Fortress Knights by elrobo 2019-04-30T05:50:19Z
fantastic retro style game!
Foon → Ludum Dare Explorer → Users → JustusPan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Trashure King Legend | jam | 322 | 3.60 | 3.63 | 3.22 | 3.64 | 2.35 | 3.04 | 3.23 | ||
| 2025 | 57 | Depths | 👥 | Gaga Diver | jam | 70 | 4.11 | 4.11 | 3.86 | 4.30 | 4.51 | 3.45 | 4.01 | |
| 2024 | 56 | Tiny Creatures | 👥 | Wrath of the Evil God | jam | 194 | 3.93 | 3.90 | 3.65 | 4.25 | 4.18 | 3.19 | 4.00 | |
| 2024 | 55 | Summoning | SoloChanting | compo | 85 | 3.81 | 3.93 | 3.31 | 4.33 | 3.47 | 2.85 | 2.45 | 2.93 | |
| 2022 | 50 | Delay the inevitable | 👥 | The Last Savior | jam | 156 | 3.99 | 4.13 | 3.26 | 3.63 | 4.21 | 2.78 | 3.69 | |
| 2021 | 48 | Deeper and deeper | 👥 | Lord of Mine | jam | 740 | 3.61 | 3.34 | 3.42 | 3.13 | 3.96 | |||
| 2020 | 47 | Stuck in a loop | Dragon Loop | jam | 878 | 3.44 | 3.68 | 3.00 | 3.24 | |||||
| 2020 | 46 | Keep it alive | 👥 | Deamon Flower | jam | 286 | 3.93 | 3.77 | 3.69 | 4.00 | 4.54 | |||
| 2019 | 45 | Start with nothing | Mighty Mighty Bot | compo | 290 | 3.30 | 3.18 | 2.64 | 3.52 | 3.44 | 3.35 | |||
| 2019 | 44 | Your life is currency | Mana Drunk | jam | 312 | 3.67 | 3.82 | 2.73 | 3.48 | 3.46 | 3.95 | 3.11 | 3.52 |
fantastic retro style game!
Neat Arts style!
Thoughs I have yet solved stage 6, some secrets may also helpful for other player. This is not a turn-based puzzle game, which is one of the most amazing and innovative idea of this game. Each little people can start his next action immediately once his has been stop by 'something'. 'something' here includes 'regular brick', 'damage brick', 'another people'. Have fun with it! Nice work ~
Died in wave 5. This is interesting concept with a key idea that 'consumed' resource and return to HP, which give a possiblity to recover HP with the pay of ability. The art work is simple but very comfortable and fit overall style. The only downside for me is the and damage range of the red bull, which confused me a little. Nice work.
Impressive Room transition!
The powerful sound effects and the character voice make the atomsphere serious and exciting! I got lots of fun from it!
After several times of playing, I reach the end of this game. So exciting feeling when I want to survive in last few seconds. Using long distance shooting is to the entries of each room can help you beat this game easier. And try to stay in the middle two rooms which have no window, once next wave of enemies appear, welcome them with your fastest mouse clicking! Got lots of fun from it.
'Survival in arena' is a good type. This game give me a expectation to farm in battles and arm yourself, but the whole progress is too short so that I haven't earned enough money to buy all the equipments! I think make it easier to get my favorate sword and wielding it in following MORE battle is also a good experience! The Art and music is good.
Simple and happy game !
Spend quite a long time to win the game!(I lose the way!) Good mood and atmosphere. The trade system likes a trap more than a reward, never sell your leg! The arts style is good. The downside for me is the ending description disappeared too soon. I got fun from it. Nice work guys!
Good game but lack of basic sound fx. I think the bullet sound/attack sound is quite important in this kind of shooting game. And I think an emergence animation can be add before boss coming. I have collected and roaming for a while and then come into boss room. I died immediately because I running into boss' body. The graphric part is filled with nice pixel work and they have many details. Details in simple game is always good juice. Nice work.
LD44
@bnmkt thank you! The bgm is not mine so I have to submit it in Jam Category. I'll pulish it before deadline of Jam.
@svenerik hahaha xD
@kuro turning up the mana bomb power and continuously explode red slime! they will grow to a huge size. Then keep shooting on a same red slime and alway let it in a mana-increasing status, it will be killed soon. and huge mana will be leaked out and gained our little mage. quickly tuning the 'bomb power' to a incredible high value and press "Boom"(key_k). You are likely over-kill the boss immediately.
Thank you for your deep playing!
@kuro also don't forget leveling up by press 1,2,3 when you earned enough mana('plus' icons can be seen on the bottom-right price panel)
@doggieballoon Thanks for detailed advices!:)
RPG feeling in memory~
I like the aiming feel. Cool!
It is a tower-defence type without fixed route.The basic idea can contain many posibilities but I was blocked in wave2 before explore more game mechanics. Is there any tips to win the game? My towers damage rate is not enough to kill enemy before it leave the attack range.
Rapid pace and exciting play experience.I'm too nervous to read the store description carefully since the time counter keep in losing time, maybe a visualized icon indicator can help player greatly here. The music fits the battle pace well and it create a atomsphere like those classic bullet-shower game. The switch mechanics is also helpful to increase the varity of this game. Really enjoyed it, thank you.
The soft body feeling of snake is comfortable for me! I imagined that I'm a snake! The game mechanic is also challenge enought.
I like the character design!
Control everything by typing commands! Really interesting and good feeling of the art style~ shooter!
The gameplay is simple and easy to play. My left hand play happy with my right hand. The lighting feel is fantasitic and comfortable. Good Job!
I love this art style. But in my downloaded version, there is no contour and shadow part of the graph.
Simple and relax music working together with pico-8 style make this game comfortable to play with, while the puzzle is a little bit hard for me. Is there any reset-level button? The narrative part match the background music greatly. Good job.
I love the elaborate pixel art that has well designed subtle change of the shader on the spacecraft, while the level design is little bit boring because there is little variant of behaviour of enmeies.And I recommend to add a score system so that player can feeling that they win something at least. Anyway it's a nice game, say hello to your artist!
can only see a purple screen with nothing. Any detailed usage?
