FoonLudum Dare ExplorerUsers → ColeSlaughter

ColeSlaughter

Category Medals

YearLDThemeGameDivisionCategoryScore
πŸ‘₯ πŸ₯‡ 2023 53 Delivery Mouth Feel jam Innovation 4.82
πŸ‘₯ πŸ₯‰ 2023 53 Delivery Mouth Feel jam Humor 4.78
πŸ‘₯ πŸ₯‰ 2019 44 Your life is currency Knit Worth jam Humor 4.38

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalπŸ‘₯TellyBuddyjam94.384.134.504.554.724.554.54
202558CollectorπŸ‘₯Holo Friendsjam854.003.623.754.354.594.094.083.95
202557DepthsπŸ‘₯Hadaljam284.324.204.084.254.303.972.944.03
202456Tiny CreaturesπŸ‘₯Sammichjam64.444.304.434.534.564.384.454.17
202455SummoningπŸ‘₯Split-Decisionjam1973.953.834.262.444.302.213.76
202354Limited SpaceπŸ‘₯Rover Underjam5823.553.063.773.263.812.663.48
202353DeliveryπŸ‘₯Mouth Feeljam524.224.054.823.904.274.784.24
202251Every 10 secondsπŸ‘₯Shutter Chaosjam1224.013.874.314.304.434.474.15
202250Delay the inevitableπŸ‘₯Aloftjam834.103.744.263.814.412.884.34
202149UnstableπŸ‘₯Pop Shove-Itjam2053.943.694.333.914.084.193.92
202148Deeper and deeperπŸ‘₯Masseuse you Loosejam1254.104.074.273.394.294.503.93
202047Stuck in a loopπŸ‘₯Dude Ranchjam1774.013.933.663.754.273.924.554.00
202046Keep it aliveπŸ‘₯Waywardjam3443.893.493.982.644.072.594.32
201945Start with nothingπŸ‘₯Higher Desirejam2003.843.553.703.504.383.293.82
201944Your life is currencyπŸ‘₯Knit Worthjam434.134.164.093.474.254.094.383.97
201843Sacrifices must be madeπŸ‘₯Serial Daterjam1273.923.613.883.074.444.094.05
201738A Small WorldOrbitunescompo1353.663.504.253.202.944.353.63

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ColeSlaughter

LD38 — A Small World

Turing Compete by Kaisean Games 2017-05-10T03:16:55Z

Hmmmm...Not sure I can really wrap my brain around this one. I'm familiar with Turing machines, but I can't for the life of me get this thing to do anything other than change a row of tiles. I'm not quite sure how to make it transition to a different step, and there's a lot of things to fiddle around with on the UI, in a few different ways (some things you click, others you scroll, etc.), and because nothing was changing, it was hard to discover what impacted what.

Seeing the screenshots and stuff, I can tell that this is potentially a really cool terrain generator, and I'm sure it feels awesome once you get everything working right. But I couldn't really get past step one and I kind of had to give up...Perhaps reworking your tutorial to something that's not just front-loaded text on the title screen before you even see the game board and what you can interact with would go a long way. Something that sort of guides the player more.

Another option would be to "simplify" what the player is working with. I can understand why you might not want to do this, as the concept of generating a unique terrain with a simple TM sounds (and IS) pretty bad-ass (I still think it's an awesome idea), but folks who maybe have no idea what a Turing Machine are doomed to be lost and confused as to how to operate you game, because there are too many things for them to tinker with, and the rewards for randomly fiddling with it are few and far between.

I'm curious to see what you plan to do next if you decide to continue working on this. :) Best of luck, it really is a cool idea!

Turing Compete by Kaisean Games 2017-05-12T17:26:37Z

@Kaisean-Games: I'd be happy to try it out again. :) My free time can get a bit sparse sometimes, but if you keep me in the loop I'll be sure to play it!

Run, U Fool! by zgragselus 2017-05-04T04:41:04Z

I like this idea a lot as a concept. The game looks lovely, and that crumbling effect is just delicious!

However, I did feel a lot of frustration when I was trying to play, and I think I can pinpoint it to the following reasons:

1. Your character is constantly switching between 3 colors. I feel like it would be MUCH easier to plan ahead if you could see the next TWO colors the player will switch to, in order. This may help alleviate the second issue I had with the game.

2. You're practically not allowed to make mistakes. 3 seconds is waaaaaaaaaay to short of a time frame to plan ahead for your next move. There would be times I would try to run through a yellow door, only to change to blue at the last second. Okay, so there's a blue door around the corner, except too late. By the time I get to it I'm yellow again. So I guess I'll try to run back to the yellow door aaaaaaaaand change again, and now I'm falling to my death. :(

If you want to keep the color changing happening so quickly, I would highly suggest upping the character movement to make it a more fast-paced game. Personally I found the last level to be the most enjoyable, as it involved dodging in-between lines of gates as you tried to out-pace the crumbling pit of doom behind you. In THAT scenario, changing colors every 3 seconds is fun, because you constantly have to make snap decisions, and the important distinction is that you have time to ACT on those snap decisions.

Other than that, the game looks great, controls great, and has a pretty cool idea. :) Maybe some polish and balance to the mechanics would help carry it out into a unique project!

Corgo-a-gogo by nickavv 2017-05-01T06:26:14Z

Corgos are my favorite, so you already sold me on the idea. ;) Love the little corgi models! I also appreciated that the physics seemed to always keep my on the tiny planet, despite the character model walking at all different 3D angles.

The camera did have a bit of a panic attack while I was in the forest, and the tank-y controls were a bit frustrating at times, but overall it was a charming game. :)

Puny World by Joe Cowman 2017-05-01T05:23:01Z

I love the butterfly effect goin' on here! It felt like I was desperately trying to backpedal as a seemingly innocuous decision quickly spiraled out of control. xD Love the concept! Would love to see some added scenarios in the future.

The Morix Colony by Somnium 2017-05-08T07:27:09Z

This reminds me a lot of FTL in a great way! :) It may have been a little text heavy for my tastes (particularly in the beginning), but once I was able to fiddle around with the mechanics I had a pretty good time!

I get the feeling that the events are randomly generated, because for the first dozen or so I wasn't able to do anything other than choose the default option, as I hadn't had nearly enough resources to make any other choice. I would recommend either saving these events for later when the player is able to get their bearings and build up their resources, OR lowering the amount of resources needed to make other decisions so the player actually has some choice when presented with the options.

Other than that, I liked the polish that came with this game. The tool tips were especially a nice touch to explain what each resource/icon represented. It's also not often you see so much in-depth writing in a game jam game. Well done!

Flovala by larzan 2017-05-04T03:05:12Z

The little white player avatar is officially the cutest thing I've seen this Ludum Dare. In fact everything just looked so smooth and polished.

Though I gotta say, the first time I accidentally ran into one of the dark enemy creatures it scared the hell out of me. The combination of a LOUD and harsh sound (especially compared to the rest of the soundtrack and noises) coupled with an unexpectedly nightmarish eating animation (in a good way, very smooth looking!) took me by surprise. I was a little confused as to why I started playing as the dark creature near the end though...

Regardless, this was a very charming little game. :)

A Perfectly Lovely Expedition by cerno-b 2017-05-03T04:01:45Z

Well that was a charming little adventure. :) I appreciated how you didn't specifically state what the goal was in-game, but rather had the player figure it out along the way. I really REALLY liked how the music would change into a "nighttime" theme when you walked into the dark, too.

The nighttime itself I felt like was a little TOO easy to avoid...I never really felt pressured by the enemies that would spawn in the dark, because it was pretty easy to just stay ahead of them (unless I had the torch, then I was on easy street for the rest of the game). Despite being easy to avoid, I really liked the effect of it! :) Seeing the transition from day to night happen in real time on a tiny planet was really novel, and I liked the concept.

The artwork was also really charming too! Although it was kind of difficult to tell what some things were. It wasn't until I was taking off in the ship at the end when it clicked that the first item I had was a monocle! I was really confused as to why using that set the tree on fire. :P

Regardless, I had a lot of fun playing this, and it shows a lot more polish than I normally see from game jam games. Well done with this one!

Neuroso by gamechoy 2017-05-04T03:41:00Z

There are a lot of things I like about this game! And at the same time, I see a lot of different ways to improve it.

**What I liked:** The art was lovely, and the dialogue between the masks legitimately made me laugh. Finishing a level and returning to those bickering fellas was hand's down my favorite part! I also liked the unique aspect-ratio. It really lended itself to the mood of the whole game. In a similar vein, the soundtrack was wonderful as well.

**What could be improved:** You've got the mood, story, and art down for a solid foundation. What you should probably focus on next is polishing the gameplay a bit. I personally enjoyed the dialogue with the ghost on the first level the FIRST time I heard it, but after dying on several different occasions, mashing the Z key to try again started to get a little frustrating. In addition, spending some extra time to put in measures to guide your player where they need to go next. Particularly when the ghost started chasing me, there was no indication that the path to the right was suddenly open now (I just accidentally discovered it after dying several times). Lastly, I would say that the platforming itself was a LITTLE too unforgiving. Particularly concerning the 2nd level, where the low ceiling and wide spikes practically demanded perfect accuracy to clear them effectively. If your player spends too much time being frustrated trying to clear something, they'll likely not care as much about the frankly wonderful art, sound, writing, and style you've got goin' on for this game.

Honestly I feel like you've already got the harder to polish stuff down pat. Just tweaking the gameplay a bit to lend itself to a more enjoyable experience is all you need to have a really solid game here!

Recoil Assault by Banana Man 2017-05-03T03:22:13Z

Interesting idea! :) I like that your primary mode of traversal is also tied with your attack button. It was kind of difficult to get the hang of at first, but once I started consciously using the right click, I was able to rack up 97 kills on my best run!

One thing I would note is the fact that it's kind of difficult to strategize when the enemies are coming from all directions. Where I would position myself would usually just be coincidental based on what direction I was shooting at (usually the largest cluster of enemies I could find) so the fact that shooting moves you back didn't mean much until you were near the edge and were forced to turn around. If you could somehow tailor the enemy spawn, or maybe even the level, to give the fact that you move and shoot with the same button some meaning or consequence other than potentially falling off the edge if you shoot in one direction for too long, I'd say you have a very unique game on your hands. :)

littleBLASTplanet by gamepopper 2017-05-08T07:15:51Z

I like the sort of Downwell-esque aesthetic goin' on here! And also similarly to Downwell, I like the simple mechanics that are at play. With a little more polish I can see this being a pretty engaging game to sink some free time into!

One major suggestion I have is to consider having the bullets you shoot curve around the planet in the same trajectory you walk. It feels especially strange when I'm walking in the direction of an enemy and shooting, but my bullets are flying off into outer space, because that just happens to be the direction I'm facing on the circle.

Although your playing field is a circle, intuitively for the player (or at least for me), the 4 directions of shooting are up, down, left, and right. When I shoot left at an enemy on my left, and it doesn't die, it creates a dissonance that can quickly lead to confusion or frustration.

I hope you have plans to work on this more in the future! :)

Caelium Alpha by jishenaz 2017-05-09T06:25:53Z

This is an interesting idea! I like the sort of diorama effect you got goin' on here. Really makes me feel like I'm a little kid playin' with a toy (in a good way!).

Given that this is kind of a sandbox game/toy, I was a little disappointed to see that there wasn't too much to experiment around with. I was able to make a bunch of planets, and change their colors and stuff, but it would have been really cool to see some sort of consequences or reactions to changing a planet's size or orbital speed. Seeing consequences for your actions is what drives the player to experiment! Unless I was missing something, I was only able to make planets. I saw an option that mentioned something about moons, but clicking on it didn't do anything...

Also, the fishbowl lens is a pretty neat effect, though it sometimes gets disorienting, particularly when planets get close to the camera. From what I can tell, all of the planets orbit on a sort of 2D plane (aka, no verticality). It would be REALLY cool if you could get planets to orbit in 3 dimensions. The fishbowl lens sort of gives the illusion of that, but the more I focused on stuff, the more I kind of wished I had more variety in my orbital directions.

Either way, I like where you're goin' with this. I hope you continue to work on it in the future!

Bumble Jumble by bram_ve 2017-05-01T06:38:49Z

This game has a very relaxing ambiance. :) I really like the visual aesthetic of it!

The controls were kind of difficult to work with though. I always expected to be moving in the direction my bee was facing, but would forget that I needed to use the triggers to go up and down. Also, maybe decreasing the sensitivity of the camera would be a good idea. I had to very gently nudge the analog to look at what I wanted without overshooting it.

Overall though, I enjoyed it!

Antagonistic : Hamburger Hill by ryte2byte 2017-05-08T07:08:14Z

An interesting idea! I got a 67% burger salvaged score! :D

I really like the art style here, and the autonomous ant units were pretty impressive! You seem to have the technical aspects of developing a game down pat.

A few things I would suggest from a design perspective though. Currently there's no way to really orient what direction you're facing. So when the game says "Enemies coming from the West," because every direction looks identical, there's no way the player can use that information effectively. Perhaps having a setting sun in the background, or even just a simple compass in the corner would help tremendously.

Also, I can't say I really knew what making mounds did, or what the numbers represented when I was making them. And I think that can be attributed to the fact that the tutorial was front-loaded with text (that progressed on its own without player input) before anything started happening. I would suggest that you maybe distribute tutorial sections piecemeal, and give the player the opportunity to experiment with the ability you explained to them in order to ensure that they understand and can apply what they were just taught.

Other than that, I felt this was a very unique idea that I can see developing into a full project in the future. :)

Nuclear Treehouse by batmanasb 2017-05-04T04:59:06Z

I really like the idea of destroying bullets with your own bullets. I kinda wish the game had more of a focus on that so it would encourage you to do that more often! Usually I would just fire at the enemies non-stop until they died...

Also, for an action-oriented game like this, I would have liked to be able to move or potentially shoot a little faster. Even with the machine gun things felt kinda sluggish.

Overall though, I enjoy top-down games like this, so I still played it through to the end and enjoyed it. :) The boss was especially a surprise!

rovR by morrilet 2017-05-01T06:13:12Z

Wew, maybe I just suck at this. I really couldn't tell how I was supposed to manipulate the planet thingies in order to get where I wanted to go. In many cases I ended up "cheesing" the level and trying to thread the needle between a bunch of 'em to get to the finish line. Sometimes it felt like it clicked, and I knew what I was doing, but most of the time, the heads were ALWAYS in the way of what I wanted to do. :P

Despite my ineptitude, I finished it to the end, and actually enjoyed it quite a bit! It's definitely a fun little concept while remaining deceptively simple.

Superbugs by Breadmower 2017-05-02T03:34:16Z

Oh man, I had a blast with this one. Easy enough concept to grasp, while at the same time being challenging enough to be super entertaining. It was definitely a smart move to have the color venn diagram in the corner for reference. That's a level of polish I don't see in very many game jam games. :)

Personally, I found the smaller maps to be more challenging than the larger ones, particularly because the smaller maps were more dense with viruses, which forced me to carefully consider where I placed each drug. The larger maps had a lot of extra space where I could place drugs willy-nilly (save for the final level).

I'd love to see this expanded upon in the future. Maybe having a scoring system based on how many drugs you put on the field? If I knew the minimum number of drugs needed to solve the puzzle, I'd probably strive for that on every level. Or maybe a time-trial, or procedural-generated endless mode?

You've really piqued my interest with this one. :) Awesome stuff!

It's a Small World by NedMakesGames 2017-05-10T02:37:48Z

This is a nice little idea. It's simple, but I can tell that you prioritized polish over complexity (a choice I totally agree with).

I do think the game would benefit from having a larger screen. Particularly when you start getting high up, it's hard to keep track of what's what, and more often than not, that would be the reason for my demise.

I also really like what you have goin' on with all of the different jumps that the player is able to perform. However, there doesn't seem to be much use for them outside of novelty. The backwards jumps in particular seemed like an ability that I couldn't seem to use to much advantage. It's cool that these abilities are there, but if you could design the gameplay to encourage players to experiment with them, that'd be perfect! It's honestly really cool how much you were able to accomplish with only 4 buttons. Great work!

Destruction Zone by Chronosv2 2017-05-03T03:47:33Z

Aaayyyyyyy, high score is 47500! :D I'm not sure if that's good or awful...

Anyways, for a first time Unity game, I'd say you did a pretty good job! :) I liked grabbin' all the power ups, especially the triple-shot. Though to be honest, after the 2nd dmg powerup I kind of stopped going for them, since by then I was killing most things in 1-2 hits. I would ALWAYS be grabbing the fire rate power ups though. I wanted to see how fast I could go!

What I noticed is that the powerups kind of stopped dropping during the latter half of the game. I'm sure you have a limit on how many powerups you want the player to grab, but it might be a good idea to spread them out a bit more to give the player a better sense of progression throughout the entire game.

Another thing I noticed is that the powerups drop exactly where you killed an enemy. However, this kind of pits two conflicting goals for the player against each other. The first goal is to kill everything as quickly as possible, so they don't get close to your cores. The second goal is to collect all of the powerups so that your ship is super powerful and can help out with goal 1. However, when you kill enemies on sight, you can usually nail 'em before they get anywhere near your cores in the beginning. When they drop their powerups, they're just floating in the black void, which I quickly discovered drains your health immensely if you venture out there. At that point, I was kind of at odds with whether or not I should kill everything as quickly as possible or MAYBE let them get close enough to where, in case they were holding a powerup, I could grab it. Maybe having the powerups float closer to the current safe area would be a good addition. :)

regardless, I definitely had fun with this one, and managed to play it to the kill screen! This was a pretty great first attempt with Unity!

LD38 - Big Dreams by Iron Leonem 2017-05-04T03:54:16Z

Wew, I'm glad I gave this a second shot after I died the first time. My first round lasted for (what felt like) a couple of minutes, but I only ever got the nerf gun once near the end, then died soon afterwards. Because it took so long to obtain a powerup, I had just assumed that I saw everything the game had to offer.

However, this game becomes a LOT more fun when the powerups come into play more often, particularly the balls. There's just something so satisfying with how they bounce around destroying everything in their way.

I should also say that it was a good idea to include your little tid-bit about riding nerf bullets in your description, because without that, I would never have even thought to jump on them. I absolutely LOVE the idea of firing projectiles to jump on them to get to higher places, but I feel as though the level doesn't particularly encourage you to ever do that. I could only ever jump on the nerf bullets when they were stuck to the walls, and by that point, there were several opportunities for me to jump to other platforms and get to higher ground faster. I would love to see you experiment around with the level design in a way that encourages the player to forge their own paths with the bullets in order to get an advantage.

Aside from a few bugs here and there (as to be expected from a game made in a weekend), I'm lovin' the Toy Story vibe you got going on here. Fun game overall!

The Z Axis by Meaty McLazerPantz 2017-05-10T02:56:28Z

Oops, I broke it... Untitled.png

Regardless, I had a blast with this one. Except for this little bug the physics were perfect. The character's running animation was also super smooth. My favorite level was easily the one I glitched out on in the picture. It took some time, but figuring out I had to manipulate the falling box to fall through the portal was a genuine "a-ha!" moment that I enjoyed immensely.

If you plan to expand on this in the future, I would recommend polishing up the aesthetic a bit. There's nothing inherently wrong with a clean and simple aesthetic, *except* when it interferes with actual gameplay. Particularly, it would be nice to know where exactly a portal will be taking me before I step into it. This could easily be solved by color-coding the sets of portals together. Also, Sometimes I would step on a switch and it would move doors. Other times, nothing would happen. It took me a while to realize that the switches were hard-coded to always do the same thing to the doors they were linked to. The problem is, there's no way to tell which one does what. In one level there were two red switches. Stepping on one closed one door and opened another. Stepping on the other did the opposite. However, stepping on the same one twice in a row didn't do anything, and there was no indication that there was something different about the switch itself. Perhaps "disabling" switches that won't change the state of the doors would help the player recognize which switches will have an impact on the world when stepped on.

These are all pretty minor tweaks though. As a whole, I loved this concept, and it was pleasantly well-executed!

Momma ZILLA by Sean M 2017-05-04T05:12:57Z

Ya charmed me with that title screen right out the gate. :P Way to establish a solid mood almost immediately.

As for the game itself, it's fun, if a little simplistic. It was kind of hard for me to determine where I would end up if I blinked (and more often than not, I'd end up stuck in a building), so I didn't use it too much. I felt as though I could get by just fine by mashing the shoot button and moving around.

I would love to see Mama Zilla get a few more abilities that maximize her destructive capabilities. :) That might add a lot to the variety and overall fun-ness of the gameplay! Maybe even some little army dudes on the top of some buildings shooting at her for minimal damage to incentivize her to move to other parts of the screen too...

You've got a lot of places to go from here, and you have a solid foundation to start you off, nice job!

Spermicorn by Fanu 2017-05-03T03:31:54Z

I have no idea how someone even comes up with an idea like this, but I love it. The music was pretty catchy, and the artwork was on point!

The gameplay itself was a little simple, I actually found it easier to blast through the other sperm by mashing shift, as hitting left and right was a little too tough to pull off, and it didn't give me the added benefit of pushing forward either, so pressing space was the optimal strategy every time.

Gotta admit though, I cracked a smile while I was receiving words of encouragement trying to drill into the egg. xD This is such an oddball charming game!

(That twist ending tho...)

EDIT: Hang on, this was your guys' first Unity game AND you were working in radically different time zones?! Well freakin' done with this one, guys! :D

Shrimp Tank by slash_random 2017-05-10T03:03:24Z

Wew, the camera gave me a bit of motion sickness as I was playing...As a general word of advice, for a 2D platformer, I would only move the camera if the player passes a certain threshold in the viewport (generally the midpoint) and keep it stationary otherwise. :)

Aside from that, I thought this was a charming little game! The aquarium setting is certainly unique, and I loved the way the music added the dark piano as you started to swim with the predator fish (immediately before I would meet my untimely demise...)

Perhaps some more obvious feedback queues for the player would be appreciated I couldn't tell when I was eating something or just simply pushing it around. Maybe some munching sound effects, or some particle effects could go a long way.

Great job with this one! :)

It's square to be a cube by Khorm 2017-05-02T04:02:18Z

Heeyyy, this is pretty cool! :) This seems like a pretty unique concept, and it's executed fairly well!

I liked your decision to have the cube roll and bounce around, it gave the game a lot of charm! However, it might have been better to keep it as an animation or something, as sometimes the cube bouncing around would mess up my jumps...

What would be really interesting to see in the future would be a more puzzle-oriented version of this game. Currently, because the world growers/shrinkers disappear after you collect them, it's kind of implied that in order to progress, you have to collect every single one (otherwise you'd get stuck). If the world manipulators stayed there after you touched them, the player could hit one, and explore how it changed the world. Then they could determine if the change was for the better and keep going, or for the worse and go back to revert it.

Either way, I always thought it was super cool when I grabbed one of those things and saw a path open up. :)

Just You And Your Porch by lilroo 2017-05-02T03:50:48Z

Whew, enjoying a nice up of tea on a peaceful quiet evening is a lot more stressful than I imagined. :P I was frantically clicking around, refilling the repellent, drinking the tea, refilling the tea, and clicking the lights on and off desperately trying to reach "maximum satisfaction." It was actually pretty engaging!

Although around halfway through, I discovered that I could just keep the lights on all the time, and as long as I kept the repellent lit whenever it ran out, I could out-pace the mosquitoes with the OP tea, haha. It seemed like all of the timers had the same cooldown, which made them pretty easy to manage once I got the hang of it. Perhaps having certain thing refill slower than others could add to the challenge? I pretty much never ran out of tea because refilling the bar completely took pretty much the same amount of time as drinking a cup. ^.^"

Orbitunes by ColeSlaughter 2017-05-04T02:34:34Z

@jow-cowman: Thanks, I really appreciate it! :) Be forewarned though, the code is very much "game jam" material. Lotsa sloppy shortcuts were taken to make it work...I plan to rewrite a lot of it in order to expand on it later.

Orbitunes by ColeSlaughter 2017-05-14T02:17:42Z

@jishenaz The pitch of the sound is related to how close the asteroid is to the star. :) The closer it is, the higher the pitch. I definitely plan to add more note patterns in the future (perhaps even a custom-creator of some sort). I initially would have liked the player to be able to choose how many asteroids to shoot out (aka how fast the notes play), but some of the current sounds I have don't play nicely with being played in quick succession, something I hope to fix in the near future.

Thanks for the suggestions though, and of course thanks for playing! :)

Every Man's Sky by blaster391 2017-05-09T06:51:00Z

Oh my god I freakin' love this idea! It's like an inter-dimensional comment section. I could TOTALLY see this being on its own domain page, with a random seed for a player's starting position, and the internet just goes hog wild on it. In fact, I would HIGHLY suggest making a web-playable version of this and releasing it online. :) I can see it really taking off!

A few minor things that would maybe give it a little more polish: Maybe consider having the text that people write be readable from both directions? It was sometimes kind of hard to read some of the planets because the text was at weird angles, and because it would get culled if you weren't at the same rotation angle, sometimes it was hard to find in the first place. More options for text customizations would also be awesome, to allow people to add their own little personal flair to it. Also, I found it kind of hard to judge the depth of where my planet was being placed. If you can find a way to make that a little more clear to the player (maybe give them the ability to move their planet a bit within creation window as they're making it) would be another convenient little thing.

Honestly, I think you have a really awesome thing here that could really have a huge community behind it if it just got enough exposure. I hope you have plans to work on this more in the future! :)

Smell World by sgadrat 2017-05-02T03:39:01Z

I dunno if it was just me, but I was expecting this game to take a daaaaaaaaaaaaarrrrrrrrk turn partway through. Particularly when I saw the victory screen saying "We'll know after dissection." With the limited field of view, seemingly innocent music, mildly dark victory screen, and semi-realistic artwork (nice job btw) I expected to encounter an unexpected enemy in the game and crap my pants.

Are these mazes procedural-generated? If so that's some neat tech to use for future projects! :) Cool stuff here!

Tiny Terraformer by Wheffle 2017-05-09T07:13:34Z

This game's got a lot of charm, and I feel like there's a lot going for it. I personally found the first 5 minutes or so to be the most engaging. The concept of building up an atmosphere in order to grow plants and build up an oxygen supply is super novel. Unfortunately given the nature of the game, there wasn't really a motivating force to actually DO all of that. From what I could tell, my character could survive just fine in an oxygen-less world. Growing plants and building a pleasant-looking planet mostly just felt like optional cosmetic goals more than anything else. Because of that, the game felt sort of goal-less after a while.

I would also maybe suggest spending a little more time polishing the tutorial. Having the player auto-advance the text on their own when they need to sounds like a good idea on paper, but in practice the player will more often than not skip some text, or forget to advance it for a long time and wonder what they need to do next. Consider having a more guided tutorial that advances instructions as the player completes them. It might make for a smoother experience.

Also, maybe adding some sort of indicator that would tell you what numbers are increasing/decreasing would be nice. Maybe something like a "+1 metal" while you drill or "+1% Atmosphere" as it's generated by your factory thingies. It took me a while to notice the tiny number ticking up as I did stuff, and something like that could go a long way for some nice-feeling feedback for the player.

Sorry if all of these suggestions are coming across as harsh. I actually really like this game and this idea, and I would LOVE to see it improve into a full-fledged product, which is why I figured I'd throw in my two cents to hopefully help improve it. :) I love the cute little art style you got goin' on here. And there's tons of little polish that I really appreciated, such as the little drill bit changing its angle based on the direction of my mouse, and the particle effects accumulating in various places, such as they sky and wherever my drill bit was working. I loved that the planet slowly evolved as I added more stuff to it, and the peaceful music was nice and Minecraft-y, which lent itself to a very peaceful experience. :) I'd love to come back and play this if you decide to make some improvements in the future.

Planetary Garden by joatski 2017-05-04T02:56:14Z

Mmmmmmmm...There's something weirdly satisfying about just watching progress bars slowly fill up.

Gotta say I played this for quite a while. I sometimes get really into optimization kinda games, and this was no exception. However, the problem with a game like this for me is that I start to really scrutinize the working systems at play, and unfortunately in this case I noticed that a lot of the 10x priced plants were absurdly overpriced after a while. 450K for one plant, or 6.5M for ten. At that point, there's no choice to make there. I was also mildly disappointed when I unlocked Earth Prime, which was literally the exact same (or at least same-feeling) planet starting from scratch.

If you can think of some interesting, unique ways to reward your player for their time invested/clever resource allocation, I'd say you have a pretty neat game on your hands. :)

Hunting Frog by Indeximal 2017-05-02T03:14:01Z

I like the animation goin' on here. The frog in particular moves very nicely. If y'all made that yourselves, awesome job!

The game itself was pretty simple, but I did have some fun, particularly when I would nab flies in midair while I was jumping. Unfortunately I didn't feel TOO much like a frog, considering the tank-like controls and how slowly he moved.

It was a good call having those special flies buzzing around to add to time, though the timer could probably stand to be a little more prominent, so the player feels a sense of urgency. It might also be a cool idea to have OTHER special flies that maybe up your movement speed/tongue distance, etc. I think there's a lot you can expand on with an idea like this. :)

Agoraphobia by Kodiqi 2017-05-07T01:41:30Z

Heeeeeeeeeeeey, I made it to the end! :)

This is a very interesting idea, and for the most part it's VERY well executed. It really gives you a sense of what it's like to experience Agoraphobia, and there's legitimate tension whenever you decide to leave the house. The art style is simple, but suitable for the concept. Anything flashier feels like it would be unnecessary.

I did sometimes think that the message of the game was kind of undermined whenever a health pack or "house-up" would spawn inside the safe zone though. It might be worth it to take extra care that that doesn't happen (unless that was intentional, and the meaning flew over my head...)

Also, I think you could stand to improve the pacing a bit. Because the gameplay doesn't change throughout the course of the game, it might be best to maybe shrink the overall field to ensure that more players reach to the end and get a chance to really consider what your game is trying to say. Otherwise, the frustration of making minuscule progress for minutes at a time might overshadow any sort of introspection you might want to evoke in the player.

Otherwise, I felt this was an awesome entry. It's rare that game jam game try to make you think on an introspective level. Thank you for making this!

LD43 — Sacrifices must be made

The Questiest Quest of the Intertwined Feast by Stending 2018-12-10T10:04:12Z

Aw man, a rhythm LD game, I am all OVER that.

I love that you guys managed so stuff a bunch of personality in the game too. :) I loved the way you guys implemented the dialogue system, and the writing on top of it was super clever. Also, that soundtrack was bumpin'. FanTASTIC job all around!

Unfortunately I think I encountered some syncing issues with the beatmaps and the audio. Hopefully you guys are using dspTime to keep everything in sync instead of deltaTime of fixedDeltaTime? Either that, or the grace window for hitting beats is way more forgiving than I expected.

Regardless, it wasn't too much of a detriment, because I still loved everything about this game. Awesome entry!

Off the Rails 2 by Karai17 2018-12-04T05:21:40Z

Dedicated Dab button. Masterpiece.

I'm gettin' some Jet Set Radio vibes from this...I like it! Kinda wish the physics worked the way I'd want them to, but that stuff is REALLY tough to get down, even outside of a game jam setting, so what you have here is still pretty impressive.

The map was a tad hard to navigate on account of there being only so many unique textures to mark the locales, but I still had a pretty decent time just skating around and dabbing on rails. :)

Learn to be a self stopper! by DMajor 2018-12-10T06:43:02Z

I liked the idea! Looks to me like you were a bit pressed for time, though (as also evidenced by your own game description :wink: )

I'd have loved to see this taken further. Perhaps actually showing the consequences of your actions, or having your choices result in a different newspaper headline depending on what you did (I played the game twice very differently and got the same newspaper...).

Also, methinks your UI is a tad bit borked on different resolutions. I'm not sure what resolution you tested on, but this is what it looks like on a 2650x1440 monitor:

ui.png

I'm thinkin' the anchors for the text should be set to expand the text box as the window size increases. That should fix it right up!

Curious if you plan on expanding on this further. :) Sounds like there's a lot of things you'd have like to have done with this project, had you had more time.

Super Sellout by Moski 2018-12-05T07:35:10Z

This is an incredibly well-polished game jam game. It almost feels like you guys had all the time in the world to make this look like a legit retail game (low-key jealous...). I love all of the little touches of personality you were able to squeeze in here (the flexing kitty probably being my favorite).

I sort of wish there were a larger variety of unique contracts to take, though. I love the concept of setting your own difficulty level ala Bastion-style, but I wish I could have selected any of the contracts from the start, instead of seeing the unique-sounding ones un-selectable, and only being able to choose from a bunch of speed-dropping contracts.

Regardless, though, I'm super impressed with what you guys have done here! This is easily one of the most polished games I've played so far!

Upwell by Raogs 2018-12-10T06:34:37Z

As a big fan of Downwell I just had to try this one out. :) It's obvious that you drew a lot of inspiration from that game, which is really cool to see.

I will say though that starting out the game picking 5 different upgrades is a bit overwhelming. As a first-time player, since I didn't really know what the game looked like yet or how it controlled, all of my choices were made pretty arbitrarily. I wasn't given a chance to see my character's moveset evolved as I played, because I was learning everything for the first time. Perhaps having a tutorial level could help abate this frustration.

I will say that I did enjoy the silliness of this game though. :) The art style and sound effects really added to the charm (I don't know why everything is ducks, but I love it). Overall I'd say this was a pretty ambitious game, but you did an impressive job for developing it solo!

Superstar by mahalis 2018-12-19T21:46:44Z

A tad buggy...but I like the concept! :)

The physics of the starfish were really well done, and it was fun trying to reach out for the next holding before I lost my last few limbs.

Maybe a cap on momentum would be useful though. I was usually always holding right, which would send me FLYING in a lot of the more open areas.

Detritus Walks by Chao 2018-12-06T09:33:27Z

Dem physics are damn impressive to me, excellent job on that! I actually kind of like how wobbly the character is to control, gives the game a lot of charm. :)

One thing that was kind of confusing was determining when I beat a level. I understood that you had to feed the generator to finish, but sometimes since I threw myself and the generator was offscreen, I would "win" without necessarily knowing what I had done. A victory jingle, or camera focus on the filled up generator would go a long way in remedying that confusion. :)

This is a pretty unique entry, and probably the best use of "sacrifice your character's body parts" I've seen yet!

Jesus Take the Wheel by PeachTreeOath 2018-12-05T07:54:43Z

Damn hilarious!

It took me a few rounds to really get to grips with the controls. I think having 2 hands but only being able to move one car at a time, while it makes sense from the gameplay you were trying to accomplish, made it a little bit visually confusing.

Other than that, though, I loved that the cars all felt pretty unique and had various difficulty levels in terms of keeping in control of them. I like the polish that in this, from the grimacing Jesus faces to the obituary blurbs that appear on top of each of the corpses. One of the few games I played that I actually cared to try and get a high score (15.83 miles btw, probably garbage but pretty proud of it).

A Sworded Tale by Snowdrama 2018-12-07T06:50:08Z

OOoohhhhh, a classic turn-based RPG for a LD game? :) Nice!!

I like the visuals going on in this game. The 2D sprites in the 3D world actually fit in surprisingly nicely, and I like the transitions from roaming states to walking states.

I think this game could have benefited from a bit of tuning, though. The maps you roamed around it were way to big and sprawling, in my opinion. You probably could have just scaled everything down to half and it would have been much more digestible. Enemy spawns also seemed out of control and impossible to avoid, which is frustrating since, from what I could tell, there was no EXP or level up system, which meant that every battle only served to be a drain on my resources (namely my health). So unfortunately the combat mechanics and the roaming encounter mechanics were kind of at odds with each other, rather than working together to create a cohesive experience.

Despite all of that, though, this is very ambitious for what it is, and I'm impressed with what y'all have been able to accomplish in a short amount of time. I'm a big fan of the genre you decided to go with, so it was a pleasant surprise to see. :)

Reap what you sow by ursagames 2018-12-10T05:41:36Z

Oh geez, I kinda zoned out playing this game.

It's very zen and relaxing! I appreciate that even though I had to take a day or two to figure out what I was supposed to be doing, I still had a chance to make up the work in the following days with careful crop management. I was really feelin' the sacrificing theme when it came time to harvest, and I only had enough stamina to either harvest all of my completed crops, or water my wilting crops, but not both.

As for things that could be better, I did sometimes have moments of frustration when I accidentally repeated an action on a square more than once, while still consuming stamina. It would be great if the game were a bit more gracious for those kinds of mistakes. Also, I'd say the aiming reticle is a bit too difficult to see, particularly when hovering over large crops. A more vibrant reticle (perhaps rendered above the crops) would really help ease this frustration.

Other than that, though, I can definitely say that this is the longest I've played a LD game so far. Awesome work!

haeresis by kloscunha 2018-12-19T22:01:49Z

A++++ on the presentation here. Easily one of the best looking games I've played so far. I particularly like the way the camera floats and sways in an almost dream-like state as you stand still or walk around. Nicely done!

You may get some flak for making such a slow burn of a game, but I personally really enjoyed the atmosphere. Kind of wish there was a bit more payoff for the ending, but I was still satisfied with it by the end. :) Nice work!

Ethic in the machine by Toulou 2018-12-19T21:40:39Z

Simple concept with a 5-star presentation.

I loooooved the silent, scrolling text and the clinical, if slightly passive-aggressive Jarvis. Kind of eerie to imagine an existence where 100% of your conscious hours are spent making drastic moral dilemma decisions.

Kinda wish I could get different endings, though. In both of my playthroughs, I decided to both strictly limit birthing and eliminate half of the population, but neither of them resulted in a different ending. :( I noticed different paths I could take to get to that point though, so that was neat!

Serial Dater by ColeSlaughter 2018-12-05T07:10:21Z

@jorgegamedev Thank you for the kind words! If you're interested, we actually programmed a 5% chance of spawning Momma as a potential suitor. :smiling_imp: He (she?) will always be a killer though, naturally...

@kambing Thanks for the feedback! I agree that nice-looking folks would definitely add to the challenge. Unfortunately our random character generator as-is probably wouldn't be keen on intentionally making normal people even if we fed it the assets. :P Also, since we were hurting for time, we made the game a simple "high score" game, where you either get killed or last 3 minutes. Would have liked to show your final score at the end, but it fell through the cracks. I 100% support the addition of the text to speech function though, that is a fabulous idea.

Serial Dater by ColeSlaughter 2018-12-10T04:58:59Z

@ursagames Thanks so much for the footage! Sorry we weren't able to join you on the stream.

Looks like there was some confusion as to what does and doesn't qualify a date as a "serial killer." In case you're curious, the way players are supposed to discover it is through using their supernatural powers. Hearing their thoughts, seducing a confession, or finding something in their pockets will all lead you to a clue that points to their innocence/guiltiness.

We tried to make the "serial killer" hints as obvious as possible (liking the smell of blood, keeping a list of victims in their pockets, etc.). The other innocent dates are intentionally weird, but sometimes you gotta sacrifice your standards when you're desperate for love! ;)

Again, thanks for playing! And congrats, you were on the lucky side of the 5% roll that spawns the devil as a potential suitor. Hope you enjoy your date with Momma! :smiling_imp:

Blood Altar by Death_Is_Cold 2018-12-10T06:11:25Z

Ay, neato game! Wish y'all had some more time to implemented some of the other features you talked about (enemies and whatnot) :) I'll have to check out y'all's post-jam version when I get the chance!

The art and music for this game were great! Really fit together with each other. I dig the sort of Aztec/Egyptian theme you guys got goin' on here.

As for the controls, I personally found them to be a bit frustrating. I could never really get a read on where I was going to land immediately after I hit the jump button. It seems like the characters stop all forward momentum when they jump, which was REALLY tough to get used to. Thankfully, there weren't too many precision-platforming sections, so it wasn't too bothersome, but it was something I never could quite get used to.

Regardless, I'm a sucker for puzzle-platformer games, so I saw this thing through to the end. I appreciated the Spyro-like "treasures collected" end screen. :) Nice touch there!

Save Or Sacrifice? by Riemann Integrable 2018-12-05T07:42:53Z

Interesting idea! :) I like that you went a different route with the sacrifice theme rather than some of the more obvious choices. As others have mentioned already, the game seems a bit bugged on WebGL in that I can't hit the down arrows on the bottom 3 icons. I've run into this issue before, looks like you're building to one resolution and setting the viewport window in itch.io to a different resolution. Going to Edit->Project Settings->Player in Unity should get you to where you can change the resolution you build to for HTML5. Then make sure your viewport in itch.io is identical and you should be good to go!

Also, I request photos of the foster kitten :cat:

The Cold Remains of Warmer Days by TheOneThatNeverWas 2018-12-07T06:32:41Z

*Cracks knuckles*

Alright, I have a lot to say about this one.

First, before I get into it, might I humbly suggest you host the download of this game on itch.io? Even though everything was on the up-and-up, every step of the download process, from opening MediaFire, to closing a popup, to telling Chrome NOT to discard the single executable file I was downloading and running on my computer made me nervous and almost back out. It's probably best to remove as many barriers to entry as you can for people who want to play your game. :)

That being said, I'm really glad I DID play this. You have a very unique style that, while slightly off-putting at first, really starts to grow on you. It almost scares me how much this reminds me of my own past experiences with relationships and break-ups. My very first game I ever made tackled the exact same subject matter, though maybe a bit more conventionally with 2D platformer mechanics (my icon is actually the icon for that game and I use it almost everywhere).

While I focused more on the general shittiness of break-ups, I think you really captured the heart that is the creative element. I found it especially profound the way you used the bottled up memories of your ex to fuel the creativity of your work, while at the same time questioning whether or not it was a healthy thing to indulge in. I connected with that scene because I recall doing the *exact same thing* with love letters from my ex when making my game, and I've never seen that idea conveyed with mechanics before. Very excellently done!

With every scene, there was always a risk of coming off as pretentious, or having the concept fly over the players' head. And while that will likely be the case for some players, I think that anyone who's been through a situation like this will be able to find SOME meaning or personal connection with each of the mechanics like I did.

I play LD games to have fun, dammit. You had to go and make me all introspective and shit. :P

Truly though, thank you. This was excellent.

Journey To The Promise Land by royur 2018-12-06T09:23:40Z

Reminds me a lot of FTL. :) I like how all of the family mechanics kind of play off of each other and have significant importance.

The game could definitely stand to have some things tuned, though. For one, the game is REALLY long for what it is. I felt like I got the gist of it about 2 min in, and it didn't really change much from there. Also, the upgrades were a tad expensive to the point where I could rarely afford them in the early game, which was frustrating.

Still though, a family-based survival rouge-lite-esque game is a pretty cool idea. Hope you find it interesting enough to continue working on it, the additional features you mentioned sound pretty neat! :)

Pyres by flynn 2018-12-05T08:04:21Z

Really like the tone and style of this game! It really nails the medieval war tactics vibe. The music and war sounds just added to the ambiance in a great way too.

In terms of gameplay, I didn't really see any reason why I should just be "Heavy Attacking" the entire time. More often than not, my troop number vastly outnumbered the enemy troop number, and I didn't see any feedback telling me that defending was doing anything significant. Perhaps some more visual feedback would be helpful so the player understands what's going on?

