King of Flubles by lightspeedlucas 2016-04-19T01:37:00
Awesome concept! I found the movement to be a little too slow, however.
Foon → Ludum Dare Explorer → Users → gurkenlabs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Baywatcher | jam | 391 | 3.60 | 3.60 | 3.50 | 4.02 | 3.57 | 3.67 | 3.58 | ||
| 2023 | 52 | Harvest | 👥 | Star ReaperZ | jam | 635 | 3.13 | 3.19 | 2.26 | 2.65 | 2.22 | 3.01 | |||
| 2020 | 46 | Keep it alive | Pumpkin Keeper | jam | 262 | 3.95 | 3.67 | 3.37 | 4.17 | 4.11 | 3.83 | 3.82 | 3.87 | ||
| 2019 | 44 | Your life is currency | 👥 | SERVUS BONUS | jam | 460 | 3.53 | 3.07 | 2.84 | 3.28 | 4.04 | 3.39 | 2.85 | 3.26 | |
| 2018 | 42 | Running out of space | 👥 | GoIn- Behave or GET LOST! | jam | 529 | 3.44 | 3.18 | 3.31 | 3.39 | 3.81 | 3.62 | 3.56 | 3.23 | |
| 2017 | 38 | A Small World | Naughty Gnomes | jam | 321 | 3.46 | 3.04 | 3.19 | 2.69 | 4.18 | 3.29 | 3.59 | 3.26 | ||
| 2016 | 35 | Shapeshift | Dr. Lepus - The Last Rabbit On Earth | jam | 239 | 3.58 | 3.60 | 2.61 | 2.69 | 3.72 | 3.24 | 3.46 | 3.17 | 100 |
Awesome concept! I found the movement to be a little too slow, however.
I liked the music! the sounds, however, were quite annoying.
The audio of this one was really catchy ;)
first RTS I've rated this LD :) Really loved your entry, good work!
"Osaka pubric bitch" says it all :D
The character models, the pointy nipples, the cheesy music - this was pure gold!
That music, though! What an intense experience!
quite interesting mechanics! the game requires some thinking to be mastered :)
Addictive gameplay!
nice art! but I think only being able to shoot in straight directions made the game a little harder than neccessary.
Good job on the theme. Some more ingame indicators would be very helpful though :)
solid game, but sometimes impossible to win (shapes coincidentally spawning at the same time)
Really cool concept! Love the art!
stunning visuals, clever mechanics and challenging fights!
This entry really used the shapeshifting theme well.
Nice idea, this was really challenging!
Nice art style! Also, I loved the jazzy background music :)
I was just starting to have fun, but then it already ended.
Very likeable music! Hovever, the web version was veeeeeeeery imperformant and the gameplay got repetitive very quickly.
fun little game with clever use of the theme.
Is this game even beatable? :D
Very challenging, I liked it!
enjoyable game, but the hitboxes in close combat can make fighting with the sword very difficult.
I had much fun playing this, it reminded me of playing board games with my siblings :)
interesting idea, but it definitely lacks gameplay mechanics.
Nice graphics and hilarious voice acting! Good job!
this shows that simple concepts can be loads of fun.
Great art style right there!
Took me some time to understand the mechanics but after that it was fun.
Adorable :) Clever puzzles made this very enjoyable.
Nice concept but the sounds are a bit annoying.
Great entry! the graphics were solid and the mechanics very challenging.
I had a lot of fun playing this!
I really liked your game!
I just got an orgy of flashing white rectangles on all textures, couldn't play the game.
after going to bed, when told to turn on lights I couldn't do anything except looking around. no buttons to press, nothing.
hilarious! the core mechanics were quite simple, but you got an awesome game out of that!
Very clever gameplay mechanics!
I loved the graphics and sound, but I found the controls to be complicated on the keyboard
I am thoroughly confused right now.
this game was very difficult, but it's a great multiplayer title with a fresh idea.
Nice art, funny idea and great theme! The sounds were nice, too but I didn't vote you for audio because the music wasn't made by you.
Brilliant! I'm absolutely glad to have played this jewel and given you your deserved rating before rating time was over! The later levels were also pleasantly challenging :)
Surprisingly entertaining :)
Nice music, beautiful art and some cool ideas!
Really fun minigame :)
Very cool Game. Unfortunately my game crashed sometimes:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object Move:
Variable <unknown_object>.<unknown variable>(100008, -2147483648) not set before reading it.
at gml_Script_CheckGameOver
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_CheckGameOver (line 0)
gml_Object_Move_Step_0
Nice work on the art!
Sounds would have made this one much more enjoyable, I suppose :D
The music was quite annoying and disharmonic, but the game itself was fun!
The building was fun, but apart from that there was nothing to do.
What a cleveer puzzle game! Loved it!
this could've become a nice little game
the 3D in 2D - aspect was very unique. But the web version was quite laggy for me.
reminds me of yeti sports :D
Loved this entry very much :) Would be cool if you could snap back the camera to the town center
Cool concept but it seems like I'm way to slow of a typer to play that game :)
The game needs java 8 to run. What JRE do you have installed?
@zaywolfe Thank you for keeping on trying. If there is any error there should be a game.log next to the .jar file.
The content of that would be very helpful. What OS exactly do you use?
@Trickman why does shapeshifting into a rabbit have nothing to do with the theme "shapeshifting" ?
@OrangePop thank's for the feedback. We just fixed the "sound ear switching issue"
If you eat (5) carrots, you can shapeshift temporarily. In the plot, DR. LEPUS needs the device parts to allow a permanent transformation with the LEPOTRANSFORMATOR (not part of the jam version though).
Very challenging!
the navigation was not that precise, but really a nice start for a game!
generally likeable, but getting a little repetitive after a while. nice Art, though.
very cool graphics :)
The sounds were good!
I found the graphics pretty cool but the keyboard layout is very hard for any non QWERTY keyboards like mine (german layout).
This was very tricky and had some really cool ideas to it, but the controls are not precise enough for this kind of game.
Very catchy music theme :)
The different shapes were fun to play and I relly liked the music :)
wtf did I just see?
I ended up weirdly clicking buttons without knowing what to do.
Amazingly confusing at first :D
cool puzzle game.
After I found out how to play it, I found the game really cool.
Really cool game :)
Brilliant! The levels were nicely designed both graphically and content-wise.
the sounds added much to this experience :) good job!
Had much fun playing this game! :)
Enjoyed the game! I think the sound effects need some polishing though.
Cool concept! I would have loved to fight some enemies with those different shapes though.
Very chaotic and challenging! loved it! (despite the extreme performance issues)
the battle athmosphere was very intense, congratulations on achieving such a nice game within such short time! (The web version ran out of memory at some point, though)
I liked the almost Mass Effect-esque music ;) Really clever idea, the simplistic style was great!
