Cronus' Tomb by Mr_Field 2016-08-30T21:24:00
Unfortunately I cannot run your 64 bit executable on my 32 bit system.
Foon → Ludum Dare Explorer → Users → gonutz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | City Bike | compo | 149 | 3.15 | 3.12 | 2.96 | 2.44 | 3.77 | 3.58 | 3.30 | ||
| 2023 | 54 | Limited Space | ∞ - a Space Oedipus | compo | 1.00 | 1.00 | ||||||||
| 2022 | 50 | Delay the inevitable | Schmetris | compo | 3.50 | 3.50 | 1.00 | 3.75 | 2.50 | 1.75 | 2.00 | |||
| 2021 | 48 | Deeper and deeper | 👥 | Dig Deeper & Digger | jam | 1511 | 3.14 | 3.00 | 2.42 | 3.61 | 3.73 | 2.83 | 3.29 | 2.88 |
| 2020 | 46 | Keep it alive | Keep it Alive - the Rectangle that is | compo | 132 | 3.88 | 3.93 | 3.97 | 3.61 | 3.12 | 3.09 | 2.56 | 3.02 | |
| 2019 | 44 | Your life is currency | Computers in a Nutshell | compo | 192 | 3.45 | 3.37 | 3.99 | 2.48 | 2.43 | 3.90 | 3.02 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | No-Brain Jogging | compo | 367 | 3.34 | 3.52 | 3.23 | 3.85 | 3.09 | 3.22 | 3.54 | 3.24 | |
| 2017 | 40 | The more you have, the worse it is | Minimal Walking Simulator | unfinished | ||||||||||
| 2017 | 39 | Running out of Power | Breathless Parks - Running, out of Power | compo | 455 | 3.09 | 2.75 | 2.90 | 3.26 | 3.98 | 3.60 | 4.12 | 3.40 | |
| 2016 | 36 | Ancient Technology | Reinventing the Wheel | compo |
Unfortunately I cannot run your 64 bit executable on my 32 bit system.
Nice little game.
I could not climb those first stairs, the jumping is not high enough for it.
At the end you have to press ESC to get in and out of the menu which was confusing.
The hit sounds were off for me, they were like half a second late.
A little music would have made this even better.
Also: I used 76 of thr 500 arrows :)
This is a very good art style for the kind of emotion that you are conveying. Both the graphics and sound grab you right away. This is an awesome entry.
One technical thing: I played through the game and clicked the 'quit' button at the end and then the game crashed and I got the Windows 'send error report' dialog.
I do not know what the 'right sequence' is and cannot seem to find any hit as to what it might be.
I am sorry, my comment meant was for another game, I typed it in here by accident.
I am actually installing your game right now, which sucks, why did you not just pack it in a zip or create a single executable to run? Now it takes ages downloading some DirectX libs from 2006 with my slow internet connection...
OK so I installed it. The music is terrible but that is of course my opinion, tastes vary.
As for the gameplay, I do not know what is what or why pushing a shaky box out the right edge of the screen makes some shaky light appear. I am missing a tutorial, you could have given a better explaination in plain text, which is OK for a game jam.
The background art looks nice.
I wanted to run your game on Linux but the archive is broken.
This game is all black for me, but the music is nice ;)
I quit at the point where you shoot the words. When you have an orthographic projection and you do not know how far away something is. This means I cannot know how far away the text is and also where in 3D space my laser beam is. This way I cannot make out the right time to shoot.
A Windows version would have been nice, unfortunately I cannot play your game :(
@goodbadokay Well don't bother then, I meant creating a Windows (or rather desktop) version in the sense of creating the experience for the desktop. I think it is cool that you did a VR game, it's just that most people will not be able to play the game here I guess.
Usually it takes a lot of work to change the game experience to work on such a different system, so never mind my comment :)
I get the error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: ld36/game/main/Game : Unsupported major.minor version 52.0
I have Java 7 installed, since Java is backwards compatible, please compile for lower version, this will support many more users.
This is cute, nice main character graphics ;)
The sound is inconsistent though, it seems to drop out sometimes and then come back with a delay?
The game is OK. It is very easy, you can hardly die, except if you really try.
The boss can be shot half dead before the wall appears and the boss battle officially starts.
There are graphics glitches, it seems you have some off-by-half-a-pixel problems with your tiles here and there.
Shooting with that gun is cool. I don't recognize the reference, though, if it is one.
The graphics and music are great! I notice the 'Another World' boss scene. It does not fit the first part of the level, though. It looks completely different. I understand that you try to reference a number of different games here, but the change in terrains is very sudden and feels strange.
I find that I solve puzzles purely by luck and trying out a couple of different sequences rather than thinking it through. The mechanics are not obvious to me even after 15 levels.
The graphics don't support the user in understanding the mechanics.
Unfortunately I cannot run your 64 bit executable on my 32 bit system.
Also your .zip file is called "Windows.zip". There are a lot of LD games in my Downloads folder now, a name like 'Deadly Decay.zip' would have been easier to find ;)
@Wicked7000 thanks, I was able to play your game now.
I like the black and white graphics and the music.
It is pretty obvious that you attacha spring to the player to make the monsters move toward the player with the speed proportional to their distance. This is obvious from the first encounter and I have to say it takes away a lot of the atmosphere because you do not feel the sense of urgency to kill or evade them. You just know they will not get you although they start coming at you with great speed at first.
It is a good idea to include the green and the red thingy at the end, this made me play the game again and then realize that your maps are randomly generated. This is cool. But I always seem the get the 'normal end' although the text is different. Is it even possible to have a different caption than 'normal end'?
Unfortunately I cannot play your 64 bit executable on my 32 bit system.
The graphics look neat, I would love to be able to play it. Maybe you can get a Win32 exe out here as well?
I do not know what the 'right sequence' is and the game does not tell me.
Unfortunately I cannot run your 64 bit executable on my 32 bit system.
Still, the .exe seems to be the game and not an installer. I complement you for creating a single .exe file that is downloaded directly when clicking on the link. This is how it should be.
It says "Downloading..." for a minute, freezing the rest of the browser, then gives me 'Exception thrown, see JavaScript code'. Are you installing some kind of ransom ware on my system? ;)
I am using Windows XP 32 bit, Firefox 47.0.1.
I just tried it again, still the same story :(
@mvasko2 forgot to address you directly so this appears in your profile, see my last comment...
Your graphics look cute, unfortunately I cannot run your 64 bit executable on my 32 bit system.
I am not able to see where I am, the rectangles fly in from outside the screen.
This is a nice little game :)
Of course the levels are very short but I guess you simply ran out of time, I did too.
I like the graphics, your programmer art is very charming.
The sound, I feel, is very generic and does not fit the theme and the graphics very well. I like how you can recognize the sound effects as being created with SFXR :)
I noticed that your parallax scrolling in the two levels is off, you scroll the background depending on the player's position but it should move with the camera and then slower than the foreground, not faster.
Walking left and pressing right will make the character do the moon walk, make the left/right walk frame depending on the horizontal speed and not the key that was last pressed.
The collision detection is not 100% accurate, when you jump into the right-most block in the "stairs" in level 2 you can fly through it and sometimes when jumping up into a block you get transported down into another block for a frame and then back up in the next frame.
Overall I think you did a great job in those two days. Keep up the good work, I am looking forward to your next game in the next LD :)
This is a very fun game, I like the wacky character and the intro just gives you all the info you need and makes for a nice setting.
Also it is not too hard. It is hard and that is what makes it fun :)
One thing I want to say is that you should have entered it into the Jam instead of the Compo since the music was not created by you.
Oh man, this game is tough. And awesome! I got a score of 58. This is one of those games that make you addicted. That is even without sound effects or music this game is a lot of fun!
Keep up the good work!
135! This game is so awesome! I keep coming back to it :)
121. Trying again! This really is addictive! :)
164. That's a wrap for today :)
Now I found a problem, when you go all the way to the left or right and press space, killing a guy, you cannot get your spear back!
This is awesome!
So far so nice, but I got stuck in the first cave that you fall down. There is a trap with falling blades and one with blades out of the wall but then what do I do? There is no switch or anything that I can find.
Also the controls are not really clear, am I maybe missing a key to hit?
Unfortunately the game crashes on start up because the 'MSVCR100.dll was not found'. You should run something like depends (http://www.dependencywalker.com) on your .exe and make sure to ship all necessary DLLs along with it.
This is a pity, I had a look at your graphics, they look cute, I would have loved to watch that caveman's head explode ;-)
@Mine10blox I still get the same error message:
---------------------------
main.exe - Unable To Locate Component
---------------------------
This application has failed to start because MSVCR100.dll was not found. Re-installing the application may fix this problem.
---------------------------
@Mine10blox this is kind of funny by now, it still gives me the same error :)
If you want to fix it, all you have to do is go to your C:\Windows\System32 folder, locate the MSVCR100.dll and just pack that along with the rest of the game. This is your Visual Studio's C-runtime, which I do not have installed on my system because I do not have any Visual Studio currently installed and never installed a program that shipped with the DLL.
@Mine10blox now I have another error, saying:
---------------------------
main.exe - Bad Image
---------------------------
The application or DLL C:\Documents and Settings\Administrator\My Documents\Downloads\Caveman in Time\MSVCR100.dll is not a valid Windows image. Please check this against your installation diskette.
---------------------------
OK
---------------------------
I guess you have a 64 bit system so your MSVCR100.dll is 64 bit only... this is getting better, though :)
The graphics look good. The gameplay is very strange. You hit people with an axe (?) from twenty feet away, you can run around outside the level bounds everywhere and there seems to be no ending?
Sound would have been nice as well :)
I like that you have short instructions on your start screen.
I did not get the swing to throw prisoners beyond a certain point, no matter the angle at which I released it.
Also the graphics are not instantly recognizable.
By the way, you say on the web site you are linking to that you used Unit3D. Did you mean Unity?
I cannot download your data folder, there is a server error, I tried it twice. I was able to download the exe. Think about creating a zip file and then put a link in here that will directly start the download without redirecting to another page where you have to fiddle around to find the game.
Trying to run your game on Linux gives me:
./TheWheel.x86: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory
I have libxcursor and libxcursor-dev installed.
Thanks for the great feedback so far!
I just made a quick change to allow SPACE for jumping as an alternative to UP.
As for the physics, the rocks still have rectangular hit boxes as I had no time to make them round ;-)
The puzzle in level three is a result from these physics, just try it a couple of times (use F2), you will get the hang of it :)
@yotam180 I just checked the link, it took a while but then the download started. Maybe the FTP server is a little slow at the moment.
@TheLaw just try a little harder, I am sure you can do it without any help :)
Thank you all for your great feedback so far, this is awesome.
Since many have asked about Level 3, here is a little hint (spoiler alert?) : you can stack the rocks ;)
@RttStudio thanks for the compliments.
I created the game mechanics first and the rocks still have rectangular hitboxes which is why their physics are not very accurate. However, I created the maps after the fact and with the mechanics in mind. I tried to make sure that the player knows what is possible and what is not and the way you solved the puzzles is the way I intended, I am pretty sure :)
@mvasko2 Thanks, I also really love the Go language, it brought back the fun in programming for me a couple of years back. That is why I created a number of libraries to help create games in Go.
Most importantly, I created wrappers for Direct3D9 and a sound mixer using DirectAudio8. You can 'go get' them without any dependencies except a C compiler.
You can check out my github account if you are interested in using Go for your games as well: https://www.github.com/gonutz
@Garrett Hoofman yes those are gates to the stars (R) that might have been inspired by a TV show... ;)
I noticed some graphics glitches on the ground tile bounds. This looks like an off by 0.5 error, aligning 2D sprites in 3D is a peculiar subject.
Also I cannot aim with the mouse, the arrow always points upward at about 45 degrees.
I really like the graphics and the characters :)
Unfortunately I cannot run your 64 bit executable on my 32 bit system.
I would have loved to, I am a fan of SMB as well and your screen shots sure look fun!
This game really fits the theme well and it is a fun idea.
You should have given the explaination in the game itself, I had to come back here and read your text, a game should stand on its own.
I was able to use the pan and rotate the cassette to make it go back and forth, then I put it in the recorder and nothing happened. Just as I write this I see you said to reload the page, maybe that was the problem.
Trying to run your game on Linux gives me:
./Knocker-Upper.x86: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory
I have libxcursor and libxcursor-dev installed.
After googling the problem and installing some i386 libraries, I got the game to run. Some of the other entries have the same problem, which is no excuse. If you make a game, you should aim for maximum compatibility.
Starting your game I noticed that the menu buttons' click areas were above the graphics, meaning I had to click above the buttons to click them.
The game feels a little empty, there is not much to it and it provides no challenge. It feels to me like there is no incentive to doing what you do. You have infinite ammo for your knocking gun (by the way - why not knocking with your fist?) and in the end it seems to not matter how many people you woke up.
The graphics were OK, though the Zs and musical notes are not directly recognizable. You don't know when you woke someone up instantly, maybe a different color for the notes would have been helpful.
There is not sound (at least for me) which is pretty bad, a knocking sound when you wake somebody up would have been the perfect feedback for you to know that you can aim for another window.
Nice puzzle game. Well executed and intuitively playable.
I find the music a little annoying after some time, though ;)
I am sorry, this last post was meant for another game, I just played yours.
The atmosphere is nice, but I personally find the idea a little boring. But the game is very well executed and the music is nice, too.
Maybe add some graphics and sound to your game ;)
When I try to run your game on Linux, it gives me:
./linux.x86: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory
I have libxcursor and libxcursor-dev installed.
You should name your download file "A historic defense" or something similar, not "Linux_Universal". Makes it easier to browse my downloads folder with dozens of LD games ;)
When I try to start the 64 bit linux executable it crashes and prints:
Set current directory to /home/<me>/Downloads/Linux_Universal
Found path: /home/<me>/Downloads/Linux_Universal/AnHistDef.x86_64
There is no data folder
(I am omitting my user name here)
I am not into games like this. I skipped the text and then did not know what to do.
The game does not show up for me, just a black dot on a white background. I use Firefox on a 32 bit XP.
Unfortunately I cannot play your 64 bit executable on my 32 bit system.
It looks very interesting, I would love to be able to play it!
@igorfel thank you very much, I just played your game :)
I really like the feel of it, the mysterious atmosphere is very nice.
Also the controls are very intuitive, I tend to not read the descriptions here before playing the games and this game is playable without a manual, which I think all games should be.
The graphics are good-looking, playing wiht the lights is a neat idea.
I am looking forward to seeing more of your games in the future! :)
This is a really weird kind of game. You should at least have given instructions in the game itself so the player does not have to read your 'manual', meaning the description. A game should always be self-explainatory, except if it has a valid reason not to be.
Unfortunately I cannot run your 64 bit executable on my 32 bit system.
Here is my error on start-up:
CONVEYORS: version 1
screen resolution: : 1920 x 1080
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: 0:88(36): error: could not implicitly convert operands to arithmetic operator
0:88(36): error: operands to arithmetic operators must be numeric
0:88(32): error: no matching function for call to `cos(error)'; candidates are:
0:88(32): error: float cos(float)
0:88(32): error: float cos(float)
0:88(32): error: vec2 cos(vec2)
0:88(32): error: vec3 cos(vec3)
0:88(32): error: vec4 cos(vec4)
0:88(32): error: operands to arithmetic operators must be numeric
0:88(31): error: operands to arithmetic operators must be numeric
0:88(26): error: cannot construct `vec3' from a non-numeric data type
0:88(21): error: cannot construct `vec4' from a non-numeric data type
0:88(21): error: operands to arithmetic operators must be numeric
0:88(17): error: no matching function for call to `mix(error, vec4, float)'; candidates are:
0:88(17): error: vec4 mix(vec4, vec4, float)
0:88(17): error: float mix(float, float, float)
0:88(17): error: vec2 mix(vec2, vec2, float)
0:88(17): error: vec3 mix(vec3, vec3, float)
0:88(17): error: vec4 mix(vec4, vec4, float)
0:88(17): error: vec2 mix(vec2, vec2, vec2)
0:88(17): error: vec3 mix(vec3, vec3, vec3)
0:88(17): error: vec4 mix(vec4, vec4, vec4)
at com.obscenelytrue.conveyors.graphics.ViewShader.init(ViewShader.java:43)
at com.obscenelytrue.conveyors.graphics.TitleRenderer.<init>(TitleRenderer.java:44)
at com.obscenelytrue.conveyors.TitleScreen.<init>(TitleScreen.java:35)
at com.obscenelytrue.conveyors.ScreenId$1.getScreenInstance(ScreenId.java:8)
at com.obscenelytrue.conveyors.ScreenManager.show(ScreenManager.java:33)
at com.obscenelytrue.conveyors.ConveyorsGame.create(ConveyorsGame.java:17)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Nice game, the graphics look good and the music is fine.
You forgot one red wall in level 2, maybe it is one of those extra walls to the right in the last level? ;)
I like the hexagonal tiles, did you program the collision detection for that yourself? I have the feeling that you wanted to try out writing a game with hex tiles?
One technical thing, the background image is not wide enough, I had my window maximized and the right third of the background was just gray :)
Oh man this gets really tough really fast :)
Nice game, I like your sounds, a little background music would have been nice as well.
I would like for there to be some interactivity.
Still it is nice to hear that you had fun doing this, next time you will have a better idea of how much time to spend on what, I am sure you will be able to complete a game then. Never stop doing what you love :)
A brawler - that's ancient technology right there! :)
I really like your game, I love brawlers. Especially that parking lot and similar scenery where you can move higher up, this gives the level more depth. Nice visuals with the animations and particle effects!
One problem: the punching is too slow, when I hit ENTER there is a big delay before actually punching. This is death to a brawler's mechanics. Good thing you have infinite lives in this one ;)
The AI is very basic and does not feel natural, enemies walk up to your x position and follow that, only moving in y when they move in x as well. This is not a problem, though, as this means not all of them come to you at the same time.
Overall, I really like your game (sorry for the critique but I want it to be constructive) and I am looking forward to your next jam entry!
Unfortunately I cannot run your 64 bit executable on my 32 bit system.
Unfortunately I cannot play your 64 bit executable on my 32 bit system.
It is not really clear what the goal of this game is. Putting the introduction (your text here) in the game would have been great, that way you are sure the player can read it (you never read the manual, do you? But when you see some text at the start you know where to go if you need to).
At the end I could not press confirm or Quit, both did nothing for me.
The graphics are cool and the music fits your setting very well. Good job!
This game is very tense, the sound and graphics produce a unique atmosphere that really got me into scared mode. I was expecting monsters jump scaring me unconcious, but fortunately I found none. Great job with the atmosphere!
Your screen shots look interesting, unfortunately I do not have Java installed and I would like not to. Maybe consider using something that lets you create an executable file without any dependencies the next time :)
This is not a game. Giving links to things that interest you and sharing that information is nice but does not make for a game.
That said, I am a nerd so I found the links interesting myself :)
The hand-drawn graphics look very nice and I like the day-night cycle.
Sounds would have been nice to support the atmosphere.
There is a typo on the second screen, 'brough' instead of 'brought'. Check for those when creating a text adventure.
The interface has the usual problems of a text adventure, e.g. it says 'There is an axe. Maybe you should TAKE it...' so I 'take it' and it gives me the classic 'There isn't a it here.'.
Using the UP key, like in a console, to get the last text back would have been nice. How often do I have to type 'hit troll with axe' and then again when I make a typo?
I stopped the game when I arrived at the cats. I noticed that you cannot write 'check cat' or 'search cats' and hit ENTER which I guess is intended but then I did not know what to do because when I arrived at the cats I typed help before reading what it said about the cats. I then could not get back the origin cat text which would have probably made the situation clearer. Going south and north again did not dislpay the text again.
After writing the above I have now restarted the game, gone back to the cats and found that the text does not clear up anything. I seem to have a rope, then I cannot check it or use it with the cats. There are major usability issues here.
Still, the music is very nice and I like the pixely graphics.
I have to install a bunch of lib...:i386 for this to run, now after the fifth I give up. Please pack everything I need into whatever you deliver so I don't have to fiddle around with this. You don't not want your users to have to do that, even if it seems common in the Linux community!
That's a nice little clicker right there. Simple yet effective.
Learning something new is always a good thing, kudos for creating something and sharing the code (I especially like that it is on a code sharing web site and not a .zip download). Keep it up!
OK now I played it again and got to the moon in 244 seconds.
https://msdn.microsoft.com/en-us/library/ms646310.aspx
Unfortunately I cannot play your 64 bit executable on my 32 bit system.
This game looks great, I would love to play this doom style game, unfortunately I have a 32 bit system and cannot run your 64 bit executable :(
Unfortunately I cannot play your 64 bit executable on my 32 bit system. I tried compiling your code but it required more fiddling than I was willing to do.
This game is very annoying.
I have played it for 15 minutes now and could not figure out how it works. The rules are mysterious. You should give clear instructions of how to win the game, this is not fun.
On a technical side, there is a graphics glitch where after some clicks one face will always be shown above the others.
Also some music would have been nice.
This is a cool game, nice mix of jumping and typing (why are there so few typing games?).
One problem: K looks like X and I died twice after about ten "words" when finally a K would show up and I would type X and it would only bring up the spider net (which I don't know what it is for). I had to come here to the comments, search for 'x' and then I found a comment suggesting the letter was actually K!
I would also have liked it better if the "words" were not random. There are some funny little things like "typefaster", it would have been nice if all words comprised real words.
This graphics and sound are nice, especially the music gives you that kind of urgency that is appropriate :)
Unfortunately the web version runs terribly slow for me.
The music is really cool, great job!
The visuals, the characters and animations are really good as well, for a 48 hour contest they are amazing!
I will give this game another try when I am on my Windows machine, I am currently on Linux and my Firefox is very slow with this game.
Unfortunately I cannot play your 64 bit executable on my 32 bit system.
The graphics look good, though.
@Garrett Hoofman
This is strange, both of your .exes give me the same error message, the one saying they are not valid Win32 applications.
Did something go wrong with your packaging?
You have a big rock as well, but it killed me :)
I like your graphics very much, this is awesome for such a short time!
I had one technical issue, once I was hit with the rock, I pressed SPACE a couple of times during the game over screen. Then when I got back to Mik, I was gone, maybe out the left or right of the view, and could not get back. This happened mulitple times.
A similar thing happens when you press S again during the animation that sucks you into the worm hole.
That aside, the animations are really cool, that black dragon monster is scary, and the sound a great fit as well.
Keep up the great work!
Unfortunately your game crashes on start for me. The error message is:
---------------------------
Ancient Invaders.exe - Entry Point Not Found
---------------------------
The procedure entry point InitializeConditionVariable could not be located in the dynamic link library KERNEL32.dll.
I am running a 32 bit Windows XP.
I get the error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/zettelnet/ld36/Main : Unsupported major.minor version 52.0
I have Java 7 installed, since Java is backwards compatible, please compile for lower version, this will support many more users.
This is a really cool game, you did a great job!
I love the wacky character animations and that Edward Scissor Hands guy really scared me when he started jumping around like crazy. Also the sound fits the setting perfectly. For a game jam entry this is 10/10!
This is a very nice tech you have there! The lighting is cool and along with the music the atmosphere is great. Feels very dangerous.
As for the gameplay, I did not really know what to do as I tend to just download the games and play them without reading the description. I think a game should be playable without reading a manual ;)
As a programmer I very much appreciate that you wrote your own engine and made a Linux port (although I am trying out the games on my old Windows XP).
Unfortunately I cannot play your 64 bit executable on my 32 bit system. But I would love to, your graphics look great!
I downloaded the Win32 version of your game but it gives me the 'not a valid Win32 app' error message when I try to run it.
Nice puzzle game. Well executed and intuitively playable.
I find the music a little annoying after some time, though ;)
I would love to play your game but my browser does not support webGL.
The game looks really cute.
@Pusty OK now I downloaded and unpacked it, it gives me a bunch of Java classes, but I do not have Java installed and would rather keep it that way ;)
I get the error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: net/colozz/ld36/Main : Unsupported major.minor version 52.0
I have Java 7 installed, since Java is backwards compatible, please compile for lower version, this will support many more users.
Your Windows link is the Web link and I do not want to install a plugin.
Consider using a language that lets you create native applications. I do not have Java installed and want to keep it that way. This means I cannot play your game.
This is a nice start for a puzzle game. I could at first not figure out what to do, then I read your description because I thought I was missing a key. But I did not, I simply did not know what to do. Some kind of tutorial or in-game introduction would have been nice.
The graphics are really nice, good job on that :)
Now this game is really cool. I love the graphics and the 8 bit sounds! And the humor is right for me :)
It is so funny how the aliens bounce up and down. This simple trick makes them so much more real, I may steal that from you for my next entry ;)
Why is your game over 300 MB? This is huge for a compo entry!
When I start your game it only gives me a blank window with a minimize and close button. I am running 32 bit XP.
My window was not wide enough to display everything so the game just cropped it. Consider automatic letterboxing for this case, meaning that you make the game smaller and put black bars on the top and bottom or on the left and right edges to compensate for the extra space.
I played it a second time, choosing a wider window but with a smaller resolution. This time the camera was above the characters so I only saw the menu at the bottom and the sky above the characters.
You should really work these issues out right at the start of creating your game. If the player cannot play your game, why bother creating all the cool content?
The way you select your characters in the menu is cumbersome. Also I cannot see which box at the bottom is currently active. Then, why do I choose four out of five characters, why can't I just deselect one?
Why is Q for the character on the right while R is the one on the left? The keys lie in the opposite order on the keyboard.
The characters walk a bit too slowly for my taste.
The music is fine but a little generic. It fits the shooter theme, though.
After all this critique, let me say that your graphics look nice and the monster AI is good.
Unfortunately I cannot run your 64 bit executable on my 32 bit system.
@NoNameNoSocksAndGuests I understand that, I am going to wait for a Linux build, as I have no Mac, so please write me a comment back when you do so I can check out your game, it looks interesting :)
This is a nice concept, unfortunately I only have one working game pad, keyboard support would have been nice.
The graphics and music are good.
Sometimes the items go out of the level and are unreachable after that.
Finally finished it! This game is very hard. That is good!
The walking animation stops once you're at full speed. The legs are then stationary while moving.
The music is very nice, I like the minimalistic retro-game feeling of it. It fits the graphics very nicely.
The art is also great, once you realize that the slightly different shade of purple walls are not walkable, you always know what to do. The objects and the character stand out from the background and look cool. As I said, I like the retro feeling of it all.
Also I find the music dropping when you die very funny :)
I would have like the arrow keys for controls better but that is just a personal preference.
You did a great job and I am looking forward to your next game in another LD :)
Your web link is 404.
9983 ft! I know for you as the programmer that must sound like a joke, like when people tell me my game is too hard ;-)
This game has great music and sound effects, I also love the graphics, frogger with electric cars? I'm on board!
The controls are tight, everything is self-explanatory right away, perfect game jam game!
Keep up the good work!
994 km!
I LOVE the sounds, your sped up voice is so cute and funny :-)
The graphics are also very charming, your style is consistent and has a very personal, programmer artsy, touch :-)
Cool music, intuiitive and good controls.
What more to say, this is a great entry, thank you and keep up the good work!
Your game just gives me a blue screen on start up. No sound or anything.
I have encountered this problem with another game before, maybe this is some kind of Löve thing? I am using 32 bit Windows XP, maybe that is the problem. Is this not supported?
I would have liked to be able to just start the game and jump right in but I had to come back here to read the description first. Unfortunately even after reading them I am not quite sure when I get money but the concept of building gas stations becomes clear after a while. 48 hours are not much time but a little in-game tutorial would have been nice.
Anyway, I am now building a large number of stations. A minor thing: it would have been nice to be able to build multiple instances of an item without the need to go back down to the bottom of the screen to select it again. Just let me build five consecutive gas stations.
Although that was a lot of critique, overall I find this game very cute, the graphics have a nice and cohesive pixely style. The simulation part is working well, so thumbs up! You did a very good job!
I don't know how to play this game, the gun looks like that from Portal and that charging station looks like in Half Life. But how do they work? When does it get recharged? Why can I hold LMB when the shot is the same as when just clicking without holding? Where do I go from the charging station?
I quit this game after five minutes because I could not figure out these questions. If there is some mechanic I am missing then you should have better taught me in the game. I do not read game page descriptions, controls belong in the game, a manual should not be necessary, not even for game jam entries.
The music was OK, a little generic but fitting the comic style of the graphics.
The fact that this is a 3D game makes me respect your work even more, I still dream of making a 3D game for LD myself :-)
I did not really know how to play this game until I looked at your gifs afterwards. The wall of instructions is too much to grasp and scares you away, the camera controls would not have been necessary, you could have played the game from a single perspective.
A little background music would have been nice but the sound effects were good.
Overall this feels a little generic and not personal enough for my taste. A little programmer art, hand-drawn art of any quality or some self-made sound effects give a game a personal touch. I have found 3D games like this that only use simple geometric primitives to feel cold and mechanical.
Please do not take this review to heart, I just want to give you my honest opinion. I know how hard it is to make a game in 48 hours and you did a good job, the problems creating something in 3D make it even more complicated to get the game out the door so kudos for that! Keep up the good work, I am excited to see what you have next time :-)
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Ten seconds is a very long time, really destroys the flow of the game, mechanics like this are really getting you out of the zone in my opinion.
The intro and connection to the main game is very nice.
The graphics are fine but the "mother" (I guess) looks really out of place, one pixel anime character amongst hand-drawn abstract objects.
The controls are OK but not suited for non-English keyboards, many European keyboards (like mine) do not put the Z X and C keys next to each other so you might have to have a weird hand position.
Why use the mouse for moving, on my landscape screen I can go a lot faster to the left and right than up and down which feels strange. The arrow keys would have done the trick more nicely I guess.
I quit the game after getting killed in level two, this is not really very appealing to me.
Still, a solid entry, like I said, really liked the intro, very good job there, keep up the good work!
9 km! This game is terrible. Terribly funny that is! I laughed so hard at the sound and graphics! :-)
The walk cycle, oh man! The coughing in the middle of that "soundtrack"?! Then there is never any water to find so you inevitably die of thirst.
Man, these background objects with the gadient fill tool, hillarious! How the backgrouds just change all of a sudden, without even connecting the moutains in the desert to anything! :-D
Awesome game, keep up the good work! :-)
https://drive.google.com/open?id=0B8F1xxaJXirTc3YwbzdPM3AyU0k
I mean: Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
It just says: "... is not a valid Win32 application" which usually means it is 64 bit. But now I opened the .exe in Notepad and it says "PE L" which means it IS actually a 32 bit exe. I don't know what else would cause this error message.
Very cool game, at first I thought I was missing something - and I was: the space key. After that it was pretty easy to beat the first place.
Always when I grow very large then at some point I eat something and then I seem to blow up. Is that intended? Is there a maximum growth?
The graphics and music make it feel very psychedelic, nice mood therefore :-)
Very well done, keep up the good work.
PS: I have commented on your comment on [my page](https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power)
@linus Strange thing that you were able to build my game on Mint but not Arch Linux. I think I might have to create an Arch Linux VM and try it out there myself for future compatibility issues. I actually have tested the game in an Ubuntu VM and there it worked. Mint is basically the same thing but I have never tried Arch Linux. Thanks for telling me about this, maybe I will include Linux builds and test on these two OS for the next LD.
3034!
This is a very cool game, I like the humor, the sound, the pixelated graphics, it is intuitive to find the start, then it simply gives you the instructions, no confusion possible!