This seems like a pretty neat prototype, though! I like your guys' style, and hope to see more from y'all in the future! :)

HEALTH SHOT by TheSomeoneXD 2018-12-05T08:12:03Z

I'm a sucker for this kind of aesthetic. :P

Really nice looking game! And a pretty unique concept to boot. I like where you went with this.

I had a bit of a hard time killing some enemies, though, particularly when they grouped up and were shooting me at the same time. I quickly discovered that my shots cancelled out their shots, but I couldn't seem to get through to actually deal damage when more than one was shooting at a time.

I also find it interesting how brutally cruel the enemies are. Certainly gives your game a unique personality that leaves a lasting impression. :)

Volcano Island by Arvejeitor 2018-12-07T06:57:56Z

Nice and simple, and yet the art, sounds and animation really give it some polish. I like it!

Sound effects are maaaaaaybe a bit too harsh, though? They definitely took me by surprise when they were played extremely loudly on top of the otherwise soothing backtrack. >.<

Also, I'd suggest taking a look at your random sequence generator. ;) I stopped playing after I kept getting the same character added to my sequence over and over. By the end the sequence was Light Shirt, Dark Shirt, Light Shirt, Light Shirt, Light Shirt, Light Shirt, Light Shirt, Light Shirt, Light Shirt...etc. Dark-skinned people were never requested. :P

Queuest by MateusBoga 2018-12-04T04:56:55Z

Aight, this is gonna come across as pretty harsh, but only because I really really like this idea and would love to see it improved.

Firstly, a difficulty curve would be much appreciated. Walking into the first room with 5 baddies flanking you on every side is less than ideal, and makes it hard to figure out what the best course of action is.

Second, maybe I just suck, but it seems to me that if an enemy is directly adjacent to you, but you aren't facing them, it's impossible to kill them without taking at LEAST 1 point of damage. It's practically game over if you find yourself in that position with other enemies headed your way as well. I don't quite know how to fix this, except maybe have the attack button attack any adjacent enemy without having to turn and face them?

Third, I wish the different weapons did other stuff. This could actually be a really good design space to mess around with. Maybe some weapons CAN attack adjacently, or over a range, or in an area of effect, which could help you get out of some jams where you just slowly get cornered and die. It is kind of strange that the bow and arrow still only has the range of a sword attack...

Now that all the "bad" stuff is out of the way, lemme throw out some positives: I really like how you laid out the UI in a way that, within a few steps, I immediately understood the mechanics of the game. That's not normally an easy thing to do. I love the attention to detail you have in the sprites and sounds too. This feels much more polished than a typical game jam game, great job!

Sense Shift by mambojambo 2018-12-10T06:24:00Z

I like the focus that this game has. :) A nice, simple concept with a few tricks to sort of spice things up. Kind of wish there was a bit more to the mechanics, but what you did here was still pretty enjoyable.

I will say though that, for a game that has a very significant focus on audio, the footstep sound effect was shockingly loud and sharp to the point where I spooked myself every time I went into blind mode. :P Perhaps consider toning it down to match the smooth, relaxing vibe you got goin' on with the rest of the audio?

Other than that, I quite enjoyed this Antichamber-esque first person puzzle game. :) Great work, and a neat idea!

Altruist Project by syverlauritz 2018-12-06T09:15:53Z

It always impresses me when I see a game that practically looks like it never had to cut any corners. The art, sound, ambiance, story, and overall tone of this game is top notch. Walking into every room was always a tense experience, though I would have liked to have been able to make some more informed decisions. The rocks and flares were nice touches to test a room before you walked into it, but I almost always threw them into safe rooms, making me feel like I wasted it. :(

It's difficult not to see this game as something of a bit of random chance (unless I missed some critical strategy somewhere?). Finding a new person vs. dying in a room looks exactly the same BEFORE you choose where to go next, so I didn't really see any optimal way to find the exit, which from a player perspective can be pretty disempowering (unless that's what you were going for, in which case kudos!)

I really dig the mood of this one. I hope you guys make similar stuff in the future!

Suicidal Knight by Corbak 2018-12-04T05:06:28Z

Nicely done! I like all the spritework going on here. I was pleased as punch that sacrificing a leg actually took my leg away!

As for the combat itself, I kind of wish I could swing my sword in any direction while I'm moving. As it is now, it pretty difficult (or impossible?) to swing at an incoming swarm of enemies without taking a lot of damage from having to stop, turn around, and swing at a slow rate.

The sacrifice mechanic is pretty neat, though! It gives it almost a roughlite feel, but with the progression reversed. I also like the variety of enemy AI as well to shake things up. Pretty ambitious to make in such a short amount of time!

Death Wish by Derek Volker 2018-12-07T05:41:01Z

Classic beat 'em up style, I like it. :)

The controls are maybe a biiiiiiit to slow/unresponsive for an action-based genre like this though. I'd have preferred the animations to be a bit more snappy, so I could attack/move faster.

Pyme's Genocide by HermesEs 2018-12-06T09:53:24Z

I think the cuteness of this game gave me hardcore diabeetus.

This game has a LOT of potential that makes me excited. The style and tone of it remind me of old-school PS2 action-adventure games. The premise is unique and interesting, and with a little polish, could really be something special.

There are a few things that I think definitely could be improved. First and foremost, the physics were a bit too unpredictable for my tastes. Particularly when jetpacking next to a wall, I would often get flung either down or outwards, causing me to waste precious critter fuel in the process. Secondly, I think some of the platforming challenges were a bit too punishing, particularly one where I had to climb a really big tree while maintaining enough critters to break the crystal at the top. Falling near the top of that (or making there without enough ammo) meant falling a long way back down, spending several seconds sucking up more critters, and making the long, arduous journey back up, hoping things go better next time. That loop is just a liiiiiiittle bit too long, which can lead to frustration

All that aside, though, I'd say the point of a game jam is not to make a perfectly fleshed-out game. Instead, a "proof of concept" is far more realistic, and I think you guys accomplished that with flying colors with this game! I hope you guys continue to work on it in the future. :)

Wizard Swarm by zingzang454 2018-12-07T07:10:14Z

Pretty basic and fun top-down twinstick shooter you got goin' on here. :) Made it to Wave 5 before dyin'.

Couple of suggestions for improvement:

I feel like the dropped power-ups are far too infrequent. I would maybe get like one every other round. It would also nice to be able to tell which stat it would power up before I picked it up. Personally, I felt that Speed Up was always a detriment, because it made my character much harder to control, and since 1 hit would kill me, it would up the difficulty of the game significantly.

Despite these little complaints though, I had a lot of fun playing. It was simple, but functional (the latter not always being the case for LD games, so nice work!)

Forest Of Sacrifices by Verbante 2018-12-10T05:58:40Z

Hey, this is pretty neat! Pretty ambitious to try a Metroidvania for a game jam. ;) I think you were able to pull it off pretty well! The music and the artwork were both relaxing and charming, probably my favorite aspect of it, really.

You maaaaaaayyyy want to look into picking a more standard resolution to display your game in, though. I'm running a dual-monitor setup, both with a resolution of 2650x1440, and the game looked a little something like this:

dualscreen.png

As you can see, it kinda bleeds into my second monitor there. Not sure how that's happening, but it's also clipping off my character's current health in the bottom-left corner. :(

As for the gameplay, I definitely found it engaging enough. One suggestion I may have is, if they only attack you currently have is a straight-thrown knife attack, it's kiiiind of unfair to have the first enemies you encounter in the game be flying enemies that come at you from above. It's very difficult to kill those enemies without taking at least one point of damage if you have a limited attack toolset at the beginning.

Still though, this seems like a pretty classic Metroidvania-style game, well done!

Zombi'Escape by Jammin 2018-12-10T06:49:33Z

Excuse me, was that a INTRO CUTSCENE in a GAME JAM GAME? Friggin' awesome! :smiley:

This was a nice little arcade-style game. I could definitely see this being played on a phone. It was maybe a tad too easy (I survived with everyone my first try) but that can easily be tweaked.

Maybe consider slowing down the speed though? Y'all have such pretty art, but it was difficult to see as it zoomed past me. :(

Super glad I tried again and intentionally tried to hit obstacles. 10/10 sound design that got a good chuckle out of me.

Charming's Sacrifices by Colletto Gregory 2018-12-19T21:16:53Z

I like the style and theme of this game. :) Very charming that even the menus are made out of cardboard, and the tone of the game is very childish (in a good way!).

Would have maybe liked some variety in visuals between the attacks. It took me a while to realize that the main difference between them all was their "mana cost" (and damage, obviously). Also, was there any reason that the attack keys were mapped to z, a, e, and r? Seemed kind of random to me, but maybe I'm out of the loop?

Anyhoo, this was a cute little entry. :) Well done!

SacrificeSimulator2018 by Stames 2018-12-19T21:27:13Z

Whew, there is a HUGE jump in difficulty between Normal and Hard mode. D:

I like this entry, though. :) Always nice to see alternative control schemes in a game jam game. The combo system made it really feel like casting spells, which was a nice touch. I like the level of polish in this game as well, extensive tutorial, difficulty settings (that actually change how you play the game) well done!

I think with a little polish and a little more variety (without overcomplicating things further) this could really be something neat!

Electric Kaiju by dimlight 2018-12-10T07:53:49Z

Hoo boy, I would say 9 pages of tutorial text is a bit much to throw at a player before they even know how your game controls/plays. I'd recommend slowly doling out tutorial text as the player plays through the game. That way, they can attribute context to the actions you're trying to explain.

Other than that, though, this is a very well polished entry. Fantastic art/animations, plenty of depth, and quite a bit of polish (You had time to do a minimap too? Damn, that's impressive...). There's an impressive amount of stuff going on here for just being made in 72 hours. That's pretty admirable!

Bob the Reaper by FlashViper 2018-12-04T05:46:50Z

Neat idea! I like the concept of a "cursed form" that you only have a limited amount of time with. It's evident that you put a lot of thought into the level design, with how you slowly teach the player new mechanics through the obstacles.

There were some things that confused me though. For instance, I felt it kind of strange that the creatures you could kill with the Reaper to gain health are also used to complete a level. So you can essentially soft-lock yourself out of beating a level if you just kill everything in sight, and it's not exactly clear that that can happen until it's too late.

Other than that though, I like the art style and the puzzle-esque feel to the game!

ANKH by morriss 2018-12-07T06:02:53Z

I like the idea here manipulating your respawn position to your advantage is a unique idea, and I like how you were able to take a simple concept and take it to some interesting places.

From a polish perspective, it would be great if the jump was a little less responsive, if that makes sense. Letting go of the jump button should stop adding upward force to the player, causing them to naturally slow down and descend due to gravity. It shouldn't immediately send them downwards no matter where in the jump arc they are.

Also, while I like the idea of activating Ankhs with projectiles (yet another interesting design space to mess around with) I think the way you teach the player how to do that kind of works against the design of the game. Up until that point, I was taught to throw rocks at snakes to kill them. So when you put a player in a level where all they immediately see is a rock and a snake, almost 100% of them are going to use the rock to kill the snake. Then, when they learn how to activate Ankhs with projectiles, they'll have no way to kill themselves because they already got rid of their only resource to do that.

I really enjoyed the level layouts you had, and how they taught the player your mechanics in an easy to understand way. I just think this one could use some tweaking so most players don't get soft-locked into it. :)

Go Gobelins ! by Ace_ced 2018-12-04T04:34:35Z

I love how much personality this game has! I'm not quite sure how the music works, but it definitely felt like it was dynamic based on what units I sent out to their deaths. Nice touch!

I did hit one bug where I sent out a shield guy and a couple of small goblins. After the small goblins died, I got the cymbal crash notifying me the level was over, but my shield goblin was still troopin' along. After HE died, the gate was stuck open and I had to restart the game to try it again.

It's been a while since I've played a Tower Defense game, but I like this little subversion where you play as the enemies. :) Nice job!

The suicidal adventure of Squish by Lucas Kosmalski 2018-12-19T22:17:16Z

Seen this concept around quite a bit, but I like that you went the extra mile with the additional mechanics! Wall sticking/jumping and double-jumping open up a world of possibilities for unique level designs.

It might have been nice to have been able to distinguish between spikes, safe areas, and sticky walls, though. Since everything was the same/similar color, sometimes it would be tough to differentiate until it was too late.

Other than that, though. This was a nice, cute little entry. :)

The Treachery by Tosunami 2018-12-04T04:44:52Z

9 levels and boss battles in one game jam...Now that's damn ambitious! I like the style and tone you're going for here. I kind of wish there was a bit more visual feedback for your actions though? Like, when your attack connects, when you get hit, when you get healed, etc. It's a small change, but I feel like it'd go a long way.

Also, when I got to level 3, I felt like there was a HUGE difficulty spike. I went from having 3-5 enemies on the screen to 10+ constantly. It's a bit tedious to take them all out one by one, so I opted to try barreling through it, much to my demise. :P

Other then that though, I like what y'all have goin' on here!

Brick Climb by Funkyjive 2018-12-10T08:06:51Z

Yo, this is like some weird mix between an action game and chess, I like it a lot! It's a very novel concept that I think has some potential. Here are some suggestions for improvement if you decide to continue working on this.

1. First and foremost, the bomb sound effect scares the shit out of me every time it blows up. It's a REALLY harsh sound in contrast with the soft muted "setting" sounds of your bricks. Consider either changing the bomb sound or revamping what you want your game to sound like so it fits in better. :)

2. Maybe remove that "Default Unity Skybox" you got there. ;) I'll excuse it since it's a game jam, but for future reference it's pretty easy to change that one background. Even any sort of solid color would be less distracting, I think.

3. I personally think the camera moves WAY too fast at the beginning to manage all 3 bricks at once. I would start a bit slower, and save the frantic brick management (which I still think is a fun aspect) for later on in the level. I really appreciated the ability to fool around in the tutorial for a while (and thanks for putting in a tutorial in the first place!) but I still think the player needs some time to get used to how to manage 3 bricks at once.

4. Currently I think your game has an optimal strategy of only using the Blue brick and ignoring the others. If you're fast enough, you can just jump from bomb to bomb for massive points, at which point the other two bricks become kind of a waste of time and resources since every time you move them, you're not moving the blue guy to get 5 points per bomb. Pretty standard balancing issue that plagues most game jam games anyways, so it likely just needs some time for testing and tweaking. :)

Sorry if it sounds like I'm bashing your game. I tend to be a lot harsher towards games I like, since I would love to see them improved and expanded. I actually really did have a lot of fun with this one, and I hope you have plans to take it places in the future!

Deity Hook-Up (Not A Romance) by ynneblack 2018-12-10T09:47:26Z

Awwwww, I was hoping for another otherworldly dating game like ours. ;)

This is pretty nice, though! Doing a visual novel for a game jam seems pretty ambitious, but I liked the style you went for with the writing.

After sacrificing keys: > ...Why did you do that?

Hilarious.

It would have been nice to know the tangible consequences to each of the actions I took though. Currently it just felt kind of arbitrary. I got the "Blessed" ending on my first try, but the only thing that the deity reacted to was the fidget spinner I put down at the very end. Upon experimenting with other stuff, I found multiple things that could be "vanished" by the deity, and still ended by putting the fidget spinner down, but then that time I got a "you tried" ending and didn't understand why. :(

Still though, this was a funny concept, and I liked the style of the art as well. Great job here!

Bee Defence by antonhvid 2018-12-06T09:05:43Z

This is one of the more unique entries I've played so far. I like how seamlessly the resource management ties into the action part of the game, where you're essentially farming for ammunition.

As is the case with most game jam games, the difficulty tuning could be better. I rarely found myself running out of ammo, despite rarely sending bees to the flowers for pollination, but I think you were still able to get the spirit of the idea across, and that's what's most important for an event like this. :)

The flying bears was also a nice touch of hilarity that I enjoyed! The sound effects could maaaaayyybe be a little less harsh, but other than that, I think you have a really solid idea here!

Love is Sacrifice by Pawel W. 2018-12-04T04:24:19Z

Love the art style in this! Very distinctive. The walking controls can be a little bit dodgy at times, but I liked being able to control everything with one hand. Like another comment, I got stuck at the "job offer" scene and couldn't get out of it.

The subject matter is something that I personally connect with and think about often, so I was happy to see someone tackle it for this game jam! Maybe implement a "click to continue" for the text bubbles though? The cutscenes were a little slow for my taste...

Angry Mountain by Samuel Fine 2018-12-10T07:45:45Z

Well I certainly enjoyed the hell out of that writing. :)

Sounds to me like this was a great learning experience for you and using Unity. That's awesome! I remember my first few project with Unity were a LOT worse than this, so I'd say you're off to a great start!

*Checks the "MISSING" section...* >There was going to be a goat.

NNNNNNOOOOOOOOOOOOOOOOOOOOOOOO!

Sorry you ran out of time. :(

The Interview by Hamsters Actually 2018-12-04T05:36:19Z

Full-on, audible laughs were had with this game, particularly with the slot machine dialogue system (awesome idea, by the way). "My junk smells like John." ".....Great!"

Really wish there was a payoff for my choices though! I thought the gas clouds covering up my answers were due to the fact that I didn't poop ahead of time, but even when I went into the interview fully showered and pooped, I still got the clouds...

What I really like about this game is that, unlike a lot of game jam games, it feels like a cohesive whole. Everything, from the animation to the music, to the premise/gameplay complements each other, which almost never happens as seamlessly as I see it here. Awesome work!

A Starving Monk by Bajtix 2018-12-10T07:00:23Z

Hahaha, great premise. :) I liked the little intro cutscene at the beginning. For some reason, this reminded me a lot of "Peasant's Quest" on Homestar Runner, quite nostalgic!

I do think the lanes could be a bit more clearly defined, though. I think what made it difficult to tell where my monk was going to go can be attributed to the fact that the obstacles could be spawned in a continuous fashion across the whole horizontal field (thus they would often cut into multiple lanes). Because the monk only had a discrete selection of areas to move to, it made it difficult to judge what button I should press to avoid an obstacle or reach a donor.

Other than that, though, this type of game is pretty classic so it's tough to get upset about. :) Nice job giving it your own charm!

Nasty Birds in a Chill Forest by selina 2018-12-10T07:33:23Z

I love the look of this game. :) Music is very relaxing too.

I would say that maybe either the play space is too small or my character avatar is too big, though. Avoiding some of the obstacles required some pretty precise line-ups (or at least, more precise than I would expect from a chill game like this).

Other than that, I really enjoyed the bird facts. :) It's clear that you have a passion/deep interest in the subject matter, and it shows!

Retro Bat by Erick Santana Rodrigues 2018-12-04T05:12:54Z

Loooooove the style here. The CRT effect with the pixel art is just great, and the music is a great fit too.

Nice little twist on the Flappy Bird format! I wish there was a bit more strategy involved with deciding when to use the power though. I would generally use it when I was in a big open space, because you never know when you're going to be face-to-face with a huge up-close wall. :P Needless to say, I was not skilled enough to get very far...

Gears by DJH 2018-12-10T07:25:33Z

I would love love love love for this to be given some more time for polish and expansion. As a huge fan of puzzle-platformers, I'd say this has a lot of potential to be something great. The idea of having a dynamically sized character that can jump as long as any section of it is touching some sort of "ground" is incredibly novel and intuitive. And you guys have demonstrated in your level design just how much mileage you can get out of a simple concept like that.

Some things I would suggest improving on if you were to continue working on this:

1. It's kind of difficult to keep track of the little notches on the gears that tell you how you're able to match up with them. I would say 90% of the time, I wouldn't even pay attention to them until they became the key factor in solving a puzzle. Not sure how to solve this issue (or if it was even an issue for anyone else), but it would be nice if there was some more visual feedback on it.

2. Right now I'd say the platforming segments are a bit TOO precise. I found the most joy in figuring out the puzzles, and how to set my gears up for the right outcome. Failing to execute a solution that you KNOW works can get a little frustrating. Perhaps be a little more generous with the platform spacing and also lower the hitbox on the spikes so that the player is able to execute a solution more easily after figuring out the solution.

3. I dig the screen shake on each gear connection. Would be nice to add a nice, crunch sound effect to go along with it. Pretty minor, but would be a nice touch.

4. Consider adding a visual indicator to how high the player should anticipate a Drop/Jump to be. I pretty quickly picked up on the fact that dropping multiple gears at once resulted in a higher jump, but I never really knew for sure HOW high it would launch me until I did it. Maybe a sort of transparent arrow pointing up to the max jump height the player should expect to reach if they dropped at that instant would be helpful (especially if you could somehow do it in a way that was unobstructive. Make it transparent, perhaps?)

5. The camera is a BIT too zoomed in for my tastes. I personally like using the fully zoomed out camera mode (thanks a ton for including!), but that was likely because the zoomed in camera mode was a bit too restrictive. I think a nice middle ground should be possible.

Whew, that was a lot of typing. I'm usually extra critical to the games I really really like, because I would love to see them taken further and expanded upon. This is easily one of my favorites of the jam so far. I look forward to future work from y'all! :smiley:

LD44 — Your life is currency

Assault on Crown Archipelago by aurel 2019-05-21T03:05:05Z

Grog + Monkeys = Nightmare Fuel, holy shit!

Other than that there is just so...much...CONTENT here! It's pretty insane! So many secrets to uncover and places to explore. Hat's off to the level designer. I'd have to say my favorite island was Lone Palm Island. Super flavorful! :)

Kinda wish there was something there for the ending, I went back and looked around for a few more chests just to get it, and all I got was a congrats screen. :/

In terms of a few minor nitpicks, I did find the first-person platforming to be pretty cumbersome, especially when it played a crucial role in progression. Also, the theme seemed like a bit of an afterthought, but I'm more forgiving of that if the rest of the game is solid.

All of the weapons felt unique, and I especially enjoyed how the cannonball weapon ricocheted off of walls/enemies for multi-kills.

This is some stellar work here. Awesome job, you guys!

Seize the Clay by SecondDimension 2019-05-03T06:47:38Z

Well this is a downright gorgeous game! I love how much space it gives the player to be creative, you don't see that much in LD games. :)

As an engineer, I was particularly impressed by the sculpting phase of the pottery making process

Bringing down the temperature during the baking part could mmmaaaaaayyyybe be sped up a bit, but that's just me nitpicking.

This was a pretty relaxing entry!

STR!PES by Geckoo1337 2019-05-13T05:59:31Z

Clone or not, it is so ridiculously cool what you were able to accomplish here! As an engineer, I absolutely respect the amount of work that went into making something like this. The fact that it turned out this polished and fun to play is just amazing.

I've never played the original Super Hexagon. I know that it can be a brutally difficult game, but I wonder if it's as unforgiving as this one? I felt like I had to be *super* precise in some sections, and almost anticipate what was happening next left I be punished with death.

Still, that didn't stop me from attempting *multiple* times, because the restart time was the perfect length for me to want to try again, and again, and again.

Awesome job here! I appreciate you going out of your way to have an original take on the theme, as well. :)

Bloodmoon Season by gogo199432 2019-05-15T06:20:25Z

Awesome sound and level design here. :) The tight corridors and surround-sound effects really amp up the tension as you're hunting around for werewolves.

I wish the combat were a little more polished, though. I was never able to kill any werewolves with my crossbow because every time I tried to shoot one, my LMB wouldn't fire an arrow! :( And then once I killed the werewolf with my sword, I pulled out my crossbow again and it shot just fine (while wasting a bunch of ammo in the process).

Regardless, this is a neat idea, and certainly unique compared to most other jam games (a first-person game is ambitious in its own right). Awesome job!

Cat Your Life on It by khofez 2019-05-15T05:42:55Z

This is a really entertaining idea! :) I love the atmosphere of this one, and I especially appreciate that the premise and mechanics are unique and interesting.

It would have been nice to see a little more juice in the action department (the heartbeat and camera shakes were a great touch, though), but overall I think visually this looks fantastic! I had to play it by myself unfortunately, but maybe I'll whip this out when a few more of my teammates stop by for a visit. :)

Awesome job!

Basil Price: Mint Investigator by minibobbo 2019-05-11T03:50:24Z

"A Phoenix Wright: Ace Attorney inspired..."

*Sold*

You really managed to capture the spirit of those games with this entry. :) Nice job! Narrative games are always risky to pull off in a weekend, but this was pretty well done!

There was maybe a biiiiiiiit too much 4th wall breaking for my tastes, but otherwise the dialogue was fun to read and discover. :) Also, from what I experienced, the game was pretty much bug-free! So nice job there!

This definitely scratched my Ace Attorney itch, so thanks for sharing!

Dragon's Gold by kleinzach 2019-05-21T00:02:16Z

Now that is one tiny sounding dragon. :P Haha, I loved the sound effects and the visuals. The biting was pretty great, though I wish I had more opportunities to use it. Biting to move the gold sounded interesting, but it didn't seem as impactful as I would have liked it to be.

Otherwise, this was a neat little game, and it's especially impressive that you were able to put it all together by yourself!

Gladiator Souls by hadesfury 2019-04-30T03:38:30Z

I think my favorite thing about this game are the little details, like the individually named pig gladiators.

I like the idea of winning favor from the audience in the arena! Although I wasn't exactly sure what I was doing to earn that money...

The models and the sounds were all on point, though! I love the little animations for the player character and pig enemies. :)

Meat Mountain by gamechoy 2019-05-20T23:56:49Z

Neat idea! :) Could use a little polish but I like the concept.

I definitely think the tutorial should be MANDATORY for people to play. Put it on the critical path so there's no chance that players miss it, and make it skippable in case you're worried about annoying return players.

I will say that some of the enemies were fairly easy to cheese, especially when they would only use one attack pattern, but otherwise this was a unique concept that was fairly well executed. Nice job!

PepperTony by designernap 2019-05-11T04:11:57Z

"Made in about 2 hours"

Jesus christ, man. You are a machine!

Despite being made in such a short amount of time, it's a pretty creative entry and relatively bug-free! :) The pepper grind sound was maybe a tad grating at first, but nothing too problematic.

Happy birthday to all of your family, and congrats on that ridiculous streak you've got goin' here!!

Sword of Hearts by MSiddeek 2019-05-21T02:21:09Z

Really really really stellar job here!

I love the bait and switch that gives you a "bad ending" for playing the game normally. It really challenges you to think about the proper way to get through a level, and it helps that it hints to the player that certain things are possible.

The controls were maybe a biiiiiiiiit too rigid for what I prefer in a platformer, but that aside, this was one of my favorite entries. Awesome job!

Insurance Billionaire by adrian0901 2019-05-05T05:21:39Z

Nice simple game with an immediately appealing concept. :)

I like the retro aesthetic, from the art to the music, everything works together really well!

I wish I had a better sense of how to maximize my insurance claim, but the simple act of crashing cars for money was fun enough on it's own.

Well done, especially for a solo project!

Dr. Ectomy by BoxedMeatRevolution 2019-05-15T06:00:59Z

This is a really well-executed puzzle game! :) My only problem is that I'm terrible at packing puzzles like these. :P So I definitely struggled a lot.

There is a *ridiculous* amount of content here! I appreciate you adding a level skip/redo in the game. Makes it really easy for stupid people like me to still see all of your mechanics and tricks! This one was really clever, and you should be proud!

BETRAYDED by karreg 2019-05-05T04:36:48Z

Holy lord, I am DEFINITELY going to have to come back to this when I can play this with the rest of my team.

Everything from the art to the animation to the sound paint this wonderful cartoon-y mood. It's a simple, well-polished concept that I can totally see a group of friends getting excited about on a living room couch!

I also love that the "loser" has a chance at redemption if they don't make it to their truck in time. Moments like that are almost guaranteed hilarity among a good group of friends. :) Excellent job!

The Harvest by machinescreen 2019-05-17T03:39:21Z

Now this is a unique concept! I always like seeing games outside of the usual game jam genres. :) Well done!

I will admit that it was suuuuuuper confusing at first. I had no idea what my objective was, or what I was capable of doing. It took quite a bit of trial and error to understand things, and even then experimenting was difficult because it took a veeerrrrrryyy long time for my actions to start showing any sort of results. After I harvested my first planet with accumulated biomass though, things made a lot more sense.

I like the style of this game, too. It's very simple and easy to parse. There's no fluff that would get in the way of seeing everything. Overall I think the minimalist aesthetic and sound choice were excellent for the kind of mood you were trying to convey.

HeistLyfe by benmcnelly 2019-04-30T03:26:51Z

Nice touch putting the actual clock time on the phone there. ;)

I like the presentation of this game, with multiple "screens" to display all of the information. It's a little rough around the edges (I couldn't consistently "yoink" things by standing next to them and pressing E) but I like the idea of an art gallery heist a lot. And the different flavor text you can find from the things you steal is cool to discover.

SUPER impressive that you did all this by yourself! Awesome work!

Blood Chest by PeachTreeOath 2019-05-10T07:15:36Z

Do you happen to have a downloadable version of the game? :) Seems like a bit of a toss-up as to whether or not it will work properly in browser. I couldn't kill any enemies in Chrome, but Firefox worked just fine. I worry that not enough people are going to be willing to try multiple browsers, though...

Regardless, I have a lot to say about this one! First off, I love the art style, the treasure chest character is both adorable and horrifying, and I loved the stark contrast between the cutesy heroes and their inevitable blood-stained demise.

The premise and mechanics were also super unique! I would have liked the speed of the tongue to be a little faster and more "punchy" but it served its purpose well. Not sure if this was intentional or not, but I was able to get a lot of value out of chucking heroes at other groups of heroes and having them all splat at once, so it definitely felt like there was some strategy there!

I do kind of wish I had the ability to move my treasure around though. After a certain point, due to the nature of how you kill everything, all of the treasure ends up right at the doorways, and it becomes impossible to protect them as they are immediately stolen the moment an adventurer spawns...

Regardless, this was a fun little entry, and certainly one of the more unique ones I've seen. :) Well done, all of you!

Meds of Honor by anidealgift 2019-05-18T07:10:09Z

Ayyyeee, old-school Half Life 2 sound effects, nice. ;)

This game idea is hilarious. Killing enemies by overhealing them is a funny concept. I kind of wish I could heal myself with the medkits I was grabbing though. Unless I missed something, I often found myself getting softlocked out of a level because I didn't have enough medkits to progress, and I didn't have enough health to buy them (especially the big vending machine ones)

Other than that though, I had a lot of fun with this one. Really captures that old-school Doom aesthetic too, nice job!

Grim Adventures by ursagames 2019-05-10T06:49:31Z

You kiddin' me, man?

Cloth physics? Metroidvania level design? Multiple game states? Multiple enemy AI? BOSS SEQUENCES? ALL EXECUTED WELL?

Really really REALLY nice job on this one! I think it's super creative how you handled the theme. Exploring the alternate dimensions was a neat idea, though I would have liked it if the camera was a bit more pulled back...

Also, are the names of those other souls pulled from other peoples' entries into the name field? I sincerely hope so, because I was particularly proud of mine...

drjangleberries.png

Diffraction by slimabob 2019-04-30T02:00:32Z

Oh man, I love the voice acting in this! It really sounds like you guys had a lot of fun recording this. :)

Pretty ambitious to try and pull of a point-and-click adventure game in a single weekend, but I'd say y'all accomplished that in spades! There were just enough breadcrumbs to guide me to the next location, and I can't say I ever really felt lost. Would've been nice to be able to interact with more object (even if it would just be filler dialogue) but I imagine time constraints were tight enough already.

Awesome work, guys!!

Between Light and Shadow by winniehell 2019-05-17T03:12:31Z

Now this is a game with a lot of style and some unique ideas. :) Pretty ambitious to try and develop two characters simultaneously over the course of a single weekend, but I'd say y'all did a pretty good job!

One thing I didn't particularly care much for was the combat. Unless I missed something, whether you chose rock, paper, or scissors, you always had a 33% chance of actually dealing damage and a 66% chance of either doing nothing or getting hit. It never matters what choice you make because the outcome will always be out of your control. So I just ended up spamming "scissors" and hoped I wouldn't die.

Other than that, though, I loved the charm of this game, and the art was downright adorable. I also love how the entire page background would change when you would swap between worlds, nice touch!

Dirty Cash by Robber 2019-04-30T02:31:23Z

Oh man, I love this. A simple concept, but super polished and well-presented.

For a while I didn't even realize there was a pit of eternal fire. I was just having fun shepherding wealthy businessmen around the street. Kinda funny that the businessmen can unknowingly fall into their demise without the power of my coin too, haha.

Would be nice to incorporate a jump of some kind. Sometimes I felt it kind of hard to lure people into a pit by going around it, since the businessmen would just follow me around it as well. But that's just me being nitpicky.

I loved everything from the sounds to the visuals to the premise itself. :) Well done!

noPRAVDA by katamary 2019-05-05T04:48:59Z

I love the style and the audio here. And I also appreciate how you left things a little morally ambiguous, nice touch!

The hit boxes did feel a *little* wonky to me. Sometimes I wouldn't hit a rebel when I was lined up, and other times I would find myself accidentally hitting comrades and getting attacked back. :\

Still, I enjoyed the experience, and absolutely loved the presentation of it!

Life is precious by freso 2019-05-16T04:05:41Z

Neat idea but reeeeeaaaaaallly really hard!

I was basically worthless if I wasn't perpetually stopping time every opportunity I got. And the fact that the little baddies kept coming during the final boss made it pretty much impossible for me to beat it. :(

My strategy was pretty much to die immediately (which is a little counterintuitive because you HAVE to) and buy the SMG. Every other gun felt way too underpowered for me, considering how many enemies were always on the screen at once.

Still, it's rare that a game has me strategizing like this, so kudos for that. This is a pretty impressive entry.

A life well spent by jin47 2019-05-16T03:35:30Z

Interesting idea...I see what you're going for here, and I like the concept of it. Try as I might, I just couldn't get the "fun" meter to rise at all. :P I'm sure that was your point, but from a player's perspective trying to get immersed in the narrative, it would have been nice to have some options to belay making money in order to improve personal happiness. Because at the end of the day, we do all have a choice. I think the concept of choosing what to sacrifice would have made for a more impactful narrative, but that's more of a post-jam kind of scope, methinks.

Y'all did great with the time you had! The art and animations are great, and the music and sounds are also exceptional. :) Awesome job, here!

Ballhogs by tddawson 2019-05-18T06:43:14Z

I love the idea of this one. :) Very funny concept!

I do feel though that some concessions were made for "realism." For instance, I don't really think an "out of bounds" penalty was really necessary. For a premise like this, an invisible wall would have been much less punishing and would have maintained the "silly" illusion as players started to learn the mechanics of your game.

Other than that, I had a great time intercepting my teammate's shots and dunking them myself. xP Awesome idea here!

Generation: Why?! by LeFayGames 2019-05-11T03:39:46Z

This is a neat, unique take on the theme! :) Y'all really leaned into the satire for this one, I love it!

I will say that the mechanics were a bit hard to grasp, though. I understood that taking pictures with people upped your followers and your health, but I never really got a good sense of what followers did for me.

The controls were also a little bit tough to get a handle on. Stopping dead when hitting a platform and bouncing on up and down moving platforms are not ideal, but physics and collision detection for platformers are always tricker than they seem.

In case you haven't tried it yet, I would suggest adding the moving platform's velocity to the character's velocity, regardless of whether or not the player is putting in any input. That should help ensure that the character stays in contact with the moving platform, and should even make it possible for you to add horizontally moving platforms as well. ;)

These are all nitpicks though. This is an impressively complete game with more personality than you see in most jam games! Great sense of humor, and hilarious art style. Good job all around!

Zap Signal by christina-antoinette-neofotistou 2019-05-16T04:11:40Z

I 1000% love the idea of this. It's rare that a game surprises me and makes me crack such a huge smile. :)

I just really really wish it was a tad more functional! Reloading never happened as smoothly as I wanted it to, and reticles stopped showing up after my first playthrough (I had to reload the browser every time I wanted to try again).

The art and animations were downright gorgeous and the personality was off the charts! I would love to see this game polished and expended on in the future! :)

EDIT: Downloaded the Windows version, didn't encounter the reticle bug there. :) Also, I had better luck reloading when I started at a higher pitch. Maybe consider accommodating lower pitches for people with deeper voices like me?

Digital Gray by fusionnist 2019-05-15T06:09:46Z

Love the voice acting (acting?) in this one. :) Really sets the mood, along with the music.

This is a fairly standard twinstick shooter, but it has a lot of unique style and personality that sets it apart. I also really appreciated the polish. The controls felt fluid, and it was always easy to tell what was going on.

I did find the teleport to be a bit unwieldy, personally. On top of paying attention to my character's position and enemy positions, paying attention to my cursor's position was just a bit too much. I always ended up hurting myself when I used it so instead I just opted to ignore it.

Other than that, this was definitely a stand-out game. Awesome job, guys!

Mr. Money’s Extra-Ordinary Money Factory Blitz by aevek 2019-05-21T01:57:29Z

Neat idea for an idle game. I think you could've benefited from speeding it up in the beginning, though.

Usually the appeal of idle games isn't the waiting, it's the multiple things you can do to kill time WHILE waiting. You should be able to do a bunch of little quick things while waiting for the long tasks to complete.

That said, when the game DID get rolling, it got a lot more interesting. :) I wish it evolved past "upgrade thing to get more money faster" so that there were some interesting choices or trade-offs to make, but given this was a game jam, I'm a little more forgiving of that. Nice job, overall.

Nyapocalypto by WetBox 2019-05-21T01:12:07Z

Seems pretty impossible to lose. ;)

Once I realized how to move the raincloud, I could pretty much flood the board with as many minions as I wanted. I made it to about Wave 13 before I decided to call it.

I think with a little balancing, this could be a really fun game! The personality and charm of the art and sounds are perfect, and the core concept of it is intriguing and engaging. If I just felt a bit more threatened while I was playing it, I'm sure it would have made for a much more interesting experience!

Zoltan's Idea by Fanu 2019-05-01T04:34:08Z

Methinks your game might be a little bugged? I could never get past owning 1 cat. After I finish the first mini game, I'm not able to click on any other cats to recruit them. :(

Regardless, I closed and opened the game a bunch to make sure I saw all of the minigames. :) I love the art style here, and the games remind me a lot of WarioWare-style micro games. Wish they were a bit challenging, but I imagine time was tight just to get this in. Well done, either way!

Zoltan's Idea by Fanu 2019-05-01T17:49:58Z

@tommyflower Happy to help! :) And so glad you enjoyed our game!!

Funny you should say you recognized me, because I recognized YOU because I loved your previous game from LD 38! ;) Glad to see y'all putting out awesome stuff again!

Fluffensnuff by Rongo Matane 2019-05-16T04:40:09Z

This game is downright adorable. And super clever! I really enjoyed trying to puzzle things out, and it was a nice touch to put the "best number of moves" leader at the end of every level. :)

On top of that, the art is super cute and is in service of the gameplay. Everything here is neat, tidy, and easy to understand.

Although, I might be a bit stupid...I couldn't get past lvl 8. :\ I tried using the hint too, but I just couldn't understand how to capture the bird without alerting it. My understanding is that it will only go where the seed is. And if the seed is 2 squares away from the nearest hidey-bush, then I just can't get to it. Maybe I missed something here?

Other than my own stupidity, this was a fantastic game!

Kappetalize by Bojkott 2019-05-14T05:43:29Z

Yeahp, this game definitely made me crack a smile.

The ragdoll movement paired with the ridiculous music is hilarious, and the smooth map pan/cutscene immediately sells the mood of the game.

I will say though that the goofy physics only ever seemed to be a frustration for me, and really only served to be a disservice to the gameplay. Getting from point A to point B in an open area was easy, but unnecessarily slow and choppy. Unfortunately, its inclusion did not make the game more fun. :(

Other than that, though, this game is exploding with personality, and I love all of the wacky, dark humor going on here. I also love how the map of the area was varied and filled with a bunch of little surprises. I love it when I discover little details in a jam game like this. :)

Knit Worth by ColeSlaughter 2019-05-02T02:08:38Z

@bakenshake There actually is no "beating" this game, sorry if that wasn't clear! The main goal is just to try and get the highest score possible. :)

400k pts is probably the biggest I've seen reported so far though, so congrats on that! Hope you enjoyed your time getting there! :)

Knit Worth by ColeSlaughter 2019-05-21T03:11:35Z

@aurel That's a good question. Truth is, we deliberated over that for quite a bit.

My argument was that, even though we didn't compose the music, my team did put a lot of effort into the rest of the audio. We did foley work on some of the sound effects (squirting a banana through a plastic bag, for instance) and non-trivial sound mixing and voice recording for everything else. I personally would like my team to be recognized for their efforts, and hope that players take into account the fact that we didn't compose the music when they rate.

From what we've seen so far with our ratings, that seems to be the case. Audio is our category with the fewest ratings by a *significant* margin, so we'd like to believe players are taking it into account by either abstaining from rating it or rating it based on the sound effects and voice work.

Lousy Life Lessons - [LLL] by AwesomeAlliterationAlliance 2019-05-21T01:38:20Z

So...much...STYLE!!!!

Hot damn,everything visually and musically was so ON POINT with this one! Usually stories in jam games are fairly cumbersome to me, but in this game, every cutscene felt like a reward. I loved every single key frame and how they were used to set the scene. I loved the silhouette player character and his idle animations. It was all so well done!

I do think the game could have done with some checkpoints here and there. Especially for the "cat on fire" scene, I found myself having to take several blind leaps of faith because the camera was so pulled in. Restarting from square one every time I died was pretty frustrating.

But that's a small blemish on an otherwise awesome game, well done all!

Something Of Legend by blaster391 2019-05-10T00:36:12Z

Ooooohhh, a rhythm jam game...How ambitious! :) I love it when people take chances like this.

I will say, it did take me QUITE a while to figure out how the whole game worked. And even by the end, I wasn't 100% sure I knew what to do. But at least I had figured out that my actions have cooldowns. ^.^" Would have been nice to have a tutorial. Dropping a player right into a menu where they have to make decisions before they even see the mechanics of the game can be pretty rough...

The art and audio in this game are great, and have a lot of personality. I especially liked the "rabbling" crowd. Sounds like you guys had a lot of fun making this. :)

As a side note, great idea adding a name input, I always have fun with this. ;P

lustyTog.png

Grim by Sanavesa 2019-04-30T02:13:45Z

Man, you KNOW I had to bring myself to 1HP to get the Edgelord!

Haha, but seriously though this game looks really nice! I especially like the awesome particle effects that come out of some of the higher level scythes. The gameplay itself was also pretty satisfying (especially when I threw my scythe into a line of enemies).

I kind of wish there was a better way for me to dodge incoming enemy fire, though. More often then not I would be forced to take some damage if the fireball was too high to jump over and I was in a narrow corridor.

But other than that, I like the idea here. :)

Knock Knock... The travelling soulsman by Angry Squirrels 2019-05-13T05:39:44Z

I love love looooove the personality of this!

Each of the character designs are all unique and fun to interact with, it was always a nice surprise to see who would open the door next. :) I also like how there were different way to get the person to come to the door. Either by knocking, ringing the door bell, or just breaking the freakin' window. xD

The gameplay itself was also really clever, although most times it just turned into a guessing game as to whether or not the person at the door would take it well. It would also have been nice if there was an immediate "offer deal" option once you discovered the person's wish. Then you could avoid repeating a bunch of known "safe" dialogue options while waiting around for the final deal offer.

