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doomista

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201841Combine 2 Incompatible GenresRock Paper Drag Racejam3.383.444.004.313.142.62
201636Ancient TechnologyDoom of the Ancientsjam
201635ShapeshiftThe Aurora Projectcompo14
201430Connected WorldsGRAVCOMMjam3533.273.312.983.432.982.822.703.05100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by doomista

LD29 — Beneath the Surface

[ Particle Effects. ] by Graf_Grun 2014-05-03T15:55:00

Fun, addictive and hard, just what I like :)

LD30 — Connected Worlds

Connected Worlds by bob_fish 2014-08-26T14:07:00

The next level portals unlocks the next level, but I have to restart whole game to get there. But I managed to finish it, great job, nice ideas about the cows ;)

2D3DMAZE by boddiul 2014-08-30T15:54:00

Got stuck in those red/pink keyed doors. Glitched it through ;)

Layer by Doctor Broccoli 2014-08-25T23:21:00

Is this game 64bit? 32bit WinXp cannot run it, 64bit Win8 can.

confLINKted by AlbertoSM 2014-09-08T16:44:00

Avoid score is bugged. Even if I die on purpose at the very beggining, it is equal to 2.

confLINKted by AlbertoSM 2014-09-08T16:54:00

Btw that doublejumps are intended?

confLINKted by AlbertoSM 2014-09-08T21:16:00

Ok, they're not intended. Just made multijump x6. Apparently next jump is possible when yvel is equal to zero

Ice by ice cold muffin 2014-08-26T17:57:00

Know a similar game on Windows Phone Store, but this one is more complex and much harder. Nice work :)

Virus Quest by jeffrydegrande 2014-08-27T16:31:00

Make it slower, add enemies and powerups and it will be a standart fun SHMUP. Nice graphics

Ethereal Plane by ManicTheNobody 2014-08-28T12:53:00

here's the error:
java -jar etherealPlane.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: core/Game : U
nsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)

GET Connected by sephyka 2014-08-28T15:50:00

That's the way Watch Dogs should be done!

Data-Man by Hyoga-3D 2014-08-31T22:04:00

Great update of classic game. Controls are not responding properly, sometimes it is impossible to turn on some junctions or just cannot commence movement in some direction when stopped

Bound by grayhaze 2014-08-31T15:17:00

I like platformers with this kind of control scheme, but waiting for rooms to shuffle and waiting for the last room in the level was very frustrating.

RED Thread by NickZangus 2014-08-30T11:53:00

Too much sliding, web version has very badly placed spawn points, it keeps killing the characters, awesome graphics and concept

Politisque by Rongefilet 2014-08-28T12:45:00

link is dead

Outer Threat by ypr 2014-09-04T17:20:00

3370.. with more and more ships on screen the connection system got somehow buggy. I was unable to make a path from one planet to another, it constantly tracked another planets as triggered.

Tactical Dimensions by Citsua 2014-08-26T18:15:00

Great concept. The alien characters of the player are kinda overpowered. While being outnumbered in pirate dimension, alien sniper saved the day :)

JUMP! by Aborysa 2014-08-27T15:59:00

The game started and shut down immediately.

Meowrror by thiaguera 2014-08-29T12:42:00

In their tongue it's Meowahkiin. Cute-cat-born! Meow!
To be honest, I couldn't resist to shout 'Fus-ro-dah!', when the cat moved the blocks with the power of its 'meow' :D

House of Demise (Horror/Puzzle) by RawboSaurX 2014-09-04T20:56:00

Nice entry. Good old memories to Resident Evil :)

InterGalactic Mailman by lucienpro 2014-09-06T15:39:00

Way too slow upload ;)

Misplaced by akymos 2014-08-26T14:17:00

Hilarious intro song. It is possible to download it separately?

Six Seas Of Seperation by mylesglass 2014-08-27T15:37:00

This game seemed interresting, however, each time I clicked on a character on the map, it crasheed. And no bottle appears at all..

Connected Worlds - The Adventure by snake5 2014-09-08T17:52:00

Nice idea, great work with the engine, I like that

100 Days by CJ K 2014-09-03T13:45:00

I was lucky so the game was very easy to beat - I ended up with all systems at level 3 or maxed and with 50 minerals and 200 of fuel, but really nice concept remininding of FTL

interball by foolmoron 2014-08-29T14:57:00

I'd like to control the game with keyboard and maybe add more sounds to the orbs, so player can make also music inside the game. Cool idea, I like it!

GRAVCOMM by doomista 2014-08-26T20:50:00

@parahunter, @GraveyardPolice: afterburner does really help even it's a bit weaker. You have to know that force vector of afterburner adds itself to the main movement vector of the shuttle. We tested all the levels so it is possible to play them without the AB and in each level we found at least one or two alternative ways using the AB. If we will continue with development we will do something about the power.

GRAVCOMM by doomista 2014-08-26T21:04:00

@Capitals: sorry about the music, music artist was unavailable and this was something for debug I created while playing with this: http://www.earslap.com/page/otomata.html

GRAVCOMM by doomista 2014-08-27T11:15:00

By the way, you can manually turn the music off in the config file (in the Data folder) by setting the MusicVolume parameter to 0

GRAVCOMM by doomista 2014-08-28T11:09:00

Thanks all of you guys for the support! It's very important to me, so I know that there's reason to continue the development :)

GRAVCOMM by doomista 2014-08-29T15:05:00

To everybody who has linux or mac: you can try some kind of emulator but I don't have any mac or linux computer so I cannot port and test it, so sorry. Maybe for some future LD I will have some linux installed for porting, but right now I am unable to do so.

