FoonLudum Dare ExplorerUsers → Echo Team

Echo Team

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signal👥Deep In Debtjam6893.142.783.083.284.171.502.593.64
202455SummoningBlack Sheepjam
202354Limited SpaceFloating Island 2: The Sequelextra
202148Deeper and deeperDeep Fieldjam1.751.001.001.001.502.001.00
202046Keep it aliveMadagascar Simulator 2020jam13563.443.123.573.982.833.193.03
201843Sacrifices must be made👥Dinner with a hot chickjam2223.763.653.734.173.923.843.55
201842Running out of spaceFloating Islandjam10752.892.462.853.403.721.862.34
201740The more you have, the worse it isSheep Creekjam
201738A Small WorldLokator 3: This Time It's Pest Controljam2.502.502.004.004.002.002.00
201637One roomLabitectjam10
201635ShapeshiftLokator 2: The Lokateningjam8712.892.743.002.613.423.292.633.3241
201534Two Button Controls / GrowingLokatorjam8272.982.182.352.264.403.512.093.4085

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Echo Team

LD34 — Two Button Controls / Growing

Plant Lab by Moebius 2015-12-16T03:24:00

My plants are terrible, deformed creates who cannot fathom the light of day.! Kiiillll mee, they beckon once matured. Kiiilll meeee

Patches Of Adventure by xhunterko 2015-12-19T21:54:00

It seems I can only destroy certain sacks?

Raining Stars by orion_black 2015-12-18T03:18:00

I don't think mine worked entirely right... I had no music.

Colony 3028 by klianc09 2015-12-17T23:53:00

Wow, how do you make an entire RTS in 72 hours O_o Jealous!

Rolla Grolla Arena by Xanjos 2015-12-20T00:05:00

If you leave out the debug files, your game will be a lot smaller.

BOOM BOAT by bryantdrewjones 2015-12-18T04:04:00

Cute. No need to include the debug files though ;)

You Make It To The Mansion... by Esjaji 2015-12-19T21:30:00

No need to include the debug files! They are big :)

Major Tom by OberynMartell 2015-12-18T03:30:00

10/10 would spin again

Linear Algebra Shooter by ALobker 2016-01-03T10:42:00

Best game ever! :P

Seicho Boru by Robert 2015-12-18T02:39:00

This is so much like Katamari Damacy I was trying to dash. I like how it doesn't have the fixed camera zooms but scales up naturally.

Polytree by SiegeLord 2015-12-19T23:42:00

Reminds me of that Windows 3.1 screensaver.

Sumo Twomo by foolmoron 2015-12-19T23:11:00

Unreal 4 can be a struggle.

Hoarder by Killbert 2015-12-17T23:45:00

Java FTW!

The Complex Tarthus by Ancient_Pixel 2015-12-18T02:53:00

Cute, a bit easy to beat though. You can just dash through everything. That also saves you from having to use the click movement.

SUPER SCIENCE CORP by Hot Box Games 2015-12-18T00:24:00

Half-life Miami!

Grove Guardians by broknecho 2015-12-16T03:11:00

Cute art!

Colony XG-29 by juxipolo 2015-12-15T19:59:00

Exactly my jam :D Cards, resources, management... quite expansive as well!

Totally Normal Train by jigalx 2015-12-18T00:37:00

Funky.

Growing Knowledge by 0xPSA 2015-12-15T21:20:00

If only I had it so many years ago. I would have so won at this game.

keep it growing by arseneauol 2015-12-15T20:56:00

You have to include the http:// part in the game link! I forgot it as well.

Viral Video by patman123 2015-12-20T00:35:00

Scrolling too high makes the game get stuck. Also I clicked on someone who was told about the video, but it went game over.

Cool concept though!

Billy the Winter Pinocchio Elephant by BulletsArePeopleToo 2015-12-19T21:07:00

Oh man, just when I got over my Just Cause 3 withdrawal!

Karel by Dry Tree 2015-12-19T23:05:00

Pretty cool idea! I blew up the robot.

Archangel by BeamKirby 2015-12-18T00:00:00

Ach, my poor wrist XD

QwertyBee by Simonaiso 2016-01-03T10:45:00

Best game ever! :P

Cue-See Shooter by theCornyJoke 2015-12-16T03:14:00

404 :(

The other side of the portal by mahjong50 2015-12-19T23:31:00

Would've worked better if the "go further down" button was the actual down key ;)

The Forces Awakened by MisterAddy 2015-12-17T06:27:00

Why did you opt out of the humor category. I like a good spoof :D

Couldn't for the life of me find any enemies though.

DeepHunt:Procedural gen. survival by Saivan 2015-12-17T05:12:00

Sonar idea is neat!

Lokator by Echo Team 2015-12-15T20:16:00

Almost there, uploading it now!

Lokator by Echo Team 2015-12-15T21:29:00

We're sorry, we're still in the process of uploading the packages, etc. We're planning to update the description here in a few moments.

You can exit with Alt-F4.

Lokator by Echo Team 2015-12-15T22:29:00

Ok, I'm back from work. I updated the description to be more... descriptive. I guess mysterious doesn't work if your game is not completely finished XD

The game has been uploaded for a while now as well (I see people have played it already! Yay! :D).

Lokator by Echo Team 2015-12-17T06:29:00

Such are the woes of an underpowered computer user.

