Idle Idol by Daniel Moreno 2019-05-01T18:49:08Z
The art is absolutely perfect. Im not a big fan of clicker games, but this is polished to a mirror shine(aside from the one bug).
Good work!
Foon → Ludum Dare Explorer → Users → Ryan Wine
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | It's in the Cards | jam | 730 | 3.44 | 2.77 | 3.50 | 3.25 | 4.39 | 4.06 | 2.73 | 4.06 |
| 2022 | 50 | Delay the inevitable | 👥 | Why Sailors Drink | jam | 671 | 3.54 | 3.40 | 3.63 | 3.88 | 3.35 | 3.22 | 3.45 | |
| 2020 | 46 | Keep it alive | 👥 | Flame of Prometheus | jam | 2.00 | 3.00 | 2.50 | 3.50 | 2.00 | 2.00 | 2.50 | 2.50 | |
| 2019 | 45 | Start with nothing | 👥 | Blue Juice Dealer | jam | 845 | 3.14 | 2.79 | 3.18 | 3.35 | 4.05 | 3.46 | 3.46 | 3.16 |
| 2019 | 44 | Your life is currency | 👥 | Faery Tales | jam | 931 | 3.00 | 2.80 | 2.19 | 2.91 | 3.45 | 3.16 | 2.04 | 2.68 |
The art is absolutely perfect. Im not a big fan of clicker games, but this is polished to a mirror shine(aside from the one bug).
Good work!
This game looks great. It needs to be marked in the game that its 2 player and yeah that the one player shouldnt be called enemy, but it looks like a solid game. Are you supposed to be able to summon multiple units in one turn? i did that once and then they couldnt move afterwards.
Keep on this one, it looks like itll be great!
This is amazing, the camera shake on fire helps a lot. Gameplay is perfect, sometimes the troops avoid rooms a LITTLE too much.
Whats supposed to happen when the timer reaches 0? it just zoomed into the screen and the game kept going.
The art is AMAZING. It just seems like there should be more variety to the gameplay, be it platforming/jumping, moving up and down in the map like in say final fight.
The look of the game is perfect though. Also, should probably not let the character O.D. on items, but it was pretty funny.
Its an interesting concept, but it REALLY needs highlighting of an interactable object so i know what I can do.
Controls need to be explained better. i finally figured out who i was and how to move up/down/left/right, but not sure how to do a diagonal move or a dash. Highlighting the tiles with move options would be a nice improvement to help max it easier to play.
Also when you rotate the camera ares goes off the screen a bit.
The art style is really nice and i like the concept of the game.
The arts pretty good. Game works pretty good and is fun, but the shop is a little confusing as to if its going to replace the card you have or if you can trade in or what. I saw the blurb in the description about it but, i think there needs to be some kind of indicator in game as to whats happening. Good work!
I like the game, but id like to have the robots tell me how much they are going to give me for my body parts before I say yes.
also, you should make it so its more obvious that the item buttons are clickable. I thought they were auto-use at first.
It was good! Pretty funny too.
Pretty fun, gameplay is great!
This was a great game. It seemed the block animation wasnt playing all the time, im not sure if thats a bug or what. Very solid game though, one of the most fun ive played so far.
This was great. I died broke but happy.
Reminds me of Alter Ego on DOS wayyyy back. - https://www.abandonwaredos.com/abandonware-game.php?abandonware=Alter+Ego%3A+Male+Version&gid=1495
Its fun, I like it. But the camera is a little wobbly, and the music is REALLY grating.
Otherwise its really good.
This was solid, the art is beautiful, the gameplay is really fun. I guess the only issue i have is that you can get to a point in the night areas where you just have to die because you cant shoot anymore. Maybe have a timeout so you can avoid the enemies but still survive?
@mertios once i get some sleep ill try to get a linux build. the web version didnt work when i tried to build for itch, im assuming because it makes extensive use of streaming assets, but it was last minute.
@ghost-in-the-toast thanks! Nuc & King did some good work.
@kichex i can prepare something tomorrow. Its partially moddable. The tileset can be replaced and tile properties redefined. The maps can be opened in the tiled map editor.the object layer is used to create enemies and other things. They can also be opened in notepad.
https://www.mapeditor.org
@kichex here ya go: https://ldjam.com/events/ludum-dare/44/faery-tales/faery-tales-modding-guide
@wfmg that is a fair point, ill have to add a check to zoom in the camera at over 2k resolutions. I didnt expect anyone to play the game in 4k :P
@adam-clayden Thanks! During development i didnt kill the players speed so youd teleport and instantly go flying off the platform. It was super disorienting.
I am working on fixing that. I had trouble with it registering onewayplatforms as ground correctly(jumping was really spotty), so i had to disable them to finish in time.
@black-potion thanks - Are you saying it takes the faery too long to get off the ground or she doesnt jump very much from a light press?
We are working to resolve the issue with the web version, please try the downloadable windows version.
This was a lot of fun, needs some balancing. Everyone got taken to Suplex City. No Mercy was to be found, and he didnt even have to use his finisher.
Great idea, Hack the Planet!!
The game scene is good, its really pretty. Wouldve liked to see a death animation for the rabbit, and the credits scene-which looks good-is just distracting because i would think most people would rather have a retry button than have to click through 2 screens to go again
Concept seems fun, but you can go off the map. Collectible objects also dont disappear when they go off the map. The water level rises too slow at first, and i dont know if youre supposed to have a limited swim time? but if so its too long.
@xparker they are spawned at a random spot on the decks
@jamjamix thas a neat idea! Didnt think about that.
@dirkinz yeah i definitely agree. It was a decision made early on to make sure things worked, but id like to see the water moving too.
@mike-baldwin for what its worth, i like your ship model better. Pretty Gaff-rigged ship!
Interesting game, the controls are really awkward though. RTS style controls would probably work best here.
Pretty good, i think a screen update to deliver your shells would be nice, i was a bit confused at first. The crab and animation looks real good. Maybe also disable the collider for the shell when its fading out cus i could still grab them
Surprisingly fun, id like some kind of compass indicator for different missions so you dont need to bring up the map but i think that getting the vespa demolished would be really fun, especially so youd be extra careful with turns.
This game rules! But as a previous commenter said, more incentive to deliver more meat would be great. Im still stuck on lvl 3, but I love it. The parts going off screen was a bit of a bug(during buying), and id love to be able to tweak my design rather than completely rebuild it if it fails. Great job!
@nuin i believe i put them in the ground because i didnt read the instructions and thought that was how you sold stuff(ala kerbal)
i just made a super long boi to beat the end without actuators. i had to have it climb up the starting wall to get the meat. The collider on the ceiling isnt active