Thank you for all the feedback everyone!
@palsina Thants an interesting idea. I think it would give too much information in a format, that is very different from the primary exploration mode(it would give it in an abstract, almost map like fashion, while the game tries to communicate through a very immersive experience of the scene), but maybe we can find some kind of middle ground that gives the player a bit more direct information upon their death without going as far as such a GPS view. Great suggestion in any case!
@blue-pin-studio There is supposed to be an audioqueue that is supposed to give a bit of a hint for the statue puzzle, but the coliders and trigger conditions are set up in a far too restrictive way. Thats somethign we are tweaking in the postjam version right now, as part of our efford to rebalance normal mode. As for the scarry and eerie elements: A fair few people have suggested jumpscares and we really don't want to do it, because we felt that a traditional jumpscare can easily come of as cheap and a bit silly if that makes sense? But this has lead us to explore some ideas similar to your other suggestions (having things move aroudn you or trigger sounds behind you) and somethign along these lines will be shipped with the postjam version.
@dauntlessstudio From the feedback we recieved and the people we were able to observe playing the game it's quite clear that we overtuned the difficulty for the normal mode in the jam version. We had already suspected this and turned down the original difficulty of normal mode significantly before turning the game in, but it doesn't appear to have been enough. Adjusting this is part of what we are currently working on for the post jam version. We are also quite happy with the light mode (especially since it makes the game playable in spite of the overtuned difficulty on normal), but it does take away a bit from the tradeoff mechanic the lamp is supposed to provide, so we don't want to abandone the other two modes =)
@lairinlair @leetchi-heda @inventivum-games @proforce thank you so much for the lovely feedback!
@mehrdadsh We are generally happy to work with other devs, but are also quite busy with our existing projects, so I wount be able to promisse anything. But for a future jam (LD or otherwise) this may be an option.