Lokator by Echo Team 2015-12-17T22:36:00

Hmm, I figured it would be nice if you could switch to precision mode with a cursor (there is a similar system in Uru, for example). We actually intended on having click and order to both be with left mouse, and right mouse to activate a special ability depending on the pest. But that was a little too grand a scale XD

Another issue is this is not an over-the-shoulder camera (more of a back-of-the-head camera) so the regular look-and-click didn't really work. So I either had the option of messing with the camera, or implementing a thing from a MYST game. Guess which one I preferred :D

Lokator by Echo Team 2015-12-17T23:31:00

There is a what now? :P

Lokator by Echo Team 2015-12-17T23:32:00

Once you've found all the pests the narrator indicates that you should take them back to the platform. But it's a bit hard to find all 8 pests at the moment.

Lokator by Echo Team 2015-12-17T23:35:00

Hmm, it looks like we didn't really mention that pests will just follow you around if you stray too far from them. Hence the "growing", your "flock" gets larger as you find more.

There are also two buttons :P

Lokator by Echo Team 2015-12-18T02:44:00

Yeah the size kinda threw me off as well. I don't know what Unreal does under the hood.

For us, this LD was mostly about learning to use the tools.

Lokator by Echo Team 2015-12-18T03:10:00

If only the moon didn't have that crater... I had meant to place a blocking volume around it, but you know, time.

The theme is about growing a flock and then using one of two buttons to decide their fate, but the growing kinda got pushed to the background.

Lokator by Echo Team 2015-12-19T20:47:00

The pests have a hitbox that is too small for their model. I didn't really know how to fix it (characters must have capsule components, I think), and given the time I left it like that.

You'll have to click on their... midsection, as it were.

Lokator by Echo Team 2015-12-19T20:48:00

Oh, a pest is a little worm-like critter you find around Escher. Once you get close to one the music changes.

Lokator by Echo Team 2015-12-20T02:07:00

To be fair, it was done in <em>72</em> hours.

Lokator by Echo Team 2015-12-27T13:43:00

You broke Unreal! :D

How I Rolled your Snowball: The Ultimate Simulator by vetch 2015-12-18T00:27:00

Nice concept, but it wasn't really playable for me.

Total Recoil by MAB 2015-12-16T20:46:00

Neat. Took me a while to figure out that the right mouse button is a toggle between the two styles of shooting.

Feed your demon by MrYoglu 2015-12-19T21:15:00

Bit too hard for me :P

Icare's Balloon by GwakamoleStudio 2015-12-18T03:54:00

Got about 2 FPS :/

Gardener Galaxy by pro-hat-switchers 2015-12-19T23:24:00

Could use a "you may mess up a couple of times" mechanic.

Also, the debug files are kind of large, you don't have to include them.

Cute though.

Rooster Rockets by Bracal 2015-12-18T02:17:00

The music repeats over itself if you try again XD

I like the failed experiments parallaxing along.

Krasch! by DalsGames 2015-12-19T21:08:00

Server is down.

I can. by Pitƶik4 2015-12-18T01:07:00

Didn't run too well :(

LD35 — Shapeshift

Wayang by Arnage 2016-04-25T05:56:00

Your game was hard too :P

Lokator 2: The Lokatening by Echo Team 2016-04-19T21:05:00

In the lokatening_win32.zip or lokatening_win64.zip files you can download at the site (http://www.echoteam.org) there should be a Lokatening.exe which runs the game.

Lokator 2: The Lokatening by Echo Team 2016-05-02T12:07:00

Hah! Turns out the packaging problem is only for dual core machines. Someone made a patch, it may be included in a future Unreal 4 release. Whoop.

Lokator 2: The Lokatening by Echo Team 2016-05-06T11:08:00

Unfortunately we didn't get to the spin stabilization mechanism, that would've made recovering a lot easier.

Helium-4 by mountainstorm 2016-05-03T04:04:00

Great game! Unfortunately it makes Firefox leak memory like there is no tomorrow.

Also, I got a significant drop in frame rate each time a combination occurred.

LD37 — One room

Toy Soldier War by ALobker 2016-12-13T15:04:00

Attention... FIGHT!

Labitect by Echo Team 2016-12-19T01:41:00

@Somnium: A post-LD version would definitely have a scrolling log XD Or the originally intended on-screen effects or something. I do like the log though, even if it was a quick fix for not having any form of feedback :P

@Nonakesh: I suppose the "goal" is to come up with your own experiments. But then again, I suppose they will all end in cannibalism and poop eating. As for the 4K... parts of the UI are simply per-pixel. I'm not sure I've seen any way so far to use percentages or the like. But a good thing to keep in mind, thanks!

LD38 — A Small World

Lokator 3: This Time It's Pest Control by Echo Team 2017-04-25T03:36:28Z

Missing Features:

* There is no game over screen. Sorry. We ran out of time :P The game will pause instead so you can look at your score. If the game suddenly stops and attendance is 0, this is it. * The game isn't very balanced. Too little time to really get in there and test it :/ * There is no music or sound. Our musical team member was away for work, and I didn't have enough time to spare :(

Bugs:

* Sometimes, at the start of the game, one or more pests appear immobile. This looks to be an Unreal bug, unfortunately. You should restart the game if this happens. * Sometimes, at the start of the game, you can't spawn lokators with the space bar. You should restart the game if this happens. * Unfortunately, after the game ends, you can't access the pause menu. You can still exit with Alt-F4.

Notes:

* This game can be rather performance intensive as the number of pests increases. * Pests like to form high towers. This was not intended, but it looks pretty hilarious. * This game should probably not be played by people with entomophobia.