Other than that, I love how polished this is, and how absolutely delightful it is to interact with. Awesome job!!

Elevator Pitch by Hugimugi7 2019-05-17T04:27:24Z

For an action game, this definitely starts out ssssuuuuuuuupppeeerrr ssssllllloooooowwwww. I timed it, and from the moment I hit the start button up until I finally can start messing around with your super fun physics and gameplay mechanics, a solid *1 minute and 40 seconds* passed. By game jam game standards, that is almost an eternity. An "Advance Text" or "Skip" option would have been very much appreciated.

Once the game got started though, I had a blast! Flipping tables and tossing computers around was just as fun as your gifs made it seem, so I'm glad I was patient enough to sit through the intro to get there. Everything seemed super polished and bug-free.

And although I harped on the intro quite a bit, I will say that I did enjoy the little touches that were a part of it. The text effects were really neat, and the entire scene with all of the workers in cubicles was super impressive. From a player's perspective, it was a little cumbersome, but from an artistic and technical perspective, color me impressed. All-in-all, awesome job!

CandleStickMan by stark 2019-05-16T03:57:02Z

Nicely done. :) It did seem kinda way too hard to complete, but I appreciate you having a "skip level" button that helps to experience the entire game.

I noticed a little wonkiness on moving platforms. That's pretty typical, moving platforms are always tricky to get right in a platformer. I imagine you've learned a lot from it!

I liked the personality of this game! Seems like a very charming entry. And considering you made it all by yourself, I'd say that's ridiculously impressive!

Ratso The Eraser by Kits 2019-04-30T02:39:44Z

At first I was going to say this game was too hard, but then I discovered that you can draw and erase blocks ANYWHERE on the screen, not just near the mouse!

After that clicked for me, I had a lot more fun with this. I like the style of this, and the concept is definitely novel. Would be neat to see what you guys would be able to do with this outside of the game jam constraints. :)

Ollo's Life by Memel06 2019-05-16T04:57:05Z

Stupid kid dun' deserve this cat. T.T

This was a really sweet entry. :) Really captures the aesthetic of a Game Boy game. Wonder if the RGB puzzle was maybe a bit too "technical" for people who just play games, and not make them, but otherwise I enjoyed every minute of this one. Nice little short story, and heartwarming charm to it. Well done!

PS: Thanks for letting me choose "no" the first time it asked to save the kid's life. That ending was darkly hilarious to me for some reason. xD

With It Or On It by SaRNEh 2019-04-30T02:23:31Z

...Now this is one SEXY looking game!

I love the silhouette sunset aesthetic, here. It's also a nice touch that the battlefield slowly gets overrun with bodies the further you go.

Wish there was maybe a little bit more to do (for instance, I never really felt the need to jump at all), but given the polish of everything else, what y'all have managed to put out here is super impressive. Nice job!

GTApp - Great Tube App by Gaming Night 2019-05-17T03:49:22Z

This was super fun and cathartic. :) I like the classic GTA style you got goin' on here, and the hard cut from peaceful music to dubstep was absolutely hilarious!

It did seem a liiiiiiiiittle too easy to keep you combo up, though? All I had to do was find a group of people to run over and I'd be set for a long time.

I realized later that I'd get bonus followers for *narrowly missing* pedestrians, without the penalty that comes with actually hitting them, but I found that to be too tricky to pull off, and the penalty for hitting them wasn't to big to deter me from doing it. Dunno if that was intentional or not.

Regardless, I had a lot of fun with this one. :) Super awesome job!

I D E N T I F T Y by Psychedelia 2019-05-18T06:37:22Z

Aaaayyyyeee, I finally woke up! :)

I like the concept of this, it really did a good job attempting to sow doubt in my mind about who was real and who was fake. I kind of wish the final confrontations gave me a better idea about who was real and who was fake though. On my second playthrough, I was more critical in examining the initial talking phase, which helped me identify the phonies, but there wasn't really much indication during the confrontation phase, and for a first-time player, it's kind of hard to keep all of that information in your head at once.

Love the unique concept here. Not sure how it fits the theme, but I always appreciate against-the-norm games like this!

Necroxeon by Lyrcaxis 2019-05-17T03:21:52Z

This action game's got a lot of juice to it! :) I love how even the "weakest" attack (the fire attack) feels super powerful and is fun to use! I can tell a lot of thought and consideration went into deciding what each ability did.

I will say that it did take me a while to figure out how to use the life-drain ability. I had to read the text on the webpage again to really grasp it. I always just made spirits to help me out, so I didn't last long until I figured it out.

After that, though, it was smooth sailing! I had a lot of fun with this one, awesome job!

Heart Key by SplitPainter 2019-05-16T04:25:29Z

Jams are always SUPER challenging when you just can't think of an idea. :) I've been there, too. Glad you at least found some way to have some fun, regardless! As a humble engineer, this already looks and plays way better than anything I would be able to make by myself. So nice job there! Hope things pan out for you a little better in the next one! :)

PizzoTyping by Carpin 2019-04-30T04:18:57Z

"Oh, a typing game. I'm good at typing!"

*Flurry of Italian words*

"...Oh god, I suck at typing"

I love the simplicity of this game! The art style is both very polished and very easy to process at the same time. The writing and humor were on point, and I love that everything, even advancing cutscenes, was done with typing. This is a super well-made game. Awesome job!

The Vampire's Prisoner by Tuhlienn 2019-05-14T05:50:48Z

Neat idea, great style, but I was a bit confused as to some of the mechanics.

This game definitely could have benefited from a tutorial. At first I was convinced there was no way I could beat the game before midnight hit. It wasn't until I read through the controls one more time that I realized that the blood bank existed, and what it was used for.

Some sound effects would have been great too, to help with some feedback.

Other than that, though, the game was virtually bug-free and ran really smoothly for me. This is definitely a well-made game that I can see getting expanded on in the future. Well done!

LastSwap by EdevJogos 2019-05-13T05:47:50Z

Now this is a very interesting and unique concept. :) It took me a little bit to get a handle on the controls and mechanics of the game (a tutorial would have been very helpful here), but once I did I was able to have quite a bit of fun!

It seems to me like there's a pretty massive balance issue between the number of enemies spawning and the number of minions that I can spawn though. Whenever I would summon a ranged monster or a skeleton, it would die immediately, so I just opted to spam giants over and over until I died. Balance and tuning are REALLY hard to get right in a weekend though, so I don't hold it against you guys at all.

I'm interested to see where you take this in the future (if you plan to at all). Nice job!

We Pay In Blood by PhillSerrazina 2019-05-15T06:28:23Z

I liked the weird "unhinged" look of this game. :) Gives it a lot of personality and charm.

I will say that I found the combat to be a little lacking, though. Especially in the first level, it demands a level of precision from the player that I feel is a little unfair. You have to constantly fidget back and forth to stay in range of oncoming enemies, without getting too close to get hurt, and you have to hit each enemy *five times* in order to kill them.

I worry too many players will get frustrated too quickly with that. :( After the first level, the game becomes a lot more fun, though. The different weapons help to change things up and keep it interesting.

Especially for a solo project, you did an awesome job. :) Congrats!

BattleType by Sebity 2019-05-21T01:03:51Z

Typing Tower Defense game, eh? Now that's definitely a genre that I haven't heard of before! Sweet idea!

I think the one thing this game is lacking a little bit of is feedback. I often found myself very confused about the results of any action I took. Summoning guys drained my health, yes. But there was no sound to notify the player of that. I had a similar issue with spells. I found out after a while that they heal me, but I didn't really notice until I saw my health higher than I remembered it being. Also, it wasn't immediately apparent what summoning guys did until they made it to the edge of the screen or started fighting other minions, so there was a loooooong wait time between me taking an action I was unfamiliar with, and seeing the result of that action.

I love the idea of this though, and would love to see it fleshed out! This is definitely one of the more unique entries I've played this jam, well done!

Lifelust by MateusBoga 2019-05-11T04:24:49Z

@mateusboga I remember your game from last LD! I always dig the look of your games, man!

As for the game itself, it was simple, but well polished. :) I wish there was a bit more strategy involved other than just "run up to monster and mash space" but I did learn to try to keep my distance when attacking, so at least there was that.

The powerups were a neat addition, but I kind of wish they had more of a noticeable impact on the mechanics. Changing your mobility or attack style could have gone a long way in making the game more engaging, but that's more of a post-jam kind of thing. I'm sure y'all were crunched enough for time as it was.

Y'all pumped out something awesome here, so well done! :)

PS: Thanks for letting me kill myself at the shop :thumbsup:

Beyond the Slot by Beebo Studios 2019-05-05T05:16:31Z

Thought you could sneak some easter eggs past ME, eh???

I found 2 secret rooms. :P Don't know if there's more, but those were fun to discover!

I love the sense of humor in this game, and it's obvious that y'all had a lot of fun making this!

I wish the hit boxes were a little more precise, but that was more than made up for with this game's sense of humor and clever art style. :) Well done!

Coinroll Adventures by MrPiedPiper 2019-05-20T23:43:09Z

I feel like this game has a lot of potential with some polish! :)

First of all, it took me quite a while to figure out your mechanics. I had to look back at your list of controls on your game page to figure it out, but ideally the game should clue me in on what is possible for me to do (I didn't even have my hand on the mouse for the first 2 or so levels).

The game is a little slow-paced and floaty, and it's pretty difficult to fire my coins with any sort of confidence in their accuracy, resulting in a lot of guessing and checking.

Other than these problems, though, I love everything about the game. I love how the "enemies" can also be used as platforms. I love how you can jump higher when you have fewer coins weighing you down. I love how you can stack coins to get to higher areas. I love the platforms that you can walk on but your coins can't rest on (this is an especially inspired idea, and has a lot of potential design space).

I would love to see this polished up and expanded upon in the future. There are a lot of cool ideas here, well done!

HeartString by pcoridan 2019-05-18T06:57:26Z

Neat idea. :) I did find the controls to be kind of really slippery, which was especially frustrating in the tight corridors and when the mice were blocking my forward momentum.

The art is super lovely though! I love all of the animations, and the lighting throughout the scene. You did a great job setting a mood for the game, and I can tell a lot of effort went into it. :)

Minus by DrSkort 2019-05-17T03:31:02Z

A 2D PLATFORMER WITH BUG-FREE MOVING PLATFORMS!

Congrats, this is the first one I've encountered all jam. ;) There's a LOT going on in this game, it's super impressive that you put it all together yourself. At it's core, it's just a simple difficult platformer, but those things are my jam, so I had a lot of fun with this one.

There are a lot of nice touches and polish in this entry, it certainly feels like one of the more "complete" games I've played in a while. Awesome job!

Tanemaki by Wyatt 2019-04-30T04:04:07Z

So those seed sound effects are pretty much the best thing ever.

This is a nice relaxing game. :) Simple, easy to understand premise and a lot of fun to mess around with.

Project Slorgan: The Escape by CodeKoto 2019-05-21T00:18:47Z

This game could DEFINITELY use a tutorial to help players out. I know you list all of the controls and their purposes on your game page, but as a player it's super hard to not only remember every single control at once, but it's also really difficult to picture what everything does before even seeing the game.

That being said, once I got the hang of things, I had a lot of fun! The control scheme was interesting to play around with, and the amount of visual polish going on here is super impressive! I was excited to see what you'd be doing from a level design perspective, especially after I discovered organically that I could wall-jump. Unfortunately, I was disappointed to find that the level pretty much just cycled after that. :/ Maybe it opens up more later in the game, but I was stuck going through the same obstacle course area for a LONG time, so I just assumed that was the whole game.

I think this game has a lot of potential if it were to be polished up a bit more. :) Awesome job!

Dudes of Wizardry by Nerzal 2019-05-13T05:02:52Z

Interesting entry with a lot of neat ideas! :) I love the art style and the little intro cutscene at the beginning. The humor in this is very amusing as well, happy y'all went silly with it!

The gameplay itself was rather confusing to me, though. I had a hard time understanding what spell did what at the beginning, because there wasn't much feedback as to what each one did. Once I was able to figure out (most) of them though, I felt as though the combat was a little sluggish, and preferred to just jump over enemies and outrun them, which is not ideal.

I never could understand what the bottom spell slot did. It LOOKED like some kind of healing spell, but it didn't really do much when I cast it...

Regardless, I like the ambition behind this entry. If y'all plan to polish it up in the future, I'd very much look forward to seeing what you're able to churn out. :)

The 7 Cents Deal by Probe31 2019-05-01T04:09:43Z

This game really made me dust off my old mental math skills, haha.

Visually, this game is absolutely flawless. Everything feels so cohesive and comfy, y'all should be really proud! :)

I wish there was a bit more of a difficulty curve, but tuning things like that during a game jam always seems like a pipe-dream, so it's understandable.

I really appreciate it when a simple concept is super polished, it makes all the difference in making a game feel complete, like this one. :)

Time Sucker by Nexusviper 2019-05-10T07:00:02Z

A very interesting concept. :) I would have liked to see the "time sucking" aspect explored a bit further, perhaps using it to interact with the environment to solve puzzles. Or, if you'd prefer it to stay an action game, maybe they could get you power-ups.

It took me a few plays to get a sense of the controls and the objective. After that, though, I was able to have a little fun with it! It does seem a tad on the easy side, even if the difficulty does ramp up, I feel that it does so at too slow of a pace.

I love the design of the little time suckers though! They are as cute as they are creepy. :')

Battery Life by Attala 2019-05-18T06:52:28Z

I really really think you could have done without the combat in this game.

The puzzle premise is so unique and immediately intuitive. I really wanted to engage and figure it out at my own pace. But the enemies add a variable to the mix that only serves to make things less fun in my personal opinion. If you take too many hits, or aren't *perfect* with your shots, you might end up with not enough energy to finish the puzzle, and that's no fun...

I think the core concept has an insane amount of potential, and I would love to see it expanded upon in a slower-paced, more methodical game. Personally, I think you've got something really cool here. :)

Darkling by jordantanner 2019-05-16T03:50:44Z

Yo, I really dig the style of this one. Reminds me of old-school DOS games. I also remember seeing your post about how you came up with the design for the glove. Really sweet stuff, man!

I will say that I did find it a little difficult to suss out a strategy to victory. Even if I tried evading enemies and shooting, I'd get ambushed from behind and there was nothing I could do about it. In the end, my strategy was to just "keep jumping and shooting" which unfortunately made the game a bit too easy.

That aside though, the music and sound effects were effectively somber and weirdly nostalgic. The bit-crunchy effect on them was super satisfying and pleasant to listen to.

All-in-all, well done!

Sick Business by very dark lord 2019-05-17T04:10:09Z

I absolutely love this one. There's so much going on, and the darkly humorous tone of it all was spot-on.

It's impressive that this was done in a weekend, because it feels so polished and thought out! Every single one of the minigames got a chuckle out of me, and I'm super duper grateful that you decided to put a "practice mode" before every one of them. At no point did I ever feel lost or confused about what I had to do, which is usually the sign of a well thought out jam game.

I will say though that I was confused as to how I lost? I always had enough money to pay the mafia when they needed it, and I did notice that I would also have to pay money to the cops whenever they caught me taking out a body...Maybe not all cops are bribe-able? :P That maybe could have been clearer. There was so much I needed to keep track of that the schedule of the cops never really crossed my mind.

In the scope of a jam game, I can't really think of anything else that could have been added to this, but I have no doubt you guys had to cut out a lot of ideas just to get this to the finish line. I'd love to see this expanded into a full game at some point!

Sheep It by anstabo 2019-05-13T04:49:21Z

Now this is a clever little game. :) I love how you're able to pick up on the mechanics of it without any sort of explicit instruction. Simply interacting with the world is all you need to do to understand and learn what your objective is and how to follow through on it.

I loved being able to discover how to automate my sheep herding, and the sense of progression felt real and natural.

I will say that the fence was a bit of a confusing inclusion, especially since I only ever found one use for it. I would have liked to see more applications to the items I got from the pipe of mystery, but given this was a jam game, and what you already managed to make here is incredibly impressive, I can look past it.

Y'all made a really nice, peaceful, and funny game here. :) Well done!

Ghostly Tricks by Nelson William 2019-05-05T05:37:16Z

Hey wow, I'm really impressed with your puzzle designing skills! Your levels did a great job of teaching the player the basics of the mechanics, and then using the levels to wordlessly teach them the nuances of what is possible (using someone else's life to revive your body, picking up someone's life even while you're in a human form, etc.).

I will say that *some* of the rooms required some pretty precise actions, which was sometimes frustrating. For a puzzle game like this, figuring out the solution should be the tricky part, and actually executing the solution should be painless. I had to try a few times to throw a bomb to hit a button *and* kill an NPC that was walking in circles, which was frustrating because I knew what I had to do, I just had difficulty doing it.

I wouldn't expect that kind of level design polish in a weekend jam game though, and what you already have here is beyond exceptional. Absolutely nice job!!

They ran out of mana by Sergi Montaner 2019-05-16T03:42:39Z

I like this game. :) Very "Slay the Spire"-esque.

I will say though, especially on first playthrough, it's a little difficult to form a strategy. "Add 1 Teeth Golems to your deck." New players (myself included) think "what does that mean? Is that GOOD?" It's difficult to make value decisions when your deck contains so much variety and you only see a small amount of it.

That being said, I love how much the cards interact with each other. Changing values by adding 2 or multiplying by 0 really have some chain-reaction effects that are fun to discover. I think you guys hit a great sweet spot with synergy here. :) Awesome job!

Memories of a Captain by OwlyCode 2019-05-10T01:10:34Z

Heeeyyyy, I like this quite a bit! It's a nice simple arcade game with a simple premise but still fun to play. :)

I'm not sure if it's intentional, but I did encounter quite a bit of stutter/slowdown when flying through dense fields of asteroids. It certainly added to the challenge but was also kind of jarring.

Also, I didn't notice until *way* too late that dialogue was scrolling at the bottom of the screen. Seems kind of tricky to read it while also dodging hundreds of asteroids (especially when the text was so small on my monitor).

Still though, I like the aesthetic of this game, and the music is super peaceful despite the fast-paced action. :) This is all especially impressive considering you did this all by yourself, well done!

Noobmancer by IanLux 2019-05-14T05:10:44Z

Hey, this is a neat little game! Super polished, I like how seamless it is to create a clone of yourself while maintaining momentum in midair. I imagine that took some effort to get right.

I do wish the clone mechanic played a bit more of a role in the mechanics though. Spawning a platform out of midair is neat, but the combat just seemed to be a simple "walk next to enemy and make a clone" without much variation, regardless of what type of enemy it was.

I'd love to see this idea taken further. :) It seems like it has some potential, and already a significant amount of polish, well done!

Force of Nature by Griddolini 2019-05-14T05:31:44Z

Neat idea! This is a pretty cool looking game, lots of flavor here!

Seems a bit arbitrary to use a MOBA control scheme for what to my is begging to be an action game, but that might just be my own personal biases talking. :P

It does seem to be a tad slow, though. I feel like I experienced everything the game had to offer in the first few minutes, and then the rest felt like a bit of a grind of doing the same things over and over until I unfortunately died. :\

There seems to be quite a bit of potential here, though. Y'all were able to pump out something quite cool in a weekend! :)

Rainbow Rampage - Twitch Overlay Game by Instafluff 2019-05-16T06:15:10Z

Watched this on Elysia's stream. Really cool idea! :)

I love it when people innovate the medium that games are played on. It's a *super* ambitious idea (especially for a jam) and y'all pulled it off really well. The art is super adorable too. ^.^

I can't wait to see more of what you guys put out in the future!

Fields of Sacrifice by Isvan 2019-04-30T03:48:34Z

Art style gives me maaaajor Dante Alighieri vibes. Awesome stuff!

I like that you pretty much went "all the way" in terms of sacrificing limbs. ie. Sacrificing a leg to limit movement, or sacrificing BOTH legs to not be able to move at all. Really made it feel like the later sacrifices were really impactful!

I also like the way you implemented blindness. Half blindness especially was a neat effect. I liked it to the alternative of just a black shadow.

It would be super neat if there was a bit more enemy variety, both in their attack patterns and in their placement, but given the amount of time we had this is super impressive!

Victor Sold His Soul by Fear Games 2019-05-01T04:19:57Z

The off-kilter camera was an awesome choice, really helped set the uneasy mood. :)

I really like the mood and general tone of this game. The art style is Tim Burton-esque and the sound design is eerie and ominous.

I ran into a few bugs during my playthrough. Particularly, when I tried to enter my lab with an artifact, the camera kept jittering and I kept hearing a "door closing" sound. And after that the clock stopped and I couldn't progress. :\

Still, I like the idea of this game, and would like to see more in this style!

Cats Without Cars by B33Thr33 2019-05-13T05:19:52Z

This is an entry with a lot of personality! :) I love the art and overall style of this game, it suits the wacky premise you guys have here, well done!

As for the gameplay, it was very easy to understand and learn, but I never felt like I was able to get "good" at it, if that makes sense. It never really felt like I was able to properly dodge incoming bullets, or position myself in a way were I could either take on a defensive position or go on the attack. Whenever I would get into a skirmish with another cat, it was always a toss-up as to whether or not I'd come out on top.

Other than that, though, I really enjoyed this game. :) Well done!

The Oarsman by SefrZ 2019-05-10T01:34:35Z

Nice, snappy platformer! It's pretty insane that you were able to get this all done by yourself in a weekend.

The controls were really satisfying and responsive, pretty rare for a platformer game made in this short amount of time. :) I also love how the visuals were dynamic and pleasing to look at, it really feels like you had all the time in the world for this!

I will say that I did have some initial confusion about the life depleting system. I opened a BUNCH of doors before I realized what was happening. Also, I maybe disagree with the fact that picking up souls depletes health as well. It can kind of get you into some situations where you're soft-locked out of a level and have to restart (which is not insignificant given how long some of them are).

This kind of stuff comes to light with playtesting though, and few if any compo games have time for that. This is a SUPER well put together game, regardless!

Root Maker by Joe Bustamante 2019-05-14T05:20:21Z

Interesting idea. :) I like the mood and style of this game (The music really sells it, too).

Unfortunately, much like the actual stock market, a lot of my choices seemed left up to chance as to whether or not they'd pay off. :/ I'd love to have been able to make more informed decisions, but even when I was given information on the bottom ticker, things seemed to move way to fast for me. Maybe some sort of turn-based approach would be more engaging here?

Also, please please please let me use the num-pad to enter transactions! My buy/sell rate was drastically slowed down by my inability to use it! :(

Mr. Mage and the Bag of Coins by Enjoy The Tale 2019-05-16T04:22:04Z

I love the setting of this game! :) My favorite touch was the silhouettes in the background.

I liked the mechanics, but I think the level design could have done more to accommodate and encourage players to use their chest ability. 90% of the game I was just jumping from platform to platform. Because recovering the chest was often a cumbersome task, I tried to avoid using it as much as possible unless I absolutely had to use it.

Other than that though, I will say that this is one of the most bug-free platformers I've played so far during this jam! A lot of people tend to struggle with making moving platforms, but I didn't notice any issues with this one. :) Nice job!

Current_CE by zoneoutapps 2019-05-15T06:36:32Z

I always love creative little platformers like this. :)

I will admit, it did take me a while to understand the core mechanics of the game, but once it clicked I had quite a fun time!

I also love the personality of this game. The batteries are super cute, even when they are sapped of all of their life and are left as a husk for their friends to discover... >:)

Nice job on this one!

100 leaves by neverix 2019-04-30T02:16:56Z

The main gameplay scene doesn't seem to load for me. :( UI shows health going down but the screen is all black...

Lemme know if you manage to fix this and I'll try to give it another go!

Undercave by NoobException 2019-05-14T05:59:43Z

I like the style of this one. :) Reminds me a bit of Hollow Knight with its aesthetic and tone.

I also like some of the little details here, like how your field of view decreases while you sleep.

I did find the game to be a bit hard, though. If you didn't know *exactly* what you were doing, you'd run out of food/sleep pretty quickly. I also didn't really find many useful ways to avoid enemies early on, so I was almost always guaranteed to be hit by them.

Other than that though, this is a pretty neat concept. And for a first LD game, very well done. Congrats!

Your last 10 seconds by guimero64 2019-05-11T04:05:55Z

*"Do you want to play with us? Do you-"*

Nope. Nah. Fuck no. No way. Not a chance.

Whew, throughout this entire game there was an air of both unease and intrigue that kept me going but also made me worried about what I might see next...

Glad I went for the download build at your guys' request, the audio ducking really adds to the experience. :)

I think the concept is solid, and is definitely worth exploring. I would maybe just revisit the design a bit, seeing as how you can cut off someone's dialogue with a blink, which effectively makes you not need to see things in order to progress (which unfortunately undermines a lot of what this game is going for, I think).

Still though, this is one of the most unique entries I've seen in LD so far. Absolutely bang-up job. I've never been so invested in the narrative of a jam game before!

Goals by vanLeiden 2019-05-10T00:18:07Z

Always ambitious to do a puzzle game for a game jam, since you really don't have much time to playtest and hit that "sweet spot" for difficulty.

But hot damn, you absolutely succeeded with this one! Simple premise, easy to understand controls, pleasant visuals and sounds, and a *perfect* difficulty curve.

And on top of that, you added some story and symbolism as well! Absolutely dynamite job, this is one of my favorites, now! Would love to see this expanded upon.

The Money Hole by miu 2019-05-21T00:55:40Z

Hey, this is pretty neato! :) Wish there was maybe a bit more to it, though. I had more than enough MP to just spam Thunder throughout the entire game, so there wasn't much of a challenge there.

I did enjoy the graphics, music, and dialogue though! Rare to see humor land for me in jam games, so well done there!

LIFEPOWERED by hawec 2019-05-21T00:44:09Z

This is so well-made it is absolutely insane. How the hell did you manage to create such a lengthy experience without ever making it feel boring or slow? There is absolutely no fat on this game, and I'll bet you had a bunch of ideas that you probably didn't have time to implement in the single weekend. I would absolutely love to see this fleshed out into a full game.

My only complaint is that sometimes there was a lot of waiting around after dying. Since you don't respawn with any full health containers, you often have to backtrack and wait for some slow drops to top you off.

Other than that, though, the sheer number of surprises this game had to offer was insane given how much time you had to make it. Absolutely stellar job here. This is far and away my favorite game of LD44.

Top Hat Terror by neonjeff 2019-05-10T06:26:05Z

First off, the good stuff:

Holy hell those sounds effects are fantastic. Literally every single one. I don't think I can pick a favorite. I love them.

I love the effort you went through to add some personality to your game in the background. Big 'ole top hatted red boys in the background are a good foreshadowing of how crazy you can get in the future, nice touch!

Having the level change as you respawn helps with replayability, so it's great that you went the extra mile for that.

One major frustration though:

Hitting space to jump only worked about 50% of the time. I looked through your source code, and noticed that you're processing inputs in FixedUpdate rather than Update :) That's usually the biggest cause of dropped inputs, at least in Unity. Contrary to their names, Update actually runs a *lot* more often than FixedUpdate (sometimes multiple times a frame, I think). In general, FixedUpdate should be used to process physics, and Update should be used to handle inputs. Something to keep in mind for next jam! :)

Still, especially since you did *all* of this yourself, color me impressed! This game has a lot of personality and a premise that's super unique and hilarious. I hope all of your future games are held to a similar audio standard. ;)

Karmaman by Erichjag 2019-04-30T01:46:50Z

This is one fantastic looking game! The grainy effect really helped sell the old-timey cartoon aesthetic. I also thought the suicide animation was hilariously graphic. There are a lot of little details to appreciate here, well done!

I did feel as though the difficulty spiked up pretty fast though. The first level was a great intro/tutorial to the mechanics. But the level after that was fairly sprawling and maze-like. I found myself getting soft-locked a lot, because my main character (who could jump the highest) fell into a pit that was inescapable. The restart button helped alleviate a lot of the frustration though. This almost feels more like a puzzle game than a platformer, and I'm a fan!

This is some awesome work!

The Ends by Memory of God 2019-05-03T07:00:13Z

Man, this spoke to me on a very personal level.

Stretching yourself too thin to try and achieve your dreams while still attempting to make enough money to stay afloat is a brutal cycle, and I think you've captured it perfectly here.

One of the rare LD entries that I actually had a personal connection with, excellent job!

. by goosyberry 2019-05-05T05:02:02Z

eggsworth.png

Thanks for not putting a character limit on the name field. Significantly enhanced my experience.

For a first-time game made all by yourself, I'd say you knocked it out of the park! :) It's always super risky to do a narrative-based game for a game jam, since you will often find yourself stretched thin, but I'd say this was very solid overall.

And of course, the art was just downright adorable. Sharks are actually my favorite animal, so that pincer boi was the best.

*Impressive entry*

*Cute art give diabeetus*

*Thank you for sharing*

Meter Maid DX by No Grapes Games 2019-05-01T03:57:59Z

Love love loooooove the art style here. The character's designs and movements remind me a lot of the Shantae games! :)

I think the concept here is really interesting and unique. Building a natural traffic system must not have been easy at all. I'd love to see this expanded with some more polish. Maybe a larger map, different cop routes, etc.

Awesome job!

InstaLifePlus by VoidAerun 2019-04-30T03:55:19Z

Oh christ, this game kinda spooked me a bit. o_o

Reading the increasingly ominous messages from my family and then hearing footsteps behind me and some kind of slam actually made my heart skip a beat...

This is a really cool concept, and executed with a lot of polish! Everything from the visuals to the sounds seem to come together really well. :)

PayTime by aqws3 2019-05-10T06:12:26Z

I'll be honest, I really didn't know what to do in the game the first time I played it. :\ I think player feedback could go a long way in instructing the player how the player is supposed to play your game.

I got the jist of if after reading through your description again, and after playing it for a bit more I really enjoy the concept! :) I'm a big fan of Papers Please, and the art style and premise of this game reminds me a lot of it!

I will say that the difficulty level starts waaaaaaaayyyyy higher than I'd expect it to, though. Tasking the player to calculate overtime based on score, age, and hours worked, while also factoring in their profession is a lot to take in immediately. I feel like the appeal of Papers Please was that it started out simple, and slowly added different things for you to check, but it was all manageable because of the slow way they doled out new mechanics. For this game, I felt like I needed to bust out a calculator just to get past level 1.

That being said, I think this game has got some legs! :) And considering you made it all by yourself, it's *super* impressive. I hope to see more from you soon!

Gaia's Gambit by TheSultryDragon 2019-04-30T06:04:43Z

I love this art! :) Wish the game went on a little longer, but I imagine the time limit must've really limited your scope.

That, and it looks like you made this all by yourself?? That's super impressive!

BetYourLife by JabbaScript 2019-05-20T23:48:22Z

Nice, simple, and well executed. :) I can see this being fun to kill time with on a phone with friends.

I played the Windows version, and was a bit confused as to why the "Bet Amount" had arrows next to it, suggesting I could change it. However, clicking on them didn't do anything. :/

Other than that, I like the execution of this classic idea. Really well done!

EXCESS by ratz 2019-05-13T05:24:57Z

This is a nice simple game with a lot of polish. :) I would say my favorite detail is the way that the audio ducks when you're not hitting anything, and then amplifies when you actually make contact with an enemy.

The game itself is a tad on the easy side, but I don't think it's a detriment to the overall fun I had with it! I'm a sucker for twin-stick stuff, so this scratched just the right itch. Excellent job, especially considering this was a solo project!

Face to Death by pequenodev 2019-05-21T02:06:02Z

Nice little auto-scroll runner here. :) The UI was a little wonky on my 2560x1440 monitor, but otherwise things seemed fine!

Would have been nice to have a little tutorial or instruction page before being dropped into the scene though. I died within like 2 seconds because I had no idea what kind of game it was going to be and what I would have to do.

After a few practice rounds though, I got the hang of it and had quite a bit of fun. :)

LD45 — Start with nothing

D*ck Hunt by Dene 2019-10-16T03:42:38Z

A pretty novel concept! It took me a while to figure out that the red square moving around was actually my character. I think the randomness of the character moving takes away a lot of strategy and engagement, but I always appreciate games that experiment with control like this.

I love the art and UI design of this one. Overall a very unique experience, certainly a one-of-a-kind game! :)

Full Moon by slimabob 2019-10-08T05:10:44Z

Hol' up...That alien alligator thing looks familiar...

*Looks up previous LD game*

Oh snap, dat cinematic universe! :open_mouth:

This game was genuinely hilarious. It made me laugh out loud multiple times, particularly when I discovered the meaning behind the name of the game. Absolute perfection.

Ahoy! by tiptoe 2019-10-17T04:27:39Z

Wowee this game runs buttery smooth on WebGL despite being a 3D game, nicely done!

I love the slow ramp-up of this game, and the slow learning about the way all of the mechanics interact. The way hazards destroy parts of your raft and how cannonballs can be blocked by other fixtures you have set up...it all felt very natural. All in all this is a super well-polished game, nice job!

Higher Desire by ColeSlaughter 2019-10-08T05:19:16Z

@mingxi-zou Hmm, interesting that you say that. There *should* be a boss battle with a giant bubble. Just confirmed that I was able to spawn it on WebGL...Will be on the lookout for that as a potential bug. :thumbsup: Thanks for the head's up!

Not My Hoarder by Tommyflower 2019-10-10T00:28:05Z

That is one adorable raccoon. :)

I really love the aesthetic and music of this one. The absurdity of all of the things that could arrive in the mail was really fun to unpack and discover! I did find myself sometimes stuck when two large object were next to each other, effectively preventing me from pushing them towards wanting customers. Other than that, though, I had a lot of fun trying to manage the space and discovering new things in the mail.

Also thumbs up to the cutscenes :thumbsup: The surprise at the end especially got a chuckle out of me. Nice work!

Rubber Duck Genesis by Rayne 2019-10-08T03:55:52Z

Unf, I loved the visual effects here. That intro sequence definitely set my expectations high. I wish there was more to do in the game but as a cohesive whole, this is definitely very polished.

Solar System Clicker - Browser game by lanz611 2019-10-08T03:47:58Z

A neat idea! I think some in-game direction/feedback would make a world of difference. I wasn't quite sure how to control the game itself, but the mass of orbiting particles was certainly a neat effect.

Super cool you made this with your kids. :) Must have been a fun weekend!

Untitled Goop Game by unept 2019-10-17T05:02:17Z

I like this one a lot. :) The mechanics are elegant and the presentation is simple and cute.

If this game got just a little more polish, I can see it being a really cool retail release.

Some of my nitpicks:

1. I saw this game as a bit more of a puzzler than an action game. As such, I was often frustrated when I knew the answer to the puzzle, but struggled to execute the solution. I think some of the situations require a bit *too* much precision from the player, which often led to a lot of unfavorable moments.

2. In my opinion the death sound effect was a *little* too harsh, especially how all of the other sounds are fairly soft and restrained.

3. I wasn't really sure how far my little goopy bits would fire when I unstuck them, it seemed to vary quite a bit, which made some sections feel a bit like trial and error.

Other than those super small things though, I really really like what you have here! The presentation and complexity are impressive, especially given the short time constraints!

Barterin' Buckaroo by chelC 2019-10-08T03:02:17Z

I loved the hell out of the style and presentation of this game. The character designs reminded me a lot of Professor Layton games, and I enjoyed the equivalently laid-back nature of it.

The trading did seem a tad like guesswork at times. I would know exactly what item I would need to give a shopkeeper to get my sheriff stuff, but I would kind of have to fumble around trading random things until I was able to obtain that key item.

That certainly doesn't mean I enjoyed it thoroughly though! Awesome game. :)

Dreamiverse by antoined73 2019-10-17T04:40:21Z

This was a wonderful little entry. :) Relaxing atmosphere, novel concept, and adorable art style.

I'm just gonna get a liiiiiiiiiittle bit nit-picky though, because I'd love to see this fleshed out into a full concept.

1. The idea to spray paint the walls and the floor to reveal the level is really novel. However, because the spray only goes out in front of you, you find yourself looking at the floor while you're moving most of the time, which feels a little awkward and unnatural, especially in a game about looking at things.

2. The bloom is maybe a *tad* too overdone. It's especially blinding in small rooms and occasionally disoriented me as I walked around.

3. Dying/respawning was also jarring. It happened immediately with no sound, and often in a room with complete blackness, so it was especially difficult to get my bearings when it happened. Thankfully, it didn't happen *too* often.

That's all I have for now! Despite focusing a lot on nitpicks, I want to emphasize that I really really enjoyed this one! I'm usually a bit harsher on games I really like, because I'd love to see them succeed in the future. :) Congrats on the awesome entry!

ground zero by whycardboard 2019-10-10T00:43:37Z

Always look forward to these games, easily some of my favorite looking stuff to come out of LDs. :)

I like this one quite a bit! I would actually get a little anxious whenever I would venture too far away from my tent. I wish there was a way to purposefully search for specific scrap, though. Digging through random scrap piles in hopes of finding what you're looking for is realistic and fits thematically, but it takes away any kind of strategy or player choice, which means the gameplay can't really evolve.

Still, I really really liked this entry. The tone and mood were top-notch, and as always, the visuals were :ok_hand: :ok_hand: :ok_hand:

Zen Master by Onat SaygΔ± 2019-10-09T19:20:28Z

*Fist bump for also having a game about a monk meditating*

I like this concept a lot. It's simple, but it's a nice little tool to help focus on breathing. :) I can't even say for how long I played, because I spaced out several times and just mindlessly hit Space to the rhythm (which is like, the ideal meditative state), so nice job capturing that feeling!

Bricklayer! by triplefox 2019-10-08T05:00:48Z

I can't seem to move the paddle at all. :( Instructions say "Arrow Keys" but they aren't working for me...I tried mashing every other key on the keyboard to no avail...

I like the idea of this one though, so I'm definitely bookmarking to come back to later. :)

Bricklayer! by triplefox 2019-10-08T05:21:26Z

I believe the window was focused. Pressing A did indeed start the game. And nah, just the regular ol' keyboard layout for me.

Dream Avatar by ynneblack 2019-10-09T23:44:07Z

This is wonderfully surreal! I loved the way I slowly had to figure out the perfect traits to be a cat. It was a nice little puzzle that felt rewarding to figure out! :)

I wish I could have seen a list of the "clues" I had unlocked. If such a list did exist, I wasn't able to find it. :( Still I love the personality of this one, nice job!

Soundscapes by Kaish 2019-10-08T04:47:28Z

Aaaaaaahhhhh, I love this! Really unique concept and excellent presentation with minimal assets. This was a strangely soothing experience. :)

SHPLAT by Isvan 2019-10-08T04:41:23Z

Love the take on this one. The art style and concept are both rock solid.

I wish my character had more control while it was in the air, would have cut down on a lot of frustration. But it didn't bug me enough to enjoy the game itself. Really creative entry!

Floralux by klaiis 2019-10-08T04:17:46Z

This is a cute idea and a neat art style! :) I like the concept of trying to find the water sources and replenishing your health, though I died on my first couple of attempts because I just kind of assumed that the guy who was watering me was also replenishing my health, even though that wasn't the case.

The sunlight accumulation probably could have been a little faster, I found myself waiting for long periods of time, with my mouse on a water source not doing much else, but I stuck around because despite all of that, it was fun getting the plant to grow and see what it would turn into next. :) Well done!

A world of Black and White by Frozen Spirit 2019-10-08T04:55:56Z

Praise the EGG!

This was cute. :) I enjoyed looking for all of the little scenes spread throughout the world. Wish the shooting sound effect was a little softer, but overall I had a lot of fun with this one!

Spooky: The one who lost everything by Susumu Asaga 2019-10-12T05:31:51Z

This is a very clever little game. :) Impressive puzzle/environment design given the limited mechanics. I also really like the cute little art style as well. As an entire experience, this is very well crafted!

Some suggestions if you decide to take this further:

1. The controls seem a bit too floaty for my tastes. Normally this wouldn't be an issue, except in the instances when I'm weaving in between fire statues and trying to time it just right. It's hard to keep my player character in the center of the obstacles without overshooting too much.

2. I think some of the fire statue segments require too much perfection. Like, if I didn't exit a painting at just the right time, there was no way I would make it to the next one in time. I think for a more general audience, it wouldn't hurt to put a "safe buffer" of time to allow for some mistakes or imperfect play. It would make it easier for less skilled players and even less stressful for players who are capable of hitting those narrow time windows.

Other than that, I really liked this one! A lot of personality, especially for a LD game!

Life. I guess. by ToFuMan 2019-10-08T04:35:03Z

> Clicks "Higher Education", watches money bar plummet

Ouch, too close to home...

Dig the mood and the art style of this. I was a little disappointed that the choices I made got me the same ending as just hitting "Accept None" for everything, but I'll bet the time crunch got in the way of that. ;)

I really vibe with the overall message though. This was a very soothing entry.

Who cares if it's buggy, just ship it! by ItsNotAGoodTime 2019-10-16T03:53:51Z

A+ for the name.

This is a nice little low-stakes game. Once I was able to understand that the main appeal was the visuals and writing moreso than the challenge, I was all on board! This one has a lot of personality, and I really appreciate that. :)

Meager Genesis by Hajden 2019-10-16T04:13:30Z

Presentation is top-notch here :ok_hand: I love the way that the track slowly adds instruments the more orbs you collect.

I did feel that the hitbox on my character was sslllliiiiightly too small, but that might just be a personal preference. Also, I wasn't quite sure if the bubbles served any purpose? I wasn't able to do anything to interact with them...

Stake by Manomeu 2019-10-10T00:14:35Z

Dope Snake clone :ok_hand: The theme on this one really got a chuckle out of me. xD

VII by Trevor802 2019-10-16T04:05:35Z

Like the puzzle design in this one! The concept is pretty unique, and there are just enough curveballs in each level to make them unique and interesting. I do kind of wish the tiled movement was conveyed a little better though. On multiple occasions I felt like I was going to move to the space below some spikes, but I walked right on top of them. :(

Overall though, a very solid entry! I'll actually be applying to the MEAE program at Utah this year, so it's cool to see this kind of quality stuff! :thumbsup:

Empty Stomach, Empty Toilet by Idontknow 2019-10-16T03:47:28Z

The personality of this one made me laugh! I especially like how the character move sssssooooooo slllloooooowwww until you get your first taste of food. Awesome conveyance there, even with such simple visuals!

The gameplay itself is fairly straightforward and simple, but it's certainly a fun experience!

SpaceShift by Dawnscream 2019-10-12T05:17:50Z

I really like the potential of this! :) I definitely think the game is more suited to your intentional level design, as I kind of enjoyed this as a puzzle game moreso than a 3D platformer. Figuring out how to get past obstacles by either dashing around or underneath them almost gave me a 3D Celeste kind of vibe!

I do think that the dash effects were a *bit* too pronounced to the point where it made it difficult for me to judge exactly just how far I'd dash when I hit the button. But otherwise, the game looked fantastic! And the adaptive music was top notch :ok_hand: Nice job!

LD46 — Keep it alive

Sharkbait by Jimbly 2020-05-09T23:38:58Z

Uh I'm sorry, is this a procedurally generated level or did you make this enormous map by hand?? Either way, absolutely well done!