Satisfied!I don't know why my hunger speed is increasing, but eventually I eat them without thinking too much!Good job.
Retro art/music and all of these work together make it a excellent game. I like the gameplay part which is easy and busy! Just like playing a real classic vedio game. Thank you for making this!
This is a holly scary game for me. I came to the underground and fight with where monster. Their sound keep surrounding my mind and the atomsphere make me quite nervous. I think the AI part should be polished more. Good job. nothing_sword.png
love the music
level 8 is a little bit hard for me. I love the artwork and audio style.
huge and endless amount of enemies and I became nothing again eventually. Shining Virtual effects. Good Job.
Nice art works. And there are also some shortcomings. 1. No much changes/award at the beginning of the game, because there is a huge space and few collectable parts. 2. The control mode of the spaceman is not compatiable with current gameplay. To get bigger field of view I have to zoom out to max so that I can search new parts continuously, but the charater is too small to figure out his direction at this moment. So that I need zoom in to observe the direction before manipulating my spaceman. 1&2 meet together make it a little boring at the beginning. Anyway, I like the story backgound concept, good job.
"Thank you for playing my game!" Nice atomphere. Nice gameplay. I like the waving virsual effect. Good job.
Although it hasn't been finished, I think the beginning of the game is interesting and the violin sound make the atomsphere attractive! Hope you can finish it next time!
Good feeling of shoot & hit & SFX. In my opinion, one main shortcoming is that it lack of variants in the gameplay. It's not easy to figure out what the differents bewteen the weapons which I picked up. It will be much better if the gameplay can be polished more. Anyway it's a good topdown shooting game as a jam game! GSG.png
I like the artwork and music.I hacked all the tree of the island and made many boxes. What can I do to continue and win the game?
Good atomsphere made by music. I don't know why the rocks does not flying to right direction as my expectation.
Get tons of fun from it! Interesting concept.
- Fantastic art work and audio. You are pro-team. - The concept fit the theme perfectly.A man start his adventure with nothing and end with nothing. - The counter system is little strange because it cannot "predict" attack, it's more like wait-and-go-ahead system during playing. Got lots of fun from it, thank you guys. bloodless.png
Typing game with good background music and sound which influence my typing behavior!Nice job.
Game of word puzzle. Sometimes need a bit more think about the meaning of the context. I think a background music which fit the atomsphere can greatly improve the averall feeling of this game. Nice job.
@iozsaygi thank you for this comment! My original idea is to create a evolution game and the player will get a mega bot evetually. While the time is limited that I only finished a right arm in this game, lol.
@svyatozar hi svyatozar, it's always difficult when we start with nothing. Once your bot dead more than 3 times. The cheating mode will be enabled and you can get ability immediately by pressing cheat code. Thank your for playing!
@scott-redrup Thanks for your playing. Yes, the hint of "locked" is necessary while I have no time to finish,lol. There is an ability named "booster" with can move horizotally with rapid speed. The init speed is too slow, I may redesign it in the future.(Current level design is based on these parameter closely so it cannot be change now.) When you dead more than 3 times, you can get all ability by cheat code directly.(There is a CheatMode hint on the bottom of the screen at that moment) Thanks again.
@fizzpowmike1 hi, you can click semi-cross button on the right-bottom corner of itch.io. It can make the game fullscreen. Thank you for the playing!
@n-one Hi n_one. A whole level map has been add to the description. The target of playing this game is to reach win room with higher score. Thank you for the playing!
@fredfilo hi fredfilo, moving on air is the power of a booster. My little bot using his wheels to move horizontally,haha. And you can get every ability in CheatMode after your bot dead for more than 3 times. The spikes issue has been fixed. Thank you for playing!
@tadeas-paule Thanks for playing!
@cirno hi cirno, thank you for your feedback. The level design is too hard so that most of people give up soon. I'll add check point mechanism in a "after jam version". Thanks again!
@velvetlobster hi velvetlobster, we need get the abilty first to unlock the control. At the very beginning we need try to move across the two jumping enemy to achieve our own jumping device! I sorry for poor control hint which mislead you! You can get more info on the whole map above.
@marcin-j your comments is quite valued and I'll take them into account in the post-jam version.By the way, I offer the link of new version on this page too. I'll be very happy if you can try that. https://justuspan.itch.io/mighty-mighty-bot
@moonagent thanks for your playing! You can also try the post-jam version of this game. I have update a link entry for it.
@toyomu Thanks for playing! @barrier hi barrier, you can also try the post-jam version which contains check-point system. Thanks!
@azrou hi azrou, you are right, SFX are not enough for the limited time. And almost everyone said it's too difficult, I will improve it in post-jam version. The air boost control has been seperated to a device named "boost", which may be considered as the wrost desicion of this game. If I have another chance I will prefer to improve the air control concept. Thank you very much for feedback!
@lucasograssi Thank you for playing! @xiubo-zhao hi xiubo, if I have more time I must polish it with more effort to avoid a "cheating mode", haha. Thanks for playing!
@enver-arco Thanks for your feedback, I've splited the air control ability to a device in game which seems one of the most frustrating point of this game, I start to regret for it now!LOL
@ogre @suchista @ropedog @johnnysix Thanks for playing!It's very important for me that someone can play my game and give any feedback. Thanks everyone again!
cannot found the page. Please update it.
You Win. Nice word game. I think it does have fun. Typing & word game have their innate fun of gameplay. Good job.
I like the art work and the space magic effect in this game. Finally I'm stuck in following condition. Good Job! holdx_hard.png
fast pace platformer game.Have fun with that.The particle effect is exciting.
Simple and interesting gameplay. And I love the relaxed backgroud music. Good job.
Cute art work. Hard for me.Good job.
ld_sim.png
This is a well polished roguelike game about game jam. And it's true. We spent a lot of time to finish our game, and eventually get a bad ranking result. This game reveals the natural of game jam. Everyone come here to seeking different things. Sometime you want improve your skill and neglect the ranking, sometimes you ready to win No.1. I got tons of fun from this game. Thanks!
