Guns are Gas are Life are Score by Josh Riley 2020-04-26T17:11:36Z
Nice action game! I love the recoil effects and the sounds. That side gun was too hard for me to use, though…
Foon → Ludum Dare Explorer → Users → Emmanuel Gaillot
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Pyrokidiac | compo | 1044 | 2.60 | 2.35 | 2.50 | 3.50 | 2.74 | 2.48 | 2.38 | 2.52 |
Nice action game! I love the recoil effects and the sounds. That side gun was too hard for me to use, though…
I really like the peaceful mood and the graphics design. I wish I had more feedback about the need to water plans or feed the dinosaur.
This looks to me like a very ambitious game to be done in 48 hours! You've done a lot in that amount of time. I really like the look of the drawings. Maybe it would be helpful to differentiate the salesclerk from the patrons. I liked the idea that the difficulty in the game is induced by the progression and the buying of more animals. Sometimes I had to stay in front of the cage for fulfilling a task and sometimes not. Not sure if it's a but or not - but I didn't see how I could make it part of my strategy to win.
Very cool game. That baby is creepy. Going around in the dark really add to the atmosphere. The combination of mouse and directional keys was hard for me to master. Maybe the mouse moves to quickly compared to the keyboard. And – that's a lot of work you've got done in 48 hours. Congratulations!
Really cool puzzle game. I like the progression in difficulty. Graphics and blobby animations are very nice.
This is a very cool game! I find in it a punk-grunge feeling that I love. Music is a nice contrast with the rather feel-happy drawings. Maybe the game becomes hard too quickly once Big Daddy enters.
I like the idea of having a game within a game. Very cool. The mood was a bit too stressful for me - maybe the difficulty ramp was too steep? Maybe the omigas should ask for one thing at a time, or the player could do several actions at a time?
Nice game! I like the mood and the idea you need to go further and further away from basecamp to fetch logs. I am not sure what the meet (food?) is about. It took me a while to realize what the character was saying when hitting the tent, because the text was over his face.
This is hilarious. A lot of creativity here. I like the combination between running and talking to Girl Friend. Good job!
Nice game! I like the story plot. Sounds are a bit creepy indeed, but I get this is what you inteded. I wasn't sure when I was supposed to do the chores, and how to detect when Mom was around. Maybe you'll want some more obvious information about these.
Very nice concept. I like the pop sounds :) The difficulty rises a bit too quickly for me, unfortunately.
What a fun game! This is a very interesting twist on classic plaform games. I loved the fact your ability to move would change depending on the flame's varying size. Music is very catchy and I love the jump sound. Very nice work.
I laughed. This is beautiful. Losing was as fun as winning. Too bad the game is that short. Loved the music and the sound. Nice work!
I like the originality and abstractness of the game. The combination of speed and directional sounds makes a very interesting ambiance. I had difficulties at first to understand how to manoeuver ECHO, but it eventually made sense. Interestingly enough, even when it was NOT making sense yet, it was still interesting to watch and play :)
Nice style! Love the graphics and the music. It wasn't clear to me how what I gave the horse was modifying its stats…
Cool graphics and retro mood. I had the hardest time fighting the bats, though…
I love Jeffers! Nice character design. It took me a while to understand that it was the same animation for hitting and being hit. I like that I can choose between strengthening and levelling up.
Nice exploration game. Reminded me some games I used to play a lot thirty years ago! I enjoyed the vastness of the spaceship, which contributes to the mood of the game. I would have wished to have more things to do, more often, though.
Adventure game. Yay! For some reason I couldn't hear the music. Not sure why. I liked the minimal interface and the mood. Maybe I'm missing few images with the text. Hugging the monster was cool - although deadly.
Nice game. I like how the difficulty rises with the number of balls, and how you can keep going on by dropping some of the balls. I couldn't figure out what the star balls were about. Text was a bit disruptive and made it hard to keep track of the different balls in the air. Maybe that was on purpose – but it was a bit frustrating. I played the game in a browser, and the paddle wouldn't move if the mouse wasn't in the game area. I was annoyed by it.
The game is very well done and fluid. Goal is clear, user interface easy to master. I like the music.
Nice work. I had a hard time remembering where was what, and what could be mixed together. Also, I never managed to get salt :(
I really like the peaceful mood and the graphics design. I wish I had more feedback about the need to water plans or feed the dinosaur.
Nice platform game! I like the mood conveyed by the guitar music. I also like the idea that Henry may bump into higher platforms, which changes his trajectory. Maybe the movements are too wide for the space. But I enjoyed it anyway :)
This is a cool game. I like that you have to pay attention to several things at once, and have different responses for each. And I love the fact that bonuses push you a bit when they hit you :)