FoonLudum Dare ExplorerLD46 → Save the Plant

Save the Plant

By burg113, Fresh Avocado and polarfuchs

View on ldjam.com

CategoryRankScoreCount
Overall20923.0632
Fun18493.0032
Innovation23842.4832
Theme18073.3632
Graphics20652.8132
Audio14192.7132
Humor17792.2932
Mood21932.6832

Comments

slothtimistic 2020-04-21 14:01

Cute idea and fits the theme well! I was a bit confused about when weapons change and why, and it took me a bit to realize I had the plant with me and that it wasn't like, somewhere I was supposed to bring it water or something :) Well done overall!

zezel 2020-04-21 14:44

Very cool game, was fun to play despite a resolution bug which has croped the screen...

maryush28 2020-04-21 19:10

Hello, fellow flowerist! Really nice game, fun to play, it has many similarities to mine, however your is easier to play (it is good thing, from what people say).

Thoguh, i still don't know how to change weapon.

Cheers!

wheybags 2020-04-21 20:48

I felt like keeping the plant a live was a bit too easy, there were a lot of health, water and sun powerups available. Also the random weapon switching was odd, was that intentional. Core gameplay worked well though.

random-storykeeper 2020-04-22 06:44

I won? And also:

Save the plant - I won 50percent.png

When I started the game, the text was already zoomed in and the game was in full screen. I had no way of closing this text nor did it disappear for the entirety of my playthrough. Fortunately, the text did not obstruct me from playing the game, and despite the UI being just barely visible (I saw a blue bar, but I had no idea what it did), I was able to win.

While I do agree that the game was pretty easy, it was overall well executed. The controls were responsive and I found the dashing mechanic to be particularly satisfying. All the areas looked the exact same, so it was hard to tell how far I was progressing along. With only one look for the enemies, it often felt as though I were going through a loop until I reached the end. I also initially thought that "saving the plant" meant I had to go pick up the plant first, so I mistook one of the suns for being a little flower plant, oops. :joy:

burg113 2020-04-22 08:40

@random-storykeeper I am sorry to here that. There will be a 2nd version of the project fixing some of the major problems.

exainz 2020-04-22 15:23

i looked at the screenshots in the game and found the game was too fun on playing and with the nice system of use of the theme "keep it alive" keep it up

jonasmumm 2020-04-22 15:26

There doesn't seem to be a mac version on your itch page :(

burg113 2020-04-22 16:41

@jonasmumm i am sorry about that I assumed it would work for all platforms. No one in our team has a mac so we couldn't test it.

jonasmumm 2020-04-22 18:00

@burg113 It's fine, just wanted to make you aware of it incase you didn't notice :)

xbcw 2020-04-22 18:02

The controls felt good and had some nice graphics. I was a bit confused about how weapons changed.

rexgame 2020-04-22 18:12

nice game :p

mrpiedpiper 2020-04-22 18:16

Just played through, good game! Love that you managed to have procedural generation.

I did notice that the enemies apparently can't hurt me (at least in the original version) for some reason pickups block my bullets. Otherwise, things went smoothly. Well done on the game!

epicular 2020-04-22 18:24

A resolution bug cropped off the whole top of the screen (even on the bugfix release) so I couldn't read the instructions or see the UI (if there was one).

Each area looked exactly the same as the last so I had a hard time telling where I was going - towards the end of my playthru I got lost and then... died suddenly? I'm guessing I ran out of time or something.

My weapon kept changing suddenly, seemingly without rhyme or reason. It didn't matter much though since enemies didn't really pose a threat anyways.

Most of the combat mechanics were well polished and felt really responsive.

skvader-418 2020-04-22 18:37

It was a ok game to be honest,Killing enemies felt satisfying but i noticed that they pose 0 danger, The weapon changing felt weird, it would be better if you kill a certain number of enemies, I liked the sprite work because i have small standards, i didn't find any bugs, and the sounds felt also give you a satisfying feeling when you shoot, all in all a ok game

sigton 2020-04-22 18:44

I do love procedural generation! I had a really good experience playing this. It was fun to explore for sun and water to keep the plant alive. It was pretty easy though - at no point did I have any challenge in getting past the enemies. All I had to do was walk around with left click held down and that was problem solved. A bigger challenge in terms of the enemies that I faced would've been great, and made the game more replay-able too. Very well done though, really enjoyable game!

burg113 2020-04-22 19:36

@sigton there are difficulty settings in the menu (when pressing escape) sorry about not making that clear

burg113 2020-04-22 19:41

@epicular thanks for pointing that out. if you would like to you can check out the 2nd version again. The reso´lution problems should be fixed now (I hope).

gustavo-christino 2020-04-22 21:09

Apenas para dizer que a imagem inicial está cortando (continuarei jogando e logo deixou uma mensagem sobre minhas impressões da jogabilidade etc).

Just to say that the initial image is cropping (I will continue to play and soon left a message about my impressions of the gameplay etc).

Save the Plant.png

gustavo-christino 2020-04-22 21:11

E quando voltei para jogar deu esta mensagem... Hahahahahah. Vou reiniciar o jogo.

And when I came back to play it gave this message... Hahahahaha. I will restart the game.

Game Over.png

gustavo-christino 2020-04-22 21:41

Avaliação...