Bug can become a feature. Hovering from the left side to your fifth card it will become the sixth one. You got a extra option at that moment.
I like this concept. A good generation game.
Hard game but eventually I win. I like the concept and simple gameplay! sticky.png
To be Continued. The concept is good. Maybe you can add more variants in the game to extends more fun. The beep sound is a little to loud. The broken building make me exciting, and maybe it deserved more gameplay design. The final tank give me a interesting imagination for the following "big adventure". Good job.
Cons: the motion of player is not smooth too less playable element
I made a game in a game.
Simple and clear gameplay. I think the competitor should update themself slowly. I find them evoluted immediately and beat me again!Bug Report: after many time training&add speed, there is only on button button train left and you cannot continue the game anymore.
The beginning is fit the theme pretty good.I think you can remove the invalid link which can help player to find the rigth file.
I love the shading style of the screen. Bug Report: at the final boss room, everything was been ruined by my bullet, And the game cannot continue. The checkpoint design is very good to decrease frustration and boring feeling of the game. I will learn it in my game. I have a game with same concept but totally different difficulty and most of people give it up soon, lol.
You Won! Cute and neat art & audio, the overall feel of this game is pretty good.
Nice game with some bugs. Sometimes you fall down forever and cannot reset state even after respawn. I like the relaxed and neat music. Good job.
cool game.A picture for respect. null_tower.png
no sure how to play this game. How to get the resource? by clicking? And I think use a cube instead of current template character could make the style of this game more consistent.Anyway, you did it, finished your first game. Congratulations!
Good garden game!our game has similar concept to you, but also have differences. Please come back and play our version! By the way, what the reward of killing weed? when I kill weed I sound a negative SFX? Anything I did wrong?
cute artwork with a puzzle gameplay, and it's very cool to finish this under a compo title. The game play could be polished more, the battle part is a little bit boring for me. By the way, how to plant a green flower?
Concise concept and cute pixel art. But control mode sometimes is not comfortable. It could be better if add some SFX or BGM.
Good concept. Perfect Graphics. Fantastic Music and Mood. I love this game. It's quite different from mine, but give me a special and unique experience. Good job guys! ending.png
@herman-chau Hi, thank you for playing. I agree with you that more horizontal level maybe good! I'll try it in follow-up work.
@herman-chau Hi, thank you for playing. I agree with you that more horizontal level maybe good! I'll try it in follow-up work.
@wxzuir @toasteater I'm glad that you like it.Thanks.
@exevirus Thank you for playing! yes there is one condition that you will lose: when dead plant exceed the level limit amount(display at top xx/yy), the lose condition is designed according to the total amount of the plants in the scene, and I tried to keep everyone has big chance to win so that he can see the ending of the game. our ending scene is a very cute picture that created by @shaguna
But yeah, I should add more challenging levels to make the game play has more fun. Thanks your comments!
@stu Thank you for comments!
@soldierbear Thank you for playing!
@galpashitaka12 I tried to use some 8-bit audio to fit the overall SNES style. I like SNES games very much!
@pomelouncia 谢谢游玩!你的游戏非常厉害!学到了很多!
wow, it's quite challenging for me, especially when I fall down.
I entered to a level with black background, and suddenly reset to the frist level. Is there anything I did wrong? Simple but fun game. the obstacle are not clear enough (the rectangle tiles). Anyway it's a good game!
Concise with comfortable pixel art. I think detection shape of the traps is quite different from that of what you have seen, thie problem make it a little bit annoying. The flower is more like a 'timer' in gameplay. Anyway I like this game.
straight forward game play. I slayed every enemies eventually! Very cool 3D models! The HP bar of enemies seems have some problem, it still there even the enemy died. Anyway it's a good game!
Congratulations for completion!What's the mechanism of the HP bar of Alex? A little confusing. The pixel art has its own style. Good job man! ending.png
I love the peaceful tune.The pixel art is cute.I usually hit the handle of spear LOL. Nice work.
Amazing!very fun and challenge game!Good job.
A little bit complex but eventually I did it! Good game with lots of events. Good Job!
have lots of fun from it. The pick up range is too small. The various weapons make it feels great to play with. I got some inspiration from this game! Good job guys!
Interesting concept and good art style. The pacing of game is good and challenging, I like this game.
Simple concept, with relaxing music make me feel relaxed during the playtime. Good job.
The letter will move to the left with each key strike, which make it harder than a common typing game. Good job.
Masterpiece. The quality of this game is incredible high. The graphics, the UI interface, narrative, two languages support, all of them are polished well. It exceeds my any expection for a Jam title. Good job man, I have inspired much from this game.
The pace at the very beginning is a little bit slow. The pixel art is nice. Good job!
how to pick up props? I find mouse click cannot interact with environment.
Finally I'm stuck in a white screen!
Really good idea! It surprised me indeed!The style and BGM are very cool.Btw, does the cover picture relate to this game? or I missing anything?
Is it controllable?
The concept is concise and very cool. When I noticed the moon face first time, it surprised me and make the atomsphere more mysterious. Although it has BGM, I can still feelling the mood. Looping level + replay fits the jam theme very well.Good job!
@eldar Hi eldar, thanks for your playing and feedbacks! The gold issue and button issue has been fixed now. I'm gald that you think it's fun.
@ashley-koett Thanks for playing!
@albuquerque Thank you!
Cute game.
Explain the theme directly, and perfectly. I give it high score in theme.
Just wonder how to clean the room?
not a safe file. warning from the browser.
the movement control could be more tight. currently it's a little bit hard to shoot and escape from enemy.The basic idea to loop the rooms by wrong door is okay, but it could be frustrating in a hard game. Anyway, it's a good game with challenges.Nice job.
Simple and concise rogue game. The extermination magic is exciting. It's super useful in the last level, absord the attention of raider and gather them together, and boooom! It's surprising that this cute and complete rogue game could be made within 48h. Good job!
