The Lonely Moon by DanCan 2018-08-21T00:53:28Z ♥ 1
This was fun, but definitely needs better instructions. I got to 2.6 mil at the end before the moon's gravity took everything off course.
Foon → Ludum Dare Explorer → Users → Nerobius
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Alien Dig Invasion | jam | 1821 | 2.69 | 2.64 | 2.54 | 3.31 | 2.69 | 3.12 | 2.36 | ||
| 2018 | 42 | Running out of space | 👥 | Ice Blocked | jam | 522 | 3.45 | 3.17 | 2.85 | 3.21 | 3.90 | 3.05 | 2.42 | 3.04 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | FARMACY | jam | 1005 | 2.98 | 2.90 | 3.08 | 2.96 | 2.86 | 2.48 | 2.77 |
Nerobius leaves an average of 11.3 feedback comments each event.
This was fun, but definitely needs better instructions. I got to 2.6 mil at the end before the moon's gravity took everything off course.
Really fun, I was often finding myself falling down the cracks or trying to jump too late! Nice concept, well done with this. Would love your feedback on my game also!
Amazing artwork and I'm loving your animated blogposts, they are what drew me to this page! As others have mentioned, the intro and tutorial are so good. We use a similar mechanic for shooting in our own game, let me know what you think. Well done.
Great minds think alike, my game has slime as well that need to be avoided. Some cool mechanics and concept you have. Well done.
Nice work man, animations are cool. would be cool if the blockers attacked back or something to make it a little more difficult.
The music and concept are cool. As others have mentioned, the tutorial needs a little work. Great job otherwise.
Good bit of fun, however I found I could just run from the enemies and they would never catch me nor intercept me for any new spawned enemies.
Was loads of fun but felt like the burst of speed was a bit much, didn't leave much control left of the ship.
got to Score 910. This was fun and simple. I enjoyed that the generation of the console got newer as you went higher and I also found myself risking the console toppling out so it would create a wider base to use. great fun and I may even play again! I'd love to get your feedback on my game please.
A lot of fun and a great art design. It was a little easy and could benefit from additional levels of difficulty so you can pick up the pace as you go along. Loved the little jokes that weren't in your face, such as the bikini photo in the top right when you win!
Would love your feedback on my game also if you get a chance.
Great work @sgtweirdo, was a lot of fun and is also good for remembering where keys are on my keyboard! Found myself having to check where the numbers were a lot as I rarely use them so the muscle memory just isn't there lol. Could also have a slight penalty to your score if you hit the wrong key (HARD MODE maybe?)
Great work, good concept. Camera control needs a bit of work however.
Awesome art work and the scene transitions looked seamless, great work!
@corgiram, you were right! Our games are very similar, except for mine being ice and yours fire of course. I found that I went for a long time without getting any water in my last attempt! I expect this is a random drop and I was just unlucky in my RNG. I liked that you had the option to modify the sound before starting, was thoughtful. The little twinkle animation to say when your attack is ready again is clever, although I thought it took too long to reset - only a tiny bit though, found myself running more than attacking. Great first jam entry!
@memel06, this was enjoyable to play although I felt as though my mouse would often get too far away from my player to make the swings fast enough(although this is more of a complaint on myself rather than the game - not sure if there is a way to restrict this) Funnily enough my game uses a similar mechanic with the mouse rotation while WASD control player movement. Also we both use a "teleport" feature, I felt that it wasn't very effective however as it didn't teleport you very far in the direction you are walking and you couldn't teleport through rocks. We overcame this by turning off the collider while teleporting.
I mentioned this on another page where I saw you comment, but I remember seeing your game from LD41 - SCARRY. Seems you enjoy making this darker type of theme with the eerie music vibe. As from LD41, your music and SFX were on point.
Keep up the good work mate, well done.
Nice work on the procedural generation, our game also uses procedural generation for our different stages. Is interesting to see how others put this together. I felt the tutorial could have explained more detail, such as the UI elements.
This was quite hard, but really enjoyable. The instructions were well written and detailed. Are the levels procedurally generated or preset? Well done.
I really enjoyed the puzzle aspect to this. Music was cool, just as wacky as this game, great work! The player animation needs a bit of work, when you jump his right foot looks very bizarre!
I really liked that you used the arrow keys to throw the bombs, it did take me a little bit to realise that however as the instructions weren't clear. The audio doesn't always play and I only realised it had audio on the 2nd or 3rd level. I think it was a cool concept however.
Was fun, but as someone else mentioned - I spent most of my time looking at the radar rather than the actual environment as I knew I had to avoid the asteroids "at all costs". Good work. Check out my game for a different take on the theme.
This was pretty fun! Thought the theme was well thought of and the sound effects were quite quaint. The only constructive feedback I have is the enemies should be restricted to the same space constraints as the player is, they fly straight over the areas where the pesky little brother decides to rip out some of the paper. Well done mate.
So much fun! The teddy bear got in the way so much, wish there was a back seat so i could throw it back there. I noted the reference of the building that she ends up stopping at for her 'casting'. 😜 Well done guys!
Cool idea man, I would have liked it if i could've changed the keys required for the lanes. I personally would've rathered to do it one handed instead of two handed. The music was really good too. If you are interested in original music, check out my game - all music and sound FX are original - especially the main theme at the start.
Once again, nice work.
This is awesome! How can a game that seems so simple be so bloody difficult to win! I eventually got there (thanks to shark power). While it seems simple, it is still a lot of fun and the sheer amount of fish makes it interesting to know how fast/far you will go with each bite. Great work!
Far out, the voice audio is amazing quality (with great accents)! Awesome work.
Great fun, might be a little slow paced for my liking but it was still good. Got to 378 distance on first attempt.
Good idea, I found that if I shot an ememy when it was right next to me it would bounce back and hit me again. Perhaps the shoot function should perform more damage as you get hit by most targets even if you shoot early.
Awesome theme. The execution is good, however it is difficult to keep focus on what key to push - this coupled with D and L-Click being the same colour made it difficult. The timing of the rhythm aligned well with the music.
Cool theme, movement takes a little bit to adjust to.
Wow, thank you for making this game. This has been the funnest game I've played so far in this Ludum Dare.The theme is great and the execution of the gameplay feels very smooth. My original thought was that it was too easy to defeat enemies if you were above them because they only shoot left and right, but then when I got hit by the rocket launcher I realised that there was more mechanics involved than first met the eye. Great work guys, I had lots of fun playing it.
LD48 — Deeper and deeper (1)
The Frozen Deep by Mads 2021-04-27T08:45:28Z ♥ 2
Loved the concept, let's hope I hold my spot on the leaderboard.