This was a nice little exploration game, and I really appreciated the ambiance you were able to build up with it. Pretty bold to make a slow burn of a game for a game jam, but I respect it wholeheartedly, nice job! :thumbsup:

Egglicious! by miningape 2020-04-22T04:53:24Z

Would have been nice if I was able to learn the controls before being devoured by skeletons, but once I was able to avoid the first one, I had a fun time! :)

I like the trade-off the player has to make between being able to see and being able to attack, makes for some interesting gameplay.

The Keep! It's Alive! by minibobbo 2020-05-09T23:25:06Z

Now _this_ is a game with a lot of personality! I love how you guys were able to strike a good balance between what looks like absolute chaos and the simple controls and premise. I think my favorite touch was how the keep switches hands based on where the player's cursor is. It's simple, intuitive, and seamless.

I also appreciate how you guys mixed up the gameplay by adding a few unique enemies and visual obstacles to keep things fresh. All-in-all, nice job!

Pupper Truckers by tweedle 2020-05-09T23:55:41Z

Charming little game, it's impressive how much art y'all were able to cram into it in such a short amount of time!

I do wish the UI was a little bit more parsable, though. A LOT of the screen real estate is taken up by tutorial text and quirky little jokes, but almost all of the critically important information is relegated to a difficult to read small number next to the characters (health, current scrap amount, etc.) I feel like if you drew more attention to these important bits, it would smooth over a lot of confusion during a player's first time playing. :)

Other than that though, I enjoyed this one quite a bit! It was a neat little twist on the "protect the object" gameplay almost mixed with a bit of tower defense too, very clever!

Nekotchi by Devastus 2020-05-04T06:25:27Z

How the ding dong diddly am I supposed to cure this poor cat of his poison? D':

A stuffed that fool full of pills and he ended up dying after 7 days, lol. But I couldn't get him out of either the poisoned state or the "doesn't look good" state. :'(

I loved the art in this though. :) I think some ambient background music could go a long way, but otherwise this was a nice little experience.

Grove by doodlebrisk 2020-04-20T23:29:35Z

This game really nails the feel of what it's like for me to grow plants, and hopelessly watch as they all slowly die under my care in front of my eyes. :sob:

Seriously though, I played this for way longer than I was expecting to! Nursing plants back to health was super relaxing and felt rewarding. I was about to suggest having a label to differentiate plants from each other, but I actually found it kind of satisfying figuring that out through trial and error.

This is a really neat and relaxing experience, and I say you nailed the tone in spades!

Pizza with a Pulse by slimabob 2020-04-22T04:18:12Z

Always love y'all's completely unfettered creativity. This game is hilarious and at the same time quite a step up in terms of technical complexity!

The controls took a long time to get used to, but once it finally clicked I was able to have a good time! :)

In terms of polish, I would have loved it if there were maybe some subtitles for the guy who was talking to you on the phone. I could mostly hear him, but some parts when would mumble or say things quietly were a little hard to catch.

Also...I mmmmaaaaaayyyyy have accidentally driven through the pizza shop building and fallen off the map. ;) Was super cool watching all the physics take over on the stuff inside my car when it happened, though, hahaha.

Keep our Mother alive by soyrandom 2020-04-25T00:39:44Z

Now _this_ is a game with a lot of personality! :) Visually, there's a lot going on here, which I really like. It's impressive what y'all were able to pump out in just a short weekend!

Although the mechanics were simple, they certainly did their job, and it was kind of zen going back and forth looking for things to eat. :) The rounds could probably stand to be about half the length they are now, I think, but that's a minor criticism in an otherwise fun experience!

Hive Preserver by _for_science 2020-04-25T00:09:44Z

I like this. I like this a lot. :) Super simple concept, but nice and polished. I'm a sucker for games with a fun method of traversal, and the combination of being able to leap around while being 1/4 the size of your enemies was super fun to play around with.

Also, hat's off for the level design! It's not easy to pull off a seamless, cohesive level in such a short amount of time, but y'all managed to pull of a tutorial sequence, several progressively challenging rooms, and a satisfying finale setpiece! I'm super impressed!

Defenseless by Cocosar07 2020-04-21T21:13:50Z

God, my guy must have like...hundreds of mosquito bites by now...lol

Fun little game. :) I kind of wish there were a few more things to interact with (I picked up something with E near the end, but I wasn't sure what it did...)

Still though, I enjoyed the cute visuals and was able to protect my friend until the end! Nice job! I like how it ramped up in difficulty near the end.

Operation Asteroid by SvartTand 2020-05-04T06:41:22Z

I think you have a very very interesting idea here. The fusion of space shooter and tower defense game in 3D is genuinely novel, and with some polish could be something really special.

Some suggestions:

1. The missiles and the asteroids seem like they use the same color palette, which makes it hard to parse information when a lot of stuff is happening at once

2. The instantiated bullet object takes up too much camera space when it fires out, making it even harder for me to tell what's going on when I'm trying to defend my planet.

3. Making the scene brighter and having a larger variety of colors could go a long way in helping the player keep track of everything on screen

Sorry if it sounds like I'm ragging on this too much. I actually tend to be the most critical of games I really like, because I see a lot of potential that usually gets me excited. ^.^

Nice job!!

ORB by blaster391 2020-04-21T20:39:40Z

Super jealous of the lighting effects going on here!

As for the gameplay, I found it super interesting. :) I didn't really find a reason to ever drop the orb after I picked it up, but I did enjoy accruing and spending your life points in order to survive. Very high-risk-high-reward, which was engaging for sure.

Mega Kinetic by Add-an-A 2020-04-25T00:21:20Z

This is a really fun one with a lot of personality! :) I did run into some issues where I would bounce against the alien, and he wouldn't reset to yellow, but that didn't detract from my overall enjoyment.

I think the game is at its best when the alien is flying around the arena at high speeds while I try to keep up with it. xD Very bold move making a physics-based jam game, but I'd say it paid off!

Heart Break by gnx 2020-04-21T05:23:28Z

I really like the look and sound on this one! The classic aesthetics really jive with the super simple low-res art. I especially love the slow-mo effects that come from holding down the click button.

...Maybe I'm just dumb though, but I couldn't figure out how to actually get the character to move where I wanted. The instructions say to click the heart to move the knight, but he seemed to choose a random direction to move when I clicked it, so I felt like I had no real control over him. :/

Again, maybe I'm missing something though. I really like everything else about this one though!

Doin' It Live by SugarSores 2020-04-22T04:41:23Z

Super duper impressive that you were able to do this all by yourself! I love the personality of this, and the gameplay is unique and interesting as well! I will say that the tutorial is kinda mandatory in order to actually play though, prolly should have made that a required thing for the player to see before starting.

Other than that though, I liked this charming little entry!

Haywire by DrewG8 2020-04-26T02:47:13Z

Glad I stuck with this one for a couple of deaths. :) You have a really cool concept here, and I think if your systems were just conveyed a little better to the player, you'd have a dynamite game on your hands!

Once I figured out how the bars impacted each other, and how to manage them, it was really cool trying to split my brain between managing 2 different resources (my life bar and the core's life bar). However, it took me a long time to figure out how to even interact with those systems. The buttons don't provide much feedback, and especially for a SHMUP-y game like this, you're going to want some sort of visual feedback that can be noticed in a player's peripheries (the reddening of the screen when a core is approaching overheating is a nice touch).

The visual style of this game is excellent, so I have no doubt you'll be able to channel that visual flair into player feedback and make something truly spectacular. :)

Flame Guardian by KungKras 2020-04-21T20:55:48Z

I like the idea behind this one. :) It's almost like your little flame stick is a companion that helps you get through the level. I do wish that that connection was a little stronger, through. The flame obviously depends on the player to not go out. However, from what I was able to get through, the flame didn't really offer anything to the player to help them get through the level. It would be cool if that relationship was a bit more symbiotic, but that's just my opinion. :)

I think if the controls were tightened up a bit (for example, having more precise control over my vertical and horizontal movement in the air) this could make for a very cool game!

Bunnurse by Brainoid 2020-05-12T08:51:44Z

I like this game quite a bit! The art style and premise is both goofy and charming, and I experienced nary a hiccup bug-wise while playing, which is no small feat.

I liked the dynamic between braving the battlefield vs. being in the medic tent, and the changing music did a great job selling that transition. I also loved the cutscene at the beginning. I wish I could do a bunch of crazy camera motions like that, haha.

I do think that the systems in place could do with a little tightening up. I learned pretty quickly that it was basically impossible to treat 4+ patients at once, because their life meters would deplete so fast I would only be able to save 2 of them before being able to bring one back from critical. The days seem to progress fairly quickly as well, although I got better at managing my time the more I played, so maybe that's not that big of an issue.

Regardless of all of that, though, it is _extremely_ impressive what y'all have been able to crank out in a weekend! The perfect trifecta of functional, fun, and unique!

Snoo's Quest to Antarctica by Gus the Shark 2020-04-23T05:28:18Z

lol...I played through the whole game without realizing there was an attack power-up with the arms that I had completely skipped over...Had to double-back and grab them so I could "pass as human"

Super impressed you were able to make this by yourself! Reminds me of some old-school adventure games with its silly premise and anthropomorphized characters. :) Nice job!

Leap Of Faith by ryan123rudder 2020-05-04T06:33:35Z

This brings me back to some old-school flash games I used to play. :) Very nicely done!

I do wish some of the obstacles were a little easier to maneuver though. Seems like going through houses is generally a death trap since the jump is so difficult to precisely aim/predict. I feel like I had the most fun when I was flying around outside.

I also like the subtle mechanic where your jump strength is magnified when you're in water. :) That was a very nice touch.

Leap Of Faith by ryan123rudder 2020-05-04T06:44:54Z

@ryan123rudder Maybe I just played super badly, but yeah. I was able to get into one water source (a fish tank), but it almost seemed by my own dumb luck. :P Otherwise, I kept getting caught underneath tables, or missing jumps through windows and wasting valuable time/life waiting for my character to reset and try again.

I was able to jump over a house one time and I found it to be an infinitely better strategy because I could just launch myself into the open air off the roof and make it easily to the next pond without any issue. The houses seemed much more constrained, which unfortunately led to a lot of frustration for me, personally.

Disco Lets's Go! by ariake81 2020-04-22T19:10:51Z

Wow, this game is suuuper cool! Super intuitive and easy to understand. :) I will say that the tutorial screen was pretty intimidating when I first saw it, though. I thought there was going to be a LOT more going on, but it was actually super manageable, which I appreciated.

This seems like the perfect kind of game for people to chase high scores in, low skill floor and high skill ceiling and all that, I like it! Plus the music and sounds are excellent. :ok_hand: With a little more polish, this could be a really fun mobile game!

Open Fire! by Amazura 2020-05-09T23:08:06Z

Charming little entry. :) The art and the music really sell the experience.

I wish I had a better idea of what was going on, though. There were a lot of bars filling up on screen, but I had no idea whether or not my actions were doing anything to affect them. Still, mashin' away at the keys gave me an opportunity for some well-earned frustration venting, so thanks for that!

Deal With Those Papers by MoweMax 2020-04-22T19:18:44Z

Love the simple ambiance in this one. :) The office sounds are oddly pleasant, which pairs nicely with the silly premise.

Unfortunately it looks feels like I would often hit a wall after a while and be unable to put my papers anywhere. :( I kind of wish at least the trash cans would empty themselves a little faster so that I always had at least somewhere to put my papers, even if it wasn't optimal.

Still though, I had a lot of fun with this one, and AC is OP :v:

Red Breeze by MrHasaki 2020-04-24T23:47:40Z

Very beautiful game. :) I do wish I could have tweaked the sensitivity settings on the camera, but that's not the kind of polish I expect from a jam game.

I appreciate the vastness of the world you guys were able to build, and found myself stumbling upon a bunch of random little things that were fun to discover!

Friendly Fire by very dark lord 2020-05-04T07:03:48Z

There's something to be said for an adventure platformer game with no enemies, especially in LD. :)

I reeeeaaaaallly liked the atmosphere, humor, and tone of this whole experience. The way everything was woven together into one cohesive package made me stick with it all the way to the end, and I'm glad I did!

The writing was clever enough to feel like an enjoyable reward upon completing a mission, and the level itself was super low-stakes in terms of dangers, which just made things extra enjoyable for me.

Well done, you guys! This is one of my favorites! :heart:

The Dragon's Curse by Aditya Kumar 2020-04-22T19:44:53Z

This is some top-notch writing. I'd have to say my favorite part was the "Difficult conversation" I had with the gatekeeper after I refused to pay the toll, haha.

I love the atmosphere and overall tone of this game! Although I wish there a non-random way I could go about completing it, this is a pretty good compromise given the time constraints of the jam. Absolutely well done!

Rekindle by Xenoxygene 2020-05-09T23:15:46Z

I like this one. Pretty simple, but polished and fun to mess around with. :) I liked the dynamic weather and the dual purpose that logs serve as both a weapon and a resource.

I do kind of wish the chopping happened a little faster though. It got pretty frustrating near the end when I was being swarmed with wolves and then essentially stun-locked out of acquiring new logs to beat them off and keep my fire alive during the rain. And I obviously can't prepare ahead of time by pre-chopping a bunch of trees because the wolves just take them away. :(

With a little bit more balance tuning, I can see this one being a lot of fun!

It's About Slime by Silas the Dev 2020-05-09T23:02:30Z

A fun little simple game, I appreciate that I was able to figure out all of the core mechanics without a long drawn out tutorial screen. :thumbsup:

While I liked the idea of the compass that shows you were enemies are at first, obviously after a certain point when stuff starts going off the rails it becomes very redundant, and actually takes up a huge amount of screen real estate, which kind of interferes with the gameplay a bit. :/

Still though, I had a lot of fun with this one, well done!

The Gumbo Garden by Guardaro 2020-04-23T05:37:33Z

Good lord that "pot is almost empty" music stressed me out D:

I was frantically filling my pot with ingredients just to try to make it go away, haha.

I like this game quite a bit. :) it has a unique premise and an undeniable style. I do with the UI was a little easier to parse though. I would argue that what ingredients you're missing is the 2nd most important text on the screen, just behind the names of the ingredients themselves, and yet it's in super tiny font, and difficult to parse when there's a lot of them stacked on top of each other. I think with some consolidating and balancing, this could turn into something really cool. :)

Nice job to everyone who worked on this!

The Last Robot Archer by bernard-bumblebutt 2020-04-22T19:25:49Z

My guy, I am super in love with the polish in the effects in this game. It runs buttery smooth in WebGL and feels excellent to play!

The gameplay is also unique and interesting, and I enjoyed trying to master it. I do kind of wish my little robot guy would start shooting faster, but I think with a little tweaking and balancing, this game is well on its way to being something retail worthy. :)

By Lanterns Light by rbeattie 2020-04-21T21:24:51Z

I think the platform placement is a liiiiiiiitttle too precise for a game like this. I spent a lot of time trying to position myself and get my jumps absolutely perfect that I started to get distracted from your guys' A+ aesthetic.

If y'all spend some time incentivizing your players to explore rather than challenge them with difficult platforming segments, I think it would make things a lot more enjoyable. :)

I also wish there was more of a point to moving the torch around. If you could interact with the area or something with it (instead of just lighting things) there would be a much stronger connection between the player character and the torch.

Overall though, I really like the tone and aesthetic of this one. :) Very nice job!

Baby on board by steambrain 2020-04-20T23:20:54Z

Absolutely loved that game win screen, hahahahaha!

As for the concept, I thought it was very unique. :) With a little polish, I think I could turn into a pretty cool game!

Just a couple of suggestions:

1. I think the sensitivity was a little too high for my tastes. I was whipping around the screen constantly, which didn't help when I was panicking trying to protect the baby, haha

2. The perspective was messing with me a little bit. It was kind of hard to tell how far my crane was when I was moving it back and forth, but that could also just be part of the challenge?

Overall though, I really liked this entry. It's obvious that y'all had a lot of fun making this!

Letter to Thomas by LouieJams 2020-04-25T00:01:07Z

Love the atmosphere and art on this one. :) I almost wish the more "game-y" elements were toned down a little, so I could focus more on the story and characters, but I really like what y'all have put out here!

I also respect the bold choice to save your title screen until the end, very nice touch. :ok_hand:

PS: Super appreciate the nuanced take on the theme, too! One of the more unique interpretations I've seen so far.

Time is of the Essence by primed-pixel 2020-04-21T21:05:43Z

Love the WarioWare feel of this. Really impressive y'all were able to make so many different games while also maintaining a cohesive aesthetic. :) I do wish the transition between games was a bit less sudden, but otherwise, I love how the music grows and evolves the longer you last. Really cool stuff!

Square Loves Circle! by meelo 2020-04-26T02:57:28Z

I am a huge fan of using mechanics and level design as a metaphor for a greater meaning. And although the metaphor here SEEMS simple, you are able to make it resonate so well with the way you present it. Well done!

I also love the subtle little charms this game has, my particularly favorite nice touch is the heart that opens and closes every level. :) So cute!

I do think that some of the challenges the game presents to the player are a little on the difficult/frustrating side, though. The traversal mechanics are pleasantly floaty, but some of the segments seem to require some pretty perfect jumps/timing. I think if you had more time to playtest with groups of people you would have no problem tightening up these issues, though. What you have here is already very solid!

tiriplici by Trexxak 2020-04-22T04:29:48Z

I've played a lot of games where you control two things simultaneously, with one protecting the other, and my feedback has almost always been "It would be a lot more interesting if the things you're controlling were protecting each other in some way!"

This is the first game I've played where both things the player controls have some sort of mechanical significance. The fridge depends on the toaster to keep it alive, while the toaster depends on the fridge to see where the heck it's going, I like it! :) Nice job here. The art is also nice and crisp, and the animations on the fridge are especially cute/hilarious.

It _did_ seem a little too punishing with how little damage the fridge can take before it's game over though (and the bread's projectiles move ridiculously fast compared to the actual enemy's move speed). Also, I saw what looked like a toggle for audio in the top right-hand corner, but I wasn't able to hear any sound. :\

Despite all of that, though, this was a fun little game to play through, awesome job!

The Bloodhaven Academy Dragon Club by Truefaux 2020-04-22T05:34:50Z

I officially don't suck at dragons.

This game has a _lot_ going on, and it's impressive just how much content you guys were able to cram into such a short amount of time. Unique dragon and character sprites, different tracks for each battle, an RPG system, stats sheets, dialogue...hot damn!

I would say that one area of improvement might be the UI during battle. When I was in combat, I completely forgot how much damage my moves did, and what my opponent's dragon types were (although I could figure it out based on the design and color of the dragon, mostly). It would have been much more convenient if I had all of the information I needed to make a decision in the heat of battle.

Other than that though, dragon finding was neat, and I liked the inherent risk/reward factor of it, since you _have_ to replace one of your dragons when you go out, even if you find a crappy one. Feels like you could cheese the system and keep repeatedly going out to find the best dragons though. If there's a limit to how many times you can go out, I certainly didn't hit it...

Awesome job, you guys! This was a great entry! :)

Save That Baby by JordyForNow 2020-04-22T19:50:51Z

Despite being such a simple game, there is a LOT that I appreciate here!

For one, there's absolutely no friction between the player and the game. No menus to navigate when you die, no instruction screens to convey the simple premise, just continuously spawning babies and you're immediately in the action. It's a weird thing to point out, but I really appreciated it!

The mechanics are also deceptively more complex than they originally appear. I love the fact that you can essentially put "spin" on the baby like it's some kind of ping-pong ball, and that you have to use that to your advantage in order to prevent the baby from hitting the outer walls.

This reminds me a lot of old-school flash games I would play all the time back in the day. Simple concept, but addicting replayability. Well done!

Flicker by sunday_driver 2020-05-09T22:55:33Z

Alright, I really like this game a lot. The visual polish of all of the effects, the smooth and intuitive movement, the fun traversal mechanics just begging for a speedrun mode, it's great!!

However, I will say that I wish the level design itself let me have more fun with the game. :( The checkpoints are waaaaaaayyyyy to spread out, and the margin of error you have to reach each one is razor thin. A good rule of thumb when designing a game is that if you as the designer feel like the difficulty curve is juuuust right, it's probably *way* to hard for the average player.

The fact of the matter is that aiming your way through tight vertical shafts where the slightest bump on a nearby platform can kill all of your momentum is very frustrating. I have way more fun when I'm bouncing between walls and shooting off at long distances without stopping too much to line up my next shot.

This all sounds pretty negative, but I'm trying to explain myself as best I can because I see a lot of potential in this one, and I would love to see it succeed in the future! You have a lot of the really important pieces down pat here, and I'll bet if you weren't under such strict time constraints like you were for this jam, you'd have no problem playtesting and polishing up the level design to really play to your game's strengths. :thumbsup:

_So_Below by kimkillaqueen 2020-04-22T05:45:36Z

I don't know what it is about this game, but I really dug the atmosphere of it.

It was almost meditative going back and forth between the coal and the furnace, I prolly played it for way longer than I was expecting to. I love the little details, like how your robot's eyes glow in the dark so you can still kind of see where you're going, even if the light is almost completely gone. :)

I think with a little more polish applied to the overall sound design, this could make for a really neat experience!

Karot Fetus by Dawide 2020-04-20T22:37:50Z

I like this a lot! The concept is really unique, and although it took a little while to get to grips with the controls, once I was able to understand it, I had a lot of fun grabbing and launching those little critters all around!

I wish there was a little more incentive to explore the whole level, because I liked the traversal controls you gave the player, but I found myself camping the mouth hole the entire time, since it was always swarming with little critter and I never had a moment chance to leave it without paying for it.

Two massive thumbs up for the artwork! I'm a sucker for dat pixel art aesthetic. Overall this is really well polished and was a lot of fun!

SAVE THE DINOS! by marcusnystrand 2020-05-09T23:29:48Z

A simple game, but I appreciated the twist! Originally I fell into the trap of trying to shoot down every meteor that came on screen, but then very quickly learned that I just had to make sure I protected the dinosaur gender that was most in danger. Tying your fail state to what is essentially 2 separate health bars is a pretty clever idea. :)

Wish the difficulty ramped a little slower, but I had fun with what I played ^.^

Spoon by Cadstor 2020-05-09T23:42:17Z

Always a fan of one-button games. :) First time I saw the game over screen it got a chuckle out of me!

I kind of wish the obstacles were a bit more strategically placed instead of random, though. Sometimes I get caught in an unwinnable situation where a rock spawns in front of me, but right in the middle of my jump arc, another one appears at my feet...

Still, nice job nonetheless!

Tusk Til Dawn by BlaiseRascal 2020-04-22T05:10:41Z

wew, either this game is super tough, or I suck at tower defense games. After a few attempts I was finally able to get past the first tidal wave of skeletons. Got completely wiped by the boss at the end though. :(

Favorite little part by far was the Cave Mansplainer and his seductive "heey~" hahahaha

Eggsploration by ChickenCastle 2020-04-22T19:33:06Z

Dat ending cutscene...what a twist...

This was a nice game. :) Simple, but effective. Sometimes I would drop the egg without really understanding why it happened though. As far as being challenging, I felt that the difficulty curve was just right.

Also the art was super cute and charming! Nice work all around!

NEONOA by Claws Up Games 2020-04-21T05:36:43Z

lmao these animals' dancing animations are friggin' hilarious! xD

Neat idea! Wish the camera would move a little faster, but I had a fun time, nonetheless!

LD47 — Stuck in a loop

Woofice Chair! by JorgeGameDev 2020-10-08T05:59:19Z

So glad to see you guys back in action! :smile:

As always, the art and polish here is some top-notch stuff! It simultaneously hilarious and adorable at the same time! I think my personal favorite touch was actually the sound design. Each of the collision sound effects for the weapons was super satisfying and pleasing to the ears, I loved collecting new ones just to hear what they sounded like!

I'm not sure I noticed a difference between the good bois, but I appreciate that the variety of options were there!

As usual, the level of quality y'all are able to push out in a single weekend is impressive. Excellent job!

Mr. Cheeks Sweet Dreams by MrTroy 2020-10-06T05:29:10Z

"Aaaaaaaawwwww, I wonder what that little guy's dreaming about"

Little Guy: AAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!

Legit made me laugh out loud, well done. :ok_hand:

Despite the simple premise, I like that there's some depth to the mechanics here. Attacking to stop yourself from ascending too high was a really cool thing to discover. I never quite figured out what the purple blocks do though...

Super awesome job on this one!

Grab Your Nutz by Budaniel 2020-10-25T22:06:03Z

[Thanks for submitting this to the stream!](https://www.twitch.tv/videos/780628065?t=01h01m17s)

As we've probably already said already, we really had fun with this one. We do wish that the birds gave us a little more warning when they were about to attack, but we loved the way the chaotically careened across the screen a high velocities. Really adds to the hectic nature of everything as a whole. :smile:

What Goes Around by Omiya Games 2020-10-25T22:36:41Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/781046795?t=01h26m21s)

I'll admit, the visuals did get me a little motion sick, but I liked the core idea here. I think if this game just had a little bit more time in the oven for balancing and design tweaks it could become something really neat. :slight_smile:

Another by kuro 2020-10-11T20:18:35Z

Super impressive that you managed to make this one all by yourself!

[We had a lot of fun with this one on stream last night.](https://www.twitch.tv/videos/766889390?t=00h48m59s)

What I appreciate about this one was how simple yet challenging it was. I think the simple gameplay really allowed you to polish up the other important bits. The controls were nice and responsive, and the visuals were exceptionally top-notch, especially for a compo game. Very nicely done!

Stuck in a drum loop by rodobodolfo 2020-10-11T21:15:52Z

This game hit aaaallll the right buttons for me in terms of what I enjoy in a game. [Thanks for submitting it to the stream!](https://www.twitch.tv/videos/766889390?t=02h49m41s)

This is a super cool premise, and I'd love to see it expanded into multiple levels with different dope beats. I think if the controls could be a liiiiiiiiittle bit tighter it could eliminate some frustration during those tight gaps you have to cross sometimes, but overall this was a super solid entry!

Hide and Seek by DDRKirbyISQ 2020-10-25T23:02:09Z

[Your game was suggested for us to play on stream last night!](https://www.twitch.tv/videos/781046795?t=03h40m47s)

Hoooooooo boooooiiiii did this game get to me. This is some top-notch horror right here. Super creepy atmosphere, and a complete lack of (obnoxious) jumpscares, absolutely my cuppa tea. I sincerely hope that "To Be Continued..." was genuine, I would love to see more of this.

Hope/Remember by arzi 2020-10-08T05:29:04Z

Love the musical motifs in this one. :) This is actually a surprisingly huge game for something that was made in such a short amount of time, nice job! This may be the youngling in me talking, but I do kinda wish I could move around without going hard mode on the WASD keys, but I'll admit there was a certain retro charm to the whole experience. :)

I unfortunately didn't have time to complete the whole game in one sitting, but I hope to come back to this one again soon!

Twist Turn Shoot Burn by gamepopper 2020-10-25T22:00:08Z

[Thanks for submitting this to the stream this weekend!](https://www.twitch.tv/videos/780628065?t=00h31m34s)

It's super impressive that you were able to pump out a game this juicy in a compo! I love the simple premise of it, and I feel like a certain niche of high score chasers could really get a lot out of this game, well done!

The Looppy by asfdfdfd 2020-10-11T20:30:39Z

[This one was so adorable to play!](https://www.twitch.tv/videos/766889390?t=01h00m17s) (Sorry if we went on a couple of tangents as we were playing...)

I love the art and simplicity of this one. :) I love games that have a unique take on the theme like this. Very nicely done!

On the Phone (2020) by Linus Lindberg 2020-10-05T16:21:30Z

This is pretty neat! I love experimental entries like this. I can see this being kind of a neat live wallpaper or something. The ambiance and lighting are really nice.

I'ma try to come back to this one later in the day to see how things change. :slight_smile:

Salt + Nostalgia by crazi456 2020-10-16T01:56:20Z

borkedGame.png

Can't seem to get past the title screen? :( I tried clicking on the tiny "Start" button in the bottom left, but it's not responding...

Bust-a-Loop by PeachTreeOath 2020-10-25T08:51:03Z

[We played this on stream this weekend!](https://www.twitch.tv/videos/779942253?t=00h16m24s)

This is a suuuuuuper unique entry with a lot of style and room for expansion. Definitely makes my list as one of my favorites! I mention this in the VOD, but I'll reiterate it here: I think the game doles out new moves a liiiiiiiiittle too slowly. I'd have liked to have more variety to work with sooner, but that's a tough thing to anticipate for a game jam game, so I definitely don't hold minor things like that against y'all.

Super awesome work here!!

Ouroboros by Wendel Scardua 2020-10-11T20:51:19Z

[This game drove me to madness, as I'm sure you witnessed on stream last night.](https://www.twitch.tv/videos/766889390?t=01h49m03s)

You really nailed the "Nintendo Hard" vibe, for sure. ;) I especially love how this game had such a simple concept, and yet it was a premise that I had never really seen before. The adaptive music was also a super nice touch.

And the fact that you got all of this working on an NES is just absolutely bonkers to me. So cool!

West by ursagames 2020-10-18T23:48:43Z

[I am so so so sorry for the unadulterated tomfoolery and unrelated tangents that went on as we played this game on stream.](https://www.twitch.tv/videos/773934372?t=01h56m16s) I hope the gameplay footage is at least entertaining. :pray:

I have some mixed feelings about this one. On the one hand, it looks super duper great. Even if you used third-party assets, I think there's something to be said about knowing how to use them well, and I believe you definitely have.

On the other hand, I was never really sure about what I was supposed to be doing the whole time. :slight_frown: Every time I would find what I thought was a lead, it would end up being a dead end, which was kind of frustrating.

On the positive side of things, I loved that not only could I make my way all the way over to the arch in the background and get on top of it, but that you also had the foresight to put something up there for players to discover. :slight_smile: I thought that was super duper cool.

LA FAILLE by MatLab 2020-10-25T22:56:30Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/781046795?t=03h12m47s)

And um...uuuuuhhhh...I can't really put my finger on this one. I dig it a lot, but I have no idea what it did to my brain.

Not just anyone can make a surreal experience like this, so you get some major bonus points for making something that felt genuinely original.

I Can't Get Anything Done by Dis0rder 2020-10-25T22:14:43Z

[Thanks for submitting this to the stream this weekend!](https://www.twitch.tv/videos/780628065?t=01h46m01s)

I think we said pretty much everything we wanted to in the VOD, but just to reiterate: We like what you have going on here! We may worry that the audience that might play it in a jam setting might not necessarily be the people that vibe with it the most, but we always appreciate it when a creator takes risks and attempts to make something personal and unique. Mad respect for that! :thumbsup:

Just Again by zeu31 2020-10-25T19:12:28Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=03h56m15s)

I like the nice simple concept here. :slight_smile: And it's impressive how many ghosts you were able to keep on screen at once! I wish there was a little score counter that told me how many times I completed a loop. Would have been nice to have something that tracked my progress. Otherwise though, I enjoyed this one!

Serious Ham by Saurabh 2020-10-25T09:20:15Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=02h49m02s)

We actually had a lot of fun with this one! :smile: The humor is excellent, and the we got a lot of mileage out of the combo system, for sure. xD

Mind the Gap by coderTrevor 2020-10-25T09:07:02Z

[Thanks for submitting your game to the stream this weekend!](https://www.twitch.tv/videos/779942253?t=01h41m12s) :slight_smile:

We actually had a lot of fun with this one. The characters were super charming, and the premise was oddball and entertaining. :smile: Super nuts that you were able to do this whole thing by yourself, mad props to you!

Lyza's Knot by William Derksen 2020-10-25T08:57:08Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=01h02m02s)

So yeah, this entry was horrifying (in a great way).

I do think that the puzzle mechanics kind of undermine the horror aspect once the levels get a little more complicated, but overall this is a very unique game with a lot to expand on. Absolutely bang-up job on this one!

The Facility by Invixel 2020-10-25T22:51:19Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/781046795?t=02h53m43s)

Despite how little time you had to put this together, you were able to put out a surprising amount of content! The art, music, and story all come together to create a very unique mood. Well done!

Trapped On Track by Mads 2020-10-18T21:09:22Z

[Things got a little out of hand as we streamed this the other day, sorry in advance.](https://www.twitch.tv/videos/772739699?t=03h08m34s)

I really like how unique this entry was! I did have a bit of confusion when trying to understand the mechanics fully, but I think with a little more polish and playtesting you can have something super interesting here. Keep on keepin' on!

Stuck In A Loop by Zelif 2020-10-16T02:35:35Z

Neat little puzzler. I liked the wacky art on this one, especially the weird thing that shows up after you login to the computer. :smile:

The camera kind of bugs out sometimes, but it's nothing too detrimental. Seems like there's a lot going on in this game, so the fact that it works so seamlessly is commendable!

The Curse of Cattenburg by Honest Dan 2020-10-25T22:17:49Z

[Behold the hour-long epic that was our run](https://www.twitch.tv/videos/780628065?t=02h13m47s)

Super glad I finally got to sink my teeth into this one! Don't think I have too much to say other than what we already covered in the VOD, but I'm super looking forward to your guys' improvements! I think taking out the random chance of the board game is an excellent idea, and I would love to see how that impacts the design of the rest of your features!

A Night Around the Fire by arron-fowler 2020-10-11T21:51:56Z

[Thanks for tolerating our ridiculousness on stream last night!](https://www.twitch.tv/videos/767081908?t=00h13m45s) :sweat_smile:

This entry was super neat. The art and the concept were super unique. Gave me some serious Limbo/Inside vibes. Super impressive y'all were able to crank this out in a weekend, nice job!

Hell Ring by Jajakeim 2020-10-16T02:00:08Z

Controls on this one felt nice and snappy, I like it. :) I do kinda wish the enemies were a different color palette from the background, since they're a little hard to see, especially while you're runnin' and gunnin'.

Otherwise though, I had a lot of fun with this one!

Purifier by Extrone 2020-10-11T21:48:15Z

[Thanks for submitting this to the stream last night!](https://www.twitch.tv/videos/767081908?t=00h02m09s)

I had a lot of fun with this one. :slight_smile: The visuals and the juicy feedback really elevate the relatively simple premise, and this features objectively the best "final boss" I've seen in a game jam game. Excellent job! :ok_hand:

Loophole Kingdom by MateusBoga 2020-10-08T05:11:26Z

I played this for waaaaaaaaaaay longer than I should have. Very rarely do I see writing this clever in a LD entry. The world and the characters were all so great, and the story was simple and concise enough to warrant multiple playthroughs. This has gotta be one of my favorite entries so far, well done! :slight_smile:

The Mortal Coil by MarkoPoloDev 2020-10-18T23:28:22Z

[Thanks for bein' such a good sport on stream last night!!](https://www.twitch.tv/videos/773934372?t=00h42m56s) Sorry we hijacked the gameplay with a bunch of nonsensical stories. :sweat_smile:

I liked this game quite a bit, and I think I said everything I wanted to say about it on the VOD. Overall, this is a solid entry that I find absolutely incredible that you completed solo. Solid kudos to you!!

Beyond Death by Trypants 2020-10-11T22:07:03Z

[Got a chance to play your game on stream last night!](https://www.twitch.tv/videos/766889390?t=00h24m12s)

This is a super impressive entry with some stellar art direction and audio work. The mechanic itself is a bit simple, but the polish in every other aspect more than makes up for that! I'm mad jealous of your guys' skills, well done!

Collateral Control by Jon_Nova 2020-10-18T23:58:20Z

[We played your game on stream last night!](https://www.twitch.tv/videos/773934372?t=02h37m24s) Sorry if we got off on a few tangents, we tend to do that. :pray:

Overall I liked the concept of this one. I do think there could be a little more information portrayed to the player, as I found myself to be confused several times, but the core concept here is at least easy to understand.

I'm a sucker for puzzle games, and I have a particular soft-spot for aesthetics like this, you I definitely think you deserve bonus points for that. :slight_smile: Nicely done, all around!

Grave Juice by Firebelley 2020-10-05T15:24:44Z

OOooooooooooohhhh, I really really like this! The polish here is really evident, and listening to the game with headphones was a treat! Even if you didn't make the sounds yourself, you mixed them very well and used them to great effect!

I also loved the classic pixel art aesthetic mixed with some really nice touches, like the liquid physics inside the bottle. :)

This is one of those games that seems super simple, but actually hides a lot of depth, which I really appreciate! It was a neat little "aha" moment when I discovered that I can catch the vials I throw to myself instead of just waiting for it to stop moving. I can see this being a neat little speedrun game.

I do kind of wish I had a more accurate trajectory prediction before I through the vial though. Especially during the arrow with all of the criss-crossing arrows, I felt like I was over/under shooting quite a bit, and couldn't really get a read on where my vial was going to fly before I threw it.

That's just a minor polish thing, though. This game is all-in-all really really REALLY solid! Excellent work!!

MonkeyVM by abvadabra 2020-10-10T20:41:34Z

[Y'all really bent my brain with this one](https://www.twitch.tv/videos/765835341?t=00h37m44s)

I have to say, this game is really sharp-lookin! And it's super impressive that y'all were able to make so many levels. Cheers to your team for finding a way to genericize the process to maximize your efficiency!

I *do* think that the difficulty ramps up a bit fast, but I generally don't fault that in a jam game since you don't really have time to playtest.

Regardless, this one gives you a lotta satisfaction when you solve a puzzle, and I love it. :)

Chicxulub by Literal Games 2020-10-25T19:09:24Z

[We played this on stream this weekend!](https://www.twitch.tv/videos/779942253?t=03h15m45s)

I actually liked this one a lot. :slight_smile: Making a SHMUP without the shooting was a super neat idea, and the art on display was charming as hell. :smile: I appreciate how you handled the health in this game in order to ensure that players are more likely to see all of your content. Super important for a jam game!

Awesome job here!

Broken Dungeon by PurpledArtFrog 2020-10-18T21:04:51Z

[The stream devolved into absolute lunacy when we started playing this, and I apologize in advance.](https://www.twitch.tv/videos/772739699?t=02h36m12s) :pray:

I enjoyed this one quite a bit! The humor was on-point, and the simple visuals did a good job of portraying everything in an easy-to-understand way. :) I do think it got a *little* too hard near the end where I stopped playing, but overall this was a super fun ride. Great job!

Chipperton by PopDaddyGames 2020-10-18T20:45:49Z

[Thank you so much for submitting this game to the stream and being such a wonderful presence in chat.](https://www.twitch.tv/videos/772739699?t=00h20m59s) :slight_smile:

(I still blame @elysiagriffin for igniting my bloodlust...)

It's super bold of you to put so much hidden content in this game that many people might not even realize is there. If I could offer one piece of advice, maybe preventing the player from sheathing their tool when they run might result in more people discovering the hidden depths of this game. Although, if you want to keep that stuff "hidden," then you probably already made the right call. :smile:

Good luck on the Switch port!!

Stuck in the Office by BobParis75 2020-10-06T05:02:30Z

Aaaaaaahhh, I'm a sucker for puzzle platformers, and this one's no exception. All-around very well-polished, nice job!

I do think the timer is a biiiiiiit too short, especially during the later levels where it basically demands perfection, but I'm not really bothered by those kinds of issues because that's a lot to expect from a jam game.

I had a lot of fun with this one, thanks for sharing!

Hyperloop by very dark lord 2020-10-16T02:15:02Z

Bruh, this is some top-notch quality stuff. :ok_hand:

The sound design is superb, the visuals and lighting are excellent, the story is simple but effective. You got more than a few jumps outta me throughout the game, and I enjoyed it wholeheartedly.

I do think some of the enemy placements were a bit unfair, especially when they had the high ground in a narrow chasm, so you had to sort of bait 'em down in order to tackle them safely, which I think broke the immersion and atmosphere a bit, but that's a tiny blemish on an otherwise excellent game.

Hats off to y'all, this is prolly the best overall package I've encountered in this jam so far.

Pig-em-Up: Lassos Are Loops, Too! by Jamison 2020-10-08T04:49:01Z

*Lasso game fist bump*

Very very cool! :) I love the personality of this one, and the absolute bonkers gameplay suits it very well.

The physics were a little wonky, but once I got used to 'em I was able to intentionally fling cowboys into cacti and dynamite. I can see this being expanded upon in the future, nice job!!

Smoothing things out by Shakedimus 2020-10-18T23:17:18Z

[I tried playing this by myself on stream last night](https://www.twitch.tv/videos/773934372?t=00h20m52s) :sweat_smile:

First and foremost, dawg...Dem sound effects are WAAAAAAAYYYY too loud and aggressive! Hot damn, I almost had a heart attack.

Once I turned it down though, I actually kind of liked the simple idea you have goin' on here. :slight_smile: I wish I had an opportunity to play this with some friends so I could get a better sense of the strategy behind it, but I can see myself havin' fun with this one if I find the right people to play it with!

Stuck In Orbit by kamen Kitanov 2020-10-25T09:10:54Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=01h57m18s)

This was a neat little entry :slight_smile: I do think it got a little easy once I realized I could buy up all the turrets and shields, but I had fun with the premise of it, and I loved how out of control things got near the end!

I Reboot by WegPast 2020-10-25T19:15:50Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=04h12m19s)

Love the art and audio on display here. The premise is a little simple, but I had fun messin' around with everything. :slight_smile: Nice job!

LaserLoop by Neon Glass 2020-10-25T19:22:04Z

[Thanks for submitting your game to the stream over the weekend!](https://www.twitch.tv/videos/779942253?t=05h03m31s) Apologies, I was exhausted at the time so my brain didn't work too gud...But I'm glad we were able to finish it!

I like how much you were able to squeeze out of such a simple premise. :slight_smile: I think my favorite part was how everything connected in the end. That was a very neat touch!

Terror of the Lazy River by Birdwards 2020-10-18T23:12:23Z

[Looks like the VOD turned out okay!](https://www.twitch.tv/videos/773934372) :smile: Super sorry I wasn't able to get this working perfectly on stream!

I'll be honest, I think it's criminal that this game doesn't have more ratings. It's simple, charming, and rewarding to play, through and through. Never really encountered any bugs, and even though I only played it for a little bit, I could feel myself improving with each round.

Very awesome job here, I hope you get more attention!

State your name by OwlyCode 2020-10-10T21:11:55Z

[Played your game on stream last night.](https://www.twitch.tv/videos/765905747?t=00h20m54s) Super cool little narrative here! I've found a lot of jam entries so far where people have gotten very creative with the writing, and this one was no exception. Nice job!

Soundcloud The Concert: The Game by beats 2020-10-18T22:54:40Z

[We played this on stream last night!](https://www.twitch.tv/videos/773852287?t=00h17m10s) Sorry if we go a little out of control with the tangents, that tends to happen... :pray:

This entry was neat. :slight_smile: I think it need a liiiiiiiittle more polish in the tutorial/balance department, but I loved how the music kept layering on more and more effects. The art was also super nice. :ok_hand: All-around nice work!

(PS: Add screenshots of your game to your game page! You have some super cool visuals, if you showcase that I'll bet you get more engagement :wink: )

LoopChan by Kaish 2020-10-11T20:56:26Z

[Thanks for comin' to hang out in the stream last night!](https://www.twitch.tv/videos/766889390?t=02h10m58s) :slight_smile: Sorry we went on so many tangents, your patience was both admirable and appreciated!

I liked the premise of this game quite a bit! I think if the controls were tightened up a bit, this could make for a really neat mobile game, since there's only one button to contend with. Nice job!

