ZROOMERS by neontropics 2016-12-15T21:42:00
I really liked the visuals. Steering was pretty hard as you realized yourself. I also think the camera could use some smoothing so it didn't follow you so directly to give better feel to the game.
Foon → Ludum Dare Explorer → Users → Birke
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | 2-KLN | jam | 656 | 3.60 | 3.62 | 3.33 | 2.98 | 3.45 | 3.65 | 3.50 | ||||
| 2020 | 46 | Keep it alive | A Bolder Wizard | jam | 1010 | 3.58 | 4.03 | 3.35 | 3.55 | 2.89 | 3.63 | ||||||
| 2017 | 38 | A Small World | 👥 | Flerth | jam | 44 | 4.06 | 3.83 | 3.81 | 4.52 | 4.48 | 4.50 | 4.42 | 3.76 | |||
| 2016 | 37 | One room | TILT Service | jam | 350 | 3.49 | 2.84 | 3.41 | 3.81 | 4.16 | 4.00 | 3.86 | 53 | ||||
| 2015 | 33 | You are the Monster | What Have I Become? | compo | 133 | 3.67 | 3.21 | 3.51 | 3.50 | 3.68 | 3.03 | 2.43 | 3.89 | 67 | |||
| 2015 | 32 | An Unconventional Weapon | Disco Icecave Laser Death Tag | compo | 197 | 3.60 | 3.80 | 3.42 | 2.69 | 3.16 | 3.08 | 2.39 | 3.07 | 55 | |||
| 2014 | 30 | Connected Worlds | Connected Caves | jam | 287 | 3.36 | 2.74 | 2.85 | 3.23 | 4.00 | 3.83 | 1.72 | 3.92 | 65 | |||
| 2010 | 18 | Enemies as Weapons | All Peasants Must Die! | compo | 90 | 2.80 | 2.80 | 3.10 | 3.45 | 2.75 | 2.22 | 2.22 | 1.25 | 4 |
Birke leaves an average of 24.8 feedback comments each event.
I really liked the visuals. Steering was pretty hard as you realized yourself. I also think the camera could use some smoothing so it didn't follow you so directly to give better feel to the game.
I like the art and music. Interesting gameplay idea as well but you can spawn in the middle of an enemy which hurts you which feels unfair. The game would be better if you didn't take damage from touching enemies, especially since you move so fast and your attack is melee that you end up bumping into them a lot.
I got a memory allocation error from the WebGL build so played the Windows version instead. Very nice use of the theme. A bit hard to aim where the room will go when you click. Would be nice with a ghost outline for that.
Nice! Super original concept. Would have been nice with some audio and music.
Lovely art style! Sounds were good but would have been nice with some music as well. Gameplay was okay but I got stuck on the level geometry a lot. I think you should have focused on just making the shooting and dodging fun and not have bothered with the crafting of turrets.
Nice looking game and played well. It would be nice if you didn't have to use mouse click but could use space for instance to add speed to the ship since I'm dealing with RSI at the moment. The use of the theme was a bit weak.
Nice visuals and I like the gameplay. Tutorial could use some more work though since it was a bit confusing. Also the amount music improves a game is a lot compared to how little work it is. Sounds as well would also help a lot on the experience.
Pros:
Very cool idea and I'm impressed you got the videos loading. I laughed when I lost the first time. Didn't see that ending coming!
COns:
Too much headbob on the camera. Also I would like to walk faster.
Nice presentation overall. Waayy too much headbob on the camera. Would also be nice with some kind of indication that you have actually grabbed onto the object your are currently targeting.
Nice mechanic! Could have used some audio.
Interesting game. It would be nice if you could see the recharge and drop off zone. Also normal difficulty was quite hard. I couldn't figure out how to get the pandicorns back to the ship but I managed to drag some energy back.
Nice presentation but I couldn't figure out where to start the puzzle. I figured out placement though.
Really liked the aesthetic. Controls were awful you should have stuck to traditional FPS input, it's an established convention for a reason. Couldn't figure out how to make a bigger flower.
Also asking for donations for a jam game is annoying. I don't think you should ask for money for something you spent a weekend putting together. Wait until you have a more polished version.