The camera controling is very cool and made it like a live F1 racing match. I love the solid sound effect which is one of the soul of racing game LOL. Good job.
Really cool concept! Have lot of fun from it!
A classic jumping game. But end with stucking each time made people feel frustrated.
Cute character. Simple and straight forward gameplay. Just curious that why there are so many inevitable ghosts? Am I playing in a wrong way? Anyway, I like this game. Congratulations for your first Jam.
What's the meaning of the first resouce? And how to use the rabbit after I pick it up? The melody is interesting and the concept is concise.Good job.
A top-down shooting game. The idea of the score starts from a digit is good, maybe we could made this more meaningful for gameplay? The negative props could add some "dangerous" visual hint.(I usually picked them accidentally LOL).Very cute game.
Good game but really hard! I don't know how to continue.Are there two different mirror rooms? a_bad_sign.PNG
I'm looking forward to play your game. But the page is not found. Could you please update it?
Cool concept! But the level design are not smooth enough. It's even hard for me to leave the first room. And if you jump to the middle of two columns, the player will keep in falling down.(Yeah it's a kind of loop to some extent) The artwork is cute. I love it.
Simple concept but addictive highscore game. Good job.
My game usually closed automatically.
Interesting game! Get lots of fun from it.
The concept is very good and let me feel lots of potential extension gameplay. The attack ship part confused me a little. The mood and pixel art are very good. Well done!
played 25mins, and stuck in the longest sword level. Really good job!
The bomb will hurt myself if I leave the initial place position, is this expected design? And I love this concept very much, it simple and straight forward but has lots of fun. The underground is really dangerous that slimes are moving very fast. The pixel art and music fits the gameplay well. Thanks for the good game.
The feedback of hurt and hit could be added so that this game wil become much exciting. The darken environment construct the atomshpere of exloration successfully.Good job.
Although the player is invincible(so that the healing card is useless in this version), I still get lots of fun from collecting cards with different rare level. And the content of map size is pretty big for a jam title, it's happy to play to the game end.
Simple and addictive game play. The pixel and audio fits the game design very well.
Get lots of fun from it. deep-bunker-end.PNG
After several time failures, I start to figure out how to play this game. It's very very very fantastic game which is teriffying when you please game and bring me lots of fun! You got the highest score I have ever given. Good job!
Congratulations for the submission of your first game jam! This game is extremely hard for me so that 37 meters is my best result. I think it need a feature that allow
Once I fall down from the balance platform, I have no method to get rid of these stab trap, which is little bit for me. Interesting game.
Simple and straight forward gameplay!The heal action seems take no effect because it always recover 1 HP, which mean enemy's hurt will always large or equal your healing. The music is exciting and addictive. Good job! I could never go deeper than floor 6.
I LIKE the music very mush and played much time to try to get the end. But evetually I failed, what's the depth that could leed me to the end? And the art style is very cute.Good job!Followed you itch account!
rocket-digger_bug.PNG It seems that my rocket was stucked.
I feel that this game maybe interesting, and I'm looking forward to see what will happen in the deep sky. I believe there is a air-wall cover the whole launchpad so I could not go further. Good pixel art!
Really interesting game! I have clear the levels and feel that I'm a flying-sword master LOL.Simple and straight forward concept of gameplay make it easy to start. Good job!
masterpiece! never think it's possible to make such a polished game within 72 hours before I see this one. Solid gameplay and random elements. Retro art style and juicy game feel. Good job! I give my highest score to this game!
52000 points! very exciting game! Got tons of fun from it.
Good core idea and fantastic art work. The music is also very good! QQ图片20220406133411.png
Very hard to keep them alive! is there any way to eliminate the bugs?
Solid game play and I got lots of fun from playing it. The flame becomes more and more fit the theme "Delay the inevitable". Good game!
@tengusheath In fact there is a hidden ending of this game if you could beat all the enemies.
@zack-hd thanks! By the way, what do you mean by "toaster" here? is that a browser or something?
@shadowcast thanks for playing and the feedback!
@eggshelldog Guts nice!
@godfrey-y Good point. It's little bit hard to find where item is when there are many enemies emerging.
@marc-grabow thanks for your feedback. For the Power Potion, I need point out that its effect is to increase your attack by 10 times, lasting 5 seconds, more potion only refresh the counter, neglect whether you use right type of attack or not. which means if you attack an enemy with right type and in the attack-buff status, you could cause 100 times damage. All of this could not be feeled because the elite enemy has yet appear. They are tough to be fight with, and you're couraged to beat them using these potions. (NOTE: they will comes soom after a certain wave, and they are one of the core gameplay of this game!) please have a try to reach the final waves and experience it.
@yulotomorrow the attack potion give you a chance to kill any type of common enemy without extra thinking. But later, three advanced enemies are emerging, you have to choose the use timing of each potion and you still need to select correct attack type to kill elite enemy by 1-hit(even when you under attack+ status). The last wave is the main part of this game and it will be extremely challenging if you want to get the true ending.(yes there is a true ending besides the normal ending)
@peachtreeoath I have recoreded a playing progress for you! In this video I killed 898 skulls! In fact, the enemies are not infinite and you will kill all of them eventually, just like what Guts did in Berserk. There is always a good, happy ending behind the desperation and the inevitable. https://www.youtube.com/watch?v=roYIPuil6is
@callicou-jack I just aware what you mean 'donate' here! Thank you very much! It means much more than a donation for us! Thanks again for your playing and support!
Quite challenging game for LD participants who already work for 2-3 days!
Interesting! My colleagues start to become robot and cannot say human words like yesterday, and eventually it's also my inevitable fate...
Very cute pixel art! is there a way to win the game? or any method to prevent the enemy?
Retry with a fixed map is a good concept which made each energy out meaningful and could help your next game play. Finally I reached the ending scene. Good game!
Challenging and interesting game! I have to observe carefully to find anyone who is stealing my trophy.
