Lunar Burden by Iluvatar 2025-10-17T14:44:24Z ♥ 1
Love point and click games, and the art is really good!! The game could have more puzzles, but it was still an enjoyable experience :)
Foon → Ludum Dare Explorer → Users → Aviv Levy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | ๐ฅ | Fotoshu: Caught on Film | jam | ||||||||||
| 2025 | 58 | Collector | ๐ฅ | Planet Extraction | jam | 53 | 4.11 | 3.86 | 3.25 | 4.32 | 4.49 | 4.09 | 2.57 | 3.89 | |
| 2024 | 56 | Tiny Creatures | ๐ฅ | Shrimpy | jam | 358 | 3.72 | 3.54 | 3.14 | 3.99 | 4.12 | 3.96 | 3.29 | 3.75 | |
| 2024 | 55 | Summoning | Exorcist Pianist | jam | 229 | 3.91 | 3.66 | 4.07 | 3.59 | 4.20 | 3.80 | 4.16 | |||
| 2023 | 54 | Limited Space | Troubled Turtles | jam | 130 | 4.06 | 4.08 | 3.51 | 3.66 | 3.92 | 3.70 | 3.46 | 3.93 | ||
| 2023 | 53 | Delivery | Valhalla Calling | jam | 371 | 3.77 | 3.50 | 3.16 | 3.19 | 3.97 | 3.75 | 3.83 |
Aviv Levy leaves an average of 26.8 feedback comments each event.
Love point and click games, and the art is really good!! The game could have more puzzles, but it was still an enjoyable experience :)
That was really cool, although a bit too challenging. Was hoping each shape would have a different behavior, but it didn't seem so? Love the effects combined with minimalistic vibe!
This was really cool, increasing the span size was really satisfying, congrats on an awesome entry ๐
This is really unique concept and awesome execution. It felt a bit bad discarding orbs but it was also a nice incentive to survive and collect enough of them to progress. Definitely one of the best games I played in the jam!
This is such a cool concept! Could definitely be expanded. It was a bit hard to regain health though, and I did find myself wanting a new attack type!
This is so freaking cool, please expand this game and put it on steam or something I dunno. It ended too soon, I was so immersed haha
This was really cool. Simple, fun and engaging. My only complaint is that I didn't get to see the name of the last gesture as it immediately went to the 'done' screen.
Woooooooshh!! HAHA! Nomnomnom! Took me a moment to figure out how to play this but once everything clicked it was intuitive. I thought using fish you caught as bait was clever.
This was really cool!! I love turn based combat and wild west! Loved the wind sfx and cozy desert vibes.
- Could be nice if the range was shown on board - Took me a while to realize how using the gun and knife works - I think I found a bug? Two enemies stood next to each other, and both showed exclamation marks, and when I planned to use the knife against one of them, the other's exclamation mark disappeared as if he'd cancel his attack for some reason? Anyhow I ended up dying. - Not sure if it's intended, but the enemy AI could be a bit less random.
An extremely polished experience and great attention to details, super impressive, congrats! It took a moment to figure out how to play. I ended up not finishing the game because I felt like during the construction stage I was often preparing to fight an enemy I know nothing about - so it felt like "thoughtful gambling" in a sense. I just spammed wizard towers and obliterated everything.
This is a really cool concept and well executed! The art direction is so unique. My only issue is with the inconsistent resolution and large text which made it a bit hard to interact with.
The was a really cool concept, loved the introduction of rusty parts. It got pretty hectic at the end, in a good way. Very cool!
This was a nice, polished experience! The monster emerging was a tad obvious, I wish it would've surprised me a little bit though :)
How did this not get more ratings?! That was so good. I solved it. Very tactile and fun to discover everything, and the difficulty felt great. Loved the ending. Awesome work!
My favorite game in the jam so far! I really enjoyed the dialogues and felt immersed through out. The difficulty was just right, and I appreciated that the game told me if I succeeded. Printing those tickets was super satisfying. The art, sound, and sci-fi dystopian alien vibes are just ๐ฉโ๐ณ๐
This needs to be expanded!
The art is really pretty. I liked the concept, although starting from the beginning every time I failed was a bit frustrating. Very well done anyhow! Congrats :)
This was soooo good, really enjoyed the comments too. Congrats! great entry :) At the end I wish I could see how many creatures I missed so I'd have more motivation to try again, but I think I did pretty well!
Nice vibes! It was a bit easy, would've loved to may be be able to control the the person/camel as well, maybe have some obstacles along the way, etc
It's a really neat concept, but it feels like the other cats always have an advantage, so it definitely needs some balancing and maybe a bit less slippery controls. The camera also made it a bit more difficult to play.
Imo this game will be awesome with some adjustments, music and a more vibrant theme (these corridors feel dark and cursed)
Really cool entry though!
That was really nice! The art, music, presentation, colors, everything is great! My only feedback is that it was bit short, and maybe a bit too easy (although that's ok, it's an experience, too!)
It's a cool game, very challenging. I don't wanna know what hard mode has in store XD
This is really clever! From the name, to the art direction and to the gameplay, this is a complete package with intertwined systems and a cool loop. Congratulations on a polished, fun, engaging and well made entry! Also great job on explaining how the game works.
I'm not sure why I'm asked if I want to keep an item, but I'm probably missing something, because why won't I take extra swords, etc?