Goop Loop by jitspoe 2020-10-11T21:59:30Z

[I didn't have the chance to beat this on stream, but you best believe that I will be coming back to this one.](https://www.twitch.tv/videos/766889390?t=03h06m04s)

You really captured that Bennett Foddy aesthetic, I really like/hate it. Very simple mechanic that weirdly seems ridiculously difficult to get to grips with. I also love your little audio cues taunting the player as they try to get up a hill.

I'll be back for this one, it shall not defeat me...

Goop Loop by jitspoe 2020-10-25T07:54:30Z

[**IT. IS. ACCOMPLISHED!**](https://www.twitch.tv/videos/781046795?t=03h35m46s)

Somehow taking a break from it was all I needed. Thanks for the fun times on this one. :v:

WhileLoops by Ausstein 2020-10-05T15:51:53Z

This is a very neat idea! It took me a while to get to grips with it, but once I figured out what was going on, I thought the concept was very clever. :) Having your score also be a manipulatable variable was a very nice touch, and made for some very interesting choices!

The random background level was a liiiiiiiiiiittle hard on the eyes, but all-in-all I really enjoyed the personality as a whole. I appreciate the fact that the game actively tries to prevent you from processing information. It's pretty antithetical to typical game design, but in this case it works to great comedic effect. xD

Polish was also top-notch as well, awesome job!

you are dead by noahw 2020-10-11T22:10:20Z

[We played your game on stream last night!](https://www.twitch.tv/videos/766889390?t=00h41m01s) (Sorry if we go off on a couple of tangents, we're far from professional here... :sweat_smile: )

Very nicely done on this one. The premise is pretty simple, but I love the art direction and sound here. It really helps sell the mood! Cheers on a solid entry!

Witch Loop by Erukolindo 2020-10-25T22:59:38Z

[We played your game on stream over the weekend!](https://www.twitch.tv/videos/781046795?t=03h24m57s)

At first I was a little put-off by the constantly looping witch character, but weirdly I started to get used to it by the end. :o I wish there was more of an indication of when I got hit, and how much health I had left, but overall I think this was a nice, cute, fun game to play. :slight_smile: Nice job!

In The Loop by TheGamerASD 2020-10-05T16:28:52Z

This one melts my brain a little bit...In a good way!

It's such a simple concept but I've never actually seen anything like it! I can see myself coming back to this one to try and master. I wasn't able to collect any of the power-ups (I'm assuming you have to run the ball into them), so I have a lot of room for improvement!

The Island by kuviman 2020-10-10T21:06:47Z

[So sorry I wasn't able to get this game to work on stream!](https://www.twitch.tv/videos/765905747?t=00h32m40s) I really liked the idea of what you had going on here, so I'll probably take a look at it again at some point in the future. Definitely bookmarking this one in case I catch any other streamers playing it too. :)

This was *super* ambitious for a jam game, so I'm really impressed by what you were able to accomplish on this one!

HONK II by Tricky_Fat_Cat 2020-10-18T23:35:20Z

[We played this on stream last night!](https://www.twitch.tv/videos/773934372?t=01h16m12s)

Gotta say, the amount of visual flair on this one is insane. Super duper well done there! I do wish there was a bit more feedback when you got hit, though. I kept neglecting to look at my HP and would sometimes be shocked to discover how low it was. I also think the level was maybe a *bit* too long to complete on one life without checkpoints, but that might just be because I suck. :stuck_out_tongue:

Overall though, a super solid entry, nice job!!

Amusement Shark by No Grapes Games 2020-10-08T05:46:45Z

So so so so cool! I love the simplicity of this one, and yet it was able to put me in a "flow zone" that I don't normally get out of jam games. These levels are all really cleverly designed, and once I started to get used to the character movement, I really felt like a master of planning things ahead!

I will say that some of the levels required a liiiiittle too much precision for my tastes, but I like how you gave the player some leeway between hits so one mistake doesn't completely ruin them.

The art as well was top-notch. Everything was so cute!! Very nicely done, all-around. :slight_smile:

Orbits by Week of the agents 2020-10-18T21:26:01Z

[This was a nice little entry to round off the stream with.](https://www.twitch.tv/videos/772739699?t=05h02m40s) :slight_smile:

I like little experiential games like this. It was nice and simple, but you managed to inject a lot of personality into it as well. Very very cool stuff here!

Orbeatz by PastelGames 2020-10-05T16:53:50Z

Aaaaaawwwwwww yeeeeee I love it when people do rhythm games for LD!

I love the aesthetic of this one. It has a lot more visual flare than a lot of jam games!

I had a big of an issue with sync every now and then, though...Are you guys keeping time with dspTime?

Nice job overall! I'm a huge fan of DDR so this one really clicked with me. :smile:

opLo by JoaoG 2020-10-25T22:47:45Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/781046795?t=02h39m58s)

We kiiiiiiinda scold you a little bit about your game page at the beginning, but just know that it comes from a place of love. :wink: :heart:

We actually had fun with this one! You managed to cram a lot of different mechanics into a single game by yourself, which is nuts, well done!

Hamster Simulator by snowinn 2020-10-25T22:44:46Z

[We played your game on stream over the weekend!](https://www.twitch.tv/videos/781046795?t=02h26m36s)

This is a fun little idle game that weirdly felt anything but as I was absolutely ABUSING my right key in order to get up to speed. :smile: I kind of like that there's no fail state, makes it a much more chill experience. Nice job all-around!

Pillars of Anguish by Outfrost 2020-10-11T21:31:55Z

Eat your heart out @honest-dan :smiling_imp:

[Thanks for submitting this to the stream last night!](https://www.twitch.tv/videos/766889390?t=03h31m32s)

I think the streamer leaderboard on your game page was an excellent idea, it certainly sparked a competitive fire in me I didn't know I had. While the core mechanic is fairly similar to a lot of games I've played, I think the personality you've added to this one makes a huge difference, nice job!

Lucky Lefty Loves Loops by TheBookSnail 2020-10-11T22:17:47Z

[THE STREAMER BECOMES THE STREAMED!](https://www.twitch.tv/videos/766889390?t=00h12m10s)

I feel like I got way more into this one than I anticipated. Having a record to beat seems to awaken something in me that I didn't know I had...

Also, the engineer in me was uber pleased when he saw that inception effect that starts a round over. That was super duper slick. :ok_hand:

I think the simple premise here actually lends itself well to a time-trial. It really makes the player search for any sort of exploits that they can take advantage off to shave off some time. Although I can't believe y'all are able to get less than 30-second runs. You peeps be nuts...

Singularity by nsadie 2020-10-18T21:20:54Z

[Sorry everything devolved into chaos while we played this on stream.](https://www.twitch.tv/videos/772739699?t=04h16m13s) :pray:

I actually really really liked this entry. The mechanics were super straightforward and unique, and I can see a LOT of room for expansion on it (which I personally hope you do). The visuals and audio were also all super slick. As a whole, this is a very solidly put together experience.

If I could suggest one thing, it would be to introduce the concept of an AI opponent into the tutorial. I was totally caught off-guard when I discovered that I was essentially going to be racing somebody in the actual game.

Otherwise though, this one's gotta be one of my favorites. Hats off to ya!

Splines 'n Shapes by SharkWithLasers 2020-10-11T21:37:55Z

[I don't think I need to reiterate how much I enjoyed this one](https://www.twitch.tv/videos/766889390?t=03h54m37s) :smile:

This one activated all of my pleasure centers. The colors, the sounds, the satisfying puzzles, it's the whole package. Very nicely done with this one. It's easily one of my favorites!

Escape from Arachnea! by Guardaro 2020-10-10T20:31:51Z

[Thanks for being the guinea pig on our disaster of a stream!](https://www.twitch.tv/videos/765835341?t=00h15m25s) :smile: I actually had a lot of fun with this one. The concept of your score being tied to the speed of the game was super novel, and I loved being able to choose my weapon (even though I kinda screwed myself by picking the shotgun, lol)

I also loved the visual flair with your health being indicated by the color of the background. All-in-all, nice job!

Hot's Dogs by Tyler Law 2020-10-16T01:51:12Z

Dig the style on this one. :thumbsup: I do kind of wish the donut shop workers actually did something to you, and perhaps could chase you off the beach, but I got a kick out of the mechanic of firing long-range hotdogs into peoples' mouths. :smile: Nice job!

Lily Pad Drifters by bernard-bumblebutt 2020-10-06T05:38:39Z

First of all, 10/10 splash screen.

Second, I know a classic PS1 Frogger death animation and sound when I see/hear one, nice touch. :wink:

Third, I really like this game. It's a classic "simple to learn hard to master" concept, and while it took me a bit to get to grips with the controls, once I was able to understand them I was dartin' across the lily pads and catchin' flies like a pro.

I only got a chance to check out the first two levels, but I'm definitely making a note to come back to this one.

Divine Drifter by Enzar17 2020-10-10T20:51:19Z

[This game was so slllliiiiiiiiiiiiiiiiiiiiiiiiiick!](https://www.twitch.tv/videos/765885173?t=00h11m04s)

The visuals, the music, the simple mechanics, this all works super well together!

I kinda wish sliding underneath semis was easier to do, but I love the fact that you can do it at all! I think with a little polish, this game could see some success on Steam or something. :slight_smile: Nice job!

Hangin' Around by Nocity 2020-10-25T19:30:30Z

[Thanks for submitting this to the stream over the weekend!](https://www.twitch.tv/videos/780628065?t=00h22m47s)

I think it's no surprise that we had a lot of fun with this one. You really nailed that WarioWare aesthetic. Awesome job!!

Group Chat by Meatball 2020-10-16T02:28:36Z

I dig objective-less games like this. :thumbsup:

I love the variation of character designs here! I do kinda wish zooming in would also enlarge the group chat cameras, but I still had fun tracking down where everyone was on the map. The camera angles and bobbing movement of everyone's faces really nailed the "Facetime" aesthetic. :smile: Nice job!

Jerry.IsDead by Natw 2020-10-19T00:07:44Z

[Howdy, we played your game on stream last night!](https://www.twitch.tv/videos/773934372?t=03h23m59s) Sorry if we go off on a bunch of tangents, we have a bad habit of doing that. :pray:

Unfortunately I don't think I was able to quite grasp this game. :slight_frown: Every time I thought I was making progress, it would seem like it stopped working on the next loop. I think if you guys dedicate a bit more time to teach the player the mechanics of your game, it could go a long way.

I dig the aesthetic and the audio for sure though. I'd love to see this in a more completed form in the future!

Alter-Nate by Codeman1010 2020-10-06T05:21:24Z

I love the look of this one. :) I thought I was going crazy and misremembering the hair color of my character for a second, and I very quickly realized that you literally were switching character sprites on me! Really nice touch. :ok_hand:

I do feel that the controls are a little floaty for the precise platforming that you're demanding from the player, but overall I had a great time exploring this little lab!

Paper Planes by SamDemaine 2020-10-11T22:26:30Z

[Dang, this game was slllllliiiiiiiiiiick](https://www.twitch.tv/videos/766889390?t=01h38m12s)

Super clean visuals, a simple premise polished to a T, and just an overall solid package here. I have little to no complaints on this one, very very nice job!

Oh my Life by KarenFarah 2020-10-18T23:39:04Z

[So sorry we forgot to update the game title on stream!!](https://www.twitch.tv/videos/773934372?t=01h38m19s) :pray: Thanks for bein' a good sport about it!

I think we said pretty much everything we wanted to say about this one on stream. :slight_smile: Just want to reiterate that I really really enjoyed this one. I always respect folks who take the plunge to try and do something more serious for LD. It's a super scary thing to do, but in y'all's case I'd say it definitely worked out. Very nice job!

Orbit by ZEN 2020-10-05T16:10:42Z

Very neat! I appreciate the simple concept and equally simple controls.

I think the difficulty curve could use some tuning. The first time I played, I had like 8 asteroids on the field, and it was much more manageable when my next attempt started me with 2 :sweat_smile: I also got a level with 0 asteroids and immediately won.

Still though, I like the dichotomy created by having to use your own health meter to destroy the asteroids. It's a novel little risk/reward mechanic. With a little more polish, this could make for an awesome mobile game!

Stuck in a Soup Loop by Doot 2020-10-25T22:03:24Z

[Thanks for submitting this to the stream over the weekend!](https://www.twitch.tv/videos/780628065?t=00h44m05s) Sorry I wasn't talking to much while I was playing, I required intense focus. :sweat_smile:

I actually immensely enjoyed this entry. The premise was simple and easy to grasp, the difficulty curve felt just right, the artwork was super charming and cute, and the gameplay itself to my knowledge was almost completely bug free!

This is a super impressive jam game, awesome job!

Coalescence: Battle System Prototype by Seth Tal 2020-10-16T02:23:55Z

Neat little idea. :) I think if you had a bit more feedback when the player clicks an ally so you get confirmation that your next click is going to direct them somewhere, it would go a long way. Also, I would often lose my characters in the scuffles, and would struggle to differentiate friend from foe, since they use the same pool of sprites. I know that my characters are marked with a (P), but that can be hard to read sometimes when everyone's goin' at it.

Otherwise though I like what you got here! I'm also in agreement that the theme was kind of "meh" this time around. Props to you for tossing it to the wind while making something anyway!

Dinosaur Game Level 1 by JDcierski 2020-10-18T23:04:38Z

[Thanks for submitting this to the stream last night!](https://www.twitch.tv/videos/773852287?t=00h44m29s)

I had some genuine fun with this one. It really teleported me back to the era of early 2000s flash games. I'd say you nailed that vibe to a T. :ok_hand: Controls were a little floaty, but overall very nicely done!

Imperial Eggnog Incorporated by Blue Pin Studio 2020-10-25T22:28:25Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/781046795?t=00h27m24s)

As a fan of Papers Please, I can definitely say you nailed the stressful rapid-fire analysis gameplay. I also like how I slowly warmed up to the 3-factor authorization system. First I thought it was unnecessarily convoluted, and then I learned how to min/max the time spent on it and it turned into another little fun thing I had to micromanage. Awesome job all-around on this one!

(Nu) Da Drum by Trexxak 2020-10-07T20:39:00Z

*Cracks knuckles*

Alright, I have some things to say about this one.

First of all, I think the premise here is super neat, and I can appreciate how difficult it must have been to make something so personal and put it out in the world for strangers to play. Kudos to you for digging deep and finding something in this theme that you felt was worth sharing like this.

I loved the way that this was presented, too. Having the sketches appear as you got closer to them, and changing the audio as you progressed really got the player to focus on the narrative you were trying to tell. In that regard, I think it was very effective.

However, I do think that you'll find a lot of players won't be able to experience all of this because the core mechanic here is a bit difficult to get to grips with. The short amount of time you're able to hang onto the bear, combined with the bouncy physics and the fact that your grip bar depletes the moment you hit a wall, makes for some pretty frustrating segments that I feel detracts from the story you're trying to tell.

The good news is that, while this is a significant problem for the overall game, it seems like the fix for it is pretty straightforward. Giving your players some more leeway in controlling the bear, and designing your levels in a way that doesn't demand skillful dexterity would probably be enough to have players really connect with this experience.

This all might sound super critical, but I'm mostly typing so much because I like the core of what I see here, and I'd love to see it improved upon. I always like to encourage projects like these, and I hope people are able to connect to this one the way I did. :slight_smile:

My Summer Roller Coaster by Patsui 2020-10-18T20:55:30Z

[I am so sorry about the unrelated chaos that ensued as we played this](https://www.twitch.tv/videos/772739699?t=01h57m35s)

Overall, I felt like this was a hilarious entry. :smile: I loved the fact that the passengers could fall off the cart into oblivion, and the whole premise of it was just downright charming. The mechanics were a little tough to get to grips with (what even impacts the customer rating, for instance?), but as a whole package, I think you nailed the goofy, frenetic mood with this one. Nice job!

Re:Live by Ciber_Turtle 2020-10-10T21:00:11Z

[I think I mentioned this on stream too,](https://www.twitch.tv/videos/765905747?t=00h06m30s) generally I feel like game mechanics that revolve around you killing yourself are kind of tedious, but this one was a welcome exception! I think what makes a big difference is that the levels are all single-screen, and the reset time is super minimal.

The puzzles definitely get super tricky near the end, but I actually think the ramp up to them was nice and gradual. Overall, well done!

O O O by RexTGun 2020-10-11T20:44:50Z

[Yoooooooooo, thanks for hanging out in the stream!](https://www.twitch.tv/videos/766889390?t=01h12m01s) :slight_smile:

I'm sure you've already heard all of my feedback last night, but just wanted to reiterate that I really liked this one! Nice an easy to understand premise with that classic "hard to master" gameplay. I also love how much variety you were able to cram into this entry. Nicely done!

Sisyphus Beetle Takes His Daughter to Work by pee-thief 2020-10-06T16:32:16Z

The calming tropical music combined with the screams of the damned was a hilarious juxtaposition. :smile:

This is a nice and simple game, but has a ton of personality and a wonderful art style. Nice job!

Redneck Raceway by Henrik Ganard 2020-10-05T16:03:31Z

This is like high-octane slot cars and I love it!!

The camera was really well done, and I actually had a fun time getting to grips with the controls. The super floaty boat handling added a lot to the comedic value. :laughing:

Wish there was another goal other than getting the best loop time (at least I didn't notice one after 3 laps), but I had a lot of fun, and I think that would've been the case without a goal at all anyway, so it's not that big a deal. :sweat_smile: Nice job!

Cotton Candy Dream by LelulaGames 2020-10-25T19:26:41Z

[We played this on stream over the weekend!](https://www.twitch.tv/videos/780628065?t=00h10m02s)

I think you may find that we had a lot of fun with this one, but perhaps not for the reasons you intended. :wink: Personally, we found the ability to accumulate speed and momentum to be a blast, while picking up all of the individual tokens hampered our wacky antics (especially when the tokens reset after you die). Hopefully our tomfoolery is useful to you, and congrats on your first jam!!

BagJam by Ryan Paton 2020-10-25T22:34:22Z

[We played your game on stream over the weekend!](https://www.twitch.tv/videos/781046795?t=01h08m37s)

Most of our thoughts were captured in the VOD, but here's a few things I wanted to reiterate:

- This game ramps up SUPER fast. I like all of the mechanics that are happening, but I wish I wasn't on such a strict time constraint - It seems like I'm unable to zoom in on the web version? It unfortunately makes the game very difficult to play, because I had a hard time seeing the "danger" stickers and the damaged luggage.

As a whole though, I really enjoyed this one! It was a genuinely unique game, and I always appreciate seeing those in LD. :slight_smile:

Snake Loops by Ividusk 2020-10-16T02:43:45Z

Well this art is simply adorable! I also love the novel take on the theme here. :)

I do think the map is a liiiiiiiiiiiiiiiiiittle too big for the sort of arcade-y style game you're going for here, but I did enjoy exploring around quite a bit! Unfortunately I think the short time limit discouraged me from taking in all the scenery. :(

All in all though, I have little to complain about this one. Nice job!

SUSHI INK. by pbootly 2020-10-18T21:23:45Z

[We played your game on stream this past weekend!](https://www.twitch.tv/videos/772739699?t=04h41m49s)

This was a super neat entry! I do think that maybe there's a *bit* too much going on all at once sometimes, but at the same time I think it adds to that chaotic "Overcooked" energy that it seems like you were going for. I think with a bit more polish and playtesting, this could make for a super fun party game to maybe play with friends!

Co-Routine by MatchaFlavor 2020-10-10T21:28:57Z

I liked this one quite a bit! The visuals were adorable and the mechanics were definitely unique.

However, I didn't feel like I had enough of an opportunity to really learn all of the rules before being forced into the thick of them. There are a *lot* of different things going on here, and it's really hard for a player to keep track of them all, especially in the first level.

Still though, once you get to grips with everything, this game's a pretty good time. :slight_smile:

Just Another Day by Chaoseiro 2020-10-25T22:25:59Z

[We played your game on stream last night!](https://www.twitch.tv/videos/781046795?t=00h12m01s)

I dig the style of this game, the 2D characters with the 3D models blend surprisingly well! Unfortunately, I wasn't smart enough to figure out what the game wanted me to do past day 2 in the time we had allotted. :slight_frown: That's always a risk with puzzle games, for sure. But I'll maybe try to come back to this one to figure it out if I get the chance!

Loopsie by Enes Ayyildiz 2020-10-18T21:12:55Z

[I don't promise that the content will be quality, but if you'd like to see your game being played we streamed it this past weekend!](https://www.twitch.tv/videos/772739699?t=03h49m36s)

Some final thoughts: I liked that this was a nice simple game, and I didn't notice any major bugs, which is a *huge* feat, so congrats on that! I think the trial-and-error gameplay got a bit repetitive near the end, but thankfully the restart time was pretty immediate, which cut out a lot of frustration.

All-in-all, a solid entry. Nice job!

LOOPLLET HELL by Bicheste 2020-10-25T08:54:15Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=00h40m29s)

I'm a sucker for SHMUPS, and this one was no exception. I do kind of wish the game would give out power-ups a little more frequently. I'd have loved to try out all of the different guns, but they just never seemed to drop... :(

Would love to see where you might take this in the future!

Fire in time by leggy 2020-10-18T23:21:20Z

[We played this on stream last night!](https://www.twitch.tv/videos/773934372?t=00h27m24s) Sorry we went on some pretty *deep* tangents while we were playing. Hopefully the footage of your game is still enjoyable. :pray:

I actually really enjoyed this one. :slight_smile: The premise was simple to understand and execute on. I do wish that I had a better idea of where the fireball was going to bounce off to, as I made a lot of miscalculations in my trajectories. I also never really saw a need to use the "empowering" effect too often. Still, I had more than enough fun just trying to bounce the fireball all around the screen. Very nice job here!

Bjorn to Dance by Tomh 2020-10-06T05:11:19Z

Now that's a fiiiiiiiiiiiine lookin' game ya got there. :wink:

I really love the personality of this one. The concept is absurd, and I just love the name Pillage People Dance Troop. :smile:

I do wish that the music played more of a role in the gameplay, but that might just be my personal preference towards rhythm games, haha.

Despite the simple gameplay, I can tell that this was polished to a T. It feels super smooth and seamless, very nice job!

YOUR TIME by m7rk 2020-10-25T09:03:50Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=01h15m47s)

First piece of advice is to add screenshot of your game to your game page!! Your game looks great, and I think it would get a lot more attention if you showcased that here. :slight_smile:

As for the game itself, the mechanics were a little confusing, but after a while I got it. I definitely appreciate the unique premise blended with a familiar genre/atmosphere. Nice job on this one!

Trials of the Twisted Timber Land by Enad96 2020-10-11T21:03:40Z

[We beat this one on stream last night!](https://www.twitch.tv/videos/766889390?t=02h31m58s) (Excuse the random tangents and questionable discussions, we are far from a professional group here :stuck_out_tongue: )

This one felt very nostalgic for some reason. I'm a fan of these top-down action games, and this one fit right into that wheelhouse! I think the hitboxes are a little wonky, but it wasn't anything detrimental. I also liked how the music would layer onto itself the further you progress, that was a nice touch!

Cycle Breakdown by TheJohnyFeeD 2020-10-25T22:09:09Z

[Thanks for submitting this to the stream!](https://www.twitch.tv/videos/780628065?t=01h13m41s)

This game was straight-up bananas. You packed an *impressive* amount of juice into it, which made the combat and movement feel suuuuper nice and responsive. I kiiiiiiiind of wish that dying didn't set me back to the previous room, and instead restarted the room that I died in, but that might just be a personal preference.

Regardless, I'm super jealous of what you managed to pull off here in such a short amount of time!

That Dream Again by Bokonon 2020-10-18T23:08:15Z

[Thanks for submitting this to the stream last night!](https://www.twitch.tv/videos/773852287?t=00h57m26s)

This entry is shockingly well-done for being put together by such a small crew. I'd say you really nailed the tone and aesthetics perfectly. :ok_hand: The controls were a little clunky here and there (I felt that combining jumps and glides required a bit too precise of timing, for instance) which detracted from the experience a little bit, but not enough to really pull me out of the game.

Really really solid entry, this one. :thumbsup:

Press The Button by Steventus 2020-10-10T21:36:55Z

For better or for worse, [your game made for some excellent background noise for my buddies and I as we chatted about random stuff for like half an hour.](https://www.twitch.tv/videos/765905747?t=00h56m12s)

In my opinion, that's the hallmark of a good idle game right there. :wink:

I liked the look and personality of this one, and the exponential mechanics are exactly what I enjoy in games like this. :slight_smile:

Very nicely done, I liked this one a lot!

Outside The Loop by Peace Of Cake Games 2020-10-19T00:02:22Z

[Howdy, we played your game on stream last night!](https://www.twitch.tv/videos/773934372?t=03h10m22s) Sorry if we go off on a few tangents, we have a bad habit of that. :pray:

This was a nice simple game that I actually enjoyed quite a bit. I do think you could maybe better communicate the player's objective, but once I understood it I had no problems! I can see this game being expanded upon in multiple ways in the future, so it's great to hear you have plans to keep working on this. :slight_smile: Keep it up!!

Tunnels by CosmicPickle 2020-10-25T22:53:56Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/781046795?t=03h01m07s)

First piece of advice: Pleeeeeeaaaaaaaaaaaaase put screenshots of your game on your game page! In my opinion you have something very pretty looking here, and more people need to see it. :slight_smile:

I liked the puzzle-like nature of this entry, and it's one of the few platformers I played where the controls felt legitimately responsive. Mad props to the effort that probably took!

Space Drummer by Guilloteam 2020-10-25T22:11:26Z

[Thank you for submitting this to the stream!](https://www.twitch.tv/videos/780628065?t=01h32m50s)

This game was just a straight-up delight. I love the mash-up between rhythm game and SHMUP, it's genuinely something I had never seen before. I would love to see this expanded to include new instruments and backing tracks. This game has a bunch of potential for the future!

Stuck in a Timeloop by Stefan B. 2020-10-18T20:51:53Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/772739699?t=01h31m50s) Super sorry about forgetting to update the game name at the bottom of the screen, we're still a little new to this. :slight_frown: Also, we tend to go off on a lot of unrelated tangents, so apologies if we didn't talk about your game enough! :pray:

Overall, I really liked this one. It's one of the more ambitious "use your corpse as a platform" games I've seen for sure, since there's a lot more moving parts (using your replay as a platform must've been quite the ordeal to code). Perhaps consider the button beeping noise to only trigger when the currently alive character steps on it? Otherwise, I had quite a bit of fun with this one!

SpaceMan by sefan 2020-10-25T19:06:28Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=02h58m27s)

This one was pretty interesting. I like how the lack of a jump button made me think harder about my options, and the transition to a constantly looping level was buttery smooth, which made my engineer heart swell. :heart: Nice job!!

Space Police Simulator Platinum by Future Labs Unlimited 2020-10-25T09:14:59Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/779942253?t=02h22m00s)

Super sorry we had some technical difficulties during this. :slight_frown: I like the premise of this one, but unfortunately there were a couple of things I had difficulty with when trying to find the criminals...

I love the personalities and unique looks of all these characters, though! This is a surprising amount of content to be put out by just one person, awesome job here!

Universalis by Hawkin 2020-10-18T23:01:44Z

Yeeeessssss, updated game page!

[Thanks for joinin' us on stream last night, it was great to have ya!](https://www.twitch.tv/videos/773852287?t=00h30m48s) :slight_smile:

I think I've said pretty much everything I wanted to say about this one last night, but just wanted to reiterate that I loved this entry. I think this face pretty much says it all:

oface.png

Keep on keepin' on man! I'd love to see how this progresses. :slight_smile:

LoopIn by Dani Tufeld 2020-10-25T22:39:10Z

[We played your game on stream this weekend!](https://www.twitch.tv/videos/781046795?t=01h36m44s)

Our first piece of advice: Please please PLEASE put screenshots of your game on your game page! Y'all have a very cute game on your hands, and more people need to see it! :slight_smile:

The game itself is also very fun! It's a super unique premise while at the same time being nice and simple to understand. I think y'all deserve more attention for this one.

Lost Caravan by spacecadet 2020-10-05T16:16:12Z

Nice little game here. :) I love the artwork and sound effects!

The player collider seemed a little bigger than I'd expect it to be which contributed to a lot of my deaths, but overall I had a fun time with this one!

Cycloop by Erlioniel 2020-10-18T21:00:35Z

[Super sorry we got distracted with a bunch of unrelated conversation as we played this](https://www.twitch.tv/videos/772739699?t=02h20m04s) :pray:

However, I still have some thoughts! I think this game is downright adorable, and I love the aesthetic of it. I do wish that the mechanics were a bit more clearly defined. I got a sense of the fact that I needed to turn certain buttons on and off in order to open the exit door, but I never got a good grasp on what a button would do before I pressed it. The red and green lines were decent indicators, but I still had trouble figuring some things out.

I think with a little more polish, this game could turn into something really neat. :slight_smile: Overall, well done!

Smells Like Chlorine by TheGreenWorm 2020-10-25T19:19:23Z

[Thanks so much for submitting this to the stream!](https://www.twitch.tv/videos/779942253?t=04h20m23s) It was the perfect thing to round out the night as we were all tired and delirious. :smile:

I pretty much loved everything about this one. Super impressed with y'all's engineering skills here, and even if you didn't make the assets, I'd say you made excellent use of them. All-in-all this is truly an underrated gem!

Project R.O.O.M by Arad HamidSamiee 2020-10-25T22:42:00Z

[We played this on stream over the weekend!](https://www.twitch.tv/videos/781046795?t=01h49m51s)

I feel like this game was the perfect experience for a group of friends to play together. We spent waaaaaaaaaaayyyyyyyyy too long debating some of these questions. Hope you enjoy our tomfoolery!

Looper - The Last Mission by Coding4rtist 2020-10-25T22:30:52Z

[We played your game on stream over the weekend!](https://www.twitch.tv/videos/781046795?t=01h01m12s)

Dawg, it's crazy just how much content you were able to pack into this title in such a short amount of time all by yourself. Kudos to that, for sure!

I do kinda wish the bullets didn't ricochet off of walls, but maybe that's just because I suck...

DodΓΆbius by KingBlop 2020-10-25T22:22:13Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/780628065?t=03h36m24s)

I think I pretty much covered all of the feedback I wanted to give in the VOD, but just a few recaps:

- The audio doesn't seem to sync how I would expect it to. I got used to it, but it would be great if I didn't have to.

- I wish I didn't get sent immediately to nighttime land every time I failed. I feel like I wanted a few more tries before I had to get sent back to the slower tempo.

- The levels are a bit difficult and long, and I worry that that will scare away a lot of players before they see all that your game has to offer. Might be worth considering making a smaller, more focused game for next time.

ALL OF THAT BEING SAID THOUGH, I think what you guys made here is super cool, and it's especially impressive as y'all's first jam entry. I feel like y'all will only get better the more you do this kind of stuff, and I wish y'all the best of luck!!

Clockmaker by Tristan Mansfield 2020-10-06T15:55:45Z

Ooooooohhhh, not often I feel controller vibration in a jam game. ;) Very nice touch.

I'm super impressed with this one. It seems super polished, looks fantastic, and the puzzles are all really clever.

I will say though that the puzzles probably ramp up in difficult too fast. There were some levels where I had to discover and apply a lot of new concepts all at once, all while figuring out how to layout my recording timeline, which left me stuck more often than not. Solving those puzzles was super satisfying, but I can see a lot of people getting turned off in frustration due to the pacing.

That being said, I don't expect that level of balance in a jam game. The fact that y'all were able to come up with these tricky puzzles in such a short amount of time is commendable in itself. Fantastic work!

Looped by Leo Red 2020-10-11T21:44:21Z

[Thanks for submitting your game to the stream last night!](https://www.twitch.tv/videos/766889390?t=04h13m21s) Sorry you weren't around for us to chat with you. As a result, we maaaaaayyyyyy have gotten off on a few too many tangents while playing, but hopefully the gameplay we recorded is helpful enough. :sweat_smile:

I like how your health bar is tied to your ability to move, that's a pretty neat idea! From what I can tell though, it looks like the collision boxes of the enemies don't shrink like the rest of the sprite does? There were a couple of times where my ring shrunk unexpectedly even though I thought I had more time to shoot an enemy...

Regardless, nice job on this one!

Stuck In a Hoard (While Looping) by WitekWitek 2020-10-18T21:16:45Z

[Hiya, thanks for submitting your game to the stream the other day!](https://www.twitch.tv/videos/772739699?t=03h31m34s)

This was a nice simple entry that I actually had quite a bit of fun with. :) The fact that you were able to crank it out all by yourself was super impressive. I do think it gets a little easy to cheese the longer it goes on, but the blue enemies seem to do a lot to spice things up. Nice job!

RECoil by ThanielPIN 2020-10-11T21:22:57Z

[Thanks for submitting your game to the stream last night!](https://www.twitch.tv/videos/766889390?t=03h23m44s) Sorry if we went on a few tangents while we were playing. :stuck_out_tongue:

I love how tight and concise this one was. No unnecessary fluff. Just a solid, easy to understand mechanic with just enough polished content to show it off. I can also see this getting expanded into a full game given a longer timeline than a game jam weekend. Best of luck on this one, it was super cool!

Endless by Retro Hammer 2020-10-05T17:32:47Z

Veeeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrry bold of you to make a game about content like this.

I really like what you're trying to accomplish here, though if I could make a suggestion:

It seems like you're trying to have multiple messages here, and in my opinion they seem a bit at odds with each other. You want to shine a light on mental health issues and help people who don't have them understand them. At the same time, you want to give people who struggle with mental health issues hope for a better future (from what I could gather from your ending text).

Given this, I'm not sure I agree with how you chose to end your game with a suicide. It was very effective as a way to convey the feeling of hopelessness to someone who might not understand what the character is experiencing. However, I think ending the game by forcing the player to kill themselves kind of undermines what happens afterwards when you're telling the player to "not give up hope." I think maybe if you left the ending a bit more ambiguous, it would have strengthened both of your messages.

Sorry if this all sounds super critical. I tend to write a lot more and be much more critical of games I really like. At the end of the day, your game brought out all of these thoughts and opinions from me, which means it made much more of an impact on me then most LD games.

On the positive side of things, I think you really nailed the aesthetic and atmosphere. I love the design of the character model, as well as all of the visual effects going on here.

I really appreciate what you're trying to do here. Keep up the good work. :thumbsup:

LD48 — Deeper and deeper

Vast Trivia Of The Void by JorgeGameDev 2021-05-02T04:46:18Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1006873415?t=01h49m07s)

Yyyyyyeeeeeaaaaahhh, Immana have to ask y'all to stop making all of us other LD participants look bad. The quality, quantity, and polish y'all bring to the table every Jam is insane, and this one's no exception. I think my favorite little detail is the character select screen. I'm an absolute sucker for cosmetic stuff like that.

If I had one criticism, it might be that it seemed like there was always a lot of stuff going on at once. Maybe it's just my ADHD talking, but I had a hard time remembering I even had cards to play to help me out, as well as a time bonus if I managed to answer the question quickly enough...

All that being said, this was such a joy to play, and I can definitely see myself coming back to it again in the future. Congrats again on another solid entry. :thumbsup:

Push Stack by stevenjmiller 2021-05-03T01:25:55Z

[Thanks for submitting this to the stream!](https://www.twitch.tv/videos/1007626304?t=01h28m27s)

I think you have a REALLY cool nugget of a game here! The boys and I lost our minds when we discovered how to interact with the stack UI. That was a really awesome twist.

A big challenge with puzzle games is designing levels that are both easy for the player to understand but also challenging for them to figure out. I think if you spent some time really refining how you communicate your mechanics to the player, a larger group of people could really get a kick out of this one!

Infiltr8 by joe40001 2021-05-12T21:40:28Z

[Thank you for breaking my brain at the end of stream](https://www.twitch.tv/videos/1015845981?t=05h52m09s)

Honestly, this game was ridiculously cool. Both from a technical perspective and an artistic perspective, I was all-around impressed. That last level was a wonderful escalation into chaos. :smile: This truly is one of the most underrated gems I've played for this jam. Very nice job with this one!

SlappyBird by JCMonkey 2021-05-02T06:27:00Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1006873415?t=04h22m36s)

I hope you were able to tolerate our shenanigans :sweat_smile:

I actually really enjoyed this one. I was worried that combining attacking with Flappy Bird controls (especially in 3D) would feel really awkward, but this was surprisingly fluid and felt very satisfying to pull off.

I'll definitely be coming back to this one to complete it soon. :smiling_imp:

The Hookmarine by Elendow 2021-05-12T21:34:24Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=05h18m12s)

This game is Miniclip incarnate, and I love it. :smile: I really like how difficult it seemed at first, but I legit could feel my skill growing the more I played it. It's reaaaaallly tough to pull off those "tough but fair" games, but I feel like this one nails it. Definitely one of my favorites for sure!

Adelie - Rolling in the Deep by Meep 2021-05-17T05:33:27Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1023084119?t=00h06m54s)

This is a super impressive compo entry. The art is absolutely adorable! I'm glad I had enough time to play the bonus level and final boss! :smile:

Reel Deep by frenchie 2021-05-18T19:51:46Z

I absolutely adored this. This has got to be one of my favorites of the jam. I love how elegant the design is here, and how it seems like y'all managed to think of everything. The ability to turn off power-ups like the magnet when they're no longer needed, loading the bottom of the sea with additional treasures to make the trip back up more manageable, all of it. And that's to say nothing of the fantastic audio and visuals on display here!

I'm quite simply blown away. Phenomenal job here!

The Ragdoll Pit by Yaroslav Kravtsov 2021-05-18T06:44:48Z

[We played your game on stream!](https://www.twitch.tv/videos/1023138450?t=02h31m42s)

We got REALLY into this one. Despite being such a simple concept, it was a blast just to watch these hilarious ragdolls tumble their way down the pit. This is classic mindless fun, and I am so here for it. :smile:

The Discloser by agentparsec 2021-05-10T21:40:33Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015053228?t=03h33m39s)

This was pure unadulterated madness. I had a blast playing this one once I figured out how to do everything. I think the game could stand to have a better onboarding/tutorial experience, but once you get into the groove, things get wild really fast.

Excellent job on this one!!

HyperJack by pkenney 2021-05-12T21:28:40Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=04h46m23s)

I'm honestly super impressed with this one. The concept is super simple and yet super polished and fun to play around with, even without the game rules that it's wrapped around. On top of that, the art is super cute and charming. AND you did this all by yourself in a weekend? Now that's some talent right there. Well done!

Journey To The Center Of The World by paulhocker 2021-04-27T04:23:51Z

Very cool! A great example of a simple premise turned into a great game through sheer polish. I love the visual aesthetics here, and I also liked how getting closer to the center of the Earth made your heat gauge more problematic. Very nice attention to detail!

I would have liked it if the gauges would warn me when they're about to deplete though. As it stands right now, I was both surprised and confused when I saw my first game over screen, because I wasn't even aware how close I was to failing.

Other than that though, this is a fun, solid experience. I can see it playing well on phones, too!

Boombox by auxC 2021-05-03T01:40:53Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=02h55m14s)

This game was straight-up bananas. I love the energy going on here, from the crazy premise to the hectic animations and sound effects, the presentation here is top-notch. :ok_hand: I do think the randomly-generated boxes could use a little tweaking to make the player encounter new mechanics earlier on in the experience, but other than that, this was an absolutely rock-solid entry. Awesome job!!

One-Butt Alien Corridor by PeachTreeOath 2021-05-02T04:37:53Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1006873415?t=01h09m48s)

I actually had a lot of fun with this one. The mechanic is super unique, and is tricky enough to where I feel like I can get good with it with practice.

Only complaint I remember mentioning was some better indications of where I'm aiming, and who I'm currently controlling from a UI perspective. Other than that, I really like the core mechanic, and I can see myself coming back to this in the future!

Let's Go Deeper by Deozaan 2021-05-10T21:20:43Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015053228?t=01h13m42s)

I don't think I ever experienced more suffering and loss than I did during that "To Be Continued..." :sob:

As I mentioned in the VOD, I'm a big fan of this one. :slight_smile: I could easily see myself killing a bunch of time on this, if given the opportunity. A classic simple premise polished to a T, very nicely done!!

Stolen Time by loginaut 2021-05-02T06:08:15Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1006873415?t=02h18m42s)

Sorry I managed to break it in such a spectacular fashion. :sweat_smile:

I like the core concept you have going on here. The idea that interactions you can have in the past can influence how things look in the future is very Chrono Trigger-esque. Only criticism I can think of is making it clearer to the player how the controls work. I probably would have had a hard time learning that I had to hold the buttons down to travel to different times, as there isn't any immediate feedback that anything's happening.

Other than that though, I say you have a very solid experience here. :thumbsup:

Deepest Sword by Strega 2021-04-29T03:01:27Z

Very very excellent idea executed with some top-notch polish! My only complaint is that the last level made me want to tear my hair out. :sweat_smile: I can absolutely see this being expanded into a full experience!

Depths of Fear by Evannex 2021-05-10T21:49:26Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1015053228?t=05h01m27s)

It's kind of crazy you were able to get all of this done solo in a weekend. Not only are there a lot of interworking mechanics/enemy AIs, but there's also an impressive output of assets to set the stage for everything. On top of that, the narrative seems to be deeply personal as well. I'm always a fan when entries "dig deep" and try to tell a meaningful story. It's really difficult to pull off, but it's always worth the extra effort.

Very nice job!

Foundations by cottontshirtz 2021-04-27T04:42:08Z

Oh hello, my deepest darkest fears, glad I get to contend with you once again!

I love it when entries get personal like this. The themes and narrative presented here are very well done, and do an excellent job of representing the slow mental deterioration of a character.

Honestly, I think the only thing holding this game back right now is its slightly simplistic gameplay. Walk to a place and hit a button to progress the story is well and good, but I can see so much more opportunity for mechanical and visual storytelling here that could really make the player feel what the character is feeling. Lost, confused, doubtful of what they're seeing or remembering, etc.

I certainly don't fault the game as it stands for this, though. You absolutely pulled this off the best way you could've given the time constraints of the jam. I guess all I'm saying is that I'd love for this concept to be expanded on. :) Very nicely done!!

Logistics Boy by Dis0rder 2021-05-12T21:19:58Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1015845981?t=03h50m23s)

I loved the surprise with this one! Y'all did such a convincing job making it look like an accurate Game-and-Watch game, which made the twist into a more modern experience all the more sastisfying. Well done!

Bucket Head by LethalTurtle 2021-05-18T06:59:50Z

[We played your game on stream!](https://www.twitch.tv/videos/1023830637?t=03h47m27s)

This game is just oozing personality and style. The bucket mechanic was also super unique, though it could use a little more polish with regards to ease of use (particularly when dumping rocks down to make platforms). All-in-all, I had a lot of fun with this one!

Fallumns by Logan 2021-05-12T21:17:03Z

[You made me lose my mind on stream, and I thank you for it](https://www.twitch.tv/videos/1015845981?t=03h29m06s)

This was such an awesome surprise. It's not often that I see a game with such solid narrative progression like this (if you want to call it "narrative"). Surprises like this are risky, but when they pay off it can be the coolest thing in the world. This was just excellent all around, nice job!