Good experience! I give it 5-star in Mood!
very cool idea of the graphics! Sometimes the door could not be hurt even when I hit it. It will be better to have a longer game experience! Good job!
challenging game! A little bit frustrate when the fail comes.
Have lot of fun playing this game. At beginning, I didn't aware the turtle or other animals are weapon, and very confused that why there is an animal hidden under the infection core. Once I aware they are guns, the game starts to become very funny and fast pace. Good job guys! QQ图片20220407200539.png
Common concept in survival shooting game. But the movement speed of enemies need more adjustment to get better game experience.
At the beginning, I thought this game is too easy. But I'm wrong, after unlock all of the 5 characters, it starts to become a brain training game. Very good experience!
XXD interesting concept! the teeth model is really cool XD
Good music and relaxing atomsphere. And the ending scene is also very good! QQ图片20220406165817.png
Fantasy 3d pixel art. How could I enter the next level? alive for enough time? It's a little bit too challenge for me LOL. Nice game!
Good job!
Quite challenge game! QQ图片20220406114754.png
The house is quite big that it's little bit hard to reach the other side of it. Maybe increase speed at the beginning is a good idea? Interesting corgi, nice job!
Congratulations to your first game! I have spent some time to figure how to play this game, it seems that there will always be a "listen" stage but this stage is not so useful to help you win the following game. Maybe it was caused by the button timing issue or something. Anyway it's very good to make this game!
Spent some time to figure out how to play this. It seems that the "refill" mechanism has not worked as expectation? I didn't find the difference(or I have yet to notice it) between eating or not eating items. And the boss seems strange, so I guess it's immortal? after play a while, I aware that its story is may related to COVID-19, interesting concept.
Simple but fun. Good job! Congratulations to your first Game Jam!
simple but solid gameplay. Got lot of fun from it! The pixelart and audios are greate.Good job!
Amazing artwork and perfect atomsphere. By the way, how could I unlock the last question mark item?
Good concept, and keep in summoning to battle is very suitable for the theme. I feel that the skill of playing is more like a strategy game which is a more interesting experience comparing to some simple survival games.And the pixelart and music is also good. Snipaste_2024-04-18_21-25-14.png
I love the cute graphics and perfect game feel. And everything are very comfortable inside this game. And music is enjoyable and suitable for the game atomsphere.Fancy Game!
Good idea which had obviously considered the theme.I always like to see this kind of innovation game which combines new idea together with some classic game genre. The Music and SFX are also pretty enjoyable. The only shortcoming for me personally is that the difficulty is too hard for me. Good job! Snipaste_2024-04-18_22-04-34.png
Impressive for the working of a RPG framework, especialy the dialogue bubble express many mood and make the game vivid. Finally I find "Pa", this is the end of game right?
@wubbaduck Thanks.I planned to make multiple floors system this dungeon so that the resources management could be designed within several smaller areas.But eventually time is not enough so I have to make all levels together which loss some degree of challenge when you close to the end of game.But yes, I could do further improvement on the level design.
@legendarypie good point about the score system, this could show that how good a player "solve" this action puzzle.
@theyflower interesting idea about upgrading them. the first thing jump into my brain is Command and Conquer, the survivals after a battle will become stronger.In fact, I just wanted to use minions as a consumption for many local battle at the beginning, they won't follow player to next place, but I also feel excited about the upgrading idea, maybe I could put them into this design with some game mechanism adjustment
@lightningst you're definitely right.At the very beginning, player character moved more quickly than current version, but it also break basic puzzle gameplay, so this is an workaround before I find a real solution. Thanks for reminding me of that.
@yohadams it's intentional because that I afraid the final boss is too powerful and I want to set the final boss as a reward rather than a challenge,because it's just a jam game, people won't play again after finish it, I want they could use as many minions as they want.
@drgcandle Hey bro you give me too much appreciation LOL.Thank you for playing the game.
@coatline Thank you for playing to the end. I'm quite happy that you got some fun from this. I'll pay more attention to the slow movement issue next time(when I join in next LD in future).Thanks again for your comments.
@meepster @pe7e @ilari @worldofmush @magnusfurcifer @oligue @acsid Thank you guys for playing the game.I'm appreciated that you could like it at least in one aspect. Also thanks for pointing out the shortcomings of this game.
@drgcandle Sure.I had add both yours and your friends' game into my to-play list.I will play & rate & comment later this week when I'm avaliable.
This is a very simple but incrediblely addictive game.I spent nearly 1 hours in playing it. The spot lihgt of this game is that the ability progression pace design. I still want to continue playing this game now. Fun game.Snipaste_2024-04-18_22-51-34.png
Great graphics and sounds. I look forward to more level content!
Good music loop and all element combined together well. Nice work as a compo title! I look forward to more challenging gameplay. Snipaste_2024-04-15_14-30-12.png
Super cool game! Golem is MVP in battles! It's quite immpressive to finish such a polished game with perfect battle feeling. Good job man!Snipaste_2024-04-15_14-12-31.png
The narrative comics is interesting and beautiful. And I love the backgound music very much, it sounds filled with adventure atomsphere. I just collect there instruments and occasionaly jump into a deep cliff, then encounter a strange creature and then gameover, after that I encounter a bug that will bring me to game over screen suddently and randomly during game. The concept of game play part seems easy but the design of multiple jump bring lots of skills for it.I don't know whether some of them are bugs or not, anyway the jump skills become the main things I played during the game. Good jobs to finish it by one person.Congratulations. Snipaste_2024-04-18_23-03-08.png
I only find three empty rooms inside game, how to play this game?
Fancy game. Cute graphics and relaxing background music. The mechanism of level tricks is smart and interesting, but the level pace could be designed more faster.
Congratulations on your first game jam submission! This looks like a puzzle. It will be better if we could have more content to play or to explore.
Good graphics and interesting mechanism of summoning warriors by different cards combination. Good job.