Also, I wish I could play the game with the keyboard or mouse only, i.e clicking the pig to progress. The roulette arrows are a bit too small and could have a much large box so they'll be easier to click.
Cool web physics! A bit short. And hey, who threw that?! So rude.
Love the art and vibe, and the game design is clever!
Some feedback:
- Failing the level should reload and keep my current setup, instead of going back to the level selection. - Arrows felt unintuitive. Would've been better if the arrows were below the ducks, or if you could simply drag and drop to rearrange!
OK this was really cute and super polished, with smooth movement and lots of juice. Really awesome that you managed all this in 48 hours, you should be proud! It feels like I'm playing fancy pants, but wit a snail! ๐คฉ
Definitely needs more time in the oven since it's just a tutorial. I actually think it could be nice to be able to also control the spider. Some sound effects would be nice. I also don't think the music really fits. I do think you have a concept here that can be expanded!
Really polished and well executed game with a high production quality. Figuring out the locations of the creatures was easy at first, but it got complicated with larger maps and more vague descriptions. The difficulty ramp worked well. The conversations was a nice addition, too.
I really don't have any feedback honestly. Well done!
Cute game! Sometimes picking animals didn't work correctly. Those cars are cruel ๐ต
This is a really clever and fun game! I love turn based combat, and being able to change my units' abilities based on body parts created a fun experimentation-experience! I like how the music changes based on the turn, and I liked how defeating different enemies unlocked new body parts!
Some feedback:
- While it wasn't hard to learn the different abilities, I think they could be streamlined in the movement phase, so I can prevent making mistakes. - I think duck-duck-roboconveyerlegs is kinda op. That was my build and I obliterated everything.
I think you got something here that can be expanded!
Cool game! I loved the minigames and the horror twist. I loved how streamlined the controls were, and the music was nice. During the blob's simon says mini-game the sound of the notes would sometimes get cutt-off.
I wonder if there's more than one ending, but I assume not haha
Cool game, Loved the concept. Very charming. The SFX was a bit harsh, but the music I liked more! The puzzles were a bit easy, except for the last one which took some trial and error until I figured it out. It was engaging, so I finished it ๐Screenshot Capture - 2024-10-15 - 13-17-48.png
Oh, and the music doesn't loop btw
The art direction is gorgeous and it really does feel like a perfect day, with the vibrant yellow wash and the calming music. I do however feel like there's something missing--while it's fun to click and see the little creatures and their names, it gets stale after a shot while, at least for me.
Here are some thoughts:
- Narration / Story - Bestiary that also highlights the different creatures you've caught - Day/night cycles because they looked gorgeous in your post! - More in-depth fishing mechanic, maybe with lures/baits
This is a really cool concept and pretty well executed! The art and music are both very charming and the gameplay is unique.
It reminds me a lot of the game Loom, in which you learn different songs to solve puzzles, and you learn them by interacting with the environment. I wonder if this somehow inspired you?
I do have some feedback: - I really (really) struggled with the controls. It was hard to connect keyboard-key-to-musical-note, especially when I had more songs. I think this can be improved by making the symbols actual letters. - I think the movement feels a bit stiff. - Spoiler (I did not like the dark part. It's cool that I can light the fireflies, so it could be just me. I just don't like having to navigate pitch-black-zones, I find them frustrating). - It would be cool if each song had a symbol so I can remember what it does :) - I also think the songs could affect things for longer. - I liked how songs can connect!
Really cool entry, and very well executed! The concept is simple and fun. Loved the addition of the funky carrot that makes it harder to avoid trucks, especially since you'd have to look twice and make sure you don't misstep when it's over! I wish there was a bit more variety of vegetables and trucks maybe, but considering this was made in 48 hours it already feels complete! Congrats :)
Simple and fun gameloop, very cool art direction! Got to 79! I think controls could be a bit more dynamic and fluid. I'm not sure how, but it felt a bit stiff.
Probably my favorite game in this jam so far! The loop is so satisfying, I like how enemies have different patterns, I like having to reach the checkpoints and I love the vibe!
- Music slows down until it becomes... Noise. Needs to be fixed :) - Holding buttons to respawn/retry needs to have a visual, I kept releasing before the fadeout ended! - The game could really benefit from a tutorial or helping tooltips!
A really interesting concept and very well executed, I'm impressed with how well the physics work! Imo some puzzles could be split into different levels, and I felt that sometimes it could be a bit too finicky and I would get a little frustrated. I think this can be remedied by making the controls faster.
Really good entry! Congrats.
Very high production quality and fun concept! Well done! :D
This is really cute! I love the art, the little voices and the sound effects. I think maybe the progress could be a bit faster or that I had more things to do while waiting.
Cool entry!
Pretty cool! But definitely needs checkpoints ๐ Would also appreciate to be able to control the camera. And maybe more detailed environment (but it's understandable for a jam!)
Wow! The presentation is absolutely fantastic, love the smooth animations and retro graphics. The player character is really cool! It's fun to destroy chunks of enemies and it was an interesting decision to balance the bars between forms.
- I think the camera is too close, could be a bit further away from the player, and maybe have some smoothness to it, since it felt a little stiff.
- Would've loved some upgrades and more abilities, maybe this could be explored in a post jam update!
This definitely feels like it could be expanded into a world-exploring-hacking-and-slashing-vampire-adventure game! Congrats ๐
Cool game! This was a nice cozy break :)
Would've loved to add a small river to my tiny forest! Would've loved to have better control of the camera and maybe exporting an image.