I think i might have broken some stuff while raging over how hard this game is :D Good job!
this was very challenging and the music was cool :)
Very pacman-esque gameplay, liked that.
But the graphics and controls were not very compelling.
very clever puzzle game! addictive and innovative, need more! :)
A fun little game that keeps you trying over and over to get a better score. (Still failed.) I'd love to see this idea expanded a little further!
A fun game that doesn't really make anything wrong. The music is nice and the level design clever. There were some strange physical laws in this world (being able to jump from vertical surfaces felt strange, for example).
This is a solid entry and the physics are fun (even if at some point, part of my hamster ball was somehow glued to the wheel so I needed to restart.) Your art is enjoyable and fits the game perfectly.
Really nice compo entry with quite a few levels. The graphics are very solid and the sound effects match the overall mood.
It would be nice if the game could be started in a larger resolution or even fullscreen. Also the controls "Z" and "X" are a bit out of place for QWERTZ keyboard layouts.
Overall: **Great job on the game, we've had a lot of fun playing it.**
You can check out our playthough of the game over here: https://www.youtube.com/watch?v=oU2O59nTe_s&t=4s
Even if I sometimes walked straight to the edge of the scene without coming across parts, I managed to complete the game. It was a good experience and it was very satisfying to reach the bubble right in time before the current set in. Your music was nice, the bubble theme was joyful and peaceful and the water theme calm and vast. Sweet pixel art!
Very solid game with addictive gameplay and nice music.
The physics were absolutely entertaining and I had a lot of fun with your game. The dragging controls work quite well for this kind of game.
Great art and fitting sounds, this met the theme quite well! The gameplay was quite challenging and got a little too hard because of the clouds passing so fast, but still an awesome job!
Very interesting idea. Didn't expect the games here to get this philosophical :) I don't think that it fits the theme well, but it has other strengths. In the end, however, I had no idea what the ratings meant so the whole premise of being judged fell apart a little.
Congrats on finishing this for the compo! The basic idea is fun and the graphics are nice. However, here's some aspects that need improvement in my opinion:
-The controls felt rather clunky.
-The camera placement is not always optimal (the player becomes invisible a lot of times, maybe trees etc. in line of sight should be transparent so the character doesn't go missing.
-The environment is not very appealing and rather monotonous.
-The monkeys had problems with pathfinding once they noticed me walking back in the camp. They ran into me and each other and it took a while for them to get out of camp again. -Gathering wood just didn't work a lot of times. I hit the trees with my axe but nothing happened.
I loved the amount of polish put into your game (with splashscreen and ingame key instructions). The graphics and sound are great and the turn-based approach to a stealth game is very unique. A really nice entry!
This game really is a fun one to play! The unique mechanics and cute art style are very appealing. For me, it took a little too long to beat Planet Desumaton as you basically did the same thing over and over. I would have wished for another type of interaction with the asteroids (maybe some circular impulse that pushes away all close asteroids or something like that.)
**+**I hate when planetary vampires invade my planet. **+**Graphics and Sound are well done, the fog of war looks neat!
**-**When losing, the "game over" screen is reloaded (along with the "game over, man!"-sound) for each remaining planetary vampire that hits you. (Web version in firefox) **-**Also, I found my projectiles to become too small too fast so I couldn't really estimate my distance shots well.
Great job!
Awesome art and matching sound effects. The music was cool but maybe not exactly matching the theme of the game. I had one major issue: The game was way too fast on my machine, making it almost impossible to get the (double-) jump timings correctly which was a shame because after a lot of tries I had to give up. It seems like you might have some kind of game loop issue, because in the gifs, the game seems to be appropriately fast.
Very complex and challenging game! I would have wished for some kind of ingame indicator on the effects of units and buildings, but overall your game is a lot of fun.
I liked the narrative a lot, the story is interesting and the different levels were visually and musically appealing. The ending is misterious and thoughtful. As one other user pointed out, the punctuation and grammar of the dialogues could be improved and I found the Anti-Aliased text to be a little hard to read, but generally this is a great game!
The world generation yielded some neat results, but I didn't find the game visually attractive. The tile contrast was so high, it hurt my eyes when moving. Also, I found the NPCs but wandered around for ages not finding the treasures. A Minimap sure would help prevent this. The music fit the game very well.
I found it hard to figure out what you're supposed to do, but the concept is very unique and interesting.
I really liked this interpretation of the theme combined with very basic arcade gameplay. What I didn't like was that the collision system often was not really fair to me. I died a lot without having touched an enemy. Overall, nice game!
Your game fascinatingly reminded me of the times I roamed through Mafia 1 with clarinet Jazz on the radio -> points for nostalgia there. :) Maybe the crate model is a little too dark, there were times when it spawned in a shadowy area and I completely overlooked it. The navigation arrow might have been a little misplaced on top of the car roof; when driving up or down slopes, it was barely visible. Driving felt responsive (though I would have wished for a drift mechanic due to the objectives always being in tight turns) and graphics are nice (except some overlapping textures). All in all, not much to criticize here, good job!
Hilarious sound design and a very innovative umbrella mechanic really had me hooked :) Maybe killing the gnomes after they're on the boat would have been easier if the umbrella attack triggered on mouse press instead of release. Also, I found the lack of fullscreen mode annoying as any clicks outside the game window took away focus from the game. The text at the beginning of each level vanished so fast I was almost never able to read it and the music sometimes wildly played two instances at once, resulting in chaos :D
The mood of your game was really intense, art and audio well-crafted. The "plot-twist" revealed itself to me really early in the game and from that point, it became a bit tedious to do all that slow walking to get to the end. All in all, solid game!
none of the actual game (except UI) was rendered for me when playing the web version in firefox on ubuntu. I'll have to give it another shot with my windows pc :)
Brilliant take on the theme! This is extremely challenging (and wobbly. My god it's wobbly.:joy:) I really liked that you even had some story to this. Also, the dead puppets being pulled up out of the scene is a great detail that contributes to this being an extremely well executed jam entry! However, your instructions say 'D': raise left leg, where 'S' raises left leg instead and 'D' is for walking right.
First of all, I'm a huge Fallout shelter fan. :D I think your take on the "small world" theme is very well-chosen and the gameplay is quite engaging, even over longer periods of time. Having to manage all the people simultaneously and providing food and water can get quite challenging, which I liked.
Some more variety in building possibilities would have been nice and I think music would have made the whole experience so much more worthwile. But still: great job!
A very polished game, the graphics and audio are pleasant and the gameplay is compelling. You chose a very unconventional mechanic and it works really well for the game. I didn't get past level three, maybe in part due to the god being a little too slow to react to sliding sheep. Great job, though!
The game's mechanic is innovative and works really well. Also, your art was enjoyable and the puzzles were clever. Great job!
