hifructose 2018-08-14 01:52
Great game! Everything works together so well!
Foon → Ludum Dare Explorer → LD42 → DataSkream
By flubz, TeaBro, Desfro, sollara-games and lkellett96
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 231 | 3.73 | 51 | |
| Fun | 284 | 3.56 | 51 | |
| Innovation | 706 | 3.07 | 51 | |
| Theme | 601 | 3.49 | 51 | |
| Graphics | 198 | 4.07 | 51 | |
| Audio | 29 | 4.13 | 50 | |
| Humor | 840 | 2.01 | 36 | |
| Mood | 210 | 3.60 | 48 |
Great game! Everything works together so well!
Really liked the aesthetics and specially the mood the game gets you into. It's sometimes hard to tell blocks apart since they are shadeless, might be worth looking into outlining them or something. Fun little game! :)
Amazing VFX, it feels really retro and Thumper inspired but still very unique and fresh. Music fits great. I like how it looks like a rhythm game but it's not really. The fact that you can't control how high/long you jump kinda ruins the gameplay though. The perspective makes it really hard to figure out when/where you're going to land too.
The gameplay was fun, the audio is amazing. I really enjoyed playing the game and trying to get decent at it for the high scores. Nice game jam game. Good job! :)
While the whole is definitely greater than the sum of its parts here thanks to a coherent art and music style, the game is quite generic. That said, it looks very pretty. Good job!
Nicely done, especially on the artistic direction! The gameplay didn't win me over as much though the perspective is a bit strange and unprecise to me and I felt like there is a slight delay on the jump. Good job overall though !
Nice Gameplay and art~The music is so pleasant~
First of all thank you for the evaluation on your stream ! Now your game !
I thought the game had a nice ambiance, great graphics and could have a great gameplay. But i think the jump of the ball is really too slow and i'm falling everytime.. I think you should tweek this jump to make it more easy and quick to jump :) The spawn plateform is well thought to avoid falling just after re-appearing, but it is not very visible and at first i thought it was a bug.
I which i could survive longer to hear your full soundtrack !
really enjoyable!! I could've used more oomph or something to the controls, but the presentation and everything is super solid!
Good Game! i like the music and really enjoying the game
This game looks and feels awesome! It's amazing you were able to get so much done in 72 hours. It seems like everything was thought out and worked well together. The only problem I had was that it was a little hard to tell where the ball would land because of the camera angle. It would help if the ball's shadow was more defined and always there.
Nice aesthetic, good soundtrack and challenging with an increasing difficulty, I enjoyed playing it !
A wonderful endless runner with great music. Pretty cool!
Really fun, I was often finding myself falling down the cracks or trying to jump too late! Nice concept, well done with this. Would love your feedback on my game also!
Loved playing this. For just 72 hours, the audio and visuals are so well done. Did you folks even sleep?
One of the best games i have played so far. Great graphics and audio!
Really strong vibe of Clustertruck and Thumper, but in a good way, I like it. Controls are pretty hard still, it is hard to "catch a flow", but game is really good!
This is a pretty neat game! It's interesting how you made the blocks fit with the theme!
It's also pretty responsive with the buttons even on the keyboard so I'm happy with that. The visuals are nice which is one of my concerns as this uses neon colours and I'm glad that they don't hurt my eyes and audio is bumpin' as well.
My only issue is the controls on the keyboard. While I am aware that it is best played on the controller, I don't have one and the WASD plus Spacebar is a little bit awkward for me. I'd maybe consider extra movement options such as using the Arrows Keys and have Space. I know Unity provides secondary inputs and controls but I do think this is something you should advertise as well. I'd also prefer if the jumping was a bit tighter as this is a platformer but you could argue that it's part of the challenge so I could just be nitpicking here haha.
Overall, really good entry, I really enjoyed it!
I spent waaay too much time on your game ! How addictive ! Just love the mood, the music, the level of polish ! A lot of fun trying again and again to beat my score. The leaderboard wasn't working well, I submited my score but I don't know if it worked or not...
And this purple section is definitely to hard for me to handle :grimacing:
My only remark would be that it doesn't really stick to the theme in my opinion, but it's just a detail. Great job ! :thumbsup:
datascream.png
@yami-no-tenshi-8 The high scores currently only work on the Windows Build. Also, that's a pretty good score! :smile_cat:
Very impressive! Such polish and a great feature set, like having a leaderboard! The visual effects were great, synced extremely well with the audio/music. I appreciated the respawn helper platform under the player, that's good game design.
It's a very fun endless runner style game, definitely a bit addictive! The song for it is great, it doesn't wear on you and has a nice gradual build, making you want to keep playing to hear more and more, kind of like "The impossible game".
That's nice of you to call out Sebastian Lague in your description, I've been a fan/subscriber for awhile, and learned a lot from him as well.
I tried both keyboard and xbox controller, and both worked well. Controller was a bit more fun, but that's what I play most games with anyway. I did notice I couldn't start or restart the game with the xbox controller, I had to use the mouse to click the start & restart button - no biggy though for a jam game, a simple fix if you're able to replicate it I'm sure.
Overall, A+ - very well done!
Its a cool game, tight controls, nice visuals with matching music, but no sound effects....
I think it could have felt much better with sound effects... just by having a jumping and landing sound it would have felt way more responsive.... and as a bit of an oopsie doopsie, the user could compose a beat as they hop/land, adding a compose a beat mini game element.
The floor colliders glowing yellow upon occupying them was a nice visual response, helped me to know I was grounded, and gave me a better sense of where i was... I think this feedback could have been played up a bit, by some big exaggerated visual feedback, further separating the grounded and airborn states , so there was never any question if i was grounded or airborn... and another possible oopsie doopsie, the visual feedback would match the hopping sound effects beat... eeeeek
the balls exact location was a little hard to judge as well as his trajectory on jumps, might help if the shadow was darker/uplayed....