Wow, such a cool concept. I liked feeling like a ghost and seeing the reactions of the participants. I got stuck at the "who is next to die" prompt. Not sure if this is a bug or I'm missing something. My only feedback is that sometimes the text hides the board and that probably shouldn't happen :) Cool game.
Wow, this is awesome. Took a bit of trial and error to understand the mechanics, but they work really well, and the AI is clever, and the voice acting is brilliant! Loved the "Point and click is my favourite genre" remark lol. I also found it very interesting that units were faction neutral.
This could definitely become a full release. No, not could, should -- please make a full game out of this. It's amazing this was created in 3 days tbh.
One of my favourite games this jam lol. The narration and story were an awesome addition. It's simple, fun and well executed. A bit short and easy, but that's totally fine for a jam. Would love to see more of this! Congrats!
Very cool concept, I like it a lot. It's pretty nice watching your island grow. But I think it needs more love!
- I wish I could see more around me. - I would've loved to be able to use the wind ability with a mouse click (and to hold it) - I think the wind could recharge faster. Or maybe I could build stuff that harvest more wind? etc... - The icons are way, way too big. - There were many idle moments in which there wasn't much to do but wait for the wind to recharge. - And yeah, as others mentioned, sky dudes can fly! haha
I would love to see this getting expanded!
I like this game a lot, loved the challenge and the speed/music increase, and the art is very nice. It feels like it was designed for a phone though - the buttons are too far apart and no hotkeys (unless I missed those?). It was also a bit difficult to "catch" the runes, so I would've appreciated if they were a tad bigger. A fullscreen option would've been great too! Very cool entry nonetheless.
Very cool concept and fantastic art and sounds. It does get a repetitive after a while, since I keep getting the same challenges, but that's not necessarily a bad thing for a jam. Well done!
Wow, this is really cool! I liked it a lot. The visuals and audio are fantastic. The gameplay is fun. It does feel a bit rock-paper-scissorsy though, and I think that once one side flops it becomes a bit of a downward slope towards defeat or victory.
That was very nice! Only managed 5/7. I think I found a bug with hp? I spammed guns and enemies and somehow... Didn't die?
Anyway very cool entry.
The art and logo are really charming and have a great retro aesthetics. I see and appreciate the effort and love that went into this game! But I do have some feedback ๐
The music was nice, but the jump and hit sfx were a bit harsh on the ears and needed to be tuned down a bit.
It's quite difficult to control the character. Acceleration and friction need to be a lot greater than now, so the player reaches the maximum speed a lot faster and goes to 0 a lot faster, too. Jump could be finetuned to that as well.
The attack animation was a bit glitchy, especially when jumping, and I think the animation should start without delay when clicking. It was also a bit difficult to get into a position in which I can successfully attack enemies, especially if there were a bit lower than me - my character instantly landed on their heads, etc. I think the player shouldn't be lifted in the air when hit too.
I think the player shouldn't collide with their summons, too, as it was a bit difficult to fight enemies when they're blocked by them.
To sum it up, if you improve the collisions and movement, and make the sfx a bit softer, it'll really enhance the experience of the game.
It was very nice experimenting with different recipes, but after finding quite a bit, I didn't feel motivated to find all of them. Having ingredients unlock throughout was a nice addition, though.
I like the cozy vibes of the game, but I would've loved if there was more to this, maybe more social-media related elements, etc.
The art and sounds were great, too :)
This is a very interesting concept! The art and music were great, though I did not like the constant ticking of the clock, it was distracting. I also accidentally pressed the bell a bunch of times as it was way too close to the book.
I wasn't 100% sure about the rules, I thought they were strict at first but realized at a later stage that "it doesn't matter if the symbol is wrong this time" etc. It was interesting, but I did not find it very challenging, and think the levels may have been a bit too long.
Very nice game regardless!
This game is really cool and very well executed. Got some fps drops at times btw.
However, I dislike spikes + jump puzzles. I pushed through quite a bit despite that. I gave up after getting the third ability - I wasn't sure where to go (maybe being tired didn't help) and felt like I was backtracking too much.
But I did like the game a lot, the art is fantastic too. Congrats!
Very cute! Art and sound are really good. Gameplay was a bit unintuitive, and imo it needs feedback for getting the right sheep and for not holding the keys.
Dark. Cool visuals, too. That hand effect is so cool. It felt like the game is forcing me down a dark path, but I guess that was intended. I wish there was more to this - more choices, more visuals, etc, but it was interesting to see the decisions and where they lead.
That was a very cool concept, I felt like a demonic detective. Very creative. A bit too easy and too short, would love it if the game was more detective-y. Please let us skip the intro too, it was a bit too long for my taste - I wanted to get to the game and almost gave up before it even started... ๐
Other than that, there should probably be some sort of consequence for being wrong? Not sure about this but otherwise I assume you could just guess until you get it right? I didn't guess but I did get it wrong once.
The art is beautiful! I'm not really sure I understood what's going on. Didn't get the stats, or what was the eye thingy at the top right, etc. I think a tooltip would've been amazing! At one point I had like 7k-8k coins which is a lot more than 666 which felt too easy, so I'm not sure I got it right (I did do the tutorial).
I also encountered some bugs, like demons not sitting down at the tables when I added tables, or a summon completing but nothing showing up at the 3 slots (maybe I cancelled it somehow?).