Presentation was very nice but I could only get one package to spawn and it broke when I got it. I also tried to throw some of the broken pieces into the chute so I could burn them but they bounced off.
Fun mechanic. Didn't like the way the camera followed the ball so directly. I also had a bug where the structure fell down but I still had to shot an extra ball before the game would recognize the level to be completed.
Worst job ever! :P
I liked it. I kept expecting something really terrible to happen.
Like the presentation, gameplay grew repetitive really quickly though. Music and art works really well together though.
Nice visuals and overall presentation! Would have been nice if the tutorial was introduced during the game since it was a bit front loaded sitting through all those slides. Also for some reason the game started up SteamVR? Also took some effort to figure out how to move units to another planet. Game also crashed on me when I got attacked.
Nice game! Would be nice to have some more information about the guests up front. I saw it more as a comedic game than a puzzle game though since as far as I could see there wasn't a way to get everyone to survive since you didn't know beforehand all the guests you would have. It was also difficult to determine the behavior of each guest, like what rooms they were going to visit during the night.
Cool little game. Doesn't make sense that he way you pick people up is by bumping into them gently though. Also couldn't figure out where to drop them off.
Needs more telegraphing when the boss attacks, also there's not enough impact when your shots hit the boss. Some sound of sound to indicate it has been hit would help a lot.
Pretty fun! Movement felt quite floaty though.
One of the most polished entries I have seen so far, good job!
Only complaint was most of the text was split up a bit weirdly when being showed so reading it felt stilted.
Oh would be nice with a sound for when you click on things.
Cute! I was a bit confused about only being able to pet one animal though, do more spawn in when you have petted the first one enough?
Looks gorgeous but the controls could feel a lot more snappy. As others have said it needed a win or lose state to make it more interesting. Also I didn't hear any music or sound which always makes a game feel barren.
I think the basic idea is sound but the controls were too slow and sluggish so it was really hard to dodge the enemies.
I couldn't get the game to run. Clicked on the exe and nothing happened.
The web build on LD didn't load but it works on itch.
Really liked the mood, but it was way too difficult. It took a while to figure out the controls and it's odd that roll and yaw are mapped so a button press moves you in the direction you press while it's opposite for roll. It's a shame I really wanted to watch some TV ;)
Good art and gameplay. It was a bit difficult to figure out where to stand and movement of the monsters felt a bit sluggish. A reset button on the keyboard would have been nice since you sometimes had to wait for quite a while for the hero to drop down in order to play again.
Lovely artstyle and good core gameplay. The controls are a bit too floaty for my taste since it was difficult to change direction.
Very nice looking and sounding game. Excellent use of colour and animation. I think it takes too long for the giant to wake up to start with. It would also be good if you got more feedback that shaking enemies of your causes the roof to collapse, maybe by having dust particles appear from the ceiling every time you activate the move. Other than that a very immersive experience, good job!
This really creeped me out so it definitely worked. Really liked the glitchy matrix like shading. I could not figure out how to find the exit before I died. I only played once though but I think the maze like structure can prevent you from finding it in time before you are swarmed by the green skeletons.
Very nice art and sound design. I had to read the comments here before I got you had to destroy the other cars to get fuel so it would be good if you provided some feedback on that. A nice reward sound or something for example.
I really liked the art style and the feel of controlling the snake. It would have been nice if the game had provided a challenge and some music or ambience would also have been good. Really impressed with the animation of the snake though.
Very nice looking game and great audio as well. It seems like the camera right now is parented directly to the player character which can make for a bit of a bumpy ride. I'd suggest you use something like the SmoothDamp function in Unity to create a smooth camera follow solution.
Controls felt great, art and sound effects were good. My only source of complaint is that it was hard to figure out how to best deal with the pistol wielding dudes. I'd suggest make the shots they fire slower and make the interval between shots bigger.
Hilarious game. I think the life system did not really serve a purpose though. It might be better if you could just try out all the answers without having to start over
Really fun game! I think the funniest part was the UFO rolling around but the rest of the game has a great feel to it as well. The sound when moving while flying gets quite annoying and it is difficult to see if you will get hit by bullets from the tanks because of the orthographic perspective but it worked pretty well nonetheless
One of the best games I have played in terms of mood. Very cute and relaxing. Nice take on the theme too. The difficulty could have ramped up a bit more towards the end and it would have been nice to have a proper ending to the game as well. Other than that good job!
