Sheep Sheep Halloumi by Dining Philosopher 2020-04-21T14:36:24Z
Great art and animations good gameidea well polished. It was just a lot of fun to play.
Foon → Ludum Dare Explorer → Users → burg113
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Save the Plant | jam | 2092 | 3.06 | 3.00 | 2.48 | 3.36 | 2.81 | 2.71 | 2.29 | 2.68 |
Great art and animations good gameidea well polished. It was just a lot of fun to play.
I love this game. This is a nice idea implemented well. I would actiually love to have this as a fullsized game on steam...
my only question: in what way is it related to the theme?
The game principle was somewhat hard understand in the beginning (I didn't realise you could klick the people at first). After a few minutes of playing it was a lot of fun though.I especially liked the orge grafic. Good job with that. I sadly experienced a bug where the sacrificed people would get stuck in the bottom right corner.
Great game, I liked it.
good work, keep it up.
Nice Game. I really enjoyed playing it. Simple but fun gameplay- i liked it.
However it is somewhat anojing that once you fail a level you will have to restart at level 1: I would have rather liked to only replay that level.
Still nice game. I had a great time playing it. keep up the great work.
I like the post prossesing affects. over all a short but fun game.
great work; keep it up.
Good artwork and you nailed the atmosphere.
Nice graphics. It is somewhat sad that there is no sound. A great Game
good work; keep it up
Good game. I enjoyed playing it.
The artwork for this game is streight up amazing. I can't believe you pulled it of. The game is well polished and the character controlls feel great. I also liked the storyline a lot. The only thing i somewhat disliked were the sounds. There weren't a lot of them and they sometimes seemed a bit off. I was also kind of sad that the game was so short but still respect you for the amount of stuff you managed to pull of. Amazing work, keep it up.
@random-storykeeper I am sorry to here that. There will be a 2nd version of the project fixing some of the major problems.
@jonasmumm i am sorry about that I assumed it would work for all platforms. No one in our team has a mac so we couldn't test it.
@sigton there are difficulty settings in the menu (when pressing escape) sorry about not making that clear
@epicular thanks for pointing that out. if you would like to you can check out the 2nd version again. The reso´lution problems should be fixed now (I hope).
@gustavo-christino thanks for the feed back (and jeah the weppons seem to have confused everyone: they change over time [getting better] but we only managed to put in 4 wepons)
@morriekken thanks for the feedback; i am slowly realising that somthing like a 30-second tutorial would have helped a lot of people [we for some reason didn't think stuff we took for granted would be hard to understand for someone who didn't develop the game]... (thats something to keep in mind for the next jam)
I really enjoyed your game. good job; And also the title screen art is incredible. however the cotrolls seem somewhat inconsisten even though i can't point to anything directly. It was also kind of weired that sometimes when you would hit a wall from an weired angle, the robot would constantly keep on spinning in one direction. I would have also liked some prosedually generated levels(or at least a handful of diffrent level layouts from which you would get a diffrent one every time).
I loved the artwork, animations and sound design; good job with that.However the movement seemed somewhat static (something like: sprinting, dashing, doublejumping or rolling could have helped). Over all a very enjoyable game. good Job.
Nice little fun game. I really liked the low poly planet.