Something Magical by wasd 2020-04-22T16:02:28Z
I don't know why I went for the 3600 score but you feel peaceful and relaxed to not kill things in a game for once, that you kinda want to continue... Great feeling, artwork and gameplay
Foon → Ludum Dare Explorer → Users → Draelent
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Stand Still | jam | 2429 | 2.71 | 2.71 | 2.78 | 2.69 | 2.43 | 2.27 | 2.37 | 2.27 |
I don't know why I went for the 3600 score but you feel peaceful and relaxed to not kill things in a game for once, that you kinda want to continue... Great feeling, artwork and gameplay
Great atmosphere, would have been even nicer with additional sounds. A bit hard to understand the hitbox sometimes but the difficulty is not too high in fact. A nice piece of art.
Adorable game, nice ideas ! The puzzles were really interesting, and once you fail you can immediatly retry to find a better path, so the gameplay is perfect. I loved the progression in the difficulty and the fact that only one path seem to be correct (for the last levels at least) ! I would have loved to simply jump around with my weird friend on the last scene where we are reunited. Really great work, with some music it would have been perfect
The fact that things like roads snap together is simply awesome, and I thought i was stuck several times but I eventually received pieces with 3 roads or an end of road and it was a pleasure to fill it in. Great feeling overall
Ok that was really really fun to play. I did not manage to use the calibrate button, but I would have loved to because I had to click out of tempo. Nevertheless awesome game, great spirit with various levels and good vibes !
Getting laggy around 150 but I managed to reach 206, but became kinda tired of clicking at the end... Maybe removing some bodies after some time would greatly improve the lag, but this mass of enemies is pretty nice to destroy anyway
Love the concept ! After leaving the first planet in the "box-tutorial" I thought I was out-of-bound so I tried to reach any solar system and I was so please to see that I could really colonize any planet in space. It felt really good. Some additional actions could be great and the possibility to destroy a city to build a new spaceship also. Great work overall
Nicely polished game ! Love the graphics especially, and the various evolution routes and responses. Really look like the complete "evolution" part of a bigger game. Good job overall
Lovely game. The attack range seem pretty small in comparison to the size of the enemies, but it is sufficient in fact. Music and Art were gorgeous, the story is there and complete, with the ending, and going through the levels does not seem obvious at first but you end up finding your way through them. Sometimes you don't know if you are falling to your death or to the rest of the level.. Great work
A bit too hard to find food, but the concept is great and the feeling on this isle is really enjoyable ! Loved the little detail that you can play the tape
This entry felt great, the music is simple but efficient to set the atmosphere and it fits the graphics well. Carrying one battery at the time seem a bit too long, but the game remains enjoyable. Well done
Nice little game, these centipede are strong ! good graphics, love the little interrogation point animation, so simple yet so perfect ! Good job, could be extended into a good little game indeed
Loved it ! Nice job throwing some Beethoven in here, that was unexpected, and I'm a huge fan of games where your actions interact with the music itself. I feel complete after playing, thank you !
That was nice, the idea of programming the directions on the map is perfect for the theme. The sound is nicely set also, and automatic generation is well done. Good job
Gorgeous graphics ! Gameplay is good but you are rapidly overwhelmed by enemies and I didn't find time to attack VO. So I tried additional runs and running directly to kill him seem to be the way to finish the game.. Great work
Animals are so nicely designed, I really loved the graphics. It feels bad to see the hideous creatures coming from the portals. I set the difficulty to easy right away because I wanted to be able to enjoy the life growing and pump up my skill tree. This alone without the waves of enemies could be an enjoyable game already. Some feedback on the effect of improving the nature tree would be interesting, and I was sad that I couldn't play the little fairy. Nice work
Good job on making several random mini games, that's a lot of work! The timing is good, you have to quickly think between each scene, but the one with the road is definitely the hardest !
That was fun to play! It would need some additional work on the bullets for the collision detection but it was enjoyable overall
Love the idea, my first project was about a brother/sister idea with the sister going slower than its brother but in charge of damages.. Great to see another example of this idea. Good feeling overall, just collisions between players is a bit hard to handle
I'm still wondering what was stuck in the second toilet... Overall feels really good to play, music and graphics gives a nicely creepy atmosphere. Well done
Bravo pour ce jeu, la difficulté est au rendez-vous et le skill tree est bien fait ! ça mériterait un peu de transparence sur les arbres du bas pour voir les ennemis dessous notamment mais graphiquement c'est agréable, et avec une bonne bande son métal comme ca ça envoie du lourd ! Nice game overall !
The first try is pretty hard, but then you discover the minimap and it changes everything. the use of obelisks is pretty hard to understand also, since you must use water on obelisks to increase your fire damage for example. Seem a bit counter-intuitive and the player already has a lot of things to handle ! Great work for this Jam overall !
A cursor to see where I aim would have been nice, and an extended range on torchs, but these are minors issues and the game is beautiful, the sound is perfect, and I liked the idea of progression, with the lugs hidden in trees (I was wondering at start why the jump was so "low gravity"), and it fits the theme perfectly
Nice simple game, with a neat design. I had trouble understanding I had a double jump at start but then I manage to finish the game, with a really low battery !
Same here, was not sure what to do in the elevator, no button appeared, and my count went negativ. So I tried again, and after some time and some click, a floor became clickable eventually.. Not sure what I did though
Nice piece of work, felt good to play. Almost too easy because the frequency of our missiles is way higher, and because we destroy enemies missiles. Or maybe the planet could be damaged when we are hiding behind it. Great game overall
I don't really know what I just played, but it really felt like keeping someone alive in the end...
I liked the sound of the cannon with the echo, and the gameplay is good also. it's too hard to go refuel, but I like the nice little details such as the fact that carrying something makes you heavier and you cannot jump as high as before, as well as the background
Really enjoyable ! It takes several tries to understand the controls but it is very smart and the behavior gives a good movement liberty. Great idea overall, a bit too hard at start, the "life" could be extended at start and then reduced, to allow the player to become familiar with the controls.
Tried alone this afternoon but didn't get it. I finally found someone to play with tonight and it is really fun ! The concept is terrific and some additional work on collisions and movement could make a real great mini-game, or even an online competitive one.
Yes, the fact that the "level" is also killing you could be made more obvious.. And it is indeed dangerous to move too early, that's why you need to "stand still" ;)
@emmanuel-gaillot Hehe, I had the same reaction on the small push when the physics engine surprised me with this ! And it felt right so I kept it like that...
The mechanics seem interesting and could indeed lead to a game with a nice oppressive feeling
Was fun ! I manage to get the golden crate on my third try but nothing great was waiting for me inside.. I was kinda sad... Was fun enough to play it several times in a row though !