Lovely set of mechanics. I think the game would be more fun to play if your laser recharged faster. Was great you could retract yourself to dodge missiles.
I enjoyed the writing. The music is repetitive.
Feels good to play and the art and animation is really awesome. Wish I could jump. Don't know what I would use it for but it feels like it should be there. Had 36 kills
Really like the art and mood. The music should have been a bit lower or sound effects a bit louder. Butt stomp attack was pretty fun. The animation of the stone giant felt really satisfying. You could really feel each step.
Art and sound was good and the mechanics worked well. Controls felt a bit floaty and tank shots should have been a bit slower so you had a chance to dodge them or may have a charge time before the shot is fired so you could dodge it
Looks good and atmospheric. Could really use some footsteps and the player character felt a bit floaty. Also difficult to grasp when you landed a hit on an enemy.
Intro transition was really lovely and the art is very nice. Would be good if you could go left and right with the arrow and AD keys since it would be more convenient. I'd like it if you picked items up just by clicking on them. After I got the crown and had talked to the human king I could not figure out what to do. Liked the implication that something was lurking around in the forest other than myself though based on all the meat, bones and skulls you could find. Having crafting mechanics in a point and click game was also pretty cute.
I could not see most of the game in the Kongregate iFrame so it was difficult to play.
Fun! Presentation is good and premise is hilarious. I'd wish it had some more challenge to it. I think you should finish it. There's a great little game here if you just make it more difficult to win.
I think the idea with having the game take place on a cyllinder was quite novel. I would suggest moving the camera out a bit.
Game looks good but you walk way to slow or the distances between objectives are too big.
Very atmospheric and brilliant aesthetic. I had hoped for more of an ending though. Also not sure how much I like you use an LD game as a plug for the game you are currently developing but it is also a bit clever. It would be bad if it became a general trend for developers to do that but at the same time it does make sense since you have placed them in the same story line.
The presentation was good but I found it quite difficult to figure out how to best deal with the trainers. Seemed like running fast was the best option but then you also had to look out for keeping your food level up which often conflicted
Really like the art style. Would have preferred if the dialogue only forwarded when I clicked instead of doing it automatically.
Enjoyed the description at the start. Camera and enemy movement could use some work though. It is always important to be able to see ahead in top down games and your camera follows behind the player making it very easy to step into an unseen enemy's cone of visibility
Very good game. My highscore was 139 for anyone who wants to beat it ;)
Good entry. Love the water effect and the overall handcrafted art style. The tail could have used some more work though. It did not feel as something that was flowing after you but as a chain you where dragging after you.
Nice little experience. I liked the changing color scheme and the music a lot. A bit more control in the air during jumps would be nice and it could also be a bit more snappy in the pacing.
Rendered in the webplayer just fine and it is indeed some nice shaders. I think the bottom level took a bit too long but the stealth mechanics on level 7 were fun. Good you could see the cone of visibility for the enemies.
That's not a monster simulator, that's how you get through Ludum Dare! :D Really liked the game. Good art and nice polish effects. It should have been shorter though since there was not a lot of different actions to take so it quickly became a bit repetitive. Also giving the player an incentive to use all the different interactions would be a good idea
Very original input scheme! The art and music is also nice. Level was a bit hard to get around in.
Chrome version fails to launch with a javascript exception pop up
I liked the concept but it would be nice with a bit more flexibility in your choices. It would also be nice to have a more in depth case presented to you. As it is you can't really make a decision without having any evidence presented. Maybe that's the joke though
It was fun to get the dog to wag it's tail but it came out of the blue what the game was actually about. Maybe it would have worked better if the dog gradually got worse on the pictures or something. At the end I did not really feel like a monster because roleplaying as the dog had not really made it's situation worse
Lovely low poly art and fun gameplay. It took me a while to figure out how to use the resurrect spell. I'd suggest placing the graves closer to the player to start with and also play a negative alert sound when it is used on an invalid location to make it clear to the player she is doing it wrong. Getting points for how many houses, peasants and knights you get would also give it some more replayability.
Qute concept (yes I went for cuteness!) I think the game is missing some challenge though and it appeared that it does not really matter which strategy you ultimately choose.