I like the idea of WarioWare games very much, as you obviously do too, so this is exactly my cup of tea. The added score system is very nice, it integrates the theme and increases replayablility, genius design!
Overall a very greate entry, thank you and keep up the good work!
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
Please do not call your download "Windows.zip" or I will not be able to tell it from "Windows(1).zip".
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Hey nice, thanks for adding the Win 32 exe. Unfortunately I now have another problem: I just get a black window and nothing more. It opens fine but then nothing happens.
It was very hard figuring out your UI and the game play is kind of boring. This is one of those games where I have to figure out what to do and I feel left along by the game for not giving me enough instructions. Some games give you no instructions whatsoever but then you learn it by yourself and feel proud, like [The Music Box](https://ldjam.com/events/ludum-dare/39/the-music-box) where everything is intuitive. This game is not intuitive at all I feel.
The graphics are fine, simple 3D art but with a love for detail.
The music is really cool, nice tune to listen to. Also a nice detail that the ducks quack when you click them :-)
Overall a good looking (and sounding) game but the game play is not really for me. Anyway, I know how hard it is to create a game in 72 hours so big up for that, keep up the good work!
Really cool game! Very nice, big world, cool graphics, very cool music and sounds (I hear sfxr sound effects).
I love the animations, the title screen is awesome and the intro - man that is really impressive for 48 hours! And the effect that the guy shrinks into the backgrond :-)
Very solid game, only thing I don't know is how to open those doors, do I need to find anything first?
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Looks nice to me as well, give us the link. THE LIIINK!
This is really too much text, written too small. That and the high pitch music make my head ache.
Victory is mine! Time to stop this music.
I like the interpretation of the Power theme.
The graphics are very basic, I like the programmer art but there were no animations and as I said, the text is really small. I did not read all of it, just enough to beat the game.
The gameplay feels like a dice game, I tried three times until I won the game, I was quickly able to figure out what to click in which order to have the best chances of killing everybody.
Overall a solid entry, keep up the good work!
It is always a good thing to go for consistency in your art so you are right to make the music simliar in tone. It is just that for me the music has so many high notes and they are so loud, even when the lower notes kick in, that it gives me a headache. Just an overall different song would be nicer in my opinion.
Then this is just my personal opinion, somebody else will react differently to the music, so do not get too upset about my comment here :-)
itch.io tells me the game was uploaded 16 hours ago but the jam ended two weeks ago. That is quite a gap!
86 MB is quite a download, you should try to compress your music, which is usually the largest assets, for your next entry.
Trying to run the game tells me it cannot find d3d11.dll. I am running Windows XP which only supports D3D9. Are you using anything that really needs D3D11 capabilities? I am pretty sure from the screen shots that you do not so next time you could try to go for the lowest common denominator which today is still D3D9.
This has nice graphics and OK sound but the gameplay is rather uninspired and random. This is of course just my opinion but I find it not fun at all. I don't say this trying to be mean and I know the work it takes to create a game in 48 hours. So please do not take my criticism to heart too much.
The game is solid in its controls, it has in-game instructions and is intuitively playable, these are all very important aspects of creating a game. Thank you and keep up the good work :-)
Nice LD in-joke right there! :-)
Nice music and I think I head some sfxr soudn effects ;-)
An in-game tutorial or even instruction set would have been nice. I write that comment for all entries that rely on people reading the game page top to bottom to find the instructions, I want to be able to just start a game and go from there.
The hitboxes seem a little off, I don't think those squares should be able to hit me from so far away ;-)
One major complaint is the controls, pressing Ctrl plus either of the movement keys is fatal, Ctrl+W will even close the window!
Overall good game, unfortunately I haven't gotten to the end of it.
Why is it always 6:00 in my room? :-)
Wow, this is an impressive feat for 72 hours, you really created something unique here!
I love just everything about this game, the art style, that you have cute animals for protagonists, the music and how it changes depending on where you are, giving you a hint for example that the principal is evil. Also the transitions, especially the morning sun transition! This is a simple effect to program and yet it provides so much value, incredible!
I love how the story unfolds, I had to play through 10 or 15 times to finally make it. Cool idea that you cannot finish this play in the first go, because of the janitor only giving you the combination at that specific time, this let me know that my character, as I myself, can actually remember what happened in previous days and it is not just a restart of the game but that he is really stuck in a time loop.
The audio is fantastic, the background noise in the restaurant - man this makes it come to life, the voices make the place crowded even when there are really only two to four characters in it. Perfect choices for music and sound effects.
Overall this is just a perfect game, I am deeply impressed by what you managed to do in a 72 hour game jam!
PS: I just now read your description, so you fixed the 6:00 thing :-)
Ps no 2: The fact that I did not need to read your instructions is a huge plus as well, the game makes it clear what to do, self-explanatory and intuitive to control - great job!
Well now I see it actually is a 32 bit Windows exe but it still gives me the message
wreckage.exe is not a valid Win32 application.
on startup. Maybe that really has something to do with the C++ library but I don't want to install anything else. I am actually using a 32 bit Windows XP for testing the games.
What kind of crazy download page is that? Please use something less suspect next time, like Google Drive or DropBox, or better yet just github.com!
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine.
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
I would have loved to play the game but I don't have Java installed and definitely don't want to. Maybe you could choose a technology that is easier to deploy on Windows for your next game?
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
The graphics are OK, you could have better differentiated walls from floor, both are gray. The music is fine for background music.
While I move down against a wall I cannot move left or right, the collision detection could be better here.
I would think that the point where I click with the mouse is the way the bullets fly but when I shoot downwards, the bullets come out of the end of the gun and then pass by the enemy that I clicked, this is not very intuitive, the bullets trajectory should go through the mouse cursor at the time of clicking I think.
Most guns look the same in the inventory. Also - why is the inventory so big, gun 1 appears in the second square, gun 2 in the first and gun 3 somewhere in the middle?
I don't like how bullets cancel each other out, that was not obvious to me at first and I was confused why I always missed, them I realized it.
I like how the music changes in battle situations.
Overall I found this game rather tedious to play. Also the green things are everywhere so there is no challenge. There just is no penalty in getting hit, it does not matter. Also, I just ran through the levels and did not care to kill or find everything, there was always a green thing before the door. The game design is a little lack luster in these regards.
Please do not let my review get you down, this game is not at all the worst that I have played, rather somewhere in the middle so that is already a good thing. It is really just a lot of details that bug me a little about it.
That said, I know what it takes to create a game in 48 hours and how hard it can be, especially when the time runs out, so having completed your game along is a big achievement in itself and as I said it is not shabby. Keep up the good work and I am excited to see what you got next time :-)
I don't get it, what do I do? The rules are not at all clear, so I will have to drop your game.
That said, the graphics are reeeaaaallllyyy cute indeed :-D
Nice little game, very funny!
I had to read the instructions to figure out NOT to go as fast as possible. At first I though this was a fast button mesher like [mine](https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power) but it was not :-)
I like the parallex scrolling in combination with the minimalistic palette and pixel are, very cool!
The plane was a nice detail, I thought I had to run the whole time without anything happening. Then nothing happened :-)
I have not passed the plane, it is very slow, I hope you have added other things to not make the marathon too boring.
The theme was nicely implemented, good job!
Overall a cool game, thanks and keep up the good work!
Wow, that was awesome! I don't really know what just happened, I have never before played a rhythm or music-centric game, this was really nice! Well done!
It was just an overall greate experience, I felt powerful to create this music, although I of course don't really create it. This has to be what those first person shooters mean to boys, this was cool!
Thank you for this and keep up the good work!
Hey, since there is no system here yet to show you when you are mentioned in a comment, I just wanted to point you to my Mac build reply :-)
https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power
@simonhutchinson Thanks for the great feedback! So you got it to work on OS X? That is cool news, can you tell me what you did exactly so that I can update my github instructions?
I have to say, this stool thing is not at all my kind of humor but I burst out laughing at the finishing line in the game :-)
Good game, the graphics are basic but get the point across, solid entry.
There could have been a little background music, though, and more sound effects. The monkeys could have made funny noises for example.
Anyway, a solid game, keep up the good work.
I have to say, this is not my type of game, maybe if the UI was a little nicer, the text everywhere and the pixelly graphics do not really look all that great. Then I am sure you spent your time on programming the game play which is good, don't get me wrong, I know the compromises for a 48 hour game. In fact, this time I made the opposite decision and went all in with the graphics but have only little gameplay.
Still at least a little nicer graphics and some sound effects would have been nice.
Other than that I cannot really say much about the gameplay because I quit very fast because I find it too complicated. I will not rate you bad for this, I think that would not be fair, so I will leave it at this comment and not rate your game.
Anyways, keep up the good work, see you around the next time :-)
Nice little 3D game, I know it is a lot of work to create something in 3D so my respect for that!
I sometimes get stuck with the car or with the guy, the blue car is very aggressive :-)
The music is basic but OK for the game, the sound effects are fine as well.
I like the physics, the car is a little hard to control but I guess the model T might have been that way ;-)
Good job, thanks for this game and keep up the good work!
I really love your game, the music is nice, your sounds are funny ;-)
I would have played another couple of levels, but I am also happy that I finished a game here :-)
There is a funny graphical glitch, whenever you shoot, no matter the direction, there is one frame of the bullet going straight up :-)
Very good job, thank you and keep up the good work!
This is really funny, I broke your game, I made it pretty far, then I had only a 4th or 8th of health left, then with the last two attackers I suddenly could not move left or right anymore. They ran into my spear anyway and I killed them. Then I chose to lose some attack strength but by the time the last wave came in my guy had dropped to the ground. But not dead, the wave still keeps going back and forth :-)
Other than that this is a really cool game!
The storytelling is very nice, I like how just by using the right couple of words it feels like looking back on the heroic life of this brave rectangle hero ;-)
The music and sounds also fit the atmosphere really well.
Overall a great experience, thank you and keep up the good work!
Wow, this is impressive for a 48 hour game jam! Really good job, the ants look great and they even have a nice attack animation! Also the environment is really good, this is as immersive as you can get in a game jam I assume :-)
The music and sound effects are very good as well, the gameplay is solid, nice shooter, although it stayed at the same difficulty level, but that's fine with me. Once I noticed I could shoot from any distance I only had to walk somewhere to pick up the ammnuition.
Very good job, thank you and keep up the good work!
This is really strange, your random number generator makes me win 2 out of 3 games instantly. Also the rules are not clear, there are 4 things, 2 blue circles and 2 green power bars. I don't know what must be connected to what but it seems to me that only the blue things need a connection. Is that right? What a weird concept.
There was no music and the graphics were simple but not bad, kind of Tron-like.
Your win32 Windows download is not actually a 32 bit exe. Could you rebuild and upload it? Your game looks really cool and I really want to play it :-)
Oh yes, I am using Windows XP 32 bit for all the games, if that is not supported then I will unfortunately not be able to play your game :-(
Hey, very nice idea for the story, this is really funny, one of the few games that I actually find funny, very cool!
The graphics and sound effects are really cool as well, the animations are so funny, especially the Dark Lord :-)
I was confused by the rules of the game, it was weird how you pick up two items and then put them in the mixer with the same key, it was a lot of trial and error to find out. Then I got the DL a heart attack and I was told to shake him but could not figure how. At first I thought he was already shaken by the other little guys around him, but that was just his dying animation. I had to read up on the game rules here on your page but a game should tell the player how it works.
Overall a really cute and funny game, nice job! Keep up the good work :-)
This game is just addicting, everything, it has great graphics - I love those Pico 8 games, they run in the browser without a problem and they are cute - it has a catchy music that did not get old after 30 minutes and the sound effects are cool as well. I love the particles for the explosions, I did not know that you could do something as cool as this with the Pico 8. I have never programmed in that myself but have seen a couple of other entries here. It seemed to me that you would be restricted to using 8x8 pixel tiles, but this proves me wrong in thinking that :-D
Overall a great entry, so far my high score is 337 but I am going to get that up for sure :-D
Very good looking game!
First the bad things :-)
There is a wall of text right at the start of your game, blocking people like me from seeing the well crafted game itself. On top of that the font type is almost illegible, you could have chosen a better font for it.
I tried skipping the text and playing right away but was not really able to deduct what I had to do so I had to go back and actually read the text, most of which is a cute backstory, kind of obfuscating the actual instructions. Maybe a little comic at the start would have been good instead, this would not need to be too fancy, just still images. This way you could convey your story and controls much better and it would probably not take too much longer compared to writing the text.
Trying the game without instructions was confusing to me because I did not realize that you could grab animals from the boxes on the sides. They look like unimportant filler objects because they are half way out of the screen. You could put them more in the center to focus the player's attention on them instead.
That's it with the complaints.
The graphics are awesome, the cat and chicken are really cute! Very good job on that and on the main character animation. The walk cycle looks very good, impressive for 48 hours!
I also like the sounds the animals make, your voice gives this its game jam feel ;-)
The gameplay is solid, once you figure out what to do it is actually easy to make the guy do what you want, the controls don't get in your way.
Overall a very good job, thanks and keep up the good work!
Very good looking game!
First the bad things :-)
There is a wall of text right at the start of your game, blocking people like me from seeing the well crafted game itself. On top of that the font type is almost illegible, you could have chosen a better font for it.
I tried skipping the text and playing right away but was not really able to deduct what I had to do so I had to go back and actually read the text, most of which is a cute backstory, kind of obfuscating the actual instructions. Maybe a little comic at the start would have been good instead, this would not need to be too fancy, just still images. This way you could convey your story and controls much better and it would probably not take too much longer compared to writing the text.
Trying the game without instructions was confusing to me because I did not realize that you could grab animals from the boxes on the sides. They look like unimportant filler objects because they are half way out of the screen. You could put them more in the center to focus the player's attention on them instead.
That's it with the complaints.
The graphics are awesome, the cat and chicken are really cute! Very good job on that and on the main character animation. The walk cycle looks very good, impressive for 48 hours!
I also like the sounds the animals make, your voice gives this its game jam feel ;-)
The gameplay is solid, once you figure out what to do it is actually easy to make the guy do what you want, the controls don't get in your way.
Overall a very good job, thanks and keep up the good work!
@peremily
The controls are just tapping left,right,left,right... but the required speed may still be too high. As the game turned out very short I wanted to make sure that you would not beat the game the first time but maybe take five to ten tries. You need to find the right rhythm when tapping.
Please let me know if it is too hard, I can easily make it easier to win if too many people get frustrated with it.
@Lawrence nicely done! :-)
Unfortunately the winning pose is hidden behind the other guy, I didn't have the time to make a nice he man lightning effect around the guy when he wins ;-)
@dankypants yes, you have to keep alternating and ideally not have the left button down while hitting the right button and vice versa.
@badly-drawn-rod Thanks! This is exactly the kind of game I was thinking of myself :-)
@piotrj Hey, no cheating! ;-)
@rombus If you have Go installed you can actually build on Linux, I just don't know how to deploy something for Linux, really, but you could give it a try if you want to. Just "go get github.com/gonutz/ld39", then run "go build" in the source directory and play the game.
That is just in case anybody knows Go or wants to try it out. The game should run on Linux and OS X if you build it there.
@jackyjjc The installer just unzips the .zip content to your hard drive so the game is exactly the same.
One important thing with the keys is that you should alternate between them and not push them at the same time, so push left, release it, push right, release it and do that. Holding down the other key at the same time does not accelerate the guy.
@ericquagmire Thanks a lot! If you would want to go the extra mile, I added build instructions to [my github page](https://github.com/gonutz/ld39) and the game should actually be buildable on OS X. All libraries I use allow it, it would be great to have someone try to build it on a Mac, since I don't own one. The Linux instructions should be a good starting point. If you (or anybody else reading this comment) could try it out, that would be awesome. I could add build instructions for OS X then :-)
@ryte2byte actually the grabbing is a very nice idea, I should have thought about that! That would feel like those summer games where you have to speed up running and then at the right moment do the jump :-)
@mactinite Nice you noticed the painting, I think it is a catholic retirement home.
@linus Hi, thanks for trying this out. I am not sure what the problem could be, googling for it shows one unanswered github issue but nothing else for that error message. Are you sure that you have set up everything correctly? Have you used Go before?
@simonhutchinson if you go to [my github page](https://github.com/gonutz/ld39) I have included Linux build instructions which have worked for a user here in the comments and for my virtual machine. The equivalent instructions should actually work for OS X but since I do not own a Mac I unfortunately cannot check that myself.
If you are willing to go that extra mile, I would really appreciate if you could try to build on Mac and let me know what you had to do so that I can update my page with OS X build instructions.
All you should need is install [the Go programming language](https://golang.org/dl/), set your GOPATH environment variable and I assume you already have XCode installed, for C depedencies.
The libraries I am using should all work fine on OS X, I use [GLFW](https://github.com/go-gl/glfw) which states "On macOS, you need Xcode or Command Line Tools for Xcode (xcode-select --install) for required headers and libraries.". With that you should probably be able to run the same instructions as on Linux.
It would be really cool if you could help me out here, I would really appreciate it! :-)
@simonhutchinson Thanks for the great feedback! So you got it to work on OS X? That is cool news, can you tell me what you did exactly so that I can update my github instructions?
How did you do the sirene sound effect? Do you have a sirene anywhere? :-)
After a distance of 10000 I quit this game, it does not get harder or change in any way.
What do the police cars and the question mark boxes do? Do they serve any purpose. It seems like you had planned something with them but ran out of time?
Otherwise this is a solid entry, graphics are fine and the gameplay is good. Keep up teh good work!
This is really cool, loved the moment when the music kicked in :-)
The animations and the atmosphere are great, they convey the dark feeling of hell.
The only thing to further the immersion is that you could have replaced the mouse cursor with a sprite of a crosshair or something similar. Other than that the graphics are awesome!
The gameplay was a bit confusing at first, I did not figure out that you could double-jump for some time, that is why I could not get up to find the pick up items. Then the items themselves were actually hard to spot, the ammo item is really small and among the body parts everywhere it was hard to see at first :-)
Great game, thanks and keep up the good work!
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
Why can't I control this game with the keyboard using the web version?
The graphics are nice, the sound is good but the gameplay is tedious and gets frustrating very quickly.
This seems way too complicated and unfinished. Aren't there suppoesed to be some asteroids coming my way or something. Also I cannot tell which systems are currently enabled, whenever I click a button it just gives me the same sound and nothing else. Also the button texts are confusing. The tutorial does not help, I cannot remember more than 5 +-2 things at a time, average human being that I am.
I know you still put a lot of effort into this, so please do not take my critique too much to heart, keep making games and they will improve, keep up the good work!
Wow, really cool puzzle game so far, I am going to beat it after writing this, I'm in the Savings level and it is a hard nut to crack for me right now, but I am going to finish this game, even if it takes me another 3000 years :-)
I love the music and art stlye, it really fits together, the graphics are cute and so is the music. Although the graphics are very minimalistic, this is all you need for this puzzle game. The simple graphics do not obstruct the game play, the UI and instructions are very clear, the game tells you exactly what you need to do, this is very good, I did not have to look at your game page at all, everything is just clear.
I like your puzzle design, it starts out simple with plenty of head room to waste a couple of turns and still win the level, but then it gets tougher and you really have to think carefully about your next step and keep in mind all four paths that you will take. Really nice difficulty curve.
I will be back after finishing the game and complete this comment :-)
Alright, so the Savings level is still a really hard nut to crack. I am going to rate your game now because it still keeps me going and try to solve that puzzle, this is a really nice puzzle design. It does not get frustrating, it is just fun to play!
Hey there, I just wanted to make a suggestion because I do not have Java installed and I do not want to install it, that maybe for the next time you could choose a different technology that allows for easy deployment on Windows or maybe just an HTML version of the game. This way more people will be able to play your game.
Keep up the good work!
Haha, nice way of teaching me, surrounding me with 3 rocks and 1 movable item! :-D
I cannot beat the game. This is very frustrating but that is the way it goes sometimes. Two guys get the solar thingy, the other one the generator. Then you run out of fuel and althogh I got all three to be almost done, they lose their progress when unplugged, I am not sure about this mechanic.
Anyway, the music is awesome and the graphics are mostly OK. The problem with the graphics is that you cannot really see what is what, it took me some time to make out the fishing rod, it looked like a pixel mess at first, but the real problem is those propellars or whatever they are. Only after reading the comments I knew what they were and what to do with them and when the whatever in the north started rotating I did not see it taking any effect. What are you supposed to do with that? I first thought it might blow away the clouds so the SUN generators work better, but that was not the case. What am I missing here?
The controls are off, sometimes space will not do anything, it seems that always after starting the game I pick up the generator and the first time trying to drop it, it does not work. Then sometimes when you pick up a generator you only can put it back onto a lightning square, then pick it up again and then you can put it anywhere.
There are some graphics glitches, the draw order is messed up sometimes, e.g. carrying the beer box over the bridge draws the bridge on top.
The gameplay is very long, making me think twice about going again, then on the other hand I have taken five attempts now so the game holds up even while it is very tedious. The map could have been smaller and the time shorter, would have been less frustrating.
Why does the game simply close when I lose. Shutting down the program is not the best way to end a game :-)
Overall this is a very cool idea, I spent a lot of time on this one, still I am a little frustrated by it.
Keep up the good work!
OK so I had to read through your instructions, all the way to the end, to get the most vital information: that I have to go back to the start of the level to finish it. There is no clue in the game to hint me at that. A simple in-game text message would have been enough to not break the immersion.
After trying to go back for some time while the batteries only get half charged at most, I rage quit this game because the extra mechanic with the batteries is not adding anything to the game other than frustration!
That said, I really liked the idea when I saw it and the save points are well placed, good concept but then why do the batteries not seem to charge. They stop at half power and then it's not fun anymore.
I love the graphics, the pixelated game boy and batteries look good and the sound is cool as well, very authentic. Then again, you put all this effort into creating the graphics and sound and then in order to save power I have to play on low light mode with the sound muted, taking out the fun again.
My guess is that you had this idea for the theme and then ran with it without realizing that it would eventually harm the game experience. That is OK with me, I am just telling you what I felt while playing the game :-)
Overall still a very cool entry, I like that you did not just create a platformer and leave it at that but rather put a new spin on it. Very cool, keep up the great work!
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
This is very hectic and confusing. I am not sure how to play this and how to make the decision what to draw the power to. Also I am not actually sure what the consequences are when I switch the arrow to something else.
The graphics are nice, I like the Pico 8 pixel graphics. The only problem is that the background and enemy ships blend together a little too much. Fewer background stars would make it clearer what to shoot.
The music is nice and fits the game.
Overall a solid entry, just the gameplay needs a little more tweaking.
480!
I like the music, very funky! :-)
The sound effect is strange, is that a "whohoo"?
The graphics are very funny actually, I would not have recognized the segway had it not been for the name of the game :-)
A nice game, it would not have needed to be in 3D, though. You could have had much better 2D graphics and the top-down view is 3D effectively. Also I at first got stuck on the gray buildings in the center that looked like the gray steeet, you should have used a different color there :-)
Overall a fun little game, thank you and keep up the good work!
Please do not call your zip "Windows.zip" or I will not know your game from "Windows(999).zip". Also the content of the zip is called "LD39" which does not help either.
But the real problem is that I cannot run your 64 bit exe on my 32 bit Windows. Please make a compatible build and upload that as well.
Hey cool, your Windows 32 bit link works, thank you very much!
It is cute how your texts are missing "the" all the time, I assume your mother tongue is Russian? Then there is "... a ship thar will...", "oreder" instead of "order", "pover" and also the rules text starts left of the screen and scrolling with the mouse makes it only move one pixel at a time.
The rules would have been nice to know before playing the first three rounds and losing all the time. The little rules button is hidden away in the corner.
Managed to get the ships over with 1 power left :-)
The rules are actually pretty easy but the explanation is very complicated. Maybe a diagram or any other way of explaining it would have made me understand the rules more quickly. A small tutorial would probably done the trick.
I really liked the game in the end, nice little puzzle. There could have been more levels.
The sound effect for beaming sound like that from Star Trek which is fitting the theme (although the floating text is from Star Wars, but hey). There could have been a little background music, but in this case I do not think you lose too much without music, puzzle games do not always require them.
The graphics are fine, nice programmer art.
Overall a fun little puzzle game. Like I said, you should try to make the rules more clear in your next game. Keep up the good work!
The music gets monotonic very quick, as does the gameplay, you never speed up and it does not get harder. There are also some technical problems, sometimes one of the small obstacles is placed inside a slot machine. Also the slotmachines often obfuscate the view of what lies ahead so I don't know whether to go left or right. The mini game is hard to control with the mouse, I find myself knowing how I want to rotate the panels, but I just can't make it happen.
I really like the 3D art style and the intro screen looks great. I know my cirtique sounds very bad but I am nitpicking here to suggest ways to improve on your next game. Overall this is still very nice and you completed a game in 48 hours so great job! Keep up the good work!
Unfortunately I cannot play your game. I have no Java installed and really do not want to install it. Please consider using a technology that makes it easy to deploy on Windows for your next game.
The web version just says "Failure during start-up, see JavaScript console".
The Windows version is 64 bit but I have a 32 bit machine, please add another build for that.
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
I absolutely LOVE the music in this game! Very well done, this is catchy and I could listen to this all day long :-)
The graphics are very good, I like the color palette, this gives the game a touch of Gameboy® :-)
The gameplay and controls are solid, it is not the most innovative game but it is actually much fun and the atmosphere is great.
Thanks for putting up the web version, it works without problems. Keep up the good work!
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Oh no - WALL OF TEXT instructions! That is really annoying.
I don't know how to pick up the battery in level 2 or what to do with it and there is no hint anywhere. How am I supposed to kill those five faces there? I feel this is not well designed. Try to make your controls and objectives clear in your next entry and refrain from using text for it.
-continued-
What I like is the 2D light thing where you only see what you shine light on with the flash light.
The graphics are nice and the sound fits the mood.
Overall a nice game, just that I cannot play it, with is of course a show stopper.
This is a very basic game, the music is just five notes, you could have done a lot more there.
Why do I have to grab the mouse all the time to click buttons? My hand is on the arrow keys, why can't it stay there and I just press ENTER?
The graphics are also at the minimum to call them that.
The level design is basic and up to level 8 or 9 - third one with spikes - where I quit, there was no actual challenge except for the weird controls. Acceleration up to maximum speed should take maybe 2 frames, not 20! The makes the controls very unresponsive which is death to all platformers (except maybe Gianna Sisters but there weren't many alternatives back then).
The theme is running out of power, not time, but this is a problem that many games have, often instead of a clock some people just make a backwards progress bar and call it energy. This is not a big deal for me but you could have at least tried to do something like that. Maybe with a little story, e.g. this square gets weaker or something. It would be the same mechanic but at least the theme is somewhat paid tribute to.
Seeing that you use unity you had a very powerful tool on your hands, I would have liked more of everything, graphics, sound and controls.
Now this is probably the harshest critique I have given out and I want to make clear that I am not criticizing you personally, I want to give you constructive input so you can improve at making games. Please do not let this discourage you, you have managed to make a game in 48 hours which is an impressive feat. I am looking forward to what you have to offer in the future, good luck to you!
I don't know how to play your game. Trying different slider values did not make it clear to me.
The music is cool and I like the ASCII graphics head there.
I am not sure what the goal of this game is.
Oh no! I already finished the game. I was just getting familiar with the controls and everything. I was ready to start over and beat this game but then the winninig text showed up!
The difficulty is way too easy and I am actually quite disappointed because it was cool and I was having fun.
Also there was no big surprise at the end, just a plain old text, all of a sudden. I assume you ran out of time, 72 hourse is not much. Still, I would have hoped for more.
What is there is really nice, great visuals and sound, the mood is perfect. The music fits the theme and the overall atmophere lets you forget what is around you while playing. Really well done on the art side of things.
Gameplay, as I said, is much fun as well, once I figured out you could repair the lights, it got a lot easier, I was already half way haunted. But with the lamp posts intact it was a breaze. That is why I expected something more.
Overall a greate entry, thanks and keep up the good work!
Your instructional text and help text go out of the windows.
OK, this is way too much for me, why are you putting this wall of stuff right in my face? I have to pass on this one, there is no small tutorial, no systematic instructions, nothing to help me get how to play this game. It is just everything, full on. The Help is just a wall of text as well and I do not have the nerves right now to read all that. You could argue that I am lazy but the reality is that if your game hits me with too much stuff at once, I am naturally going to be overwhelmed.
Wow back at you! This game is awesome! The music is great, it is catchy and fits the game's atmosphere, light hearted and cute, like the graphics. The pixel art is really cool, great job.
The controls are not ideal, on some European keyboards (like mine) the X and Z key are far from each other, maybe simply using LEFT/DOWN would have been better if you want to be sure that the keys are next to each other, or 1/2.
The game was tough at first but I easily learned what to do, the visual indications were very good and letting me press both letters that I need to start the game, now that is a really cool idea. Respect for that, this may seem like a small detail but teaching the player in this intuitive way is really top notch, even AAA games often mess controls and usability up, great job!
The difficulty was nice, at first I was killed all the time, then after five minutes I got to the first balloon guy, and after 15 minutes I was able to beat the game and then did it again right away. Dying did not at all feel frustrating, this game is a lot of fun. Then the boss battle, how cool is that, it even had two parts, in the spirit of old classics like mega man, really cool.
I really appreciate what you did with your game, excellent work!
This is a Java app, I cannot open it without installing Java, which I definitely don't want. You should maybe choose a different tech stack for a game jam, something that people can either play in the browser or something that you can download and run on a fresh Windows XP, 32 bit without any other dependencies.
The "Play" button is still in your info screen but you cannot press it from there.
The "wrong tool" voice is not audible after the first time it is said.
What is [#1043]? When I cannot carry any more items. Also "The %selected doesn't work here :-)
I do not find these jokes funny at all I have to say. The toilet jokes in various forms, the one with the wife. They are just not funny. You try really hard but it fails to tickle my funny bone.
Why can I not use the the pliers when standing in the yard, it says wrong tool. Only when I click on the wires so that it zooms in, I get the option to use the tools.
When Roy tells me that the tool does not work, the screen and foreground objects move to the right a little, after talking they snap back.
Well, that ladder was really hidden well. Found it just by coincidence, this reminds me of pixel hunting in point and click adventures.
I really like the graphics and animations and of course the voice overs. Really great job in the art department here! The transitions, the camera zooming in and out of a scene and cutting to people while talking, these are the details that really give this game a great atmosphere and make the characters come to life.
I know that you had plans to animate the fall from the tree and the cat attacking and what not, 72 hours is not a long time and I am deeply impressed by what you managed to get done graphics and sound wise in such a short amount of time!
The music was nice as well, really fits the overall mood.
The game play was intuitive, the interface clear and I love that you put the story in a cut scene at the beginning, as a lot of entries just present a wall of text to the user which is really not what you want to do. Nicely done!
Overall a great job, I look forward to playing your games in the next events, hope you will be back!
This game is awesome! Hard to believe you created this all by yourself in 48 hours! (I realize this sounds like I am doubting it but I don't, just to be clear :-) ).
One minor thing: the first level is hard until you get the hang of it - jumping from RV to RV while shooting - then you get a power up and the other levels are really easy. The other way around would have been nicer.
But that is just a small issue, this game has great graphics, great music and sound that add to the atmosphere and it also has tight controls - very nice job indeed! Thanks and keep up the great work!