Awesome Idea! More games need a crowdsurfing mechanic :) I had a lot of people respawning in the left bottom so I couldn't finish, but your game is very enjoyable!
The melancholy is strong in this game :) The dialogues were interesting, but to me the game was lacking compelling gameplay. Graphics are nice and you definitely stayed true to the theme!
Pretty solid entry :) The controls were not clear at the start but other than that I had a lot of fun playing the game :smile:
Hey there! What an interesting game you created there :D It was very short and the gameplay was more than simplistic, but the atmosphere was interesting and your world a strange and worthwile place to explore.
A very enjoyable game with nice graphics. The difficulty is adequate, but the randomness of the last level became rather frustrating for me. There's still a lot of potential in your game, good luck with the further development!
Hi dunin, thank you very much for the feedback. We'll investigate the issue and come up with a fix :)
*Edit: We've just published an updated version that supports Arrow keys for controlling. Although this is kind of a work around, this should at least make the game work for you.*
@sun-wukong short answer: No. Longer answer: The LITIengine is a 2D Game engine written in pure java8. Creating games with LITIengine means creating games in Java. @tacomabert are you absolutely certain you have java 8 or later installed? We've tested on mac and the program simply not starting sounds a lot like an incompatible java version.
@scornz @furazin We've been writing the engine ourselves for the last three years and have only recently published a version on Github. Still lots of documentation to do, but we've achieved quite a lot with it :)
@somethinboutgames actually I like your idea with preset gnome paths a lot, because randomness doesn't really suit a puzzle game too well. Also, awesome ideas for power-ups!
@siegfriedcroes thank you very much for the provided technical information. Such feedback is very helpful for our fresh game engine :)
This is a very calm game and I liked that you included an endless and a quest mode. The music came out quite good. Some instructions on how to actually play the game would have been nice at the beginning.
I liked the idea very much. The different weapons made the game fun to play and different enemy types required you to actually switch tactics every now and then. The dreamy, childish soundtrack fit perfectly! Sound effects, however, were a little off.
This is a crazy idea and I like it a lot. I managed to continuously hit the woman with the fish with the right timing without skipping to the next screen, which made the game even better :)
After initial problems with the controls (inverted look when flying, gravity turning you around), this turned out to be a worthwile experience with nice graphics. The lack of animation felt a little stiff, but once you get the hang of jetpack controls, you don’t even bother anymore. Some feedback on the current progress (UI elements) would have been a great addition and in the end we had no idea if the game was actually finished or not. (The rocket wasn’t obviously missing any more parts, but the game just went on).
Check out our review of the game over here:
https://www.youtube.com/watch?v=0iWSzicsia8
Congrats on your efforts :) The basic idea of your game is promising, too bad you couldn't finish! Instructions of some sort (in game) would have been appreciated and the ingame text color is not very well-chosen (not enough contrast to the background). As others mentioned, you might have considered just letting that music out :grin:
Very polished game that would be great on consoles. You definitely get the best experience out of this with real players, as the AI gets stuck rather fast. Controls are tight, graphics are crisp and the gameplay is simple, yet hard to perfect. :thumbsup:
You can check out our playthough of the game over here: https://www.youtube.com/watch?v=MUTCEiFkkoI
This makes more fun than it originally looks like :D Nice idea and some NEAT GRAPHICS! Could be a fun experience for local multiplayer.
An awesome entry with stunning visuals and fun audio. I found the knockback from shooting too intense, especially when having picked up a speed powerup. Also, as mentioned above, jumping and shooting gets you dead nearly every time. I didn't quite get the point of being able to move around since my most successful tactic consisted of just standing right in the middle of the map.
First of all, congrats on finishing in time! The gameplay is very unique and challenging and the art is just right. (Nice soundtrack!) Maybe the tooltips were a little too sparse at the beginning and I didn't know what buildings to build where. But after getting the hang of the game, it turned out to be great fun! I think the game's learning curve is a bit too steep, which might scare off some people too early. Hope you get all the needed votes ;)
The mood of the game was quite nice, but I had to concentrate so hard on the controls I couldn't actually get enjoyment out of this. The basic idea is quite nice and the game world teases you for more. The space-y soundtrack was nice (reminded me of mass effect somewhat).
This was the entry I've spent most time with until now :) It feels totally complete and the premise is very clever. Later on, grinding gets more and more important which I don't think is a good mechanic. But still, absolutely solid game!
A great take on the dull life in prison. Not really a fun game (mechanically), but a unique experience indeed!
What a gem! Hilarious sounds and situations, MS-Paint art, world's greatest defeat-screen and really unique gameplay. What could you want more?
Had a lot of fun with the arcade elements of the game. Some gameplay mechanics (like the yellow stuff on the ground) were not immidiately clear to me. Also I found myself searching for some ingame menu (settings or help) and by pressing "ESC" I just closed the entire game, which was a bit frustrating. The mood was very good and your game fits the theme very well. :smile:
I really liked the atmosphere of your game. Having to estimate how long the processes take is a clever mechanic. However, I mistakenly put my last wheat seed in the millstone so I couldn't produce any more wheat (and therefore, bread.) So I ended up mining and planting trees until I had hundreds of units each, but the selling process got enormously tedious (as you can't sell multiple units at once or leave spacebar pressed for selling) so I gave up because I didn't want to press spacebar 700 times. The day/night cycle added a nice touch to the game, but the HUD also being darkened out by night might not have been a perfect choice. All in all: very soothing, calm game with an interesting premise!
The silly, goofy mood of this game was its most entertaining feature to me. The gameplay was fun, but with the limbs moving this slowly, missing jets could get a little frustrating.
I can only agree to the others around here: Great graphics, nice music and fluent gameplay made this a very fun game to play. Nothing to criticize here!
The premise of the game is quite crazy :D It has very unique gameplay and it can be very satisfying to reach good scores. Could have used more variety (levels, special hyoomins), though.
I liked your entry. It has a fresh setting and gameplay and definitely some quirkiness :) However, it wasn't a very challenging game and the dragging sound effect annoyed me a lot.
This was a great interpretation of the theme! Nice music and graphics, but the difficulty was a little low.
What a thoughtful interpretation of the theme! Very simple mechanics, yet I still managed to not win.
Great little game with neat music and an interesting idea.
A very dense atmosphere and well-written dialogues made the hunt for the murderer an engaging experience. You have to combine all the hints cleverly and nothing is as it seems first. You could improve on the graphics, but this was still a very solid game with quite some playtime.
This is a really well executed piece of satire. It doesn't really have compelling gameplay and to be honest I had no idea how to spot the right countries at the beginning. But nevertheless, the idea is fresh and interesting. Also, I had the same issue as above when I nuked myself. :D
Hi there, congrats to this entry! The music was fitting, other sounds were somewhat disturbing. The level transitions seemed somewhat buggy sometimes, making me run around the screen edges like a madman. The gameplay is simplistic and fun, could have used more variety though.