Theme:

* Perhaps it's... *too* small a world ;)

Lokator 3: This Time It's Pest Control by Echo Team 2017-04-25T22:24:21Z

Use the lokators to help the pests with getting together so they can reproduce. Once the attendance skyrockets use your lokators to try and keep the pests moving so they can't easily reproduce for as long as possible. Once you have too many pests attendance will start dropping and when you have no more attendance, the game is over (it pauses). The idea was that the world is simply too small to sustain the population.

LD40 — The more you have, the worse it is

Sheep Creek by Echo Team 2017-12-09T00:30:10Z

Indeed, there is no point and the controls are really bad, but the level is nice and the music is great :D Thanks :D

LD42 — Running out of space

Birdbird can't fly! by Togimaro 2018-08-15T22:42:55Z

Haha, I like the during-game tutorial and the remarks and stuff. Also the training character art. I can't wall-jump worth anything though. It reminds me of Undertale.

Birdbird can't fly! by Togimaro 2018-08-15T23:57:37Z

@togimaro All the usability engineering in the world can't fix my lack of wall jumping skills, sorry :P

Hose Moose by StabAlarash 2018-08-15T23:01:51Z

Cute moose kinda flips out sometime, probably when the mouse cursor is above or below it XD Found things a bit hard to determine but all in all pretty cool.

There’s No Place Like Home by Dubgron 2018-08-15T22:52:22Z

Asteroids are very difficult to see :( But cute game.

Alon Analytics by unpronounceable 2018-08-17T00:54:51Z

Err I posted a comment on the wrong game. Sorry about that.

Space Junk Defender by Dmitrix 2018-08-16T00:46:03Z

A great idea, but I found the paddle controls to be somewhat itchy. Perhaps that is where the difficulty comes from.

Vogon Constructors Ltd by novodantis 2018-08-16T02:46:10Z

What, no comments? I'd imagine everyone likes space dolphins.

Anyways, this game! Wow. Much polished UI, many gameplay. Feels about finished and well-polished all around. Unfortunately I get lost without a simple map, but I do like the fact that you can fly around!

Out of Inventory Space! by aaranos 2018-08-16T03:24:23Z

Ok, this is going to sound weird, but when my sister was like, 6 years old she played this Winnie the Pooh computer board game. I stayed up one night and played it solo all the way until the end. Kinda reminded me of that.

Anyways, the camera controls are a bit too twitchy but otherwise I like it.

Brightly-Wrapped Boxes by incobalt 2018-08-16T01:47:59Z

Aw yis, physics based gameplay!

I love this, and I especially like how the movement works. I think the fireworks are a nice touch, but it would be even cooler if they opened faster or at the same time :D

Cat Royale: Cattlegrounds by Jesús González 2018-08-16T00:34:43Z

Could only have been better if it was with cows and called Cattle Royale. One wonders what would have happened in the full 72 hours :O

Floating Island by Echo Team 2018-08-15T22:46:04Z

@swift Unfortunately, most of the time went into the environment XD

Additionally, I was afraid that offering significantly more information would make it become too easy since the game play loop isn't very fancy. But it's a moot point, I just ran out of time.

I also tried to build a WebGL version but it looks terrible and doesn't work for some reason.

Floating Island by Echo Team 2018-08-15T23:36:27Z

@kruemelkeksfan I gotta play your game then! :D

My LD games always suffer from things like that since I always end up implementing game play last. It looked a lot better in my head. Originally I wanted the UI to be more clear, and allow different pricing based on height and slope (to discourage starting on mountains). But putting stuff on the mouse cursor and fading them and stuff was just too much additional work. I'll learn eventually. It went better than my previous projects.

I also have to sheepishly admit that I am from a time when games lacked tutorials and have the fun was figuring them out XD So I might not be the best candidate for stuff like that.

@hare-software Water just kills your buildings and whatever resources they hold. The base plate then disappears (mostly because its transparency doesn't work with the water).

For the record, factories produce resources which go in (nearby!) silos from which (nearby!) stores withdraw resources to sell product, giving you money. Rate of production/consumption is reduced as the distance to the silo increases. Factories produce pollution which causes the water to rise, and each building adds to the weight of the island which causes the island to sink. That's about it.

Floating Island by Echo Team 2018-08-16T00:21:59Z

@furiouswitch I tried exporting for Web but it looks horrible despite my attempts to force higher graphics settings, and the simulation didn't run (nothing seems to be happening). It looks like making a Linux (or Mac) build requires stuff that I don't have at the moment.

If you are a Unity user then there is of course the option of checking out the source code from Github and playing the game in the editor (or making a build yourself).

Floating Island by Echo Team 2018-08-16T01:33:46Z

@iamsodarncool Thanks for all the compliments! The textures are simply 1024x1024 as I always make them, but I ended up cranking up the repetition way high so the colors evened out. It didn't make sense to have individual grass blades the size of a silo. I like that you found the banner XD

The generation is based on subdivision of a isosceles triangle (well, six of them forming a hexagon). This is known as the Fournier algorithm (a 3D version of Brownian motion), but I forewent on perturbing along the edge normal in favour of simply perturbing along the Y axis. The Voronoi Diagram of a regular triangle mesh is a regular hexagon mesh, so since the vertices were only ever adjusted along the Y axis I could simply place hexagons prefabs on the vertices and have them fit together. The subdivision process isn't really very visible anymore, I applied two filters for gameplay reasons (to make things flatter and more like an island), but the earlier larger version kinda looked like Minecraft, lol. There are some screenshots in the source repository.

This was an idea I had a couple of days before the jam that I wanted to try out, and I'm glad it worked and that you like it. It's also where most of my time went.