Rooted by Webox 2021-05-03T02:03:42Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=04h53m55s)

This one actually felt super novel. Once I got the hang of what I was doing it turned into a really interesting brain-teaser! I think with a little more time dedicated to communicating how to play to the player, this could turn a great expanded experience!

Tooth Toss by MadNukin 2021-05-17T05:42:49Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1023138450?t=01h40m55s)

Absolutely top-notch work with this one. Everything, from the music, to the visuals, to the concept were excellent.

Also, here's a completely unrelated picture of my suffering:

pain.png

Diggurai by svyatozar 2021-05-12T20:48:47Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=00h09m21s)

This game has a nice foundation to it. :slight_smile: I do think that the difficulty could use a little tuning to be more "fair" without compromising the challenging nature you were going for, but I don't usually blame jam games for things like that since you had so little time to put everything together. Nice job!

Fore! by TheBlondeBass 2021-04-27T21:44:25Z

This is a fun little brain bender game. :slight_smile: Seems like a fun game to play a little bit each day to keep yourself sharp! Despite the simple premise, you do a lot of things to mix it up and throw a wrench in the player's plans. Stuff like forcing them to use big numbers, use X number of operations, etc.

I'm a big fan of this one!

Deep Tweet by Dudum Lare 2021-05-18T06:47:05Z

[We played your game on stream!](https://www.twitch.tv/videos/1023830637?t=00h08m12s)

We may have gotten a little...goofy with this one. :stuck_out_tongue: But to be fair, this was a wonderfully goofy game! A nice simple concept with a lot of style and personality, well done!

Marbellion by acronaut 2021-05-10T21:45:56Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1015053228?t=04h41m45s)

This game was just mesmerizing to look at. I also have a soft-spot for Super Monkey Ball, so this one was right up my alley. I think if you can just fix the issue with the camera rotation getting locked after moving it too much in one direction, you'll have an awesome base of a game to expand on! :slight_smile:

Freg, Fregg, and Freggy: The Last Band by Honest Dan 2021-05-12T21:24:40Z

[Glad we were able to make this happen on stream!](https://www.twitch.tv/videos/1015845981?t=04h18m45s)

Once again, y'all's games have an undeniable charm. The unique mechanics, wonderful art, and bumpin' music all tie this together into a wonderful little package. I think given a little more time you could tighten up the player onboarding/tutorial (making the tooltips appear on hover instead of drag, for example), but that's just a minor complaint compared to the overall experience.

Looking forward to seeing where you guys take this if you decide to expand on it!

(PS: Congrats on being the only Unreal game that I was able to successfully run on my dumpy computer! :pray: )

Stairway to Silence by Talops 2021-05-17T06:03:03Z

[Thanks for submitting this to the stream!](https://www.twitch.tv/videos/1023830637?t=01h18m35s)

I'm downright shocked you were in the Danger Zone when we played this. This was a super novel yet simple concept that was a blast to learn and get better at. It's pretty much exactly what I look for in a well-designed game. And with such awesome visuals and sound design as well, you've got yourself a jealous dev over here. 😀

Sheep Deeper by Kusaihana 2021-05-18T06:35:05Z

[We played your game on stream!](https://www.twitch.tv/videos/1023138450?t=01h23m28s)

This game drove us all insane, as you'll probably see in the VOD. Our working memory is......definitely something wanting. :sweat_smile: I think a more clear tutorial in-game would have gone a long way, but we eventually figured it out!

...Didn't help us and our melting brains though... :stuck_out_tongue:

Derpy Deep Drive by Extrone 2021-05-10T21:32:24Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015053228?t=03h09m48s)

Sorry my computer is too potato to run any Unreal games, but I'm glad we got it working on stream!

This game is super pretty, and I love all the visual flair you were able to pack into this one. I can definitely see this being expanded by adding additional obstacles and tracks and whatnot. :)

Callous by MateusBoga 2021-05-18T07:39:26Z

What a twiiiiiiiiiiiiiiiiiiiiiist at the end! I really appreciated how you ended this. :slight_smile:

The art in this one was absolutely gorgeous, and a super neat way to represent the inner workings of one's mind. The game did run a liiiiiiiiiiiiiiiiittle slow on WebGL, but I'm glad I was able to stick it out and see this through to the end.

Also, it took me a while to figure out there were rocks I could pick up. Maybe making them easier to spot (especially in lighter backgrounds) would be a good idea.

Overall though, this was a really stellar entry, excellent job!!

MINOTOAD by MarkoPoloDev 2021-05-12T20:53:55Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=00h49m30s)

I'm a sucker for isometric dungeon crawlers, and this was no exception. :smile: It's crazy what you were able to push out in such a short amount of time. A real testament to a tight scope and a polished idea. Congrats on this one!!

Redtape by NeitherNathan 2021-05-12T21:03:19Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=01h55m38s)

I'm so sorry I wasn't able to finish it on stream! :slight_frown: But I really really enjoyed the humor and aesthetic of this one! I really haven't seen any other entry look like this, and add the clever writing on top of it, and you've got a solid entry right here! Really enjoyed this one. :slight_smile:

Curiosity by Bodaciouslycrazy 2021-05-02T06:11:40Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1006873415?t=02h46m26s)

Double-drill meta OP. :thumbsup: :thumbsup:

I had a lot of fun with this one once I got the hang of it. This was a nice all-around experience with plenty of room for improvement. Would love to see where you take it if you decide to expand on it further. :)

blank by Dreadusa 2021-05-03T02:36:32Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1007626304?t=06h43m09s)

This was a super solid entry! The controls and visuals were super juicy, and although it was a little difficult to move around at first, I very quickly felt like I was improving, and I felt like I could pull of some pretty sweet maneuvers. :smile:

Very nice job with this one!!

Ski Trip by Rhoka 2021-05-02T04:28:32Z

[Apologies for the technical difficulties at the beginning of the stream!](https://www.twitch.tv/videos/1006873415?t=00h00m00s) :pray:

Once again, y'all knocked it out of the park with this one. Not only are the visuals and music top-notch, but the whole game as a package is very tight and cohesive. No idea how y'all managed to crank this out in a single weekend, but I'd be worried about whoever you owe your soul to to make it happen.

Deeper and Deeper a Self Care Journey by saoi-games 2021-05-02T06:15:28Z

[Thanks for submitting this to our stream!](https://www.twitch.tv/videos/1006873415?t=03h09m14s)

Sorry we're so bad at meditating. :stuck_out_tongue:

I'm always a fan when people get experimental with LD games, and this was no exception. We need more interactive experiences like this to spark some inspiration in people. :) Nice job!

Super Turtle Drop by JavaSaurus 2021-05-17T05:58:16Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1023830637?t=00h52m40s)

Sorry for exposing an exploit live on stream. :P I actually super enjoyed this one! The amount of personality and crunchiness you were able to pack into the gameplay was downright impressive. I can totally see this getting expanded in some really cool ways (similar to all of the ideas you were bringing up in chat). Awesome job! :thumbsup:

Deep Sea Phishing by Literal Games 2021-05-17T05:54:47Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1023830637?t=00h28m32s)

I really enjoyed the polish on this one! It's not often you see a jam game with such a well-defined beginning, middle, and end. Honestly it felt like y'all had all the time in the world to make this, which is awesome! :smile:

Deep down the asteroid by FrauKauz 2021-05-03T01:18:14Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=00h36m26s)

This was a fun one to mess around with and try for the high score. Would be nice if you could add some post-jam audio to make the game pop a bit more, but everything else from the art to the concept to the programming was solid. Nice job! :thumbsup:

Lie or Die by Nobleboy 2021-05-12T21:05:30Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=02h14m28s)

This game was as hilarious as it was stressful. :sweat_smile: I loved the abject goofiness of it! I do think it requires the player to be a little TOO perfect, but as an overall experience, this was a super fun one to play multiple times. :slight_smile:

DeeperMiner by Twaerd 2021-05-18T06:29:42Z

[We played your game on stream!](https://www.twitch.tv/videos/1023138450?t=00h39m55s)

Sorry we got...a bit absurd with the audio. :sweat_smile:

Please for the love of god, add screenshots of your game to the game page! This game looks gorgeous, and it wouldn't be hard for you guys to show it off!

loading... by PopDaddyGames 2021-05-10T21:28:06Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015053228?t=02h21m46s)

Y'all really have a talent for crafting an atmosphere and mood. I reeeeeaaaallly enjoyed this one, for sure. I was DEEPLY uncomfortable when I futilely attempted to navigate the vastness of space after my vision was taken away. It's one of my biggest irrational nightmares, and y'all captured the helplessness of that so well.

Very impressive job here. I always have a soft spot for entries that are more "experiences" than games, and I feel like y'all absolutely nailed this one. Excellent work. :thumbsup:

Penguins can't fly by Attala 2021-05-03T01:22:52Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=01h05m52s)

This game broke me mentally...and I think that's what I liked about it? I could definitely feel myself getting better the more I played, but I'm still a far cry from some OTHER high score chasers out there... >.>

Power Station Beta by Dock Frankenstein 2021-05-17T06:05:27Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1023830637?t=01h44m41s)

Sorry we couldn't catch ya while you were in chat. :slight_frown: We actually had quite a bit of fun with this one, hope you enjoy us messing around. :sweat_smile:

Deep Dungeon Tactics by Aditya Kumar 2021-05-10T21:16:16Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1015053228?t=00h13m53s)

You definitely nailed the Fire Emblem aesthetic here! I do kind of wish I would get some confirmations (or even be able to undo) my mistakes before I commit to them, but I guess that's half the challenge, haha.

GLUB by Birdwards 2021-05-12T21:32:08Z

[So glad we were able to get this working on stream!](https://www.twitch.tv/videos/1015845981?t=05h03m31s)

I love how much personality was packed into this one. :slight_smile: It practically seems impossible to play without smiling the whole time. Very nicely done with this one!

Adventure in Socksland by OwlyCode 2021-05-13T01:29:38Z

Not refilling at least a little bit of your light battery when you clear a level is a bit cruel... :slight_frown: I died a buuuuunch because of that.

Other than that though, this game was super neat! Loads of personality, and a fun little puzzle mechanic to boot~ All-in-all, I enjoyed this one a lot!

Substate by beats 2021-05-13T01:19:42Z

I reeeeeeeeeeeeeally like the potential here. I can totally see this getting expanded into wider "substates" with different interactions to accomplish a goal. A pretty creative mechanic overall, nice job!

DigTD by JakNak72 2021-05-18T06:57:16Z

[We played your game on stream!](https://www.twitch.tv/videos/1023830637?t=03h34m47s)

This was a super unique concept, and even though it didn't have much of an end-state, I enjoyed trying to survive as long as I could.

I didn't *quite* understand what the best strategy was for avoiding those pesky wasps, as I felt I was laying traps as often as I could, but I think if I spent a bit more time with it, I'd be able to figure it out. :slight_smile:

Soaring Under by jitspoe 2021-05-02T06:18:05Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1006873415?t=03h31m03s)

Once again, you have made something that revels in crushing my soul and making me look like a fool. And yet for some reason, I still come to enjoy it. :sweat_smile:

It's super impressive how you were able to make such a nice-sounding, nice-looking, nice-playing game solo in a single weekend. Mad props to you, sir!

Nefarious Dive by Nisanick 2021-05-12T20:59:54Z

[We played your game on our stream last weekend!](https://www.twitch.tv/videos/1015845981?t=01h40m55s)

Sorry for the absolute chaos that ensued during this part of the stream. :pray:

Overall, I liked this one. I feel like the upgrades could be doled out a little quicker, but otherwise this was a solid game!

MineSystem by TheGamerASD 2021-05-02T04:35:25Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1006873415?t=00h48m39s) Sorry things get a little wild during this. That tends to happen when we play idle games. Hopefully it comes across just how much fun we had with this one!

All-in-all a very solid idle game. Only critique might be adding some visuals to make it feel like your making progress a lot more obviously. Other than that, this was a fun little timekiller. :)

Dig World by kuviman 2021-05-03T02:22:29Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=05h18m22s)

Needless to say, we all had a blast with this one. :smile: I'm glad we could get so many people playing at once! The character customizer was a really nice touch, and I love how players were able to create some pretty neat secret areas with the mechanics. This is some seriously impressive work!

Physician, Heal Thy Elf by No Grapes Games 2021-05-18T19:24:40Z

So glad I decided to play again to discover what happens when I run out of time. :smile:

This was a fun little game! And the art is downright adorable as always. I do kind of wish that the gameplay would evolve a bit more as you progressed in the levels, but I still enjoyed the gameplay loop of finding a crop of gemstones and clearing them out. :slight_smile: Nice job!

Planet LD48B by Outfrost 2021-05-03T02:32:45Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=06h24m45s)

This was clearly a super ambitious project, and I'm honestly floored at how much you all were able to pack into such a short period of time. I plan to play y'all's post-jam version the next time I get the chance, and given what you guys were telling me you updated, it sounds like it will be one hell of a game once I get to it. :thumbsup:

Godspeed, you talented people!

Lucky Lefty Loves Leftovers by TheBookSnail 2021-05-03T01:34:12Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=02h08m00s)

This one was a super fun one to mess around with. :smile: The escalating pizzalanche was super satisfying to pull off, and the entire premise itself was absurd and hilarious.

I can't say I *completely* understood how the character moved (how I managed to launch myself so high sometimes, for example), but weirdly that added to the chaos and fun of the game. :sweat_smile:

Long Live Lucky Lefty! :snail:

Swab the Deck! by dans17 2021-05-12T21:13:44Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1015845981?t=03h11m29s)

It's honestly crazy how much is going on with this game, considering it was just made in a weekend. Y'all cranked out some stellar work here. I remember you guys mentioning that you were planning on expanding on this, and I hope you do! It seems like a very promising concept. :slight_smile:

Dikes & Polders by nsadie 2021-05-12T20:51:05Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=00h26m59s)

This is hands down one of my favorites I've encountered this jam so far. The level of polish on this one is top-notch, and the concept is simple enough for me to get into while also being deep enough for me to feel like I was improving every time I played. I can absolutely see myself coming back to this one, and I hope y'all continue to work on this in the future!

Aero-SpΓ©lΓ©o by Aune 2021-05-18T06:52:52Z

[We played your game on stream!](https://www.twitch.tv/videos/1023830637?t=02h56m10s)

I definitely see some speedrun potential here! The hitboxes felt a bit wonky here and there, but overall this was a super solid experience. Well done!

Investigate by Adrocodes 2021-05-18T06:54:34Z

[We played your game on stream!](https://www.twitch.tv/videos/1023830637?t=03h20m25s)

I like the idea you're going for here, but I couldn't 100% grasp what my actions were doing all of the time. Still, I understood enough to be able to reliably win, which was fun to learn. I also really enjoyed the art with this one, and the fact that each "suspect" was unique with their interests and whatnot. Nice job!

Deeply Organic by DoctorTM 2021-05-12T21:08:57Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=02h34m11s)

This one was downright hilarious! It's pretty crazy how much y'all were able to crank out in a weekend with this one. Also, I found the movie I was talking about, see I'm not crazy! https://www.youtube.com/watch?v=dO5E4wkg0hA

But yes, well done here! :thumbsup:

Boris with a crazy dream by Kirby 2021-05-17T06:08:12Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1023830637?t=02h10m39s)

You be straight flexin' on all of us making this with one hand, mad respect. I loved the aesthetic of this one. :slight_smile:

Also...B R U H

River, Carry Me Away by Noire 2021-05-13T01:02:41Z

Now that was just plain lovely. :slight_smile: I loooooooooooove the audio/visuals going on here, especially with how the track layers over itself as you progress the story.

I did find there was a bit of a disconnect between the gameplay and the story, though. It mostly just felt like a "click to progress plot" mechanic, and I feel like there could be more opportunity to connect with the player if their actions more directly tied to what was happening in the story.

But that's some super abstract stuff I'm asking for (and I'm not even sure what it would look like). I guess what I'm trying to say is that I loved this, and I would love even more to see it expanded upon. :slight_smile:

Kira's Flower Delivery by peterfiftyfour 2021-05-13T01:35:59Z

This one's got some styyyyyle :sunglasses:

I think the rhythm aspect is a biiiiiiiiiit wonky, but to be fair, rhythm games are really hard to implement in a single weekend. I really enjoyed the beat that went along with it though. :slight_smile: Would love to see this expanded upon!

Deep Sea Trip by Pomo 2021-05-02T04:32:02Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1006873415?t=00h30m06s)

Glad we were able to crack the top 10 (for however briefly, I'm sure).

This game was a lot of fun. It was surprising how much being able to move your sub and turret simultaneously added to the complexity. I still maintain that the swordfish were a liiiiiiiittle too thin to be fair, but maybe I just suck. :stuck_out_tongue:

slide! by chertkov 2021-05-18T06:50:25Z

[We played your game on stream!](https://www.twitch.tv/videos/1023830637?t=02h29m00s)

It took us quite a bit of time to figure out what was going on with this game, but the twist on the rhythm genre was pretty neat! Nice job with this one. :slight_smile:

Red Archer by BadPiggy 2021-05-10T21:56:40Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015053228?t=05h42m53s)

Glad we could finally get around to playing it with you in the chat! :smiley:

This game was surprisingly fun to just mess around in. Normally I don't really enjoy 3D first-person traversal, but the way all of the mechanics seemed to work together on this one made it endlessly fun to just zip around and kill everything without touching the floor.

I'm extra impressed that you were able to do all of this by yourself as well. Mad jealous of your skills. :thumbsup:

Hellevator by baconn00 2021-05-02T06:31:12Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1006873415?t=04h40m44s)

What a great one to end the night on! This was a super polished experience with such a neat concept to boot. I think my only criticism is that I only ever really cared about demons that were spawning on the bottom-right portion of the screen. Since very few things ever spawned in the middle (except near the end), I could stay there safely almost all of the time, which meant that the demons that spawned on the left wall were rarely, if ever, a concern for me.

Still, all of that being said, I had a blast with this one. Stellar job here! :ok_hand:

Pescuit Pe Plajă by Trexxak 2021-05-03T01:30:50Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=01h51m58s)

This was a nice little relaxing entry. Sorry we ended up going on a lot of random tangents as we played. :stuck_out_tongue: The art is super relaxing though, and the premise is simple enough where you kind of lose track of time while you're playing...nice job!

Into the Deep Web by Jon Topielski 2021-05-17T06:13:25Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1023830637?t=04h02m10s)

I loved just how packed with charm this little game was. :slight_smile: I had to double-check to make sure this was a compo game, lol. It's pretty crazy how much you were able to crank out this weekned!

Blackout by Frasse 2021-05-12T20:56:46Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=01h14m08s)

This game was absolutely wild. The audio, visuals, narrative, and everything about this game was top-notch. I do with I had an in-game cursor that told me what was and wasn't interactive, but that's such a small complaint compared to everything else you all managed to accomplish with this one. Nice job!!

Goblin Heist by Halberd 2021-05-03T01:20:31Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=00h48m29s)

I will return for this high score, you mark my words. I love this weird genre of turn-based stealth. Feels like a mix between Crypt of the Necrodancer and Thief, which is pretty awesome! Definitely a unique concept to me. :)

Rex's Wizardspace by RexTGun 2021-05-02T04:41:02Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1006873415?t=01h28m38s) Sorry for the technical issues early on. Glad we were able to get it sorted out.

All-in-all I like the premise here. Shame you didn't have time to complete the full experience, but that shouldn't stop you from trying! There's a lot of really cool foundation here. Would be very interested to see where you take this to evolve it into a complete game. The playground itself is fun enough, which means it's a very promising start! :slight_smile:

Scatter Gold by Sthealthinator 2021-05-02T06:21:54Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1006873415?t=03h49m36s)

Man, you really burned me with some of those level design choices :smile:

I had a lot of fun with this one though! I have a soft-spot for difficult platformers, and this one scratched that itch perfectly.

Frog by cacciatc 2021-05-02T06:24:58Z

[Thanks for submitting this to our stream!](https://www.twitch.tv/videos/1006873415?t=04h09m45s)

I just straight-up loved this, full-stop. The art, the sounds, the unique gameplay, this is all one super impressive package. The only thing holding this entry back from being a full-fledged "I would pay money for this" game is more levels, which is hardly a criticism considering this was made in a weekend. Super super impressive stuff here!

Dwarfer Moleman by RodPraet 2021-05-13T01:08:06Z

**Y I P P I E**

I'm a big fan of the character designs here. :slight_smile: And the "yippies" definitely made me laugh (until the last one got me spooked!) Nice job!

The Crystal Cavern by Matthew Cohan 2021-04-27T21:30:37Z

High score 101!!

I'll be honest, that "you got hit" sound effect genuinely makes me jump every time I hear it, haha. A very good "punishing" sound for messing up, but maybe a bit too loud? :sweat_smile:

I like the nice simple concept here though, and the difficulty curve fit really well. I'm curious how this game would change if you added more lanes to switch through? Definitely some room for expansion here in the future. :slight_smile:

​Nyctophobia by TheJohnyFeeD 2021-05-03T01:54:02Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=04h16m16s)

You don't see too many top-down horror games these days, so this was an awesome surprise! You really nailed the atmosphere with the visuals and the audio. Sorry it ended up looking so dark on stream! :frowning2:

If I could make one suggestion, it would be great if the attack button was mapped to a different key. If I wanted to attack, I had to either take my hand off of WASD, or take my hand off the mouse in order to hit V so that I could move around and attack in quick succession. Other than that though, I'm blown away by the quality here!

Aftermath by Peace Of Cake Games 2021-05-13T01:15:56Z

Neat little game! Much darker than the usual fare here, for sure. Pretty impressive you were able to cobble together 4 different endings in a single weekend!

PANEMUAN by etrealjunior 2021-05-03T01:48:07Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=03h33m11s)

I'm always a fan of when creators inject their own personal stories into their games. Very nicely done!

I will say that I likely would have never encountered the "good ending" if I didn't have your guiding me step-by-step, though. I would recommend making it easier for the player to discover if it's really important to you for them to see that message. Otherwise, I can see a lot of players thinking this is a downer game that traps the player in a loop of sadness. :frowning2: Of course, that's not the point of the game, so I'm hoping as many people as possible get to experience the game how you intended them to!

Crust by exopunk 2021-05-03T01:57:09Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=04h41m23s)

What an absolutely solid experience. The audio, graphics, and gameplay are all top-notch here. I could totally seeing this developed into a full experience that leans into the speedrunner community. Very nicely done! :ok_hand:

ROOTS by TheGreenWorm 2021-05-03T01:14:55Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=00h11m30s)

This was a ridiculously polished entry, especially for a compo. I wish that I had some more time to get better at it...I'll almost definitely come back to this one later!

Speed meta = best meta :race_car:

PΓ’querette Down the Bunburrow by Herbie Puppy 2021-05-03T01:50:31Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=03h52m36s)

This game was endlessly charming, from the art to the music to the premise itself. I'm a sucker for simple to learn but hard to master puzzle games like this. It's not easy to design puzzles that are both easy to parse but challenging to figure out, but I'd say you nailed it here. I might just have to come back to this one for some baby bunnies!

Snoopin Around by Madorly 2021-05-18T06:42:15Z

[We played your game on stream!](https://www.twitch.tv/videos/1023138450?t=02h21m16s)

I like the unique gameplay here! It was surprisingly stressful despite being so simple. I can totally see this being expanded with some more depth in the future. :slight_smile:

N.E.R.D.S by Xparker 2021-05-03T01:37:39Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=02h35m20s)

Very nicely done here. Y'all were able to crank out a fairly complicated game with a lot of moving parts while also keeping your scope small enough to create a fun, easy-to-understand experience.

I liked that the different bars depleted at different rates, which helped me decide what should be prioritized, and what I could afford to miss out on. Congrats on your first completed game!!

The Endless Void by Boneshot Studios 2021-05-18T19:06:28Z

Fun little take on Super Hexagon. :) I do think my character's collider is a *bit* too big, which resulted in some unfortunate deaths, but I like how the music got more layers added onto it as I got further!

Prof. Jones' Trench Research Mission by ZhennaPerks 2021-05-17T05:45:32Z

[We played your game on stream over the weekend!](https://www.twitch.tv/videos/1023138450?t=02h02m23s)

I really like the vibe of this one. :) Reminds me of Pokemon Snap if it happened on a Disney ride. Pretty nuts you were able to crank out all of the art and coding by yourself in a weekend. Would love to see this taken further!

Surface Level by javi7 2021-05-10T21:43:12Z

[Thank u 4 submit game to stream!](https://www.twitch.tv/videos/1015053228?t=04h26m21s)

I really liked the arcade-y feel of this one. This game just oozes retro style and I dig it completely. I think my only bit of criticism was perhaps making the grinds easier to execute, but that's about it. Once you get into the zone, this game is a blast. :thumbsup:

Go to Heck πŸ’€ by Chris Dirkis 2021-04-27T04:55:05Z

The procedurally generated levels really surprised me, very nice! I also loved how satisfying it was to control the character. The gun was super punchy and the grappling hook felt intuitive and fun to mess around with on its own.

I do wish that the gun packed a little bit more of a punch damage-wise as it did visually, though. As it stands, it takes forever to kill a single enemy, and I didn't notice any sort of reward for getting kills, so I usually just opted to grapple hook out of danger instead (which was definitely fun in it's own right!)

This would be neat to see expanded upon, nice job!

The power of the deep by Tris250 2021-05-03T02:19:50Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=05h09m06s)

This was a fun little experience, and we had a good time trying to complete it as fast as we could :smile:

It would be nice if there were some kind of way to tell when the next level was coming, but other than that I had no problems with this one. :thumbsup:

Depths of Mind by Syliris 2021-05-03T01:44:53Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1007626304?t=03h10m14s)

This came across as a very personal project, which I always love to see in LD entries! The premise was simple enough, and the art really brought everything to life. I do think that some of the sound effect mixing was a little off, and really hurt my ears at some points, but other than that, this was a very solid experience. :thumbsup:

Highly Successful Research Submarine by James Macgill 2021-05-10T21:24:01Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015053228?t=01h44m26s)

This was a ridiculously ambitious project! I really like how it all came together. I got weirdly excited whenever I saw a new fish, and I love that rather than just being models projected onto a 2D screen, they could actually be closer and further away from the camera.

Really excellent work here!

Deepest Dungeon by yobiscus 2021-05-17T06:10:23Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1023830637?t=02h44m23s)

There's some seriously impressive tech going on here! I loved how the minimap populated, and I think you could do some really neat things with it if you design a few more rooms to procedurally generate. :slight_smile:

Low Notes by mhorth 2021-05-03T02:29:11Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1007626304?t=06h11m14s)

Rhythm games are my weakness, so this one instantly grabbed me. I love the unique interface you got going on here. It's both visually and mechanically super interesting!

You've already made some serious improvements to the game already in your post-jam version, I noticed. I'm super interested to see where else you plan to take this one!

Ocean Diver by Soul Grinder 2021-04-27T22:05:07Z

The audio on this one is top-notch. :ok_hand: I dig the underwater ambiance. Overall the game is very relaxing. :slight_smile:

I do think that the map is maybe a liiiiiiittle too wide though? Going back and forth took a lot of time, and I felt like I had experienced everything in the game after the first treasure or two. I don't fault the game for that though, given the time constraints.

I can definitely see this expanded in the future!! Looking forward to see where you take this.

The Shrinking by Rayo 2021-05-12T21:11:20Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=02h57m46s)

This one was downright gorgeous. I love the mood y'all were able to set with this one. Absolutely top-notch work here. :ok_hand:

HELL deep is your love? by Villanelle 2021-05-10T21:18:08Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015053228?t=00h48m59s)

I'm a big fan of "tough platformers" so this was right up my alley. :slight_smile: So sad that I wasn't able to finish it on stream. I'll try to come back to it later to finish it off!!

Torch Runner by prashantn 2021-05-18T07:02:22Z

[We played your game on stream!](https://www.twitch.tv/videos/1023830637?t=04h12m46s)

This game was just downright adorable. I especially loved the little hair bobs on the character as she moved. :smile:

Sorry we got a little sidetracked with tangents while we played. :pray: From what I could tell, I wasn't able to find any end-state? Regardless, this was a nice, peaceful romp to end our day with. :slight_smile:

Ludum Dare News Network by SecretJuice 2021-05-12T21:37:42Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=05h31m18s)

Now this is just the kind of goofiness that is right up our alley. :smile: Such a nice simple premise squeezed for every drop of humor it's worth. I love how you encourage players to get extra goofy with it by rewarding points based on how "deep" they go. Really awesome work here. :ok_hand:

Stranded on planet zod by Pixelipy 2021-05-18T06:32:33Z

[We played your game on stream!](https://www.twitch.tv/videos/1023138450?t=00h59m23s)

Very nice job here! You really nailed the Metroidvania aesthetic here. I weirdly loved how the jetpack didn't have any cap on it. Would be interesting to see how levels could be designed to better accommodate that so I'm not able to just Kirby around the map :smile:

Really awesome job here!

Rabbit Rappel by MatterLinx 2021-05-10T21:53:44Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015053228?t=05h19m40s)

I loved playing around with this one. It was a super novel concept, and although it was a bit confusing at first, once I got into a groove it felt super satisfying! I love the way the music evolves when you get closer to enemies. I think with a little balancing with the difficulty curve and checkpoints, this could be come a really cool full experience!

R.O.B.t. by AhSpike 2021-05-03T02:25:44Z

[Thanks for submitting this game to our stream!](https://www.twitch.tv/videos/1007626304?t=05h52m20s)

So glad we were able to get this running on stream! This was a super charming little experience with some top-notch visuals and gameplay. I love the personality on this one. :ok_hand:

Downer Diver by MkMuffi 2021-05-17T06:17:16Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1023830637?t=03h10m24s)

This was just downright adorable. :smile: The premise was nice and simple, which allowed me to appreciate the art and the little things (like the bubbles coming out of the snorkel) a lot more. ^.^ Nice job, and gratz on the compo submission! :ok_hand:

Beepo's Shop by itsBoats 2021-05-17T05:36:46Z

[Thanks for submitting your game to our stream!](https://www.twitch.tv/videos/1023138450?t=00h06m11s)

I really enjoyed the charm of this one! There a lot of tiny bits of polish in this one that really come together to make the game feel super enjoyable to play. Maybe if I was a little less dumb I could have beaten the game in a much more efficient manner, but I ended up surviving anyway! :sunglasses:

LD49 — Unstable

Flat Earth (Not Another Rude Bear Game) by alexrose 2021-10-10T23:48:36Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1171489560?t=01h52m33s)

5 stars is too damn low for the audio category, this game deserves way more. :smile:

I always love it when a game manages to surprise me like this! Absolutely well done!

Delivery impossible by Nikolay Zapolnov 2021-10-08T04:29:54Z

The personality on this one is off the charts. :smile: It's so obvious that y'all had a lot of fun making this!

I absolutely loooooooooove how each level feels entirely unique. You really found some creative ways to use vehicle physics (the trippy truck especially made me laugh).

If I could offer one tiny bit of criticism, it's that the majority of the levels are ridiculously looooooooooooong. In my opinion, for a game like this, none of the levels should last longer than 2 min. Taking an unlucky tumble 5 minutes into a 7 minute level feels suuuuuuuper bad, and really discourages me from trying again. :/

Thankfully though the game itself is ridiculously fun, so it's not like it completely ruined the experience for me! This is definitely one of my favorites so far! :slight_smile:

Improbability Fighter by Wendel Scardua 2021-10-10T23:53:30Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=02h51m24s)

You NES people always really impress me with both your creativity and your technical prowess. Very well done, here!

Horse with a Human Mask on A Tightrope by jefvel 2021-10-13T02:55:19Z

Yo, this one is crazy fun! I am unfortunately not nearly skilled enough to beat it currently, but the game makes me feel like I can get better at it, which is the important thing. :thumbsup: Very awesome job with this one, man! Definitely one of my favorites so far!

Block fight by antoined73 2021-10-08T05:14:05Z

Aaaaaawwww snap, this brings me back to Boom Blox days. :smile:

Love the personality of this one. Can't wait to see the multiplayer added to it!

Fellowship Manager by Honest Dan 2021-10-11T00:14:44Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=01h28m46s)

Someone in my chat summarized my thoughts perfectly:

"So what game do you want to make in 3 days?"

"Civilization VII"

Y'all's ambitiously huge projects are always inspiring to see, and it sounds like you've learned a lot from making this! Can't wait to see how you incorporate your newfound knowledge into future projects.

:skull: **Here lies Dan the Brave. His death was entirely preventable.** :skull:

Unstable Concoction by zantze 2021-10-08T03:35:20Z

The visuals, audio design, and overall goofiness of this game really elevates this beyond just a simple typing game, in my opinion! :smile: My favorite little touch was how the number you typed corresponded with how many objects would actually fly into the cauldron.

Very nice!!

Strong and Stable by natpat 2021-10-11T00:07:31Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=00h15m14s)

Perhaps I'm a bit more British than I thought, understanding most of these jokes. :smile:

Regardless, this was wonderful, silly fun. Nice job!

There'll Be Hell To Play by Enya454 2021-10-08T04:39:25Z

I actually liked this a lot! I was just having fun collecting all of the different prizes in each of the claw machines, but the extensive boss battle at the end was a really awesome surprise!

This was a super tightly-scoped and well-executed idea, great job!!

Captain Dinohater by Kartik Kini 2021-10-11T00:21:26Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=02h16m39s)

Love love loved this entry! So much personality and style on top of super satisfying and tight gameplay. Definitely a standout as one of my favorites!

Short Fuse by beats 2021-10-08T04:08:00Z

I weirdly enjoyed this quite a bit. You were able to pack so much personality in such a short amount of time!

I especially like how you display how long it took to leave the house at the end. It definitely made me want to try again knowing where everything is in order to get a faster time. :smile: Nice job!

BLOOPS! by jitspoe 2021-10-11T00:02:12Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=04h37m42s)

Ridiculous and fun to play around with, as always. :thumbsup: Crazy that you were able to throw this together in an afternoon!

Insomnia by Foursay 2021-10-10T23:59:02Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=04h05m54s)

This game was an absolute treat. Any game that is able to convey a narrative or emotion through mechanics instantly wins my heart, and the wonderful visuals and audio are just the cherry on top. Wonderful job!

Divine Intervention by YogurtTheHorse 2021-10-11T00:11:11Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=01h11m10s)

The personality on this one is top-notch. :ok_hand: Would love to see what y'all had in store for future tasks!

Mysterious Mine by TheGamerASD 2021-10-10T23:40:57Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1171489560?t=00h24m23s)

This game definitely spooked me more than I expected it to...Maybe someday I'll come back to finally beat this!!

Stien by Bauke Regnerus 2021-10-11T00:29:29Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=03h54m15s)

Good lord, did I suck at this one...But I had such a blast playing it! I can totally see this getting expanded upon in the future. Let me know if you ever decide to do that!

Potions for Dummies by Milan Dolezal 2021-10-08T05:07:55Z

This entry is soooooooooooooooooooo great!

The aesthetics, the personality, the mechanics, all top-notch! I played this for waaaaaaaaaaaay longer than I expected to, trying desperately to figure out the different interactions between all of the ingredients. :smile:

I do think the one thing that could potentially be improved upon is the feedback for when you're adding ingredients into the cauldron. Some of the visual cues for when you add something to the potion are more subtle than others (I didn't notice bubbles coming out of the cauldron when you added meat until muuuuuuuch later, for example), and different interactions, such as the mushrooms and bananas cancelling each other out went unnoticed by me for a very long time.

I did manage to make a "magical" concoction at one point where the vapors started glowing and humming, which was neat, but I wasn't able to reproduce it. :frowning2: I'd honestly love to come back to this and experiment a bit more when I have the time!

Thanks for such an awesome entry! :smile:

Coffee Crisis by Outfrost 2021-10-10T23:54:36Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=03h04m33s)

As god as my witness, I will serve at least one customer when I pick this back up again...

Feed Me Pizza! by yikescloud 2021-10-11T00:30:43Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=04h08m59s)

Gotta say, those sawblades took me by complete surprise. :sweat_smile: I love the pizza physics in this, too! They add a level of hilarity while also being pretty critical to make the game easier and more fun to play. Nice job with this one!

Edge of Entropy by eupde 2021-10-11T00:03:44Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=04h48m31s)

This one was a little confusing at first, but once I got the hang of it I had a great time eventually getting to the win-screen! This game also has fantastic visuals and audio to boot, y'all should be proud!

WobblyWords by Dannyk1994 2021-10-11T00:25:35Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=03h11m22s)

I'm still upset that it didn't recognize POO as a valid word... :angry:

Still a very clever and fun game to play around with though! Nice job!

Unstable Tricky Table by Pomo 2021-10-10T23:46:55Z

[Here's the VOD of us playing this on stream!](https://www.twitch.tv/videos/1171489560?t=01h35m03s)

Apparently I'm too dum to be good at this...

Hammer Keep by BadPiggy 2021-10-11T00:00:30Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=04h15m43s)

I'm lowkey envious of how wonderfully elegant the design of this game is. Super creative, and absolutely no bloat to be found. Very nicely done!

Contact Nesigur by Trexxak 2021-10-08T03:52:04Z

Aight, this was just super freakin' cool. I had absolutely no idea that you could render game windows with a transparent background like that! Such an awesome surprise. :)

I will say that it might be tough for some non-programmers to get into (especially when it comes to navigating to a specific folder deeeeep in your directories), and sometimes my changes wouldn't exactly take, even after I saved.

However, I loved this idea so much, and could totally see it expanded into a more involved experience that might actually teach someone a few things about programming and game making in a roundabout way! :smile:

Contact Nesigur by Trexxak 2021-10-10T23:45:35Z

[btw here's the VOD of us playing this on stream.](https://www.twitch.tv/videos/1171489560?t=01h20m42s) :slight_smile:

Sorry we weren't able to complete it, but as you probably noticed from my teammate's reactions, we really enjoyed this one!

A Healthy Dose of Dungeon by alanxoc3 2021-10-11T00:22:50Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=02h37m09s)

I kinda got Hotline Miami vibes from this one, both in the gameplay and the narrative. Very cool! I'm glad I was eventually able to beat the boss and see the ending. :sweat_smile:

Precarious Powers by DrSnowDude 2021-10-10T23:57:28Z

[Here's the VOD of us playing this over the weekend!](https://www.twitch.tv/videos/1171489560?t=03h49m46s)

Outstanding job as always, y'all. :thumbsup: The visuals and audio were both wonderful, and I personally think the design of this game is open enough for plenty of expansion, if y'all are so inclined to do so! :pray:

Manicat by RexTGun 2021-10-11T00:04:34Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=05h05m07s)

Only true gamers will experience the Cabbage Ending :sunglasses:

Bad Robot! by carlinhu 2021-10-11T00:09:50Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=00h54m18s)

This one was wonderfully chaotic. The littly wobbly player character will never not make me laugh. :smile: Nice job!

Rickety Ranch by GreenXenith 2021-10-11T00:18:15Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=02h05m06s)

This one was downright hilarious. I love the absolutely ridiculous buff animals and their little cutscenes. Very nice job overall!

....To the Ends of the World and Back by Peace Of Cake Games 2021-10-08T04:02:23Z

Man, poor Grace's girlfriend. Her significant other just up and jets off into space for *who knows how long* just to prove the hyperbole she said to her was true. :smile:

This was a nice little game. :slight_smile: Some fun things to keep you distracted while reading the story, and a nice atmosphere to boot. Good job!

Boat History by etrealjunior 2021-10-10T23:50:31Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=02h16m35s)

You have some really neat tech behind this one. :slight_smile: Would love to see this expanded (and maybe made a bit easier for people like me :sweat_smile: )

2nd Law by Hawkin 2021-10-11T00:24:19Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=02h56m42s)

I get some serious DOS vibes from this one, which I really dig. It's just a nice peaceful experience overall. :slight_smile: I love how the music slightly changes as things get impacted in the world. Would love to see how you expand this if you ever decide to!

Snake Using Windows by Benjamin Halko 2021-10-11T00:16:54Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=01h47m33s)

Quite the surprising entry here! I don't remember of the original Snake had screen wrapping, but it really adds some extra depth to the game, especially when it's taking up your whole monitor. :sweat_smile: Nice job!

You Gonna Cry? by Legolula 2021-10-08T05:34:35Z

God, you really baited me with that game description, I love it! :laughing:

This game was so goofy and surprising. Really my only complaint is that sometimes the hitboxes are a bit wonky. Otherwise, the music, animation, and just overall feel of this game is soooo excellent! :ok_hand:

Restable by zPikA 2021-10-10T23:52:25Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=02h37m23s)

Y'all really packed this game full of so much personality, I love it! That cow in the credits will forever haunt my dreams...

Perfectly Balanced by mhorth 2021-10-10T23:43:58Z

[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1171489560?t=01h03m07s)

I really enjoyed the polish with this one, and definitely wish I had more time to play it. :sweat_smile: Maybe I'll come back to it eventually for that high score!

Handle With Care by Liss1024 2021-10-07T22:29:56Z

I enjoyed this one quite a bit!

The control scheme was super novel, yet intuitive, so it was fun to try to get better at it!

Obviously you went for a sort of "rage game" direction with this, but I will say that even with that in mind, I do think the game is a little TOO hard. :sweat_smile: FIguring out how to navigate your ship while keeping the cargo on it is MORE than challenging enough on its own. Adding fuel to the mix almost seems unnecessarily cruel :sob:

I'd love to see this expanded upon though, it's a super neat idea!

Oh, Hello? by itsBoats 2021-10-10T23:42:12Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1171489560?t=00h36m41s)

I went back and played through all the levels to completion, and I love the humor y'all put into this one :smile: Quite the unique concept, too. Well done!

RoughTrain by Dogez 2021-10-11T00:27:52Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=03h34m25s)

Very cool setting y'all got going on here. Would be interested to see where the narrative goes if y'all decide to expand on this in the future!

Fragments of Memory by SunnyRx 2021-10-08T05:27:13Z

Your artist is insanely talented, these are some top-notch visuals!

I also liked the unique mechanic of floating around and landing on different platforms to spin them. :slight_smile: The physics were surprisingly robust!

I think the story ended a bit abruptly, but I'm guessing that probably has more to do with the tight timeline more than anything else. :sweat_smile:

Great job with this one!

Plundering Boy by HaaYaargh 2021-10-11T00:08:48Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1172137556?t=00h36m07s)

Sorry it was a bit laggy in the first half. I really enjoyed this one, though! A very unique idea executed with just the right amount of silliness :thumbsup:

LD50 — Delay the inevitable

Decisive Battle by Erkberg 2022-04-21T02:22:58Z

Ay, this was neat!

I didn't notice until my 2nd playthrough that the enemies have different attack animations, and that I was supposed to react accordingly in order to dodge them. I played through the entire thing on my first run by just mashing the attack button. :smile:

I like the idea you have here, though! It's extra impressive that you managed to do all of this by yourself in a weekend. Best of luck if you hope to expand on it! :pray:

Balloon Rush 2 by CocaPasteque 2022-04-05T07:44:17Z

I really really love the aesthetic of this game. I'm super jealous of the wobble and animations that your UI menus have. That looks like it took a LOT of work (coming from someone who loathes doing UI dev).

I also like how simple the game is to pick up and play. At the same time, it feels like a unique mechanic that's fun to learn! I kiiiiiind of wish the difficulty ramped up a little faster for more skilled players, but that's a tiny nitpick in an otherwise nicely polished game! :thumbsup:

Adelie - Chasing Pavements by Meep 2022-04-17T05:48:39Z

Whaddup Meep!

