camcam 2019-04-30 17:27
Cool but the controls are not very ergonomic
Foon → Ludum Dare Explorer → LD44 → Face to Death
By pequenodev, Lazaro and Cris_chopper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 977 | 2.94 | 87 | |
| Fun | 903 | 2.85 | 86 | |
| Innovation | 1064 | 2.40 | 85 | |
| Theme | 872 | 2.94 | 85 | |
| Graphics | 624 | 3.42 | 86 | |
| Humor | 506 | 2.89 | 86 | |
| Mood | 952 | 2.71 | 84 |
Cool but the controls are not very ergonomic
fun game. i like how the coin looks on rage mode :D
It's a bit empty without audio, or items, and I cannot see the theme connection. The controls are a bit sluggish, but it works.
Coin and people look fun:)
Double faced coin is a funny idea ! The hitbox of the ennemies are a bit rough. The background and the lack of sounds and music make the game a bit empty, but good game overall!
I couldn't even get past the first enemy. A main menu would be nice too.
The game was pretty good but it became very repetitive after a short time because there are not much obstacles. Also I died in my best run only because I should have went up instead of continue walking on the ground. A warning would have been nice. The graphics are really good but the city is maybe a bit colorless. Especially in contrast to the characters. Some sound also would have been nice. Nice game which can be expanded in many ways ^^
Really cool game and good concept altho I would suggest working tweaking the controls more as it was hard if you don't hold you wouldn't jump properly too. Good job on the game jam! :slight_smile:
Nice artwork was missing some soundeffects but interesting gameplay! What would help is seeing the controls ingame.
It's a nice concept, but it could use some work to be a bit better. For example, enemies could be made a little more forgiving and the game could use a bit more polish in telling the player what they can jump on and need to avoid. The graphics are nice, though, and the animation is fluid. Control is not bad, either.
Good job! :)
Confusing, the controls are clunky, but it seems 'tight', i laughed a lot from the notation on centimeters (you runned: 1,383294783 centimeters) and when the character fell from the platform infinitely.
Interesting concept and the drawing are nice! I just think the difficult could be a little more smooth, cause it took me a while to execute the jumps and get the right timing ;)
The art looks great!
love the art!
@drskort @charlesschar @lukbebalduke @wassim thanks all for comments! We definitely will quit the holding jump mechanic and improve some stuff like level obstacles, music and background art. We loved you love its concept, we discarded too many things in order to publish the game at time so hope to gather time together to complet it. Again, thanks for check it :)
eating rich guys but I am just a little coin lmao the jumps feel strange, takes me a while to figure out right jump timing
The graphics is really cool, and the gameplay is okay but nothing super special. The game really needs some music and sound effects. Overall a fine LD game.
Hi! I finished your game.
I like artstyle, but game is really confusing.
You have double jump mechanics but you can jump higher with one "hold jump" then with two quick jumps.
Also it's not clear what is going to kill you and what doesn't :c
I would transformthis game into platformer and give player full control of movement rather then force him to run to the right.
Music can help this game achieve the mood it want's to set.Nice artwork though. Also, controls don't feel very responsive
Very cool entry. The art is amazing and I really had fun playing it. Good work!
good job, idea and graphics, coins look very cute! However, I felt the game was a bit unforgiving, when an enemiy tackles you youre pretty much done. Would be nicer if it just took something of your health or something. maybe work on that a little bit more. About the mail menu some guys mentioned, to me this is a game jam, main menus are super nice to have, but not a must to me. :)
A nice and creative idea but quiet difficult in the beginning.
Main menu and character controls ingame would be helpful. It took me a while to time the jumps right and I think that the enemies shouldn't kill you after you touch them with a single pixel. After a few restarts it was a bit frustrating to get killed every time just because of this "touches". Music would also be really nice.
The graphics are really cool and I think you can do something great with it! I see potential in this game :)
Graphics look really well made! Most people have commented on having a menu or the feel of the game, but I think the biggest issue for me is that there's a lack of quit button or key. I agree it's fine not having a main menu, but you still should provide an easy way for a player to close the game. Other than that, great job!
Awesome game, the art is very cute!!
Took me a while to get a hand of some strategy (I literally played it for 50 minutes) and it was quite fun to play! First of all I did not know how to restart but at least you mentioned it in your description :) The game itself was very simplistic, though it was hard to learn how I should use this incredible jump height and the rage mode! Sadly it wasn't randomized so I just had to remember at which spots there were the most enemies. I liked this one :smiley:
Really miss some audio and a main menu. Controls are really difficult to get used to as well and feel awkward. I like the concept and the animations though. Nice job!
Whoa, I could not adjust to the floaty jumping but I enjoyed the artstyle nevertheless ;) Here's a video:
https://youtu.be/Eif1jd8eJcI
adoravel. very cute, solid gameplay. I didn't do very well, but I'm bad at runner games. I liked your game
Loved it, cute graphics and awesome mood, but I felt the jump a little bit weird, but that's not really a problem...