Awesome name :'D This is an interesting sandbox that could be great in a worms-like game (as you mentioned). Unfortunately, it didn't really deliver any engaging gameplay.
This game concept is a neat idea and I'd love to see it expanded in the future. What I didn't enjoy that much was the bouncyness of the ships, I was flying through mid-air the whole time which is not exactly a thing I'd expect from a ship ;) Congratulations on this fun little arena game!
Artistically, this is a really solid entry. It does lack some gameplay but the monologues and the disco mode can still entertain you for a few minutes :)
Once more, justice has been brought to the world. Vases and Cats are avenged. Very nice game with lovely art and polished mechanics. In my opinion, the text screens were displayed a little too long, but overall, the game was really fun.
I don't see any connection to the theme, but still: The mood of the game was nice and the Legend-Of-Zelda-esque aiming mode was fun. What I didn't like was the camera, which felt rather lazy and made some really strange movements when you jumped down a cliff, for example. Music would have made the game much more enjoyable and I think it was a little too long without variations of the gameplay.
Very solid visuals. The idea itself is great but the gameplay can be expanded upon.
I was surprised when the flood took up the whole ground instantaneously. Once I moved on a hill, there wasn't much to do besides waiting for the next enemy to spawn. And there was no punishment for just staying there at first. Then the health decreased until I died without any explanation. Didn't really get that part :)
Edit: I get it now, you starve... so maybe the this should be indicated a bit clearer.
Other than that, great entry!
Are you even a little sorry for making this?
@secretstage a little.
Some fun ideas there! The twitter bit was especially nice, hope you don't use that for generating your tweets. I think the theme was not met that well, but the game itself is marvellous!
The core concept of your game is really unique and fresh. However, apart from the controls being a bit imprecise, I didn't like that you are unable to influence when you're going to fall down. You always concentrate on shooting some wall and don't even have time to stop and look at the floor below you. I think, this issue wouldn't be present if the game had a 3rd person camera. The ammo display was not very helpful and rather vague. Different difficulty levels were a great idea.
The story is touching, sound and visuals are very enjoyable. The gameplay, on the other hand, was rather stiff and tedious. I liked your representation of dementia with the world getting smaller. The minimap was not really helpful without a position marker.
Fun concept! Reminded me a bit about worms sudden death at some point :) First I thought it was possible to climb back up the pit because the eye slowly slides down when navigated against a wall. Might be a good idea because losing time by the fall is enough risk in my opinion.
Other than that: great job!
@luca1152 This is not at all intended. Thanks for recording it! Which platform are you playing on?
@luca1152 have you been playing on a 2K monitor too?
@luca1152 thanks. Does changing the resolution and window mode in the config.properties - file change anything?
Really unique and original game about something we all know and hate. The mechanic was great fun!
A touching audiovisual novel about the problems we face. Not much of a game, but such a worthwile experience due to the fun writing, pleasant graphics and well-polished mechanics. Even the UI was top notch for a jam game! Minor complaint: When you put in your rhymes, the last few lines get overlapped by the UI and you might loose context. Keep rappin'!
Took me a while to understand what I'm supposed to do, but after that, I enjoyed the game. As others mentioned, the UI was quite unappealing and confusing.
The sounds were hilarious! Overall I liked your funny approach to the theme, even though there was no real point in the trains breaking down due to a bunch of people in there (Hell yeah, I'm bringing up realism :smile:). The core mechanic reminded me a lot of our own game. Graphics were pretty solid.
When I saw the thumbnail, I thought "nice, someone had a similar idea about the theme" :) At some phases, the game was way too easy since you could just hide in one of the corners for a long time and thus minimize the personal space that can be invaded by others. I really would've wished for a more party-like atmosphere (music, more diverse visuals). Most of the game's story needs to unfold in your own head. Good interpretation of the theme, but the game could've used much more polish. Keep jamming!
Overall, this is a really fun game. The mouse click detection was a little unforgiving, resulting in lots of missed drags. When you land directly on an obstacle, some weird and gory results can be seen. The gameplay is very unique and the setting is fun.
At first it didn't get clear what the actual currency of the game is and that you obtain it by cremating your slain friends. But after I got the hang of that, it was really addictive to work towards getting the upgrades. I liked the mood of the game, but some more explanations in game would've been neat!
The game was fun until the point where there was no space left. You need to wait for all floor tiles to collapse after that. There should be more feedback when the game is over.
Neat visuals and mood, clever mechanics (though it took me a bit to figure them out) and a nice soundtrack make this worth your while. But I don't see the point in sending you back to an already cleared level when you fail. That just stretches the playtime artificially.
Huge WOW there, guys! You turned a simple premise into a compelling ride through space with adaptive difficulty, appealing visuals, fitting music and an interesting story. When the lullaby in the end set in, I seriously got the chills. One slightly negative aspect was the randomness of the obstacles. In some of my attempts, I got away too easily, whereas sometimes the universe really wanted to fuck me up. Great job!
With driving being such a crucial part of the game, the car's physics should feel a lot more pleasant in my opinion. Most of the time, you're sliding sideways like a mud racer and collisions feel strangely abrupt. I missed some sounds and the music was a little unfitting. Graphics, on the other hand, were really solid!
I had fun with this! To make it more satisfying, you could consider making the map not snap instantly, but instead rotate gradually. (I was missing some feedback when I rotated the map)
Nice interpretation of the theme! I found the enemy spawns to be a little bit too random, which made the game harder than necessary.
If you could recommend me some of the drugs you had while making this game, that would be nice. The game is enjoyable right from the start (that menu!) and the over-the-top punch-in-the-face gameplay was complemented by angry dubstep perfectly. As mentioned before, the bloom effect was too much and the controls were a little off. I think it would be nicer to control the absolute position of your character instead of his relative rotation.
Even though I couldn't identify with it, this is a well-crafted, great looking game. Congratulations!
On my first attempt, I couldn't figure out where to click when I wanted to give the package to a customer. Would've been nice if that point was more clear in the menu screen. The graphics are very solid and the mechanics work well, but I couldn't persuade myself to play the game very long. It felt too much like a chore to me. But overall, nice job!
Who would've thought that a space shooter - breakout - mashup would work that well? Tight controls and different ship attributes make each playthrough delightful. Parts of the soundtrack reminded me of classic DOOM games, which was awesome! Maybe the laser cooldown was a little too harsh : you can often break bricks with your balls (heh.), but not get the spacemen out of their capsules due to the laser being on cooldown. I needed the explanations provided via GIFs, would've been neat to include that in the game so it could work better on its own. But still - this game was great fun!