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=01h51m48s)

Sorry I'm not nearly as good at your game as you are at mine. I did my best... :sob:

Rude Bear Restart by alexrose 2022-04-17T06:12:27Z

[Thanks for submitting this to stream!](https://www.twitch.tv/videos/1457327946?t=03h47m04s)

So glad we were able to finish this one. :slight_smile: It seems like you guys spent a BUNCH of time making sure these puzzles weren't soft-lockable, mad respect!

STONEHOLD by teamscripta 2022-04-17T06:04:00Z

[Thanksf or submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=02h44m21s)

I have a soft spot for top-down hack and slash games like this. Would love to see this expanded upon with all of the other ideas y'all were mentioning!

Color Clock by mixon00 2022-04-05T09:17:16Z

The perfect combination of simple and fun. :thumbsup: I feel like this game would be a perfect fit for mobile!

Would be nice if there was some kind of reward for hitting your marks faster, rather than letting the clock spin for as long as you want.

STUDY LADY (cookie mix) by PeachTreeOath 2022-04-18T05:48:15Z

Pheeeewwwwwww, you roped me in for a while with this one.

I love the concept and the style of this game. I think you really nailed the idea of an "evolving music video." This is definitely one of the most unique ways I've seen an idle game play out. I love how you guys got so much mileage out of the same re-skinned animations, too. Very clever!

A couple things to note: I do think that it does scale a liiiiittle too slowly, and I think that's mostly due to the first scene becoming more and more irrelevant as the game progresses (and to a lesser extent the second scene). During my last 10 minutes or so with the game, I found myself just picking up my phone and browsing Twitter while I waited for the first scene to complete, which normally for an idle game I think is totally fine. However, for THIS idle game, you need to be paying attention in order to make sure you don't miss your timed marks, so I think the concept of the game is a bit at odds with itself in these instances.

Also, I like how you give players an idea of the reward they're currently spending their currency on before they unlock it, but it would also be nice if somehow you could communicate the RATE at which they get the reward as well. There were some rewards that only trigger once per scene, and others that trigger once every half second or so, and I never really knew what each one was going to be (or maybe that was the point, for surprise?)

Anyhoo, sorry if a lot of this sounds critical. I usually just tend to write a lot more for the games I really like, and I'd be lying if I said I didn't play this entry longer than any other entry so far.

Really really nice job with this!

Slime Zone by TheMadPangolin 2022-04-17T06:44:54Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=01h45m23s)

Absurd that this is a compo game. I love the unique mechanic, paired with the clean visuals and tight controls. Absolutely well done here!

Too Close by Webox 2022-04-18T04:41:23Z

This was a really neat idea! :)

I deeeesssperately wish there was some kind of "undo" mechanic, as I constantly found myself placing rocks RIGHT at the entrance to the next area, and immediately softlocked myself and had to wait for my inevitable doom.

Other than that, though, I like the mechanics at play here! The time slow-down in particular came in clutch for me quite a few times :thumbsup:

Pier Pressure by LuckyFeathers 2022-04-05T10:57:45Z

This was such a hoot. The premise and presentation are hilarious, and the gameplay is super engaging to boot!

The fact that you added an upgrade system too is really impressive. I honestly had a blast just trying to master the base game. :smile: I appreciate that the hitboxes for the buttons are pretty generous, because things get very frantic during the later stages of the game!

Also, I'm mildly disappointed by the fact that the results screen keeps showing up too fast and I can't admire my graceful dive :frowning2:

Eleventh Hour by Jeremy Ryan 2022-04-17T07:25:26Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=04h26m26s)

This is a ridiculously well-polished compo game. Such a great amount of juice, and a solid, easy-to-understand mechanic. Well done!

Snowman Souls by LJay 2022-04-12T05:51:50Z

It took me a while to understand why my snowman kept turning yellow, then I realized it was because of the dogs. :rofl:

Nice job with this one! It was kind of tough, but not so tough that I wasn't able to make it to the final boss and come out victorious! :sunglasses:

TOOB by Gatlink 2022-04-21T03:19:32Z

Super cool game! Nice and simple to play, but I feel like I could really invest some time to master it.

I did find it a little frustrating that some of the obstacles would come VERY quickly around a curve, and the camera was so zoomed in I would have very little time to react, even if I was slowing down.

Other than that, though, I had a lot of fun with this one! :slight_smile:

Shades of Deception by AMastryukov 2022-04-21T02:49:38Z

Very very nicely done! This was a super ambitious idea to try to complete in a weekend, but it's clear that your team is more than talented enough for the job! I loved all of the Ace Attorney-esque name puns, and despite their silliness, you still managed to keep me invested in the more dramatic elements of the story as well.

I do think that some of the audio mixing could have used a little more polish, specifically the voices for the characters I was interrogating, but thankfully the subtitles only made this a minor issue in my eyes.

Super duper good job on this one, y'all!

On Company Time by Bongard22 2022-04-17T05:37:26Z

Whadduuuup rhoka and crew! :raised_hands:

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=00h41m51s)

Wonderful visuals and polish as always. I love how much personality y'all are able to pack into your games, well done!

Protect The Light by Untitled Studios 2022-04-17T06:38:40Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=01h14m09s)

This is such a strong entry, especially for compo. Very nicely polished mechanics and visuals, and felt very unique! Keep up the good work. :slight_smile:

Escape from Nowhere by lbrande 2022-04-19T06:03:23Z

A nice little entry here! The gameplay is simple, but it's easy to understand, and invites players to get better at it. :thumbsup:

The Lars Mission by Honest Dan 2022-04-17T07:18:14Z

Howdy y'all!

[Glad I was able to play this on stream!](https://www.twitch.tv/videos/1457959497?t=03h49m53s)

I still contest that I beat the game on my first run fair and square. :angry:

As usual, Lars remains #1 in my heart :heart:

Ydunian Prune by MateusBoga 2022-04-19T06:40:11Z

Whew, I'm glad I stuck this one out until the end! I love the twist you put on this little idle game. :) I will say though, you AAAAAALLLLLLLLMOST lost me near the end, as I was going through a loooooong stretch of time without much changing, but I feel like that's a tough flow to get right for an idle game, especially if it's made in a weekend.

Like I said though, I'm glad I finished it! I really enjoyed the atmosphere of this one.

Weed it & Reap by JavaSaurus 2022-04-19T06:47:17Z

Dang, this was a CRAZY ambitious project to take on solo for a weekend! The AI, the power-ups, the pathfinding, the art...holy crap.

I do wish there was a bit more of an in-game tutorial to teach me the ropes (any text-based tutorial flees my mind immediately once I leave the page), but I was able to pick it up in the end. :slight_smile:

Crazy good job on this man! :pray:

No Time To Leave by Attala 2022-04-17T06:52:30Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=02h30m42s)

Absolutely absurd that you were able to do this all by yourself in such a short amount of time.

Per your request, here's your reminder: **NEVER MAKE AN FPS GAME FOR LD EVER AGAIN!!!** :smile:

Overheat by Dock Frankenstein 2022-04-17T06:30:46Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=00h14m01s)

I honestly can't believe I was able to beat this one, it was quite the challenge! And as always, the dev room was fun to mess around in :slight_smile:

To be Ageless by Ty Victorson 2022-04-17T06:33:29Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=00h33m55s)

FromSoft better watch out, there's a new player in town :smiling_imp: It really is crazy how much y'all were able to cram into such a short amount of time, nice job!

Rocket Lawnchair by jitspoe 2022-04-18T04:14:42Z

How dare you use the reverse of my control scheme to mess me up?? :rofl:

My record was juuuuust about 8 seconds. The controls seem almost inscrutable at first, but after several attempts, I felt like I was starting to get an actual strategy going for how I could stay in the air longer while remaining stable. So mad respect once again for making a game that is legitimately challenging, but still totally learnable. I've already seen some players get CRAZY good at this. :thumbsup: :thumbsup:

DIZT by Sodaro 2022-04-12T06:38:08Z

Maaaaaaaaaaaan, I got REALLY excited when I saw the car features on your game page, but I just couldn't find wherever they were to start using them. :slight_frown: I feel like that's your most unique selling point of this game, and I wish they had more of a focus (or you at least got to them sooner)!

Otherwise, I dig the aesthetic of this game. :thumbsup: Would be nice if the characters popped a bit more, but that's a pretty minor complaint. Well done!

It's Cold, I Am Dead by Papabirb 2022-04-17T06:06:30Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=03h10m27s)

This was such a unique idea, and I love the inspiration behind it. :smile_cat: Keep up the great work!!

Under the Moon by Nakami 2022-04-12T06:53:52Z

Very damn impressive that you were able to do all of this in less than 24 hours!

I love the style of this one, too! During the combat though, I found myself using right click far more often than left click, since the turn was very slow and the hitbox was a little too tight. The forward dash was able to hit just as many enemies, and quicker too!

Other than that though, I really enjoyed this one. Nice job!

Faces of the Beast by stamestratagem 2022-04-17T05:57:59Z

A nice, fun, simple game! I thought I would kill at it. Turns out I'm actually terrible at it...

Pyre by Foursay 2022-04-17T05:52:51Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=02h10m17s)

As usual, absolutely wonderful audio and visuals, keep up the good work!

Runic Moon by pke1029 2022-04-17T07:04:28Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=02h44m10s)

I could feel my eyes going crossed as I played. A pretty simple concept, but executed very nicely, well done!

Overtime by Monado 2022-04-04T22:21:04Z

Mother of god that "Game Over" sound scared the CRAP outta me :fearful: It's SO much louder than everything else in the game!

Other than that, though, I felt the game was quite fun! The level was a lot more sprawling than I originally thought it was going to be, and it was pretty fun to traverse as well. Nice job on this!

Steady Birds by Fractal 2022-04-12T06:09:22Z

This was SUPER cool! The mechanics were nice, simple, and easy to understand. I also love the way that you play around with resources, with the bear and the owl being one-time uses during the game, and the tree constantly losing branches as you deal with the incoming beavers.

The art and sound as well is top-notch. :ok_hand: I can't think of a better sound to play for that chill-ass bear whenever he comes out.

I'm still on the fence as to whether or not I like the fact that the birds fly off of the branches as quickly as they do. On the one hand, it ensures that the game never gets stagnant or too easy. On the other hand, it does make me feel like I have less control over the state of the tree, since my decisions can quickly be overwritten by a flyaway bird.

That's just a minor complaint, though! This one was super fun to play, nicely done!

Extremely Exteme Sports by kuviman 2022-04-12T08:18:15Z

Equal parts ridiculous and fun as always! I'm always jealous of your multiplayer shenanigans. Keep up the good work!

Extremely Exteme Sports by kuviman 2022-04-17T06:09:59Z

[Poppin' in again to drop a link to the stream VOD](https://www.twitch.tv/videos/1457327946?t=03h28m27s) :eyes:

Thanks again for submitting and playing with us, man!

Populus Romanus by Bauke Regnerus 2022-04-21T02:58:31Z

This was super neat! I love the level of visual polish y'all were able to bring to the table with this one.

I also loved the multiple ways you displayed information via the UI (which townspeople would like/dislike buildings you put up), although I did find myself wanting to know some things before I committed to a decision. I never felt like I TRULY understood how much the bars would move until I placed a building, which was a little frustrating, but maybe it was also part of the learning experience you wanted the player to go through?

Regardless, this was a very novel entry, and I really enjoyed it!

Re: Placement by Outfrost 2022-04-17T06:25:20Z

[Behold my embarrassment for y'all to enjoy](https://www.twitch.tv/videos/1457327946?t=04h49m10s)

Thanks for submitting to stream! Sorry I was so infuriatingly incompetent at it, but I had a lot of fun! I will likely come back to this once my eyes and brain feel a little fresher. :upside_down:

Board to DEATH by nsadie 2022-04-17T06:36:02Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=00h50m46s)

One of my favorites of the jam so far, knew I'd love it the moment I understood the concept from the tutorial. Very awesome work here, guys!!

Hard Light by Guardaro 2022-04-17T07:21:12Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=04h11m03s)

The audio and visuals here are top-notch, and I found the gameplay to be super engaging, despite how simple the premise is. Always a big fan of simple ideas polished to a T :thumbsup:

Carpe Diem by Pomo 2022-04-17T05:42:31Z

You win this time, Pomo...

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=01h02m11s)

As usual, I'm terrible at this game, but I definitely feel like I can get better at it, given enough time (now all I need is enough time...)!

Campfire by Shadowcast 2022-04-17T06:01:26Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=02h22m42s)

Sorry we were goofing around for a lot of it :sweat_smile: This was a very somber game, I liked it! The visuals were also top-notch as well. Crazy to think you did this by yourself!

THEMARUNGA by Trexxak 2022-04-17T06:20:58Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=04h26m55s)

As always, I love how unique your games always feel. :slight_smile: Your personality really shines through with each new entry. Keep up the good work!

Fronk Frizby - Qoffee Cuest by LiquidFunk 2022-04-17T07:12:06Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=03h31m28s)

Sorry we had to speed through the end, but I'm glad we were able to finish it! Y'all are very clever with your writing, it's not often an LD game makes me laugh out loud with dialogue alone. :wink:

OVERCOME by Peace Of Cake Games 2022-04-12T06:02:32Z

I really dig the sound design of this one. :thumbsup: Especially for the boss, which sped up as its health dwindled, nice touch!

I also like how it looks like your opted to not kill the player at all, and instead track how many times they were hit by bullets. That was probably a good call in order to keep the momentum of the story and gameplay. :slight_smile:

I see you improving a *lot* with each new entry you submit to LD. Keep 'em comin'!

The VortExperience by Hawkin 2022-04-17T05:45:31Z

Heya Hawkin!

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=01h24m09s)

As usual, I will always approve of voice acting in any capacity in an LD game. The personality in this one is *chef's kiss*

NOT YET by TheGreenWorm 2022-04-21T03:34:22Z

Absolutely ridiculous how much content you're able to crank out in a weekend.

The art and music are absolutely on-point, and although the gameplay is a little generic, it is super polished and more than juicy enough to be engaging and fun. The backswing on that last boss really threw me for a loop the first time. :sweat_smile:

Nice job with this one!

Definitely not Titanic by Charles Viau 2022-04-17T06:48:05Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=02h00m56s)

The personality in this one is chef's kiss, I love it! So fortunate that Titanic has finally entered the public domain for this game to exist. :wink:

Un-Rooted by Denhette 2022-04-05T07:34:01Z

Love the gibberish language in this game, lol

This one has a lot of personality, it's great! Weird, ragdoll physics will never not be funny to me, so seeing all these little blockheads wobble all over the place was a real treat for me. :smile:

Keep It Warm by Fifut 2022-04-12T06:47:56Z

Very nice entry here! You got that Atari vibe down to a T :ok_hand:

I love the added touch that you can burn objects inside your house for warmth, too! I do wish there was a liiiiiittle bit more depth though so that I could make some interesting decisions/trade-offs. I could burn pretty much everything in my house without filling up the fire gauge, and then it was just a matter of "run off to tree, cut down tree, put in fire, rock baby, rinse, repeat."

I feel like if there were just a few simple mechanics to shake things up, and force the player to make interesting decision, it would really open this game up. :slight_smile: Maybe a larger inventory to hold multiple items, but limited space. Trees take longer to cut down and haul, but burn for longer. Meanwhile some new item (like bushes) are light, easy to carry, but burn quickly. Just a simple edition like that can ensure that all players don't have the exact same experience every time. :thumbsup:

I do realize that this is a compo entry though, so I'm sure you considered all of this as well, and just ran out of time. What you did manage to get out in the weekend is still really really good!

Also, compliments to the sound design. It's very minimal, but in my opinion it's extremely effective. :thumbsup:

The Assessment by Okamit 2022-04-18T04:57:04Z

Love love love how your itch page's background blends in to the space background in your game :heart:

As for the game itself, while the idea is pretty much Wario Ware (even down to the general tone and art style of the games), you guys executed this exceptionally well! It's clear that y'all know what you're doing when it comes to making games, and you know how to scope well enough to add that extra bit of polish that really makes an entry stand out. :slight_smile: Nice job!

Healer's Handbook by javi7 2022-04-17T06:16:38Z

[Thanks for submitting this game to stream!](https://www.twitch.tv/videos/1457327946?t=04h11m00s)

This is probably my favorite of the games I've played so far. The art and visuals are so clean, the mechanics are unique and fun to master, and the game itself feels very well balanced! Very very excellent job here, all!

Space Ninja by mhorth 2022-04-17T06:42:35Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=01h28m32s)

There is an absurd level of polish going on here, I love it! You really know how to juice even the simplest mechanics to their maximum potential. :thumbsup:

Lumi and the Cloud Shepherd by Heremeus 2022-04-12T06:14:56Z

Wonderful little entry! I love the simplicity of it, and the retro style is just on-point. I also always just appreciate unique mechanics in games, definitely haven't seen anything like this before. :slight_smile: Nice job!!

Ram or Be Rammed by korfi 2022-04-19T05:59:39Z

Excellent, simple, well-polished entry here!

...I SAY simple, but I can't imagine how much work it must've taken to have mix car physics with Mario Galaxy physics. O.o

I think the tiny planets really add a lot to the gameplay, though! Not knowing exactly where the enemy truck is at all times add a lot of great tension and comedic moments. I really enjoyed this one!

Protocol Delta by itsBoats 2022-04-17T05:32:43Z

Whaddup Boats!

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=00h21m40s)

Super impressive polish and juice as always, my man. Keep up the excellent work!

Misfortune in the Galaxy by TarikAF 2022-04-04T21:34:24Z

I was so amused by your boss getting absolutely blindsided by an asteroid that I straight-up didn't even think twice about him going out for a smoke break in the vacuum of space. :rofl:

I liked the personality of this game! The concept was pretty neat, especially as it encapsulates the "fly by the seat of your pants" chaos of trying to learn everything on a strict time constraint. Although I do think that some of the instructions could be more clear. I got stuck on the task that said something along the lines of "unscrew the lid, remove it, then screw it back on." However, there were like 4 "lids" on the ship, and unscrewing them didn't seem to do much. I tried clicking and dragging on the lids to remove them, but nothing seemed to work. :slight_frown: So I ended up perishing while looking out to the emptiness beyond. :upside_down:

The Fire Will Die by PolymathLD 2022-04-12T06:30:41Z

Very neat entry! I loved the added touch of the footsteps, this games art and audio really help to sell the mood. :thumbsup:

I do wish that the gameplay evolved a little more, especially between days, but this IS a jam game after all, so that's really a minor complaint. Nice job with this one!

Slip or Trip by erikengineengineer 2022-04-04T22:12:36Z

A great example of a simple concept polished to a shine with a lot of personality. I love all of the characters and the personalities you've given them (even though to my knowledge they have no gameplay relevance). I was honestly surprised at how many y'all managed to squeeze in here. :smile:

I also like the idea that the steeper your lean, the more points you earned. A nice incorporation of risk and reward. :thumbsup:

I was Reincarnated as a Middle Aged Dad Protecting his Son's Sand Castle by mcmuniz 2022-04-18T05:04:56Z

Now this is a neat idea I haven't seen before!

I actually liked the "pillars" of waves that were coming towards the castle, it was a pretty neat visual aesthetic.

I can't say I was able to figure out a "strategy" for the game, though. As far as I could tell, I had 10 blocks of sand that I could put down anywhere, but I had no way of refilling my inventory once I set them down. I used right click to remove one of the walls at one point, thinking it would put sand in my inventory to place somewhere else, but it just disappeared instead. :slight_frown:

Regardless, I still respect the unique entry you guys guy goin' on here. Congrats on your first jam!

Sn002e by Mogmi 2022-04-21T03:10:15Z

Looooved the personality of this one! The art, the music, and the sound effects all come together to make something very charming. :slight_smile:

I will say though, that the one minute waiting period between "interactable" stuff happening is waaaaaaaaaayyyyyyy too long. I worry that not enough players have seen everything this game has to offer because of it. :slight_frown: I'd have shortened it to maybe 10-15 seconds, instead (unless this is exactly the sort of vibe you're going for, challenging players to wait in order to complete the game).

I'm actually typing this out right now waiting for my minute to expire before I do my next task in the game. :sweat_smile:

All-in-all, though, very nicely done!

EDIT: I've changed my mind, this game becomes a LOT more engaging as I'm trying to do other things while it's on in the background. Coming back every now and then to check the status to make sure I still have time without going over is a fun little meta-game to play. :slight_smile:

Delay Dragon by dindotjs 2022-04-17T06:50:03Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=02h17m26s)

This game is trickier than it looks! I'm glad I was able to finish it though, once I got the hang of it, it was pretty rewarding!

Flowers Photos & Pills by KatAsunder 2022-04-17T07:09:32Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=03h13m58s)

Sorry we goofed around a little bit while playing it. :sweat_smile: We actually really enjoyed this one! I can see you expanding on this in some pretty cool ways in the future!

Paddle Panic πŸš£β€β™‚οΈπŸ˜± by Marlon 2022-04-19T06:11:00Z

Holy moley that is one strong current! I had to practically give myself carpal tunnel syndrome to avoid the waterfall. :sweat_smile:

This was a lot of fun, though! This entry is absolutely bursting with personality, from the sound to the visuals to the gameplay. Crazy what y'all were able to accomplish in such a short amount of time, well done!

Corgi, Protecc! by JuulH 2022-04-05T11:52:21Z

You pulled me in with the corgi (my personal weakness) and you hooked me with the twist. Well done! :smile: :thumbsup:

Pompeii Ludum Dare 50 by Devterev 2022-04-18T04:47:48Z

Man, those rocks flying out of the air are reeeeaaaaallllyy hard to dodge. There were some points where I literally couldn't avoid them, which was super frustrating especially when I felt like I was on a really good run. :sweat_smile:

Other than that, though, this was a pretty neat game! The concept is simple, but the music, art, and atmosphere do a good job of selling the experience, nice job!

Virtomae - Virtual Pet Buddy - Pet Anything by lletzgogames 2022-04-17T07:06:47Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457959497?t=03h00m20s)

It took us a while to figure it out, but I'm glad we were able to figure it out in the end! :smile:

LD51 — Every 10 seconds

Sub-scured by infinitycore 2022-10-17T19:24:14Z

https://youtu.be/Yp7YCi13v_k?t=7920

Thanks for submitting your game to stream!

This game was weirdly sooooooooooo stressful (in a good way), haha. I really liked how the mines would sneak up on you, and would often still be obscured even after a radar ping reveals it. :laughing: Very nice job!

An Average Day At The Cat Cafe by alexrose 2022-10-09T03:14:55Z

https://youtu.be/04UQz6th9Ko?t=12572

Thanks for submitting your game to stream!

Although it was super overwhelming at first, it felt SUPER good to get into the groove of mixing drinks. :coffee: I also love the way you add some personality to the customers by adding *other* things to serve like toilet paper and money :rofl:

The day/night cycle is also super neat, since it not only changes the music, but also the types of customers who come through the door. Just all-in-all oozing character, this one!

Sweet Nightmare by almost 2022-10-10T03:26:12Z

https://youtu.be/Xty0TvPfvGA?t=10728

Thanks for submitting your game to stream!

Kinda crazy how many different mechanics you were able to cram into a single weekend. I like how significantly it changes things up, too. Took a while to learn, but once I got it, it was pretty fun! :slight_smile:

retry10 by kuggenhoffen 2022-10-05T20:59:05Z

I quite enjoyed this one! I really thought the game opened up to a lot of potential once you were able to pick up and move the teleporter to different places.

I do wish there was a *bit* more visual feedback in terms of what is interactable and what isn't, as well as some audio feedback for when you successfully "used" something on something else, but I imagine you likely didn't have time for that in a jam time crunch. :sweat_smile:

Regardless, I found a lot of these puzzles to be pretty clever, and I can imagine a full game where that takes advantage of a lot of the things you've set up here, so well done!

Exorcist Patrol by PeachTreeOath 2022-10-21T18:25:33Z

This is such a neat and unique entry! I love how essentially the game boils down to being a sort of puzzle, rather than combat focused like it appears on the surface. Resetting the enemy position and health while keeping your cards the same makes it super easy to iterate and experiment to get the optimal DPS, which is a lot of fun to figure out.

I do wish the cards had some sort of description to them in the selection menu, so I could more thoughtfully spec my build to accommodate my current strategy, but that's really the only complaint I have about this one. It was super fun to experiment around with and equally satisfying to pull off a combo that hits everything just right. :ok_hand:

Very creative, as always. :slight_smile: Nice job!

Blind Jump by TsFreddie 2022-10-10T03:20:23Z

https://youtu.be/Xty0TvPfvGA?t=8525

Thanks for submitting your game to stream!

This is definitely one of my favorites. :thumbsup: A creative interpretation of the theme that goes beyond being a simple timer, a super interesting mechanic, and well thought out, cleverly-designed levels. Just an out-and-out banger entry. :fire:

Tense Conds by Wendel Scardua 2022-10-10T02:54:35Z

https://youtu.be/Xty0TvPfvGA?t=718

Thanks for submitting your game to stream!

Once again, it's insane that you not only made a game in assembly, but you managed to make a FUN game as well. Super impressive stuff as always, m'dude! :thumbsup:

Jeff's every 10 seconds by Atwooooooood 2022-10-05T06:40:21Z

A+ presentation here, man! I love how you are able to teach the player what they need to do through the gameplay itself, rather than breaking the immersion with the tutorial.

The visuals are also extremely effective, and the audio, while simple, is exactly what it needs to be for an experience like this.

I diiiiiid lose the narrative a bit near the end there (maybe a replay or two would help), but otherwise this was an awesomely effective experience!!

Type Train by aevek 2022-10-09T02:49:01Z

[Y'all really outdid yourselves with this one!](https://youtu.be/04UQz6th9Ko?t=1265)

Loved the art and the music, as usual. :thumbsup: The gameplay was also just the right amount of chaotic and hilarious. It was a liiiiiiiiiiiiittle difficult for me to remember which cars matched with which numbers on my keyboard, but that could totally just be a me issue. :stuck_out_tongue:

Farming Fatigue by Halleester 2022-10-10T03:42:48Z

https://youtu.be/Xty0TvPfvGA?t=13595

Thanks for submitting your game to stream!

The polish on this one, with the art, audio, and gameplay is next-level. :thumbsup: Really impressive work here, y'all, one of my favorites so far!

Whatever Floats Your Boat by Rage Paint Games 2022-10-17T19:19:46Z

https://youtu.be/Yp7YCi13v_k?t=6953

Thanks for submitting your game to stream!

This was an absolutely lovely entry. The gameplay was simple, but unique, and the art style felt strangely nostalgic. :smile: Loved it!

Beardadette and the Eternal Hiccup by Honest Dan 2022-10-17T19:33:25Z

https://youtu.be/Yp7YCi13v_k?t=10598

Thanks for submitting your game to stream!

Bummed we couldn't coordinate a time to have y'all in chat, but glad we were able to play it at least!

I think this game takes the cake as "most adorable" one y'all have made. :blush: I think my favorite aspect though was weirdly the diegetic title screen y'all did that went right into the gameplay. Integrated tutorials like that make my designer heart swell. :heart:

Groceries Please! by natpat 2022-10-10T03:11:55Z

https://youtu.be/Xty0TvPfvGA?t=6524

Thanks for submitting your game to stream! Obviously we goofed around with the game quite a bit despite the serious tone, but I actually really enjoyed what y'all made here. :slight_smile: Solid visuals, audio, and gameplay all-around. Nice job!

Blink by JUSTCAMH 2022-10-17T19:07:03Z

https://youtu.be/Yp7YCi13v_k?t=2784

Thanks for submitting your game to stream!

You pretty much won my heart after the "hold your eyes closed" mechanic was introduced. That was SUPER clever and felt very cool to figure out! I did find the QR code stuff to get a liiiiiiittle tedious near the end, but I did appreciate the unique way you went about telling this story. Fantastic job, all around!

Neural Dodge by Foursay 2022-10-09T02:59:11Z

https://youtu.be/04UQz6th9Ko?t=6030

Thanks for submitting your game to stream!

What a fun audio/visual experience, as usual! I did have a little bit of trouble getting the faster beats to work for me, but I love how the perspective changes the longer you survive. A very fun game to play and replay!

Night At The Orphanarium by michaelaranda 2022-10-10T03:22:51Z

https://youtu.be/Xty0TvPfvGA?t=9700

Thanks for submitting your game to stream!

Again, super adorable artwork here. I also love how the music changes with the day/night cycle. I also just love the absurdity of the premise. :laughing:

Holospecter by theStoff 2022-10-19T21:17:41Z

Y'all have really nailed down the technique of making a great feeling, stable 2D platformer character controller, and I am extremely jealous of that. :laughing:

The art, music, sound design, controls, level design, and mechanics design are all top notch, really no notes there. :ok_hand:

I actually wasn't a big fan at first of the fact that I had to wait for a full recharge of my invisibility before I was able to use it again, but now I can really appreciate the reason you implemented it this way (ie: to encourage risk-taking for speedrunners), so now I think it's a super clever decision!

Although, since it's clear that this game was designed to be speedrun, I do have a coooouuuple of tiny niggles that I wanted to mention:

- The "Game Over" sequence/animation kind of takes a little too long when you fail, making me feel a little frustrated/annoyed when it happens. The pace of this game reminds me a *lot* of Celeste, which I think is why it feels noticeable when there isn't a fast "immediately restart level" flow when I get caught (at least not in the base game). EDIT: I actually just opened it up again, and noticed you have a "quick restart" button. That's super nice :thumbsup: Although I do still think the default behavior should prolly happen faster.

- The "Back" button on your credits screen doesn't do anything (at least on WebGL) :stuck_out_tongue:

- This last jump is mean. :slight_frown: I dun like it...Especially since it's one of the last platforming challenges the player needs to do after a pretty long level.

jump.png

Hopefully all my tiny criticisms don't bother you too much. At the end of the day, this is easily one of the best , most solidly put together LD entries out there, imo. :heart: So none of these complaints actually bother me all that much. Y'all just seem like you've got an eye for quality, so I wanted to do my part to facilitate that. :thumbsup: :thumbsup: :thumbsup:

Getting Farted On by kuviman 2022-10-10T02:59:34Z

https://youtu.be/Xty0TvPfvGA?t=2415

Glad we had the opportunity to play this on stream! I gotta say, this is prolly one of my favorites of yours. :slight_smile: Just a solid game at its core, and the multiplayer is essentially the cherry on top. Clearly the only thing Getting Over It needed was in-game friends with the ability to laugh at you the moment you fail. :rofl:

9 To 5 by AlphaBetaSoup 2022-10-19T03:22:25Z

tea.png

Awww, what a lovely coworker. :wink:

This was such a neat entry! I'm always a sucker for deckbuilding games, and I enjoyed the Office Battle Royale setting that you guys leaned into here. :laughing:

The back half of the game was a bit of a breeze once I discovered the master strat of stacking attack buffs and one-shotting everything, but the process of figuring out I could even do that was fun to discover!

Awesome job with this, y'all. :thumbsup:

Stopped Watch by Elmos Minion 2022-10-17T19:17:05Z

https://youtu.be/Yp7YCi13v_k?t=5781

Thanks for submitting your game to stream!

Sorry we had so many audio issues, but I had a lot of fun playing this one!

Busy Tracks by Outfrost 2022-10-10T03:40:18Z

https://youtu.be/Xty0TvPfvGA?t=12586

Thanks for submitting your game to stream!

Cannot believe how much you tried to cram in here, lol. What you DID manage to get in is still super impressive too! I'd actually be super interested to see where you take this if you decide to work on it further. It has the potential to have a nice, cozy vibe to it. :thumbsup:

Lucky Lefty Lost In A Labyrinth by TheBookSnail 2022-10-17T19:38:26Z

https://youtu.be/Yp7YCi13v_k?t=12151

Thanks for submitting your game to stream!

Sorry we couldn't coordinate a time to have y'all there, but hopefully this VOD is useful. :slight_smile:

I actually really enjoyed figuring this one out! I could almost feel a third eye opening the more I played and I could see past the grid to solve the puzzle, lol. Very nice job! It seems like based on the aspect ratio you chose, you have aspirations to port this to mobile. I think that'd be an awesome idea!

Jam Session by Guardaro 2022-10-17T19:43:28Z

https://youtu.be/Yp7YCi13v_k?t=14582

Thanks for submitting your game to stream!

A great finale to end the weekend, I loved the creativity here! As a former band geek, I also love how you incorporated the musical notations in a way that fit their function. Excellent job with this one!

Trashpunk by Pomo 2022-10-09T02:51:38Z

[Nicely done, sir!](https://youtu.be/04UQz6th9Ko?t=2851)

This one's got that classic "I don't care how hard you think this is" Pomo brand, which can make it super satisfying for folks to master if they put the time in. :thumbsup: Keep up the good work, m'dude!

HURTEC by Trexxak 2022-10-10T03:28:18Z

https://youtu.be/Xty0TvPfvGA?t=11789

Thanks for submitting your game to stream!

Once again, love the creativity you bring to your games. :slight_smile: I especially like the mechanic for shooting once your mech gets "damaged." I can totally see that being a fun mechanic in a bigger game, if you ever wanted to flesh it out more!

Radar Rider by 3LSTMsInATrenchcoat 2022-10-17T19:26:54Z

https://youtu.be/Yp7YCi13v_k?t=9011

Thanks for submitting your game to stream!

I think this is my official favorite sleeper hit. I loved the way you utilized this concept, and all of the different ways that you iterated on the formula (adding enemies, decoy player characters, moving mines, etc.) was super cool and fun to figure out. Awesome job here!

Home R.I.P.airs by JoyKangpae 2022-10-10T06:13:40Z

This was a neat little game! I managed to get through the entire thing without seeing a single ghost cuz I was mashin' fix 'n salt like a madman. :laughing:

So I figured I'd give it another go just to see what the ghosts were like. I do think they do a good job of changing up the gameplay, but I think they should probably pop up more frequently to ensure the player always has to contend with them at least once!

Very unique game all-around, though. I always enjoy the more non-combat-focused entries. :slight_smile:

Sweet Seconds by Jag 2022-10-17T18:43:50Z

https://youtu.be/Yp7YCi13v_k?t=608

Thanks for submitting your game to stream!!

Despite how angry I was getting, that's just how I get when I'm super focused on something and have to juggle a bunch of tasks at once. :laughing: This game is definitely my cup of tea, and it was executed very effectively, nice job!

SENSATIONS by etrealjunior 2022-10-10T03:07:15Z

https://youtu.be/Xty0TvPfvGA?t=4750

Thanks for submitting your game to stream!

Again, I wanted to re-iterate how much I appreciate the extra effort that went into making this 2D platformer feel nice to play. :pray: Nice job!!

Dragua by Hawkin 2022-10-21T18:14:08Z

Aaaaaaaggggghhhhhhhh, once it got to the point where the I had to go further and further to gather sparks, I reached a point where I was like "Well damn, I'm way too far to make it back now. I gotta find a teleporter spell stat.

I spent SO LONG looking for a chest, and all I could find were sparks. :sweat_smile: I had like 15 sparks in my collection when I FINALLY opened up a chest with a spell in it, and I absolutely FUMBLED the inventory controls and got a game over. :sob:

I would say the anguished "NOOOOOOOOO" emotion you got out of me means that you did a good job getting me invested, hahaha. Great job with this one! :thumbsup:

Blades of Doom by Benjamin Halko 2022-10-10T03:03:20Z

https://youtu.be/Xty0TvPfvGA?t=3985

Thanks for submitting your game to stream! I always really like games like this, a super simple concept that is SUPER polished on not only the visual/audio but also the gameplay feel. This one was just a pleasant experience all around (although some would perhaps not recommend playing it with input lag over Parsec, lol).

Foodmnesia by naplz 2022-10-09T03:02:01Z

https://youtu.be/04UQz6th9Ko?t=7296

Thanks for submitting your game to stream!

I swear to god hotdogs are impossible to make. :rofl: This was a fun little Overcooked-esque game, well done!

Hernan is my hero. o7

Downpour by chris1919 2022-10-09T03:21:06Z

https://youtu.be/04UQz6th9Ko?t=13822

It should be illegal for a game to be this cute.

Absolutely wonderful job with this one, guys. The game managed to avoid all of the usual trappings of a quickly-made 2D platformer, so it was lovely to play on top of being an audio/visual treat. Super solid entry!

Room Again by SofiGnedova 2022-10-10T03:15:57Z

https://youtu.be/Xty0TvPfvGA?t=7696

Thanks for submitting your game to stream!

Very charming art on this. :slight_smile: I felt like the 10 seconds was maybe a biiiiiiiiiiiiiiiiit too tight in some puzzles, but whaddaya gonna do about the theme I guess. :shrug: Nice job! Always enjoy a good escape room puzzle.

Terminal Velocity by mhorth 2022-10-09T03:12:14Z

https://youtu.be/04UQz6th9Ko?t=11345

What a great entry! I loved the way you made obstacles/boosts that could only be interacted with via the flip mechanic. It elevates the flip to be something more than just a dedicated speedrunner maneuver. Very nice touch. :ok_hand:

Speed Dating for Misfits by itsBoats 2022-10-09T02:54:11Z

[Nice job with this one, man!](https://youtu.be/04UQz6th9Ko?t=4088)

I love how you managed to sneak in a bunch of characters from your previous games, they all seem to fit in super naturally here! :smile:

pls patch in a happy ending for lil wormy. My boi deserves it. :pray:

Le_Invaders by Neeko69 2022-10-10T03:08:40Z

https://youtu.be/Xty0TvPfvGA?t=5433

Thanks for submitting your game to stream!

I kinda like how troll-y this game can be, especially when it hides my character or my bullets. Super unique way to take advantage of the simple asethetic!

Keep Skating and Nobody Explodes by Jared N 2022-10-05T20:16:16Z

This was a nice little entry! I actually kinda like the "Skate"-esque control scheme where you have to manually push off the ground to move forward. :thumbsup:

I did find the tricks to be a little difficult to pull off sometimes (I don't think I ever managed to land on a rail properly), but once I got the hang of a few combos, they were pretty fun to pull off!

I do think some audio cues would really enhance the experience, since I never could really tell when I would meet the threshold and have my timer reset. But otherwise I had a great time with this one!

To Catch a Wizard by badcop 2022-10-09T03:08:55Z

https://youtu.be/04UQz6th9Ko?t=9522

Almost 20 min of pain, but all very well worth it! Kinda nuts that you were able to crank all of this out under Compo constraints, nice job!

That boss can burn in hell... :smiling_imp:

Timebound by Ategon 2022-10-09T03:05:24Z

https://youtu.be/04UQz6th9Ko?t=8680

Thank you for submitting your game to stream!

It took me a while to really learn the rules about what was happening in the game, but once I managed to figure it out, it was pretty fun! I was a bit bummed that the game ended after the Leash puzzle, because I was super excited to see what y'all would do with that mechanic! I definitely think this would be a great project to expand on in the future. :slight_smile:

Chicken Produced All (Clicker game) by Wendy222 2022-10-09T02:56:58Z

https://youtu.be/04UQz6th9Ko?t=5131

Thanks for submitting your game to stream! These little guys were adorable and it was a ton of fun getting them all to fill up the screen.

I'm a Ballooney fan for life. :balloon: :heart:

Sasha Jump by Amythyst 2022-10-05T06:13:18Z

This was a neat entry! Both aesthetically and narratively gave me some Chrono Trigger vibes, which is nothing but a good thing! I do have a little pet peeve when it comes to top-down pixel games like this *not* having grid-based movement, but that's just a personal thing. It's super impressive that you were able to crank this out solo!

Clique Hell High by Sean Esopenko 2022-10-17T19:13:34Z

https://youtu.be/Yp7YCi13v_k?t=4707

Thanks for submitting your game to stream!

On top of being adorable/hilarious, I really enjoyed the unique mechanics you've got goin' on here. :) I appreciated the audio cue to give me a head's up on when the character is about to change, though I think I would have also liked some sort of visual cue as well (that might just be me though).

SUPER solid, entry, well done!

The Artist by Tomga 2022-10-05T20:24:01Z

I'm uh...really bad at this. :sweat_smile: I don't think I ever managed to do even a single point of damage on the Artist. Maybe I'm not fully comprehending the rules, but I tried a few times and really struggled to get through his defenses.

I like the idea of the Artist drawing on your cards to give them new abilities! It seems like I'm just incentivized to play my entire hand whenever I can though, otherwise I'll be at a disadvantage.

Neat idea though! I always like seeing card-based games in LD. :)

Spaceship Parking Simulator by fuzzybut 2022-10-05T06:31:26Z

Holy hell I am really bad at this. xD Don't think I ever managed to land on more than one planet.

This is a really neat take on the Lunar Lander type game, though! :) Being able to land on a planet when coming in from any direction definitely makes things interesting! I also thought the nebulas were a neat idea to add some variety to the game.

LD53 — Delivery

Pack It Up by thomaspixelart 2023-05-06T04:32:45Z

Untitled.png

Rarely do I play jam games for *this* long while being dialed in the entire time.

Y'all did a *really* solid job here! The mechanics are simple, but they are stretched to their limits and explored thoroughly with the level design, which is a choice that I think takes a lot of restraint and know-how in order to do right.

The audio was also excellent, with a simultaneously relaxing and upbeat jazz tune carrying you the entire way. The sound effects were also nice and crunchy to fit the visuals nicely.

And speaking of visuals, what you've done here meets the same high bar as everything else. The animation of the box boi (and the boss at the end), as well as the assets for the backgrounds, save rooms, etc. are all super polished and clean while maintaining a distinct and consistent style.

In my opinion, this is a home run of a jam entry. Some might be a bit off-put by the demanding difficulty, but fortunately for me that kinda stuff is right up my alley. :) Excellent excellent job with this one, y'all!

LD54 — Limited Space

Rude Bear Rollout by alexrose 2023-10-09T17:37:26Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1944529420?t=02h16m33s)

My favorite Rude Bear game to date! :smile: The tech on display was super impressive, and the game just oozes personality in the art and music department. Such a seriously polished experience!

MIROH by Wendel Scardua 2023-10-09T17:47:22Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=00h29m36s)

Of course Pomo had to go back and beat my high score. :stuck_out_tongue:

Such a well-realized idea, this is probably one of my favorites of yours! Great job. :smile:

Limited Ssssspace by Quoclon 2023-10-09T19:03:01Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=04h00m43s)

I love this concept, and I think it's ripe for some expansion with added weapon variety (and perhaps enemies as well). Really cool stuff you got goin' on here!

The Fregstival by Honest Dan 2023-10-09T19:01:11Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=03h23m47s)

Y'all are seriously one of the few teams that are able to make Unreal games that *don't* immediately gobble up my frames in OBS, and for that I must express my sincerest gratitude. :pray:

This is prolly one of my favorites of y'all's to-date. Very nice work!

H.amazon E.mployee L.earning L.ab by Rhoka 2023-10-09T17:33:01Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1944529420?t=01h29m58s)

I feel like I barely managed to scratch the surface of mastery in this game, lol. Once I figure out how to properly throw boxes, I will be unstoppable!

Whack-a-Soul by JavaSaurus 2023-10-09T19:09:21Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=03h41m08s)

The look and feel of this one is undeniably charming, and it pairs so well with the sound effects and audio design. On top of that, the gameplay is nice and crunchy, and encourages me to start up another round. :smile: Great work!