Fun little game. The only complaint I have was that the captions should have stayed on the screen for a lot longer. A couple of seconds is not enough to make a decision before the thumbnails appears at the end of the video.
Great game! It does not work so well that you have to press two different keys for respawning and starting the game since it breaks the sense of flow flow you have going on. Use the same key for both or better yet just let the player restart the game with one button press after they have died.
I could not get the webplayer to run in Firefox on Windows 8.1
Well made but not the most original of mechanics. I don't think the game should be in isometric perspective either since it does not fit the gameplay. There's a reason the original Hotline Miami is seen from above because it leaves no areas that are not visible.
I liked the presentation of the game, starting in all the white text and then being given the option of choosing the language. It is quite difficult to use the poetry effectively since the "cured" guys block your path. As others have said its weird to have to click on poetry to read it.
It was difficult to understand what was going on. Would have been better to have fever mechanics (removing the concept of armo for example). There's a good game in there but it is buried under a lot of unnecessary complexity. The music loop should also have been longer.
Really good aesthetic. I got quite attached to the little guy as well specially given the ending. A shame you get reset to the start of the game when you die.
In the intro scene I'd place the blinking text in the middle of the screen. Took me a moment to figure out the dialogue would take place in both text boxes. You should also only have one use button. Shots needs to be more visible as well.
I liked it. The graphics are good and mapping the game onto a spherical surface makes it stand out. The problem with mapping it to a sphere is that it is difficult to determine where your shots will go so maybe use mouse to aim and then get the direction you should shoot in by doing a raycast onto the sphere would work better.
I could not figure out how to place the scripts in the casting office so was not able to progress from that point on
The game made me chuckle a few times and the voice generator you used works really well. Well done
The game looks good but its quite boring you can just stand in the centre lane for most of the game. It would be better if the waves were designed so you would have to move around some more.
Duck Power! Great game, lovely art, good quacks.
Wow very pretty game. A bit hard to tell what is going on from time to time and it feels like using the arrow keys is not really necessary since you can just switch targets to avoid projectiles but overall solid entry. It would have been nice if the menus was navigated with the keyboard since that's what the game is being controlled with.
Lovely game and solid mechanic. You should make a web build of it as well.
a bit of a wall of text before the game started but once it got going it was a fun experience. Could provide more of a challenge though from the guys chasing you. Some sound effects would be good too.
I liked the idea but I think it is a shame you told what was the good and bad ending. Could have been even more deep if you actually gave some reasons for choosing either of the options such as texts that hinted to loyalty for example. Music fitted the game really well though.
The game with the most well made aesthetic I have played so far both when it comes to the visuals and audio. The camera perspective made it really hard to play since it was difficult to determine what was going on and where you needed to be in order to hit the enemies. Props for the mad retro feel though
Good controls and nice looking particle system on the guy you control. I would have liked to move a bit faster. The enemies were well designed as well. I would have liked to be able to skip the intro cutscene. Not really in the mood for that at 4am in the morning ;)
Novel idea but I would remove the center (or do nothing) direction. It was quite confusing to figure out it meant to not press anything and was hard to time to get right. I would suggest to also place the arrows as an overlay on the actual game so you can keep your eyes both on the notes you need to match and the enemies you need to flee from.
Nice little game. Liked the death animation. Could have used some music though. The game feels a bit empty without it.
Neat mechanic. The sound effects and the music are pretty gruelling though.
The sense of speed was good but turning felt like tank controls which you don't expect from a motor bike. The enemies did not shoot me so I take it that feature did not make it in?
Very well made game. I can't really find anything to criticize about it. The music really suited the way you interacted with the game since you had to alternate your direction. I started doing it to the beat!
I really like the silliness of the game and the art is great together with the music. The controls could use some more work though.
Music and scope of the game is impressive but it is very easy to break the level with the attraction power. I agree that the jump could use some work. You should look into using AnimationCurves to control how much force you apply to your character over the duration of the jump
I'm a magnificent beast! Loved this entry. To start with I think it was a bit too hard but when I discovered there was only one level I understood why you had made it that challenging.
Cool little game. I would have liked it to be a bit more obvious what to do by providing more clear feedback to the player when doing something wrong like having the wrong distance or pitch put in. Visuals were great.
