FoonLudum Dare ExplorerLD46 → Unfurmiliar Territory

Unfurmiliar Territory

By marumaroo and toki

View on ldjam.com

CategoryRankScoreCount
Overall10173.5723
Fun9473.4523
Innovation19742.8823
Theme20093.2123
Graphics6963.9723
Audio8213.4023
Humor11642.8921
Mood12143.4022

Comments

mishoulin 2020-04-21 03:10

Nice art and cute characters!

hwaet 2020-04-22 02:15

Nice animations and the music was relaxing. The colliders for the platform edges felt unpredictable. Otherwise, great game!

bohrmaschine2000 2020-04-22 13:11

Nice animations. The jumping is little bit strange. But i love the music

arvuti 2020-04-22 13:17

I liked the art and music, other than that the game felt kind of slow. Faster movement speed would have done wonders in my opinion.

littlemiky 2020-04-22 13:22

Very nice pixel art, especially the background. Animations are so cute too. Well done !

rapwnzel 2020-04-22 13:32

beautiful background indeed

pixelhole 2020-04-22 13:33

nice game! didnt made it to the ending but really enjoyed the game good job!

gibss 2020-04-22 13:39

Cute game with great animations, I didn't understand what the fishes brought but it was fun trying to get all of them. Nice work !

burg113 2020-04-22 15:03

I loved the artwork, animations and sound design; good job with that.However the movement seemed somewhat static (something like: sprinting, dashing, doublejumping or rolling could have helped). Over all a very enjoyable game. good Job.

epsulon 2020-04-22 15:58

Nice banner by the way, well done!

head-tilt-games 2020-04-26 23:53

Incredible art! The animations are well done, and the characters are very cute. A simple game, but enjoyable nevertheless. One thing I would suggest though, would be to add more impact to player input: Screen shake when shooting, particles when collecting fish, a more dynamic camera, etc. Awesome job!

lesslwo 2020-05-10 16:31

Cute game, well done!

mateusboga 2020-05-10 19:22

Very cute game! :smiley: Here's my playthrough of it: https://www.twitch.tv/videos/617130196

radow 2020-05-10 22:17

I loved the sounds and those grpahics are absolutely beautiful! The gameplay was fun as well, even if it wasn't revolutionairy, but who wouldn't want to run aroudn and shoot creeps as a cat =)

This might be a bit late, but it would be easier to get to the game if the link was actualyl a hyperlink: just add https:// in front =)

gustavo-christino 2020-05-10 23:03

Análise...

1 - Mecânicas, Aprendizado e Fluxo: A mecânica é bem simples, plataformas e tiros. Aprender a jogar é algo simples e intuitivo (atirar, andar, pular). Não tive muito feedback sobre o efeito de pegar o "peixe" (então eu me arrisquei várias vezes tentando pegar aquilo sem saber se seria algo interessante). Isso poderia ser polido, em caso de continuidade do projeto. A mecânica de recarregamento é interessante, apesar das balas serem infinitas. Em uma versão estendida do projeto eu diria que poderia haver alguma limitação de disparos, ou algum efeito adicional em estar gastando muitos tiros. Mas apenas a questão de ter de prestar atenção à carga já dá uma sessão de jogo com algo a mais. O fluxo de jogo me pareceu balanceado, com exceção do último inimigo (não o vi agindo, apenas atirei até ele morrer).

2 - Gráficos, Áudio e Narrativa: Os gráficos e o áudio foram muito agradáveis/confortáveis. Eu diria que a cena parecia demandar uma música de maior ação (em caso de polimento do projeto). A narrativa foi bem simples, então não há muito o que comentar. Eu pediria apenas para demorar mais na tela final ou ter uma tela de fim de jogo, para que a pessoa pare um pouco e pense na conquista que foi concluir o jogo. Hahahahah.

3 - Cultura: Parece colocar algo como "gatos vs cães" (por conta do boss da terceira cena e por conta de outras partes que me fizeram pensar nisso). Além disso, jogos de tiro possuem apelo próprio e diversas mecânicas que surgem e que podem ser planejadas. Creio que seja possível procurar nicho para uma versão polida e estendida do projeto partindo de grupos em redes sociais (ao exemplo do Facebook) para expandir o alcance.

4 - Monetização: Creio que o jogo precise de diversos estágios e variadas inteligências artificiais. Além disso, check-points ou pontos de vida viriam a calhar (para a tocar em inimigos não ser algo tão punitivo assim). Com isso, creio que o jogo venderia em stores como itch.io. :)

gustavo-christino 2020-05-10 23:03

Analysis...

1 - Mechanics, Learning and Flow: The mechanics are quite simple, platforms and shots. Learning to play is simple and intuitive (shooting, walking, jumping). I didn't get much feedback on the effect of catching the "fish" (so I took a chance several times trying to catch it without knowing if it would be interesting). This could be polished if the project continues. The reloading mechanics are interesting, although the bullets are endless. In an extended version of the project I would say that there could be some limitation of shots, or some additional effect of spending too many shots. But just the question of having to pay attention to the load already gives a game session with something more. The game flow seemed balanced, except for the last enemy (I didn't see him acting, I just shot him until he died).

2 - Graphics, Audio and Narrative: The graphics and audio were very pleasant / comfortable. I would say that the scene seemed to demand a more action song (in case the project was polished). The narrative was very simple, so there is not much to comment on. I would just ask to take more time on the final screen or have an end-of-game screen, so that the person stops for a while and thinks about the achievement that was completing the game. Hahahahah.

3 - Culture: It seems to put something like "cats vs dogs" (because of the boss in the third scene and because of other parts that made me think about it). In addition, shooting games have their own appeal and several mechanics that arise and can be planned. I believe that it is possible to look for a niche for a polished and extended version of the project starting from groups on social networks (like Facebook) to expand the reach.

4 - Monetization: I believe that the game needs several stages and varied artificial intelligences. In addition, check-points or hit points would come in handy (to touch enemies is not so punitive). With that, I believe the game would sell in stores like itch.io. :)

gameovermexico 2020-05-11 02:31

ok pixelart i would like more slightly higher sound effects and a game intro, good job!

honey 2020-05-11 08:21

Really nice graphic style! How do you replenish your ammo? I thought that the fish skeleton does that, but it doesn't seem like so (and it took me while to get what they're really good for :) ). That confused me a bit. Also the audio is way too quiet, had to crank up my volume significantly to hear anything. It is good audio though! :) Love that you can skip the dialog in the beginning for all but the first time, but maybe let player skip it even the first time, cause you know, they might not care or they might've just reloaded the game, so they technically read it already but you cannot check for that. And it doesn't explain the gameplay in any means, so it is not that important either.

Very nice entry! Thanks for that!