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
I don't know how to play this game, I can click on some flying things and not on others, there is no tutorial or any clue as what to do. I can click on some of the wireframes and get to a menu where I can buy stuff with some other stuff. This is really far too complicated to play without any kind of instruction.
The graphics are cool, though, nice comic style.
The music gives the game a nice spacey atmosphere.
Change the end of your download link to "...ME.zip?dl=1" to skip ads and go directly to the download.
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Who da Manny?
This endless clicker has very nice music and funny sounds - like "No Manny" ;-)
I love the Trump - coal reference, very funny!
The gameplay is repetitive - as all endless clickers - and after some time my hand hurts now and I could basically play for another couple of hours maybe, until the demand goes higher than what is possible to achive with the maximum of 8 furnaces. Maybe there should be room for more if anybody really wants to play that long :-)
I like the in-game tutorial, good job on that! I hate games where I have to search the LD page for instructions after getting frustrated with trying to figure out what I am supposed to do. This game does it right! It is simple, gets the message across and in your case is funny with the Trump image and references! I also like how the text rolls in as he speaks, instead of a static text. The movement and sound really make a difference and give a more polished feeling. Nice detail!
There is just one thing that confused me a bit, I did not realize that I had to buy a furnace at the start. Therefore I was fired couple of times until I re-read the instructions and found that buy button at the bottom. Also instead of automatically quitting the game a simple restart would have been nice, but I know it is sometimes simpler to program it like this in the 48 hours :-D
Overall a very good entry, good job, thanks and keep up the good work!
Who da Manny?
This endless clicker has very nice music and funny sounds - like "No Manny" ;-)
I love the Trump - coal reference, very funny!
The gameplay is repetitive - as all endless clickers - and after some time my hand hurts now and I could basically play for another couple of hours maybe, until the demand goes higher than what is possible to achive with the maximum of 8 furnaces. Maybe there should be room for more if anybody really wants to play that long :-)
I like the in-game tutorial, good job on that! I hate games where I have to search the LD page for instructions after getting frustrated with trying to figure out what I am supposed to do. This game does it right! It is simple, gets the message across and in your case is funny with the Trump image and references! I also like how the text rolls in as he speaks, instead of a static text. The movement and sound really make a difference and give a more polished feeling. Nice detail!
There is just one thing that confused me a bit, I did not realize that I had to buy a furnace at the start. Therefore I was fired couple of times until I re-read the instructions and found that buy button at the bottom. Also instead of automatically quitting the game a simple restart would have been nice, but I know it is sometimes simpler to program it like this in the 48 hours :-D
Overall a very good entry, good job, thanks and keep up the good work!
3100! This game is getting tough pretty quickly! I love it.
Greate game, nice using the Pico 8, I have found it to run fine in the browser, unlike some unity webGL games. I like how easy it is to play these Pico 8 games.
The lack of an instruction in your game, other than to press x, is a very good thing. The controls are easy to grasp and even though the Pico 8 graphics have few pixels, your graphics were really nice, after less than a minute I was able to figure out everything by myself, this is how a game is supposed to work! Very good job with that, I could quickly see the two weak points I had to fight, the bars for the machine and grandpa's health were clear, I have not read your introduction on this game page until now, the game told me the whole story. I cannot stress enough how important that is and how good of a job you did on this!
Overall I would say this is how an entry should be, thank you for this cool game and keep up the good work!
Hey, I just saw your comment for the Linux build of my game. In the meantime I had actually used a virtual machine to try and build the game on Linux myself. I have added my build instructions on [my github page](https://github.com/gonutz/ld39) (down at the bottom) and they look similar to yours. Actually if you just say "go get github.com/gonutz/ld39" the Go tool will automatically download all dependencies so go getting the gl libs should be done automatically. Maybe you could see if my instructions on the page are correct and work for you. If you see something wrong or it does not work for you, just let me know and I will update it.
Thanks also for your nice review, we all love to update our page and find a nice new comment :-)
I cannot get more than 175 points. The randomness generates impossible situations so how far you get depends mostly on luck. This is not good, you should have constrained the randomness more.
The graphics are fine, a spacey background music would have been nice. Only two SFXR sound effects are a little lackluster.
Overall very frustrating to play. Nonetheless, you managed to complete a game in 48 hours and that is an impressive feat all by itself. Just work on your gameplay for the next entry, I am looking forward to it!
This game is in a rough shape, 48 hours is not that long. Some typos and grammar issues in the text, but that is OK, I assume you are not a native speaker. The text in the top-left is very small, it gives you crucial information but is hidden away in a corner.
The music is nice, it adds to the dark atmosphere of the story.
The story is well told, the narrative gives you subtle hints, like when the player responds to "you have the knowledge about this and that" and we say "that was a long time ago". That is a very nice touch. I also like the text box presentation with the guy in it. This is so much better than a plain text box, it gives you so much more. Good job.
Overall a nice entry, keep up the good work!
Nice idea, I really love the premise of you being the killer app! :-)
The music and graphics are very nice,
It is only 48 hours so there are a few shortcomings. The camera is hard to control, you have to figure out that the mouse position relative to the screen's x center rotates the character.
There are some graphical glitches, like seing the wooden plate through the walls, but those are not a big deal :-)
I like the color scheme you use throughout the world, it is consistent which is great for immersion. Nothing breaks immersion more than a high fidelity robot next to an 8-vertex flat box. So the overall feeling here is cool.
One bug I noticed: when I first started the game I was not able to kill anything, not even by throwing the keys at it. I thought you might not have finished in time but then on the second round it worked all of a sudden.
@nikrt I know the felling, I have created the shortest game in the world this time ;-)
Is there any way to get out of the room with the six computers? I cannot jump up through the roof, am I missing something here? Maybe a special letter combination or something?
That is all for my stupidity :-)
This game is just great! Aside from great music, sounds and graphics, it is very innovative. What a cool game mechanic, changing the letters. Also it is very well paced, it felt great when I found out that you could change the letter in the middle while jumping!
Really, my greatest respect to you, this is awesome, great game design, I would buy the full version immediately :-D
What do I do here? The game does not give me any direction. I now went and read your game page, but every game should be playable by itself.
Now we are talking. A tower defense game! This looks pretty nice, I like the isometric view!
The gameplay is intuitive, once you know what is what, however I never seem to have enough power to defeat all guys, but then again that's the theme and I was able to beat level one anyways. Trying level 2 right now.
Overall this game is fun. A little music and better sound effects would have been nice. Did you do the wolve sound yourself? :-)
90 MB is the largest compo entry download so far and then it was just the sources and dependencies.
The web version does not work for me, lately the unity web games all tell they cannot allocate enough memory which is a ridiculous error since I have plenty of memory in all parts of this machine.
OK so I turned it off and on again, this always helps with computer problems!
Nice music and sound effects (SFXR?) and the gameplay nice simple and clear. The text is a little samll and text in a game is generally not the best way to convey story, objectives or any deeper meaning. A little graphical tutorial, maybe just a still image with the shooting circle and one enemy circle and the artifact would have been enough to get the point across. On the other hand you don't use text excessively, so it is not that bad.
The game was short, I got it on my second try. This is fine, I myself have this time created a very short game because I was focussing on graphics but in your case the graphics are not that nuanced :-)
Overall this is still a solid game, good job, keep up the good work!
Wow, that was quite close but I did it - for the heartbreaking winning screen - which I almost mistook for the game over screen.
This is a tower defense gone endless clicker, my hand hurts a little. Still a nice game, not very innovative but a solid game jam entry.
I like the basic 3D graphics, they at least made it clear what was happening at any time.
The difficulty is well designed, I see that you tried it out a lot to make it hard to beat but not impossible. Good job!
Music and sound effects would have been nice. I see that you opted out of audio but at least some SFXR laser beams would have made a very big difference. Never underestimate how important sound is in a game, even if you don't see it :-)
Overall a solid game, nice work!
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
These are my thoughts in parallel to playing the game.
Nice setting and idea, being a flame in the rain, that is really a cool thought for the theme!
The collision detection feels odd, I sometimes get stuck where I see no obstacle really. Especially in the level after the tutorial, where you start at the matchbox, I press RIGHT but nothing happens and I am wondering where I am. I get stuck when not entering the pipe right from the floor, i.e. jumping into it gets me stuck in mid-air. Running out of the pipe I get stuck at the end and have to jump out.
The camera is a little too slow when I drop from some higher height.
It took me a couple of tries to realize I could not touch the ground between the rocks and have to jump from rock to rock. The floor should have puddles of rain there to show me this but it looks just like the floor that I just came from, that didn't instantly kill me!
I love the ending, cool thing I sacrafice myself for the bigger flame :-)
The rain sound effect is very good, sounds like you have taken some white noise and added a couple of drops to it. Very realistic and fits the graphics really well.
The graphics and sound go well together, the 3D models are consistent in quality and the particle-effect flame looks cool. Very good job on setting the mood!
Overall a very cool game, thank you for this and keep up the good work!
The music button does not always work it seems.
The user interface does not scale with the window and the text is very small, almost illegible, hurts my neck after a while from leaning in so much.
The UI is really confusing, I don't know what half the buttons do. I don't understand the gameplay, it seems a little complicated.
I like the music, very catchy.
The graphics are funny, I like your little hand-drawn characters, especially the grumpy grandpa :-)
Got five rooms cleared.
I like the gameplay, really nice idea. I like turn-based video games in general and this one has the right amount of random elements and required player thinking. Good balance in that!
The music is cool too, as are the sound effects. Is that Bosca Ceoil and SFXR? :-)
Overall, a great entry, thanks and keep up the great work!
Oh - and after the game closes, it crashes and Windows asks me to send a bug report, you may have a memory leak or null pointer acces on shutdown.
Score 188! :-)
This is a nice little game with basic graphics and sound.
You could have made the archers and swordsmen more distinguishable, a belt or slightly different color or a helmet would have gone a long way.
As for the gameplay, I don't know why to even select groups, I just took all of them and sent them to the nearest attackers which worked fine.
Thanks for this nice little game and keep up the good work!
Wave 20, Kills 86!
This is a nice little shooter, the sound effects and graphics are basic but they fit together well. I like the pixelated graphics style.
The game play is simple and quite addictive.
Overall a solid game jam entry, good job!
Aha! A tower defense game.
I build a gun tower and then immediately lose because someone shoots and just for a moment I am in negative power. That is really bad design causing frustration. Have it be able to be in negative power for a second or something, this is not cool!
FINALLY! After about one hour and a zillion tries I finally beat it :-D
I like the rewarding feeling of how the game just freezes when you beat it ;-)
Graphics and sound were clearly not your focus here but the gameplay, that turned out really great, the simple mechanics still bring a large variety to the game. You really have to learn a lot about the mechanics to finally figure out the winning strategy (which I will not tell here of course). Very well done. Keep up the good work!
Very good job!
The music is fun, it fits the gameplay very well, kind of retro sounding, which also fits the graphics.
The graphics are very simple in design which makes tham very clear and unmistakeable. When I read in the instructions that there is a smart phone and map involved I was afraid of visual overload but the UI is actually very simple and easy to understand!
The UI and controls are all very intuitive, as is the mini map.
Technically the game runs fine, had no bugs, just runs in the browser nicely.
Overall a very solid game, great job! Thanks and keep up the good work!
I have not played your game yet, just found it on top of the list and wanted to point out that you might want to edit your post and add a screen shot to represent your game in the list. You know, that one input field where you can put in just one image. Then people will be more drawn to your page.
I will try this game out tomorrow, I have to go now but will come back here and let you know what I think. Until then :-)
The music is good, the graphics are fine but the gameplay has problems.
The randomness in the debris creates impossible situations. Ideally you could be able, with perfect reflexes, to catch everything but in my first game I tried to catch a slow falling rock while a later one caught up to it on the other end of the screen and they hit almost simultaneously. I was ready to quit at that moment but kept going and the next runs did not have that problem, but then it happened again. More constraints on the randomness would be appropriate. Like in the donkey kong arcade game, random things happen and it is super hard but if you have the right skill set, you can manage to get all the way to the kill screen without losing a single mario. Your game is just impossible due to the randomness.
A technical problem: your story font does not have enough contrast to the background to be readable. A different font type and another color would have been easier on the eyes.
This is still a solid game, I know my rant is long but it was just to make some points so you can improve them next time. The controls are nice and I still enjoyed playing it so I am looking forward to your next games, thank you and keep up the good work!
Please do not call your download "Windows.zip" or I will not be able to tell your "Windows(100).zip" from the next game's "Windows(101).zip" ;-)
This is an excellent game! The graphics and music are awesome, it looks and feels so real. It is very immersive, the characters feel real and deep, even through the limited interaction that we get with them. Your drawing is fantastic, huge respect for that!
I was not able to come up with the solution myself, after falling asleep in court and finding out about the dog, I was not going anywhere so I looked at the walkthrough. That still did not make the game less interesting at all, seeing the story unfold is an emotional experience. You managed to make me feel for the characters, I cannot stress how cool this is, I did not expect this kind of experience from any of the compo entries!
I am not sure about the message that you bring across with the solution to the mystery. It says (SPOILERALERT) "Now you think about all the domestic violence cases" where the reality is that in 99.9 % the guy really is the bad one. So this kind of thinking is a bit dangerous I feel.
There is one technical thing, the controls :-) I had to sometimes click the input with the mouse although it is the only text field. The same goes for the restart button (or rather text), I should just be able to ENTER my way through everything as this is the kind of game that you start over and over again.
Overall I think it goes without saying that I find this one of the top games in this competition. Thank you very much for this, I will follow your work from now on.
Really cool game, nice to see a 3D game (at least the graphics, gameplay is still 2D)! I love those little guys and the purring noises they make :-)
Is the third level actually doable in a reasonable time? If I get one power charge after the other, this will take ages as I constantly have to shoot those guys. That is why I quit there after about 15 minutes and three tries. This gets frustrating after a while.
Really nice game, congratulations! Keep up the good work!
Oh no! You really got me there, I actually just upgraded your Humor score by one star because "the ~~cake~~ text is a lie" - that is actually pretty funny. Unfortunately I had to find out by you telling me. I did not even try to just walk over that pipe, I ran into it and immediately retreated :-D
Also very nice ending, back home with my ice-cream-breasted wife and smiley face house (although I did push her down the platform, just to see if I could) :-)
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
Thank you for the 32 bit version, it works. Actually you could just replace the Windows version with it in the future as both 32 and 64 bit Windows versions will run the 32 bit executable.
These are my thoughts while playing the game in parallel.
I can put my phone through the wall, should probably be always in front :-)
Nice office that Dr. Bennet has there, very cosy :-)
The collision detection makes me shake when walking into Dr Bennet's desk.
How did the shelf get stuck in the ceiling?!
Hey, that was it, I did it. The nice police officer, whose voice sounds a lot like the developer's I assume, asked me how he could help me! And then? What actually happened after that I wonder. I guess your 48 hours were over :-)
This was a really nice game, respect for creating a 3D game for the compo, that is something that I would like to try in the future as well.
The graphics are nice and pixellated, I like this style. You manage to give the game a scary atmosphere, I was always expecting a jump scare around the next corner, very nice!
The "puzzles" were very basic, as were the details in the world, but that did not hurt the mood at all. I liked the setting in the rain and darkness.
Overall a very nice game, thank you very much and keep up the good work!
Just saw the gameplay video and realized that you write both "Bennett" and "Bennet" :-)
There is way too much text, why not just do a voice over?
The "humor" is not there really. Your "jokes" are just aweful. Then of course this is my opinion and not an objective thing to say.
At first I was going to rage quit. The text is too small, there is no fullscreen option, I had to zoom in the web page. Then I have the ability to skip a text box by pressing a key, but once I am actually finished reading the box and about to hit a key, the box disappears all by itself, without any notification, then I hit the key because I already started the motion, so two boxes are skipped at the same time. This is not OK! You either give the user control over this or you don't. But this is just frustrating. Never do this in a game.
After my first rage though, the game was acutally fun. I love how you mixed mini games from different enres to create a kind of coherent whole :-)
The graphics were alright, I have seen better, I have seen worse.
The sound and music are OK but I think the vibe you get from the background music in the Asteroids game does not really fit the setting. The music is light and happy but the rest is not. The music could have been a little more spacey here.
I managed to beat the game in the third try. Once you actually figure out the mechanics it is not too hard. But you could have made the rules more clear in the beginning, e.g. by highlighting the power display in the top-left and making clear that this is the most important thing in the game. I lost the game the first time without even knowing why!
Overall a good entry, could use more polish here and there but then I know how much work it is to put together so many different mini games, each needs its own programming. Therefore many props, you really did a great job for only 48 hours. Also the art style is consistent over all games, that is really important. Nice entry, keep up the good work!
This is very confusing to me. I don't know how to work on the game. Also finding out where to click for that generator store was very unintuitive.
I loke the art style, it is overall consistent and nicely drawn. I love hand-drawn art in games.
Unfortunately I cannot run this 64 bit exe on my 32 bit machine, could you add another build?
Damn! I would have loved to play your game, but I cannot run the 64 bit Windows exe on my 32 bit machine, could you add another build?
There is no 32 bit Windows version on your itch.io page.
Very nice game, the music fits well for the background music. Since it is an endless loop you could have done something about the gap between two repeats but that is a minor issue.
Technically everything is well, the game loads fast, runs in my browser without a problem and the controls work, that is not always a given :-)
I like the graphics, they have a consistent style and I love hand-drawn graphics in a video game - good job!
I was able to beat the game, I liked the difficulty level, not too hard but not without thinking either.
Overall a very goob, thank you and keep up the good work!
I have no Java installed and I don't want to install it. Please consider using a deploy-friendly technology for your next game. Something that builds to a single Windows executable is ideal for a game jam, or a zipped folder with the executable.
I have no Java installed and I don't want to install it. Please consider using a deploy-friendly technology for your next game. Something that builds to a single Windows executable is ideal for a game jam, or a zipped folder with the executable.
The controls are all over the place, why do I have to right-click, that is really annoying. Hotkeys or a menu to click on would have been nice, or better yet a context sensitive mouse cursor, since all items just react to one interaction type. Why have this mechanic when you don't need it?
The graphics are nice, I like the programmer art. The problem is that you cannot really figure out what is what. Is that an eye for looking at things? Why is the pupil a crosshair? Also that peace symbol I guess is your hand? It took me a while to figure out what to do because the graphics made it hard.
The music is nice and spacey, fits the scene well.
The only anti-aliased thing in this game is the text in the final cut scene image. Why not make this pixellated as well? It stands out from everything else.
I really do not like your spearm related "jokes". This is just annoying, but then I don't know how old you are so I will cut you some slack here.
Even though it took me long to figure out how your game works, I still finished it with just under 80% left.
The game has nothing to do with the theme, you have just added a meaningless timer. Many other games did this as well but most of them did a better job at hiding this fact.
Overall really funny entry, thanks for this and keep up the good work!
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
@nyri0 I am sorry but I do not want to install python myself for this but if you find time to release a Win 32 version please let me know, I will be back to try it in that case. Thanks!
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Very nice game, very innovative, I have not seen a game like this around here!
At the end I had two equally likely suspects and chose the wrong one so I ran out of power this time :-)
Nice that I can see the results at the end, I needed the certainty ;-)
The graphics are awesome, really interesting characters.
The music fits the theme and atmosphere of the game well.
I like the game play idea, gathering clues and making the one important decision in the end, this is really cool.
Overall a very well done game, great job!
My god, this is such a short game when you finally figure out how it works :-)
That was really nice, I cannot believe how hard it is to fly this tings :-D
Nice graphics, there is no music in the game, only in the intro, why not keep the music going during the game?
Overall a good entry, it was fun, keep up the good work!
Hey I did it! Plus I jumped up out of the level :-)
This game is really cool, really sick graphics and nice dark background music. The bunny remings me of the overgrowth protagonist :-)
This is really just a platformer so the theme is not met in my opinion, BUT it is a really cool one. It has the double jump and the high difficulty level, really nice.
Overall a solid entry, keep up the good work!
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
Some technical things: - sometimes you see the black border when you drive all the way up the scene - the cars in the final accident seem to not be exposed to any friction, they just keep going, rotating away
The story is told really well, the first sudden context switch to the accident scene really makes you feel helpless. Then you desperately want to find out what happened to Breanna. It is really emotional for a game jam entry, great job on that.
The stressful music in the first accident fits really well, later on it is rain which is an interesting detail. Seems like the dreams change a little every time.
Overall a greate job that you did here, keep up the good work!
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
I don't have Java installed and don't want to, maybe consider using a technology stack that allows for easy deployment for your next game jam entry.
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
The music is a bit hectic but that fits the game.
The gameplay has some problems, the camera perspective is very bad for the jumping mechanism. From the back view you cannot make out when you need to jump, a side platformer is ideal for jumping puzzles, but this is just frustrating because you inevitably have to jump at one point or another.
Another annoyance is that the handle bars on the ceiling block the way for the upcoming lane, usually they disappear before an obstacle appears but you get the urge to look around it, this is very annoying.
The third thing is that I would have liked the player to automatically switch to the center of the lane instead of being able to move freely sideways. Since the obstacles are always in one of three positions, why not make the player stick in those as well, the extra freedom does not give you anything in this case.
Overall this is an OK game, the fact that you created a 3D game and music from scratch in 48 hours is impressive, so please do not take my critique to heart too much, I am just trying to give you constructive input :-)
Nicely done, I am excited to see what you have to offer in future LDs :-)
Hey, just wanted to say I read your comment, thanks! There should be a system in place on the LD site to find what you have commented on and rated so far and you should get updates when someone puts an @
I am very glad to hear back from you, I always feel bad when I say something negative about a game here, because I share the experience of creating something from scratch in 48 hours. So I appreciate your reply very much and am happy that I don't come off as a jerk :-)
It is actually funny that you are snapping to lanes, just more of them :-D
Your game crashes on shutdown, maybe you have a memory leak or null pointer reference somewhere.
The graphics and music are nice, great atmosphere. I don't get the point though, is the exploration really all there is to it? Like the path is the goal? If so, that is fine but I am not a minecraft player, I like having a goal in a game ;-)
Overall nice entry, thank you and keep up the good ~~world~~ work (actual typo that fits, so I'm leaving it in)!
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
@sma thank you very much, the game now starts up but then all I get is a blue screen with no music and no other graphics. It seems something is wrong with the 32 bit build?
I know this is kind of the theme here but the controls did not do what I wanted. Sometimes I would not jump while running, other times it worked so this seems to be a bug and not a feature.
I like the puzzles that I have encountered so far.
What was strange is that even without hitting the green thing, the intro levels would sometimes just throw me to the next level.
Unfortunately I cannot run this 64 bit exe on my 32 bit machine, could you add another build?
Nevermind, the web version is finally done loading, I thought my browser was having problems.
Anyway, the game itself has very nice graphics. I really like the hand-drawn art for its style. It would have been great if the background was hand-drawn as well. The blatant difference does not create a coherent world here.
The gameplay is actually a bit boring, but then this kind of game - hitting a specific button at a specific time - is not my favorite kind of game.
There were some issues with the font and is it right that in the intro there is no music but just one loud drum? Could be a bug as well.
Overall you did a very good job for a 48 hour competition! :-)
Oh - and the story does not make sense but I am sure that was intentional ;-)
First off - OneDrive has a very confusing user interface. Would I not have had to deal with it in previous LDs I would still not know when to hit download. But that is obviously not a problem with your game, just maybe think about using something else next time :-)
While being at it, please do not call your download "Windows.zip" or I will not know whether your download was "Windows.zip (1000)" or "Windows.zip (1001)" ;-)
I have to tell you - the music is very annoying and I am turning it off right now :-)
Consider using [Bosca Ceoil](http://boscaceoil.net/) next time, I use it a lot because it is so easy to get good music out of it.
The graphics are simple but nice. A consistent style is much more important then shiny graphics so good job there!
The gameplay is a little irritating. I am not quite sure what to do and I got to the level where you have to builda tower up the wall but then I quit there. The Unity collision thing really throws me off. Maybe a simpler approach without a 2D collision framework would have worked better here.
Overall my hat's off to you for creating a game in 48 hours, keep up the good work!
Can you even win this game? :-)
I love the graphics, hand-drawn art is my favorite. Nice pick of color(s), too. Very charming!
The gameplay is clear pretty fast, but I don't know how to win the game (or if it is possible at all).
Overall, nice game, a couple sounds would have been nice :-)
Keep up the good work!
Man, > 200 MB is quite a large download and the web version is stuck at 27% for me. I think I will have to skip this one, sorry. Maybe you could be a little lighter on the resources for your next game, it is a game jam after all ;-)
(of course I will not rate your game, as I have not played it)
Hey I am back to try your (now smaller) game. Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Please do not use Java for your games if possible. I don't have a Java installation and don't want one and there are more people with the same problem. Consider using a technology that allows for easy deployment, at least for Windows.
This game is really unfinished. Not just the audio but the gameplay as well.
That said, I like the controls and the minimalistic graphics, if you had had more time this could easily have turned out to be a fun game.
I wish you more luck with your timing for the next LD, keep up the good work!
Nice and simple game, easy to pick up but fun to play!
Nice using the Pico 8, this works very well in the browser and does not take ages to load.
The sprites are really cool, makes you feel like one of the Ghostbusters! :-)
Very good job overall, I have no complaints about this, whatsoever :-)
Thanks and keep up the good work!
Mindless endless clicker, but why not? These kinds of games hook me for a while but then my hands hurt and I write an automation script for it. In this case I could let it run in the background while having dinner :-)
It is not quite clear to me where the difference between yellow and blue is, what is the cooldown? Isn't that the same as clicking more times per second?
The graphics and sound are obviously not the main focus of this game.
I like how easy the web game is playable, no unity, no download, just go to the page and start playing, very nice!
Overall a nice entry, keep up the good work!
Unfortunately I cannot run this Windows 64 bit exe on my 32 bit machine, could you add another build?
Hey, I am back for another try, but it still says that the game is not a valid win32 application.
I also tried download the source but realized it is the same link and it looks like you have built with unity. Maybe you could rebuilt it with a 32 bit target? I don't know how this engine works.
Anyway, if you want to check that your .exe is actually 32 bit, here is nice simple way to do that, opening the .exe in a simple text editor:
https://superuser.com/questions/358434/how-to-check-if-a-binary-is-32-or-64-bit-on-windows
Completely inaccurate, earth does not have two moons.
I was sincerely feeling sad when there was only one toothbrush. This subtle thing really got to me in that moment.
The pill on the other hand was not subtle at all and the experience for me went downhill from there.
The space scene is still running in the background while I type this. What am I supposed to do here or what is supposed to happen. The tempo of the game was being set by me in the first part but now it seems like I just have to wait. Only after reading the other comments here did I find out that I am supposed to just wait for things to happen. Right now the screen got smaller and there is a planet with one moon there and my small moon is noisy. Someone said I should "give the noisy moon to the other planet" but how would I do that? At this point the game breaks down because it does not allow me to do anything.
OK, now this is really making me upset. I went back to the game and fiddled around some more and I don't know how or why, maybe it is just that my mouse moved or something, but now the noisy moon is with the planet. I am going to continue this review when I am done with the game or when I hit a show stopper again.
Yeah, well, did not make it. But I finished the game.
The graphics are really cool, I like your innovative art style.
The music fits the mood really well, good job!
As for the "gameplay" or rather the experience, you got me hooked at first but the end did not hold up for me, it was too abstract for me. As I said before the relatable tootbrush scene really made me feel the sadness, more of this subtle way of creating emotion would have done more for me than what actually followed. I only got the planet and asteroid idea by reading other peoples' comments here.
Overall this game really sticks out, this is not your hastily throw together jump n run or shooter game. This is something special. Thank you very much for creating it, I will check out your "Forever Someday" next.
Hey, very nice, a game as short as mine! ;-)
Nice game, I like the in-game tutorial! No need to read through your submission page (which I never do) so that is a big plus!
The sound effects are good, they fit the atmosphere very well, did you use sfxr for those?
The graphics are nice, they are simple yet effective and the style is consistent, which is very important. It gives you that feeling of darkness. Also I like the animations, a little screen shake really goes a long way here.
Overall a very nive game, thank you and keep up the good work!
This is very basic, graphics sound and gamplay. It seems to me like you have just used a generic physics engine to make a generic physics simulation. It almost looks like it could be a tutorial from the engine but I don't know unity and this is not an accusation, it is just that this has nothing really personal. It is giving me really nothing. I rather like games where people put in their own touch and personality, that can be in sound, graphics or gameplay in many ways.
Still I know you worked hard in your 48 like we all have so please do not let my honest review get to you, making a game in 48 hours is very hard and you have completed one so be proud of yourself. It is just that maybe next time you could do something crazy, something of your own, that only you would come up with :-)
Unfortunately I cannot run this 64 bit exe on my 32 bit machine, could you add another build?
Hey, I am back and was able to play the 32 bit Windows build, thank you very much for that! :-)
This game is really cool, I love platformers and this looks and sound awesome, very good job on the graphics and sound.
The gameplay is cool because of the jet pack, jet packs are cool, especially ENDLESS jet packs! ;-)
The only thing that I noticed fell out is the connection to the theme. This is a simple race agains time and you can pick up a little time here and there, this has been in games forever, so a more creative use of the theme could have been incorporated into the game. But on the other hand it would have been a different game and like I said I really enjoyed this one, so I nevermind the theme that much, just wanted to point it out.
All in all, very cool game, cool music and a consistent art style, everything fitting together beautifully. Congratulations on this great entry and good luck for the future, keep up the good work!
I LOVE your voice acting and all the other sounds that you made! :-)
This is how it should be, programmer art - both graphics and sound - is very charming :-)
I was also able to pick up the game and play it - without needing to read your page, the in-game tutorial is all you need. Great job!
The whole feel of the game is very appealing and actually really reminds me of being up all night to finish my game entry ;-)
Really cool, I will keep this in my bookmarks so I can find it when showing my friends what Ludum Dare is about. Thanks, keep up the great work!
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
Cool, thanks! This game is very neat. Simply but elegant graphics and the soundtrack gits the mood very well.
The puzzles were well designed, showing you a simple mechanic and getting a little more difficult, although not too hard. The only problem I had was in one level where I actually had to rotate the camera because I was thinking there was a path where there was none. Good thing that the camera rotation is possible :-)
The level choose screen is also nicely integrated with the rest.
Overall a well designed and implemented game, thank you very much and keep up the good work!
Where do I even download your game, I can't seem to find the link!
Man, how much coffee can one person drink?!
I find 'N' to be a very weird choice for a button to skip text.
The music is OK for background music but does not really get me into game making mood ;-)
The graphics are nice, I love the isometric for games. Also nice painting over the bed :-)
Gameplay is a little confusing to me. I have so far checked everything off the list except for 2x sleep (which seems she does when I stop drinking coffee) and "(drink coffe to stay awake") which I assume are two opposing goals.
Also the progress bar does not change, no matter how often I go to the computer. Am I missing some game mechanic here?
Overall a nice game, just that I don't know how to finish it really frustrates me.
I don't know what just happened. All I did was dig myself out of view, then go all the way to one side until the level was completed and after three levels it said "You escaped". So - yay. I guess?
The graphics and sound are OK but the gameplay is really unclear to me.
I see :-)
Now that the gifs on the page have loaded I can also see what to do, this will make it clearer and I will give your game another try tomorrow, thanks :-)
I came back after you fixed the diffing-through-the-ground-to-win-bug but this time I starved in stage two and was set back to the intro. This is a no-go for a game. Since this is not an arcade machine, why not set the player back to the start of the level and restore the energy bars I had when I entered the level?