The first puzzle was quite difficult to figure out since it's not really that logical that running to the right and hide behind the furniture would not just result in you getting shot in the back on your way there. Interesting concept though.
Looks good. It managed to create a good amount of atmosphere and mood. Reminded me of To The Moon with the text based dialogue and really nice piano music. Some feedback, the second camera angle is zoomed in too much so it is hard to navigate around. It is also quite confusing in general when the camera changes viewpoint. Maybe interpolating between the old and new position would be beneficial? The SmoothDamp functions in Unity would be good for that. In general the WASD control scheme seemed to work better than the mouse since it did not change direction after a camera shift.
Great core mechanic. A bit annoying that you used a perspective camera since it made it harder to judge the jumps.
Looked amazing but did not control that well. Was the idea that you would lunge forward each time you clicked with the mouse? I think if you made the trigger zone for detecting when an enemy should be eaten bigger and lowered the spawn rate the game would be much more enjoyable.
Neat idea but really bugged. I could not even get to pick the helmet up even though I played the new build.
Waaaay too much text at the start. The game looked quite pretty though but could have used a tutorial. I'd suggest you do some more playtesting during the jam to fix those sort of issues. Also the browser related ones. Music was good
Very pretty aesthetics and fluid animation. Mechanic is nothing new.
Interesting experience, not that great game I have to say. Giving a score for a game that is so random and where player input has so little to say does not really work.
Fun little game. I got stuck on one of the rocks though.
Great to see more procedural stuff! :) The jump could use some more gravity so you fall faster when you reach the apex. Since you placed an emphasis on the dungeon I'd suggest spending some time on getting your generation to create more unique results. In general I liked the visuals though.
Very nice look and feel. The difficulty should rise as you play, right now it is very easy to play. Loved the animation and assembling of the ship
The site kept crashing Chrome so I did not give it a second playthrough but I liked the experience. The delay between text delivery was a nice touch but I would have prefered it to be a bit shorter.
Very pretty game! That small tilt of the camera when you switch characters is a nice touch. In the level with the many high platforms going up and down the controls felt a bit too imprecise and the jumping sound good a bit annoying. Otherwise really good job.
Of all the entries I have tried this has the most innovative mechanics so far! Good work!
Quite good. For some reason I could not shoot to the right.
Being able to create a game that supports user generated content during a Jam is impressive! I'd add some more tools to create the drawings with. I had more fun creating my drawing than exploring due to the control issues other people have mentioned.
Liked the look of the game. The jump sound was not very pleasant to listen to though. The shifting perspective mechanic is solid but it feels more like a visual gimmick than an actual mechanic when it happens at predetermined locations. If the player had control over when it would also lead to a more mental challenging experience.
Tried to run it but said it needed MSVCR120.dll. I'm on windows 7 ultimate
So far the most adorable entry I have played. I could not figure out how to stack the small buggers though but damn they are charming!
I'll echo what others have said. Amazing art, not so amazing controls. It feels like there's too much friction on the player and that it takes too long to reach your top speed. In general too much momentum.
I got bored but it also took me a while to figure out how to use the connections. changing the connection notification to say "click on two planets to connect" would have been helpful. The ingame time could also go a lot faster
SPOILERS I liked the mechanics a lot. You really got a lot of mileage of out them. I can't see however how they have to do with growing inside your mother's womb. Could you explain?
Best entry I have played so far! As others have written really cool to explore the small spherical worlds. Only issue I had was that I could only get the enemy killed counter up to 9. I think I might have killed some of the pigs before the counter went active. Otherwise really good job. Now all I want it so grow potatoes on a small planet somewhere.
pros: really like the graphics and choice of music
cons: controls feels quite jerky. Annoying the attack automatically happens to the right
Had a bug where the monster ran past me once without triggering the end. Looks pretty though
Quite good! Liked the core mechanics and the fact that you had to choose between carrying a key or a weapon. Movement was a bit floaty though
I think the game could really use a tutorial. I find it very confusing. After having delivered pizza to two aliens (snake and ghost) it does not look like I can do anything else. Controls works pretty well.
Well I can see I got a little bit farther in your game than Meep and Daniel ;-) I got to the wolf
I like the idea but an introduction to what the different kinds of items do would do wonders. A life system would also enhance playability.