Cool game! Very impressed with the art
Beautiful game. Very challenging! I gave up here: Screenshot_21-4-2024_2094_le-slo.itch.io.jpeg but I enjoyed it a lot. The music was sad and charming at the same time :)
This was really good. The gameplay is fun and challenging, and the art and music are lovely.
I got stuck on the level with the 4 cylinders (last image on this page). I didn't realize you could place wizards on those cylinders until my last attempt, then I accidentally went back to the menu, so I'll retry it again some other time because I don't want to do everything all over again.
My only feedback is that it would be cool, when hovering a wizard's token over a tile you'd see a green outline or something so you know you can place it over there, and that the wizards actually looked at the direction they're active.
Really liked this game!
I died a lot. Way too difficult! Please give us more HP, show more of the screen and make the enemies a bit slower. The first upgrade was the reason I died multiple times as well, because enemies were close and suddenly I have only 1 orb instead of 5-6... Fast enemies often showed up from outside the screen giving me almost no chance to react, too.
Edit: it does seem fun btw! Just needs that hp bar to be more enjoyable imo!
The art and music and vibes are really lovely, gives me a sense of openness and freedom. But I had no idea what I was doing. I tried to match the cards' color themes with the sheep but still wasn't sure I'm going about this the right way. I understand it needs have some challenge with matching the right cards to the right sheep, but I think it should've been a bit more telegraphed and cohesive. Also not sure what the wolves did? One approached my flock but I'm not sure what it did.
I think it's a good concept and the art is lovely, but the combat, movement and summoning felt slow, and I found myself getting a bit bored at first waiting for enemies to spawn. Also, there was some lack of feedback for getting hit, etc. I think this is easily remediable by amping up the action, adding more feedback and making the game a bit faster. Maybe have more playable area and allow the player to progress faster, too!
In other words, more action please!! ๐
Other than that, people should start finishing their sandwiches and chocolate bars! What a waste lol :)
I enjoyed the suspense and the art. I died at the door waiting for the animation to finish which felt a bit unfair.
I think the chase to the final door needed something more - maybe traps, things to avoid on the way, something that can potentially slow you down or speed you up to make it more thrilling as it felt a bit flat.
Solid entry nonetheless!
Cool and short! Loved the art. Definitely missing some music and sfx but I liked it!
That was fun! Loved the art and SFX! The levels could definitely be shorter though...
This looks really really good! But unfortunately, there's something iffy going on with the mouse sensitivity on the web version which makes it hard to play
Very impressed with this game, especially the art and style. Combat was a bit unintuitive for me and took some trial and error to figure out though
Quite a challenging game, but I like it a lot. Loved the crisp scratching of the board, and getting a lemon is really satisfying too lol with that "lemonnn". I wish this game held my hand a bit though, maybe help me progress between at least some of the ingredients, etc, although I liked the idea of figuring out things myself -- it felt like I was a mad wizard actually trying to summon pizza by trial and error. Congrats on a really nice entry :)
Awesome concept and great experience. A bit too easy, could definitely amp up the challenge, but I enjoyed it a lot and finished it. The art and music are both really good.
Cool concept! Quite hard. Capturing takes a long time, too, although it makes sense to give entities enough time to react. It felt a bit hectic jumping between trying to capture, recruit and defend. Reminds me of mount and blade btw :)
This game is really good! It's a creative and unique yet a faithful take on the theme. I actually played until the end and only got one ice cream wrong. The art, music, gameplay and execution are all fantastic. I wish it would be a bit more challenging, but I had a lot of fun playing. Congrats!
This is awesome. Fun, easy to pick up, good concept, well executed, looks great and the music is great. Congrats!!
Love love love this. Somehow reminds me of Gobliiins. Everything about this is great - the art, the sound, the concept and execution. Welldone. I only wish it would be a bit longer, and maybe if there was a tooltip so I didn't have to look down every time I hovered the pointer over an item. Also, for clarity's sake, maybe the wizard puts the object you give him on the table until he requests a new object, because it was a bit confusing at first.
Loved the twist on the bullet heaven / survivor genre and how each enemy was unique! I think the movement and collisions could be a bit smoother though.
Congrats on creating an absolutely fun, gorgeous and fully fleshed out game in 3 days. Intro! World map?! Cards selection?! Dynamic music? The attention to details is astonishing. This is obviously the works of experts, and it is awesome.
Very cool! The music is fun and I liked how the people represent my HP. I really did not want them to die but I kinda suck lol. Level 1 was a breeze but 2 is tough! Congrats on a very solid entry.
The only very minor detail that could be improved imo is that the inputs (and ui) felt unrelated to the theme. Would be cool if they had a wooden texture and a fitting font or something.
What an awesome concept! And well executed, too. Needs an undo button, although for a jam it's ok :) Congrats!
That was trippy. Loved it :)
I wish it could be a bit longer. I liked completing the ritual and maybe there could be more depth to that. The ending was a very nice addition.
Beware the ninja zombies! Very cool entry. Cool art, smooth animations, easy to pick up and fun. Well done!
I haven't noticed parts of the screen were cut off for some reason and I only realized there's this blue bar to the bottom left after pressing escape to see if there's an upgrade menu or something. Unfortunately, the game froze when I did that, and I had to start over :(
On my 2nd run I only later realized I could press control to select a new weapon, but it was kinda tough to figure out how to do that while being swarmed.
