Wells cleaner by Sublustris 2018-08-13T09:42:51Z
The art is super nice in this game! But, the controls took a bit of getting used to because they were reversed, which felt a little weird
Foon → Ludum Dare Explorer → Users → CorgiRam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | High Roller | compo | 362 | 3.12 | 3.14 | 2.65 | 3.62 | 2.85 | 2.83 | 2.81 | 2.86 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Sacrifices Must Be Made | jam | 2.66 | 1.75 | 1.75 | 3.83 | 2.33 | 2.75 | 3.33 | 2.75 | |
| 2018 | 42 | Running out of space | 👥 | Trial by Fire | jam | 523 | 3.44 | 3.28 | 3.25 | 3.80 | 3.06 | 2.88 | 3.19 |
The art is super nice in this game! But, the controls took a bit of getting used to because they were reversed, which felt a little weird
This is a fun game! Just a note, at first I thought that the points that enemies drop when destroyed were projectiles I need to dodge, and I was wondering why my score wasn't going up when I killed enemies. Once I figured the game out it was quite fun to play though!
Great game! I loved the pewpew sound effect! The game was really fun, one thing I might add is some sound or maybe some screen shake for when you kill an enemy, right now its not very satisfying to kill enemies. Although the pewpew sound still kept me quite engaged!
The game is quite fun and cute! The gameplay is pretty basic, but it still felt nice and I had fun finishing all the levels!
Hey I enjoyed playing your game! It's actually kinda similar to the game I made for the Jam! One small bug I noticed is that I can use my right click even if I'm out of mana, making it near impossible to lose.
That was a great story, it was so emotional. The music was fitting and the mood was perfect. This is a great game!
Very relaxing game, I loved the mood of it. I was confused by the tutorial at first and didn't understand what was happening because I would just press space over and over when it says press space. Once I understood the game it was fun and I loved the style
The pixel art looks amazing! I love the style and the platforming is basic, but the controls feel nice and its made well!
Thanks for the feedback @vivek-sharma20 it was our very first game jam ever! We are definitely more programmers than we are graphic designers, but hopefully we can improve more!
@tuism thanks so much for the in depth feedback! I definitely learned alot from this being my first game jam!
I agree there should be a way to restart the game when you are trapped. There is a way to destroy fire, by picking up the water bottles that occasionally appear.
Thanks for the feedback on the music! I am very new to making sound effects and music and I'm primarily a programmer but I'm hoping to get better at everything!
@kalcoslinder thank you for the feedback! The game is slightly rectangular being a 10x12 grid, so if your screen isn't very wide it may cut off. If we come back and improve the game I will definitely look into improving the resolution scaling!
@wrenpirate thanks for the feedback! It was definitely a challenge to balance how much water you get and making the game too easy. I also agree that the controls could be streamlined, I tried both mouse/keyboard controls and keyboard-only controls. I felt with mouse/keyboard the player could do a bit more, but keyboard-only is definitely more simple and easy to pick up.
@nidup thanks for the great feedback! I would definitely love to revisit the music and UI, they were somewhat rushed near the end of the jam and I agree they don't fit very well with the mood of the game. It was our first game jam and we definitely could have managed our time better!
@mshopf thanks for the feedback! Having the fire hurt the player is an interesting idea, I might explore that if/when we re-visit the game!
@jamesolivermusic yeah, the audio and UI was a bit rushed near the end of the jam and I really would have wanted to polish it up more! I'm also very new to creating music and sound effects, but it was really fun and hopefully I can get better for the next jam!
@draeskai and @steffanie thanks so much for playing I'm happy you guys enjoyed playing! We tried to make the gameplay feel intuitive without having to do a full blown tutorial in the short amount of time we had for the jam!
@svntax I agree it is frustrating to get stuck on all four sides. If I revisit the game I would definitely add a way to quickly reset the level without dying.
@laurim thanks for taking the time to give all that feedback! I'm happy you enjoyed the game! I definitely put a lot of effort into trying to balance strategy and difficulty. The possibility of adding options for keyboard/mouse and keyboard only controls is interesting and may make the game more accessible to more types of players. If I revisit the game I will definitely explore the idea!