As for your other questions... The ranges are in 3D (I originally wanted 2D and a special height penalty or bonus depending on higher or lower) but they are in real units, not hexagon steps. All because it was simpler and faster to make. The actual ranges are 3 for factories and 4 for stores (one hexagon is 1 in diameter). Factories cannot feed directly into stores, having silos in between just seemed cooler (also I love how they turned out XD). The ratio of stores to factories is muddied on purpose, I set the rates to rather like 6.546456 and 10.36475 or something so there would not be exact gameplay. The idea being that the game would give you clues as to whether you don't have enough factories (slow cash, preferably some kind of indication that silos are empty) or stores (factory smokestacks stop working, preferable some kind of indications that silos are full XD).

A range indicator before placing a building would be interesting, but it's all a moot point for now. I think next time I'll try to spend less time on the level and more on the gameplay. And finally get to do some audio!

Floating Island by Echo Team 2018-08-16T02:50:43Z

Thanks everybody!

Floating Island by Echo Team 2018-08-16T03:26:56Z

@iamsodarncool See also the very first line tucked away between the image and the title in the description ;)

@captaindreamcast Thanks, it's what cost the most time XD

Floating Island by Echo Team 2018-08-16T03:36:56Z

@phearbot Full disclosure, the camera script maaay not have been entirely 100% written during the course of this game jam. It is based on a script I built earlier, similar to the orbit camera script on the Unity wiki. I suppose I should've just used that one, it's freely available to anyone.

Floating Island by Echo Team 2018-08-16T03:50:45Z

@darkguardsman Thanks for the comment. I'm not entirely sure what the balance turned out to be, but it's definitely not 1:1:1 XD I think you would need more stores than factories, and not too many silos per say although there are the ranges to consider.

Floating Island by Echo Team 2018-08-16T06:30:16Z

Just a heads-up, looks like I ran out of github-lfs storage, haha. Damn game is too big. So now I can't push to the repo anymore XD

I mirrored the downloads to somewhere else and updated the links, so you can still download away!

Floating Island by Echo Team 2018-08-16T23:00:01Z

@wowa @darylsteak @gmaker @antoined73 Oh, I see what went wrong... I downloaded the GitHub files directly to my server since my upload speed is crap, but the git-lfs functionality had already been disabled apparently. So all it got was the pointer files. I thought I had verified them to work but I guess I was just too tired. But I'm all slept up now! I've uploaded the files from home now, they should work again. Just took a while :P Sorry about the inconvenience! I hope you'll try my game again!

Floating Island by Echo Team 2018-08-16T23:17:01Z

@furiouswitch I'm really sorry, it looks like the odds were stacked against us. GitHub shut down my account's LFS (Large File Storage) functionality for the rest of the month due to exceeding the allotted bandwidth. As such, cloning the project gives you only the pointer files, so you are missing all the big files like the Unity scene. Fortunately, through the magic of the internet, I have uploaded the source separately as well so you can try again if you want. I admire your tenacity! I hope the game lives up XD

http://www.ngamed.com/FloatingIsland-1.0.0-Source.zip

Next time I just won't put the releases in the GitHub repository.

Floating Island by Echo Team 2018-08-17T10:04:49Z

@furiouswitch Fixed it... I'm really sorry.

Everyone else, thanks for the comments! I understand an exit button is simple to add, but a lot of things are simple to add. I just ran out of time. Next time I'm going to (try to) approach things differently.

Floating Island by Echo Team 2018-08-21T01:23:33Z

@furiouswitch Yeah, it needs the Substance For Unity plugin since Unity dropped native support for Substances in 2017.1. I'm really sorry about the whole thing. I'm at work tomorrow for a meeting, maybe I can build a Linux version there.

Floating Island by Echo Team 2018-08-21T15:53:44Z

@furiouswitch I've been able to build a Linux version (and a Mac version) at work. These are untested, as I don't have access to these platforms. Additionally, I've noticed that the new Substance plugin doesn't seem to properly store material data in such a way that it gets uploaded to GitHub, so some things might be slightly off compared to the Windows version. I tried to recreate them from memory as well as I could.

Floating Island by Echo Team 2018-09-05T06:15:07Z

I'm working on a post jam version although the ratings would suggest that has been a futile effort, lol.

Bomber Dash by harusame 2018-08-17T00:56:05Z

Very good character art!

Qix by alobker 2018-08-14T00:16:17Z

Takes me back.

Co-op Puzzle by wowa 2018-08-16T01:51:55Z

Can't play it (can only play web stuff for now) but I rated 5 for innovation, because, well, you know why.

Astro Spider by ristoretto 2018-08-15T22:36:22Z

I like the feedback, it gives it a good oomph. The launch countdown is a cute touch too. Got to hard for me near the end XD

Card Tower Defense by frozenfire92 2018-08-15T23:24:52Z

Steep learning curve but I'm not one to complain. But I couldn't get the upgrading to work for some reason.

The TV Install Man by doomshmuck 2018-08-17T00:49:18Z

Cool idea. BGM slider didn't work for me, but that's ok.

One feature I would have loved to see is to ability to clear one wire. So you don't have to do all the good ones again.

Eventful Horizon by bitdecay 2018-08-16T01:58:46Z

Only rated the audio since I'm stuck playing web games for now. Cute, sounds a tiny bit like Terraria.

Eventful Horizon by bitdecay 2018-08-16T02:47:45Z

So you acted out the scenes?

Eventful Horizon by bitdecay 2018-08-16T04:36:10Z

@bitdecay Cool!!!

Golden Shackles by FuriousWitch 2018-08-15T21:23:47Z

Sleep is indeed very much needed after an LD, I'm only starting to rate games today.