Impressive for a jam game :) I like everything of the game: music is pretty cool, the colors are very eye-catching !
It's really good ! I couldn't help but hit the replay button to get a better score (I got around 119 000)
The fact that the game gets harder and harder as the music builds up is definitively a nice touch and it reminds me a lot of the shooter game symphony.
Plus everything is really responsive to the player's action (the platforms turning yellow for instance), so it makes the game feel really dynamic.
I just had trouble with the respawn platform, often falling to my doom everytime I tried to get off it, or blocking myself near/under it and... also falling X)
Otherwise, I enjoyed it ! Good work ^^
Really enjoyed the music and the gameplay. Was not 100% clear what I was supposed to do, besides not fall off. Not sure how much easier it would have been with a controller. Really liked the skull in the background and noticing more visuals each time I played the game. Overall, very good job.
@lekkel124 Thanks for the feedback, the respawn was the hardest thing for us to get right, we went throughout multiple different styles haha, and im ngl i think your score is better than most of the dev team.... Damn well done :D
Nice game! I think the music, ambiance, and mood are the top points here. I felt a great air of excitement while playing. The problem for me that things started too fast, I could only last for some seconds. I felt that the ball's movement was not accurate, neither in the jump time nor in the value of displacement. I mean that most of the time the ball was between platforms instead of in the middle of one which gave an uncomfortable feeling. Regardless, great job :)
Great game. I really like the graphics and mood of the game, feels like a published game. The gameplay is pretty challenging (meaning hard!). The controls felt a little sluggish for me (using the keyboard) so it was kinda hard to time the movement and the jump. overall, pretty cool game!
Awesome little scoring game! I had a lot of fun trying to beat my score again and again! I really enjoyed the atmosphere with this graphic style and music. Also, I think that some visual feedbacks could improve even more this game and make it more dynamic and satisfying! Great job! :)
By the way please feel free to leave us some feedbacks on our game!
I didn't have that much time to play, so I got only about 3000, but it was pure fun to play! I love rhythm games, and your game is definitely something unique, very nice use of the theme.
I'd be happy if you also play and rate our game :)
I don't know why, but it never uploads my name. :) Hahahhahahahah. Evaluation on the next comment.
DataSkream.png
Evaluation ...
0 - Main Mechanics: The mechanics of runner with decreasing platforms was good. Somewhat difficult when the platforms are going down, I could not analyze if by code is totally random, or if in some way the emergence of platforms has to do with the current position of the ball.
1 - Secondary Mechanics: There is not much to say here, maybe I fit into this topic the choice to have an initial platform to prevent the ball from falling early in the beginning. It is hard to see at first, but after a few matches it is possible to see, understand and take advantage of it. If the project continues, possibly the addition of powerups will increase what I have to say about secondary mechanics.
2 - Learning Curve: With two or three matches it is possible to learn to play. Obviously it's not yet the most you need to know to play well, but learning happens in time to maintain your attention (the number of buttons used also helps, just the typical move buttons and the typical jump button). I think you can add in the initial screen to enter the game with "return", "enter", "space" etc, allowing you to play without taking your hands off the keyboard.
3 - Flow: In a few games you learn to play, the challenge is increasing according to the progress of each player. In a complete game (in the case of continuity of the project, out of the time of Ludum Dare) I believe that more stages can be elaborated, so that the challenge is presented gradually (allowing a learning curve vs. softer challenge).
4 - Love Points: The luminosity of the platforms became very interesting. The typographic font chosen also seemed to match the game (from my point of view). Having a table of scores is very interesting as well. The challenging mechanics itself is something positive, which can be worked out for a larger gaming experience (in the continuity of the project).
5 - Presentation of the Narrative: I did not notice narrative to be presented, perhaps fit more as "sport" than as "game based on narrative". So there is not much to evaluate here. In case of continuity of the project, it may be interesting to add narrative ludic elements, to cover the routing between phases etc.
6 - Art Polishment: Apart from the outside art of the game (menus etc) I found it comfortable / enjoyable. On the platforms, the ball and the initial containment platform, they could be worked out in time outside the Ludum Dare (putting styles on the platforms, effects on the containment platform and different skins for the ball, especially if the ball changes with powerups , skins and phases). The song matched my mind, but there's always room for review and refinement (but I'm not an expert to point that out).
7 - Monetization Attractiveness: I think the game can sell to smartphones, apparently to be casual. Monetizing by direct selling (less interesting in my view, but I may be wrong) or through advertisements, and even through the sale of "lives" in case of an interconnection with social networks and such.
8 - Community Generation: The game generates community with the scores table, could evolve to connect through social networks, allowing the relationship between players in some way. If you create a page on Facebook, call me to follow, hahahahah.
9 - Cultural Dialogue: The game can speak more with culture (in the sense of adding to culture, or being influenced by culture, increasing the niche of players) with the addition of narrative and also through the generation of community of players.
such polish, great work people! Feels almost ready to release to market. Audio and visuals flawless. The procgen of the platforms probably needs some work since at times surviving a spawn is wayyy too hard. Otherwise, one of the best entries i've seen this jam. Very sad webgl doesn't do networking, i reached a significant score :( But that's not on you obviously!
Really, really cool looking game. Gameplay plays well, fun game using a simple mechanic. Fits with the theme perfectly. One issue I found is after falling off the platform, it can be hard to recover. Is the recovery platform raised from the rest of the blocks? Because I often found myself repeatedly falling off! Otherwise this is a really well polished game.