I loved the scenario and the mini-game itself. In later levels I found it hard to distinguish the start node visually, so I just dragged all arrows into the empty nodes until the start node got more visible. Honestly, the lack of sound effects didn't make the game any worse, it even underlined the dystopian mood a little :P
Great job with this game, I'm looking forward to seeing the remaster.
Very nice concept! The graphics are really solid. Would have loved to play it in fullscreen but the UI wasn't properly scaled on a HD monitor (1920x1080). Thank's for making this game.
Very interesting take on the theme, it was great fun to run around with all the animals chained to you. While the sounds are well executed (especially the animal sounds!), the volume mixing could have been balanced better. The graphics were mostly beautiful, except for the "rough edges" that the map had to it in remote areas. When triggering chests, the objects fly all over the place and can get stuck easily, which should be fixed.
Thanks for making me feel both unbelievably stupid and tremendously clever :'D
This was by far the jam game that I've spent the most time with, so thank you for this all-too-familiar experience.
Artistically, this is an absolute masterpiece of a jam game! The graphics are vivid, the music is beautiful, the pedestrians and all the movement going on convey a great urban mood. Also, I am completely in love with the singing mechanic, including the hand movements was a brilliant idea! If there was anything negative I had to look for, then I'd say the feedback for singing is a bit vague - do I need to stay in rhythm with the band? Is the tone pitch important for success? All in all: Thank you for this great game!
@arielsan Thank you for your feedback. The **"interact (E)"** key is there to trigger the enemies when you are ready to fight and to turn in the slaves once you've collected enough. There is nothing more to it. **It's possible to block the enemies with your slaves** and the enemies cannot harm them but you cannot abuse that by just smashing into the slaves and also hit the enemy while the enemy cannot reach you. This is why **your hits can damage the slaves**. Also, the idea is that you need to treat the slaves like a valuable currency and hitting them is obviously contradictory to this.
> it was a bit hard, couldn’t beat third level
Did you use your jump mechanic? Maybe we need to make this more obvious for level 3.
@webox Neapolis was actually the last level ... :smile:
@zoltancoccyx I hadn't heard about that game before, but it looks tremendously fun! @dreamingdice We also had some sort of buff mechanics in mind, but time passed a little too quickly on us ;) I gotta ask: what do you mean by "not having a dodge" - Is the mechanic not implemented well enough or did you actually not use it?
@everyone: Thank you so much for the valuable feedback!
@exevalon @majadroid Thank you for your feedback on the game.
@blaze in fact you could launch the linux distribution on a Mac. You can execute the .jar file. We just didn't want to distribute it since we didn't test it on Mac.
@gonutz Thank you very much for the valuable and extensive feedback.
Didn't know I was into "clicker"-games. Great entry!
This game is an impressing achievement! Your art was fun to look at, the audio perfectly conveyed the mood, and while the concept of "time only progresses when you move" may not be new, it still felt refreshing. Especially the last level had a real sense of achievement to it once you've completed it, the others may have been a tad too simple. All in all, great job!
The art is fun to look at, the gameplay is unique, and you've pretty much nailed the theme perfectly! This was a lot of fun.
Very solid art style! It was hard to understand the actual mechanic behind the first room: Pick you weapon of choice at random or die and retry if it doesn't show up? At least that's what I did... Other than that: very nice entry with a lot of mechanics for the short time.
The voice acting was fun, the graphics were great and the overall mood was nice. However, the core gameplay needs some polishing and better balancing.
I love how smooth the gameplay was, complemented by eye candy graphics. In my opinion, the blood sacrifice did not give you enough of an advantage compared to the handicap it gave you. Strafing was a way more beneficial tactic. Overall, I'm impressed by what you've deliviered here!
The minigames were completely unexpected and tons of fun. Very polished game.
Superb graphics, great animations, interesting "hidden features", a very polished feeling. I was able to walk out of the map and the game got reset, which was annoying. Also, my character's animation sometimes froze in the middle of jumping. With some more explanations about the gameplay, this could be a great game!
Overall, this was a fun idea, but it lacked some gameplay depth as well as some polish.
Catchy music, nice visuals, and solid level of polish on this game. However, it seems to have its problems with software mouse acceleration - aiming was terribly "jumpy". I would have wished for some more challenging enemy types and some occasionally scattered props.
Nice graphics and sound effects. Solid gameplay but it might need some more balancing. Also it wasn't obvious what the actual target of the game was. Fun entry to play! Keep it up :)
Despite the horrible graphics, I enjoyed the mood of this game. Missing sound effects and poorly balanced weapons in the original version took away some of the game's magic. Also, a way to close the game without pressing Alt+F4 would've been nice ;) This is a solid, humourous take on the theme, but it could have been so much greater with a few more hours of polish (as delivered with the post-jam-version).
@nikolay-zapolnov I know that this was some sort of experiment regarding the use of freely available resources. There's nothing wrong about that, generally. But the resulting visual insonsistency was just not fun to look at. Pixel textures, high poly and low poly models, and cute shiny UI elements just didn't mach very well. Individually, the pieces were fine, but the sum of them seemed quite out of place.
I always enjoy jam games that feature fully-fledged menus, and you have obviously put a lot of effort into the still images and UI. At first, the gameplay is a little opaque (Maybe full text instructions in the trade menu instead of just icons and numbers?), but once you find everything out, the game is great fun. The enemy designs are disgustingly perfect and the theme is well-executed. However, as others mentioned, the power-ups are not balanced too well (ranged attack is overpowered, whereas I've always died too quickly once I've traded my heart). Great work!
Great entry! Liked it very much. The only negative was that the music was turned off after the first death somehow. Very solid graphics and a lot of game systems for the short amount of time. :thumbsup:
I like the amount of nice cats contained in this game. The mechanics were simplistic but fun, the visuals appealing, and the sounds hilarious!
Beatifully hand-drawn art and a unique concept make this game stand out from all the compo games. The goofy voice-acting was also pretty fun. I would have loved some music to round the experience. Also, the controls were not too intuitive. But all in all, I really enjoyed your game!
Very nice entry: Great graphics and atmosphere! A litte too short for my taste though...
Great little entry. I had quite some fun and in the end I was even able to collect more than 100 souls. The mouse input was a bit unnecessary, I just left the cursor in the top right corner and never touched it because all other directions would basically mean death. Thank you very much for the game!
I am sexually aroused by this.
I could sink countless hours into this kind of brain workout :) I think the puzzles were well designed, but I had to disable the turn limit to beat the game. Everything looks polished and the mechanics work well. All in all, very solid game!
Congratulations on the art direction for this game - it looks so gorgeous! The gameplay was very satisfying and soothing, but would have greatly benefited from some audio. Also, some sort of intro and outro would be nice.