I enjoy the music very much, it's relaxing and make the atomsphere more casual. The level design is simple but effective, collecting 7 stones is not hard but also may make you come back one or more times.Oh, I forget to praise the summoning operation, it becomes one kind of pressure release point of the game progress, it allow you to summoning bat continuely and infinitely, which is very cool. Good game. Snipaste_2024-04-18_21-14-48.png
Took some time to figure out how to play this game. The monster football game is a good concept, but the rule about how the monsters will move is hard to predict, which increase the hardness of the beginning.
I love the pixel art of monsters and cops, especially the donkey. There are three levels of this game, but the experience is little redundant, you just need keep walking around and collect all items and come back the center of map, which make the battle totally meaningless. I feel that if the appearance of item is conditional and according to the killed count, things will become greatly different.Anyway, very cute art and music. Good job. Snipaste_2024-04-18_20-57-10.png
web version is not playable for me.Snipaste_2024-04-15_12-49-17.png
Simple concept but solid fun. After beaten all 5 levels my fingers feels a little bit painful which reveal that this is an interesting game.My only suggestion or hope is that you could add an "auto" shooting button so that we could play it easier, but I could also comprehend that this "click & click forever" experience is a design to increase the intensity of playing. Good job for your first game jam. Congratulations. Snipaste_2024-04-18_21-53-16.png
A very challenging game. It took me some time to figure out the strategy.
A very relaxing and enjoyable mini-game, although it seems like I caught a lot of people and ate them (laughs). However, I feel that there are too few types of abilities to improve. Additionally, the art style is very interesting!
@hanafl0wer When holding down the Shift key, you can enter Overdrive mode, consuming health to move faster
@cam-moore I'm glad you like this game!
@surfa The initial idea about movement speed is to reflect the weight of giants, balancing some abilities around this element. The intention behind the design of Overdrive is to use it for a very short time to tackle the most challenging groups of enemies. Thank you very much for your feedback!
@sketchbookbug Yes! When I first saw the cover, I felt a kind of bright oppression, which was strange but matched the story that followed
@lucy-z Since it was an idea that came up spontaneously, we didn't shy away from too many brutal scenes. However, considering that this is a pixel art game, I believe this level of brutality is just right.
@kuggenhoffen @langotriel @shallowkong @nemuikoda @jetmarch @nrankin13 @paulhocker Thank you very much for playing and providing feedback! I'm also sorry I can't reply to each one (I'm currently on the eve of another game jam deadline), I had a great time with this Ludum Dare! See you later, friends.
Very interesting concept design! The gameplay is very challenging. My best score is only 3rd. I really want to see if anyone can achieve first place.
Use summoned creatures to enhance your abilities and defeat enemies. It's a good idea. However, I've noticed that the player's attack actions don't always hit the enemy; there might be some kind of bug here. Additionally, I found that choosing two healing spells and one shield is a good combination.
The best part is the mechanical feel and the impact of shooting. In comparison, the feedback from the drone part is not as strong. However, facing off directly decreases our survival probability. This ultimately leads to the tank not being able to return effectively, resulting in the coolest parts not being fully realized. Overall, I really enjoy the style of this game and the feel of the machine guns and various weapon launches.
Very good theme and solid level design. The process isn't very difficult but still has challenges; I got stuck once. Great job! Snipaste_2024-10-15_14-01-43.png
I got stuck halfway. I don't know how to open the treasure chest. Is there anything we can do in the evening? Very nice pixel style!
@mrdumpling When I drag the item onto the treasure chest, it will slide down next to the chest, and at that point, it is considered saved, right? Also, can I do nothing at night and let it pass?
Encountered some offset bugs; I was playing on a 21:9 screen, and it seems the CRT effect is misaligned. The mouse also doesn't seem to control the feet very well (not sure if it's because I have multiple monitors). Nice music and a satisfying stomping effect.
Great visual expressiveness. However, the gameplay part seems not very complete. There are too many meaningless empty rooms. When encountering rooms with enemies, I don't know why I should fight them (since I can run away), and the lack of hit feedback makes me unaware of the player's health status. Adding some elements or scores accumulated through battles could achieve a good effect.
Incredible completion and rich content. Amazing programming skills. I only realized halfway through that players can completely rely on their hand speed to increase their attack count. A puzzle game mixed with action elements. So far, this is the champion I've encountered! Well done!
A very solid and interesting core idea. The implementation is also very good, making the game quite fun and challenging to play, a great piece of work.
About 15 years ago I remember playing a little motocross game with friends at that time, this game brought back my memories, it really was a very happy experience. Well done!
Here are some quantity generation strategies related to time, so yes, sometimes you will find a few more fish, getting the highest score requires some luck and skill. @tenzz Thank you for playing.
@gamesplusjames @slow-chaz @fikusm9 thanks for your playing! I am grateful for the initial reviews you gave for this game
@neth-iafin Yes, actually there are some algorithms simulating physical motion here, along with a spring mechanism. Simply put, the deeper you dive, the higher you bounce, but this height is limited. You need to actively use the sprint ability while moving upwards to fly a bit higher! Sorry that the mechanism here isn't fully polished. Thank you for playing!
Thank you for the comment! In fact, we initially just naturally came up with this idea because we thought it was interesting, so we made it. Perhaps the jumping mechanism is still worth some polishing and adjustments. @ayuv
@patatje @poppy-entertainment thanks for your playing! I also think the pixel art drawn by my partner is very cute!
A thrilling horror game! It took me a long time to collect all 4 fish. It also took me a long time to discover that the correct strategy to deal with enemies is to continuously throw fish spears. The playability of this game is excellent, and it has received the highest score I've given so far!
I am not very familiar with English, so this game is very difficult for me. After I read the rules and the first example, I was ready to start playing, but was quickly stumped. Then, after repeatedly turning the game on and off and using hints to cheat, I finally completed the first level. The whole process was very challenging, with interesting ideas.
Life is always full of setbacks. To be honest, I don't really like them, and as you get older, you'll find that some of them do affect your destiny, making us live worse than the "imagined self." However, I also believe that these things ultimately shape who I am and are a part of me. Thank you to this game for allowing me to reflect on life.
