Turing Compete by Kaisean Games 2017-05-10T03:16:55Z
Hmmmm...Not sure I can really wrap my brain around this one. I'm familiar with Turing machines, but I can't for the life of me get this thing to do anything other than change a row of tiles. I'm not quite sure how to make it transition to a different step, and there's a lot of things to fiddle around with on the UI, in a few different ways (some things you click, others you scroll, etc.), and because nothing was changing, it was hard to discover what impacted what.
Seeing the screenshots and stuff, I can tell that this is potentially a really cool terrain generator, and I'm sure it feels awesome once you get everything working right. But I couldn't really get past step one and I kind of had to give up...Perhaps reworking your tutorial to something that's not just front-loaded text on the title screen before you even see the game board and what you can interact with would go a long way. Something that sort of guides the player more.
Another option would be to "simplify" what the player is working with. I can understand why you might not want to do this, as the concept of generating a unique terrain with a simple TM sounds (and IS) pretty bad-ass (I still think it's an awesome idea), but folks who maybe have no idea what a Turing Machine are doomed to be lost and confused as to how to operate you game, because there are too many things for them to tinker with, and the rewards for randomly fiddling with it are few and far between.
I'm curious to see what you plan to do next if you decide to continue working on this. :) Best of luck, it really is a cool idea!