool strategy. :3
This was a really fun surprise! I love roguelites and this is such a clever little twist on them: far more simple, but also far more of a push to do it in as few attempts as possible.
The sound was REALLY helpful, and it felt stressful af despite being so cute. Well done!
Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!
What a great experience. Right off the bat the level of polish is phenomenal, the art and sound design are both wonderful. I love the tension that comes from deciding if one should spend an orb or just make a break for it. Just a solid game all around, and incredible effort for such little time!
Very fun game! It couldn't be more “Collector”! :D The graphics are great, nice game loop with good progressing and balancing. Neat game! :)
Very addictive! I do not finish every entry I play but here I couldn't stop even I'm not such a big fun of rogue like games. Well balance, and contorls were amazing. God some satisfaction from running around the enemies when out of ammo.
Great balancing and progression! I really loved the game mechanics that made you choose between sacrificing orbs for fighting off enemies vs. gaining points!
Pretty and challenging. Having a way to pick up orbs you throw or be like boomerangs might be interesting to try to see if it makes the game easier. Different characters could have different ways they use the orbs.
This is really unique concept and awesome execution. It felt a bit bad discarding orbs but it was also a nice incentive to survive and collect enough of them to progress. Definitely one of the best games I played in the jam!
This one is the one of the best I played so far. Simple, elegant, well polished cacual game.The orbs chasing is really interesting among or other speed chasing games
Extremely good game, one of my favorites, I just played and played until I got all the upgrades and then I could finish the game so fast I didn't even have to shoot a fireball.
I really like the art style! Everything feels very nice and smooth
At first I wasn't sure if the progression would be too slow in order to complete the game but in the end it was fine. In the perspective of jam I would have loved it to be slightly shorter experience.
I like the aesthetics of the game. The visuals are simplistic, clean and effective. The silent audio scape sets the mood nicely, though I would have loved some sort of ambience in there as well.
Good work!
Awesome game, has great pacing and a simple concept done well.
I really appreciate the game not ending when you meet the win condition, it was super satisfying going back in and getting all of the upgrades to the max.
Really amazing art style! It took me a good while to realise I had to bring them back to the middle. I was going around collecting them all and firing them and then when I died, was confused why it said I had collected 0! This is a really well done game, it's so polished too!
Good core mechanics and super nice graphics. It's quite challenging, but in a good sense. There's room for something that could last a long time. Well done as usual! :wink:
It's a very enjoyable game, but it's very simple. It seems to me that it was possible to make the prices a little lower at the beginning, because "new try" itself does not give any new depth (the same "crisps" attack you and nothing changes), so it was worth giving the player's progression faster so that the player would not get bored.