Good game but the phase is too slow as Pokute says. I liked the 3D though
Overall good concept but a way to control in which direction the repelled objects move would be great. Loved the 1337 speak :-D
I really like the concept of the game. Haven't seen that before. What kills it for me though is that you shoot on ctrl and jump on space. That's not very good controls. Also some sort of continue or life system would have been good since you have to start the whole game over when you die.
LD46 — Keep it alive (13)
Coffeetalism by Neisha 2020-04-22T11:04:36Z ♥ 3
Cute game love the art but didn't understand the mechanics at all some sort of tutorial would be good. Not a fan of the Resources buy sound it's way too high pitched. Some randomization on it would be nice as well
HELLDERLY by KirLosev 2020-04-22T10:55:21Z ♥ 1
Looks great! The footstep sound got annoying really quickly though. Some music or ambience would have helped make the game feel a lot more polished as well
Keep it afloat! by Maka 2020-04-21T10:49:09Z ♥ 3
Novel take on rhythm mechanics and overall great presentation. Neat!
Bones 'n Roll by gerudoking 2020-04-21T10:08:29Z ♥ 3
Fun little game. I think some more juice on the character as you go up and down would add a lot to it. Also the fork I thought was something you could grind on especially since there was a trail of points leading into it :D
Planet Alerino by Marino 2020-04-21T10:02:47Z ♥ 1
Took me a couple of tries to figure out I had to protect the plant in the center. I'd give it's health bar the same art work as the plant instead of a heart to make that clearer.
Also the jump was very floaty and it took too long to land again. Some juice on when enemies died would be good.
I like the leveling up between waves.
AMT: Alien Medical Technician by No Grapes Games 2020-04-21T09:56:25Z ♥ 2
Lovely art! The intro cutscene was a bit too long for my taste. A lot of the text in the how to play section was also very small and with the bright backgrounds hard to read.
Great atmosphere though.
Cool Plants / Chill Beats by Witdarkstar 2020-04-21T09:44:47Z ♥ 1
Nice atmosphere and graphics!
Found a bug where my plant wasn't visible when I returned to the room view or maybe I watered it too much and it died but there wasn't any feedback for that.
Planets wars by raguel 2020-04-21T09:27:35Z ♥ 1
Very nice work on the art and particle effects! It felt a little too hard shooting down the enemy ships because their own bullets had to be shot down first but otherwise felt great to play.
Keep, Calm! by Maniulo 2020-04-21T09:17:56Z ♥ 0
Looks great but couldn't figure out how to control the tower seemed random what A and D did
Mollie by DecadeDecaf 2020-04-21T09:13:56Z ♥ 1
Really fun! Best feeling game I've played so far from LD46. Putting in a timer and the ability to replay the levels would be a great way to get some more replayability.
Presentation wise it's a shame the backgrounds are grey and a bit boring to look at. That and the Banner just saying the name almost meant I didn't try the game.
The skateboard sound works really well but the music got a bit repetitive quickly.
The "Speed" level could also use some better visual feedback that your movement is changed. Rather than the arrows I'd make the ground different like conveour belts
Bat Man by Dominium11 2020-04-21T09:01:02Z ♥ 0
Interesting movement idea but was a bit clunky to get used to. Text in the options menu is way too small. Also it's a jam game I wouldn't bother with an options menu and instead focus on gameplay next time ;) The move sounds got really annoying I'd replace them with something less high pitched.
Wandering Star by twigames 2020-04-21T08:48:55Z ♥ 1
Looks and sounds beautiful. I'd pull the camera out more so you have a better overview of where you are going. The arrows pointing towards the player also didn't seem to do anything? Would also agree with previous poster that the "doot" sounds gets a bit repetitive. You could use random pitch and volume shifting to fix that.
LEADER KEEP THEM ALIVE by Bastienre4 2020-04-21T08:34:49Z ♥ 1
The music and sound design was super cool! I also liked the retro Sci-fi feel of the whole game.
Gameplay wise the startup sequence got a bit samey and when I failed the launch it put me right back at the start of the game. A checkpoint system would be nice so you don't have to repeat all the steps again. Otherwise the game conveyed itself well to the player I was never in doubt of what I should do.