1 - Mecânicas, Aprendizado e Fluxo: Ao que entendi, você tem por objetivo manter-se vivo e manter a planta viva durante o fim dos tempos. Como o corte da tela foi severo (tanto no topo, quanto embaixo), não deu para saber se há uma HUD que me diz quais os próximos suprimentos conseguir. Ao que entendi a dificuldade não vai aumentando, mas suas armas vão mudando (ainda não consegui identificar o que faz as armas mudarem; se mudam com o tempo e depois param em determinada arma). Tirando tais problemas, o restante foi até simples entender (há alguns bugs sobre colisão, por exemplo: balas sendo paradas por coletáveis).

2 - Gráficos, Áudio, Narrativa e Polimento: O recorte dos colisores não coincide totalmente com os desenhos. Há alguns desenhos que eu não consegui entender exatamente o que pretendem representar (não sei se é fertilizante). Seria interessante ao pegar o item ter um retorno informativo mais eficiente (e polir as artes para serem melhor compreendidas). A narrativa se apresenta (apesar do corte superior da tela) de maneira simples e funcional. Os efeitos sonoros me pareceram adequados.

3 - Cultura: O tema de sobrevivência e manutenção de vida é algo bastante usado em diversas formas de arte e entretenimento (o jogo faz bom uso, ao meu ver). Poderia haver outros pontos de conexão com a cultura, para fortalecer o jogo como um todo e para trazer mais pessoas para dentro dele. Quem sabe variar o conteúdo de imagem da planta que está sendo cuidada possa permitir jogadores de diversos tipos conhecerem diversos tipos de plantas etc (isso fora do tempo de game jam).

4 - Monetização: Se o jogo for muito bem polido e tiver os bugs resolvidos, creio que possa ser vendido no Steam. Daí dependeria de uma boa abordagem publicitária (quer seja paga, quer envolva pesquisar o nicho no Facebook etc). Se os controles puderem ser migrados para uma forma automatizada, talvez possa vender para smartphones com outra forma de monetização.

gustavo-christino 2020-04-22 21:41

Evaluation...

1 - Mechanics, Learning and Flow: As I understand it, you aim to stay alive and keep the plant alive during the end times. As the screen cut was severe (both at the top and bottom), I couldn't tell if there is a HUD that tells me what supplies to get next. As I understand it, the difficulty does not increase, but their weapons change (I still cannot identify what makes the weapons change; they change over time and then stop at a certain weapon). Apart from such problems, the rest was even simple to understand (there are some bugs about collisions, for example: bullets being stopped by collectibles).

2 - Graphics, Audio, Narrative and Polishment: The cutout of the colliders does not fully match the drawings. There are some drawings that I could not understand exactly what they intend to represent (I do not know if it is fertilizer). It would be interesting when picking up the item to have a more efficient informative feedback (and polish the arts to be better understood). The narrative presents itself (despite the upper section of the canvas) in a simple and functional way. The sound effects seemed adequate.

3 - Culture: The theme of survival and maintenance of life is something widely used in various forms of art and entertainment (the game makes good use, in my view). There could be other points of connection with the culture, to strengthen the game as a whole and to bring more people into it. Who knows, varying the image content of the plant being cared for can allow players of different types to get to know different types of plants, etc.

4 - Monetization: If the game is very polished and the bugs are resolved, I think it can be sold on Steam. Hence it would depend on a good advertising approach (whether it is paid, whether it involves searching the niche on Facebook etc). If controls can be migrated to an automated way, you may be able to sell to smartphones with another form of monetization.

stefenism 2020-04-23 01:33

This was alright, I feel like the plant died pretty quickly. I've killed a lot of plants in my day and that one didn't stand a chance. It was fun shooting aliens though. Well done!

burg113 2020-04-23 08:15

@gustavo-christino thanks for the feed back (and jeah the weppons seem to have confused everyone: they change over time [getting better] but we only managed to put in 4 wepons)

guy-withivy 2020-04-23 15:14

I like this game, nice idea. Easy to understand, except for one thing... where is the flower to protect?

polarfuchs 2020-04-23 16:42

@guy-withivy The flower should be in square in your bottom right hand corner. Unfortunetaly there are some resolution bugs in the orignal game. But they are fixed in the version released after the deadline if you want to try it again. Thanks for your feedback

morriekken 2020-04-23 18:53

One I figured out that little suns and little patches of water are for the plant I'm carrying it all went well and I managed to carry plant to the black spot.... exit I wanted to say :) But before that I was looking for this flower and couldn't find, same as @guy-withivy

Overall I think it is really interesting idea, with few comments regarding game play:

- It would be nice with some good indication when over Sun and Water patch - I thought at first that I cannot pick them up for some reason - There was some funny thing with UI scaling - Text at the beginning was pretty hard to read, it could use some blurred/faded background

burg113 2020-04-24 11:02

@morriekken thanks for the feedback; i am slowly realising that somthing like a 30-second tutorial would have helped a lot of people [we for some reason didn't think stuff we took for granted would be hard to understand for someone who didn't develop the game]... (thats something to keep in mind for the next jam)

tompudding 2020-05-09 13:40

I really liked the look of the game, and some of the polish around the camera position was very nice. I did rather feel powerless though as the first time I played it I didn't encounter any water and the flower died due to no fault of my own. I replayed it and got to the end though and it was good fun, so well done.