popdaddygames 2018-08-14 03:14
Awesome effort applied here- I hope you do well in the voting! :)
Foon → Ludum Dare Explorer → LD42 → Youber Driver
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 591 | 3.38 | 20 | |
| Fun | 898 | 2.91 | 20 | |
| Innovation | 767 | 3.00 | 20 | |
| Theme | 938 | 3.02 | 20 | |
| Graphics | 487 | 3.57 | 21 | |
| Audio | 502 | 3.05 | 20 | |
| Humor | 2 |
Awesome effort applied here- I hope you do well in the voting! :)
Game was fun. Music was a little loud.
Nice graphics, big city to explore, fun gameplay. Car handling is a bit clunky in my opinion.
@leetleaf Yeah, I lowered it in the latest patch, as well as making some other improvements by fixing some bugs.
Well, first off, bonus points for the dancing guy and the guys sat on the roof! The graphics are fun and the music works, it's also a nice take on the theme. My only issue was that I initially struggled to find out where to go or what to do. Fun game!
I don't really know if I went through everything... I managed to deliver three guys to their destination, then explored the map but didn't know what to do.
Graphics are nice and simple, the size of the map is impressive and assets are varied. It kind of gave me a Lego Racer 2 vibe.
The car's a tad difficult to handle, most of all being really slippery. Have you tried increasing the drag of the rigidbody, if you're using Unity ?
Otherwise I found this interesting, filled with nice details like the T pose statue ! Good job :)
Very impressive game! It's incredible that you could create such a big map in so little time. The car physics were a bit wonky but I know how hard it is to get them right ;). The game over all looked very good!
-> Need to work on the driving mechanic a lot more. It's almost there but it's just lacking enough to be hyper frusterating. There is not a break that I could figure out, it felt drifty in the wrong ways, and just did not feel fun to drive. --- Would have been interesting to take the approach of as you add passengers you make the response go down on turning and break response could have been interesting.
-> HUGE FOUL, red is the dot on my minimap but GREEN is the objective indication in world ( Don't mess with the user)
-> Suggestion, cut the minimap there is to much functionally crammed into it and in a way forces the user to stare at the map more than drive the car. Focus on driving feeling good and then look at how you could use maybe even just a general direction indication.
On a good note: You did have all the pieces together, sadly there is no "skill check" so I don't feel pressure or an overall goal. I would suggest have a GLOBAL time like 2 minutes and a minimum money you need to make. And then progressively increase time but increase money exponentially to push driving skills and decision making skills.
Super fun!!! Really enjoyed it
With driving being such a crucial part of the game, the car's physics should feel a lot more pleasant in my opinion. Most of the time, you're sliding sideways like a mud racer and collisions feel strangely abrupt. I missed some sounds and the music was a little unfitting. Graphics, on the other hand, were really solid!