@jamison thanks for playing our game! Enemies can do a ranged attack that they charge up, look for enemies that start having a smoky dark purple effect, that will explode and damage you, so you need to kill them before they explode. There is a sound queue as well if you play with sfx on. If I revisit the game I would definitely want to improve the indicators for the enemies ranged attack to make it more obvious and stand out more!
@ursagames thanks for playing our game! That's a great idea for the water spawn rate, that we didn't think of for the difficulty curve! If we re-visit the game I'll definitely look into doing something similar.
@kinsei I'm happy you enjoyed our game! I really do want to improve the feedback for the enemy ranged attack! As for the art, we didn't have a dedicated artist or sound designer, we are both programmers, so we are still learning in those areas!
Really fun game! I love the music, it is so calming. This is also a great take on the theme. It has a great balance between serious topics and being more light hearted. I saved up for a vacations so I guess I'm a terrible person :(
The game looks fun, but even on full screen I can't get past the first level because the right side is still cut off for me :(
It's an interesting concept, but the controls feel really weird. At first I didn't realize you could double jump, but also when a new level loads, if you were holding an arrow key, you need to release, then press it again. So a lot of the time I would be holding an arrow key then just die right away because I didn't move
@ild-games-llc thanks for the feedback! I really wanted to make a small tutorial and improve the UI but ended up running out of time.
@fireslash I agree the UI is pretty rough, I was rushed to finish up the UI and didnt get a chance to make it flow better. Thanks for taking the time to play our game!
I really liked this game! The graphics and simulated desktop are really cool. Probably one of my favorites that I've played so far.
The game was cool! I really liked the impact of jumping, so I was jumping the whole time while running lol
@notb I'm happy you enjoyed the game! The game definitely took some inspiration from katamari :)
@tfdiaz Thanks, I figured having the option to disable the music was a good idea lol, I'm glad you had fun!
@johan-vischer thanks for playing, I'm happy you liked it!
@seb-jones Thanks for the feedback! I agree that the game is a bit samey, and if I decide to revisit the game after the jam, I would definitely look into mixing up the gameplay
@nathaniel-jensen @zactical thanks for the feedback! I agree the background gets really blurry and hard to see as the speed increases. I think if I come back to this game I would increase the size of the background so it has less noise
@pokenoufl thanks! I'm happy you liked it!
@rsim @justuspan @kadecgos Thanks for playing! I'm glad to hear you all enjoyed playing!
@seriar thanks for the feedback! The highscore shown in the middle at the end is your best score on all runs, so 2434.97 was probably your best score. The best score of the current run is displayed in the top left, I probably should have made the end screen more clear.
@darkguardsman Thanks for playing! Making the game into a mobile game with more complete features sounds like it would be fun! I might do that if I find the time
@mrnyarlathotep haha, 100% accuracy was the goal of this hyper-realistic game ;)
@dorblin7z7 thanks for the feedback! I agree about the background texture, if I come back to the game I would make the texture less noisy so it doesn't blur as much
The game is pretty fun, but I felt like it was too easy? I found after 20 levels I already maxed out all of my stats and just started running past all the enemies just to get to the next room and killing the bosses in like 10 seconds. Good job for your first game jam!
Beautiful graphics! The mood created by the visuals is very good, although I thought the gameplay was a bit clunky. It felt weird to use the mouse to attack, but the direction of the attack wasn't related to the mouse
The game is pretty fun! I was a bit confused at first because I kept getting teleported into the middle of the map, I realized later that it was from touching the edge of the map, it felt a bit odd.
The game is interesting and has great art! At first I didn't realize there were chests to protect, and sometimes the attack animation would go through enemies without hitting them.
I really liked the sound effects, they were very satisfying! I enjoyed playing, my highest score was 10000, but I did think the map was a little small, I did the best by just not moving and staying in the center most of the time.
The game was very relaxing to play! The game could use a bit more depth, as I found myself just clicking mindlessly sometimes... but at the same time, the simple gameplay made the game very easy to just sit back at relax to.
The game was interesting, jumping felt a little clunky because you would stick to walls and get stuck. Overall it was a good job for your first Ludum Dare!