GRAVCOMM by doomista 2014-08-29T23:10:00

I am purely a SDL+OGL desktop programmer, so no :/ . I definitely have to learn something web friendly for next LD

Warp by sportsquid 2014-08-31T22:47:00

Only the main menu screen works for me (IE10, Firefox)

WorldLink by MikeTheWayne 2014-08-26T13:39:00

Nice entry, I am not into sims much, but I took my time to understand your game. Some error messages would be nice replace to a tutorial. For example you try to accept a passenger, but the message will tell you that you have to buy seats first. Also some sounds and no waiting time will be splendid

Outer Shooterr by KrisDevelopment 2014-08-28T12:31:00

I am grateful for any FPS these days, so thanks. But the audio was a bit annoying, doesn't really fit the alien fighting game. Graphics and desing was cool, I like it, big aliens somehow reminded me of Geth, but the gun should have standart ironsights instead of scope, it is too big and not much can be seen through it, also delay between shots should be a bit shorter. Ammo ok in the first level, but too much in the second one. Second one was also a way lot easier.

Dimension Dungeon by robotron 2014-08-27T13:00:00

collision bugs are annoying and everything piercing arrows are ruining the gameplay a bit.

Bald-Faced SPACE TRUCKERS by Axebane 2014-09-08T14:29:00

Cool concept, but boring after a while. I definitely love the graphics :) Maybe some background music won't hurt

Enter the Multiverse by SgtGorm 2014-09-03T14:05:00

Nice game, but got a bit boring after 321s in a single game. I suppose the levitation is a bug, not an intended behavior.

Control by Wesley Ding 2014-08-31T22:16:00

Won't start either in IE10 or updated Firefox

Parazzle by adoldev 2014-08-31T22:36:00

At first I didn't understand where to put things and what they do, then I noticed help in the bottom-left corner ;) Great entry, I like this puzzle the most from all entries I played so far on this LD. Great job!

Parallel Universe by BlueSama 2014-08-26T13:29:00

Nice graphics, but better collision detection is needed and couple of powerups to spice up the game.

Super Alien Bro by nerd burglars 2014-08-29T11:46:00

Great game, sometimes too hard for me (but tell me, why does igloo reset the level. Isn't it supposed to be checkpoint?

Trappy Tomb by jimmypaulin 2014-08-29T11:31:00

Nice game, great idea (I suppose you know Dark Souls ;) ), but I had serious noclip bug on some walls in the game (notable the wall next to the first two golden heads, it always let me through

LD35 — Shapeshift

The Aurora Project by doomista 2016-04-20T21:58:00

as said in the readme, you need Visual C++ 2015 Redistributable package (x86 i think). Game is compiled in the Visual Studio

StealthShifter by PixelRetro 2016-04-20T22:25:00

Couldn't compile it with g++ for Windows...
Log:

$ g++ -std=c++11 $(find . -type f | egrep "(\.cpp|\.h)") -o stealth
./Entities/GridEntities/Enemies/Enemy.h:1:0: fatal error: can't create precompiled header stealth.exe: Permission denied
#ifndef SHAPESTEALTH_ENEMY_H
^
compilation terminated.

LD36 — Ancient Technology

Reinventing the Wheel by gonutz 2016-08-29T21:52:00

Great animations! And a nice concept too, but I couldn't get pass the third level with five stones, I wasn't able to stack them in the way to jump over the hole :(

Generation 0xDEADBEEF by sftrabbit 2016-08-30T18:20:00

Great game, brilliant atmosphere!

Generation 0xDEADBEEF by sftrabbit 2016-08-30T20:20:00

Is it intended behaviour for set address to teleport the player? If you try to set something on a nonexistent address, the player will be teleported (level 08, push 55 55 55, set 55 55, push 0C, set 0C 55), sometimes I did even teleport outside of the level.

Clockwork man by jacobturn 2016-08-29T21:44:00

Artistic, I like it :)

LD41 — Combine 2 Incompatible Genres

Eggplant Kindergarten by LiquidBrain 2018-04-24T18:29:02Z

I don't really understand which two incompatible genres were mixed, but the game was fun and that counts!

Astronaut Shoots in Space by gexlin 2018-04-23T20:49:07Z

Wow that is hardcore. Somehow that felt harder than Hotline Miami (which is clearly an inspiration). I would recommend making the ships smaller with less enemies to make it a bit easier. But I like the execution and art, this can be great if you balance the difficulty a bit ;)

Super Soccer by comenoha 2018-04-26T10:20:56Z

This is the first sports game I like and that is quite something! I love the execution, although there are few bugs to be fixed. First, it is possible to fire the ball out of the game and nothing happens (you have to wait till the game is over). Also when enemy scores, it quite often scores him two points instead of 1.

Ragerint by Eldemarkki 2018-04-23T16:52:00Z

Nice game you have here! I love the simplistic graphics and the game idea, but I don't like the music. I used to experiment with various music generators and always ended up with cringy results myself, so I know it ain't easy. Overall, I like it, you did well on your first time! @Duck_Games works well on x64 Windows 8.1

Torrejón Love Story by Yahialds 2018-04-26T15:20:47Z

I liked the game but I have one complaint on behalf of controls and I've said it to many people over the years - please keep in mind that not everybody uses ENG keyboard layout - most importantly the QWERTY set of keys! Playing the rhythm minigame with QWERTZ was doable but unnecessarily hectic. Also I didn't quite understand why you opted for ASZX set of keys instead of more common WASD.