The sounds are cute as are the graphics, very likable little guy.
The controls feel a bit unpolished, I am not able to jump while on a ladder, that was strange as I expected it to work. The letter Z is not where you think it is on some European keyboards :-)
Good job, keep up the good work!
I do not find this kind of humor funny, the writing is very odd and just does not make sense a lot of times. I know you try to turn things around with the reactions to my answers but they are so constructed, it seems so random most of the time.
The music is nice, though ;-)
This is really funny :-)
74 days in office, that is 73 1/2 too long.
This is funny, I like typing games and this has very nice graphics, music and sound effects and I really like the Trump parody.
Solid entry, not a new concept but implemented really well, good job, keep up the good work!
I DID IT! This game is actually very hard. That is good.
The story makes no sense whatsoever and you know it :-)
The music is OK, I think it does not really fit the setting, it is just too generic a background music. But that is a minor issue.
The cookies - which do't fall to the ground in spite of gravity - have strange collisions sometimes, especially the skewed ones.
The colors are all over the place, a nice simple palette would have suited the game better, you cannot make out the cookies and the battery from some of the backgrounds.
Overall a challenging and fun little game, good work!
The sounds made me laugh so hard, nicely done :-D
I can see through my space ship, does not seem very secure with all the holes in it ;-)
Why can't I skip the intro, I don't want to wait 20 seconds every time before retrying! I die a lot because I don't know the game so that is a major annoyance that actually made me quit after five tries.
The game world is very dark, some parts are just black so I can't really see where I am going.
I cannot look down all the way with the camera stopping at 45 degrees, so grabbing those lit cylinders is very hard.
I love that you played the flute for your star trek - I mean sound track. Very nice game jammy touch :-)
Thanks for this funny game and keep up the good work!
Unfortunately I cannot play your 64 bit exe on my 32 bit machine, could you upload another build?
My Windows still tells me that the application is not a valid win32 application but opening it in Notepad shows "PE L" which means it actually IS a 32 bit game. So there must be a different problem but I don't know what it is, sorry.
Please let me know if you upload a 32 bit Windows version here, mabe you could drop me a line in my game's comment section, I will certainly get that message :-)
10341!
This is a fun little game, well done! I love the minimalistic graphics, still you can easily recognize everything.
A little music and sound would have been nice :-)
Good job, keep up the good work!
Can you post a screen shot of your game?
Could you put some screen shots in your description?
This is really funny, cool music and sound effects, a nice animation, simple game play. Good job (so far - I don't know if you still continue to work on this)! What did you use to create the animations? Also, did you create the music yourself? It is very cool, if so, how did you do that? I have used Bosca Ceoil for my games so far, creating 8 bit-like music but would be interested in improving my skills there.
Did you know...
wat_how.png
... that you can walk on the wooden beams on the walls? Was that intentional or did I find a glitch? :-)
Using this "technique" I finished the last level with only two boards :-)
This is a great game! I love the art, these people look so cute and I love the animations in the intro! This makes for such a great mood and atmosphere. The music does the rest, it really feels like a unique little world. A really awesome creation, you have my biggest respect for this!
One minor issue I had was the mouse sensitivity, it took a little to get used to because mouse movement is so sensitive. Moving my mouse one inch to the side rotates me 360 degrees, lowering the sensitivity or making it settable would be nice. This is always a thing in 3D games where you control the camera.
The gameplay was fun and interesting, I like these kinds of puzzle games. Also, the theme was nicely incorporated, I killed a lot of those little rascals in the process :-D
Another positive thing about your game is that I did not have to read the instructions at all. I never read the instructions and I think a game must be made in a way that I do not have to, either. The way you did it is exactly right, you have a cool animation sequence to tell us what to do and then you give us the right mouse button image and tell us what to do at just the right time. The hints that the guys give us, they are really small and fit the mood, yet they convey all the necessary information. Really great design as well, introducing new concepts one by one.
This is how it's done, great game, you can be very proud of yourself!
PS: I want to let you know that while I am writing this review, I am still listening to your cool intro music :-)
There is a lot of them!
a_lot_of_em.png
Hey, nice game, I liked it right away because I knew directly what to do, no introduction or help screen necessary. Shoot all the daemons and gather a snake of popes, great!
At one point I realized that I was getting attacked by a thousand daemons, glowing yellow all the time, but not dying. So I went into the center of the screen and held the mouse button down. I did not die, the score went up slowly. I randomly scrolled down to see what else is on the page and there were the instructions. Only now did I realize that I could press Space, so I did and my guy turned into a large circle, curshing all those bad guys. That was fun, I was just confused that my weapon always changed after the Space attack.
After a while I noticed that my popes disappeared when I used Space. That is a nice gimmick but I can always go back to my initial strategy of gathering popes and shooting without dying. Why is it that I can glow yellow for so long without dying?
I took this screenshot half-way through, before figuring out the Space key. One thing that I liked about the game from the start was the score up top. These arcady games with a highscore always get me to want to get that number up, I fall for this every time. That is why I left your game feeling angry rather than satisfied. At the end when I finally wasted all my popes and died to the herds of daemons, I wanted to see what I got to put my highscore here in the comments and see what others get. The whole point of having a highscore to me is to compete with others. But of course, once I died, it just started a new game after a second, I had no chance to even read the highscore, let alone take a screenshot. That to me is a no-go, if you can I would really urge you to put in a menu or personal highscore text in the corner or something like that. I do not want to re-play the game without knowing whether I succeeded in beating my previous score or not.
Anyway, aside from the score thing that bugs me, this is still a very cool little game. As I said, being able to dive in and play wihtout a long (and potentially boring) help screen or anything like that is a big plus in my opinion.
The graphics are cool, nice art you got going there, and I loved the music as well, very arcady, very fitting the mood.
Cool game! Keep up the good work :-)
I made it to week 11.
I jumped right in and tried a bunch of stuff and after round three I found out what I needed to know. Hover over the items to see which houses go yellow and you are good to go :-)
Interesting concept, I found it a bit hard to survive. Then I did not really pay much attention to how the calculation of weekly expenses comes together. The game could have been a little clearer.
I like the music and how you recorded your own intro :-)
Overall a solid entry, keep up the good work!
Wow, very nice Hotline Miami homage, top-down action and a cool tune as well :-)
Of course the enemy movement could have been a little more sophisticated ;-)
It is a nice little game, the graphics are fine for a Ludum Dare game. Funny programmer art. The music is very cool.
Highscore exactly 100! (that is not a factorial)
This is a really addicting little game. Simply graphics and sound but the game play is just great. At first it looked a bit dull, until I realized there was a pause menu where you could buy stuff :-)
Great job! Keep up the good work :-)
Wow, what a cool game! I cannot believe I found you on the "Danger" list, everybody should play this!
I love the arcade romantic, I get really nostalgic myself playing this. The cool pixel art graphics are beatifully crafted, the animations of me getting older and the awesome arcade games, the whole game is really a world of its own! Very well done!
The sound design is just as good, the background music and the bleepy sound effects for the games, this is how it was back then :-)
Overall a really great entry. The arcade games are really hard, I only got 4/9 stars overall but that is how these games really were, they were designed to such coins out of your pocket so a very accurate recreation of the past ;-)
5/5 this game is amazing, thank you!
The sounds are very loud and the controls do not feel right. I hate when jump'n'run games do the slidy motion and today I learned that a slot machine does not make it better. I find it really frustrating to not be able to place my slot machine exactly where I want.
Also the mechanics are not clear to me. I can "shoot" people but then they run up faster and randomly hit a jackpot to kill me, is that right? This does not make much sense to me and does not feel very intuitive.
OK now I understand the motivation behind this, thanks for the detailed answer. This actually makes sense, you should have included the "story" in the game somwhow :-)
Cool game! I love that it is a challenge. Often I see games that are not well balanced, they give you too much time/life/power but this one has a really nice learning curve. Really basic mechanics that make a really good game in combination. I only managed to get a score of 102 even after trying out different strategies so I wonder how you can even reach a score of 200. Is this legit or was this from an earlier test version or something like that? If it is legit, I wonder what your strategy is.
The graphics are fine and serve their purpose, a little sound would have been great :-)
I see that the emphasis here was put on mechanics and balance and that really paid off. This may not look or sound very polished but that gameplay really is, I feel. Great job on that!
Keep up the good work, following you to see your future LD games!
Your tutorial text is way too fast. I am not really willing to learn your game this way. Starting it over a couple of times to read the instructions is not the way to go. I will not rate your game negatively however. If you happen to fix this issue, please hit me up and I'll try it again.
By the way, to gain more visibility, rate other games and more people will rate yours.
In-game instructions would have been nice, I only read the brick-building thing after I finished the game. Did not need it however. The real problem with the controls is that my X and Z key are no where near each other, you seem to assume a US keyboard layout which is obviously not true for many LD participants.
The gameplay is simple but fine. I think the game is way too easy overall. I did not like that you could jump twice in the time it takes to reload. Most games make it possible to jump twice and be able to shoot in the middle, which is a good thing to do. At least some indicator as to when I can shoot again would have been nice.
I relly like the graphics. Anti-aliased gameboy graphics? I'm in! Really cool what you did with just four colors :-)
Thanks for taking my critique so well! That is actually impressive. I always try to formulate negative things in a way that is helpful but I have never received such a good reaction to it! Looking forward to your next LD games :-)
Wow man, this game is insane! I love the rock music and the intense action from the start. It gets you right into it, yet it is not too hard - great balance!
The graphics are awesome, nice job. Everything looks coherent, nothing feels out of place.
The movement of the enemies is simple, they come right at you. This is however not a deal breaker, it makes them predictable, it is a game after all, and you put the right amount of enemies in the right places. The increased number makes up for the easy difficulty level of killing them.
Great job, looking forward to your future LD entries!
The problem with the sliders is that it is binary, your chance of interpreting it wrong are 50% for each of them. Is the law-abiding better when it is more to the right or more to the left? I might never find out. The same goes for all other properties.
At the end I just killed people off when they turned gray which seems to work fine. Still the last level seems to take forever! At the random spawn rate in this game this might take half an hour which I think is way too much for an LD game if nothing really happens in it. I have spent an hour on the Self-Surgeon and it was a real challenge and an action game. Here I just sit there and type this text while watching the other window to see who turned gray. I still want to see the ending but I am not sure if I can stand this that long.
That sounded all a bit negative, more than it really is. Actually I like the game. I am a big fan of these little seemingly autonomous worlds with little computer people in it. Reminds of me games like Sim City :-)
Only that in this case there is not really much going on and the game is not very difficult. It just takes long.
What I really love about this game is the gradual introduction to the mechanics. Each level one new property and a simple text explaining everything. Also a simple help key, it could not be easier to understand, really great job allowing me to play your game easily. I cannot stress enough how important this is. I have play (or tried to play) games that had their controls only mentioned somewhere buried in the game's LD site description and games that present a large wall of text at the start of the game. Then some games show you a control screen but only for a second. You have found just the right way to present your mechanics and controls, everything is really clear. Like I mentioned, the only improvement that I have is that the sliders could be more self-explanatory. After looking through the help once again, it is clear from that, that all sliders are better the more they are to the right. Still that could have been a littler clearer, maybe put a little text right next to each slider, e.g. for the Health it could say "Sick", "Feeling Good" and "Healthy" or something, just an indication as to what this slider means and whether it is more on the good or bad side. Just an idea though.
OK, after typing all this I still have 63 to go. As I said, this keeps dragging on and on... :-)
Good work on this game overall, a little background music and sound effects, for killings, sacrifices, births and virgin births would have done oa lot for the atmosphere.
I love the graphics, the gray-scale palette and this little animations. Nice detail how the cubes move in the wind :-D
Really nice entry, interesting game, keep up the good work!
P.S. I am quitting this now, 60 to go.
EDIT: I just was that you have an audio category and that some people commented on your audio. For me it does not play any sounds so I will skip rating you in that section.
Hey, same as @zitao-ye here, I get stuck and cannot jump high enough in the top-left corner of the second level.
The game looks really cool, the shadows and the dark atmosphere - looks like hell or at least some place where deamons could spawn. Maybe they do in later levels... I don't know ;-)
The mood could have been made even scarier with a little background music. Some sound effects would have been great as well.
Nice entry, I hope others are able to jump up that ledge, there is probably a bit to come with the coin/health mechanic.
I cannot start your game because OpenAL.dll is not installed. I suggest you program your Windows game in a way that lets everybody just play it. Use DirectSound or provide an OpenAL.dll with your game.
Hey, thanks for the quick feedback, I will check out your game later this week and come back with a rating.
Hey, nice game there! I wish you had a tutorial or at the least the controls in-game. I don't like to look for something as basic as the control scheme in a game's description. Also it was a bit strange to figure out that only one of the characters needed to arrive at the door. I would just kill off the other one when I got one there. Is that how I am supposed to play this?
The idea is really good, there are a couple of games that use a similar mechanic. Your implementation was also well done, the game is easy to control (once you know the keys) and feels solid as a platformer.
Good job, keep up the great work!
One of 'em just jumped right into the abyss in level 2 :-)
There is a bug after restart - I have to end the turn, which in that case is the enemy turn. Why don't I start with a player turn?
The AI seems to be rather stupid - that is random.
Very nice graphics and sound effects. I love the pixelly characters, very cool. One thing that sticks out a bit is the city icon. It looks more like a nuclear power plant or a waste dump, it seems to have a higher resolution than the other visual elements.
The game play is fun but not at all a challange. This is a pity, I only had to sacrifice an arm once in the whole game. All the levels are way too easy. I like puzzles and this one could have been very interesting. You created a good mechanic but the lack of difficulty makes the game kind of boring after a couple of rounds. I feel that the first dismemberment that I had to do taught me when to use this mechanic. That was in level 3 or 4 I think, exactly the right time to make the game introduce me to it after teaching me how to do the rest. Then it never came up again. Very unfortunate.
I hope that next time after you create your main mechanic you spend time really exploring the available puzzle space that you created. There could have been so many different styles of levels, I am sure there is a really challenging game in there.
Overall still a very nice game, great job, keep up the good work!
At a score of 10020 and a health of 1100 I am stopping this game :-)
Very nice little game you made here, I love that you use sine to generate your levels :-)
I like how the game stops (while the music keeps playing) when I go to another window. Very good idea for all action based games actually.
One problem about your game is that is basically has no difficulty. You can go as slowly as you want and collect all orbs and you can play forever. I am missing a time limit or something chasing you, maybe. Something thrilling about it, rather than only moving through the level without anything harming you in any way.
The power-ups are interesting, I like that you want to go SLOWER as a power-up, most games make you faster :-) The one thing about the power-ups is that making the orbs slower does not help you, I think it is a disadvantage. I move slowly through the level, the orb hits me because it moves so fast. If it moves slower, I am more likely to miss it. So I skipped those power-downs entirely.
The music is nice, it is catchy and fits the spacey racing mood. Good job on the audio department!
The graphics are very cool, matrix colors and everything is clear, that is how I like it! :-)
Keep up the good work and all the best to you!
This looks really cool, unfortunately I do not have Java installed and I do not want to. Please consider using something more easy to deploy. Many programming languages, many engines let you export an .exe file that can be run easily without a heavy-weight dependency like Java.
Hey, nice graphics. Short game but nice graphics (I hear you ran out of time...) :-)
I like the subtle sound effects and the background image is really cool. I see that you spent most of your time on the graphics and writing the dialog which is fine for a dialog-based game of course ;-)
Hey, great puzzle game, you really made us work to get to the exit door (with the right key in hand). The magic doors were a really nice gimmick, at the end we had to split jobs, one was playing and the other was drawing the map on a sheet of graph paper. Like in the old days, Zelda etc. :-)
The graphics are nice and simple, pixallated and everything :-)
The most hilarious thing, anmimation-wise, was the main character walking downwards. He looks like Charlie Chaplin on speed :-)
The music fit the atmosphere, it was dark and repetitive, like I image hell would be. I also appreciate that it turns faster and slower all the time, adding to the hellish feeling... ;-)
Overall really good entry, keep up the great work!
Hey, really nice idea. Died as a depressed but successful game programmer - yay!
I love the graphics and the overall game play. A little sound would have been great but it is OK this way.
@chuckeles @splicedev @otresnjak Hey, thank you all for trying it out. I was afraid something like this would happen so I better explain myself here... :-)
@chuckeles it seems this answer is not for you, judging from your tongue-in-cheek way to formulate your comment, it seems you are playing the game right.
For the others, please tell me WHAT the error message is exactly. Does it produce a log file...?
If you only experience anti-virus alerts, that is a different thing, as said in the description, those should be ignored. But if you encounter any further error messages, it might be a good idea to investigate them...
@gamepopper Continue, you are already playing it. :-)
@gamepopper Now you're on to something! :-D
Let me known when you get your errors fixed and have played the actual game :-)
@nexusviper I don't see one... ;-)
In case this was not a troll post - let me tell you that you are already playing. Have fun! :-)
@liauj Oh please tell me! I am very excited to hear the creative ways in which people solve my evil puzzles :-)
Congratulations, by the way, on making it through!
@kevin-liu Hey Kevin, how is it going. Have you managed to "play" the game set? :-)
@khaoz-fang you mean the walkthrough of main.go or which one? :-)
@muchoswaffles thanks for the great and detailed review! I love to hear how people solve the puzzles and how they feel while doing it - mostly frustrated like you I guess :-)
For the 1000 log files, there are multiple ways of solving that, yours is a good one. I have not even thought about many of them but going with you approach, how about writing a script that replaces the "nutshell/computer"s in the original 1000 text files with nothing and then sorting by file size? I had not thought of this yet.
By the way, that is why I am so proud of this game. It does not give you the solutions and not even the tools to solve it. You basically have to be a programmer to be able to come up with solutions for the puzzles, you need to know your computer and have the right toolbox to get through the game. This is my first entry that is more on the experimental side of things. My other games were classical 2D jump'n'runny games that I am also very proud of but this time I wanted to do something new.
Also big props for interpreting the theme. I was thinking about writing this in the description because I feel the same way about computers in general. They often work terribly and I have spent a large part of my life getting them to work the way I want. That, to me, is what "Your Life is Currency" is about in this game. I did not write this in the decription, though, because people are smart and they can figure things out!
@nexusviper @franciszek-pyrc You played it, you just stopped. Give it another try. You can do it. Solve the error message.
@c0d3d Hey, I am sorry you got stuck at the log files, please see the posts three above this where I replay to muchoswaffles, there is a possible solution in there if you want to give it another go. I would be very happy to hear back from you, my game is supposed to be frustrating, but not too much :-)
Also great to hear that you put that much effort into the game already!
@lexyvil it means that you should call the program from your command line and then pass "--decrypt-log" as the argument, so basically it looks like this:
C:\Users\you> Computers.in.a.Nutshell.exe --decrypt-log
The arguments after the .exe file name are referred to as "flags", "parameters" or "arguments".
Let me know how it goes :-)
@nexusviper or is it really blank...?
@liauj @khaoz-fang @muchoswaffles @microwerx @f1krazy @lyrcaxis
How many people just look at the source code to get the answer?! ;-)
In fact I was thinking about this solution since I just wrote the code the way I always do, extracting common things that appear often and that I wanted to change easily into constants and putting them at the top of the code. I realized that this was an option half way through finishing the game and I intentionally left it in because that is a valid solution in my opinion. The whole game is not built in a way that will let you solve it without any external tools. The least you must do is open a command line (or create a link to the .exe and edit its parameters) and look through actual files on your computer. I wanted to create a challenge that felt real and where players must know their computer well to solve it, that is why you have to use real tools, everybody might use something else. Looking at the source code is just as viable a solution as any other, even if not quite as much fun :-)
@microwerx that sounds very funny to me, knowing all the answers ;-) Don't worry, this is not too spoiling, there is a spoiler warning in the text after all and if people are like me, they just look for the game link and start playing, without even reading a thing about it. That is my preferred way of experiencing a game. Also busts games that do not include their controls in-game :-)
@olavdeng2 Don't worry, once you complete a "level", all the files will be deleted. When you get through the whole game, the only file left will be the original game exe.
I conciously made this decision as this is supposed to be a satire on my life's experiences with computers. I actually have spent a way too large amount of time chasing log files after a Kernel panic and they really were all over the place. That is why I made it one file on the Desktop and a thousand in your Documents. Said to hear that that upset you. How did you like the game, though?
@liauj Wow, that is cool to hear, actually that solution to the log files would have been what I would do. This was one of my imagined scenarios of how to solve this if you had no clue where to look. I myself would during testing just grep for the magic word in that line, which you cannot know playing the game of course.
By the way, one thing for that stage was that I intentionally made all lines the same length so that all files would be exactly the same size. Otherwise you could simply sort by file size and be done :-)
Probably a good idea to look at the source code for a dubious game like this ;-)
Great to hear that you now have Go on your radar. As a Go missionary here on LD, might I come in for a moment and talk to you about Go...?
@nexusviper No, just use any text editor that you want, I found a bug with the default Windows Notepad though: when you open Notepad, click on "Open...", then select the filter "All Files(*.*)" and select the .enclog file, it will not be displayed correctly. However, if you right-click on the .enclog file and say "Open with..." Notepad, it will show everything correctly. Basically everything that displays UTF-8 right (which today should be almost anything) will work.
Tip: the file is not ALL blank. Extra tip: use not only the vertical scroll bar, use the horizontal scroll bar as well ;-)
@jacqueslelezard sure, find out why the game did not start - that is what log files are for, right? ;-)
@rheel Please tell me the exact error message and if you can (!) reconstruct any log files to find a hint to the error message.
P.S. you are already playing the game right.
@nathant Hey, great to hear you "enjoyed" it :-D
Also nice that you noticed, that I purposefully sabotaged the LD homepage to make commenting on the game buggy as well ;-)
I did not even know there were encryption options that you can reach via the registry :-)
Thank you very much for the review, I'll be sure to check out your game later, it looks cool, the screen shots remind me of Katamari.
@niterich Hey, thanks for trying the game, sorry to hear that you did not like it. I knew it was not going to be for everybody. This is a game that I made specifically for programmers, I think almost all LD participants know how to write a script like you described in one language or another. That is actually the solution that I would have expected so you were heading the right way. Of course if you don't like puzzles like this, that is totally fine.
I still hope that this will only influence categories Fun and probably Overall. I was specifically going for Innovation this LD. I am actually surprised how many people commented that they find the game funny as well. The only thing I am really sure of is a 5/5 for graphics, that is non-debatable ;-)
As for your comment about comments, the spoiler warning had to be added after some posted the answers to puzzles. The other hint is actually to keep people from reading the comments as well. They are supposed to examine the error message and realize that it is too weird to be real and that it is part of the game. This was added after the first two of three comments were people telling me that the game crashed...
@jjjjason that is actually quite funny, what would these 100k PNGs have looked like?
@daria-toni Don't worry, you can do two things to call the .exe with arguments:
1) Open a command line (cmd.exe), use cd to navigate to the game's .exe file, then type in the game's .exe file name in quotes and add the parameter after a space. This should look like this:
"Computers.in.a.Nutshell.exe" --some-argument
2) Instead of using cmd.exe you can also create a link, on your Desktop for example, then right-click the link and in the "Target" field where it contains the .exe name, append the flag to it. The Target field will then look like this:
C:\Users\You\Downloads\Computers.in.a.Nutshell.exe --some-argument
When you double-click the link the .exe will be started with this argument.
@otresnjak @jschrtke @kajetan-andrzejak @devbat8712 @eddensoft @kaeveris @big-cow @themoonrise @franciszek-pyrc @pndaa @martomate @f1krazy @chuckeles @gamepopper @dkdwrek @c0d3d @microwerx @luckydaisy @whynotyt @jacqueslelezard @rheel @nathant @liauj @bee-sundance @olavdeng2 @solah @niterich @daria-toni @hangacs @nexusviper @splicedev @joe-the-really-old @kyavi @kevin-liu @lyrcaxis @gurkenlabs @jjjjason @cristihkj @khaoz-fang @muchoswaffles @a-coltzz @lexyvil
I want to thank you all for playing my game and for giving such great feedback! I have been busy returning the favors, I am still not quite done, about ten games to go but I think I will manage it before the dead line hits.
I have very much enjoyed your comments, creating a puzzle game is always dangerous because some people will simply not be able to solve all the puzzles and typically everybody gets stuck somewhere else. There is no real strategy for me as the developer to really know where the problems are until a lot of people have tried it. This is of course problematic for LD, 48 hours is not much time for intense testing :-)
Still I love the very positive response, I was surprised how many people actually found the game funny. I was afraid that frustration about the puzzles might overtake, I was ready for some negative reactions but everything was really positive, even the critique was polite and nice. That is how I try to write my reviews as well. This is a great community, you all did a great job and I want to encourage you to come back again, keep the positive spirit and have fun :-)
Thank you!
@good-enough Wow! You actually created a solution script, how cool is that! :-)
Thanks for playing the game and leaving such a cool comment, I really appreciate the great feedback. I especially like the "tears, laughter, roars" part as I just re-played the game myself yesterday after not thinking about it for a year.
Also I have never seen anybody use PowerShell really. No wonder you could solve the puzzles, you are solving them every day trying to get PowerShell scripts to run ;-)
First thing I noticed were some tile issues when you move. Very nice gate animation, though :-)
Wow, what a nice screen-shake to the west.
This is a really well told story. Even though I kind of knew what was up when the first piece involving my brother came up, it is still a story that gets to me. You know something has happened to him and that you probably traded your soul for his life or something along those lines. Very good setting, the music only adds to the dark and mysterious mood. The start is very light-hearted with a hell secretary but then the real story unfolds. Very good job.
I love the programmer art, the graphics are really cool. I find it charming that - I guess due to time issues - Jessica has no run animation, yet turns around to four sides when you move. Really nice graphics!
Overall this is a very good game for an LD entry, I wonder why not more people have played it yet. You should continue rating others' games to get to your 20 ratings. You will definietly get some good ratings for this, I am very sure!
Great job, keep up the good work!
YES I DID IT!
Wow, this game is really challening. I love it! The graphics are bright and quirky, the "story" is just sick :-)
The gameplay is awesome, it reminds me of the good old times where games were simple but really hard and you had a feeling of real accomplishment once you mastered them. This was the same experience here! Great job!
The nerds were actually the easiest to beat because you can suck them up so early. This makes for a nice relief I feel so I am totally fine with knowing that after the second purse theft round, which I found the hardest level, the nerds would follow in the final level.
Really cool game, again this is so much fun. The sucking mechanic is so easy, yet so satisfying. The final moment when you grow large enough to suck in everything - really awesome! :-)
Great job, keep up the good work!
Wow, clocking in at 66 MB this is quite a large download for LD.
5/5 for Audio! What can I see, I laughed so hard at this :-D
A microphone and SFXR is sometimes all you need for compelling audio :-)
This game was over way too quickly. Just when bought all the items. Also, what does regenerate mean? What does that improve?
I like the simple 3D graphics. A room with some obstacles. What more can you ask for ;-)
The gameplay is easy, regular FPS controls, no introduction really necessary. That is good, this saves you the controls screen which is fine in this case.
The difficulty curve is slowly going up, then the game ends. This means that overall I found your game way too easy, you could have done a bit more. More levels, more enemies, even faster shoot rates maybe. I feel this game was over too quickly, I would have loved to play more of it!
Overall a solid entry, keep up the good work!
The walking animations match the controls, they both feel very blocky. I think you might have been inspired by Another World and Flashback a bit with the tile-based walking and the jumping up and down onto platforms. However it does not feel very good in my opinion.
Another problem that I have with this game is that although it does explain the controls in a nice tutorial, good job on that, it does not explain what the powers are that you get from the books. It took me some time to realize where you were going with it and that QWE are the three spots for powers that I am supposed to be careful about as what to override next. Nice idea but the implementation is not that great. First it is not really explained which is OK since you figure it out pretty quickly, but then I had some books where there was an enemy near by so I just ran there, took the book and ran back, leaving me no time to read the book's title and make a good decision.
This probably stems from my next issue with the game - the combat. Is it even possible to kill anything in this game. I hit something five times and it did not die so I assumed these things never die. If I cannot kill something in level one, I assumed that they were invincible. Then I wondered what the sword was for and figured, enemies are probably just too strong.
I think your game has a lot of potential but that you made some poor implementation choices leaving me with the feeling that there is some much better game here, waiting to be freed. This is not supposed to sound as negative as it does, I know how little time we all have in Ludum Dare so this is all fine. I am just giving you my honest opinion and try to point you to some issues that I think would make the game better. Sorry for giving a review that is more on the negative side :-)
The graphics are really well done. Especially the background and the monsters, they all fit together nicely. The icons at the bottom seem a little out of place, they are not casle-y enough I think.
The music is OK but feels very generic and is not the best fit for the graphics. Though it conveys kind of a dark atmosphere, it is not quite there I feel. I find it still a bit too light for the game, especially when the world gets darker over time.
Overall a solid entry with a couple of small things to improve here and there. Keep up the good work, I am excited to see what you have for future LDs!
Hm, this game is getting quite monotonic after a while I have to say. Every level is basically the same and it slowly gets harder over time. The real annoyance for me right now is that I was trying to get away from a guy, pressing DOWN, and attacking. Then I died while doing that which let to me getting to the menu, jumping to Quit because I still held DOWN and then the game closed without further notice. I will not start over now, even though I wonder what the end would have looked like.
There are some graphics glitches on the right side of the screen, typically when the level starts. There is a jittery white stripe at the right edge of the screen.
The graphics are cute, I like pixel art and you did a very good job on that.
The sounds fit the game, I especially liked your voice-overs for the romans :-)
I would like to be able to skip ALL texts, not just those in the beginning of the game.
The controls are strange, I cannot avoid getting hit no matter what I do. Maybe I am missing something, I don't know.
You get bonus points for delivering the Java stuff with your game. I have in the past declined to play Java games because I do not want to install Java on my machine. Thus people who only deliver .jar files only get a comment about deployment. Very nice that you just deliver the whole thing, the only problem is that you now have a 77 MB download and 175 MB unpacked files for a game that could easily be a 5 MB stand-alone .exe file (which would be considered small today) just by switching to another technology.
Overall a very cool game, keep up the good work!
EDIT I got back to that level and beat it, finding out that you can somehow, if you are lucky, get away from the guys while punching them. The next level I quit, however, I think the mechanics could have been more refined to be more fun.
A button clicker with a strangely aliased 3D rabbit main character? Why not :-)
I don't know about this, I clicked a lot of buttons but found the interface too complicated to really know what I am doing or what I am supposed to do.
The music is nice, though :-)
Oh I see, I will give it another try later then. I kept the fur short but I will not groom it whatsoever, sounds like the best thing for the rabbit anyway :-)
Now I see, Clean makes the rabbit whiter, Groom cuts the hair but what is exactly that Brush does? Very funny, adding some to Humor :-)
Cool game but I got stuck with 18 hearts and could not make the monster take me instead of the town.
Nice graphics and a cool story. The mechanic works really well for the theme. Also nice screen animations :-)
Good job! Keep up the good work!
Hey, cool game. I love the graphics and animation. Nice background and solid cat animation :-)
There are some technical issues. First, C is not a very common key to jump, you should have put the controls in the title screen, right where you select keyboard or gamepad, show me what the controls are for both.
There are some tile rendering issues, you can see a seam here and there. Nothing too big but it hurts immersion, so to speak.