I like the style and the effort put into creating, rigging, and animating a character. I also like the coin phsyics.

I also found a bug ;) Once you are defeated you can still open the magazine. It doesn't break the game though. And perhaps a play again button could be useful.

Golden Shackles by FuriousWitch 2018-08-15T23:42:38Z

Well, it still doesn't detract. Who wants to redo everything everytime?

Deck Adventure by Le Slo 2018-08-15T23:07:35Z

Nice implementation of a card game.

Abernathium by Matthew Traylor 2018-08-16T02:58:42Z

The speed of the blocks constantly changed, is that a feature? Anyways, nice idea!

Abernathium by Matthew Traylor 2018-08-16T03:12:10Z

@squabbler Actually I think my browser is just being slow, lol.

Constellations by pmarincak 2018-08-16T00:38:23Z

Very soothing and spacy, the only gripe I have is that the star sound is a bit too loud for comfort.

GRAVEDIGGER - A final stand by Lavinski 2018-08-16T02:24:30Z

heck yeah rocket launcherrrr

I quite liked it. Also cool that one level is already a full on survival game, but there are still 5 more to choose from!

But I mostly liked the HP = playing area concept. Very straightforward for the theme when you think of it, but I haven't seen it implemented this well so far.

Honest Dan's Clutteral Damage by Honest Dan 2018-08-17T01:27:05Z

"I am 0% satisfied with you today." Damn, right in the feelz.

It even has an options menu! Wow. Very polished!

The character moved a little too quickly for me to really get anything done in the fairly short timeframe. But it looks like a really good game!

Follow The Light by DraperDanMan 2018-08-16T03:11:23Z

Can only play web games right now but I like the idea!

Space Taters by Jan 2018-08-16T03:07:39Z

Java, nice!

Delete After Reading by AndrewW 2018-08-17T01:13:10Z

Very polished! A bit difficult.

Race to Gamertown by ryan cross 2018-08-16T03:09:54Z

"Disclaimer: all quotes and everything else on this description is completely a lie"

Except the WebGL build being broken XD I'll have to wait.

Crushed by comenoha 2018-08-16T01:54:26Z

Only rated the audio, since I can only play web games for now.

Quibble Quarrel by TJ101010 2018-08-16T03:42:53Z

Very polished! Love the animations. Sometimes I couldn't move, maybe the enemy was too far away?

Weltraum by JLV 2018-08-16T01:13:37Z

There is one point in the story where 42 ramps up the conversation and yells "75!!!" and I diligently pressed space to shoot da lasar but I died instead. I'm guessing it was the wrong moment?

Weltraum by JLV 2018-08-16T01:36:52Z

@jlv It's possible I died in the next screen since I do remember seeing 75's answer (perhaps I kneejerk pressed left mouse as well). I didn't know about the round symbol XD

You Wanna Pizza Me? by Elowan 2018-08-16T02:02:45Z

Cool music, unfortunately the only thing I can rate for now (can only play web games).

The Curse by jiukka 2018-08-16T00:53:04Z

Cool that you did all the walk cycles and stuff!

I'm also guessing you use AZERTY keyboards?

Space Golf by ctran13 2018-08-16T02:37:31Z

Great idea, extremely difficult to play. Perhaps the building of the planet can be slower (and stopped when it hits another planet instead of making you lose). The audio reminded me of KSP :KHappy:

I also had trouble connecting this to the theme. Is it because the moon gets sucked out of space?

Underground Trip by ALKubo 2018-08-15T22:25:12Z

I like that it has prerendered menu and game over screens.

The Custodian of ZX-42 by Darkphnx 2018-08-16T03:05:53Z

Is it the baddies who run out of space?

Anyways, looks fantastic. Good music too. I like the cube and camera movement.

The Custodian of ZX-42 by Darkphnx 2018-08-16T03:48:12Z

@phearbot Ah I didn't realize it was shrinking! I only saw it growing.

Altair's Quest by CarlosBueloni 2018-08-15T22:56:40Z

Very responsive controls.

Flash Flush by BustosMan 2018-08-16T03:47:29Z

Hee hee. Toilets :smirk:

Storage by Magix 2018-08-16T02:29:56Z

YES! This is me and my phone exactly!

House of Dog by Pizzasgood 2018-08-16T04:04:23Z

Aww lookit the cute doggos! Good art, fun gameplay once you get the hang of it. To all would-be players: it is definitely helpful to **look at the help screen**.

Also the title screen is hilarious.

Clod's Quest by Sidnoea 2018-08-17T00:37:06Z

Cool idea, very difficult XD

Airlock Gridlock by HYPRGLOO 2018-08-17T00:57:54Z

Java, nice. Eclipse, even nicer XD

The Big Crunch by Vincent Knauss 2018-08-17T01:07:06Z

Woo Javaaa!

File Exchange by AGsilverAG 2018-08-15T23:12:29Z

guess I'll have to find a friend now

EPIC THEATER by filgreen3 2018-08-15T22:06:24Z

Excellent art, a bit buggy here and there. All in all a good entry.

The Dishaster by Henry Couchy 2018-08-16T04:16:13Z

It might be easier if dishes would stay under the mouse cursor. Otherwise than that pretty cool. I like teh physix

Also the name is an excellent pun.

King of Bjorp by Colin Doody 2018-08-16T02:10:52Z

Man those vikings are cute! I like the whole things. Only issue I encountered is on the level where you fall through to the next one, if you land on a crate (the bots at least) completely bug out.