Congratulations on the game ^^
I like your game, especially your artstyle. Your game is kinda a sidescroller pacman. I don't know if this is already the fixed physics version, but jumping feels completely fine to me. I also like random generated level, but I felt there were kind of a lot situation where it lead to unsolvable obstacles.
I played both the jam and the post Jam version and you made the game already way better after the jam. Like others said, the jumping mechanics area little "weird" ad floaty in the initiall entry and as well as @sn4pi I needed quite some time to even get past the first enemy. The post Jam version feels already way better gameplay wise and I also liked the added mechanics of gum and chasing humans. Good juob, I always love to see people keep working on their project post jam :)
Ha! I love your world design! The coin is super cute and the rich guys look so comical! Especially the one riding the fly :D The game plays really smoothly and the choice of soundtrack is just perfect. I love this whimsical endless runner! :)
Oh, wow, dis one is really pretty and crazy :) I only played new version for browser, I guess it's kinda better than it was before. I was having fun, the game was challenging and I was dying very often ha-ha. Good job :)
Not bad. Looks great. Controlled okay, but game seemed to freeze on death (or maybe just that it isn't intended to do anything after you die?).
EDIT: Tested out the post version as well just to see if lockup would go away but you get a NullPointer when you die sometimes otherwise still stalls out but I noticed the speaker in the bottom left was still functional so the game is technically still running so I guess just no way to restart. I'd highly suggest adding that.
Fun little runnyplatformer! I liked the visuals & music, very cartoony. Would have love a bit more variation / extra abilities. Nicely done!
The art looks and feels awesome. Very polished and professional. The core gameplay itself works for the most part but wasn't really too exciting or varied. The double jump did not work (the instructions below the game said, there was a double jump) and the jumping timings, despite the controls in general being very responsive, were very punishing. The cans required a very specific timed jump that was easy to screw up an die. Even though I said, t hat the art itself was great, some visual feedbacks were still missing, especially on death scenarios which felt weird considering the rest of the game looking like a finished product.
All in all a solid entry, but lacks fun and excitement in the long run for a runner game.
Very nice entry ! :) I totally agree with most of the comments considering the game design flaws. The only thing I could add would be regarding the enemy's graphic design. Associating a cartoonish long nose with a greedy character can easily calls back the racist depiction of jews, which can be troubling for some of yours players.
@amour-du-pain its interesting what you said, we didnt propose that but you could be right. I tried with nose an tooths some pointy strokes in order to give chracter an evil feature against coin roundness. We hope no one take rage against jew people but to capitalist, the real source of concept is the Monopoly's little man. Thank's for playing and ratin, we will consider your comment :)
Very nice looking game - I really liked the art style and animations. The audio was nice too but since you opted out of that category I gather it was not made for this game specifically. I liked the idea of the game but when you got stuck to a gum it felt like you were quite doomed as I couldn't find away from accelerating away from the "wheely" enemies that were chasing me. I also kept pressing space to jump even though you specified the keys clearly - my brain just kept saying to me that space is jumping =) Nice work!
I liked the overall feel this game had. It was very uniform and conveyed the intentioned humorous message. The gameplay was very well done for this type of game and the randomization was something I can raise my hat off to. Very nice!
Great graphics and nice controls! Though I didn't understand how the rage mode worked and how you eat humans.
Quite enjoyable! I found myself playing multiple times to try and get as far as I could. At times, it felt a little slow, so I'd like to see a bit of speed increase the longer you go on. I also felt like humans spawned really infrequently, so I didn't have many reasons to use rage mode. I do like the overall feel of the game, between the art and music. The sound effects were also really well chosen. Great job!
Fun runner - took a while to figure out rage mode. Ate a few humans. :smiley:
Great animations and character design.
ld44db26.png
The music is awesome! Overall a good game. It only needs a bit of polish on the level/obstacle spawn design; I would include different objects.
A very solid entry. Gameplay is cool and I really love both music and artstyle, very cute!
Nicely built, lighthearted and visually appealing! I checked the post-jam version, too, and there are a lot of serious QoL-improvements. Awesome job, guys!
Nice little auto-scroll runner here. :) The UI was a little wonky on my 2560x1440 monitor, but otherwise things seemed fine!
Would have been nice to have a little tutorial or instruction page before being dropped into the scene though. I died within like 2 seconds because I had no idea what kind of game it was going to be and what I would have to do.
After a few practice rounds though, I got the hang of it and had quite a bit of fun. :)
Super fun and quirky! Kinda difficult but highly addictive. Love the two-fced coin idea, great twist on theme. Also love how the music slows down like a turntable when you die. If you still need original music for a post jam version let me know!
Neat runner game! The art worked really well and the gameplay was simple and easy to get.
A solid runner! The vibe is great thanks to the music. I disagree with how dark you chose the game to be though. It would be easier to differentiate the background and foreground (even some of the UI elements) if you did a revision on the colors/brightness.