The second level got really frustrating and I quit after try four or five. Being reset to the start of the level is too much of a penalty. The same boring level parts that I have went through before, let me skip that.
The graphics are fine, the only concern for me is the heart bar at the top. That looks really out of place, also it does not seem to change at all. You could have put a heart icon in the corner somewhere or leave it out altogether since it does nothing anyway. This way it blocks much of the screen for no reason.
The body part selection screen looks out of place as well. The art does not fit together here. I know that for a Jam entry you are free to use stock art but then use something that looks good and cohesive on screen.
Overall a solid entry, OK platformer. Keep up the good work!
Wow, what turns it took! :-)
I love the little pop-up window experience that you created here. Really cool atmosphere through the story. The text is well-written, for a LD game anyway, and the images and effects really convey a sense of presence in this world.
I like the turn the story takes and the guy on the hill was really creepy. Is that you, a friend of yours or a total stranger that actually stalked you in real life? :-)
The jump-scare at the ATM was funny but even funnier was the end, going full circle to the title of the game.
Really unique creation, great job, keep up the good work!
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
Hm, when do I win? I can basically do this jumping and sucking life forever. I am missing a challenge here. Also some background music and sound effects would have done wonders to the atmosphere. You should try it next LD, it is really not that hard. I use SFXR and Bosca Ceoil and it really is pretty easy to create some catch music and basic jump/shoot sound effects.
There are many graphics and sound glitches. I see ghosts that appear for a frame and then disappear right away. The shooting sound only plays every now and then. I cannot see myself move until some object is visible on the screen, giving me relative information. Put a background image in so you can see the player move. Also the movement is very slow, it feels dissatisfying. Why are there enemies behind the walls? We cannot reach them, right?
Still you got a game together in 72 hours, great job. I hope the critique lets you learn to avoid similar mistakes in the future. I am looking forward to your future LD entries, keep up the good work!
Hey, nice game!
The one problem with it are the controls. Jumping occurs randomly when you hit SPACE. It seems like you put a chance on 75% on jumping. At first I thought it had to do with the bending animation after the jump but waiting until after it did not work either. Then I thought, maybe they key UP event is used for the SPACE button but that was not the case either. So please fix your jump for the next LD game.
Aside from that I really like your graphical style. The opening scene is simple in story but the drawings are really cool! :-) I like the pixel style, the opening Bryan looks realistic, then you get a ten pixel high version of it in the game - that is really funny. Reminds me of my old game boy games :-)
A little music and sound would have been great, that could have really worked wonders for the atmosphere.
Great job, keep up the good work!
Hey, funny punchline at the end. Other than that I have to say this does not make much sense. It seems the poker part is completely irrelevant so we are basically left with a customized ad at the end.
It is great that you created this in 48 hours, props for that. Still it is quite confusing to be honest. At first I just clicked through the questions, not really paying attention to them. I was trying to figure out how the poker game works and what it had to do with the likes. After playing through I read the comments and it became clear that the only real joke here is the ad at the end. Replaying and paying attention to the answers I realized you had some things prepared here.
Another thing, the source code and HTML5 links point to the same page. Where is your source code?
Oh yes, I see it now, nevermind then. Thanks!
Wow, being a heart surgeon really is the hardest job!
Really cool game! Nice graphics and animations, I love the pixelly art style.
The sound is good, a little background music could have made the atmosphere a little more tense, I am thinking something scary.
At the end I think I replaced everything but the game does not tell me that I won. The heart was very heart (ha!) to find so I am afraid I might miss something else...
Really nice mechanics, I like the way you move your knife with the mouse. The syringe is not really necessary I feel, but balancing issues here and there could probably be fixed by reducing the blood you start with in some levels. Or take out the syringe altogether, would be fine for me as well.
Sometimes I cannot hit enemies when they are too close too me. The knife should have a larger hit area, all the blade through so to speak. This was a bit frustrating.
Speaking of frustration, I did the heart level last - after the torso - and only after ten tries realized that you could destroy the blood emitting bad cells! That was a relief, I though you had the toughest game, but with that I even finished the heart level.
Great job on this one, I am looking forward to your future LD entries, keep up the good work!
Wow, this looks really cool. What did you use, Photoshop? I love this aesthetic, this feeling that you play a painting! Really awesome work.
Also you get an extra star on the Humor scale for "Seems the developer had no time left at this point" (rephrasing here) :-)
I can see this interesting idea really going somewhere. The idea of taking one's life and giving it to someone else has been explored to some extent in books and movies. I just played a game based on that Justin Timberlake movie "In Time". I would link the game here but the LD page is not very usable, I cannot find out which games I have rated...
Too bad you did not get any further with this game. I am following you now to see your future projects.
Keep up the great work!
Wow man, the ending was truly emotional for me. Like you, I have had animals in my life that were so important to me, I will never forget them. Thank you for this! You really did move me with your game.
At first I of course thought: "What's wrong with this kid?" but it is actually a realistic portrait of a little child, doing whatever comes to their mind :-)
Also I did not even try to NOT trade my lives, I actually like the child and think the child-cat relationship is really cute. As I said, I have had dogs and cats as a child as well.
Story-wise this is the best game I have played so far. The talking rocks, the "witch wood", you really created a little world of its own here.
The graphics play a big part in this as well. Having grown up with the Gameboy I can instantly relate to what I see. You really hit the nostalgia nail as well. The graphics are very well made, reminding me of the Pokemon games. Thumbs up also for the occasional screen shake! I did not know you could even create that in a Gameboy game :-)
The music and sound are great little 8 bit tunes, I like how you created a unique atmosphere not only with graphics but with audio as well for each part of the world.
Overall a great entry! Keep up the great work, I am really looking forward to your next LDs as well!
Yeah, it figures! I am laughing really hard right now! :-)
I had to look at the JSON story because I did not find the "before" key word in the text. The words could stand out even more to make the puzzle even remotely solvable. I think that even without that I would have at most a 50/50 chance to have solved this first puzzle.
I have to say, these solutions are really not intuitive for me. I basically had to read the story JSON for all of them until I stopped playing. This reminds me of old adventure games like the Indiana Jones and Sierra games (and for me Thimbleweed Park as well, even though they did not want that) where you cannot conclude the answer from what you are given and eventually try every possible solution by combining any words with each other. That is not the goal of the game and not fun which is why I did not play your game through to the end.
I still love the idea and the story is well-written and accompanied by a great background music. Really good job. Except for a few technical things that would have made game play a little clearer, this is a really good idea.
Great job, keep up the good work!
You are totally right, creating puzzles and making them accessable is very hard, especially in 48 hours! So don't mind, I am not really all that good at puzzle games in general, although I like them. Still looking forward to your future LD entries! :-)
Hey, great game, really funny! :-)
I love the snake-like main character, this is hillarious :-) I wonder why nobody suspects him to be the thief...
I especially love the improvised background city noise. Nice touch and I always love when you see programmer art like that.
The graphics are really cute and funny as well. Prague looks cool, I remember seeing your initial background post. That was why I followed you initially and your game turned out great!
Overall a very good entry, keep up the good word, I am looking forward to your next LDs!
I did it! I built five alters for myself! :-)
Minor bug, once you build the alter, the 1000 are not taken away from you, that means I can build however many alters I want before the game over screen appears.
I like the statistics at the end, I love it when games like this give you a statistic. Seeing what evil you did is very satisfying.
I have to say, it took a couple of tries to find the right strategy. Once I found it, it took just about the right amount of time to finish the game. Very nice balance curve!
The graphics are cool, I love programmer art :-) Nice blur effect for everything outside your focus. Although people's hair changes to gray when they get very old and are only a few seconds from dying, some random hair colors already resemble gray so much that it is hard to tell by looking at someone how old they are. My motto, like in real life, is "kill everybody over 50" but that was hard to do. I had to click on people, they jumped a lot, have small hit boxes and that makes it kind of hard on your wrist to get through the early game. Later it does not matter as you can mass sacrifice your way through to the end.
The game play is simple but the game is hard, that is how I like it. Everything is clear, nice interface.
The music gets repetitive very fast and I would have liked it to have more meaning, e.g. only get the loud drums out when the knights actually arrive. Beside that, some sounds for people giving birth, dying and doing all the other things they do would have made for an even greater atmosphere.
Overall a very cool entry, keep up the good work!
P.S. I found you by going through the comments on [my game](https://ldjam.com/events/ludum-dare/44/computers-in-a-nutshell#/comment-367842). You said that my game did not run for you. However, the error messages are part of the game. I hope you come back to it and give it another try. Although the comments are the most important part to me, I would still be disappointed to get a bad score just because I did not make it clear enough what my game really was :-)
Why does the typewriter keep typing even though no text is coming on? Also could you leave the text there for longer, it is hard to read while it is being typed and after it stands still it almost immediately disappears.
When I skip text on the old man by clicking "Continue>>", the text blurs into one, it seems all of the texts are then typed in parallel and I get gibberish.
The framerate is very jittery for me, feels like riding my bike over a stoney road.
The first two tries I did not see any enemies. The wave counter went 4, 3, 2, 1, 0, 00 and stayed at 00 until I reloaded the page. Then it worked.
The view range is very limited. I kept the minimap open at all times and played solely based on that. A medium view range for the game would have been better, see a little more in the main screen and you don't need the minimap.
The graphics are really cool! Also screenshake for the win. The blood spewing everywhere when you shoot the monsters is nice, good action!
The monsters always come directly at you, diagonally, first from one cave, then from the other and back to step 1. The game has no difficulty whatsoever. I like to have a bit of a challenge, you could have made shooting more expansive, spawn more monsters or make enemies smarter and more dangerous.
The music and sound fit the game, the look and feel of it is all very cohesive. Good job on that!
A Leinster always pays is debts, right? Grab grab grab! Save some money! 5/5 in sound design! ;-)
Nice little endless clicker and funny reference to GoT. The gameplay is fun for a while but of course a little monotonic after all.
The graphics and sound are nice, the animations look a bit weird because you created pixel sprites but then you zoom them in and anti-alias them which gives a strange look. Still nice, though.
Great job, keep up the good work!
Made it to wave 15.
At first I found it hard to figure out what to do. I did not know to HOLD the mouse buttons, I did not understand the consequences of the spells and I do not, up until now, now when I can extract life from people with spell 3, is it when they have the bar above them or while they still move? How close do I need to be? The interface is unclear about these questions.
After some tinkering I found out how to play the game. The graphics are really cool, great job in the art department. I like the sounds, you doing hurting noises, very cute programmer art :-)
Overall a nice little endless shooter. Keep up the great work!
Well, died of a stroke but typed a lot of words. WORTH IT!
This was a funny game, I like typing games every now and then, this was a good one. The interface is clean, no need to type ENTER after a word, if you keep typing the old word after the gong, you will not get extra punishment which is important. So mechanic-wise this game is very good at what it does.
The graphics are fine, I feel the text boxes that let you select your choice for the day do not fit the overall aesthetic of the test of the game.
The music is nice.
Overall a solid LD entry, keep up the good work!
Same here, no dice after getting the passport. I'll try the updated version tomorrow then :-)
Let me say for now that I really like your game so far! The graphics are really cute. Some of them could be a little clearer, e.g. in the apartment the bathroom floor tiles look like walls but this does not really hinder gameplay in any way.
A little technical thing, I can walk into solid tiles here and there, usually only from some angles, not from others. Also the doors do not really indicate whether they can be used or not. In the apartment building it is clear, one door has a different color than the others but when you walk around town you usually only see one door at a time, making it hard to know which of the two tones of brown this specific door has. Of course you can just try going in so no deal breaker here either. I am just trying to give you some hints for improvement :-)
The intense, arcady music is very cool! It really fits the story.
A very nice detail is the fact that whenever we tell somebody that we do not have much time left, we actually tell them the current number of minutes. Well done, very nice attention to detail there!
You did a great job on the writing and world creation. Everything feels right, the music, the graphics and the characters give you the feeling of being in a tiny, real world. Sometimes I will see games where one character looks out of place or where the sounds don't fit the graphics but your game is really cohesive.
Great job! Keep up the good work! I will rate your game as soon as ratings are activated.
Hey, I am back and I played it through - great game still! ;-)
Two more little things that I noticed:
The position to talk to somebody is often a bit off. For example to talk to the police officer, you have to stand one tile to the right, not directly under her/him.
At the end it says "Press Z to play again" but pressing Z does nothing.
Again, these are minor things and I just list them here in case you want to go back and fix them. As I understand the rules, fixes like these are allowed because they do not alter your game in any significant way, they are just bug fixes.
Anyway, great game, thanks for the effort you put into it. Nice ending by the way :-)
I spent my morning planting 1402 seeds in your beautiful world :-)
This game is really awesome, in the real sense of awesome. Everything is designed and executed beautifully. The graphics are simple in basic shape but composed in such a way that I really wanted to explore this whole world (which I did), eagerly collecting seeds to stay alive so I would be able to see more of it, find hidden corners. Great landscape, the hill in the middle makes you want to see what is behind it, giving you internal motivation to "progress" through the game on your own. Nothing else is really necessary to give the player reason to continue, this is great design.
I love the use of sound, the music is so peaceful and yet exciting, it makes you want to play forever. Then the seeds, they are so happy. It gives me the feeling of really doing something good in this world. This journey really pays off, not by a boss battle or some great finale, just by being able to spend more time in this world.
Perfect jam game, 5/5, this is the cross-over between Katamari and Flower that we all have been waiting for without even knowing it (you could probably turn this into a commercial version). Thank you for such a great game!
Well this is a great idea in principle. This has the potential of becoming a great game but there are some technical issues with it that deplete it completely of fun and leave me frustrated.
I downloaded the game and immediately liked the idea and aesthetics of it. However, dragging coins simply does not work. You have to drag them really slowly which is not at all the point of the game and it seems that still they sometimes fall out of your hand. The core mechanic of the game is broken, I urge you to fix this, which is still allowed according to the rules. At least my interpretation is that you are allowed to fix game-breaking bugs, which this surely is, after the Compo is over.
Besides that the register is a bit too low-contrast, you could have made it easier to read by reducing the background green a bit. I know it is supposed to remind me of a real register but being able to read it is essential for the game and also real registers usually do not have THAT bright of a background :-)
The graphics are nice and I love the fact that you tried something different by using WPF for this LD. Also swapping roles, I think LD is a great oppotunity for things like that and trying something new!
Unfortunately I have given you a lower rating than I really would like to so if you manage to fix the drag-and-drop issue I would be happy to give it another try and that would probably up the score for Fun and Overall.
I am stuck on the main menu! What do I need to do to get the game going?
I see, is there no keyboard support?
Alright, I managed to get the game to play with me! :-)
First some technical issues.
You should really add keyboard support soon. You cannot expect people to own a controller. If not by chance someone left their XBox Controller at my place recently, I would not have been able to even play your game! This is a no-go for a PC game. I suggest you add keyboard support to your entry, this is an allowed change according to the Compo rules, as it does not alter the game in a significant way. This will broaden your potential player base by a a large margin.
You should hide the mouse coursor, at least in full-screen mode. I had to unplug my mouse for the controller so I could not move the cursor out of the way.
You should show the controls, especially if the keyboard does not work. I like to know HOW to play a game usually. A little overview at the start of the game is usually enough for this if you do not have the time to create a tutorial stage or something similar.
Technical issues aside, on to the game! :-)
The minimal graphics and atmospheric music, the arcady sound effects, this all makes for a really cool world! Very polished look and feel, I love your game's aesthetic!
The controls are solid, they feel really good and and everything is intuitive if you have any jump'n'run experience at all.
Really nice concept of getting power-ups in exchange for trials. The levels I felt were a bit too easy though. On first play-through I finished the game with 40 lives left, even though I had to find out the way and how exactly the enemies behave and lost some lives for that. You could have added more levels, made the existing ones longer or have more or harder enemies to compensate for it. That said, I know that players differ in their abilities and I have played a lot of jump'n'runs in my life, others might find the game too hard but I would bet that there are more people on the "too easy" side. Still a fun game, I enjoyed it very much.
Keep up the great work, I am looking forward to your future LD games, I started following you to see what's next! :-)
Well, I did it seems. Without any power-ups. I did not realize that I could put life in the slot until the second to last level. Then I did not know what it was even for. Still I managed to get through to the end without getting hit much. Your difficulty is probably a bit too low.
The graphics and sound effects are really cool. I love the huge driving boss machines, they are really cool to kill :-)
"Bug Free" - great job! ;-)
Overall a nice little game, a bit easy and short, as I said, but also rewarding in its action. Really cool and fun game!
So that is what the year 2106 looks like, ha!
Were you maybe a little inspired by Billie Eilish for your music? ;-)
Really cool game, the graphics are minimal but bring across everything we need to know about the game. I like the indications at the right side of the screen, everything is self-explanatory which is a major point for every game on LD. I tend to not read the game description before playing so it is a good property to explain everything in-game. One button controls for the win!
The power-ups were interesting but hard to get once there are too many red thingies. At first I did not know what Thanos and Doge were but reading the comments and finding out Doge was +10 increased my score drastically.
Really cool entry, good job. I am looking forward to your future LD entries!
What @elmo said, the text wraps at 100 points ;-)
Nice game, I like the cute monsters, cool graphics. A little sound would have done wonders for the atmosphere I think.
The controls are weird, why can't I move in a third person shooter way. The fixed perspective makes it impossible to look around, you have to strafe from left to right all the time. Thus I did not know where enemies were so it took a long time to find them.
This brings me to my main complaint: this game has no difficulty whatsoever. I made it to 30000 without doing much. I walked around killing everything in sight. The time/score grows very fast. There are far too few enemies and there is no need to collect any of the items. This is a pity, your game has potential. A little work on the controls and some balance changes and I can see it fly!
Anyway, very nice work on the graphics and animation. Also great that you have a tutorial in-game. I found it a bit long, especially considering that in the end I did not use much of its information, I just killed monsters.
Still a very good entry for Ludum Dare, thanks for it and keep up the good work!
I will give the five stars for humor right back :-)
At first I did not even know that you needed to press SPACE at all. I just danced with those guys and it was fun already. Using SPACE however, added something to the game ;-)
The music is great and I love the graphics. This game is mega Disco. I too found out that you can just line them all up and convert them to Discomaniacs but that is OK, we know they want it!
Overall a really cool entry, I am not much of a rythm game guy usually but this one is really awesome!
Great music, very catchy song!
I did not really read all that much in the survey, I just wanted to get another ride to crash. I like how you roll over when turning too fast :-)
Running over robots is always fun, so nice entry. Not much story or point to it I feel, though. Also the world is a bit sterile but I know how short you are on time in Ludum Dare :-)
Hey, nice game! I like the simple interface and the cute graphics, very well drawn!
I lived three times, one like I wanted, died of poverty with five years left, next one screwing everything up, got an STD and died after joining a gang, the last time made it through the end. I knew what was coming and thus it was easier. Like all great achievements it takes some iterations to get everything right. I might be converting to buddhism now...
Cool entry, keep up the good work!
The guy with the big axe is not killing me. He keeps Trying but I guess I am stuck. Ctrl+F'ing for "stuck" shows that I am not the only one. That is very unfortunate, I really like the game so far but will stop here as @lubaka said this will never work.
Still, I love the graphics, very cool world and animations! The background music is nice. It gets a bit repetitve but it is fine for a short LD game :-)
Good job, I hope you pay a little more attention to the mechanics next time so we don't get stuck in your next game ;-)
Keep up the good work and the best of luck to you for the future!
Oh, I see... stupid me! You tend to think there is a bug too quickly in LD games. I will retry it later today and see how far I can get then :-)
295 gold, 27 seconds! How about that? :-)
Wow, a really cool game! I love the mechanics, you can only control the money bag while on the ground, which both makes sense and makes the game play really interesting.
Also you really hit the theme and this is hilarious at the same time! Great job overall, the graphics and sound are so cool and arcady. The level is fun, it has different backgrounds and objects, really great job for a 48 hour game!
"I just want solitude" :-D
Also, of course I went all the back down the cave to tell her :-)
This game is AWESOME! Really great work! In fact I am keeping the game open in another window instead of just another tab while typing this so that the music does not get muted.
This music is the first thing that I want to talk about. It is extremely high quality for a Ludum Dare entry, I have not heard anything like it in any game here before! 1, 2, 3, 4 in all its variations, please let me download that separately! :-) How cool to use the same song but put different moods into every version!
EDIT hey you actually put your OST in the links :-) Did not see that at first, thank you, good call!
The graphics are so cute, I too am a big fan of pixel art, especially when it is made so very well! Everything is clear, no confusion as to what is what in any place. You really know what you are doing.
I see that you drew inspiration from NewZealand Story. But you really made it your own, it is not at all a clone, you have created a very unique game. I love the arrow mechanics, it is kind of hard to use but you created a very nice difficulty level throughout the whole game. One enemy, then two, then three (almost like the song) and three is really enough to barely plow through! Perfect balance in my opinion!
The backtracking through the level, the victory lap so to speak, felt like a real accomplishment. The feeling when you leave the tower, the music starts and everybody acknowledges what you did - man you really created another world here.
All the hidden places and little jokes everywhere, I laughed out loudly a couple of times :-)
I have probably never used that many exclamation points in a review! ;-)
5/5 to you, this is my personal winner this LD and I am pretty sure you will be at least top 10 (even though I have not seen most of the other games). I am following you now and am really excited to see your future entries. I hope to see much more of you. Thank you for your great work!
Hey, very cool graphics. I even like the simplistic music, though it gets a little repetitive over time.
Your physics are really crazy. Your double-jump is not a even a triple-jump, its an infinite-jump. Also sometimes the squirrel does not land after it, just keeps floating. Other times I get stuck on the side of a platform, you should double-check your collision detection.
The speed increase is really shocking. Together with the double-jump you move through the world like SuperSquirrel!
I like the difficulty of the first levels but it only gets easier from there. Especially when you get the infinite jumping ability. Dropping difficulty is not good, ideally you start easy, get people used to your controls and get harder from there. Your game is the other way around. I hope you impove your balancing issues in your next LD entry. Please do not take this negatively, I hope you see the point, just trying to give you hints about what to improve.
Overall a very cool little platformer, nice graphics and sound, easy to pick up. Great job, keep up the good work!
Hm, I am dropped right into the game without any explanation whatsoever. No control scheme, no tutorial, no story, nothing. I have to go to your game description for that and honestly, I still don't know what to do.
It seems sometimes the yellow cube makes my blue cubes bigger, sometimes smaller. Now they get larger just by moving them?! How do I even win this game?
Music or sounds are missing and the graphics are very minimal. I see that you put all your effort into creating the mechanics. It is a pity that they are so unclear. I feel that if I just knew how to really play the game, it would make for a nice challenge...
The buttons are not "readable", i.e. the icons give me no clue as to what they mean.
The minimap does not show all of the world.
Trying to click the button in the bottom-right hand corner will scroll the view accidentally. You have to be carful where you move the mouse.
I think I figured it half-way out, I move toward another cube and press the circle button. That makes me eat them. Done. Alright, a minute later I slowly crawled through the level and ate everything. My opponent's mass is now -8.773804E-05 which is slightly less than zero. I create anti-matter I think.
I think even though you spent your time on the mechanics, you did not balance them very well. There are a lot of buttons but in the end I really just needed one. Get rid of the others, they are just obstructing the real game play. Then the enemies could have at least tried to show some resistence. Why do they not eat yellow cubes themselves, making them larger?
I know that LD does not offer much time so I am sorry to write such a negative review. I am just trying to give you the real, honest experience that I have playing your game. It has some flaws, yes, but you can still be very proud of yourself for creating a whole game in 48 hours! Good job and I hope that all the feedback you get will make you learn and help you improve for future LDs. Looking forward to seeing what your next entries will look like :-)
Well, that was an interesting game... I got the vacation ending :-)
Story-wise this is interesting, one problem I had is the controls. Why can I not enter text without first clicking into the text box? Where else would I want to type? Then sometimes I had to hit ENTER twice or even three times to get the text to be accepted.
Otherwise you raised my expectations very high with your text telling me to run the version that does not ruin the atmosphere. This made me expect something a little more immersive :-)
Overall an interesting text adventure, I don't think I experiences much of A.N.D.Y.R.U.S though... I might come back to this game again later. For now I will play the other games of people that have rated me before the rating phase ends. I think this game has more to offer but that it will some time to figure everything out...
Very solid entry, cute little game. I love the graphics, I am a fan of the retro style and you really did a great pixel art job. Combined with the particle effects that gives a really nice mix between graphics from my youth and what graphics cards can do these days :-)
One thing, at the end when we get to know the path back to the village, I pressed to buy "nothing", then a new monster appeared, the screen faded to black and I was back at the main menu. Was there another game starting? That seemed strange, like I was missing out on something?
Hey, I saw your stream and love to see you play some of the games I have played myself already. Really cool to see others play these. I actually do not know much about twitch, I just have a random account because I watched someone play my LD game last year, that is why I cannot play your game. I still would like to ask you to [play mine](https://ldjam.com/events/ludum-dare/44/computers-in-a-nutshell) if you are interested. I'd love to see your reactions to it :-)
Hey, nice entry. It lacks a bit in gameplay and audio but I love the graphics. Great drawing skills! The run animation is pretty funny, you can see the limbs and how you tried to make them round so you would not see that the legs are separate entities. But you actually do see it, I think this is a fun "glitch" :-)
I suppose you did not have enough time to revise the mechanics but this is still a finished entry and that is great. If you cannot make it in 48 hours, cut down on content and that is fine for LD.
Good job and I am looking forward to your next LD entries!
I found this game got boring pretty quickly. The enemies take way too long to die and there is no variety in them. I only encoutnered red blobs and moving red blobs.
Moving red blobs started attacking me from outside my view when I switched rooms.
I did not get any power-ups whatsoever.
The graphics look good, nice pixel art. The background music is fine and the sound effects OK.
Overall a solid LD entry, next time you should try to create more fun mechanics, though. A lot can be improved to make the game more dynamic, up the action a little next time :-)
cheating.png
Hey, very nice little programming task you provided here. After trying twice and getting to know the game I just wrote a little something < 100 lines of code that will randomly look for better and better ways to generate the highest possible number, starting from either 0, 1 or 2 (we do not want to click too often, right?). Nice little challenge and even without a programming background this makes for an interesting puzzle game :-)
One thing to improve though: put the control scheme at the start of the game, I don't want to have to read your description or any other external manual. The game should let you know how to play it.
Another thing: my program thinks that rule 4 is really unnecessary, all the good combinations have no rule 4 in them.
cheating_more.png
Here is the best my program found, start with 5 heart beats:
cheating_even_more_with_5.png
Actually my algorithm is stupid, I just randomize all cards every try. As you can see in the last screenshot, it starts out with two 11s which can obviously be improved :-)
Considering the number of combinations, there are 4 cards for 21 spots, that is 4^21 = 2^2^21 = 2^42 which is 1024 times the numbers representable by a 32 bit value. I have recently done a unit test over a full 32 bit input, it took about 5 seconds. This means we can probably test any card combination for one specific input in about an hour and a half. Since you have to click the hearts, considering we don't write a bot to click them a zillion times, let's say a user can click them at most 30 times in one heartbeat. That would be 45 hours, so in two days we would know the best answer for sure.
That said, it would also be fun to write a little simulated annealing where you randomize the card combinations less and less over time and then try changing only one or two cards at a time instead of all at once. This would get us very good results more quickly. Maybe I will do this tonight, it sounds like a fun exercise :-)
I am not quite sure what you mean by N[number of node] = a*Log(M[max output])...
Nice analysis, your game has a lot more potential than you initially thought I think :-)
With these results you could now go and create different cards, maybe add some levels with higher scores, drop in fixed cards at some positions which the user cannot change... There are a lot of ways to build on this game. Maybe for the next LD? :-)
Wow! Highscore of 36 and it took me a while! :-)
Really cool game. I love how you took something so old and simple as RSP and turned it into an action game :-)
The graphics are awesome, I love the perspective pixel art. The music is not up my alley but it is fast and fits the tension that you have while furiously pressing the three buttons.
One thing about the buttons, keyboard layouts differ widely among different countries. For me the Z key is nowhere near the X and C keys and some countries have them all over the place. That said, for this game this is no deal breaker, just something to remember for the future. Holding three fingers over three keys and not having to use the mouse, this is no problem for this game.
The sound effects are simple and effective.
One thing that I notice now, thinking about it is that I don't really know how the people in the game look. I know that they change but all you do is really concetrate on the handful of pixels making up their RSP choice :-)
Overall a really cool game. Keep up the good work!
P.S. I found you by going through the comments on [my game](https://ldjam.com/events/ludum-dare/44/computers-in-a-nutshell#/comment-367842). You said that you got an error message and could not play my game. However, the error messages are part of the game. I hope you come back to it and give it another try. Although the comments are the most important part to me, I would still be disappointed to get a bad score just because I did not make it clear enough what my game really was :-)
I like how you cannot win eventually. So true. This reminds me of South Park where the turkeys get killed in a "humane" way.
Why is your 2D game a 53 MB download? That is sick. What has society come to these days? I am not even joking. This could have been made in 3 MB which by modern standards in small, unfortunately.
I like the mechanics, basic yet fun. The game is short but on point, hit the spot for a LD game.
The graphics are cool, very good animations, the music and sounds fit the atmosphere very well. I love the killing animation, it is so violent :-)
Great job, keep up the good work!
Well, this game is unusual. Is there any point to the building mechanic? It seems that I can just run this game forever. Does it end? Is there anything that I am doing wrong? My house bar is at zero, the one right of as well. The green, red and purple ones are all up. What now?
The graphics are obviously awesome :-) Hand-drawn is the best art stlye. You are so inconsistent with all your art assets that this can be considered the consistency. Nothing really feels out of place, everything does.
Nice entry, I found it quite funny :-)
Pressing Bail Out will just keep the music playing and I cannot do anything but reload the page. I wanted to look at the controls again.
Why in the world does everybody and their mother put some action on the Z key? European keyboards rarely have Z in the bottom-left corner. Jump should classically be put on SPACE usually. Or put it on UP which is pretty sure to be right above the other arrow keys. Of course you could always make a controls menu or even easier - bind multiple keys by default so the user can choose one.
Why is there a key to aim? Am I missing something here? I can only ever shoot straight ahead, right? Just put it on X without needing to hold Shift?
The graphics are really cool, I like your sense for aesthetics. The hellish red background and the sparse use of colors make for a nice look and feel. One minor issue is that the enemies blink red when hit, thus in front of the red background they seem to disappear. At first I was thinking I shot one and another one spawned but then I realized I needed three shots to kill one and they just blink red.
The audio fits the rest of the game really well. Do I hear a little SFXR for the sound effects there? :-)
The puzzles were nice, you put many different things in there in such a short time framge, that is really impressive. The only thing that I don't like are jumping puzzles in general. I think they are considered bad practice for a reason these days. Still in your game they are OK, not too many and you do not get too bad a punishment if you mess them up.
The 20 coin monster was really awesome, great job on this cool boss battle!
Overall a really cool entry, thanks and keep up the great work!
Playing the tutorial for now...
Oh - so I can fly! Good to know, tried to jump to get the thing at the start.
I like how you just blew into your microphone for the shooting sound effect :-)
You can only see the whole intro screen if you double-fullscreen. The first try I did not even have this information.
Why am I moving so slowly. It feels very tedious.
Bullets fly out in three direcions but even though they graphically hit the furball, it does not kill it. It seems only if the center of the directional lines hit, then it dies. That should be made more clear visually.
