[ Particle Effects. ] by Graf_Grun 2014-05-03T15:55:00
Fun, addictive and hard, just what I like :)
Foon → Ludum Dare Explorer → Users → doomista
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Rock Paper Drag Race | jam | 3.38 | 3.44 | 4.00 | 4.31 | 3.14 | 2.62 | |||||
| 2016 | 36 | Ancient Technology | Doom of the Ancients | jam | |||||||||||
| 2016 | 35 | Shapeshift | The Aurora Project | compo | 14 | ||||||||||
| 2014 | 30 | Connected Worlds | GRAVCOMM | jam | 353 | 3.27 | 3.31 | 2.98 | 3.43 | 2.98 | 2.82 | 2.70 | 3.05 | 100 |
Fun, addictive and hard, just what I like :)
The next level portals unlocks the next level, but I have to restart whole game to get there. But I managed to finish it, great job, nice ideas about the cows ;)
Is this game 64bit? 32bit WinXp cannot run it, 64bit Win8 can.
Avoid score is bugged. Even if I die on purpose at the very beggining, it is equal to 2.
Btw that doublejumps are intended?
Ok, they're not intended. Just made multijump x6. Apparently next jump is possible when yvel is equal to zero
Know a similar game on Windows Phone Store, but this one is more complex and much harder. Nice work :)
Make it slower, add enemies and powerups and it will be a standart fun SHMUP. Nice graphics
here's the error:
java -jar etherealPlane.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: core/Game : U
nsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
That's the way Watch Dogs should be done!
Too much sliding, web version has very badly placed spawn points, it keeps killing the characters, awesome graphics and concept
link is dead
3370.. with more and more ships on screen the connection system got somehow buggy. I was unable to make a path from one planet to another, it constantly tracked another planets as triggered.
Great concept. The alien characters of the player are kinda overpowered. While being outnumbered in pirate dimension, alien sniper saved the day :)
Nice entry. Good old memories to Resident Evil :)
Way too slow upload ;)
This game seemed interresting, however, each time I clicked on a character on the map, it crasheed. And no bottle appears at all..
Nice idea, great work with the engine, I like that
@parahunter, @GraveyardPolice: afterburner does really help even it's a bit weaker. You have to know that force vector of afterburner adds itself to the main movement vector of the shuttle. We tested all the levels so it is possible to play them without the AB and in each level we found at least one or two alternative ways using the AB. If we will continue with development we will do something about the power.
Only the main menu screen works for me (IE10, Firefox)
Nice entry, I am not into sims much, but I took my time to understand your game. Some error messages would be nice replace to a tutorial. For example you try to accept a passenger, but the message will tell you that you have to buy seats first. Also some sounds and no waiting time will be splendid
I am grateful for any FPS these days, so thanks. But the audio was a bit annoying, doesn't really fit the alien fighting game. Graphics and desing was cool, I like it, big aliens somehow reminded me of Geth, but the gun should have standart ironsights instead of scope, it is too big and not much can be seen through it, also delay between shots should be a bit shorter. Ammo ok in the first level, but too much in the second one. Second one was also a way lot easier.
collision bugs are annoying and everything piercing arrows are ruining the gameplay a bit.
Cool concept, but boring after a while. I definitely love the graphics :) Maybe some background music won't hurt
Nice game, but got a bit boring after 321s in a single game. I suppose the levitation is a bug, not an intended behavior.
Won't start either in IE10 or updated Firefox
Nice graphics, but better collision detection is needed and couple of powerups to spice up the game.
Great game, sometimes too hard for me (but tell me, why does igloo reset the level. Isn't it supposed to be checkpoint?
Nice game, great idea (I suppose you know Dark Souls ;) ), but I had serious noclip bug on some walls in the game (notable the wall next to the first two golden heads, it always let me through
as said in the readme, you need Visual C++ 2015 Redistributable package (x86 i think). Game is compiled in the Visual Studio
Couldn't compile it with g++ for Windows...
Log:
$ g++ -std=c++11 $(find . -type f | egrep "(\.cpp|\.h)") -o stealth
./Entities/GridEntities/Enemies/Enemy.h:1:0: fatal error: can't create precompiled header stealth.exe: Permission denied
#ifndef SHAPESTEALTH_ENEMY_H
^
compilation terminated.
Great animations! And a nice concept too, but I couldn't get pass the third level with five stones, I wasn't able to stack them in the way to jump over the hole :(
Great game, brilliant atmosphere!
Is it intended behaviour for set address to teleport the player? If you try to set something on a nonexistent address, the player will be teleported (level 08, push 55 55 55, set 55 55, push 0C, set 0C 55), sometimes I did even teleport outside of the level.
Artistic, I like it :)
I don't really understand which two incompatible genres were mixed, but the game was fun and that counts!
Wow that is hardcore. Somehow that felt harder than Hotline Miami (which is clearly an inspiration). I would recommend making the ships smaller with less enemies to make it a bit easier. But I like the execution and art, this can be great if you balance the difficulty a bit ;)
This is the first sports game I like and that is quite something! I love the execution, although there are few bugs to be fixed. First, it is possible to fire the ball out of the game and nothing happens (you have to wait till the game is over). Also when enemy scores, it quite often scores him two points instead of 1.
Nice game you have here! I love the simplistic graphics and the game idea, but I don't like the music. I used to experiment with various music generators and always ended up with cringy results myself, so I know it ain't easy. Overall, I like it, you did well on your first time! @Duck_Games works well on x64 Windows 8.1
I liked the game but I have one complaint on behalf of controls and I've said it to many people over the years - please keep in mind that not everybody uses ENG keyboard layout - most importantly the QWERTY set of keys! Playing the rhythm minigame with QWERTZ was doable but unnecessarily hectic. Also I didn't quite understand why you opted for ASZX set of keys instead of more common WASD.