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SpoopsMcGee

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Games

YearLDThemeGameDivisionRankOvFuInThGrAu
201842Running out of spaceCavern Crawljam2.291.912.272.542.291.50

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Feedback left by SpoopsMcGee

SpoopsMcGee leaves an average of 7.0 feedback comments each event.

LD42 — Running out of space (7)

Bus Stop Blast by NotSpaghettiGames 2018-08-14T02:31:35Z ♥ 4

I really enjoyed the overall mechanic of the bus losing parts. I wish the school was a different color or more noticeable because the first few times I played it I was looking for a green indicator. I love how the houses fall apart and how the fire hydrants explode. I kinda wish the bus was more responsive but I know that can be hard to mess with with drifting and boosting. It was really fun to play and such a good job for a 72 hour game. I wish I implemented as much detail as you did with the scenery :)

First World Hoarder by Confituur 2018-08-14T02:14:51Z ♥ 1

I love how the game looks and how the driver throws the box out onto our step. The only issue I really have is that dragging things is a little too bungee cord-ish to me. If it was tighter I think I'd have an easier time moving things around but it might be something that just makes the game more difficult on purpose so I'm not quite sure. I like the music from the boombox, and that you can move it around. Scrolling is a little hard on the phone but I love these types of games. If you do decide to polish it post mortem I can't wait to play more of it :)

Refugee Rescue by William Akins 2018-08-14T01:59:22Z ♥ 3

The moment I heard the boat sputter to life I knew I would like this game a lot. I like the resource management and the fact that the boat will continue moving with thrust which feels pretty realistic with waves and all. I like all the different voice elements and the fact that there's a lot of variation. I'm not very good at managing resources but it got a really genuine laugh from me so great job :)

Space Escape! by budadude 2018-08-14T01:50:40Z ♥ 1

I liked the game, I think the music was good for that feeling of rush that you need. The sensitivity for me was way too high and it made me not want to push through with the level. The red light flashing is also a bit much in the first area (when paired with oversensitive controls it can be hard to tell what you're able to interact with). The level design was pretty cool! Overall I thought it was really nice just the red flashing and the sensitivity would turn me off a bit. Great job overall :D

Out of Memory Exception by fieryvictorystar 2018-08-14T01:44:17Z ♥ 1

The mechanic of placing the block is cool, if the block gets placed. Not sure if the colliders allowed the blocks to slip into the platform but my tiles disappeared a lot in the beginning. I think the background could be a little darker to draw eyes to the platform a bit easier because all the textures were a bit much for me personally, but I love what you're doing with the game. So much implemented in 72 hours, good job!

Comfort Zone by radow 2018-08-14T01:38:01Z ♥ 4

This gives such a good picture of what it's like to be socially anxious at parties or even to just value your personal space when pushing through crowds. I like that you can push people a little bit and that there's different achievements. Overall really fun.

CRUMBLE by whycardboard 2018-08-14T01:23:37Z ♥ 1

I really enjoyed it! The sound when I fell through the first time scared me but it was great. I think the music in the level makes me feel more dread rather than a rushing feeling so not sure if that's what you were going for. I like the snap the player has to the items that you can pick up but I wish it snapped a little faster during movement as well. Overall it was really fun to play great job 😄