I like the programmer art. This looks actually pretty good. I see that drawing the main characters and items did not leave you with enough time for a nice background but that is totally fine for a LD entry :-)
One problem is the bullet count. I did not see it, it is so small in the top-left corner and only a number without even stating what it means. That should be made clearer as well.
A restart button would have been nice or any way to get back to the main menu.
On to the main game.
Oh, I love the foot steps. This way I do not get lost in the maze. Also I move faster, that is good, but still not fast enough.
I seem to die even though the fur balls did not hit me.
Great, now I am stuck to a wall right next to the last enemy and the key in level 1. This is so very frustrating! After another try, got to level two. I am quitting your game at this point. I do not like how the lightning gun shoots in random directions. How am I supposed to use it if I don't know what it will do?!
Overall an OK entry for LD but as you can read from my live experience journal it had way too many issues to be really fun for me. Still very good work, you created a whole game and it looks and sounds good. I hope you have learnt from your endeavor and I am excited to see your future LD games. Good luck to you!
Interesting game idea. The interface needs a little time to get used to, some kind of tutorial would have been nice. At least an annotated screen shot that points you to the interesting parts and tells you how to play the game at a basic level would have been fine. A wall of text is the smalles amount of instructions that you should be willing to create for other people to play your game.
In the end though, I figured everything out by myself. Then I created some waves and ran out of money.
The graphics are minimal but clear which is good. Some sound effects and a little background music would have been great and improve the experience a lot.
A solid LD entry, keep up the good work!
Wow, really cool graphics. I love the retro effects that you created here. This reminds me of the good old times, so to speak. The sound effects are just the same, is this SFXR?
I downloaded the .exe like you recommend. Why is it not just an executable game, why an installer? This is actually the first game that I have played that has an installer. It means you have to uninstall the game after you are done. All this clicking... tedious ;-)
The game-play is very easy to understand, very intuitive, shoot rocks, collect (or fly through) rings, nice job getting this across with graphics and just a minimal controls screen at the start.
Overall a really nice entry, the graphics are polished and look cool. Keep up the great work!
Hey, great to see a first-time game programmer at work! ;-)
First some technical issues.
I started the game, went into highscores and they were empty. Went back to the main menu, then back to highscores, now there is one "0" score. Doing this will increase the "0" scores everytime.
The main menu text is hard to read against the green background, a white border around the black text would make it stand out more, for example.
You have a classical 8-directional-movement issue. When going straight up/down/left/right the frog has velocity X. When moving diagonally however, the frog has velocity X both vertically AND horizontally, making the overall velocity sqrt(x^2+x^2). No deal breaker though, the gameplay is not affected by this.
If two objects are next to each other, I can walk into both of them at the same time and will be moved right through one of them. This is a result of your way of collision detection, you wait until the frog is inside an object and then move it back out in the following frames until no collision is detected anymore. When walking into two objects at the same time though, the direction to move the frog back out might be right through another object.
After one game was over and I started anew, there were no bugs, except for this one. All enemies were gone, I was along, left to die of hunger... some global variables do not seem to be reset after a game over.
I would like to leave the pause menu with ESC, the way I entered it. I accidentally pressed ESC and got back to the main menu after buying some attacks. Of course I wanted to really continue playing.
Now on to the game play.
The special attacks are really cool, especially the freezer and especially especially the round-house-tongue! Really cool stuff, after playing your half-time demo I think you really crunched out a lot of cool mechanics in the last 24 hours. Good job!
I love the programmer art, photographing your garden for background images was a nice idea.
A little music or sound effects would have been nice, but I understand that as a first-time participant and first-time game programmer you have to cut the budget on something ;-)
Overall a great job! Thank you very much for participating. I am glad that you enjoyed it and I look forward to your next LDs!
The way I interpret the rules is that it is fine to fix bugs like this. Anything that is really not about the gameplay itself is cool to fix after the compo ends. Things like broken collision detection or a missing sprite for example. On the other hand, adding a new sprite or updating an existing one with nicer pixels would be against the rules in my opinion. Basically, providing the same game as before but with fewer bugs is allowed.
When I walk through a wall, I get reset to the center. Is that right?
It would be nice to know when the wave is over...
I am not really sure when I get hit or not. It is not clear from either graphics or sound if and how much I get hurt.
This game has a lot of techincal issues. The huge sword guys seemed to have killed me at 125 HP with one strike.
Still you managed to get out a game in 48 hours, good job!
Your game does not give me any instructions on how to play it. When I come close to those other robots I die immediately and I don't even know what my goal is.
After looking at your screen shots I realized what needed to be done so I killed my robots and the others in the process.
I noticed that while my robot moves smoothly, the others jitter quite a bit when they follow me. That might be a bug in your algorithm to follow the main character. Also the other robots glitch through walls and corners.
The game play is simple and short, once you know what to do. I found it a bit boring because we are moving so slowly, or the office is too big, this results in driving around slowly, nothing happening. The other robots are slower than me, no real tension comes up. The game does not present a real challenge. You should ramp up your difficulty for your next LD.
Still a really nice and polished entry. The graphics are very cool, the clean but not sterile look of the office and the low lighting create a nice atmosphere in this little world! :-)
Overall a solid entry, keep up the good work!
After the "you did the right thing" message I had to Alt+F4 out of it, is that right? Also are there no controls and you can do nothing? You write that you did not have time to implement more but I just want to be sure that I am not missing anything.
Otherwise I like what you have done so far and this is a good premise for a game. I like the cute graphics and the bouncing factory animations :-)
Now I got to play the game. So I just have to wait until I get enough money to buy all the hats? You said the game was not finished so this is fine :-)
The ending is interesting, my poor wife and kids...
I love the final animation when I fall from my oh so beloved stilts ;-)
Hey, my sound is not working. I listened to your background music anyway, by opening it separately, but it does not play for me in-game.
Your game is very hard, my highscore is 3 :-)
The mechanics are easy to understand and the controls are intuitive if you have ever played a game before. I also like that you have a simple control scheme in the title screen. This made your game easy to play. Still I feel the difficulty is way too high. It stopped being fun for me pretty quickly, I think there could be multiple levels with a difficulty curve. I know that LD does not offer much time so I assume you had other things to do :-)
Well, I gave this game a try but find it to be unplayable.
The mouse sensitivity is way too high. You should add a setting for it.
Running up a skewed object makes me jitter around. Try standing on an object and only move a tiny bit. The view then jumps up and down.
The robot is either always facing me or tilts and falls on its back or side, then as I approach it, it suddenly stands upright again, without any transition.
The graphics are nice, I like the minimalistic look and feel. The background music is also fine.
I don't feel this game. Sometimes I cannot get out of the help menu, no matter what I press. When I am in the game I don't know what to do and the help did not change that really. It all seems like the mechanics should be simple and obvious. I feel that this is probably a game with simple mechanics that combine to a good game. But I did not find that game. Please consider making it easier for people to play your games. A hard or complicated game is fine but all games must be accesible.
I tend to feel a little stupid when I don't get the hang of a game but then I remind myself that it is not my fault. If after really trying to play a game I still cannot do the most basic interactions, then you as the designer must take charge and provide something more, a tutorial, an easy entry stage, maybe introduce mechanics one by one if there are many, something like that.
I will not rate your game because of this, but I hope that my comment is helpful and that I may be able to play a game of yours in the next LDs :-)
Oh OK, I did not watch any video beforehand but I might come around to it later this week and I will give your game another try then.
Yes! This really was a five minute dungeon :-D
Nice little game, this could have been a little longer but it is fine as it is for a LD compo :-)
The graphics are minimalist and clean, an art style that I really like. The text could have been a little spacier, more fitting the lasers and space ships.
The laser sounds are fine, you could have created some variations though. Slightly changing pitch/frequency/length of a sound effect can give the impression of many unique sound effects, basically for free.
I like the little arrow pointing me at the next enemy, this helps not get lost in the unknown world.
The difficulty could have been harder, this game is very short and easy.
Overall a solid entry. Keep up the good work!
This is a really good concept, the guillotine is a great addition to the classic Nibbler (I first played it on the Amiga) mechanics.
Like others have stated, the huge problem with this game is the controls. Do not make movement half-tile based when everything in the world suggests it should be full tiles. This makes it nearly impossible to find the right timing to make turns. I had to use the audio cues when eating apples but then in the empty terrain there are no cues so I run into walls all the time. This is really frustrating and I have not even finished the game (yet?).
The graphics are nice, I like the perspective and pixelly look of it. Unfortunately it hinders game-play in some places. You can barely time the guillotine right, coming in from the top I cut too late, coming in from the bottom I cut too early. Even though there is a nice drop shadow under it, in combination with the snake it feels a little off. Also the bottom shadow on the cliff tiles make me run into them quite often.
In some levels you have to go through the guillotine from the bottom and it blocks the things behind it from your view. This makes you crash into the rocks constantly.
Why do I have to hit the wall first thing I do in almost all levels? The worm starts moving right away and I don't know the new level, hence I hit the wall.
Why can't I exit the level through any of the available space, why do I need to specifically go along the arrow, even though there is a huge hole in the wall?
The sound effects fit nicely, I hear you used SFXR :-)
A little background music would have been nice, I recommend using Bosca Ceoil. I had never created any music before, a couple LDs ago, Bosca Ceoil let me create a catchy tune in no time. It was way easier than I thought. :-)
Overall a really great idea, just the implementation has a couple of problems. I hope you take the lessons from this and take them to a lot more LDs. I look forward to your future entries, keep up the good work!
EDIT Yes! I made it to the smiley level, I actually did like it :-)
I like this nice idea, reminds me of the "game" Flower where you also interact with plants as the "nature" and nothing really is the goal :-)
Really cool physics simulation, I was surprised that the tree would eventually blossom. Really nice detail.
Once I cut down all the leaves of my tree, three or four new roots began to grow deeper in the ground than my original plant and nothing ever came out of them. Is that supposed to happen?
I like your name - Death by Snail - very fitting :-)
Wow - 5/5! This game is fully polished, spot on!
Really great visual style, the 3D retro-ish feel you were going for was completely achieved. The animations, the colors you chose, the lighting, the camera movement to reveal what's important, everything is just perfect.
The audio is amazing, the music is hectic as it should be - it implies a kind of urgency which is what you want, the baby's life is at stake :-) The cue when I drop the baby, the crying, that is an immediate feedback on my actions. It is so very clear and distinguishable from the other sounds that I know what to do. Actually the first time I did not visually notice that I had dropped the baby but it was clear by the sound. The choice to make it stand out like that is spot-on. The most important thing is the baby and you always know when you dropped it.
Everything about this game is so clear and created with intent. The level design - you show me one mechanic after the other, first you show me how to open a door, then how to open a door that is heavy, then the cradle. And step by step you make me understand the four symbols that I need later. You start off by just showing them all to me, then you make me press a button twice (or was it three times) to change one symbol and with all that I am able to solve the final stage. Really great progression, excellent game design! The same is done for the shooting. I first enconter two spiders, then more and I am taught to temporarily drop the baby to shoot. At the same time I find out in a manageable situation that I stand still while shooting so I can make decisions as to when and where to put down the baby reasonably. Again, your level design and progression is top-notch!
The puzzles intermixed with the action of shooting spiders feels really good, well-balanced. The final stage, the run-way with the spiders was hard, I tried it three times to make it. The last time I chose the strategy to just ignore the spiders, run to the door - chased by six spiders - and just open it. I would get knocked down but the door still opens. This seems to be a glitch, opening the door should probably be aborted (unlike the baby) when I get torn to pieces. But by "abusing" this I was able to just open the door, get knocked down, stand back up, get the baby and move it. This was the easiest way to solve it :-)
Overall a real gem, awesome work for a LD game with such time constraints. I assume you are professionals and have a lot of experience and discipline in what you do. Hats-off to you three, my deepest respect. You are true artist.
@rhinofreak You can move both arrow blocks in level 12 but I will not tell you the whole solution ;-) Thanks for playing, I will return the favor later on when I have some more time.
@jeremy-ryan Thank you for the detailed feed back. Nice that you noticed this progression. I will soon return the favor, your game looks very cool. Thanks for playing!
@dreamcastgh0st Thank you very much! May I ask what you expected, a jump n run? I heard the music issue from my play testers but it was too late (and I actually do like the music ;-) ).
@rustywolf @sheetcode What do you mean by crashing, did the game freeze oder suddenly just close? If I have a bug I would go back and fix it.
@staircase27a Interesting idea, if I continue working on this (which I serieously consider because I feel that I have not yet gotten to the full potential of the mechanics with the current set of levels) then I will implement that and see if it feels good.
@sheetcode Thanks for the quick update. Once you get to trying it without virus protection, could you tell me if it worked or not. I have another idea where the problem could be and I might update the executable to log things and have people with problems send me the log. If you discover however that it is the virus protection, I cannot do anything about that anyway and Microsoft might not care about it. In that case I can avoid having a big bug search that might lead to nothing :-) Thank you very much!
@almax Wow, you really did go play my game right away :-D
Thank you for the great feedback, my wife hates the music as well ;-) Nice that you noticed all the details, I feel like you pay attention to the same things as I do.
@brian-teng Thank you very much for the nice compliments! I feel the same about the mechanics, I was actually a bit frustrated that once I had everything I wanted in place I did not have time to really explore the possibilities of the mechanics to their full extent. I feel that there are many unique level designs to be explored even without adding new blocks. That is why this LD for the first time I feel like working on the game some more.
Also great to hear that someone else besides me likes the music - friends and most of the comments here suggest I created something really annoying this time ;-)
@literal-games Thank you very much! I actually tried it on my laptop without a mouse as well and it was manageable at least. But yes, it is much easier with a mouse :-)
@sheepolution Thank you very much for the detailed feedback. I only used eight shades of blue in this game. Actually this time my original goal was to have nice animations with a nice color scheme. In the past I had just used random colors without giving much though about saturation and value. The blue color scheme worked well for me. The animations were cut evenetually but I still made the rectangle stretch and squash, to give it some interesting visuals at least.
The collision detection is based on pixels. Every frame I move the rectangle in X one pixel, do collision detection, then in Y one pixel, do collision detection, etc. The speed is about 10 pixels per frame so I loop 10 times every frame and thus get no collision issues. Nice that you noticed that, I paid special attention to it.
Yes, the music... My wife hates it as well. Turns out, most people I showed the game to did not like it and the comments here indicate the same :-) I wrote this in BoscaCeoil two or three hours before submission, still with other sound effects to do and the (then rigid) rectangle still to be animated, GIFs and screenshots to create and what not. So yes, I know the music is kind of annoying and indeed a mute button would have been appropriate. But when I submitted the game I did not know it would be such an issue to people. So players will have to live with it for now. Although I guess I would be allowed to add a mute button to the game according to the LD rules. But I am not sure.
I will play your game a little later, my list of games to play is still quite long but I will get back to you! :-)
@linus That is quite an interesting bug, especially considering that it is smooth at first. Could it be your antivirus scanning it during runtime? Or have you beeing streaming it with OBS in the background? Or maybe do you have your monitors connected via a docking station?
@linus Does it change when you switch between windowed and fullscreen mode? I would love to fix this bug. The less buggy my engine gets the better for me and my future LD games :-)
Would you be availabe for a modified version of the game, where I log the frame rate and profile what is going on and where the time is spent? That would be really awesome. You are the first person to report such a problem.
@linus Oh wow, very cool! I will work something out, logging is currently not included. Thank you very much, I will get back to you here in one or two days with a debug version on Github, I will @linus you with the link in these comments as soon as it is ready. Again, thank you!
@linus No, not this time :-)
I took a look around my old games and really you were there for all of them (except for one)! You even commented on my unfinished try for a 3D engine :-)
I also saw that you almost have 8 games in a row. At least on the new site, I could not find your user name on the old LD site. Really impressive! And of course I remember "Bolt World". That one was really cool and I played it a lot. And the pacman game, I remember that as well.
The strange thing is that the code for all my past games builds on each other. The engine part of every game is mostly the same (except for the 1000 log file game). Even stranger that this game runs slowly for you.
@linus Hey, I have created a debug branch for the framerate issue and there is a Windows executable here:
https://github.com/gonutz/ld46/raw/framerate_debugging/keep_the_rectangle_alive.exe
This executable writes a log and copies it to your clipboard when you close the game. You can then put it here or on Github. Also I added an event for you to press SPACE when the framerate starts to drop. This way, if it is not obvious from the log where it happens, I still have some user feedback to know.
The main repository is
https://github.com/gonutz/ld46
and the debug branch is this:
https://github.com/gonutz/ld46/tree/framerate_debugging
I see that you are on Github as well (Linkaan, right?) so we might continue our conversation there.
@bentglasstube Oh yes you are right! I usually build for 32 bit on Windows because both 32 and 64 bit Windows can then run the game. I forgot that this is not true for Linux! Next LD I will remember to build 32 and 64 bit Linux versions.
The music was critisized by a lot of people, I am excited to see what my score in Audio will be :-) As for the sound effects, I made them louder on purpose because they give you clues as to what happens. If the rectangle hits a block that you are moving, you might only block the rectangle for one frame and wonder why it stopped. The sound effect makes a difference in that case, when you hear it you better understand that you must have blocked the rectangle.
Thanks for your feedback, I will check out your game later (my list of games to play is still pretty long :-)
It is like I said it. All anti virus software that I have ever seen is very bad. Unfortunately even the Windows one which is there by default. Very, very bad. The program is not malware, not a virus or anything like that. Not in the least. It does nothing to your computer, does not touch the hard drive for anything, does not connect to any network, nothing. That is why I can with 100% certainty state that anit-virus software is abysmal.
This was a really awesome experience! I went fullscreen on my browser right away and closed another program that made noise in the background because I was taken by your intro scene right away. You are really a great artist! I love the voxel graphics and you are a great voice artist! Is that guard the Windows narrator?! :-)
There are some technical issues as a game. When I walk left/right the animation is smooth and paced right. When I move up/down, I seem to walk backwards and only very slowly. Then there are only so many spots on the floor that I can click where I can walk. Why can I not use WASD or click anywhere to walk there?
As others have mentioned, I was a bit lost as what to do after I had red the documents. It seemed to me like I was supposed to light the red bottles to the right to distract the guard but that did not work. Eventually the countdown went down and by chance I saw the guard move so I quickly put on the gas mask and released the gas. There could have been more mechanics and more things to do but I see that your time went into creating this awesome world and atmosphere. This is really impressive for a 48 hour game jam! I really look forward to the next chapter of this game, I cannot wait to see what will happen and I want to know more about these gentle creatures! I really hope that you get to create a sequel to this next LD. I put you on my watchlist :-)
Thank you very much for this cool experience, great job!
I cannot get to the car, please give me a hint. I found the pliers and the horn but how the hell (pun intended) do I get over the fence or open the door? The compass is of no help. I will wait with the raiting until I get a bit further :-)
Thanks for the update. I still have to tell you that your game is basically unplayable. I like the atmospehere, the music and the graphics but gameplay wise this is unfinished. The lock that I was supposed to break with the pliers was so hard to see that I had to ask you about it. Then the thing with the ashes and the (empty) water bucket are so random that I would have never guessed that I'm afraid.
On the upside, your game is really nice on the eyes, the blurring effect when the camera turns around, the particle effects on and below the car, the visual quality of the game is really awesome!
I used your instructions and opened the gate. I then found it very hard to get the car out of the garage. Somehow it would not move until I marked a place with F a couple of times. Once it was out of the garage that went better. I shot some guys (even though I could not see my own bullets) but really it was not very clear to me when I was hit. At one point I though I was doing fine, but my health dropped, I turned around and there they were - five priests right behind me, like I was a catholic alter boy. I had no idea, more indications, a bloody screen, screen shake and more audio cues would have helped I think.
Overall a very cool entry, you put a lot of work into it and it really shows. Keep up the great work!
Made it to day 7! This game is 5/5 to me. Everything fits and it is really addicting!
The graphics are very cool, great pixel art. I love how the gun rotates in a pixelated way when you move the mouse. Everything is presented very well, the colors are very well chosen and all the icons are so easily recognizable that there was not a single misunderstanding of anything in your game. Really great job for such a detailed scene with so much going on. Hats off to you! Also nice LD46 on the wall :-)
The music and sound effects really fit what is going on. The ice cream music sounds like it and when the screen turns red, the darker music conveys the feeling of danger, like it should.
The mechanics are versatile, I like how day one is easier because you just get the ice cream but then you step it up by adding the topping. Also the three types of employees, the guns, how did you create all of this cool content in just three days?! Awesome job, very well executed.
Like I said, 5/5 in all categories, it was fun and funny, it looks great and is a very unique game, combining different genres in a consistent way. I would love to eat at the Empty Cone - during day times - myself! :-)
Back again for more. I made it to day 17 and only because my son started to cry and I had to leave for two days :-)
So my winning stategy is hiring three mercenaries and training them as best as I can. The money comes back in eventually. I only upgrade the market thingy twice, that is enough to keep everybody busy. I get a reaper and nothing else, with that I start shooting the big guys as soon as the screen turns red. I have a felling that enemies do not get more after day 12 or so, is that correct? My mercenaries will clean up all red devils and DOOM monster eyes (are they called cacodeamons?). Once everybody around me is asleep I might try to get a new highscore yet again :-)
I have to say, playing this for so long at a time it gets a bit repetitive. But not so that I would not want to play again. Maybe I will be back with a third comment. Your game is one of those that I can come back to. Great job!
Now that I am becoming somewhat of a power user, I have some things to be improved:
- I sometimes get the wrong topping. The ice cream machine gives me a nice feedback. It shakes and the ice has one of three colors. The topping however is only a few changed pixels and some combinations look very similar. Especially when you are in a hurry :-)
- There was some issue where the screen just turned black. Right in the middle of day 4 or 5 maybe. I was getting an ice cream and everything turned black. It would not come back for a minute so I had to reastart the game.
- I had an issue twice where I would keep moving left/down without pressing the button. After a couple of seconds it would stop.
- Bullets came out of the top-right and bottom-right corners of the shop in two or three games when the deamons arrived. I guess they were stuck there and shot through the walls?
Are you planning on releasing this as a full game? If you kept working on this and fixed the last bugs, maybe made it so that I do not have to play to level 30 before dying... ;-) This is a great game, I am going to play this again in a minute...
OK then, back I am. Some more things before I forget them:
- When I stand next to my employee, waiting for an ice cream machine in use, once the employee is done with their ice, I have to move out of and back in to the trigger zone or I cannot press E.
- While at it, E turns out is a quite inconvenient button to press while you are moving with WASD. Space, Shift or user-definable would have been better.
- Random crashes here as well. Once on day 3 and right now I was doing great on day 14, with 2000 cash but then it crashed! This is a show stopper. I will now stop playing this game because of this.
- The employees do not wait on me or each other to get their ice out of the machine. This is a minor detail but seems a little inconsistent.
As I said, I will stop playing now because I am afraid I will never get to level 100 without the game crashing. This however brings me to my next question - are you going to release the source code to this. I like this game so much, I would really enjoy working on it myself for a bit. If you published in on Github for example I would be able to work on it and hand you back any improvements.
Your ideas for expanding this game sound a bit too much for me. It reminds me of when the Command and Conquer games turned into a confusig pile of options, most of which nobody ever used. To this day I prefer [OpenRA](https://www.openra.net/) over the latest commercial Command and Conquers. Do not fall prey to the same false assumption that more is better. Only better is better and to me what you describe as your final goal is worse because balancing 3 things is hard but balancing 30 things is impossible. As of now I only buy mercenaries and one extra gun and make it to the end of the game (the eventual crash) every time, meaning you would first have to balance this out right. Every piece you add on top of that will have an effect on the overall balance.
I think you have a great game here - fix the bugs and make a free Steam release out of it. That sounds like a very cool thing to do. As I said, I would love to help you with finding the bugs!
screen.png
Hey, how is it going? I am thinking about your game every now and then and I wanted to ask you again if I could get access to the code? I basically just want to play the game a bit more but without the bugs. You would not even have to make it open source and I would not be allowed to use it for anything open source if that is what you fear? I would give what I find back to you. Are you open for it?
If you want to see two streamers play your game, here is their channel https://www.twitch.tv/cyberlightgames
Hallo sehr! Was ist oben?
Vegan zombies - I love that! :-)
The music is cool and the graphics are awesome - great pixel art!
After I lost the first round I was still clicking like a mad man to water my last plant but then I got to the game over screen - clicking on the zombie restarting the game. I was not able to read about my accomplishments. There should be a timer to allow me to calm down before continuing...
There are graphical artifacts due to the fact that you use a 3D engine to draw a 2D tile-based game. When I move there are some black lines popping up here and there.
At first I thought it was a tower defense so I placed my plants at the corners of the brown path. That was not a good idea, I died. The right strategy is to spam plants right at the top next to the shop. The problem is that it is way too easy now. Why only three waves? The balancing is not right. The graphics were misleading in this case, one plant already placed near the path and a wave timer - this must be a tower defense game, right?
The level looks really nice but I have no real reason to walk anywhere and look at it. I still did but really I am made to just stay near the shop. The walking mechanic is almost unnecessary to have. In these situations I try to focus on what is relevant to the game and embrace what I have. You could have the guy be the shop keeper and then
You should have flipped the plant animation horizontally, zombies come in from the left but the plants hit right :-)
Overall a really cool entry, thanks and good luck to you! :-)
Your infinity symbol is not pixelated like the other characters :-)
Great game, really good job for 72 hours. The running and idle animations are very good. Details like having a running animation are often overlooked in LD, often because of time contraints, but they really make a difference to the world you are creating.
There are some tiling issues. I have seen that a lot in Unity games. People seem to not know how to place 2D tiles in a 3D world next to each other so that they do not create random seems when you move through the world. No deal breaker though.
The opening comic is really cool, I like the layout and how it concisely introduces you to everything you need to know. Not more and not less.
The music fits the game very well. I like that it is more in contrast to the fact that there is a time limit. You could have made a very hectic music to underline that fact but this way I can concentrate on exploring this little world, once I got to two opposing ends of it I knew that 5 minutes will be plenty to solve the puzzles. Although in my first run I did not find the key to the sheriff's house. I misplaced it at some point, picking up something else.
I think the mechanics are easy enoug that you can learn them on your own. You had a tutorial text and the hint to press Q appears when your inventory is full. This is fine. It took me a little while to find out that you could read the letters and they would make room in the inventory. This made my second attempt very easy. I Made the sheriff stay alive for 10 years as a crook, which seems a bit strange considering that I had two pieces of evidence agains him and one for him. I would have rather called him an ordinary guy with ups and downs :-)
The second time I made him look all bad, the third time all good. This means people are now quite confused about his fate...
Great job, really good entry, keep up the good work!
5/5 This game is awesome! It fast-paced, does not waste a second of my time, is easy to play, I had to read no description, has a GREAT soundtrac, that really gets you going. Those many levels and different mechanics in 72 hours - that is really impressive! This game has it all, everything fits together so tightly, the graphics, sound, the controls! Really good game. Looks like a Gameboy game and reminds me of the old Mega Man games but without all the bad controls and unmanageably hard and terrible things that made those not fun back then. This on the other hand is fun. You could make this a commercial game with a little more content and I would buy it. I like Super Meat Boy and I know you do too ;-)
I feel like you guys have played all the classic jump n runs and took only the best out of everything. The game reminds me of some but as I said, only of the good parts of those games. That is not to say that you are copy-catting anything, your game just fits nicely with my fond memories and it is a really unique and top-playable, top-polished game. The length was actually really great for a Ludum Dare entry.
Great job, keep up the good work and I am looking forward to your future creations!
Why did you not opt out of the Audio category? You only have a bell at the beginning or is there more that I am missing?
The graphics are nice and the dashing animation is well done.
The biggest problem is that I don't know what to do. I read your text eventually but still found it a bit confusing. I eventually was able to gain one bell ring and a 1 appeared on the left. Then the screen started turning red from the bottom up. I am lost as to what all this means. The mechanics are very unclear and that usually hurts gameplay.
The controls are strange, I figured out at the end that you swipe right to dash, I was just clicking. You should have made that clear in your text.
Overall a good start for a game but it feels unfinished to me. Which is of course totally fine, it's LD and you don't have that much time :-)
Keep up the good work, I am excited to see what you will be able to do in your next LD! :-)
Oh I see, no problem - we all know the feeling. 2 minutes to upload your game, servers taking long, you being over your boiling point sleep-wise. Don't we know it all! :-D
313 seconds. Just like in real life. The throughput of babies in this house...!
You pretty much captured what having your first child is like perfectly. Hats off to you Sir for that!
First my only negative point: the music gets a bid annoying after some time and it does not fit the mood or the graphics really well in my opinion. It's OK, though.
This is a great game. The mechanics are easy to understand, the graphics are gorgeous, really cute baby for a couple of pixels :-) Maybe it is just me having little kids myself that makes this game struck a nerve for me. I would always put the baby first and starve or die on an infection :-)
I love this art style, everything looks really clean. The controls are simple and work perfectly. I walk from A to B hitting SPACE like a mad man, just like I do in day-to-day life.
Really nice execution of the theme and a very cool game. I will have my wife play it now. Here is what she has to say:
--- What the heck - where is my wife?! ---
She made it to 128 seconds and then passed out ;-)
The rule is - when the baby sleeps you sleep! Also a dirty diaper is no problem, it can wait until the last minute. As I said, everything is pretty realistic :-)
Overall a great entry, good job!
Congratulations on creating your first (as far as your ldjam.com timeline is concerned) game jam game! :-)
Nice and solid little game, not much to keep me though. First you should have some kind of instructions in the game if you have uncommon controls. I feel that LEFT/RIGHT are fine but UP for shooting is very uncommon and it also hurts my hand to repeatedly press that button while at the same time, with the same hand, pressing LEFT/RIGHT. You should have at least allowed SPACE or CTRL additionally for shooting.
A little sound and music would have been nice. The graphics are cute, though. Are those other houses in the back?
Once I die there is no way to restart, I have to reload the page.
There is no lerning or difficulty curve. The seagulls come at a constant rate that never changes. Maybe have them come in seperately at first and later flock the further you get in the game. Then you would not need to play to infinity :-)
Overall a solid entry, very good start for a LD career, keep up the great work! :-)
Wow, you really got a lot done in this short of a time frame! I am impressed by the size and quality of your graphics, audio and game mechanic range! Also this game is really hard!
The graphics are nice pixel art, really great atmosphere, the lighting is used well and very clear to understand. Everything is very clear, I think I know the right strategy but I cannot seem to execute it :-)
I like the little references, like Nelson from the Simpsons or that shooty guy from that old video game.
The music is cool and the fact that you switch to the hectic music once I get spotted is really good. I have immediate feedback on all channels and can hurry up to get out of that city.
I wish I had more view radius. It feels like random luck whether I will be spotted or not. Some people come out of their houses sometimes and I am spotted by them. Then other times I do not see anybody else on my screen and still the alarm goes off. This makes it feel rather unfair and that is also why I stopped playing after about 15 tries. I wanted to do it but I cannot get better at it. That is a pity, your game is really cool!
Overall a really good game, great work for a LD!
8 levels and back to 1 - Groundhog day in this game! ;-)
How cool is that, you ship one HTML page. I have not seen this before and it is awesome. I see entries that have convoluted zip folders (I used to do that myself once), web links with 5 second Unity load screens but then basically a pixel game like yours, and you just ship everything that is necessary, game and code, in a single text file. This is really cool and I wish more people would do that.
How did you create your game? I see function names like LD_A_aBC etc. They look auto-generated but then other parts of the code look hand-written. Is it a combination of both or did you write everything by hand?
The graphics are nice and simple. At first I thought the gameplay was uncontrollable. It felt like luck if I made it through or not. But in the later levels it turns out, even though everything gets a bit hectic, you still know when to stop and wait and when to move forward.
Only now that I read you description again do I realize that the goal is a spider :-)
A little music and some sound effects would have been nice. I am sure you can include graphics and sound in one HTML page somehow. I know that you can have images as base64 for example, but I am no web expert.
A couple more levels would be possible I feel. I finished the game in one or two minutes without dying much.
I love the fade in/out animation when you die :-)
Overall a nice little game, solid entry. Good luck and all the best! :-)
Wow - how did you manage to get THAT much content out in just 72 hours?! I see that you had a lot of people involved but that ususally creates more problems in communication and thus 10 times the people is never 10 times the output. I am deeply impressed by the consistency of the world, everything feels like it was created by one person alone. A really great achievement!
The graphics are just amazing, great pixel art. Everything is easily recognizable even without the texts. Also the fact that all alive things have idle animations. This gives the world so much more depth. It really feels alive, like a real, pixelated world.
I like how you worked around the lack of time but the game still feels very polished. The characters just sliding back and forth instead of walking, the dialog box faces still pencil drawings, the people who get eaten just become one generic shadow of a shape in the dying animation. I noticed all these but they don't interfere with the overall feel of the game. Really good prioritization of things I feel.
The background music, sound effects, speech noise and the two songs on the headphones - your audio department did an amazing job as well. And yes, that Eqkter track is really nice.
I like the controls, nothing fancy, just one button and a very classic adventure game mechanic that I immediately understand.
The story is interesting, I looked at everything in the world (except I did not find some easteregg) and I must say the writing was done very well. An adventure game stands or falls with its texts. I have seen LD games with endless robot-like texts that nobody would ever say like that. I have seen the opposite, not enough information to get through the game. But yours just works. It does not feel clumsily written, it has something interesting to say all the time. This starts with your intro screen. What could have been "This is our game. You must feed humans to the plant..." (which always makes me go: "Oh really - this is a game, huh? Nice immersion!") is a snappy story that leads you into this other world.
The progression is fun, not a hard puzzle. Hard puzzles in adventure games are terrible. I solved everything the standard adventure game way - grab everything I can and talk to everybody in a loop until somthing new happens. Old formula that works well on your game. This might sound like a con but is a big pro. I can play and enjoy your game without getting bored or frustrated. I finished it in 15-20 minutes (I guess, did not look at the clock, maybe I was so immersed that it really took longer than that) which I feel is the right time for the size of your world. It can be hard to find the right balance between a game that is over to quickly and the player thinks - wait I have still stuff to explore - and a game that drags on for too long and the player gets bored to death. You found the perfect balance of this.
Really an awsome game, 5/5, great job you all!
I love the graphics and the art style. That is why I put you on my notepad, I saw a screen shot during the event and wanted to play your game. Unfortunately I don't know how to play it. I drop bombs on those three artilleries but they don't die. I don't find the rally point on the right. The only thing I can do is shoot the planes with my machine guns. I only found out by accident that I am supposed to move my mouse cursor over them (is that even what kills them?) while pressing SPACE. The mechanics are very, very unclear. A cool-down for the guns would have been nice to see (or hear). A clear goal to fly to would be good. Knowing whether I hit something or not and a clear idea of where to hit, these are all things that I miss in your game.
The mood is very nice, the color scheme, the sound effects, the particle system of little explosions in the sky, everything looks and feels really cool. Mabye you can give me a hint to solve my problems and I will wait with the raiting until I hear back from you.
Oh I see, your game actually IS unfinished. Than it is no wonder that it feels that way :-) You really should have told me all this in your description. It is of course fine to have limitations and I see you put your focus on graphics and sound to create a cool atmosphere and you did a great job at that. Still when going in with the assumption to play a finished game, this makes you wonder what is wrong. I read your text and I heard your voice saying "your bombs do nothing" but I thought of this rather as a hint that I might be doing something wrong or just a joke. I had no clue that you did not get around to implementing this in time. As I said, just write that in the description, people will be happy to know and just ignore that fact. I am sure you would even get higher ratings, not that that matters very much, but as I said, my disappointment stemmed from the fact that my expectations were different from what I got to play. Others will feel the same.
Please do not apologize, your game is not bad and you should never tell others that it is. And of course your next game will be better, no experience, no progress. So, keep up the good work, I look forward to seeing more of you in the future. You should really take as your main point of this conversation to inform people of an unfinished game. Nothing more nothing less. Your game is cool.
First - why did you all comment on your own game? Anyway, the screen shots look good, off to playing... :-)
What am I supposed to do? There are no instructions whatsoever and when I walk around the level, I seem to get drawn to different directions, sometimes I am moved very harshly and quickly in one direction. Then after a minute I get to the game over screen for some reason. The texts "Game Over!" and "Score: 0" overlap each other.
There are so many bugs, this game is unplayable. I see you had high ambitions, the graphics are on the way to nice but there are so many issues. To name a few: - I move randomly, sometimes I press right but it goes left. - There are no bullets, do I even shoot? - No sound effects to indicate what is happening, just the background music. - The enemy billboards are invisible because of their angle. I guess that is why I die randomly?
The graphics look good by themselves, the cover screen and the parts of the level look good. But they have ten different resolutions. The trash can is a mess of pixels, the helicopter and hero are at a much higher resolution then the backgrounds, all very inconsistent. Next time you should settle on a common screen size to draw your graphics - I guess you had >= 2 artits on your team.
Overall I see where this could be going. You have a good start here and I am sure with some more experience under your belt you can create some cool games in the future. Good luck and keep up the good work! :-)
The window is huge - it does not fit my monitor in windowed mode. I guessed right, though - hitting Alt+Enter made it full screen.
A little music or sound effects would do wonders to your overall feel. The graphics are cool and you can interpret the scene very easily. They lool so polished that the absense of sound is especially noticeable.
The graphics are really good, they look awesome and are very consistent. The background, health bar and people all go along very well, great job!
I find it funny that I hit every obstacle but the people walk through walls and cars like Corona-zombies :-) You could have given them a fixed path to walk on, that should not have cost too much time actually.
I see that you put a lot of effort into the graphics and they are really cool. But next time consider balancing all aspects of your game more equally. I found that using sfxr and BoscaCeoil worked wonders for me. I never thought I would be able to create good background music myself but BoscaCeoil makes it so easy, it's amazing.
The game could have been a little longer, but then again, you have some unique drawings in every scene and that is really good. I think you actually have the right length for the game. It does not get repetitive and levels are all unique. The time constraint did not hurt you in this case I feel.
Overall a really cool game, keep up the great work! :-)
Hej där sverige! Stop throwing your babies around, please. I know there are cultural differences but this is a bit extreme.
Holy **** man, that dropping animation and the tears - that gets to you!
I love the graphics, jittery and hand-drawn, really cool style. It is unique and interesting. Good job!
The gameplay feels random. I see what the baby wants when I do not throw it but when I do, it sometimes comes right back, sometimes it zooms in, then out and keeps going up - but why. Then it flies so high that I see more of the world than exists. All very strange.
As funny the idea is and as original of an art style, the world feels pretty empty. There is no floor, the background is very basic. Why are we alone in the tundra with our baby in the first place? :-)
When I let the baby puke the screen all green I have to reload the page to restart the game - there is no game-over screen or any way to restart the level from within the game.
The music does not fit the scene. It is a nice sound track but it feels very generic due to the fact that the graphics and music do not go along at all (in my opinion).
Sometimes I drop the baby although I do nothing differently. I go some place, stop, charge, throw and wait for it to come back. Then sometimes it falls right through my hands. There might be a floating point issue in your code.
Overall a funny entry, for the fact that it is a bold joke to make. But next time you may want to expand on the mechanics and maybe make them clearer to the player and more intuitive.
Good job, keep up the great work. I am looking forward to more hand-drawn game jam pearls in the future :-D
Wow, what kind of a horror game is that?! :-)
I don't know how I got to that video you made but it is a very cool idea. I was wondering why your game is 120 MB and now I know. Really cool you put all that effort in and created this video and narration. Although silly it still sets a great dark mood because of the right combination of sound and graphics. The silliness is only in the words but it is overshadowed by the feel. Really great job, hats off to you!
Technically, I once wanted to restart the game but Alt+F4 made it freeze and crash.
At first I tried to rewind to before track 1 but did not do it for some reason. Of course when you tell me not to do that, the first thing I do is try it. But when it did not work I started bouncing the logo. Then at some point I got to the video but I really could not tell you the rules of how that worked. The mechanics could be clearer. Also, what is BOT-RIGHT? Is that supposed to be top right but top backwards? But that did not seem to work. Does it have to do with the loading symbol that sometimes appears? I was sure that symbol had some special purpose, am I right? If not would be quite misleading I think.
The graphics and sound, the old TV effect, the noise and the blue screen - this game is 5/5 in the mood category, really great job! Also you have a nice voice as a narrator (if that was you).
Thank you for this cool, strange, unique experience. This is what these game jams are for. I am always happy to find such gems in here!
Changing the second word in a quote makes the list of words turn white when I hover over them with the mouse. It turns out that about 1 in 10 times I open the list, this happens. I am on Firefox on Windows.
What a cool idea, I love how these game jams bring out these little pearls of creativity, not only the creative game idea, even making your players have to get creative in this case :-)
Don't get me wrong, I love my jump 'n' runs and tetris clones as much as the next person but what I really look forward to in every LD, aside from making a game myself which is the most fun, is this kind of unconventional break with traditional game making. I just read your comment above about the inner workings of your algorithm, very nice technicalities, we are all at least partly programmers here. Really cool!
I like the way you integrate the game with the community. Letting others rate your quotes is a good way to incentivise putting the effort in to really find a funny combination in the large space of possible sentences that each quote presents.
A really cool entry, 5/5 in the Audio rating ;-)
@jake-b The carrot meter is really just your life meter, keep it above 0 to not die. You cannot get it to more than filled. You cannot overfill carrots as you know.
@iak Thanks for the feedback! The music is ogg indeed and it plays back properly on the devices I have tried - I think. But now I will go back and try it again and listen carefully, audio debugging can be tricky at times, maybe I just did not hear it because I did not pay special attention to it.
As for the live score, that was actually a deliberate choice. It would be very easy to insert that text but I decided against it. My thinking was to put the attention on the carrot - your life. Also I find it a nice element that you do not know until the last moment whether you are better than before or not. I find it adds a little tension :-)
@phi Wow 12580 is a great score for someone who did not play it 72 hours straight while developing it! We only get to 14000 ourselves! :-D
What, why not WASD? Arrow keys are so 90s! :-D Also on my German keyboard Z and Y are swapped, so your keyboard layout is really annoying to use.
I love the little world you have created. On a techical level, while I get stuck behind a tree every once in a while, I like the simple square layout and even though each stage is full of things it is very easy to maneuver, obstacles in the front are made see through, nice touch!
All the different enemies and how they behave differently, really awesome! I noticed that I can just hide behind a tree and the boar will not get to me, running in circles until it hits something :-D
The music is really great, the choice of instruments fits the theme of course but the music also stands on its own, it is really catchy and although it repeats, it is not repetitve, great job!
The 3D world is amazing, you really put a lot of effort into creating these models and they are all very consistent. It is really a unique world that you created here. The visual style is cool, the little glowing particles in this world of magic and the fantastic creatures, I love it! Also the visual queues are very precise, the flowery hole in the ground, that opens when you kill all those magical creatures for no good reason, stands out so you instinctively know to jump into it. The colors for the animals are chosen wisely as well. Green is the background, everything else is something to kill in a botanically brutal manner, really easy to understand and intuitive.
Why is there no health to be regained anywhere? 51 flowers and still no end in sight? Another try will do... no, 37. 49. 49 again. Is there any way to win this game? It is really hard! 121. That was the last try. I am quitting :-)
Why is the mouse there all the time? Make it invisible.
Wow, what a great game, really awesome, you did a really good job creating a world of its own. It is a pity I did not get to giving the gal her flowers.
Keep up the good work!
Wow, how cool is this! I love this type of game where you play with lighting. I have yet to build something like this, I imagine it is kind of hard to do without an engine that gives you lighting for free. I see you use the godot engine, I have been wanting to try that out for a while now.
Very funny level sound effect, hardly audible that you did that yourself ;-) I actually love it when you notice these little things. This makes these LD games so personal and interesting.
Unfortunately I have to keep working on my game now but I will keep your game open an a tab and come back to it once we can vote. Nice work!
Wow man - holy Eff! You scared the Effing Es out of me! For real, these directional growling noises almost gave me a heart attack. How can a game this pixellated by this scary?!
No really, totally honestly. How shocking is this noise. I did not even see these creatures! I also died a couple of times but did not realize it at first. I guess I was still in shock!
Now to the technical review :-)
Really well done, as I said above, I love the programmer art, your door opening sound effect is hillarious :-)
I like the pixel style, I can project myself into that eight pixel high character very well.
The lighting thing is really cool and it works great. The level design is solid, you introduce things while in a lit area, like the moving platforms, then I know what is coming when I see the pixels go up and down in the dark areas. Really good way of introducing new mechanics.
I also like the tutorial as text in the start area. Although it does not make sense that there is a text hovering in the world for superior beings (us) to see. But it is OK, it gets the message across, use mouse buttons, save people. Spoiler alert, they were in my back pocket the whole time. I like this way much better than a large wall of text in a first pre-game screen or even worse, a list of controls outside the game area, e.g. on the HTML page below, which I never read before playing. Text in the game is fine. Concentrate on the game, you only have 48 hours, really good prioritization. Your game turned out awesome.
Overall my highlight so far, really cool, keep up the great work!
Wow, what a great experience! You really created a unique underwater world in this game. Everything fits together, the music and sound effects, with the bubble noises, the calm notes here and there, very subtle and realxing. Great job!
The graphics are just awesome, everything seems to glow and I love the swimming animation. I like how everything is really made up of lines. The color palette works really well, nice choices, the buoys stand out against the rest, the background is dark, characters light, everything is very clear. You manage to convey an immersive experience using only minimal visual isntruments.
The fish swarms, they have this evasion AI when I swim into them, this really makes this world come to life, very well done!
I did not even need the anchor or grappling hook, I only accidentally clicked and shot it but I think the game works without it. Also I did not shoot anything, I actually did not want to disturb these creatures :-)
It is almost impossible to die in this game. I feel that this could as well just have been a longer underwater experience. Instead of focussing on enemies and the shooting mechanic this would have turned out a different experience had you spent that time on some kind of narrative, maybe things to find underwater, a ship wreck telling some kind of story. Don't get me wrong, I like your game and I see that you tried implementing some typical game mechanics like killing and getting killed. But I think a game jam like this lends itself perfectly to step outside that box. I want to encourage you to take a more uncommon approach in future games because I feel you have the potential to create something very different, in a good way :-)
I just died on porpoise (smurk). It was quite difficult to find someone to kill me. The death pose looks rather harsh :-)
I can imagine your process, I have been through it for the sixth time now. Sometimes you start out with an idea and once you have enough of it built to try it out, half the jam has already passed so you change plans quickly. Still this is a very nice game with a really cool atmosphere! Congratulations on this one!
The second kid's room does not open with the broom? What am I supposed to do there? When I hit E with the broom in hand, I just drop it.
Oh, I see. Alright then, I will go back :-)
Wow, how cool are these animations and sound effects, the art for this game is amazing!
Oh, nice mentioning of **the theme** there, very subtle ;-D
So the first time there is this door that toggles between the upper and lower areas, I killed this thing and for some reason that dropped the door, then my green character got stuck forever and I had to restart the game. This seems like a bug?
The visuals are awesome and the music is cool. The cut scenes really remind me of the good old days :-)
The controls give me the feeling of not being in full control. I cannot switch characters until they are steady on the ground, I know why you did this programming wise, but it would be nice if the transitions were smoother. Along with that, some kind of visual or audio feedback as to which character is the active one would have been great.
Man, I really love these animations. The levels are clean and simple visually. The background graphics could have beem more advanced given more time than a jam gives you, I see you have the ability to create really cool pixel art and I appreciate that a lot.
Finished the game, yay! Everyone is happy again :-D
This is a really cool game, everything fits together really nicely. What a great job, congratulations on this entry and keep up the good work!
Even though this is typically not my kind of humor, this is a really funny thing, mostly because you do not actually show anything disgusting at the end. I don't know if you intended to do so eventually before running out of time but I like it this way. Of course with a little more game play, music, fullscreen, scores, a goal and so on. But it is still a nice idea and has potential. Keep up the good work, I am looking forward to your future creations! :-)
Here is my live commentary:
First of all there is a wall of text in your intro. Fair enough, this gets information across. I do this myself when I have no time and forgot to introduce the controls properly, that is what happened to me this LD :-) But still, a nice little tutorial level demonstrating the controls and letting the user do it rather than read about it, that is what really makes you internalize controls. Reading and trying to remember a bunch of things is hard. Remember that a person can keep 3 to 7 things in their head, I count 9 pieces of information on your front screen. This seems a little overwhelming to me. In our game I tried to circumvent this by really choosing the right words, i.e. the lowest number of words, to describe the controls and I animated them to make them stand out against the background and introduce one at a time. I feel that items appearing one by one, rather than a wall of text, are less overwhelming.
Escape key to pause first gets me out of fullscreen, I guess this was not intentional and it is not a bad thing, I just noticed it. It takes me out of fullscreen, then when I press it a second time, only then will it pause the game.
I read something about E/Q for controls, then forgot it and dropped into the world. Left/Right to walk, Space to jump. Now I try E and drop to death, seemingly through the ground of another platform. Only when I go back to read the start page again do I notice that it says Go Forward and Backward. Nice mechanic, I like the 2D but really 3D game idea. But in this case I can hardly get a feeling for when I am on which plane. I had to press E three times, this also makes my guy jump, to get to the platform below me. I guess that is because this is supposed to be kind of secret place, right? I can only get out of there by hopping a lot. Placing this right at the start of the game when I do not even know how to handle the controls feels a bit daunting.
I like that jumping has that extra frame that you are allowed to drop off the platform and still be able to jump. I have read about that and it has a specific name but I cannot remember it. Something like weasel frame. Do you know what I mean? What is this called? Wow, actually it seems to be 10 frames or so.
When I die and respawn I sometimes jump. You seem to be missing some reset code after deaths.
Some people hate jump puzzles but I don't, I find them OK when the controls are tight, like Super Meat Boy. Your controls feel a bit laggy. Jumps are hard to time. Along with not knowing which plane I am in makes me drop to death a lot.
I love the little guy and his idle animation. Also the sound effects are cute, sounds like you just hit your desk to make the foot steps :-D
The atmosphere is very nice, your pixel skills are supreme! The backgound, the color palette, it all fits together. The music adds to the slightly dark and depressing feeling of this world. Very consistent, good job!
Now I have had enough, this game is too hard to get right, as I said above, and it frustrates me. This is a pity, I really like this game. The esthetics, the idea, very nice. But for a jump 'n' run the main thing you need to get right are the controls. Maybe focus on those first in the next LD.
I know that my review sounds a tad critical but please do not get a negative vibe from it. I have nothing but respect for your cool creation. It is really minor things that could be easily fixed that made me quit this game early. But what made me stay is the great graphics and an interesting idea. You have everything it takes to get to the top of LD ratings, I look forward to your future creations!
I just tried cheating my way to the platform waaaay in the background below the starting point by hittng E 10 times but I could not make it :-D
Good thing you get 4096 characters per comment :-D
Edit: only now I see that this is not a Compo game and that you are multiple people, so please each of you take the feedback that falls into your responsibilities ;-D
I scored a 31678. What is your high score, developer advantage and everything? Double that? Triple maybe?
This is a really cool game, I love the pixel graphics. Your color palette really reminds me of the good old days. Except that it is very pleasant to look at, very easy on the eyes, in contrast to some of the old gaming systems. Really great choice of colors.
The animations are very good, nice touch on the helicopter. Even though you only see it for a second, its rotors are still animated with that curved two-color effect, really cool, nice touch on the details. Overall everything is really made with love.
The music and sound effects fit the game really well. I am still listening to the music while writing this, it is the kind of music that you can listen to forever, really great for an infinite diver game :-D It has ups and downs, calm and exciting parts, nice composition!
I like the randomness in this game, it makes for a nice difficulty curve. It is fair but not too easy. Some rings are impossible to get without exploding, just like in real life. Really nice balance, starting slow and giving you more complicated patterns later on.
I love that you start on a helicopter, that is a very nice touch, you have these two well connected mini games in one, it really feels like they belong together. Sometimes you get into trouble trying to combine mechanics but here everything is really one piece, good work!
There are some minor technical inconsistencies. Sometimes after I die the meter level continues to drop. Then when I restart I still have the water particle effect that signifies you are swimming - but in the air while falling. These are non-issues really, they do not hinder the game play in any way.
Looks like I go at 250 meters per second. This really reminds me of our own game, our score is just the number of frames (at 60 Hz) that you survive :-) We made an infinite digging game where your health bar also has no significance other than that it must not go to zero or you die. Last, we also have things you eat and things you must avoid. But your game has a lot more details, you really got something out there in 72 hours, the graphics and music are awesome, the different game play elements, respect for what you managed to get done in that time frame!
Keep up the great work, I look forward to your future games!
@nima thanks for the feedback, that's what I thought :-D
@tygrak thanks for the detailed review, you are right, I actually wanted to show the controls on the left side in-game, where there is black empty space right now. I did not do it in time but as you specifically mention it, I might add it now anyway. As far as I see it, this is not against Compo rules. It improves usability and does not change the game.
Actually, the blocks are almost all random. Only the first and possibly the second block in a game are restricted. I hate it when I start with a Z or S piece because it always leaves an empty spot under it, no matter how you rotate it. That is why I specifically disallow Z and S for the first piece. Also for the second piece, if the first one was an O. I documented this in the code:
https://github.com/gonutz/ld50/blob/694fc52db0c816f0ca2f54435ba2bf5bcdcbe803/blocks.go#L18
All other pieces are indeed random, so a long piece drought can happen :-)
Music and sounds were off the table due to time limits, unfortunately.
Thanks for playing the game, I will be checking out your games in return tonight :-)
Nice game, very cute idea with the promiscuous life style :-)
I love the pixel art, really polished looks and the music to accompany it.
From reading the instructions I thought two people cannot go on the same square or to the same location at the same time but it seems I was wrong. Did you not have time to implement this?
I have to say I did not play too long, I like the idea and the controls. The game just does not keep me too long, but that is not even too important. I am very impressed by what you got done in this short time frame!
I love how you introduce the story, really nice presentation with the messages and the sounds, impressive! Also great that you keep the instructions short, the game is extremely easy to pick up, perfect for a game jam!
Great work, keep it up! :-)
For the Linux version I get this error
./smd: error while loading shared libraries: libGLEW.so.2.2: cannot open shared object file: No such file or directory
I tried
sudo apt install libglfw2.1
but it did not help.
Sorry, I was going to say libglew2.1, I am so used to typing glfw :-) But anyway, this was the error. I have SDL2 installed and working.
Great game! I really like the fact that you can continue playing after the game is "over", I destroyed a whole bunch of asteroids after that!
This feels like a mix of Asteroids and Pang, very nice creation. I like that you get straight to the game, put all your instructions and buttons on one screen and off we go. This is very pragmatic and I like it. Perfect for a jam game.
The music and sound effects were nice, too, the music could have been a little darker, more destruction-of-the-earth-like. This music gives the game a nice and light feel so this is not a big thing, I like the music.
The best part is the level-upping of the weapons. I always like these in games and at the end you feel pretty powerful with your fast and wide triple bullet hell gun.
Overall a great game, nice job, very well done! I am looking forward to your future creations! :v:
Man, this game is awesome! I know I am late to the show, but after playing your LD58 game on stream this just caught my attention and it did not disappoint! :-D
This is so funny, very very nice! The end is just perfect.
Awesome game, played it on stream: https://www.twitch.tv/schmonutz
Really awesome game - and you did that all in 48 hours?! This is insanity! Really great job! I have had a look at your other games, you know what you're doing. Do you do this only as a hobby or do you make games/art professionally as well?
The game's graphics, music and sound are so cool! The bottle on the back is such a cool detail. All the enemies, guns and bullets, the sheer mass of content of this game in 48 hours is amazing! How did you pull this off?! :-)
One thing I noticed, not only in this game of yours: Z and X might be good for US keyboards, but for me on my German layout they are far apart :-)
Really cool bullet hell, I admire you for your efficiency ;-)
Hey, I recognize this car model from a tutorial I watched recently :-D
Nice Pico 8 game! One thing: when I lose once, then restart, I will lose right away all the time. You seem not to be clearing the flag there :-)
I made 21 Friends :-) Man, this gets pretty unforgiving after level 20 when you cannot reset errors anymore :-)
Great concept and execution! The upgrades are cool. At first I did not get what the shrinking is about but when everybody is crowded at the same place shrinking them does help to tell them apart. Very cool that you can still distinguish between everybody.
This is a really really cool entry, thanks and keep up the great work!
Oh man, now I died on stage 30. That is also the stage where Pico 8 gives in and gets stuttery :-D
Wow, this is an awesome game! And at the end I found out what "Head Count" means :-)
Really cool bosses and I love the comic style dialog!
One thing I was missing is in-game controls. I had to read up half way through how to use my newly collected powers, also finding out about rolling around like a ball of fur. Putting this up in the title screen would be nice, I don't know how many besides me also just jump right into the games without reading anything ;-)
The music and sound effects are really cool, too. Also, let me say, the dialog voice overs are gnarly :-D
This is a really cool and very solid entry! I have yet to clear the sixth or seventh stage, but then I am not all that good at puzzle games :-)
I was missing the instructions on screen. At one point I had to look up the controls in the description. You could make them more prominent, e.g. right at the top of the description or better yet in-game. I see that this does not fit the alien race language here, so I would be fine with controls in the description in this case ;-)
The tiles are clear, the animation works very well. Not too distracting but still it looks very nice. You get the hang of the hand movement easily. It is tile-based and you know it but it looks smooth. That is a really nice touch.
The music is also very nice, gives off good vibes, fits the mood of this puzzle game.
The stamp collection thing and the alien theme are very funny.
Overall, really well done game, congrats, this is awesome!
Wow, what did I just play? Why don't these cows like me? And why are they made of cardboard? :-)
Also, what island were you on? Hammerfest?
Your rap skills are too funny :-D
When I click the credits button in the main menu I have to refresh the page to get back to the main menu :-)
Couldn't the old lady stoop over in the other direction? That is a funny gimmick :-)
The art is really cool, you got a lot done in 72 hours, impressive!
At first it was not very obvious to me why I died, I had to figure out that I needed to let the creatures follow me, then hide until they were gone. But I got the end eventually.
Overall a really cool game, great job, good work!
Really cool game! I bookmarked it during the compo when I saw your progress posts. I remember seeing this right around the same time I saw this very similar game here: https://ldjam.com/events/ludum-dare/58/skyhand
The art style, the screen transitions, the music and sound effects all make this game very enjoyable to play.
Two things I have not figured out are 1) what the yellow boxes are for and 2) if it is a good thing to collect cows or if it somehow hurts you. Collecting yellow boxes and cows both make some special sound but they seem not to have any effect as far as I can tell :-)
Awesome game, really well executed, thanks!
198 Chickens, yay! :-)
What a really cute game! I love the animations and the sounds, very funny!
One thing: the game did not load in my browser, so I had to inspect the HTML element and open the link in a new tab. Consider adding the link (https://files.jam.host/embed/$415836/42144/index.html) to the description.
The white text at the start is low contrast over the white chickens, maybe put a semi-transparent background around the text :-)
You really took the theme literally, collecting the twigs! :-D
I liked the booster ramp, nice feature!
At the end, I have to admit, I did not collect things in the third level, I right away "got to de chahpper" like Arnie and was quite amused when it started spinning in its entirety :-D Along with the music, this made for a pleasing finale ;-)
I could not play the unfortunately. When I press E in the browser version, the game seems to lose focus. I guess you do something with the mouse cursor there? So I have to focus the game again at that point. I did manage to pick up a bug, though, but then it seems I have to keep holding down E which does not let me rotate my character anymore, so I cannot drop the bug into the box. So no dice for me here :-)
The graphics look very cool, I like the pixel-art-like models and textures! Looks really cool!
As I said on stream - really great compo game! Awesome idea and great execution :-)
https://www.twitch.tv/schmonutz
Wow, the graphics on this one are strong! This is some really good pixel art! I did not manage to beat the game yet. Do the arrows point to the direction of the next arrow?
Awesome game, played it on stream here: https://www.twitch.tv/schmonutz
Awesome game and I still have to beat it! :-D
Played it on stream here: https://www.twitch.tv/schmonutz
Man, I finally beat this game! It took me so long to get there, maxing out the health was a key part I think. Thanks for this awesome game!
Really awesome disgusting game you have there! I have played it on stream: https://www.twitch.tv/schmonutz
It is the first game I play in this VOD: https://www.twitch.tv/videos/2587813989
Let me say, this is highly digusting and very awesome :-)
One thing: I was not able to get 100%. Is it correct that teeth are totally random, so I am not guaranteed to get ALL the teeth in a single game?
Awesome game! Really great graphics and attention to detail! Played in on stream here: https://www.twitch.tv/schmonutz
Awesome game, really well done! Played it on stream here: https://www.twitch.tv/schmonutz
Hey, really cool! Nice little game :-)
First thing I had to do in my browser was to inspect the embedded HTML element and open it in a new tab because the embedding frame is too small for it :-) Consider putting the embed line (https://files.jam.host/embed/$417581/43009/index.html) in the description as well.
I love the programmer art, both graphics and sound effects :-)
What framework did you use for this game? I cannot tell from looking at the page source.
Sometimes text is centered, other times it is not.
The text at the end scrolls by way too fast to be able to read it. I played the game twice but still could not read all of the text.
The moment I first saw the burning person on the ground really shocked me. Even though it is pixel art, this struck me!
The pixel art animation of the person running up the hill in the middle of the game looks just awesome, really well done!
The gameplay is good, nice and simple, but at first - without reading the instructions because I accidentally skipped them - I tried to avoid the fires (as you would in real life) and was surprised that I could not get out at the top. Why would you even put an "end" up there when the real end is the last fire to pick up? The same thing is true for the last level where there is an exit at the top and you instinctively think "I'm going to collect all first, then exit up there" but again, the game ends when the last fire is picked up. Close the opening at the top in this case, it is a red herring otherwise :-)
I love that you put in a real message here. People dropping cigarette butts is a real problem. I salute you for that. Again, I suggest to really ride that out and have the screens at the end on for at least a couple of seconds, preferably until I as the reader hit SPACE or click with the mouse to continue. Then everybody can read at their own speed, like at the beginning of the game.
This game really feels like Conway's Law at play. You are three people and I can easily identify (I think) which parts everybody worked on because they were so different. The animation styles, the pixel art in the middle, the gameplay with the two different kinds of levels. A mixed bag of game elements. They are related by their theme, so I actually don't mind that. It is kind of charming for a Jam game to see what different people have done, but it was so noticable that I wanted to mention it :-)
Overall still a great game, even though my review might come of as critical, depending on the mood you are in at the time of reading it. But I really enjoyed this game. Great job and really just a couple of minor things to tweak on the UI side, so no big issues really. Keep up the great work and thanks for this cool game!