Reminds me of those party games like Move Or Die, which are always very popular. Consider moving forward with this project, maybe.

In Roll The Waves by Eoku 2018-08-16T00:31:07Z

Can't find the WebGL version unfortunately (audio problems be damned!).

Zombie Royale by Devilzinn 2018-08-16T00:29:28Z

I like the upgrades and police card hazards. I also like the automatic firing, saves you from a lot of RSI.

Rainbow Rave by Rainbow Rave 2018-08-17T01:05:42Z

Love the translucent bowl physics!

Mars Web by RyanJavanshir 2018-08-15T22:18:06Z

Unfortunately I can't get past the first login screen. I suspect my internet protection suite is to blame.

LD43 — Sacrifices must be made

Scapegoat by aurel 2018-12-06T18:05:06Z

dat song tho

upgrades at a price by Nicso 2018-12-06T17:42:09Z

Cool music and art!

Sacrifical Flight by zgragselus 2018-12-06T18:33:19Z

Easy peasy, I immediately threw all the worthless people out. YOU MEAN NOTHING TO MEEE. Almost made it to the other side too XD

Book of Fire by andre-606 2018-12-06T19:39:31Z

The death ragdoll is nice though XD And I like the art.

Dinner with a hot chick by alobker 2018-12-04T13:05:55Z

@arkiruthis You have to press the cursor REALLY HARD XD

Dinner with a hot chick by alobker 2018-12-04T13:41:19Z

@arkiruthis I see what you mean though, it looks like a regression. I've found that double-tapping works as a work-around. One can also use the mouse.

Dinner with a hot chick by alobker 2018-12-05T19:10:23Z

I've tried to fix the keyboard selection thing. It's a little better but still kinda funky. Mouse selection does work, but you have to hover over the names, not the pictures. The problem only seems to arise in the WebGL build though.

Dinner with a hot chick by alobker 2018-12-05T19:11:12Z

@kirke The hot chick is on fire. It explodes after 10 seconds XD

Dinner with a hot chick by alobker 2018-12-07T15:05:30Z

@prodigalson Unfortunately this seems to be an issue with the WebGL build :(

Noroi by Drauthius 2018-12-06T19:54:49Z

Nice stuff. Had some issues with the clicks not entirely registering or something.

Screw them by RAC-Games 2018-12-06T17:49:49Z

Cows with lightsabers XD

Chicken sexer by willmurderface 2018-12-06T19:29:07Z

Why does this need administrative permission?

Chicken sexer by willmurderface 2018-12-06T19:49:37Z

Haha, this is great. Only thing that would make it better is if the physics objects interpolated towards the axis positions, to prevent sudden chick loss if you have poor motor skills. Plus then you can throw chicks around!

Tainted Blade: The Dungeon Escape by Lawrence 2018-12-06T19:19:53Z

Doesn't work :( All I got was a short pop-up.

VOID_SHOT by NNNIKKI 2018-12-06T18:41:16Z

Bugless is always nice :D

If an enemy gets behind you it's almost impossible to survive :(

ForgeKnight by ProdigalSon 2018-12-06T19:25:49Z

Took me a little while to realize it was actually a clicker, but then I went for it.

ForgeKnight by ProdigalSon 2018-12-07T13:13:58Z

@prodigalson clicklickclicklcikclickclicklcikclicklciclk :D

Antony's Automatic Animal Asylum by Nehvis 2018-12-06T18:19:45Z

Cute! Nice music.

Torontifornia! by NDHR Productions 2018-12-06T19:35:46Z

Wow, this can be pretty hard XD

Dwarf Climbers by Sky 2018-12-06T18:37:38Z

Nice game!

dat preview image tho

Hellbun: Bob's Sacrifice by Mara 2018-12-06T19:44:08Z

haha rocket turtles

Save the Kittens! by Drunk Wizard 2018-12-06T18:50:11Z

Best entry I've rated so far. It's got it all. It looked pretty standard but then suddenly KITTYPATHY and shit went down yo

take me up! by minelsaygisever 2018-12-06T18:24:30Z

Simple but effective.

The Hero Code is Here! by Dzmitry Pukhouski 2018-12-06T18:13:03Z

Cool idea. I barely made it XD

Slaves to Mammon by fizzhog 2018-12-06T19:12:28Z

I found the controls a bit hard to get used to but the idea is pretty nice!

LD46 — Keep it alive

Keep The Beat Alive! by Willops 2020-04-23T07:48:45Z

Very nice. I like how skipping a beat doesn't break your combo, lot of rhythm games are all about the BPM.

Escape of Saunangeon by YouBeStrong 2020-04-23T08:54:28Z

Aaah kobo-steambolds! Steambolds everywhere! I did not escape :P

FlameOver by fancy89 2020-04-23T08:32:27Z

Good thing they had that umbrella!

Madagascar Simulator 2020 by Echo Team 2020-04-21T03:50:25Z

@mmason Haha, yeah... I only made it to April too. It got a lot harder when I increased the number of ports from my initial test amount. I tried to rebalance it but it was getting pretty near the end of the 3rd day.

Madagascar Simulator 2020 by Echo Team 2020-04-23T08:38:28Z

@amazura The nation surives. President Madagascar doesn't :P He was in the capital.

Madagascar Simulator 2020 by Echo Team 2020-04-23T09:14:23Z

@lamasaurus When I originally made them I didn't realize they would be so small on the screen. Anyways, white boats bad (cruiseships full of sick people), red boats good (merchant vessels full of ~~money~~ goods).

Madagascar Simulator 2020 by Echo Team 2020-04-24T04:53:00Z

Thanks everyone! Got enough ratings for a score now too!