Other than that, I think progression could be a bit faster and that the movement could do with some smoothing.
But solid entry nonetheless. :)
Interesting concept! Loved how the music reacts to the selection of the instruments. The gibberish was funny too. Apparently, I'm pretty bad at this game because I kept getting it wrong lol. Is there a maximum amount of stuff that can be thrown into the pot? Also, I wasn't sure how discovery works - If I understand correctly, you discover properties only when you create the correct creature...
The art and soundtrack are ๐๐ And I appreciated the art deco vibes. I really liked the idea that you need to connect a type of potion to an emotion.
I agree with the previous commenter that a tutorial is needed though... Sadly, I lost a bunch of times simply by taking the time to read and trying to understand the game. I wish it was possible to skip the cutscene when retrying because it made me wait every time I lost.
The leave game button is probably not suited for the web version btw :)
Love the aesthetics and the attention to details with smashing the table, moving the mouse etc. The music loop could be a bit longer.
This game is gorgeous, well done. I wasn't sure if I could summon different kind of minions, and I tried several types of combinations, and it wasn't clear what the selection of the stars affect. The stars could be a bit bigger too :) But this is really neat. Congrats!
This is a really nice game and a great concept! I'm surprised it's in the danger zone tbh. It's polished, looks and sounds good and easy to play. My only feedback is that it isn't clear how many hits I can take and that there should be a retry button after losing... I can definitely see this being expanded. Congrats!
Cool concept and the art is cute! But I do have some feedback.
- I didn't like the controls. One thing I would've preferred is if the kick would be assigned to 'left click' because when you're airborne you can't aim anyway...
- IMO you should get rid of the spacebar kick mechanic and just make it so that you always kick birds. It seems redundant. Or maybe the kick animation should end so you have to time it...
- I didn't really see the point in moving the ledges as the birds are all over the place anyway. Just placed two and left them there for the entire play session! Maybe they could "dissolve" after a while, or get kicked by a different kind of bird, or just be limited to one use, etc. Or maybe the ledges should've appeared on their own.
- I didn't get the picture taking thing. I get that it's sasquatch so you'd obviously want proof it exists, but the system felt unrelated and chore-y. I get that it makes the game more challenging and rewarding, but I just didn't really like it. Maybe instead of left clicking to take pictures, the pictures should be taken automatically, this will make it less chorey and more scorey :)
Still, it's nice that you managed to make this within 12 hours! Happy Birthday!
Cool puzzle game! Loved the tiny robot and I enjoyed the retro gameboy vibes. Unfortunately I gave up here:
Screenshot Capture - 2023-10-13 - 22-01-40.png
There's a lot going on here and I tried a bunch of times but kinda lost interest at that point... However the level design is clever and I did enjoy playing the game!
Also, I would've loved the option to skip the level-solution replay :)
Nice game! I got stuck here and gave up though
Screenshot Capture - 2023-10-13 - 21-30-38.png
But I enjoyed solving the puzzles, some were nice and clever!
This seems like a great game but the UX makes this somewhat unplayable for me. I think it's a not a great decision to hide the menus and the most important information. How much power do I have? What does this building require? How many robots this has assigned? How many robots do I have? The information that should be visible is hidden behind clicks or sliding panels. Could definitely display the building panels, building costs, storage, limits, robots, material collection, etc at all times or at least use on-hover tooltips. I'm all for minimalism, but not at the cost of playability.
The art and music and overall atmosphere are really good!
I don't want to miss out on what looks like a really nice and polished game, so I'll definitely try again later when I have more time.
I'm impressed, this is really cool! The graphics are great, the music is fun, and I loved that you made a reverse upgrade system. It could be a bit frustarting or finicky at times (especially when you accidentally knock stuff off and the truck goes on its way!) but this is a really nice concept and great execution!
- I didn't realize you need to put the items on the truck at first because of the area behind it - I think the trucks could be a bit wider - sometimes objects clipped through the truck ๐
Interesting concept! I feel like there should be more to this however, maybe something to pick up, maybe the map getting smaller (or craters not disappearing) after a while, etc.
Controlling two dinos at the same time a was overwhelming for me and would've probably enjoyed this more on multiplayer. Also, at first I could do nothing and not get hit, maybe this needs an adjustment.
Cute graphics & Art!
Very interesting concept for the theme, with cute art and quite challenging puzzles! Well done ๐
I was skeptical at first tbh, didn't think it was for me, but it totally grew on me. It's a really chill and fun game and it's just nice finishing those puzzles. I found myself totally invested! Congrats on a great entry :)
Oh wow this is a special one. I tried to make "safe" runs and always ended up with the mirror scene. I'm not sure if there's actually a way to get a better ending though. I did some test runs to see what happens and when you don't care about stuff and wow... The consequences are there. I keep doing more runs cause I want to see what happens, and to maybe find a way to help Eva :)
Totally impressed with this, such an interesting concept and great use of the theme. Congrats
Interesting game! Was it inspired by Outer Wilds? I got all endings except the last. I wish I could move with the keyboard btw
Absolutely fantastic. My only wish is that there was more elaborate in-game tutorial, tooltips, etc. But the lack of those is acceptable considering this was made in 3 days! I'll definitely be playing more of this. Congratulations!
Loved the art and the concept of the game and it's well executed, just a bit too difficult for me. I also found that driving the bus and trying to change its orientation took some trial and error, but it's obviously a part of how the puzzles are built. Great use of the theme too!