Targeting is hard to do in your entry, but the graphics are fine.
I miss the sound, a little chain saw sound would already have paid off a lot.
I read your description so I know you did not have much time for this game but you still managed to get something out, so good job! :-)
So this is Portal vs. physics puzzler? :-)
This is a REALLY cool game! Very interesting, entertaining and challenging puzzles.
Graphics and sound are OK, they convey enough information to know what to do and solve the puzzles, so even though you clearly focussed on level design and physics, the graphics are nice little programmer art.
I know what you try to do in that level where you have to kill all your companion (TM) crates but it does not really work like in Portal :-) You are not immersed enough in this and although you took the heart icon and put it on your boxes, we get the reference but not the feeling ;-)
I think I might have cheated my way through the final level and may have been able to cheat other levels as well. In the last level I just put one box under me and lifted myself up to the goal. Was that intended? Are these other crates just there to confuse you? That would be a really fun idea :-)
Great game, keep up the good work, I am now following you so I can check out what your next games will be :-)
This is an awesome game! Great idea, great execution, great deployment (web support is always nice)!
Love the graphics, cute little guy :-)
Love the music, love the sound effects, especially the applause after each hole :-D
Very nice concept, interesting what you can do just by using the left mouse, you can get very creative to lower your score. This definitely makes for a great replay value.
Overall a great game, really cool, you have my respect! :-)
Mediafire is full of ads, maybe you could host your game somewhere else for your next jam, maybe consider github.com.
Unfortunately I cannot play your game because I have no Java installed and do not intend to do so :-)
Anyway, good luck to you, looking forward to your next games, maybe you switch to something that creates .exe files in the future ;-)
Really cool idea, hilarious idea indeed!
There are some technical bugs in your implementation of the idea. I am using the Linux version, it may be different from the Windows version. Here is what I noticed:
I can look around 720 degrees with my camera and then it stops. Also the camera rotation is way too fast.
When I click left to start a dialog, the dialog disappears immediately. This happens most of the time and the monsters then greet me with "Welcome back Detective".
I can go through the spikes while they are still up, while they are moving down, without getting killed.
The text varies wildly in size, depending on how much text there is in the dialog box. This means that there are four tiny lines, very hard to read, then I click something and there is a huge three words occupying the whole dialog box at the next moment.
Aside from these bugs, this is a great idea! Really cool graphics and atmosphere. I can see that you spent most of your time on story and look and feel so I can handle some technical issues :-)
Really cool entry, keep up the great work!
Hey, cool looking game, I really like the hand-drawn art style! The music is cool as well. I miss some sound effects when hitting people and obstacles, I never know if I hit something.
There are a few bugs I noticed. The instruction at the top gives us wrong directions, it is RIGHT click to turn and you state that it is LEFT click to turn.
At one point I hit a guy, turned twice and then was not able to hit him again. I could then walk through him. That seems wrong :-)
Overall a nice idea, some technical issues but it looks very cool. I can see that you put a lot of effort into the graphics (and probably ran out of time with it because some things are not animated yet :-) )
Keep up the good work!
WOW! This is amazing for a 72 hour game jam! Respect!
Very cool graphics, nice music, great sound effects. The idea is really something different, full on hitting the target I must say. A snake shooter is really two in compatible mechanics and it is also really fun to play!
I think it is awesome what you did in this short amount of time. Everything looks and feels just great. You get the polish trophy in this LD!
Great job, keep up the good work :-)
Very cool game! I like the difficulty, you can develop a real strategy which is always nice for a LD game. Often they are not very deep due to the time factor but this is a really nice game :-)
I miss the selection box, I found out by accident that you can select multiple pacmen at once.
Another thing that bugs me is that when you click on the mini map, it is not centered, the bottom part of the screen will be at that position so you always have to click BELOW your point of interest.
Why is the game 47 MB large, I can only imagine that it is because of the music. You could compress it and probably make it mono instead of stereo?
I like the simple 3D graphics, the height field seems not to change the physics but it looks nice :-)
Overall a very cool game, keep up the great work!
Very cool graphics and animations! I can see that you put a lot of effort into that. I like that there are so many unique people and I like the overall minimalistic but throughout consistent art style, great job!
I would have like some sounds to go along with it but I know how hard it is to get everything done in 48 hours :-)
The gameplay is a bit dull in my opinion, very repetitive and 10000$ is a lot when I can only make about 400 a day :-)
Also, having the doors open will fine you 50$ PER SECOND. If you do not close them right away, you lose quite a lot.
Overall a very good looking game, keep up the good work!
This is a really funny idea, a Tetris shooter?! :-)
Nice game, I like the constraints it puts on your mechanics, for example you have to shoot things really early to get them right at the edges.
I like the music, it really fits the game play.
Great job, keep up the good work! :-)
I am not sure what two genres you mixed but I know that this is a really nice puzzler!
Although it was short, I had to think and retry some of the levels but the difficulty increased, just like it should be.
Is it right that you start back at the beginning after the final level? I thought there would be something else but it seems to just restart the game?
Overall a cool little game you created there, keep up the great work!
Very cool entry! I am very impressed with this setting, the graphics and sound are just great.
Also a big compliment for creating a game that can still be run on 32 bit Windows XP. I read that you used AGS, way better for deployment than Unity! :-)
I really love the feel of this game, the mood is very well designed.
There are some minor bugs, e.g. when I give the card to Urgel, it is still selected or when I click on something while looking at a book, the book does not disappear but there are all very minor things.
Unfortunately I could not solve the puzzles, I thought the thing that lets use see was either sun, sunlight, sunshine or eyes but I was wrong :-)
Overall a very great entry! Nice job, keep up the good work!
@kscorp it is suicide and not the zombies who kill the hero.
I have thought about the difficulty ramp and thought it was challenging but not too hard to get a good score of 40 to 60. I wanted one game not to last too long. The idea is to play it several times, improving and beating your high score. By the way, what was your high score, I am curious? :-)
I have not found any such bug, can you tell me how you got this impression, what exactly did you do? Did you die and then restarted from the high score screen?
@kscorp Well, that is very weird, I am actually sure that this is impossible because everything is reset when entering the main game. That is why I am asking, could you help me find this out, that would be great!
Can you please re-download the game to make sure you have the final version and then try it again? It would be awesome if we can eliminate a bug like this, that would be game-breaking and I would fix it right away.
Actually the zombie speed is always the same, only the frequency with which they spawn increases over time so they come in ever-denser bursts. What you saw could have been just a random spike.
Thanks for your help :-)
@kscorp aaahhh, that is true. I have not considere non-60 Hz monitors in my game library. BUT I will do that and I may have to keep you busy with it when I updated the game. I hope that is OK for you, I don't know anyone else with a 120 Hz monitor ;-)
@kscorp OK so now the updated version of the game should run at the same speed no matter what your refresh rate is set to. Could you help me test this and try it out? That would be awesome :-)
@seconddimension thanks for the great review, that is actually what I thought when thinking about how to handle the difficulty curve. I considered multiple changes, like increasing the max number in the calculations, it is currently 9. But I found it hard enough to do these simple calculations under pressure from the zombies, just like you described :-)
Another thing I considered was changing the assignment when you enter the wrong number but that would have meant an extra penalty after the 500 ms delay.
I appreciate your detailed review, very cool, thanks! :-)
@lereveur thanks! Yeah, you are right, I am lucky that I did not have the time to write a story for the game, it would have been really difficult to explain this math-triggered shotgun, but hey :-)
I will be sure to check out your game later! :-D
@kscorp cool, thank you very much for helping me! This automatically fixes bugs in my other games as well by fixing the engine, really nice!
@kr4ft3r thanks! Yeah, I prefer using A/D to move and the numpad for shooting as well. 30 is not bad when compared to my friends and family, also people who had not played the game non-stop for 48 hours ;-)
@szabe Thank you, I just checked out your game page, that looks awesome! I will be sure to play it on my Linux machine when I get back home. Nice that you have a Linux version!
@xoidberg pretty much every anti virus software seems to block it. They block everything they do not know. It is fine though, the executables that the links point to are the same as what I built. Nobody has hacked my github account :-)
@gamedevbynight Avast does that some times :-)
You can trust my game, I have checked it, it is the same thing that I built so nobody hacked my Github account. I had reports of Avast blocking my game but you can add an exception for it.
You can also build it yourself, take a look at the source code link, the readme gives you the instructions, I made sure that you only have to do the minimal amount of work which is 1. install the Go programming language and 2. run the commands in my readme from your command line.
@philstrahl Anti-virus software does not like my game but you can trust it, other people have had the same problem. I checked that the .exe is right, nobody hacked my Github account so you can add an exception to your anti virus.
@philstrahl Wow, that is new to me, I guess you are using Windows 10?
@philstrahl Seriously? Blue screens are back? Well, never change a running system. That is why I stay with my Windows version, new Windows means new bugs and seemingly they last a lot longer in Windows 10 than they did in any other Windows before it, so I am going to stay on Windows 7 and 8.1 a while...
Anyway, if you are dedicated enough, you still have the option of building my game yourself, anti virus software will usually recognize that programs are built on your machine and allow them I think. I put the instructions in the Source link's readme, right on the front page and made it as simple as possible, it is one download of 100 MB (the Go programming language) and then just running the build script. So, if you would like to give it a try, I would find that very cool! :-)
@philstrahl Oh that's a pity! But thanks for the effort, really cool that you even tried compiling it yourself :-)
As I said, I have had people report problems with anti virus software before. Lately we had [a discussion here](https://ldjam.com/events/ludum-dare/41/no-brain-jogging/deployment-considerations) where I was saying that I use Linux or a Windows XP virtual machine for testing games and that the easiest way for other people to play your game is in the browser. Since I have created all my game libraries that I use for my LD games myself I have been thinking about adding an "export target" to my "engine" that generates a web game. The more complaints I had from anti virus, the clearer it was that I will probably create something that lets people play my game in the browser for the next LD.
Cool videos, nice keynote as well, see you next time around! :-)
The manual is only up for a second, no time to read it. Please change that, I would consider this not an issue to do after the jam, it really makes it hard to play the game well.
Another thing: why does it take so long after a turn until I can move again? You should not have to wait for everyone to take their turn, only the visible enemies should delay your own turn so you can see them act.
Also I was able to loot a kill that another player made, then I killed that player but moving onto that loot left the loot box intact. Should I not have picked it up?
Overall quite a buggy entry it seems, I did not see my bullets after shooting, probably because I was in the direct neighbor cell. I did not know whether I shot at all and if I hit anything.
The music is good, a bit repitative, you could have made a longer song to loop.
The sound effects fit well. Shooting and healing sound like it :-)
The graphics are very minimal but they are enough to get across what is happening.
As you mention yourself, a health indicator would be helpful, as well as to know if my gun is loaded and how many bullets I have left.
Overall an OK entry, do not let my mostly negative critique discourage you. You did a great job creating a game in 48 hours. That is a great accomplishment and you have my respect for that. Also cool that you streamed your game dev. Keep up the good work, I look forward to your next creations :-)
Are you using Game Maker 2? They dropped support for Windows XP, is it possible for you to create a Linux build so that I can play your game?
I cannot play your game on Linux, I get this error:
screen.png
I will have to download the latest one then from their web site. I just used the one that comes with my Mint. The pre-built packages are often rather old. I will come back to this when I am back on my Linux machine...
I played your game without reading your description but now I see that it is only half-way done because of the time constraint :-)
I think this is a really cool idea, unfortunate that you did not make it in time but cool idea nontheless.
I like the racing game. It is probably fun to play with different power ups. I don't know how or when the cards that you choose would have been played but you could really make something out of this concept.
One thing about the cars, when I steer left and the go forward, it rotates counter clock wise as it is supposed to but when I go backward it must rotate clockwise when I press left because I actually control the positioning of the front tires, just like a real car.
What is missing for a complete game would be using the cards, music and sound effects, probably an AI opponent because LD games are mostly played by single players. This is really a lot to do in 48 or 72 hours but you did a great job on what you have right now. I especially like how it runs on my 32 bit XP VM and is a very small .exe. This is the way it should be, run on every Windows without any hassle! :-)
Servus! Unfortunately I cannot play your game on my 32 bit Windows machine, can you please make a 32 bit build? That would run on 32 and 64 bit Windows alike.
Oh, I am sorry, googling it I see that GM2 always creates 32 bit .exes but it uses DirectX 11 and I am running my games on a Windows XP virtual machine. XP only has DirectX9. This means that I cannot play GM2 games it seems.
Do you have a Linux export? That I could play...
Nice idea and good graphics.
There are some graphics bugs, like being able to move the camera outside the game cube.
The controls were squishy, I could not get any ball into any goal unfortunately :-)
The music is upbeat but a bit generic in my opinion.
Cute entry, great job for a game jam, keep up the good work!
Very cool game, awesome atmosphere! I like the apocalyptic mood :-)
A little background music would have been nice. A nice dark score.
The game play was pretty hard and then I died and did not know why. You probably had no time left, like always in LD :-)
Really cool game! I love the animation, you put a lot of love in making these little guys as cute as they get :-)
I like your sound effects, the claps and the pitch modulated voice and all!
I noticed that the game goes in the top-left corner in fullscreen mode instead of scaling or being centered.
The stretching animations between the story pictures is pretty cool, it is these little touches that make a game so much more entertainig.
Also the menu, how cute is that and again, sucha great idea.
What I was missing is a little more of the gameplay, like @orecros said, puzzle pieces to the other sides. I was actually expecting that in later levels but then there was only one. I know, 48 hours and everything, so just saying ;-)
Overall a great game, thank you for this and keep up the good work!
I was very excited for this game when I first saw your screen shots and that you were creating a skateboarding game.
I found the tutorial text was too small, a little bigger would have been nice. Then, why do you excuse yourself in your tutorial text. That never looks good, just say that you can only do these two tricks switch, like in real life, what's the problem? Writing negatively about your creation only makes it look weaker.
As other commentors I found the difficulty too high and only played up to the 3rd or 4th level where you have to do high kick flips. Why can I not typ 'kick' or 'flip' or 'flick' or even 'kickflip'. I cannot remember 'kcfp', that was the biggest flaw in your game in my opinion. Having to look at the keyboard and concentrate to remember what the key combination was is not fun. The rest are fine to remember, 'oli', 'sit' although it makes no sense at first until you realize that it is short for **S**hove**IT**, '180' are perfectly fine to type quickly but 'kcfp' - no way!
There are some technical bugs, you can type after you fall down, when a level restarts the text is still there, minor things that can be overlooked.
The graphics are very cool and the music fits well. You created some really cool animations and I love the pixel art.
Overall a very good idea, some flaws in the implementation but overall a very cool game! This is a real achievement, such a large and complicated game for a game jam, you have my deep respect for that! Keep up the great work! Maybe you could fix the 'kcfp' and difficulty and create a post-jam version of this game? I would love to play it. If you do, @gonutz me in a comment and I will come back to try it :-)
First, some bugs:
- When I play after having won before, the progress stays at 100% and I get the win screen after three seconds - There are seems between the images when you move and zoom the camera
It is a game jam so some bugs are OK :-)
I would have liked to know how to play the game without reading the instructions here on the page, an in-game tutorial or at least instructions are always better than some external text file.
I get the theme idea that you wanted to make a point'n'click with something where you destruct things. But in the end you just created a point'n'click game, I think. Looking at the old classics, there you click something and then a chain of events occur as a consequence, just like in your game. Also death and destructions have always been a part of old point'n'click games, the Sierra ones especially, but we also remember the hamster in the microwave.
I really loved the music, it fits the graphics very well, like a children's book of a forest. The animations are very nice, except that I suspect you did not create the squirrel from scratch, did you?
Overall, buggy but cute, great job!
Nice little puzzle game you have there.
Full screen does not work, it cuts off the top and bottom of the screen.
A little music or at least some sound effects would have been nice but I know that LD is short :-)
I really like the idea here, this is something you can really work with. But I feel that you have not really reached the full potential of these puzzle mechanics. The levels felt repetitive, the solutions were often the same for multiple levels which is a pity. I am sure you could get one or two different kinds of puzzles out of this. Still, there were of course different patterns, I am just saying that some levels felt alike. Not a big problem, though as the puzzles were really cool so why not play them twice? ;-)
Overall a cool puzzle game. Keep up the great work!
Very cool game!
A little music and some sound effects would have been nice. You know you can use [Bfxr](https://www.bfxr.net/) for creating sound effects very easily. For music I would recommend Bosca Ceoil. Just a suggestion :-)
The game play is really innovative, very cool idea and implementation!
I really don't know what to do in this game. Usually I don't read the description here on this page before playing a game. I do not want to spoil myself and I think a game should be playable without reading the text first. But even after reading your description here I cannot find out what to do. Arrow keys and mouse do not help me much, what do I do when I am in that note screen with the time running out?
Nice idea, teaches you binary trees and is a fun little game :-)
I must say, I stopped when the link length levels came, the mechanic seemed a little broken. Sometimes I changed the length before the number entered the field but it did not work properly. That was really frustrating so I quit. Also this mechanic is more based on luck and not skill, there is no indicator for how long the link will be depending on the slider. I really disliked this.
I see here in the screen shots that in following levels you already have some numbers set, that is a great idea.
The graphics and animations are nice, the sound fits them well. Overall a cool game, great job!
Unfortunately I cannot run your game on my Windows XP, Unity dropped support for it; and not on Linux, there it says "cannot execute binary file: Exec format error". Seems you have built a 64 bit executable, can you make it 32 bit so that it runs on both 32 and 64 bit Linux?
I am using virtual machines for running the jam games so I have a 32 bit Windows and a 32 bit Linux Mint for that.
I found that my game, when built for 32 bit Linux, works both on a fresh Mint install of 32 or 64 bit, I did not think about the fact that some libraries are not available to both :-)
Well, the game shows me the launcher but when I hit start, it just closes the application, no message in my terminal, only some logging info from before the launcher, then I click OK and it says nothing more, just shuts down the program.
A nice idea but the implementation is pretty buggy.
Some of the green platforms just disappear. Especially strange when I retried the first level and the platform where it says 'stand here' was gone. At first I thought they may be supposed to disappear but at that point I was sure this was a bug. Then later I found out that these are supposed to move you in the non-visible third dimension. This was very confusing and could have been made clearer by maybe using a 3D animation.
There are some clipping issues in the 3D view. Looking in different directions with the camera, you can see some things in the distance appear/disappear. Your far z seems to be too small.
When I am in 3D the world stops. Enemies stop moving which makes it easier to shoot them but in my opinion it would have been more fun if they kept moving, like in a real FPS :-)
The jumping seems to lag a bit and feels clunky, gravity should be higher to make jumping more snappy and not like floating in space.
The music is nice and the sound effects are good.
The graphics are minimal and as I said, things could have been clearer by using more sophisticated graphics. Still I enjoyed your game, it was fun with nice little puzzles.
I especially liked that in the last level you seem to just have to go to the exit but if you do, you miss the item. However, you CAN actually just do that and never know about it. Why did you not make the user collect all items before the exit door opens? This would make the game a little more challenging.
Overall this is a solid entry but with a lot more potential. I know that 48 hours us not much and I run out of time as well so don't let my criticism get you down, you created a cool game and I am just trying to point out things that I think could make it even better. Keep up the great work and I am excited to see what you will have to offer for the next LD :-)
I scored 560.
I have seen a couple of physics based Tetris clones in the past but never played one myself.
I do not know how I ended up clearing those rows, I could not really identify when a row was considered full by the game. That took the fun out of it for me.
The controls are not clear at first but you can figure them out easily so that is actually a good thing.
The music and sound effects are good.
The graphics are nice, I like the 3D-ish look and the see-through blocks. Also the particles when a row is cleared. The graphics were the best part about this game for me.
Great job, keep up the good work!
This is a strange little game ;-)
I love the graphics, this art style is really cool, dithering for the win! :-)
The 8 bit music and sound effects fit the graphics very well, the mood of the game, the atmosphere is very consistent, great job!
I think a little more instructions on what to do and what the next goal and current progress are would be nice. The sheriff shot us a couple of times, seems I was out of luck so far.
Overall a cool idea, nice job!
How cool, you made your game in Go as well - Instant follow!
I will play and rate your game later because I am on my Windows machine right now and I have no C compiler installed. For your future entries you may consider [my prototype library](https://github.com/gonutz/prototype) which I used for [my entry (shameless plug)](https://ldjam.com/events/ludum-dare/41/no-brain-jogging). With it I was able to create a single static Windows exe that runs on pretty much every Windows machine out there without any dependencies. It also works on a fresh install of Linux Mint so I guess the Linux deploy is also just running the program without installing any libraries.
I will be back shortly after playing this on my Linux machine!
Cool idea! I have not seen anything like this game before. I feel like this theme really pushes the limits in innovation this time!
I like the mechanic of steering your car in either direction to respond in the conversation. Very good idea!
The grapics and sound are good, nice to have the head of the speaker move, these little details bring a game to life.
Keep up the great work!
There is an @ in your bit bucket link, my browser does not like that.
This game looks cool, nice idea, I will play it as soon as the rating round starts!
Played it already, nice that you built a web game, this is the most accessible way for a game jam.
My secret win strategy: jump four times with the knight, always kills the king :-)
This strategy does not always win, sometimes the knight is taken down or some other piece threatens my king, I like that the CPU plays randomly, this makes it more unpredictable and creates some new situations. Really cool, great job on this one!
Thanks, the link works now. Also note that I updated my comment. I will rate your game when ratings are open.
You are definitely right, this is not just "a good enough" game for a jam, don't be shy! This is a really cool idea and very well executed! You can be plenty proud of yourself for making this and making it in under 48 hours!
Unfortunately I cannot play your game on 32 bit Windows, can you please add a 32 bit build, it will work on both 64 and 32 bit Windows.
Nevermind, I found out that Unity dropped support for XP so I cannot play your game. Except if you can manage to get a web build up but I don't know how easy or hard that is to do with Unity...
Hey, cool mechanic using the microphone for the turbo. Also it worked on Linux right away, really nice touch! Although I have to say, I am quite out of breath now, I actually just blew into the mic instead of screaming but that worked like a charm :-)
I am not sure about the graphics, it seems you took the time to create the car and monster truck, they look good, but the objects are kind of unidentifiable, at least for me :-)
One problem with the graphics is that I could not figure out by looking at them what they were, the green things you can just drive through looked a lot like the solid ones. Also the graves were at first hard to recognize but then I got it, you drive over the grave and hit the tombstone, that makes sense :-)
The sound and black border around the map created a nice dark atmosphere, really cool game!
Nice little zelda-like, or what you call this kind of game :-)
Really cool graphics, everything fits together. Fun animations.
The music and sound effects also fit the graphics very well, very cool artwork!
The AI is very simple, the old people do not move when behind a rock. They sometimes block the exit but this can create kind of a puzzle when you have to get them away from the goal before exiting the level.
Overall a solid entry, keep up the good work!
Why does the game stop when I hit SPACE? What are the controls here? I seem to miss something, I press ENTER after I pick up the box, then the box is in the other guy's hands, I carry it over the street to the yelling guy and then what do I do?
Okay, I am back, now when I go over the street at the bottom, the music changes and somehow I seem to control both characters at the same time? Also the one guy can walk over the roof? This is a very strange experience but I like the graphics and sound. Isometric and 8 bit? Very nice, cool thing, if only I knew how to play this...
I made it to level 14!
Very cool idea and nice implementation. This game has cool graphics, music and sound effects. Everything fits together very well and after just a short amount of playtime I figured out how this works. Really nice idea. I run out of everything equally so there is no one-size-fits-all solution here which is a very nice feature, you always have to keep an eye on all your resources and keep thinking and planning ahead.
A really cool game, I am sure to bookmark you and check out your next LD games! :-)
Daaaaamn! Update: level 20 but it gets pretty tough there :-)
I really dislike the controls here. On my German keyboard X and Z are far from each other, why can I not simple use the arrow keys to do everything? This and the bad turn rate of the car really kill the fun in this for me.
The graphics and sound are cool and the idea is good as well. I like these kinds of stealth games but I could only get three targets in this game, then when the fourth came up it said game over. I then gave up in frustration.
Good idea but too many annoyances in the implementation. If you could fix this and create another post jam version, I would come back and re-rate your game, it would probably be a better fun score, if you happen to do that, just @gonutz me a comment ;-)
Nice idea. I like how you put the names of past contestants on the vehicles :-)
I would have loved a score and high-score system in this game. Going against other LD jammers is always fun.
The graphics are cute, I like the hand-drawn art style very much. The sound is fine, although the random car noise sometimes goes left to right instead of right to left but overall the sound effects give the game a more realistic atmosphere.
One complaint: sometimes when I am at the bottom of the screen I get hit by something even though it is outside the screen area. That is really annoying.
Overall a nice game, keep up the good work! :-)
Game Maker 2 does not support Windows XP, could you create a Linux build as well?
To me it is not clear what to do and how to achieve it. It just says I must not die but then there is no score at the end and what everything is is really unclear to me. It looks like some kind of tower defense with those things shooting at me.
The graphics look cool, as I said I cannot really tell what is what but it looks really cool nonetheless :-)
The music is upbeat and fits the strange setting.
No worries :-)
I know how it is with LD, you always run out of time. For my game I actually intended to make it a jump n run shooter instead of a static screen shooter (I think it still says 2D-SIDE-SCROLLING game which it is actually not) but I had not time either :-)
If you create an updated version, maybe you could @gonutz me. I would love to play the final result :-)
Hey, would you like to play my game on stream as well? It is a math vs zombie shooter:
https://ldjam.com/events/ludum-dare/41/no-brain-jogging
Would be awesome, I love seeing people play my games :-)
Wow, that was really typing intensive! :-)
Really cool game, the first thumbs up though is for supporting my 32 bit Windows XP VM. Very nice!
I love your cute graphics and the matching music, really nice atmosphere, what an adorable main character :-)
One thing I did not realize in my first play through was that you need to buy the DIG command in order to get the coins that are half-way in the ground. I actually did not notice that they were any different from the floating ones, I just assumed they were picked up but after a while I saw that they were still there and only then knew what buying that DIG command would let me do.
I can go BACK and the float in the air, also I can go UP on a yellow trampoline and then RUN and WALK in the air. Is this all correct? :-)
Is it right that I cannot get everything in every level? I sometimes see coins that I cannot reach. Also in level 2 where I cannot have the DIG there is a buried coin? Is this to tease the player or am I missing something.
I like how the cosmetic gold suit is just for running through the beautiful but empty final level :-D
These were my impressions playing your game two times in a row, very cool game. Typing gets repetitive but is OK, the commands are short and easy to type so it does not get frustrating (in contrast to that one game where you had to type 'kcfp' to do a kickflip on a skateboard). Really well executed. Keep up the great work!
A 172 MB download?! For a 2D game? This means that your music/sound effects must be really huge. You should think about compressing it, maybe use mono sounds, lower sample rates or ship ogg vorbis or mp3 files instead off aac or wav. This is just a guess, I have no Mac available to me, I just came across your page and looked at the download link. A Mac-only game has the same problems as a Linux-only game - most people only have Windows. You should consider making a game that runs in the browser or on Windows for your next LD.
Good luck! :-)
I cannot run your 64 bit .exe, could you build a 32 bit version that runs on Windows XP? That would be great!
You made a math game, too? How cool, is it possible that you try to re-upload your web build or maybe create a linux build?
Nice graphics and 3D models. You definitely created a good looking game here.
Some music or sound effects would have been nice to add to the atmosphere.
The game play is pretty straight forward, the goal and controls are easy to figure out without reading the instructions, this is always a big plus, so respect for that! :-)
Overall a nice little game, keep up the great work!
This is a very cool game! Makes math fun as well :-)
I love the comic graphics. Especially the details like the one girl and the teacher being behind barbed wire. Cool zombies and animations as well.
The minus symbol in your font is still a little thin, the rest is good now (I read that you updated it already).
The sound is cool, very arcady and a good fit.
The difficulty might even be higher, on random and hard I managed to win the first time with only two losses :-)
Overall a very cool game, good work, I will be sure to follow you to see what you have to offer in the next LDs :-)
Nice little game, the graphics and sound are definitely programmer art ;-D
The idea of the player adding their own dungeaons is nice.
Overall the game play was a bit repetitive but I guess you spent some time on the editor so this is to be expected in a game jam :-)
Overall a good job, also nice that you have it on your own web site, very easy to play this way. Keep up the good work!
The game is AWFUL! Awfully cool. What a great idea, it is this frustration that made Flappy Bird what it is today.
Really nicely executed, I had a great laugh at the story. I love tetris and I hate Flappy Bird and this game took me for a frustrating but rewarding ride!
The graphics and music are nice and the gameplay is very easy to figure out, no confusion there! I also like how you put the control instructions in the story, very nice!
One thing that made me upset is that the preview pieces have a different rotation when they appear. This made me rotate them wrong many times before I decided to just ignore the preview.
Overall a great game, 5 stars from me :-)
Nice game, my high score is: Wave 63, Power: 30, ELO 2114, Title Expert!
I love the music, it is very cool. The only thing is that it is not exactly made for looping from the start, when it loops that is a harsh cut in the mood. But still great music, fits the game play very well.
I like your idea and implementation of the Bullet Hell Chess, very nice!
The graphics are minimalistic but well done, the screen does not look or feel overwhelming even when cluttered with chess pieces. My only slight complaint is that the yellow of the power ups and the green of the indistructible chess pieces are too similar. It is hard to distinguish the weakly blinking yellow from the green.
As mentioned in another comment, mouse input lags behind a couple of frames. But after a bit you get a feel for it and then it still works so no big problem.
Overall a cool idea and very solid implementation, great job!
Oh I see, having speed be changed by power ups is a nice idea I think, if you make it clear to the player, people will not question the lag. This could make for some interesting mechanic :-)
You threw your google drive folder in the trash?
Nice game, but the zombies are very slow and at the end you just have to walk the whole edge to kill the buggy wall-stuck zombies. Otherwise a really nice idea.
I love the graphics, really cool!
A little music would have been nice.
I wonder why that button only works on Windows? What do you do in the code at that point?
Overall a solid entry, great job!
I see, you try to play an actual video. You could have programmed the slide show yourself but I guess you know that and did not have the time so no biggy :-)
OH NO! Day 4 and I almost made it, pressing my shelf against the broken fridge! :-D
This is a very funny idea, it is hard to find the evidence first, then it is very hard to hide it.
This game reminds me of Octodad, very hard to control and very funny, great job!
The graphics are cool and the tense music fits the theme. The walking of the cop is weird. The physics drive me nuts but I guess that is not a bug but a feature in this game :-)
Great job! Keep up the good work!
This is cool little game, a little music and sound would have been nice, though :-)
I like the mechanic, gaining abilities by picking up items.
The graphics are simple but enough to let me know what to do. It seems to me that you put your time into the nice character animation and items and had no time for the level, am I right? :-)
Overall a nice game, great job!
Nevermind, it is a game jam and in the end you always have to put your focus on one thing or another. In LD 39 I focussed on graphics and animation and had only minimal gameplay. In LD 36 I focussed on gameplay and good puzzles and got a cool game but the levels looked very square :-)
This time I am actually very happy with my mixture of graphics and gameplay, I had considerd making a real jump'n'run shooter but settled on a simpler game. That gave me the head room to create both a solid, bug-free gameplay and cool animations. The more you practive the better you get :-)