Box Co.® - Monster Storage by Tyler Funk 2018-09-02T15:31:04Z
Good game, simple to play, graphics and sound effects pretty nice.
Foon → Ludum Dare Explorer → Users → cheetah
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Tower Builders | jam | 932 | 2.86 | 3.04 | 2.59 | 2.69 | 2.00 | 2.23 | 2.11 | |
| 2018 | 42 | Running out of space | Asteroid | jam | 720 | 3.26 | 2.87 | 3.14 | 3.59 | 2.68 | 2.28 | 2.91 |
Good game, simple to play, graphics and sound effects pretty nice.
Outstanding story and audio. Really great work.
Fun game. Really enjoyed sound effects, especially epic wave announces, reminds Mortal Kombat series. Good job.
Nice concept. It think it would be fun to see more weapons and ammos, and let player choose which to keep, cause some weapons works better on some kind of enemies. Also i think i found a bug. When you grab the hammer with an item already in your hand and then drop the hammer, item stucks in your hand forever.
Nice submission, liked it a lot. Would be cool to see more gameplay features, like connecting servers to network etc.
Wow it's really nice game. As the guy above said, there are some technical issues, escape don't work for me at all and i had some problem with grabbing. Otherwise, characters are great, and environment looks pretty good. I would love to play the full version
Nice physics usage, but i feel that there are no things to do in a late game, just pray and wait for the end.
As big tetris games fan liked this approach. Really need a fast drop option, couldn't play long session without it.
Nice idea, had a lot of fun playing.
I enjoyed gameplay, it took a while to understand how targeting works and what powerups do, but after it i became unstoppable. Would be fun to play this with real opponent.
Fun game, fast gameplay, jumping and shooting here and there. Cool sound effects, I also enjoyed dialogues with dartis. Level with laser barriers was the hardest.
Nice art. That feel when bomb destroys pack of jewels in your bag :)
It took me a while to understand the mechanic, at first, I thought I had to maneuver the jetpack between the planets. Liked planet art, also soundtrack fits pretty well as for me. Great job.
Nice job, liked low-poly art a lot.
Nice graphics, big city to explore, fun gameplay. Car handling is a bit clunky in my opinion.
@enver-arco, @lisa, @goda and all other reviewers, thank you for your feedback, i really appreciate it.
@enver-arco, really good suggestion, adjacency bonus definitely will reward careful camp planning.
@lisa, as you correctly noted, UI needs heavy improvement.
@goda, I'm not satisfied how text looks too, in many ways due to wrong font choice, i think. Balance also needs polishing, I made most of events in a rush, and I just didn't have time to test it properly.
@antti-haavikko, Thank you so much for such a comprehensive review.
At first i'm sorry for all the issues with texts, i'm not an english speaker at all, and i don't have anybody near me who can readily help me with texts. I wrote most of events in a rush by last 3-4 hours, so I did the best I could, but texts are still very clunky.
I had to replace icons with text because of i'm not an artist at all. I have spent couple of hours just to figure out how to draw this isometric landscape, and gave up. I also agree with all the issues with UI, there was a lot of things I had to sacrifice just to finish on time. All the UI and graphics was done in first iteration, and i just had no time to return and tweak it. Also i tried to change font in the middle of last day to make text more readable, but with the new font i was forced to change positions for the most of elements, and i left everything as it was.
The same problem is with the balance. Randomized events outcome initially was the core idea of the events, but again, i had no time to implement it.
Anyways, in many aspects this game was first for me. This is my first experiment with SDL2 + Emscripten, first more or less finished game, first Ludum Dare submission. Developing it was really inspiring, as receiving reviews is. I think that after a while i will make post LD version of this game, and surely return in december with the new, more polished, ludum dare game.
Have beaten all the shit out of these long-tongued guys by fork. Was fun. But still have some questions. I can't restore damaged seedbed, rtight? Also it seemed to me that the plants grow longer than specified in the store.
Nice pixel graphics, great submission.
Nice submission
Nice puzzles, but controls a bit clunky in my opinion.
Good fast paced action game, difficulty progresses very fast in my opinion, i'm losing every time when enemies with 3 hp starts to appear.
Clean style, i think game will be better with additional gameplay elements.
Very nice game with a rich story. There are some UI troubles, but overall game is really fun and complete.
Superb game, really enjoyed playing it.
Cool tower defence variation, nice audio and sfx, really fun to play.
Nice platformer, but i think Odie is not such a good boy.
Nice submission, controls are a bit clunky, but overall it's great game.
Nice concept, good graphics but gameplay is too easy in my opinion.
Nice game, enjoyed puzzles and music a lot.