Introvertigo by Scott Steffes 2023-10-09T17:40:23Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1944529420?t=02h46m16s)

Such a unique and well-executed experience! This is probably the first time I've seen an AI chatbot used effectively in a game without it being used as just a half-baked shortcut to have "infinite content."

The concept alone is upsettingly relatable and so perfectly captured in both the art and the audio. Well done all around!

The ECRU Experience by Dock Frankenstein 2023-10-09T18:53:51Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=02h13m46s)

Pretty ambitious to do a Stanley Parable-style game in a weekend. Great job!

DARQY by Euler Moises 2023-10-09T18:49:47Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=01h52m46s)

Always a fan of audio-centric games like this. :) Nice job!

Cubicular Discerner by Foursay 2023-10-09T18:05:31Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=02h56m29s)

Sorry I wasn't able to finish it ON stream :sweat_smile: But rest assured I went back to make sure I could see the ending!

Very creative stuff. :) I'm always a fan of these 4th wall breaking "escape the room" type vibes. And as always, the audio design was peak. :ok_hand:

Rafty Crab by kuviman 2023-10-09T17:43:45Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1944529420?t=03h43m05s)

I love that you give those that were knocked out some way to still influence the outcome of the game. Very clever!

A Pawfect Date: Pomo's CozyΒ Romance by Pomo 2023-10-09T17:28:57Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1944529420?t=00h41m32s) (I skipped to the point where we actually started playing it after numerous delays, lol)

I swear I will come back to this and beat it someday...Looking forward to the post-jam stuff it looked like you were working on!

FROUST! by Kupnu4 2023-10-09T18:57:02Z

[Thanks for submitting your game to stream](https://www.twitch.tv/videos/1945057375?t=03h47m33s)

The charming levels is off-the-charts with this one. :) The art style pairs well with the simple yet addictive gameplay. Awesome job!

Wrecking Jail by Guilloteam 2023-10-09T18:58:52Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=02h42m44s)

I love the simplicity and immediately-engaging you've built this game around. And the amount of polish you were able to jam into this is seriously impressive!

Parking Ltd. by Hawkin 2023-10-09T19:04:42Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=00h45m52s)

What a joyously chaotic experience, easily one of my favorites of yours. :smile: Fantastic work!

Critical Core by Benjamin Halko 2023-10-09T18:51:26Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=02h26m12s)

This game gives me major Miniclip vibes. I could totally see myself playing this in middle school to waste time in class. :smile: It's also ridiculously polished and well-executed. Awesome job!

Ghost peppers from someplace by Neeko69 2023-10-09T17:45:18Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1944529420?t=03h55m45s)

I saw your recording in the Discord, what an insane run! I could only dream of achieving a score that high. :sweat_smile:

Wizard n' Slims by rickylee 2023-10-09T17:35:32Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1944529420?t=01h51m24s)

The UI effects were juicy as always. :ok_hand: Good stuff! As you can probably tell from the VOD, this is definitely one of those games I can catch myself mindlessly playing and enjoying without any annoying friction taking me out of the experience. Very difficult to pull off for a jam game!

Bit Golf by badcop 2023-10-09T17:42:02Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1944529420?t=03h14m29s)

Definitely plan to come back to this one to see if I can 3-star all of the levels. Sorry the Rudds don't seem to understand compression algorithms. :stuck_out_tongue:

Voyd by amarokczukay 2023-10-09T18:55:19Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=01h25m13s)

This is an upsettingly polished compo game. I could totally see myself playing this in my free time to kill time. Awesome work!

The Big Crunch by Ategon 2023-10-09T17:31:17Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1944529420?t=01h01m36s)

I loved the style of this one. Y'all did a really good job capturing the chaotic Wario Ware feel. :smile:

Beach Brawl by BalimaarTheBassFish 2023-10-09T18:48:03Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=01h38m59s)

Also, thank you for letting me destroy my arm trying to click as fast as possible. :sweat_smile:

Airpansion by Beeb GameCodeCompany 2023-10-09T19:06:22Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=03h07m11s)

Sorry I kept getting pestered to wrap up early. :sweat_smile: Glad I was able to witness the glorious ending!

*Sips*

Crime Critters (Rob the British Museum) by Pen Island Games 2023-10-09T18:46:29Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1945057375?t=01h02m22s)

What a ridiculously endearing idea for a game. :smile: The art was super charming, and the whole premise of the game was just prime material for antics and stuff to go wrong. Absolutely wonderful!

LD55 — Summoning

Seance by alexrose 2024-04-22T23:28:06Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=00h22m42s)

As a huge fan of the Ace Attorney games, this game immediately clicked with me. The production level is off the charts with this one, awesome job!

Doppel Effect by Wendel Scardua 2024-04-22T23:34:32Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=04h29m42s)

I'm actually surprised I didn't have more trouble with this, given my ineptitude at sokoban-type games. :sweat_smile: Nice work!

theGRIMOIRE_ by 0x0961h 2024-04-22T23:43:06Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=01h01m20s)

Sorry I was too much of a dumdum and couldn't finish it live. :sweat_smile:

Infernup's Ablazummon by Colisan 2024-04-22T23:49:50Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=05h14m22s)

I definitely would've played for longer if we weren't already nearing the end of stream. I always appreciate a good risk/reward traversal mechanic. :thumbsup:

Infinite Circuit Court by Rhoka 2024-04-22T23:28:59Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=02h34m39s)

A moment of silence for pickle families throughout the world... :pray:

Arcane Outlaw by jordantanner 2024-04-22T23:40:36Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=04h52m52s)

Might wanna fix that "sentience" bug we discovered. :wink:

Elemental Surge by Foursay 2024-04-20T05:14:00Z

I'm too good at this gameUntitled.png

Elemental Surge by Foursay 2024-04-22T23:32:21Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=04h01m23s)

The presentation was top-notch, and I really enjoyed how quickly it ramped up once the enemies got bigger!

In My Image by Big_Chalupa 2024-04-22T23:36:48Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=01h46m42s)

This was actually a surprisingly fun mechanic! Nice job. :slight_smile:

Salmoning by kuviman 2024-04-22T23:27:02Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=01h48m02s)

Despite the bugginess of the teams, we still had a great time playin' it! Somethin' about multiplayer shenanigans always brings out the best/worst in us. :smile:

Words of Power by nsadie 2024-04-22T23:45:33Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=02h46m09s)

And thanks for making us feel illiterate while we played. :sweat_smile: Maybe I should do more crosswords...

A Clash of Horns by fabula_rasa 2024-04-22T23:47:46Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=04h06m47s)

I easily could've played for longer if we weren't on a time crunch :sweat_smile: Very nicely done!

Middleman Summons by Jvdwijk 2024-04-22T23:48:54Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=05h06m21s)

Despite how intimidating the last level looked, it was satisfying to find the solution for it!

Dungeon Summoner by Pomo 2024-04-22T23:22:46Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=01h22m58s)

Glad we were able to properly demonstrate the chaos that can ensue under the right conditions. :sweat_smile:

Spirit Edge by BadPiggy 2024-04-22T23:23:47Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=02h19m50s)

As always, I appreciate the juice you put into your impacts, and your overall aesthetic and visual clarity is always just *chef's kiss**

Make New Friends by Benjamin Halko 2024-04-22T23:44:03Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=01h34m02s)

Despite your insistence that this isn't a rhythm game, I found it much easier to keep up my combo by thinking of it that way. :sweat_smile:

Danger Zone! by Romulo_Developer 2024-04-22T23:46:32Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=03h22m54s)

Army of children OP :sunglasses:

Dungeon of the Bone Summoner by itsBoats 2024-04-22T23:30:27Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=03h15m30s)

Sorry I totally sucked at it :upside_down:

Ezra’s Bloodcall by Senso 2024-04-22T23:41:30Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=04h55m54s)

All hail the chaos cactus!

Siela by Gnum_ 2024-04-16T23:14:48Z

A neat little game with some impressive art direction!

I did feel as though the game was paradoxically too simple and too complex at the same time. If I could explain...

Before getting into the game, I was shown the "How to Play" screen, which told me I press E to collect a soul, F to summon a bridge, WASD to move, Space to jump, and Shift to sprint. I hadn't seen any gameplay up to this point, so I expected the game was a sort of action-based platformer about summoning platforms and collecting resources, but it turned out to be an atmospheric exploration game, which was a bit jarring!

With regards to the specifics of the gameplay, you have a lot of mechanics that I'm sure took a lot of time to make and put together, but I'm a bit confused as to the purpose of many of them.

Why should I press E to collect a soul when simply running into it would serve the same purpose?

Why is summoning a bridge mapped to a different button, and why is it mentioned in the tutorial like it will be a core mechanic when it is only used once?

Why is there a jump mechanic if I never have to do any platforming?

Why do I have to press Shift to sprint when there's no reason for me to *not* move at maximum speed at all times (especially considering the time limit)?

The reason I ask all of these questions is because I can see that y'all definitely put some effort into the world-building and environmental storytelling of this game (I liked that all of the blue souls were next to some sort of point of interest that fleshed out the world a little bit). However, the mechanics of the game don't give me any sort of interesting way or incentive to *engage* with the world in some significant way.

If I can jump, there should be an area in the world that requires me to jump, to reach new heights and see the world around me from a different perspective. If not, then the game doesn't need it.

If I can choose to sprint or walk, there should be a reason for me to choose one over the other depending on the situation. If not, then the game doesn't need it.

I can only imagine how much time went into making the sprint/jump/soul-pickup-button mechanics work properly without any bugs. I can also imagine another world where the time spent making those mechanics was instead poured into the world building and storytelling, or maybe additional levels! And I think with the talent that y'all clearly seem to have, that experience would have been a lot stronger! :slight_smile:

All this being said, I really did enjoy my experience with this one (I tend to have a lot more to say about the games I like). Keep up the great work, and I look forward to seeing what y'all make in the future!

Chain Reaction by Ategon 2024-04-22T23:31:22Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=03h31m02s)

The soundtrack was too much of a bop for me to focus on anything else. :laughing:

Call of the Woof by Beeb GameCodeCompany 2024-04-22T23:33:01Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124420925?t=04h16m44s)

Sorry if we ruined your innocence with the Limp Bizkit slang. :sweat_smile:

Angels Vs Demons by Wolforce 2024-04-20T17:58:37Z

Untitled.png

Did I tho?

Angels Vs Demons by Wolforce 2024-04-22T23:35:56Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=00h08m29s)

ALL HAIL THE MEGA DEMON!

Ancestor Rain by ELLISBUG 2024-04-22T23:48:18Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=04h48m04s)

I'll have to try it out again at some point to see that good ending!

Untitled Witch Game by Stevie257 2024-04-22T23:50:40Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=05h23m40s)

I loved how each object made a different *crunchy* sound on impact. Super duper satisfying stuff!

Burn with me by Nozomu57 2024-04-22T23:44:46Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=02h07m02s)

This game is shockingly well-balanced for being made in such a short amount of time. Excellent work!

Call The Abyss by Peter el Panda 2024-04-20T21:05:33Z

Untitled.png

GOTTEM

Call The Abyss by Peter el Panda 2024-04-22T23:47:06Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=03h40m58s)

Lumberjack + totems OP change my mind :sunglasses:

Summon Squad by roman_hyacinths 2024-04-22T23:42:23Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=00h43m18s)

Thanks for making a puzzle game that DIDN'T make me feel stupid. :laughing:

Infernal Refreshments by MissingPixel 2024-04-16T22:52:06Z

Ack, so much to keep track of!!

This one really hurt my brain trying not only to get the numbers to add up properly, but also to get them to add up in the proper order! :sweat_smile: I like how you take advantage of the fact that you have a maximum (or minimum) amount of energy that can't be exceeded, so you can factor that into whatever you decide to purchase next in order to solve the puzzle.

I do kind of wish the info was a bit more consolidated though. Maybe having the juice stats displayed at all times on their vending machine slot would help? That way I could get a better sense of the values I have to work with on a macro level, which would make it easier for me to chart my course through the cursed vending machine.

All that being said though, this is a really unique idea, and pretty impressive especially for a compo game! Well done!

Star Stone by UngarBlapp 2024-04-22T23:35:09Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2124979046?t=02h37m52s)

The crows were way too OP. Please DO NOT fix this. :laughing:

No Heroes Belong Here by Shasaur 2024-04-16T22:42:46Z

Very neat idea! I played for longer than I expected. :slight_smile:

It took a while for me to understand what each of the monsters did, as well as the impact of status effects and whatnot, but after a few rounds, I felt like I was able to get the gist of it!

Is there an ending to this game? Or does the hero's health just keep expanding to an upper limit? I got to about 11 hearts and then decided to tap out since it didn't really feel like I was getting any stronger or the game was getting any harder (and I couldn't tell if the maps were repeating or not).

Regardless, super impressive you were able to put together such a polished experience as a solo dev! Awesome job. :thumbsup:

LD56 — Tiny Creatures

Adelie - When We Were Young by Meep 2024-10-13T02:47:07Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=02h13m33s)

Once again, this was just a nice, tight, polished action game experience :thumbsup:

This might be a personal preference, but I do feel like it would be great if I could cash in all of my fish when my PENGUIN was in the safe zone, rather than it being dependent on whether or not each individual FISH was in the zone.

After a while, I felt like I had to be super slow and careful to fit in the zone, which felt a little antithetical to the fast-paced sliding mechanics of the game.

Again, that may just be me, though. :sweat_smile: Personal preferences aside, this was an awesome game!

Walk the Planck by alexrose 2024-10-13T02:29:03Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=00h53m08s)

Y'all obviously killed it with the audio again, but I'm also a fan of the visual polish going on there, despite the simple sprite graphics. The shrinking/growing rings is such a great effect, and the "blueprint" style background is a great contrast to the other moving elements in the game. :thumbsup:

Add to that a novel game mechanic that is fun to mess around with, and it all comes together in a great, well-polished package!

Great job all around!

ArachnoNinja by ildfuglen 2024-10-13T03:12:18Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=00h23m17s)

Once I got the hang of the slicing controls, it was really satisfying to slice through all of the spidies! :thumbsup:

Now just put a secret at the top of the cliff at the end screen. :smirk:

Petri Plate Potpourri by Wendel Scardua 2024-10-12T02:20:12Z

wr.png

Did I do that?

Petri Plate Potpourri by Wendel Scardua 2024-10-13T02:32:36Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=01h09m21s)

I'm always a fan of how much you embody the not only the LOOK of NES games, but also the FEEL and design philosophy of them. Lean, focused, and creative as always! Wonderful job. :thumbsup:

B&B: Bugs 'n' Breakfast by rynti 2024-10-10T17:53:42Z

Very impressive for a Compo game!

I especially love the extra thought that went into the gameplay feedback, such as when you're "done" squashing a pile of bugs and the eyeball indicator that let's you know when the inspector can see you.

Would love to see a version of this with some kind of audio, even if it's just mouth sounds for when the bugs get squished or some general mumblings or vocalizations as the inspector walks around :smile:

Sammich by ColeSlaughter 2024-10-13T16:30:06Z

Hi @tyrannas thank you for the kind words! :heart:

For what it's worth, we have not worked on or updated the build of the game ever since we originally uploaded it on submission day. :thumbsup: Hope that clears up any confusion!

Sammich by ColeSlaughter 2024-10-13T16:43:25Z

@tyrannas Ooohhh, I see! Perhaps we can make that more clear with an Itch devlog in the future. :slight_smile: It's generally pretty common for us to update the information/assets on the game page after submission to make it look "more enticing."

But rest assured, when it comes to updating the game itself, we at the very least make sure that the original submission is always available (both downloadable and by default on WebGL) and we make it very clear when a build is a post-jam version. :thumbsup:

Thanks for bringing this to our attention!

Butter Time by TomPendergrass 2024-10-08T04:12:22Z

Easily the most adorable butter in the world. :smile:

Great job with the wall jump mechanics! Those are usually pretty tricky to pull off.

The surprise traversal shake-up near the end was a delight!

Lil Fella Killa by Cisco 2024-10-10T21:32:14Z

Finally, I get to fulfil my dream of being a Bliblie Exterminator!

Untitled.png

This one was pretty fun! I especially loved how y'all opted to forego an "open cabinet/door" mechanic, and instead had the players blast them open, to great comedic effect! :smile:

About Crayons and my garden by velvetlobster 2024-10-09T05:07:20Z

This was a very pleasant and relaxing game! :slight_smile: The art style and chiptune-y soundtrack complement each other so well!

I do wish there were more characters to interact with. I was kind of disappointed that I ran out of unique NPCs after a few minutes (unless I missed something). Would love to see this expanded upon!

Night Critter by MateusBoga 2024-10-13T03:33:03Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=03h41m25s)

Although there were moments when I raged a bit, it was only because I was LOCKED IN tryin' to get those bugs. I could feel my third eye opening near the end. :smile:

Great job on this one!

Quantum 47x by jordantanner 2024-10-13T03:35:56Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=04h04m18s)

This was such a cool take on the minigolf genre! I can totally see myself coming back to this to get better. :slight_smile:

Great job on this one. One of my favorites!

Tiny Balance by SolidHinken 2024-10-10T21:12:48Z

I love the transition between home, commute, and work :smile: The abrupt change in music really sells it, too!

I wasn't 100% sure how to avoid losing money (outside of avoiding cars). It seemed like there were some things in my path that I wasn't able to avoid that would cost me $20? Unless I'm missing some sort of jumping mechanic...

PS I love how I can change my costume by pressing space, ESPECIALLY because it puts lil hats on my little pig children at home. :rofl: Nice job!

Shadow of the itty-bitties by Kaish 2024-10-13T03:14:40Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=00h54m08s)

As a huge fan of Shadow of the Colossus, I am frankly embarrassed at how long it took me to notice what you were doing with this game. :rofl:

Great job all around!

Widdle Werewolves by Papabirb 2024-10-13T02:42:23Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=01h59m58s)

This is a pretty interesting take on the snake-like genre! :snake:

I wish the map was maybe a little smaller and it was easier to find enemies that would ANNIHILATE me at the beginning, but once I found a good path, it was smooth sailing :thumbsup:

Tiny Creatures as Us by Foursay 2024-10-13T02:39:43Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=01h43m05s)

As always, I love the way you tend to prioritize "vibes" and "emotion" over classic gameplay elements when it comes to your designs. So glad that it seems to resonate with so many people!

Moon Picnic by Fractal 2024-10-21T18:26:22Z

I really enjoyed this one! I love the polish that y'all put into the UI (particularly the level select) and the game mechanics themselves are pretty novel without being overwhelmingly confusing (which is a huge feat, given the chaos that is constantly unfolding on screen).

I do think that if y'all were to map the abilities to some keyboard keys (like QWERT or 12345) it would make the experience feel a lot better and enhance the chaos and frenetic gameplay, but that's a minor complaint for an otherwise fantastic game!

Bug Squad by fabula_rasa 2024-10-13T03:28:45Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=02h52m51s)

Despite being overwhelmed by the tutorial, once I got into the game, I had a great time! Would love to see more levels on this one!

Kumamushi no Samurai by Codeman1010 2024-10-08T03:39:12Z

The character sprite's tippy-tap animation as it runs around is my favorite. :smile:

Was kind of hard to judge where the hitboxes were, but fortunately once I got the hang of it I found them to be pretty generous! Wish there were more reasons to block, but I imagine some enemies probably had to get left on the cutting room floor to make the deadline. :slight_smile:

BoroPoro by Pomo 2024-10-13T02:24:50Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=00h33m25s)

I felt like I was getting the hang of it near the end there. :eyes: Maybe I'll pop it open again later and try to get higher on dat leaderboard.

Miku's Minion Madness by Miku 2024-10-17T04:25:24Z

This was a novel little idea! My personal favorite minion was the glass cannon Lemon Terminator :sunglasses:

I would've liked to see a bit more info about the cards before I played them (Size, move speed, attack range, etc.), but I can't say off the top of my head how you would go about explaining that information without the UI getting cluttered.

Overall, nice job!

Tiny Territories by Willby 2024-10-08T03:31:33Z

I love this cozy aesthetic! :slight_smile:

At first I was a little worried that the game was going to be a bit too "cerebral" for my tired brain, but I was delighted to discover just how flexible the game's systems are to allow for multiple different solutions (or at least, that's what it feels like).

Your minimalist UI, and *especially* your "happiness" indicators, go a really long way in easing the player's mental burden as they try to solve your intimidating-looking puzzles.

Proud to say I was able to see this one through to the end! Great job!

Moldable Monster of Mine by She Wrote 2024-10-14T21:00:05Z

What a charming entry! It's impressive what you're able to convey at such a low resolution. :slight_smile:

I do wish that the different colored pixels gave me different abilities, but I totally get how that would be out of scope for a compo game. :sweat_smile:

Very nice job with this one!

Insect Racing League by mhorth 2024-10-13T02:50:17Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=02h29m28s)

I'm usually pretty "meh" when it comes to ring flying games, but the extra polish you put into the guiding trail, leaderboard ghosts, and different bugs actually made this a really fun experience that I wanted to keep playing despite the usual 10-minute time limit we usually put on playtests :sweat_smile: Great job!

Don't feed the frog by kremlebot 2024-10-10T21:53:45Z

A nice, fun, and simple idea with a cute aesthetic. :smile:

With a little tweaking, it could make for a fun arcade game!

I think my biggest frustration came from my character's movement speed. Because the chameleon moved about as fast as a falling bug, if a bug ever passed my vertical position, it was practically guaranteed that I wouldn't be able to recover from it. In general this wouldn't be too big of an issue, but far too often I would find myself getting blocked off by a falling spike in a way that would make it impossible for me to get a fly, which would then mean that it would fall below me and make it unobtainable, which was annoying. :sweat_smile:

The rest of the game is very solid, design-wise, though! The spikes prevent players from just sticking their tongue out and waiting, and there's actual incentive to move up and down to collect them. If you just tweaked that ONE number that controls the vertical speed of the character, I think everything else in the game would click into place without any other changes. :smile:

Good job with this one!

Da Eg Hatcha by itsBoats 2024-10-13T02:35:54Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=01h23m44s)

All hail lil wormy!!

I think the main mechanic here's got a lot of legs. :eyes: I never quite got good enough to do wall jumps, but I feel like I could learn and practice and become an eg hatching masta.

Blob, To the Top! by MetRiko 2024-10-13T03:04:54Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=03h52m59s)

Absolutely one of my favorites I've played so far! :slight_smile:

Great job putting a bunch of polish in all the right places with the blobby shaders, eyeballs following the mouse, goopy SFX, and more!

I think with a little tweaking to the control scheme, it could make for a great mobile game too!

Great job all around! :thumbsup:

Blob, To the Top! by MetRiko 2024-10-30T17:53:17Z

Just following up to say that this game was way underrated, imo. :open_mouth:

Definitely one of my favorites, with a nice balance of fun and challenging gameplay (especially with the little golden blobs).

Add to that the super satisfying sounds and blobbly visuals, and it all comes together as a winning combination. :thumbsup:

I hope y'all have plans to expand on this in the future. :slight_smile: Unlike the little blobs, this game's got legs! :laughing:

Gob by rickylee 2024-10-13T02:53:45Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=02h46m07s)

I love the absurdist escalation of this one :rofl:

Plus, obvious bonus points for the lil wormy cameo :thumbsup: :thumbsup:

Ego by Calcopod 2024-10-13T03:20:58Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=01h40m36s)

I can see myself coming back to this one to discover the other endings. :slight_smile:

"Serious" games are quite the rarity in LD. Always happy to see 'em!

Swarmcore by lantto 2024-10-10T22:11:14Z

This was a very pleasant little experience. :slight_smile: I think some kind of gentle ambient music music would go a long way in setting up the mood, but the silence of is feels like the next best thing. :smile:

Something about the little pixels swarming around and dancing in the darkness just tickles my little ADHD brain.

Window Creatures by Ategon 2024-10-13T03:23:25Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=02h05m35s)

This is such a dope idea that I would love to see expanded upon. :thumbsup:

It reminds me of those little Desktop Companions back in the early days of Windows :smile: Would love to see something like that make a comeback!

Tiny Survival Tactics(Puzzle) by Sphinx 2024-10-23T19:01:06Z

I'm really, really, *really* bad at these kinds of games. :sweat_smile:

However, despite my obvious skill issue, I still had a lot of fun with this entry! I love how the little critters change sprites to indicate their effects on the other types of animals. :smile: Very nice job!

(PS: Thanks for NOT showing me what the "minimum possible" steps is to solve a puzzle. It made me feel a lot less stupid about my solutions.) :upside_down:

I'm Next! by Beeb GameCodeCompany 2024-10-13T02:56:37Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=02h56m20s)

The mechanics here are really solid! :thumbsup:

Would love to see some more levels to see how much mileage you can get out of 'em!

BeetleBall by NuiN 2024-10-10T00:19:57Z

Ridiculously ambitious game! I love the spin that you take on Rocket League. :slight_smile:

If I had one complaint it might be that I'm not the biggest fan of being able to "explode" a golden ball by adding mass to it. It always felt bad when it happened (whether by accident or maliciously) and made the matches feel a lot longer than they had to be. :confused:

Still, the personality and silliness of this game is off the charts, and I love how it brings people together on streams! Very excellent job with this one! :smile:

Minibot Super Championship by pralista 2024-10-09T04:57:31Z

What a charming little game! I love the classroom aesthetic with the kids cheering their little toy machines on. :smile:

I do wish the rounds maybe did last as long though? I didn't know what kind of game it was going to be until I created my first little guy, and I quickly realized that I didn't add any movement to him, so he was pretty useless. Rather than waiting the round out, I just reloaded the page.

I think ideally a round should last 30 seconds max, to give me more opportunities to experiment with new builds and see what works/doesn't work. This is such a neat and solid idea, it would be great if players were incentivized to experiment with it more!

Skyfall by Sevadusk 2024-10-13T03:30:50Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=03h24m25s)

I will proudly wear my 5th place medal :sunglasses: (until someone steals it from me, lol)

Petri Dish RogueLite by WiNic 2024-10-13T03:01:39Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=03h34m42s)

I love what you did with the sliders. It's a genuinely unique way to handle upgrades that I haven't seen before. Would love to see what else you can do with it!

Poppet by Emsea 2024-10-13T02:59:21Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=03h07m37s)

Sorry for any unintentional pain we may have caused making you watch us try desperately to use the microwave. :sweat_smile:

The design, aesthetic, and overall execution of this game is both ambitious and really solid! :thumbsup:

I think with just a few minor bug fixes, this would be an excellent spooky experience. :slight_smile:

Emberlight by Frostbeak 2024-10-13T03:18:44Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=01h09m50s)

This was a very atmospheric entry! Very ambitious to make a lighting-based game, well done!

Dr Shrink and the Horrors of the Infinite by Conor Wilson 2024-10-13T03:07:26Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2273720699?t=04h31m28s)

I love how much mileage you were able to get out of designing a single level. The character's size really does change the whole dynamic of the traversal, which must have taken a lot of thought and planning. Well done!

Rattalion by MaybeitsMir 2024-10-13T03:25:40Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2274205446?t=02h29m09s)

As you can tell, I kind of got into a bit of a trance with this one :sweat_smile: Great job!

LD57 — Depths

Captain Peggles: That Man's Chest by Sheepolution 2025-04-13T01:30:29Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=03h08m00s)

The trust you have in this community to draw responsibly is truly unfathomable. :sweat_smile:

Regardless, this is one of the most unique entries I've seen for a Ludum Dare game. Such a cool idea, and such a great implementation of it as well. Congrats, this is one of my favorites. :thumbsup:

Strafe To Hell by alexrose 2025-04-13T00:58:04Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=02h30m38s)

This was a really cool take on the traditional SHMUP genre. I like how you had to play a little risky by refilling your ammo in the lava.

And as usual, all of the audio in the game, from the music to the voice acting, was top-notch :ok_hand:

Oasis Dawn by pickens-inc 2025-04-13T01:17:32Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=00h45m53s)

Fortunately, I was able to overcome my skill issue and actually learn how to parry :sweat_smile:

It's super impressive that you managed to put this all together solo. Crazy impressive job!

Bedrock Rush by superjai 2025-04-13T01:03:12Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=03h34m59s)

Exceptional polish on this one, from the audio to the visuals to the cart mechanics themselves. Not to mention a suite of AI opponents with different skills. The amount y'all were able to jam into this game is ridiculously impressive!

Kika's Eggsplosive Descent by kazuo256 2025-04-13T01:20:55Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=01h26m49s)

This was one of my favorites. I'm such a sucker for games with a simple mechanic that can be stretched to make a fun addicting game loop. I also really appreciate how, despite being so simple, you can really feel like you can get better the more you play. Sounds trivial, but that's not an easy feat. :thumbsup:

The Cleaner of the depth by Egor Iv 2025-04-13T01:26:55Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=02h39m27s)

This is one of the best looking LD games I've seen in a very very long time. The ridiculous amount of personality you were able to inject into such a small number of assets is a textbook example of how to "put your time into only the things that matter." The aura emanating from the alligator alone is just peak character design. :ok_hand:

Little Delver by Andreadbx 2025-04-13T01:24:26Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=02h16m51s)

Kind of ridiculous that you were able to put this together by yourself with minimal coding experience. Although the controls were a little janky, the sheer scope of this game was really impressive :thumbsup: :thumbsup:

Dwarvenshaft by MateusBoga 2025-04-15T03:14:12Z

This was a fun little idle game/manager sim. :slight_smile:

I love the personality of the little dwarves and their grunts. Really well put together!

Sokobound by farzher 2025-04-15T03:26:02Z

You weren't kidding about it being a "difficult" game. :sweat_smile: I'm bad enough at Sokoban games as it is, and this one was particularly mind-melty. I liked the core mechanic of it though, just wish I was better at it.

Well done!!

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-13T00:50:16Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=00h35m21s)

This game was ridiculous in scope. I honestly can't believe y'all were able to pull this off in such a short time frame. Y'all really have that Godot pipeline down, this was an awesome job :thumbsup: :thumbsup:

Where is Jeremy Wattson? by Dock Frankenstein 2025-04-13T01:38:10Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=04h30m20s)

The puzzle mechanics felt really cool and novel, and the unique LITERAL hand-drawn art style was super cool to discover. Nice job on this one!

A New Hell by Kaish 2025-04-13T01:28:37Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=02h53m43s)

I feel like I was really close to finishing this one. Maybe I'll go back and polish off those last few levels!

I think it was a great idea to let players ricochet off of spikes. That really opens up a whole 'nother dimension to the mechanics that was fun to learn!

Sun(d)less Descend by Foursay 2025-04-13T00:53:01Z

[Thanks for submitting your game to stream](https://www.twitch.tv/videos/2430455310?t=01h38m13s)

I always appreciate it when I experience a jam game with such a novel concept. The vibe of this game, as well as the core mechanic, was super cool to discover.

Fishing the Depths by zerocomms 2025-04-15T02:38:46Z

Very impressive for 6 hours! I struggled to catch the gold fish because I upgraded the "lure jiggle" a bit too much, but that seems like it was a me problem :sweat_smile:

Depths of Hell by GabrielGameDev 2025-04-13T01:14:02Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=05h24m17s)

Such a bummer I had to die so close to the end. :cry: Maybe I'll try another go at it at some point to see those endings!

Dwingles by Pomo 2025-04-13T00:55:42Z

[Thanks for submitting your game to stream](https://www.twitch.tv/videos/2430455310?t=02h04m24s)

Without question, this game was Dwinglicious. :thumbsup:

Faith-e-vator by BadPiggy 2025-04-13T01:01:28Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=03h15m18s)

Just another juicy, combo-based high-score action game from the legendary Bad Piggy. :sunglasses:

That sounds condescending, but I'm legitimately impressed how you're able to create such consistently high-quality action games like this. Very nice job on this one :ok_hand:

FORMIDRILL by Revetoon 2025-04-15T03:21:26Z

Really neat little FTL-like! Things really started to ramp up once the second cooling station was added.

I actually started to get pretty overwhelmed once the engine room posed a risk to my little guys. :sweat_smile:

Great entry all-around!

A Final Deed by 0X_VOID_X0 2025-04-13T01:22:32Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=01h48m06s)

I love how you put a twist on the Typing Game genre with this one. :thumbsup: Add to that a charming aesthetic and easy-to-understand UI/UX, and this all comes together as a solid entry right here.

Escape The Depths by Jag 2025-04-13T01:12:50Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=05h07m56s)

For lack of a better word, I love the "elasticity" of these controls. :sweat_smile: The way the ship accelerates from point to point when I move it around with the analog stick makes it feel super responsive and fun to mess around with.

Nice job!

Deep Dive by mhorth 2025-04-13T01:05:06Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=03h51m08s)

So much personality from such simple visuals, it's honestly super impressive.

I also love how unique this feels as a concept, especially the "dive" multiplier rewarding risky gameplay :thumbsup:

Drillraph by DaivyIsHere 2025-04-13T01:16:06Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=00h19m09s)

I was honestly bummed when I discovered I had reached the end of the game. :sweat_smile: I legitimately had fun slowly getting more and more powerful and connecting all of the nodes together. Nice job on this one!

Depths of Strength by Beeb GameCodeCompany 2025-04-13T00:59:31Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=02h52m26s)

Got big Monster Rancher vibes from this game, which is crazy ambitious. Nice job on this one!

Crabs in a Bucket by busisen 2025-04-13T01:35:07Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=04h02m38s)

The mechanics on this one were actually surprisingly unique. I might have to revisit this one to see how much better I can get. 10 minutes wasn't enough time for me to get as good as I would have liked :pray:

AToB by MarkAis 2025-04-13T01:36:49Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=04h14m51s)

You're a god damn wizard for this one. What an awesome idea and excellent execution of it. :ok_hand: Entries like this give me Imposter Syndrome, lol

The Imploder by matid90 2025-04-15T02:52:16Z

Very unique control scheme! I kind of like how difficult it is to change your trajectory as you navigate the depths.

I was a little bit overwhelmed at first. The shopping screen in particular was rather busy when I first opened it, but eventually I got the hang of it!

Rapid Eye Microgames by Tetracold 2025-04-13T01:08:07Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=04h22m33s)

I have a soft spot for Wario-Ware-esque games, so this was right up my alley. Y'all nailed it, even in the "multiple different art styles" department.

Thanks for putting up with our teasing on stream as well, Tetracold :sweat_smile:

Helmet Man by Sevadusk 2025-04-13T01:06:24Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=04h05m14s)

I like the risk/reward of the mechanics here. Still pissed I screwed myself out of a high score with one simple mistake :cry:

Hello Darkness by Emsea 2025-04-13T01:10:05Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=04h43m25s)

This was an excellent entry. The polish on everything, from the visuals, to the audio to the mechanics, was just chef's kill :ok_hand:

I love how it slowly snowballs into chaos by the end. :laughing:

MindDive by Tikotey 2025-04-13T01:32:17Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=03h39m18s)

Glad I finally managed to beat the boss :smile:

Maybe I'll go back and see what level 2 is like :thumbsup:

Depths Of The Sleep by Gustavo Henrique de Moraes 2025-04-15T02:45:57Z

Like the aesthetic here!

Could definitely use a little help in the UX department. It was tough for me to tell/remember what the cards did just by looking at them, and I was initially pretty confused as to why I could place my cards on my opponent's side of the board and whatnot.

Still, I thought the art on the cards was neat, and I think the overall tone was pretty solid. :thumbsup:

It's madness, my dudes by Keys Presser 2025-04-13T01:19:07Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=01h06m50s)

Such a bummer I had to die when I did. Maybe I'll go back and try to properly beat it so I can see that ending. :smile:

Race Through the Depths by Cure 2025-04-13T01:33:28Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2431006955?t=03h51m53s)

I'm a sucker for a speedrunning platformer with tight controls. Nice job on this one!

Bottomless Tetris by 4our5ay 2025-04-13T00:54:31Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2430455310?t=01h52m09s)

This one's gonna be the sleeper hit of LD, mark my words :wink:

LD58 — Collector

#rizzfest2k25 by alexrose 2025-10-20T18:43:00Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2588634056?t=00h00m44s)

The voice acting was better than I ever could have hoped for. Thanks for letting me goof it up! :smile:

Fume: The PC Gaming Simulator by alaah 2025-10-20T19:02:19Z

[Thanks for submitting you game to stream!](https://www.twitch.tv/videos/2589159756?t=02h37m02s)

You really nailed that Steam aesthetic. :smile: The parody names/thumbnails were also *chefs kiss*

Broke Custodian: From Dust Till Display by outstar 2025-10-20T19:00:39Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=02h42m34s)

Sorry I was running low on energy by the end of this one :sweat_smile: I actually think this concept is super neat! I'll probably be coming back to it in the future.

Holo Friends by ColeSlaughter 2025-10-10T15:42:16Z

Hey @sharky3188! That was actually done using a tool called JamPack, created by a fellow jammer named @badcop. :slight_smile:

We were clued into it a few days ago, and we agree it's awesome (and also super easy to use)!

If you'd like to use it yourself, you can check it out here! https://badcop.games/jampack/

Shape Collector by rhewid 2025-10-20T18:53:35Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=00h29m00s)

For the love of god, if you just change the click recognition to OnMouseDown instead of OnMouseUp, that would improve the experience soooooooo much! :smile: Other than that though, great job!

Siege Crawler by Sharky3188 2025-10-20T18:46:43Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2588634056?t=02h02m11s)

This is a dope idea, would love to see it expanded (and maybe a more predictable death collider)

What's Left to Keep? by Foursay 2025-10-20T18:44:06Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2588634056?t=01h25m32s)

Atmospheric and moody as always, well done!

Dragon, the collector by Aleksey Salion 2025-10-20T18:56:33Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=01h39m54s)

I think with some improvements to the UX, this could be expanded into a pretty neat little turn-based strategy game. :slight_smile:

Wizard of toilets by BadPiggy 2025-10-20T18:52:15Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=00h11m51s)

Addicting, juicy action as usual. :thumbsup: I felt like I was getting a lot better at it once I figured out you could HOLD the buttons down to suck/shoot.

Fartnite by osh.studio 2025-10-20T18:47:54Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2588634056?t=02h30m27s)

The skill ceiling on this one seems like it's insane. I'll have to peruse the comments to see how the hell people are breaking it for these speedruns!

Pick it up, Bippy! by milq 2025-10-20T18:54:27Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=00h54m43s)

Sad that I wasn't able to finish it on stream. Will have to come back to this one!

Claim thy Land by ranejeb 2025-10-20T18:57:41Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=01h57m00s)

My favorite of the jam so far. Very novel concept with some REALLY solid UI/UX (it's usually pretty easy to skimp out on those during a weekend jam). Well done!

Wavelength Collector by andriybyelikov 2025-10-20T18:58:23Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=02h15m04s)

I'm jealous of the tech you manage to create here. Well done!

Marble Trouble by mooyett 2025-10-20T18:45:24Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2588634056?t=01h45m38s)

The personality on this one was tops, and the gameplay was simple yet juicy. Y'all clearly know where to put your focus during a jam weekend!

Call Hector by Crak 2025-10-20T18:59:28Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=02h18m44s)

Pleeeeaaaase let me bulk shred cards :pray:

lol, this was such a unique concept, and really well fleshed out! Well done. :slight_smile:

The Internet Collector by YibiRabbit007 2025-10-20T18:55:33Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=01h15m04s)

This seems like a tough game for non-engineers to understand, but as an engineer myself I found myself getting sucked down the rabbithole once I understood the mechanics properly. :smirk:

LD59 — Signal

Operation Alien Translation by Sheepolution 2026-04-26T04:01:15Z

[Thanks for submitting your game to stream](https://www.twitch.tv/videos/2756861534?t=02h42m52s)

This ended up being one of my favorites. Such a simple idea, and executed in a way that lets the player decide how weird they want to get with it. Well done!

Chomp Radio by alexrose 2026-04-26T03:06:52Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=04h35m52s)

The voice acting was excellent, and I love the idea of being a growing, slithering tank of destruction. :thumbsup:

I just wish I was better at avoiding my own ass in tight spaces :laughing:

We Trust You Are Well by atmospherium 2026-04-26T03:03:55Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=04h17m32s)

This was legit a super fun puzzle experience to go through. The text-based nature of it weirdly reminded me a lot of the book House of Leaves. Well done!!

signOS by Wendel Scardua 2026-04-26T02:56:04Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=01h48m32s)

The puzzles here were diabolical. An undo queue would be MASSIVE for this game, but I know from experience that that can be VERY difficult to implement if you don't architect for it ahead of time. :pray:

Nice job!

Metric Relay by xotraz 2026-04-26T03:51:40Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756861534?t=01h17m05s)

And also thanks for giving me PTSD flashbacks from my Discrete Math days :laughing:

TellyBuddy by ColeSlaughter 2026-04-22T19:33:34Z

@lllarso Thank you for the kind words! As for the ending, since I can't really spoiler tag anything in the comments, I added a vague explanation in the description of the Walkthrough video for you, in case you're curious. :wink:

@wouter52 You are one of the few people who clocked the Max Headroom reference. :sunglasses: Congratulations! :tada: :tada:

Human in the middle by Colisan 2026-04-26T04:04:41Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756861534?t=02h42m52s)

Despite being embarrassingly bad at this, I'm proud to be in the top 10 :sunglasses:

Router Wilds by Brainoid 2026-04-26T02:49:54Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=00h48m11s)

Again, jokes aside, it is incredible that y'all were able to get anything out the door with this strategy. Well done!

Rail Rush by Sharky3188 2026-04-26T02:58:18Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=02h39m47s)

The aesthetic is immaculate on this one. :kissing_closed_eyes: :ok_hand:

I think with a little re-arranging of the train tracks, it could make for a fun chaotic score-chaser game!

Dragonia Siege by Euler Moises 2026-04-26T03:49:06Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756861534?t=00h49m22s)

I'd be very curious to see how many non-old-heads get the Konami code reference. :laughing:

RobotsXRescue by bigwhiteshogun 2026-04-26T04:09:56Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756861534?t=03h36m42s)

Great stuff here, aesthetically and design-wise. I do wish the special map objects were a bit easier to understand while playing, but for the most part I was able to figure out 95% of the mechanics just by experimenting, which is something I always appreciate. :thumbsup:

Roadkill junction by BadPiggy 2026-04-26T03:54:21Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756861534?t=01h54m35s)

I know I complained about the car orientation stuff on stream, but by the end of it I wasn't having any issue with it at all. Not sure what that says about me, but my opinions might have changed on the matter. :sweat_smile:

Great job on this one! I had a lot of fun with it.

Forlornicon - Shoopert's Weird Dream by Trexxak 2026-04-26T03:57:10Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756861534?t=02h14m51s)

Always great to see a classic entry from ya. :wink:

Looking forward to seeing where you might take this!

Long Distance by conduit.games 2026-04-26T02:52:13Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=01h19m22s)

The mental damage I incurred from this is likely irreversible. Well done! :thumbsup:

TΓ©loche by Magalix 2026-04-26T04:07:21Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756861534?t=03h26m29s)

So cool to see how such a different game can be made using seemingly similar mechanics. :wink: Very nice job!

Gasp Away! by Emsea 2026-04-26T03:02:02Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=03h40m08s)

You are an absolute saint for dealing with our shenanigans both before and during our playthough. :sweat_smile:

Small Among Storms by ShanzPro 2026-04-26T03:00:09Z

[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=03h10m11s)

And more importantly, thank you for tolerating our on-stream shenanigans. :sweat_smile:

The vibes of this game were excellent, well done! :ok_hand: