"A beam? Sure, just let me take this squiggly from you. Big C? No sorry, I'm out of those, but I'll buy your space fork".
Fuck the empire... But hey at least they are paying you.
This is a very engaging game. I started playing yesterday night but I had to put it down since I was running out of battery on my phone and I didn't want to lose progress. Then I woke up today and playing haha.
This is more of a management game than a "Running out of space"one, which is cool, since I enjoy these (is still fills the theme perfectly). I never had the feeling I was short on storage space, but maybe that was me playing it too safe.
I enjoyed every part of it, and I can see you felt the need to introduce some mechanics to make it more challenging (the empire specially). Meteors are also cool, and the combination of both prevented me from selling a big H a couple of times. It was a good decision.
The design is solid and the execution is pretty nice. Everything comes together quite nicely, since I found myself addicted to it very soon.
Took me a bit to figure out how it works, cause I thought I could only buy what was indicated in the top-left box at the beginning, but the it all made sense.
Oh, btw it also took me around an hour to realize I could rotate objects by holding and touching again, whoops.
I believe if you improve the visuals to make it shiny and bloomy it could really be well received as a mobile game.
In the end I had to stop myself and decided to quit after I reached 1000 clams.
Congratulations, this is a great game!