Very nice game! - Art, Music & SFX are great - The game is really polished - The frog movement is smooth and adds a layer of challenge
However, I think the game is a bit too difficult. Some jumps are really finicky, I even struggled at the tutorial where I needed to fall to the right then jump in the air... Maybe I just suck at jump challenges though ๐คฃ Honestly I got frustrated and gave up pretty quickly, but I do appreciate how well-made the game is. Congrats!
Very interesting concept utilizing dominos for combat mechanics, well done! I wish there was more info on the dominos though, it took me a moment to figure out what each does. The art and music are great.
I could definitely see this becoming something bigger with a story and more mechanics, etc.
While it's obvious that you did not manage to finish the game in time, it's cool that you stuck with it and published it any way, I admire that. I can see where this was supposed to go. The art is cute :)
I will definitely try the post-jam version if you make it!
Very cool!
- Graphics are fantastic! - Audio is awesome, I loved the attention to details and how everything gets more intense the closer you are to the black hole! The music is killer, right up my alley. - Gameplay is nice, but a bit too fast and gets repetitive fast... It's hard to reach pickups and avoid obstacles. - Overall this is fantastic. The Audio & Visuals are the best part imo. Very impressive!
A fun, cute and quite challening puzzle game! I made it to level 19. Not sure if I liked the combination of chess though. It was nice but a bit confusing telling the pieces a part and felt a bit out of place. The art, music and UX are great!
I wish the game communicated the plants' happiness without having to re-plant them though, maybe a small icon next to each plant when pressing a key or something :)
Interesting game, reminds me of dungeon crawling in D&D in which you have a limited amount of light. I found it kind of easy though, and the size of the maze was bit overwhelming at first. I think it would've been better if the game started in a smaller chamber in which you learned how the mechanics worked, then it would gradually lead you into bigger rooms. I liked the spinny circle in the center! Overall very nice entry, and the art & audio are good. Congrats!
The idea is clever and the implementation is nice, although a bit buggy. It's just that for me it's every bit as frustrating to get candies from the bottom of the jar in the game as it is in real life ๐ , so I guess in that regard you kinda nailed it lol. The art is great!
About the bugs, sometimes, candies went through the finger, or the finger / hand disappeared, but it's acceptable for a jam and I did not mind restarting.
Simple and straightforward game loop which is totally acceptable for a jam! Great sfx and cute art. I wish there was a bit of a story or something to spice it up a little though :)
This was really cool and witty, but at the same time really hard! My screen got cluttered really fast lol. I loved the reactions of the goblin and the attention to details, like being able to accidentally send the golbin's hat, and the overall experience. The graphics and music are great and the game is really polished, congrats! I have some feedback :)
- I wish I could clean the screen more somehow... I.E Erase the ripped parcels, etc. Maybe a dumpster somewhere? I'm not sure if sending stuff to get rid of them causes you to lose score or not - Drag and dropping everything was a bit too finicky for me... I'm not sure about this but maybe the lil goblin could pick up presents on their own while I deal with the mess? - The spring was a bit glitchy, sometimes stuff got stuck on it
Great entry!
It was interesting and well made. I liked the art and sfx and how there is an ecosystem with creatures and that every creature has its own behavior, that's really cool! Also loved the attention to details, such as the quirky texts on the tutorial buttons and the fact that you added a music and sfx volume! I think the art could be a bit bigger though.
Cute game! I enjoyed playing it and managed to finish it. The difficulty curve was balanced and the level progression felt right.
Screenshot Capture - 2023-05-14 - 19-49-42.png
And I have a bit of feedback
- I liked the art and the music (although it the music did get a bit too repetitive after while, which is understandable for a jam though). - I managed to glitch through walls and made it to one of the exists using wall jumping lol - I didn't like the fact that you needed to cheese enemies to solve level 15 (at least that's how I managed it!) - I think there needed to be more feedback for getting hurt - Movement - I think a bit of slide would make it feel more fluid - Jumping - Maybe could be a bit more... Bouncy? Not sure how to put it. It felt a bit heavy - Combat - attacking could definitely have a bit more range and feedback to it - I think there could be more emphasis on the theme - Thank you for not making the spikes one hit kill!
Despite all that though, I did enjoy the game enough to bother finishing it, which is not something I could say about all the jam entries I played, so overall this is a great entry!
Hi! First of all, this is one of the most polished games I played this jam! Seriously great job. The art, sfx & bgm are fantastic and the whole experience is really well made. I still have a bit of feedback though :)
- Level 3, took me a moment to figure out you can deliver from the side of a building! - Pressing two directions at once seems to move diagonally (the actions still count correctlly but for a moment I thought you could move diagonally for the same cost). - I think the buttons should change color when focused, I accidentally sent myself back to the level selection a bunch of times (I kept pressing the arrow keys as the menu popped up... XD)
Other than that, I think the puzzles get a bit too challenging too fast, I stopped at level 4 unfortunately (I did try to solve it a bunch of times before giving up). Maybe the difficulty curve can be adjusted a bit. Might retry this later though.
Anyway, now I crave me some Pizza. ;)
This is great. Very well done! Loved that the tasks kept getting more and more ridiculous, especially the final one :) The only thing missing is a bit of background music!