@huvaakoodia I have to admit the name was mostly chosen as a pun, since the year is involved. They're all good points, but as you said, not enough moments. I actually would have saved a lot of time by not using real-world data, but where is the fun in that XD

@youbestrong Interestingly, the game is so hard because due to time constraints, the progression is linear, and I didn't want the start to be too slow. After a night's sleep I realized the solution was much simpler, a simple start bonus will make early ports appear much faster. Ah well. I like the SHUT DOWN EVERYTHING button(s) idea, it is very topical to the meme reference, and shutting down most things is actually key in getting through 2020 ;)

Madagascar Simulator 2020 by Echo Team 2020-04-26T22:45:58Z

@mmason @sofy35 @rojola @alobker @amazura @stickle @peterbuo @dingotime @fukusplutus @polarfuchs @flying-dog-fish @mcjammydodger @lamasaurus @jojopalambas @pixel-error @undead-aubergine @huvaakoodia @youbestrong @silkworm-sweatshop I wish there was an @everyone, lol. Anyways, there's a post-jam version that has some of your comments applied to it. Check it out if you like! :)

I am your Dead by Akelliona 2020-04-23T07:32:21Z

Couldn't get very far, but I love the idea of controlling an unpredictable AI.

Space Ship E.V.E by silkworm_sweatshop 2020-04-24T20:46:00Z

Something different for a change! Only thing I ran into was when I tried SPOILERS to feed dead doggo to Adam but it didn't take, so I disposed of him and I was told not to waste food... END SPOILERS

Space Ship E.V.E by silkworm_sweatshop 2020-04-25T05:57:39Z

@silkworm-sweatshop There was no softlock, I had SPOILERS enough humans END SPOILERS XD

Keep 'em Alive: Retro by mobiledev 2020-04-24T20:29:28Z

Lost 10% health trying to get the game to fit on my screen XD Also they didn't seem to be very impressed by my policeman anymore the second time around. They just fornicated and bought toilet paper as usual.

Really slick art and I like the country border stuff. It's got animations and everything. Very polished. Much stars.

For Ducks' Sake by GaryS 2020-04-23T07:35:13Z

I'm guessing this is a controller game, the keyboard only responds to half of the input?

Joe Biden Campaign Simulator by Kevin Sun 2020-04-26T23:45:21Z

Hahaha, physics is always good. Took me a while figure out that you shouldn't down the buttons but burst press them. Restarting also seems to break things a little. But no matter.

Leap Of Faith by ryan123rudder 2020-04-23T08:26:09Z

Nice! While I understand the reason for the pull-back mechanic, a pull-forward would probably have been more straightforward (no pun intended).

Open Fire! by Amazura 2020-04-23T07:15:58Z

Simple and polished!

A Fistful of Daisies by Norris Eldridge 2020-04-23T07:54:21Z

Victim of scope. I feel ya man.

Medically Inaccurate by Emperor Eagle 2020-04-24T20:11:34Z

I really like the physics of it. But of course with physics comes funkiness, lots of virii got stuck on the top wall.

Party Bus Forever! by TopperVideoGames 2020-04-23T09:00:39Z

I like how it shakes its butt when it drives north XD I don't think the keyboard was needed for the controls though. Just cycle through the 4 options.

The Last Vestige by Clickbait 2020-04-23T07:27:51Z

Cute! The music is kinda soothing for a wave-killing machine, though XD

Go Cockroach go! by Ulisses 2020-04-26T23:41:06Z

I had hoped to be able to sneak behind the cupboards... too bad XD

Cheat Or Die by Kanonix 2020-04-23T09:08:56Z

That's a lotta art and animation!

Precious Animals by despdair 2020-04-23T08:42:39Z

It doesn't fit on my computer screen :(

Precious Animals by despdair 2020-04-23T09:10:39Z

@despdair I guess maybe on full-screen, I'm guessing it's 1080 high? Anyways I like the animals, the game was too hard for me though.

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-04-23T08:17:07Z

Getting some real Dungeon Siege flashbacks here... Unfortunately the game is very hard to control, and the mouse cursor keeps disappearing so I don't know when to combo!

Save The Dinosaur by LungTakumi 2020-04-25T08:26:14Z

Solid entry. I like the dinos, is it a pack? I noticed you opted out of the graphics category.

Got to 48800, then it got really hard XD

The sound could be a little bit better, they were somewhat repetitive and cut off here and there. But my biggest issue is that I couldn't look at the cute dinos because of all the meteors :frowning2: :wink:

Try To Not Die by DrKfir 2020-04-24T20:20:21Z

Lol nice, reverse flappy bird. This is kind of a trip, avoiding platforms by floating? XD

Save Your Wife! by Sparsha Dhar 2020-04-25T08:23:44Z

The controls sections is missing space to shoot ;) Unfortunately pressing space also scrolls the browser so the game was not playable for me. But it looks nice!

Save Your Wife! by Sparsha Dhar 2020-04-26T22:26:28Z

@sparsha-dhar No luck... but full-screen works :)

Catastrophe: Wildfire Firefighters by Kaappis 2020-04-25T08:32:43Z

Looks pretty cool, very SimCity. But I found it very difficult to control.

Pass it On by Ryan Jung 2020-04-21T04:50:19Z

Damn, son!

Only issue I ran into was that when I failed to encrypt a message (i r slow) the mission summary would never show up and it was F5 or the highway.

Pyrokidiac by Emmanuel Gaillot 2020-04-23T08:28:37Z

Old-skool!

