Full Stack Combat by RetroSpecter 2018-08-14T03:05:23Z
That was an awesome game! Loved the combat mechanics. Hope to see it more fleshed out at a later date
Foon → Ludum Dare Explorer → Users → CraigDuth
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Grimder | jam | 353 | 3.61 | 3.19 | 3.59 | 3.14 | 3.77 | 3.02 | 3.83 | 3.32 |
That was an awesome game! Loved the combat mechanics. Hope to see it more fleshed out at a later date
The voxel graphics suited it really well. It would be nice to have a notification of when the crate required had changed, only noticed it after the A crates stopped working. Also if the driving sound was tweaked a little quieter it would be nice. Really fun game regardless though!
It looks nice, but I can't really tell what is happening most of the time. UI for my character was pretty hard to see with all the light going on
It's a fun game! I had to take a second to understand exactly how the controls worked, but it was all good after that.
High scores were a nice surprise. Felt pretty lost until I saw that you could enabled the trajectories. Fun game overall!
The graphics were really neat. I'm assuming hand drawn? Good use of it!
Really nice mechanics, I did find it hard to focus on the left and right at the same time. But fun game nonetheless!
I have to agree with everyone else, Audio and Graphics really suited each other! Controls were clear, but I did feel as though sometimes it was a bit easy, contrary to everyone else
Really nice mechanic of the enemies dying and staying, resulting in less space
I am stuck on getting the password for the notes app, damn. But this is fantastic story. Really nice gameplay and voice acting. One thing I could see was that first button used Unity's default UI text which gets so blurry, text mesh pro is nicer :smile:
@grahhhhhhhhh Any hints? :smile:
Really good visuals! I got stuck on that 2nd mission for a bit, but a good level of difficulty
The voices were great. Mechanics as well, seemed pretty balanced to me. I made the mistake of not fining high enough and only making it to day 18
The visuals were awesome! Everything really fit together. Nice FX when ship dies too. And I liked the mechanics of a growing ship
This a fun game! Seems balanced from what i played with it. The graphics also mesh well with each other. Didn't seem too hectic, but i can imagine it would be later in the game!
@pennycook We can release for web once I've fixed the UI up so it scales well for widescreen :smile: @scott-purcival So the meters are filled with the difference between good and bad if you send them to the wrong place. Each trait has a value and adding them all up gives us whether they're good or bad. So if they're 5 good and 2 bad and you send them to hell, then it'll add 3 to hell. And yes! It's just our ideas of what good and bad is, nothing concrete! Most are just humourous :smile:
There's a lot of tutorial pages. And I kinda got lost in the map before walking towards a red door and getting sucked out into space. But cool idea!
I see some blackthornprod influence here, but you definitely made the game it's own. Nice mechanics and camera movement!
I found it hilarious. Super hard though
I really like the character sprite/animations that you've made. Good use of running out of space too!
I get pushed through walls! Perhaps some continuous collision detection on the character?
@spoopsmcgee Under the rigidbody component for the character there is a Collision Detection variable with a dropdown, if you set it to continuous it might help!