Very cool atmosphere, I got a little spooked when I heard the wolves! Controlling the owl was a bit unresponsive though. I wish there was some variance introduced, like obstacles / hunters that you need to scare off, etc, because it got repetitive after hunting some mice. Cool entry though!
Ok this is really cute! I like the graphics and the nice music which fit together really well. The addition of thieving penguins as an obstacle / challenge combined with breaks in the ice is a fantastic idea. The addition of upgrades is great. I have a *bit* of feedback:
- I thought eat replenishes my charges, and took a moment to realize it's a "get rid of the fish you're holding so you can pick up another one" button - Grabbing the fish back from the thieving penguins could be a bit finicky - LMB "Push" says hold but it seems to do exactly the same when just clicking. Unless there's an upgrade I missed? - It took me a moment to realize there's a timer, I think it should be a bit more visible (brighter color, and maybe a number of seconds remaining) - Since this is ice we're talking about, it would be cool if you gained momentum as you go forward - Falling in the ice resulting in a total game over was a bit too much - I took a moment to realize the colored dots meant "deliver here", I think they should be arrows with penguin next to them
Still, a fantastic submission. Congrats :)
Cute game! Very nice graphics! Didn't run very smoothly on my browser though (chrome).
Some feedback:
- I think the charge time for dropping a package was a bit too long. - It was a bit difficult aiming with some of the angles of the camera. - It would've been really cool if I could control the baloon, although that would probably result in a different kind of game.
Very nice entry, however :)
lmao this is great. The tiny enemies are a menace though! My favorite is Duke Red, he's got a really good toolset. I haven't managed to beat it yet but I'll keep trying! It's really nice that you added a co-op mode btw, I'll try it out with a friend some time :)
I have appreciation for games with simple game loops that are fun and intuitive, and this is definitely one of them. It's just nice flying around shooting bats and dropping stuff in the cauldron. Also thanks for not including a timer or anything like that, it's nice that you play as long as you survive.
The art is well made and really cute. I wish there was a cool soundtrack to go along with it, but the game is still good as it is! Well done :)
For some reason I got stuck in the score screen? Wasn't sure what's happening but typing the name and pressing any of the buttons didn't work. I refreshed the page to restart
Hi! Nice art and music, I really liked the main menu art too. I also liked the addition of the arrows pointing you in the direction you need to go.
I did hope for more emphasis on the viking theme, such as a viking style music and art for the houses.
**Other than that, I have a bit of feedback:** - I wish the ship would move a bit faster, it is a viking ship after all! - I wish there was no timer, and instead a different incentive to get you going, such as enemy viking ships raiding yours! - I wish there was some reward for delivering the packages - maybe upgrades, such as speed, defense against enemy ships, or even hiring vikings to shoot arrows / spears at other ships while you traverse the waters! - Maybe more stuff to find in the water, such as gold coins for upgrading stuff, sailors, upgrades, etc. - More effects and "wow" factors when scoring points
Great job for a jam though :)
Really interesting puzzle, quite innovative and challenging. I was a bit confused at first with how crossing yourself works, but eventually I got it. I love the art and the ominous soundtrack! Well done. Edit: the soundtrack btw was a bit too dark for me.
I got stuck here: Untitled.png
Hi! Loved the graphics. Wish there was audio, though. I have some feedback:
QOL:
- the town I'm currently selecting a route for should be highlighted, it's easy to confuse a bit - Towns should have names, it would compliment the pretty map more! - Hirable couriers should not be greyed out, I thought they were unavailable at first - Couriers are a bit slow imo - I think the quest marker next to a town should be bigger and more discernable
Gameplay:
- There should be more incentive to choose different couriers for routes. It's currently a bit too easy - I did not really understand what the courier's stats actually do (except for speed which is obvious) - Choosing a courier for a quest and a route was a bit unintuitive
Overall this feels like it could be a very interesting game with more content and polish. The art is really good :)
This is great, and challenging! I loved the witty signs and was surprised a few times. The level with the bugs was really tough. I wish there was a checkpoint halfway through.
This is fantastic! Awesome visuals and music and a very wholesome experience! I have just a tiny bit of feedback:
- I wish I could bark while moving - I wish I could unscare sheep so I won't have to wait
Great game, and a great take on the theme!
This was pretty interesting and fun. I'm still vibing to the music after playing. My only feedback is that the speed of building rails through obstacles was a bit too slow for me, I kept pressing forward as if that would make me go faster. Great graphics and audio!
This is wonderful! It's fun, polished, it has really nice graphics and audio and it's challenging!
This is really good! I love the art and music, and the palette works really well with the isometric map. I liked the attention to details, such as showing the face of the witch above objects when she is obscured.
I have just a tiny bit of feedback - I really liked trying out different wands, but I would've preferred having upgrades at every stop instead of switching wands, this way I could progress in the game and it would also give more meaning to each run. I guess the upgrades could be rewards for delivering stuff to the snobby wizards.
Nice gameplay! Good graphics and music. I have just a tiny bit of feedback!
- I wish I could hold jump, since the game is really fast paced - I brought the right item (I think?) but I didn't notice any reward or an upgrade? Maybe this one is on me - I felt like 90 seconds was a bit too much, I definitely would prefer being bombarded with enemies and having to destroy all of them to get out. But that's just me ofc.
Really cool game, even though I scratched my head a few times. Loved the art and audio and having to create multiple conveyor belt routes was pretty cool. Good job!
