FoonLudum Dare ExplorerUsers → Sakkia

Sakkia

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothing.compo1.001.001.001.001.251.001.001.00
201944Your life is currency👥The Last Dropjam454.133.813.734.214.383.732.833.91

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Sakkia

LD44 — Your life is currency

remnant. by screamrawr 2019-05-05T01:10:24Z

You guys are doing really nice job, but I think cutscenes and plots are bad choice for game jam, because it takes too much time to make them good. The big problem is, where is the theme?

Hangry Bunny by gamerjenn 2019-05-01T02:34:07Z

some coins got stuck in my body, I think such collide box is not necessary

Sinner by kazuo256 2019-05-01T04:59:37Z

too many long-range attack enemies, so it feels really bad to move my fingers from WASD to 123 when my screen is full of bullets, maybe press space,shift or QE for pacts will be better. And I agree with the art inconsistency problem, it looks like a morden fashion guy fights inside a middle ages castle using magic? The start menu also looks like a totally different game

Blood 2B Rich by brklipel 2019-05-04T09:15:09Z

Nice game, but I think the pace should be slower. I just clicked whatever I saw to keep my character in good health and mood, hardly had time to consider which to choose

Only Got Nine Lives To Live by Sempiternal 2019-05-01T04:43:39Z

feels like cartoon Mass Effect, like it very much! But I think these cat characters are a little scary... their eyes and face expressions make them look like dead specimen

Money Golems Warriors by Buddaccio 2019-05-01T03:07:12Z

I think the map can be more interesting. The portals are in corners but we always fight in center because of the piggy bank, moving through the portal won't do anything if another play just stands in the middle of the field

We Are Nuts! by kaeveris 2019-05-04T09:06:40Z

I think if you use health as a timer, then it's just a timer. Change every heart icon into a clock icon then everything is still the same. If my character is bleeding or injured, then losing my life fast make sense. However except the theme part, you do complete a nice game, good job

Jukebox Panic! by Kaish 2019-05-01T02:51:01Z

fun game but... why a music box eating coins means life is currency?

The Million Dollars Insurance by Tigeryue 2019-05-01T18:25:46Z

If the cursor changes on interactable things it will be really helpful, puzzles are interesting

1929 by stev0o 2019-05-01T02:57:35Z

I think it will be more resonable that I am the insurance company, so save lives will save my money directly

Swords and Kreatures by Ausstein 2019-05-01T03:15:10Z

I know the art is done by programmer but... add a background,dude and the UI of tutorial really need improvement

Rotten Planet by Sky909 2019-05-03T12:10:28Z

I think since you use low-poly 3d models, you shoudn't use realistic texture on it. The planet looks so inconsistent with other object

The Last Drop by Fiiction 2019-05-01T04:24:59Z

@firedragis thanks for playing! We used to consider a self-explosion when your HP is too low, if you can use it to kill all enemies then you can survive to the next day, however we don't have that much time to make it happen :) I think your idea is better, greatly appreciate!

The Last Drop by Fiiction 2019-05-01T04:28:45Z

@squaredev nice idea! maybe there will be more and more trees to make our desert map become a forest, and then there will be a good ending, our little water sprite becomes the forest goddess! sounds really good :)

The Last Drop by Fiiction 2019-05-01T07:10:22Z

We update the itch.io page for HOW TO PLAY and some tips. Remember to check it before you play!

The Last Drop by Fiiction 2019-05-02T09:57:26Z

@ninjacatz Amazing! Here comes the champion!

The Last Drop by Fiiction 2019-05-04T03:53:32Z

@eduardo-yukio

Thanks for playing! It's pleasantly surprised to see someone survive for more than 20 days, greatly appreciate.

Actually the red seed should only buff you for only one night, and the yellow seed will give you some 'skill points' that let you use your ultra skill srveral times, every state of player has different ultra skill. The true learning curve is how player get into the next state.

However you can see that there even dosen't exist a single ultra skill, all states of player just have different full health. So we make this simple red and green seeds mechanics. In fact in the last few hours before deadline we just throw all of enemys and plants into the game. I think we compresss our idea into a playable game, but not a completed game.So yesterday we decided to keep on this project, to make it a real game!

Faery Tales by Ryan Wine 2019-05-01T07:22:11Z

I think there should be some context or game mechanics to explain why the faery's attacks cost health, otherwise it feels like a normal 2D platform game with only 'each shot takes health' correlated to the theme. Game quality is good though

InstaLifePlus by VoidAerun 2019-05-01T02:45:38Z

'ARE U STILL THERE?' the idea for this game is quite interesting, good job

Face to Death by pequenodev 2019-05-01T03:33:41Z

eating rich guys but I am just a little coin lmao the jumps feel strange, takes me a while to figure out right jump timing

LD45 — Start with nothing

. by Sakkia 2019-10-07T23:01:55Z

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