Nice art style. The experience would be better if the combat pace could be faster.
The idea of this game is relatively simple, but sometimes that can be an advantage because it makes the gameplay more focused. However, unfortunately, I encountered some significant performance issues, causing the game to always be in a laggy state. My version is Windows.
stuck on a screen where a triangle cursor is there
Forgive me for not understanding this language, so I may not be very familiar with the details of the gameplay. I feel that some platforms disappear when I press the E button, but I haven't fully understood the pattern of their disappearance. It would be better if the feel of jumping and moving could be improved to make the controls more solid.
Concise game concept, solid feel, exquisite and coherent pixel art, this is a very good game worth playing.
I really like the art style of this game, it creates a sense of silence and desolation with just a little bit of sound effects. I felt very lonely when I was busy going up and down the elevator alone. When I fell again and again, everything seemed so insignificant, like a person seeking their own path in the wilderness without anyone caring. I really like this feeling.
The pixel art is comforting. However, the challenge of the game could be improved. When I am defeated by a bomb, there is neither a recordable high score or depth, nor any items obtained, which makes the frustration of dying midway more pronounced. The ending animation under the sea is interesting.
At first, I thought this game was a bit too simplistic. But after trying a few times, I found that it indeed has some levels with design intentions, so I played to the end and defeated the boss. Well done, guys!
The progress of the light going out sometimes confuses me. It would be better if there were clearer instructions. The atmosphere of the game is quite well done.
Simple and straightforward operation design, the gameplay process is very challenging. It's very interesting as an action game. I can focus on my own actions without worrying about some complex mechanisms. Well done.
I really enjoy the atmosphere of the game. It reminds me of the experience in The Legend of Zelda where you chase frogs and fireflies uphill. If this game could provide a mechanism to let players identify whether the insects in front of them have been collected or not, it would be even more interesting. For example, by holding down the shift key, an uncollected mark could appear above the insects. Snipaste_2025-10-07_14-26-20.png
The gameplay mechanics are smooth and satisfying. The levels are diverse and interesting. The overall gaming experience is seamless. It's a good game. However, I'm stuck at this part and I don't know which piece of trash I missed in the end. Snipaste_2025-10-07_17-44-38.png
Simple and straightforward idea. Perhaps the controls could be adjusted; currently, it feels difficult to successfully throw the garbage onto the truck. Also, pressing the E key to place the garbage on the truck often fails; maybe the detection could be more lenient. Very nice game. Snipaste_2025-10-07_20-49-39.png
The atmosphere created by the game is very good. I really felt like I was playing as a collecting robot. However, the strategy during the game progression feels somewhat weak. At first, I didn't realize how to restore the base's health. It would be nice if building fortifications could be based on more positive feedback. Snipaste_2025-10-07_22-39-51.png
The game seems to lack a mechanism to remove, discard, or rearrange items in the backpack. Without this mechanism, the core organizing experience of the game is difficult to establish. Additionally, there is a lack of clear decision indicators for ending a day. Perhaps rewarding the "perfectly filling the backpack" situation could encourage players to do so. Otherwise, I can just randomly pick up a few items and keep choosing the next day to level up quickly. Snipaste_2025-10-07_20-21-08.png
cute artworks. I like this retro-style puzzle game. Just curious what's the final purpose of this game? I feel the power is not enough to absorb all slimes. And I stuck on here.(I don't know how to get the upgrades below.) Snipaste_2025-10-07_19-56-24.png
@astrallo-12 很高兴你能刷的愉快!
@breadstick Yes, the Trashure King never complains, just quietly eats everything he can to survive.
@blatalzar This might be some of my numerical design mistakes. In principle, I hope to always feel the pressure of "maintaining military expenses." With pressure, players are motivated to hustle around to earn military expenses.
@martynas-dargis Thank you for your feedback! This should be a bug. However, at the time, I was too lazy to change this static prompt to a dynamic display. Additionally, I completely agree with your opinion that the most important trash-picking system in this work should be more satisfying to some extent. Perhaps just adding a small animation of trash erupting could make a big difference. But at the time, all I could think was, "Just get it done! No need to consider any art issues this time."
@jipark Thank you for playing!
@pfannkuchen You're right, there should be a way to quickly process trash later on. However, my idea is that it could also be part of the "construction goals." Players can process trash faster or convert it into money more quickly after unlocking certain facilities. Currently, this mode seems to show a feeling of "although trash is valuable, it's still hard work to turn it into money," and I'm quite satisfied with this feeling. After all, the Trashure King is all about doing the dirty and tiring work.
@bwalter @wo-ri-gou-le @vadim-lyanka @discon @eugenik Thank you for your comments! I'm glad you like it.
@ottobroccoli I'm not a big fan of clicker games. But occasionally, I find this approach quite nice. So I basically designed these clicker mechanics based on my own understanding. They might be different from "traditional and typical" clicker games, but fortunately, they ended up working quite well. Thank you for playing!
@poboy As the legion commander, he tirelessly collects trash day and night to earn money for the livelihood of the entire army, without his subordinates knowing. This is exactly what I wanted to portray! I'm glad it came through.
@foursay Thank you for your feedback. You have almost raised the ultimate issue that troubles me about this game: "Is a mandatory highest mission success rate necessary?" I have wavered on this issue several times. Ultimately, I compromised to the current state. I always hope to create some "perilous" missions, where the danger doesn't easily diminish just because your army is stronger. However, as you can see, this has led to many negative gameplay experiences. I will continue to think about this issue. Thanks again.
@lastuck Thank you for the feedback! It was indeed my oversight! I played the game in many sessions, so I didn't realize the music had stopped!
@dnk Thank you for playing and providing feedback. This is the first time I've heard of A Dark Room, and a few days ago, I spent some time beating it. There are some aspects worth learning from, and I really appreciate you mentioning this game.
@ping78 Thanks for your playing and comments!