@pobix check out the config.properties file in the game directory. it lets you switch the parameter "cl_maxFps" to whatever you like.
@gablue I would love to see some of those features :) In the end, we had to keep a deadline, so we stripped down the concept to its core.
@jin9310 congratulations on becoming the pumpking! The certificate and medal are on their way ;)
@laurari Fun fact: I spent what felt like hours looking for a good banjo instrument plugin. As I couldn't find one, I resorted to a plucked violin :violin:
@victor-reiner , @spirits , @mykola Thanks for the feedback! @lyje We adjusted the timings in the post-jam version, thank you :) @johnny-rainbow What screen resolution were you playing on? Check the config.properties in the game directory for * gfx_displayMode * gfx_resolutionHeight * gfx_resolutionWidth
@pee-thief That means a lot from a gentleman of your noble name :smile:. Thank you!
I loved the humour of your game and the hilarious gnome sounds. All things considered, in the end I was glad the ducklings didn't make it ;) What bothered me a bit is that when there are a lot of gnomes on screen, it is very hard to visually distinguish the ones that have just snatched a duckling from the other gnomes. I often ended up not knowing where my children had been taken to. Furthermore, an aim indicator would have been nice. 8-direction aim with the mouse is a but unintuitive, and I could have used some kind of feedback if I'm going to fire in the direction I intend to. Nice graphics and soundtrack add to this being a great entry. Congratulations!
This gets even better the more times you play it. Adorable visuals, tunes to hum along, varying difficulty - this game has it all. Congratulations! If I had to pick out one thing I didn't like, it was that it felt like you had no option of avoiding the runners if they spawn while you are close to a wall. This case was almost always my demise.
Really nice mood, audio, and visuals! The voice acting was also top notch. What I didn't like was the controls, they felt very imprecise and unpredictable at times where there was more than one way and you didn't know which button would actually lead to your orb going a particular way.
Details make a great game, and what can I say: From the moment I saw the splash screen with the super neat pixel "ludum dare" logo, I knew I was in for something special here.
Let's start with the positive feedback: * Absolutely stunning visuals! Your pixel art style is just perfection. * Quirkiness! The animations radiate so much attention to detail. * Pleasant Music! Jam games often suffer from soundtracks that get terribly annoying after a minute. With the way you handle different variations of the theme, it never felt repetitive. * Theme! You've hit the theme on spot and I really felt like it really was my duty to help Joe reach his workplace. Yet in the end, we often do not get what we strive for :(
Bugs I noticed: * The textfield for the highscore screen didn't get unselected so when I reached the screen the next time, it was full of "asdsawsad". * Opening the tutorial door, it weirdly shifted its position to the left. * My absolutely 1337 score of >190 wasn't sent to the High score server correctly, it seems :(
Constructive criticism: * The UI elements could give some more feedback to the user. Maybe have them flash once the corresponding button is pressed. This was particularly obvious for the "send score" button. * After reaching a score of 40 to 50, you've seen everything at least once. If you keep playing for minutes after that, it would have been nice to break the repetition a bit. * Twice when I had a decent score, I feel like Joe passing out wasn't actually my failure because I had pushed the right button. In the end this would boil down to what I said before: maybe give more precise feedback on player input. * All in all, I think that the difficulty (i.e. the reaction time) was a bit too forgiving and it was rather simple to keep going for minutes. * The character limit for high scores didn't let me use my full nickname
The verdict: Keep making those beautiful games, please!
I really love how the game expected me to acquire knowledge of enemy behaviour by trying and failing over and over, without it ever being unfair. The mood was very sinister, but could have been underlined more with some additional sounds (also, the "player dying" sound was a bitt odd). The graphics were decent, but the main character's jump animation could be better, I think.
SPOILER AHEAD:
When I reached "the big one", I hid in the closet and he kept jittering around in front of the closet without ever going away. So I decided to heroically step out and get eaten. Was this actually intended to be the end? It felt more like I triggered some unexpected behaviour there.
This game was very well-crafted and pleasant to look at and listen to. I would have wished for some more precise jumping controls and maybe more dynamic challenges like moving rain clouds or something like that.
This game features an impressively large world, presented with stunning visuals and nice audio, with a remarkable amount of polish. What I didn't like were the stiff/imprecise controls, e.g. I barely managed to jump onto the steel beams at the construction site. Also, I lost a duckling because it glitched behind a prop and was never seen again. Nevertheless, very enjoyable entry!
I see an insane amount of polish in this game, good job! Maybe the transtition between music loops could be a bit more seamless. Other than that, I really enjoyed your entry ;)
I think you could tweak the balancing a bit: I ended up only having to take care about polls, and even the actions in the oval office did not really help to make the polls better (sometimes they got even worse no matter which action I chose.) Also I noticed that when you click one action and then the other in rapid succession, the event counter goes up by 2. Maybe lock the buttons a bit earlier. The golf minigame was absolutely genius! This was a fun entry which would have been even better with some sounds and music.
Until the end, I couldn't quite grasp when I was able to launch a protection bubble and when it was locked, which felt rather arbitrary to me. I liked drawing the spells and the rainbow effect they had. The music theme sounded nice, but it had a very metallic, aggressive vibe to it, which I think didn't fit too well. When there was a lot going on on screen, the amount of sounds playing at once was a bit overwhelming. The core ideas of this entry are very unique and deserve credit.
The music was lovely, the mechanics worked well most of the time, and the game definitely hit the theme. When walking left before the "Level X" text appeared, I was able to vanish from the screen and couldn't come back without restarting the game. Also, I feel like the collision of the ankylosaurs could be tweaked a bit more for hit detection: Sometimes, I landed on them pretty obviously and I died, other times I was sure to be out of range but stunned them when I landed. All in all, nice entry!
Really fun take on the theme here, reminds me of our [LDJAM44 entry](https://ldjam.com/events/ludum-dare/42/goin-behave-or-get-lost) in a very good way :smiley:. The wiggly dance animations from the ending screen would have been nice during gameplay as well. I liked the music and the way you introduced some visual variation time after time. What bothered me was the rather unreadable tutorial font, maybe go for a higher resolution with that. I just can't get my head around what the dancers are doing with all that toilet paper :tongue:. In the end, I really enjoyed your game. Great job!
What an impressive game! Moody ambient sounds and well-placed music, the way nodes light up the environment, the touching story, the top-notch pixel art, the polished puzzles, the fun shooting mechanic, everything was gorgeous! One bit of constructive criticism: The entry to the house was visually almost not distinguishable from the background, which left me wondering where to go next.