Firekeeper by Minrato2 2020-04-23T08:50:11Z

That guy sure likes dying for his fire! Cute puzzler :)

One Alive At A Time by MorandiGame 2020-04-23T09:20:02Z

Couldn't really get it to work. I like the concept! But not the camera.

Keep `em alive! by SimanSimon 2020-04-23T09:31:23Z

This is great! What would make it even better is a drag-to-move camera (and one that doesn't scroll the browser page while it's at it), and some way to directly see if there's food in a vehicle as well at the number of residents in a house. I contend that might make it easier, which may not be by design.

Also, for other people: it's not listed in the controls section but you can zoom with the scroll wheel :)

Keep the flame alive (adventures of an arsonist) by Llewellyn and Michael 2020-04-24T20:16:13Z

Was a little too sensitive for me, fire boy is pretty fast. Also some background blocks appear to be platforms but aren't. Nevertheless a good entry. Nice art.

Pixel perfect stuff in Unity comes from a package called Cinemachine. It is included with the URP template by default.

LD54 — Limited Space

Floating Island 2: The Sequel by Echo Team 2023-10-03T14:29:38Z

From what I understand when you make an Extra Category game you upload builds for feedback. I dunno. I guess I was worried about missing the submission deadline?

Floating Island 2: The Sequel by Echo Team 2023-10-03T15:10:00Z

Oh yeah, and you can't really run Unity WebGL builds locally anymore so I had to test it _somewhere_... and fix it a couple of times :yum:

Floating Island 2: The Sequel by Echo Team 2023-10-09T00:47:59Z

Alright, the underground trash container bit my fingers, so this is probably all you're going to get :angry:

LD55 — Summoning

Black Sheep by Echo Team 2024-04-16T01:33:45Z

304, those double digit waves don't joke around!

Ancestral by deformhead 2024-04-19T17:06:07Z

I remember an old LD theme where this would have fit perfectly. But I forgot which one it was...

Anyways, I like the feel of it :slight_smile:

LD59 — Signal

Deep In Debt by Echo Team 2026-04-21T13:06:42Z

In our time zone, Ludum Dare ends in the middle of the night. We forgot to disable the audio category. Sorry! :sweat_smile:

Deep In Debt by Echo Team 2026-04-22T13:31:04Z

In hindsight the tracker could have used some more balancing, but unfortunately time was getting too short for any extra testing. There's quite a few things we wanted to do more or differently (in hindsight) but in the end this is what we could manage in the time available (power outage notwithstanding).

Deep In Debt by Echo Team 2026-04-24T17:59:43Z

We don't really know how to help you :neutral_face:

Deep In Debt by Echo Team 2026-04-24T20:27:37Z

The instructions are correctly sized on my screen... and my screen only. I forgot to account for high-DPI displays. My bad :slight_frown:

Deep In Debt by Echo Team 2026-04-29T09:53:25Z

Seems like Unity's new Input System has some issues still...

When I tried the game at home I also experienced the thing where the diver is constantly turning towards the right :neutral_face:

Signal Slip by Julester 2026-04-24T14:31:27Z

Man, how'd you get so much content in a single jam :astonished:

R.P.S.G.F. by mr.kvinter 2026-04-21T19:31:30Z

Good take on a classic.

Adventures in Xenolinguistics! by kristinamay 2026-04-21T18:57:40Z

Impressive!

We Come In Peace by Transkuja 2026-04-21T16:27:47Z

Can't go wrong with a classic! I like the new take :smiley:

Wave Rider by Sariiger 2026-04-22T19:19:42Z

It's a little slow indeed but I like the concept!

Goobers by Alopar 2026-04-24T20:40:49Z

That was fun!

Bee Bee Revolution by Xeltide 2026-04-23T12:16:01Z

I make a terrible bee.

ESCAPE_OS by Sylvic 2026-04-21T17:46:34Z

dammit humans, stop getting eaten

Pulse Advance by DazyLude 2026-04-30T14:50:32Z

Bunnies noooo

Hat tip to throwing out a spacechem like thing on such short notice.

I can't get past this one dude since the module doesn't get destroyed? Maybe I'm doing it wrong.

Pulse Advance by DazyLude 2026-05-01T13:42:55Z

@dazylude Unfortunately not really in the position right now, but it was the one with the shooter in the middle and something on top and I think armor underneath it. The heart was dead center. The shooter got destroyed but the bullets from my 3 shooters were still blocked by it so they never reached the heart?

POKER FACE by T4RAN 2026-04-22T15:26:49Z

A nice take on a classic game :smiley:

crabmaxxing by SkyTech6 2026-04-21T18:43:23Z

damn seagull was waiting for me to eat that final seaweed so I would pop out of my shell

Fellowship of the Signal Fire by OttoBroccoli 2026-04-24T15:55:16Z

I had some trouble where the game got confused and constantly reconfigured my network faster than I could place towers, but I really like the vibe of this game!

The Dark Spots in Space by babyfoodstudios 2026-04-23T15:08:48Z

I'm not sure if it was just me but I didn't get any voice messages. The file played but I didn't hear anything.

Still closed the case though!

5G Crash by krawa 2026-04-22T19:43:00Z

Finally, some metal in a Ludum Dare.

Fading Signal by RushB 2026-04-21T19:54:17Z

Good take.

Distant Driving by GrayMansion 2026-04-22T20:00:21Z

I got stuck right where the (high quality) footage got stuck.

Drum`n`Ice by PepeBrante 2026-04-24T16:27:22Z

I found it difficult to figure it out exactly but I applaud the effort!