Return of the Viper by LancesCaterpie 2020-04-21T20:01:32Z
One of the best games there.
Foon → Ludum Dare Explorer → Users → Maryush28
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Hellianthus | jam | 2242 | 2.95 | 2.66 | 2.74 | 3.16 | 3.71 | 2.95 | 2.17 | 2.87 |
One of the best games there.
Good job, mate. Admittedly best option was to bunker self and sometimes the bombs exploded spontaneously, but this did not detract from the quality of the game. Quality humour, great shaders, soft, lively soundtrack and great spawning sound. Definitely a 5-star rating :)
ah, I see that you based on a tutorial from Brackeys. Game is not great, not terrible. You get a plus for making your own music. Steering was kind of "too smooth", i think you know what i mean :) and colliders of cash are too small, you could put them a little in front of the object so that it would be easier to collect them by car. And you could have made it more clear that it was money. At first I avoided them because I thought they were obstacles. :smiley:
Pretty cool game! Although the snowman had troubles hitting me. As I was approaching him, he was increasing the speed of balls thrown at me, which were disappearing few pixels before me :D It's nice that the game is complete. I would just work on objects path and move time a bit, but i think it's a something to work on the next LD ;) Good music choice for the game.
Hello, fellow sunflower-ist! Nicely done! Easy, simple and fully developed.
Things that you can keep in mind in the future projects: - Background could be slightly less repetitive. You could have placed it on a larger grid
- You could use reference images to animate a growing flower (e.g. sunflower growth stadiums). Usually the buds are from the beginning of flower development.
Good luck in the future projects!
Really unique game, i'm happy i found it. Noise effect gives extra vibe to your game.
Cheers!
Awesome sounds and animations XD Character rotation is also a thing. Dunno why, but after the launch of the game SteamVR is trying to get the update. Probably Unreal-ish thing.
Shame that the water in the container doesn't refill!
A well made game. There are problems when you try to press the buttons sending signals from the same line, e.g. iirc, you can't press 3 while holding S, A and W. Besides this, the graphics are very good comparing to other Ludum Dare submits, the music is also relaxing.
P.S. And there is no exit button! Doing exit code takes less than 1 minute!
Cheers!
Art style is really nicely done. And your birds in the intro fly better than mine, so that gives You a big plus too ;) The heart could be slightly more visible in the chest (colors are blending), but the compo is ruthless and there is often no time for corrections ;) Pretty decent concept. And there are no errors, which is big plus!
Thanks for contributing a 3D game! If it's your audio, then it's great done. Unfortunately there are many issues - from the game design: - it is much more worth to place an orange-ish turret than the blue-ish one, - it is most profitable to build turrets on the center island.
From the artstyle point: I see that you invested much time in turret creation. With the view from above/almost above it is tough to see details on them.
Good luck in the future projects!
Really good game. One of the best i've played today. Good music choice, really beautiful low poly models. Ability to stand on ledges is also good feature. Smooth speed increase when flying downwards, smooth turns, good animations. Working UI/Menu. I cannot find negative aspects. 5/5, guys!
Very original concept! I rate it banana/5.
Nice graphics, but it looks like the game is not working properly. I started from the fourth level (because why not: D). The egg broke down in the first round and I won after all. At other levels this is also an issue. You can lose only when the wyvern enters the cube with the egg. The graphics and animations are sweet, so far the best of all I've seen here! Nice job, man.
the idea was cool, but some mechanics were inconsistent - standing by the fire did not raise body temperature. I also managed to get away from the board - it is worth ensuring that the player cannot escape, even by giving invisible colliders. Animation, graphics and sounds quite well chosen. I also couldn't find any opponent or find the goal of the game - you could add something like "return to a warm home". firecamp.png
Unique concept, great idea. Congrats mate for polishing all aspects of game!
Great graphics, kind of irritating audio track. It is very problematic that you cant interact with things when doctor is talking AND time is running out simultaneously. If this wasn't an issue i'd probably enjoy your game.
I'm also a bit confused about what should i do in this game. As mentioned above, it is hard to determine what is interactive and what is not. Illumination of the wheelbarrow or increasing its contour, for example when hovering, would certainly help. Enlarging the cabinet handle would also help, because it is hardly visible. The player's attention is focused on arable fields and mysterious squares on the top bar. The music is really good. Congratulations on creating two tracks! :) The start scene is also visually very pleasing to the eye.
I also don't quite understand what happens to arable fields after some time (after a few days). And what is wheelbarrow for. And I don't know if the settings button should work or not. It doesn't work for me.
Aand another thing - description of those mysterious boxes on top bar is hardly visible.
Besides that, not bad. Probably too big scope (just as in my team project :smile: )
Cheers!
Nice graphics, low scale design. It is a pity that there are no buttons or functions to exit the game.
ngnt.png
I will start with negative (constructive) feedback:
The catapult costs are too high. The game gets boring before you can collect money to buy it.
Playability is max average, which is mainly due to the low pace of the game. You could have increased your fire rate per purchase earlier on first buys, and then let it decrease slowly. If there were more shots, more opponents etc., it would be nicer for my time to pass. Look at this in the context of the Defender 2 game (android).
Instead of pointing your opponents directly at the player, you could set them NavMeshAgent (if the game was made in Unity), they would avoid obstacles.
And a flower at the end - shooting 90 degrees from the mouse target. Apparently negative, but it increased the level of difficulty, making the game more interesting.
cheers!
Hello, fellow flowerist! Really nice game, fun to play, it has many similarities to mine, however your is easier to play (it is good thing, from what people say).
Thoguh, i still don't know how to change weapon.
Cheers!
Nice graphics (just as everyone else mentioned). Don't bother about sound, creating your own takes too much time.
Unfortunately I couldn't pass the first level. The level of consciousness drops a little too quickly. Due to the fact that everyone will probably play Your game only once or twice, you could have lower difficulty level to make it beatable in one approach.
And hats off for doing game in Python. See ya in the next LD jam.
Pros + camera movement + ball physics (that slow-down at the end of the fly) + working ESC button and possibility of quitting the game. + i played longer than i thought + more than 1 level + no visible issues with mechanics
Cons - theme is too dark
Overall not bad. Cheers!
from what I read here, everyone has already exhausted the topic and I would not have anything new to say. A really innovative game, congratulations! The graphics could be a bit more refined, but it is known that in Ludum Dare there is never time to polish everything! :D Good luck in next LD Jam!
Nice simple game. It's a pity that beetles are spawning only from 4 points and are going in straight line, but overall not bad. I managed to reach level 10. I guess there are no more levels later. Cool solution of raising the number of drops required to raise the level. I would work on removing this green background too.
ngnt.png
EDIT: Thanks for cinematic trailer!
Nice and simple game. Great art. The gameplay is not quite my type, but it is innovative.
Big plus for chickens. Chickens are life.
Hello, Person. There is no link to DL the game on Your page. It looks promising so i'll wait for it!
It has very celeste-ish vibe, with original content of course. Big congrats for doing quality soundtrack, man. Nice effect of "swooshing to side" thing, when jumping from under a platform. It makes big impact on quality of jumps and prevents from unnecessary edge-management. However, beat syncing is little bit oddly made.
Great art, great gameplay. Overall game is simple yet refined. A 5-star rating. I don't see any negative aspects of the game. You can only get inspired from this.
Aside this, what do you think of Godot? Is it good to work on this engine?