karas 2020-04-21 12:36
Nicely done. I would have like to have more feedbacks on what is happening : - See the range of my turrets - See their life ? I guess the die at a moment
Overall nice tower defense :)
Foon → Ludum Dare Explorer → LD46 → The Last Vestige
By clickbait and Pranav Agrawal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1893 | 3.19 | 35 | |
| Fun | 1944 | 2.95 | 35 | |
| Innovation | 2400 | 2.47 | 35 | |
| Theme | 2056 | 3.18 | 35 | |
| Graphics | 1757 | 3.19 | 35 | |
| Audio | 1024 | 3.23 | 34 | |
| Mood | 2132 | 2.75 | 31 |
Nicely done. I would have like to have more feedbacks on what is happening : - See the range of my turrets - See their life ? I guess the die at a moment
Overall nice tower defense :)
I like your game ! I never saw any tower defence where the turrets disappear, and I find that pretty cool.
Nice work, basic but functional tower defense, however I find that there is a little lack of animations.
i love tower defence games and yours works fine. maybe more effects for the post jam version?
i kinda liked the slow pace of the game. The graphics also looks nice.
Cool game! I think a health bar on turret can be cool and we don't know the difference between the turrets. : /
Graphics are superb and the gameplay feel ok. the game pace is cool and the general mood feels correct. I would expect a post jam version with more options for turrets and defensive structures and you would have a very interesting tower defense!
Nice game, just a bit too easy in my opinion to be challenging and really fun. I kept adding red towers as soon as I could next to the "spawn points" and managed to survive very easily for a long time with this strategy.
But the graphics and the interface are nice, and it is still fun to play!
Thanks for contributing a 3D game! If it's your audio, then it's great done. Unfortunately there are many issues - from the game design: - it is much more worth to place an orange-ish turret than the blue-ish one, - it is most profitable to build turrets on the center island.
From the artstyle point: I see that you invested much time in turret creation. With the view from above/almost above it is tough to see details on them.
Good luck in the future projects!
- Game seems unbalanced, didn't run into any trouble and was extremely easy - Seems as though there is no point in using a blue tower - Something about the controls seemed a bit off, might want to polish that off
Fun game overall though
I thought your game was very interesting. The music and models were very well done. I've never seen a tower defense-esque game where the turrets you place down disappear. However, I was confused by it since there was no indication for when they would disappear. Additionally, it was hard to choose between the orange and blue turrets because I had no concept of their differences other than price. I think it would be greatly beneficial to include something like a range indicator as well as a small stat list. Additionally, some sort of buffer and indication of waves would be helpful because I felt like I had to spam out as many turrets as possible because I didn't know when the next big wave would come in.
Great game, I was really caught out by the turrets disappearing, I was doing okay then my turrets disappeared and the enemy waves got huge. Was fun to try and get out of that situation :smile:. I'd agree with most other people's suggestions, the only main issue I had was the game locked up my computer when I lost in the Web version. Not marking you down for that though as I know Unity's Web builds are very 'reliable' :laughing:.
I too made a tower defence game for ludum dare 46 and would like to share a secret to solve balancing. Spawning one enemy for each friendly tower (plus the wave number for scaling) ensures that you are constantly on the verge of dying! This would liekly solve the slight balancing issues this game might have. Other than that this game looks very polished and professional, well done!
Cute! The music is kinda soothing for a wave-killing machine, though XD
Good entry for jam. But there are several problems with the game itself: - Differences between the towers. What's the profit to set up the blue towers, which has the doubled cost of red one? :shrug: - Preferences how the tower targets the enemies. As I expected, the tower should choose the closest enemy to the core. But it always targets the furthest enemy from come. - The disappearance of towers within time. It would be a nice balancing mechanic but with a lack of information about towers makes disappointing of losing the towers for sudden. Hope you can fix it in post-jam version :smile:
Cool game! But it lacks of feedback a lot! These are some of the issues I found:
- I got confused sometimes on why the turrets were disappearing (No feedback on when they are going to do it or why) - Which is the difference between the towers? I had no previous info about them - Some sound Fx to know when you have killed the enemies or when shooting would have been cool!
Overall, nice work! Hope you can fix this issues for future releases! :ok_hand:
I think you should add some kind of indicator for when turrets will disappear, in this one it seems unfair for me when turrets disappeared. But it is not very common among this genre so I liked it.
I enjoyed playing your tower defense Game but i had a difficult time to succeed. I would appreciate difficulty levels to add more playability for everyone ;)
Love the art style and the colors!
Was able to play for 10 mins, it seems I stuck on the same wave so I decided to exit the game.
Things to improve (imho): - pew pew effects - turrets and core hp bars - [1],[2],[3],[4]... hotkeys for selecting turret to place - low money indication - more enemies, more turrets, more levels, more gameplay! :smile:
Here is my playtest:
https://youtu.be/Q3QCesXRKZc