The core mechanics work well and everything looks and feels nice. I don't know if you implemented the movement controller yourself, but it played super smooth and even allowed for bunny hopping. What I didn't like was that the shooter gameplay wasn't movement-, precision,- or reaction-based at all. I ended up standing in one place with my crosshair fixed to one position for long periods of time, which just didn't feel too satisfying. Also, once I hit the Game Over state, nothing happened and everything kept going except for the text "Game Over" appearing.
Apart from the sinister and convincing mood, I really liked the difficulty curve. It all strarted out as "hey, this isn't too difficult at all" and everything went downhill when you couldn't keep up with the crowd of waiting patients. I can definitely see some sad parallels to real life here. You should try to make the mechanics less opaque, maybe by replacing drag&drop with a more straightforward point&click approach.
I especially loved the particle effects turning this game into an absolute juice fest. Apart from balancing issues, I feel like at a certain point the game didn't really require me to play it any longer as the auto turrets and satellites handled all the meteorites by themselves. All in all, great entry - congratulations!
Congratulations on your very enjoyable entry, but please warn me the next time before giving me a heart attack. The night part conveyed proper anxiety :smile:. Your art style is very versatile, from cute to gruesome, and the music really motivates you to keep running. Apart from milk bottle spawning logic sometimes behaving weirdly, and the baby being a wee bit too fast, I think the mechanics are very well polished and fun to play. Great job!
This is a pretty solid game!
* **Replayability**: You can play this multiple times without getting bored due to the randomized elements. * **Art**: All in all, everything was pleasant to look at * **Level Design**: On your first try, you can find items very intuitively due to the clearly distinguishable areas of the super market
* **Sounds**: Some more auditive feedback on player actions would have been nice * **Music**: There was no ingame music * **UI**: Having to open the shopping cart and shopping list separately each time to check what is still missing was a bit tedious. The buttons were also triggered when spraying disinfectant. * **Disinfecting mechanic**: I really didn't find much use for it.
All in all, this was pretty fun and it was appropriately challlenging as well. It was nice how you intruduced mechanics one after another, but initially I thought "well, something might be broken because I only see one button on a black background". To prevent this, you could have provided some control center background, similarly to "Please, don't touch anything".
This was a fun game with tight controls, so the base mechanics were enjoyable. For a more polished experience, I was missing some sounds and animations. I didn't expect the animation when being hit by a rock to be this gruesome, you really surprised me there :smile:! I feel like the difficulty was a bit unbalanced because on the one hand it was very easy to deliver every stick and leeaf to the fire, but on the other hand you failed the game because at about 3 minutes in, leaves and sticks just don't spawn fast enough to keep the fire burning. Congratulations on your first game!
Really interesting variation of an established gameplay concept. The music is nice and there was enough variation to keep players motivated. I would recommend adding more clearly visible projectiles when the towers shoot: The "poof" effect didn't really feel satisfying.
Congratulations on your successful participation in LDJAM! Of course, there is a lot to improve on, such as animation, sounds, music,... But I think the core gameplay with its accessible design was very appealing. Everything radiated some nice donkey kong vibes. In addition to accessibility, I think your puzzles were well deisigned and fun to solve. The art was well executed and the background story was fun.
Your game is oozing "A short hike" vibes - which is great! Lovely work on the music, graphics, mechanics, and design. Everything feels round and polished, being a great accomplishment in a 20 minute game. Great job!
This game has it all: thick athmosphere with eerie music, meticulously crafted sounds and music, gorgeous pixel art with lots of special effects, and a simple yet challenging premise. If I had to criticize anything: Some of the fires seem to have been placed behind their columns, which I didn't even realize during gameplay but while standing still. My definitive favourite for this LDJAM!
The athmosphere in this game is thick, the graphics spectacular, and the sound design intricate. Your storytelling and pacing is on spot - congrats for this great entry!
Thanks @amkingtrp, we've had to take some rest after the jam before finishing up the site here and on itch. This has been resolved.
@hadik I would really like to use your review well for future improvements, but besides all your honesty, you forgot to write some constructive feedback :(
10/10. Would moo again.
The concept is fun and the game looks and feels really nice. Unfortunately, I was unable to really dodge anything - the fight difficulty was too high for me. Also it wasn't really clear how planting and harvesting seeds works: I planted them, but there was no indicator for when I could harvest them again.
I loved the mood and visuals of this game! Maybe some click feedback (sounds, hover effects) when choosing cards and clicking buttons would help. All in all, great job!
Unfortunately, the click and hover feedback on the buttons was missing so I found myself double clicking a lot. The prompts got repetitive pretty quickly and the consequences of your actions were often very opaque.
A simple premise that quickly spirals into chaos - visuals, sounds, and humour were on spot!
I really enjoyed the variety in faces and their intricate detail. This game feels very polished and complete, for example the ghost animations when the level ends are superb. The sounds and music accompany the gameplay perfectly. Great job!
The mood and scenery were great! Movement, combat and animations felt very stiff. This was the first Jam game I've played that had a proper introductory cutscene :) Performance on my machine was abysmal, even in the low quality setting and with sufficient hardware.
The game was fun, but unfortunately I had some problems with balancing and performance. If you start early on to place fumigators at the map edges, no bugs will ever reach your crops. After around two minutes, the game died: Screenshot 2023-01-11 203831.png
The graphics were nice and the music is soothing, but the gameplay could use some more polish (which also applies to UI). Congrats for your submission!
I think the maze game is not supposed to have gravity - I was getting stuck at the bottom too. Your buildings should not be able to overlap and the lack of sounds was a pity. The look and feel of the game was nice, however.
This is a really fun game with great visuals and interesting dialogue. Really a shame that you didn't have any music!
Your game is fun, looks and sounds great! The click feedback was a bit vague and it wasn't fully clear how the shooting and sowing works because of that. When hovering and clicking stuff, some more audio and visual feedback would've helped.
Very athmospheric game and one of the very few (optional) multiplayer titles in the jam. Everything seems very polished and the concept is unique. Good job!
From graphics to sound, controls to difficulty - everything about this entry is perfect!
It felt satisfying to mow down zombies, the visual effects are really top notch here. I was a bit disappointed after having seen all updates, would've really wished to play this forever :D The lack of sound effects and instructions would be the only criticism I have, but this game was really fun. Congrats!
The athmosphere is superb and the gameplay challenging. Combat sometimes feels a bit stiff and unfair when Ghosts attack you from the side and you can't directly hit them looking in either direction. Other than that - great game!
This game is addictive fun, has great visuals, and feels very polished. Congratulations! I think the UI in the upgrade screen might use some explanatory tooltips: The upgrade steps sometimes didn't feel noticeably different so it was not entirely clear what each of the buffs would do. In the end-level screen (when you extracted or have been shot down), you can still hear ingame sounds if you press the space bar. But these minor issues aside: Great game reminiscent of the golden classics :slight_smile: !