This is really cool! Interesting mechanic having to control both the laser and the arm, and the upgrades made it even better. It was quite challenging too!
Ok, this was really cool, love this game! Awesome graphics and music. I had a lot of fun reading the letters, especially when I got funny replies after sending letters to the correct recipients, or got letters referencing pop culture and history.
At first I wasn't sure if I sent the letters correctly, but I watched the reactions more closely and realized when I did. Some letters were a bit too cryptic but I guess you don't always 100% everything on the first few tries, which is fine. I wish there were consequences at the end of the game or a summary of how well I did, though. Edit: without spoiling it, obviously!
I can definitely see this game growing into something bigger!
This is great, fun and intuitive. I saw no reason to press deliver unless I ran out of space though. Love it!
I got stuck where velvetlobester got stuck too... I didn't totally get the controls, doing the upwards + side punch was kinda unintuitive for me. Really nice game though!
I was a bit confused at first when the mail folk picked up the remains of a box then realised I haven't peed it enough lol. Also one of them dropped a box on the walls of the house, not sure if it was intended? Loved your take on the theme and that corgi is adorable. Great stuff :D
Just great, plain and simple fun Doom: forklift edition!!
Lmao this game is great. The music is awesome, my favorite aspect of this game, and that gun scared the s**(pooping time!) out of me, what a great twist! At first I thought the controls would be weird because, well, you're drunk, but I'm kinda thankful they weren't..
Cool game, simple and fun. Nice graphics as well! A little short though. Would love to see some obstacles as well.
Great stuff! Love the graphics and the game was challenging, it took a few tries. When that bar froze a bit on 99% I thought something bad was gonna happen lol. I have just a tiny bit of feedback:
- I didn't like that you get hit by touching the face of the boss, imo it's enough that it shoots at you and tries to crush you. - It was a (really just a bit) of a nuisance to spawn at the tutorial level every time I died. - I wish there was some cool music to go along with the fight!
Great job on the game though.
Great graphics, fun and challenging gameplay! Took a while to get used to the controls though. I gave up after waking the bear several times. Loved seeing what happens to the cargo on the right
I love it! I beat all the levels. The aesthetics are really pleasing, and the soundtrack is good. The level that introduces the hackers was kinda tough and added a bit too much complexity too soon imo. I also found a bug - you can place an amplifer outside the screen and it disappears! Still, great job! Isometric puzzles are 100% my cup of tea.
This is very cute and cozy. Though I was a bit confused at first with how to play, I didn't realize you can wall jump and shoot enemies at first, I just avoided them. Loved the palette and dialogue sounds!
I feel like the monkey helplessly trying to reach more and more demanding deadlines is an existential metaphor for our fast paced 21th century lives! Jokes aside, that monkey is really adorable. I enjoyed playing even though I sucked. Would've loved to see more content, though. For some reason I wanted to pick up bananas.
Love it! Graphics are fantastic, theme, idea and implementation are great, and I love that music. Very well made. The levels were challenging but not too hard to be frustrating. I loved the dialogue and the ending screen!
Wow, this is great! The soundtrack is on fire! I suck at this game but it's fun. It looks great and it's really polished. Good job, very well made for the time limit!
absolutely fantastic and clever! Loved the music as well! My favorite this jam so far! + That pigeon is really adorable.
LD60 — Old Tech (5)
Leonardo's Space AdVinci by rucksack 2026-10-24T21:08:44Z ♥ 1
This was really good! Well scoped for a jam too. Love the art direction a lot. firefox_9g7uEJW0H7.jpg
My only issue with the game is that sometimes the ship reached the flag and nothing happened :(
While the Lantern Burns by chuckeles 2026-10-24T12:30:44Z ♥ 0
This was pretty great! The art and atmosphere are very well made. The gameplay, while simple, held it together for the 5-10 minutes it took to complete. I loved how loading the rifle works. Pressing the lantern felt a bit tedious, but I think it worked for a jam, combined with the rifle mechanic. I do wish there was a bit more to discover rather than walk to the exit, but that just shows me this has promise.
I've often wanted to try 2.5D, this is a great example of how well it works!
EDIT: Btw, did you use normal maps to dynamically light the 2D rocks?
Ticket To Nowhere by ThatFirey 2026-10-23T22:45:34Z ♥ 3
This is really well done! It took me a while to realize there's no penalty for not serving passengers, but other than that the gameplay was intuitive.
I hoped for monsters to drop in from the ceiling but I've only faced those blobs and easily dispatched them. Moving between carriages felt spammy and confusing at times, especially while I had to cater to each passenger's demand and remember where they were... Which got old fast and felt like a chore if I'm being honest. I'd rather have focused on fixing the train and shooting enemies. But at least their demands weren't timed!
All that, however, didn't prevent me from keeping on playing, as there were other fun mechanics and the presentation is great.
Cheers :)
Torch Keeper by Boxofcuriosity 2026-10-20T22:18:46Z ♥ 1
I really loved the concept and execution. I think a controlled jump height could've solved most of my frustrations with the torch hitting the ceiling as I jumped though. I did find the backtracking to torch a bit too punishing. I also think the torch could be more forgiving.
Road Rage by FunnyPumpkin 2026-10-20T21:27:34Z ♥ 2
Loved the concept! Wasn't sure if some button prompts required holding or tapping, or just the cat maybe? The cat is an issue with modern tech too btw. They were never able to fix those glitches, thanks goodness. ๐