@aldenwitt Thank you for your detailed feedback! The management and handling of trash itself indeed deserve more unlockable designs. Your suggestions are excellent! Also, I apologize for the bug with the BGM. In fact, I noticed the BGM looping issue before submission and made some simple setting adjustments (I thought I had fixed it). Thank you for pointing out these issues!
The idea looks good, but due to a few issues, the final execution wasn't particularly effective. The first issue is that the player's basic combat data isn't displayed, making it difficult to assess the benefits of upgrade options, which complicates decision-making. Secondly, there are few effects from the upgrade options, and I couldn't find a strategy to clear the game other than the "Orc Slayer." However, at least the strategy of focusing on orcs and goblins was successful. Finally cleared the game! Snipaste_2025-10-08_17-26-56.png
A very interesting little game. I learned the meanings of many gestures in a relaxed and enjoyable way. In the end, I could only use binary enumeration to try each result one by one. Snipaste_2025-10-08_17-43-13.png
This game is so much fun! I failed twice at the beginning, but quickly got the hang of it. Then I was immersed in the joy of making money. What? You say I should escape this place? Why would I want to escape? I just want to work endlessly, continuously cultivating the surrounding land. Just when I thought I could rely on the 4-day delay to live forever, everything came to an abrupt end, and I forgot about the 100-day limit. After the game ended, I was left with a lingering taste. I have currently achieved my highest score. Snipaste_2025-10-07_16-27-43.png Snipaste_2025-10-07_15-47-47.png
The visuals are very cute. I was almost entirely drawn in by the visuals. However, the game lacks playability value. I feel that the room mode should at least offer some upgrade options to motivate players to perform collection actions. Additionally, the operation of "moving to the item and pressing a button to pick it up" is a bit too complex for this game; perhaps changing it to "pick up upon contact" would be better. Snipaste_2025-10-07_20-33-21.png
Towers are the key to combat, and once you grasp this trick, the battle goes very smoothly. However, my game crashed when I reached the last crown, and I'm not sure why. It's a very fun game, and the setting and background are also very cool. Snipaste_2025-10-07_21-50-59.png Snipaste_2025-10-07_21-53-25.png
After playing for a while, I still haven't found a specific strategy. I simply replace the figures with better ones in the center. The enemies don't get stronger, but the amount of coins I earn and the strength of the figures keep increasing. Perhaps the balance could be adjusted. Also, it seems like there is no ending? Snipaste_2025-10-07_18-16-39.png
I cleared levels 1-4, but in level 5, the place circled in the picture causes the red car to crash every time it reaches the bomb, making me suspect this might be a bug. Aside from that, this is a very good game. Since it's not convenient to stop midway and modify directly to continue, each thought process is continuous, which allows me to enjoy some mental activity. The downside is that the game is very time-consuming, and people might not be patient enough to complete the entire game. It would be great if there was a button to simulate the game speed at 2x, 5x, or 10x! Well done!Snipaste_2025-10-07_16-57-00.png Snipaste_2025-10-07_17-11-07.pngSnipaste_2025-10-07_17-19-34.png
The design is very interesting. However, sometimes I can't figure out which of the obtained dice is the upgraded one, or if all the dice have changed. The attack slots and defense slots seem to have similar comprehension issues, which sometimes leads me to make decisions rather casually. Overall, it's a fantastic game, and I really like the art style. Snipaste_2025-10-07_15-06-51.png
Very interesting game. I really like the synergy effects between different swords (cards). However, with only 3 energy points, I couldn't achieve the combination of "doubling effect" + "final strike double effect" that I had in mind (which would result in a 4x effect). While playing, I kept trying to come up with a similar strategy, but ultimately didn't succeed. Well done! Snipaste_2025-10-07_15-30-52.png
Congratulations for your first game! Personally I think the goal of game is hard to recognized at the beginning, I don't know that why I have to walking pass the posion area(in fact the reason is collection of TV),maybe this goal should be revealed earlier in game or some place. And nice job guys. Snipaste_2025-10-07_14-00-32.png
What is the purpose of collecting lafufu on the left side? During gameplay, I got distracted a few times by checking the items on the left, causing me to miss some combos. Additionally, I feel that the timing of the judgments doesn't quite match the rhythm of the music, which could be optimized. Snipaste_2025-10-07_14-43-13.png
The game's graphics are cute, and the atmosphere is warm. However, there is room for improvement in playability. The most significant issue currently is the lack of hints for crafting recipes. I got stuck on the iPad the first time and on the Map the second time. Overall, it's a good game. Snipaste_2025-10-08_16-20-02.png
Graphics and music both received the highest scores from me. The creativity is also very good. However, the gameplay strategy seems a bit odd. I feel there aren't many options available during play. Additionally, the game lacks the "gambling anticipation moment" unique to "dice games," or it's rather weak, though this could be a feature. It's more like a strategy game, where after losing a level, you can rearrange your six dice for battle based on the opponent's dice type. I eventually got stuck on the AAABB task. To be honest, I didn't understand its meaning. Everything else is very good. A very fine piece of work. Snipaste_2025-10-08_18-22-27.png
@nekobones What I mean is that I understand the literal meaning of AAABB. But at the same time, I see that the opponent only has a total of 4 dice, so how can it form AAABB? Could it be that I misunderstood? So I started to let my imagination run wild. Including: "Is it necessary to line up all the opponent's dice with my own dice to see if there is an AAABB configuration, etc."
Oh, and one more thing. During the dice preparation phase, I can't view the type of each die (the tooltip that shows what numbers it can roll). This makes it a bit difficult during the dice selection phase, as I have to rely on memory from previous games. However, this seems to be a missing feature rather than a design issue.
Simple and straightforward gameplay. Perfect graphics and sound. Everything fits together well. I like this game. Well done! Snipaste_2025-10-08_16-43-03.png
Cute graphics and comfortable color theme. The platformer part is a little hard and lack of some exciting mechanism to attract player to continue playing. And at the very beginning, I lost my way and keep hitting air walls, I think this part has big potential to be improved. Snipaste_2025-10-07_13-48-01.png