The atmosphere was very dense, the sound effects adorable, and the base mechanic was very unique. On paper, the ideas of our game might sound very alike, and it's fun to see what vastly different games we've made :) I liked the progressing difficulty curve, and the maps all had individual challenges to overcome. So despite the game being rather slow, you always had to adapt to new situations and it still got a bit hectic sometimes (in a positive, engaging sense). Great job!
Kudos for the nicely rendered backgrounds, the mystic voice acting and the atmospheric soundscape! I liked the feeling of inevitability you evoked and felt reminded of the Movie "The Mist" :)
I loved how the art direction, music, UI and narrative just clicked into place together. On one hand, I have to admit I gave up after half an hour of not getting any further. On the other hand, I still admire the complexity of your game and how polished it turned out. Well done!
I found it extremely hard to figure out how to judge the riders correctly. The music notes etched into the stones didn't reflect actual music notes but rather patterns across the entire bugle signal, which took me a while to figure out. And after three tries I still haven't understood what the numbers on the stone are supposed to mean. So I guess I'm not good enough to finish this game, I can however say that I really enjoyed the environment art, the unique interaction with the world, and the way your judgements feel godlike and powerful.
292$ is all I was able to get from those ungrateful aliens :( I loved the various aliens, the cozy shop atmosphere, the great variety in music, and the mechanic of placing records on the turntable and etching them while flicking through the record covers. Some things could be improved in my opinion: After a very loud menu music, the rest of the game is so much quieter in volume, so setting the volume in the main menu does not really transfer to ingame. And secondly, I found the hitboxes to select record covers a bit small, so it required high precision to pick exactly the one you wanted. Also, the scrolling speed in the telescope was way too slow so it took really long to discover new planets and honestly I didn't bother scrolling for minutes just to fulfill the exact customer wish. Also, the relevant planets were not really visible in the zoomed out view, so you had to zoom in a lot to where you thought a planet would be, being disappointed because it wasn't actually one that transmitted a signal. All in all, amazing work and great mechanics!
I'd love to see this extended into a game because the driving feels incredibly snappy! When you accelerate to high speeds it feels really satisfying and I would have loved to crashed into cars and pedestrians along the way :cop: But unfortunately, there aren't really any game mechanics other than a tiny (but good looking!) map to drive back and forth on. Still, I'm sure you've learned a lot during the jam and your result makes me want to see more.
I was joyfully reminded of the most devastating carambolages back in the GTA II days, well done with the car physics and the overall mechanics! Your concept is very unique and I enjoyed the hectic nature of having to manage everything at once. Especially in the last level, I had a lot of "oopsie" moments where tons of monsters got mown down by traffic because I had fogotten a signal. Great job, guys!
This game is very stylish and atmospheric, I loved the stiffly animated characters and their creepy faces. The environment was engaging and piecing together clues by talking to everybody was fun. The decision to not have any win / lose conditions and basically be able to murder everyone was a bit unfortunate and made the game a bit ambiguous. You never learn if you actually deduced the correct assumptions and therefore collecting clues was made a bit pointless. I think some ambient sounds like music in the bar would have raised the atmosphere to a whole different level. Your art style was spot on, congratulations on this fun game!
This is a very unique concept that I really enjoyed, and the mood and graphics were perfect. I would have wished for some more audio, and the cables were often buggy (plug-in not detected, trigger of last cable triggered text on the monitor despite not being plugged in anymore, etc.), so I was unfortunately not able to finish the game due to being in a sttate where I could just no longer plug stuff into the monitor. Nice job on the narrative and the unique mechanics!
I was unable to get past level eight on several tries, but I really enjoyed this concept. The overall mood is great and the soundscape was very fitting. An introduction with some lore, like the nice game over screen you had, would have helped sell the immersion a bit better maybe. Also, when switching to full-screen, some UI elements move out of place in a weird way. This is a fun and nerdy game I would like to play around with in a sandbox setting without losing lives :)
This game is oozing with creativity, all the twists and changing rules are really fun and as a player you can feel how much joy you've had creating this game :) In several runs, I was never really able to get a proper airspin, my maximum was 220. And thus, I was kind of happy to see you can easily cheese the game by failing a task, letting the police follow you until the next checkpoint, and then reloading. The title music was very catchy and fitting, the arcadey driving physics were fun, the level design was well thought out and the overall aesthetics were quite impressive. Great game!
Great job on this one, especially with the variety in the radio show and the feel of the game world. I loved how the waves looked and the buoyancy of the boat. Getting busted by glorious law enforcement in the name of our supreme leader felt kind of random unfortunately, and I didn't have any luck outmaneuvering the cops. So I ended up restarting on what felt a bit like unfair terms. It was kind of easy to get the boat glitched into rocks and obstacles, which broke the immersion a few times. Thanks for this game, I'm off to listen to some Dick Headski now.
Congrats on your entry! I especially enjoyed it in terms of narrative, graphics and music. The platforming was a bit on the wonky side, the general level of challenge a bit low, and the two enemy types a bit underwhelming. But all in all, this is an enjoyable and well-polished experience.
Very original interpretation of the theme, and it felt like all the characters had truly distinct personalities that you had to adjust your playstyle to. Well done!
Thank you for this well-paced and extremely polished game! I can easily see the concept being extended for a full release and I enjoyed the quirkiness of your art. Things I found a bit annoying: With the 8-directional movement, having to form perfect circles was a bit frustrating at times and I was often missing the feedback which crops I would be able to mow down and which I would miss. This led to me repeating the second level quite a few times as I was always mowing down crops I didn't intend to remove. Therefore I was racking up obscene amounts of money with no way to spend it as the skill tree had long been fully explored. Overall, this was still a very fun experience :)
During our brainstorming in the first hour of the jam, we discussed a similar idea and I'm so happy to have found someone who has executed the idea so flawlessly! Congratulations on your game, its unique concept and the consistently good art direction.
I just love how you were able to pull off an asynchronous multiplayer concept for the jam, and the stream of player-generated wanted posters was amazing and varied. Your face generator is insanely powerful, and the fact that the faces are even animated is the cherry on top! I would have wished for some more scaffolding to the game itself (an entry screen, a way of pausing, etc... and some more audiovisual feedback for the player interactions like the sound of a pencil scraping on paper, buttons and switches clicking etc... Overall this was one of the most unique concepts I've seen this jam, congratulations!
The morsing mechanic was very well implemented and simple to get a hang of. Having the alphabet before you at all times definitely helped, and so did the visual "locking in" effect. Some ambient forest sounds would maybe have spruced things up a little, but the general mood of sitting in a wood cabin was transferred well. My main problem was with the story, which felt extremely slow and rather pointless, and the end didn't really have anything to do with the rest of the game. But the length of the game was appropriate and it didn't overstay its welcome :) Congrats on your well-polished entry!