FoonLudum Dare ExplorerLD43 → Alien Escape

Alien Escape

By aemiliu5 and TheSheepster

View on ldjam.com

CategoryRankScoreCount
Overall8632.9720
Fun8932.6920
Innovation6273.0020
Theme6043.3320
Graphics8572.7220
Audio3623.3020
Humor6902.5020
Mood8522.7720

Comments

danwaywell 2018-12-05 10:58

Always good to see new and mechanics. nice job.

shahroz-khan 2018-12-10 23:56

I would say that the levels take too much time. I would have recommended keeping the level design short and higher alien speed so that the buttons would be easier to access.

slimothyj 2018-12-11 16:32

Interesting mechanic. Suits the theme well. I like the art style and music. However, the controls feel a bit floaty and unresponsive. Great entry

nander 2018-12-24 16:50

Interesting mechanic, platforming is a bit unresponsive. The music is quite good. The floaty aliens fell to their untimely deaths a few times too many, so I stopped playing though.

amastryukov 2018-12-28 16:35

**The Good:** Interesting alien-switching mechanic. Music was pretty good.

**Needs Improvement:** Movement (especially jumping) feels floaty and unpleasant. Too many aliens to control. Platforms are unpleasant and distracting to look at with the very tiny grid pattern. Levels are way too long and difficult, I wanted to play more but couldn't get myself to continue.

selavy 2018-12-28 18:40

The movement is definitely a bit fiddly, and it's a bit difficult to keep track of which alien you'll switch to next, which is particularly rough once you're under time pressure to get out, but the levels are well designed, the different cameras is useful, and it all fits the theme pretty well!

302-dave 2018-12-29 05:29

I really liked the mechanic, but with how slowly the movement was, the game quickly became tedious, especially when you need to move 15 aliens over the same platforming segment. There is a lot of potential here for something that could be fleshed out outside of a game jam, but the pacing needs to be a lot faster.

The music was rockin' :guitar:

juhani-koskinen 2018-12-29 11:58

The tutorial was really helpful and made the basic idea of the game very clear. I liked the music too and the sprites of the aliens had their own feeling to them. The environment could have been a bit more diverse. Other than that, it's a solid game :thumbsup:

hare-software 2018-12-30 08:08

It is quite a lot of work to play this game, since you have to do the same part of a mission over and over to make sure all aliens make it to the other side. Perhaps with more time spent on level design, this game could be a lot more fun. I think it's a cool concept and the graphics are good, I just did not play much of the game, since a level takes quite a lot of time.

kaeveris 2018-12-30 10:30

Good idea and use of the theme! I like how the game looks and plays although I felt it took quite a long time to move each alien to specific location. It would be good to maybe be able to choose couple of aliens at once and move them together. The music was great!

cheetah 2018-12-30 13:25

Nice puzzles, but controls a bit clunky in my opinion.

ogma 2018-12-31 00:15

Here's your 20th rating!^^

Nice take on the theme, it's always a good type of puzzle.

Let's start with the graphics. I really liked your character design, as for the texture applied to the walls it's pretty nice. The backgrounds for each level are nice and really add to the whole.

As for the gameplay, the controls are correct, just a little too "slowy", considering the size of the levels and the type of char, making them a bit more fast could be appreciable. The floaty gravity didn't bother me, considering the kind of location / atmosphere / "background". I don't know if the sticking to the walls thing was a wanted feature, if not, you can manipulate friction on objects (by adding a material with friction modified on it for example) or you can add a Platform Effector to your object, it will prevent the char from sticking to walls. Since you made high levels and it can be a bit frustrating to start from zero each time you fall, you could add a little wall jump, by adjusting a bit the level design, the player wouldn't be able to cut and bypass the real path. I noticed a little bug making you move before being able to activate a button when you switch between aliens. Making a way to sort your aliens could help making it a bit less frustrating or let some puzzle stay feasible. On level 2 or 3 I had to restart the level because the time to switch to the right alien (after losing two) the platform retracted too quickly. Something quite intuitive for the player -imo- would be a simple key to press to sort higher the alien you control and press another to sort him lower. Well, you have a great base for a fun puzzle platformer and I would gladly play to a v2 if you make one! :)

The music is really awesome, great job there! It's really catchy and gives just the right vibe for your game.

Anyway, great job guys! :)