Foon → Ludum Dare Explorer → Users → nander
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Heat Shield | compo | 375 | 3.04 | 2.88 | 3.54 | 3.19 | 2.73 | 3.13 | 1.91 | 3.02 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Card Mayor | jam | 555 | 3.48 | 3.43 | 3.14 | 3.41 | 3.69 | 3.00 | 3.40 | |||
| 2017 | 40 | The more you have, the worse it is | 👥 | Making Ends Meet | jam | 2.75 | 2.50 | 2.40 | 2.40 | 2.50 | 2.40 | 2.80 | 2.90 | |||
| 2017 | 38 | A Small World | The Lonely Captain | compo | 3.17 | 2.67 | 3.83 | 4.50 | 2.50 | 3.17 | 4.17 | |||||
| 2016 | 36 | Ancient Technology | The Chosen One | compo | ||||||||||||
| 2013 | 28 | You Only Get One | Beep Boop | compo | 17 |
nander leaves an average of 9.3 feedback comments each event.
Great graphics, fun concept. Mood is one of the best I've seen in a LD game.
Fun little game, but the real-time aspect seems to be a bit annoying, because your characters just are quite slow.
It reminds me of a customer at work, who, during lunch, put sugar on a boiled egg. The orders in this game are comparable to that.
Fun game, but too easy. Also, it feels like the genre combination didn't add much to the game.
Had fun playing the game, but played twice, once clicking all the cards, once trying strategy, and didn't really find much difference. That's a bit of a bummer. I might be a bit tired though.
Fun game, not much to say besides that. I'm not sure how incompatible the genres were, but that might also just be that you combined them quite decently.
ALso, after the timer runs out you switch to two-player mode.
We have a winner here. This game is sooo brilliantly executed. Sure, it isn't the world' s greatest, I wouldn't even call it that special in gameplay.
But, the mood of the game is brilliant. All the little details of things getting destroyed...
We had a good laugh here!
Fun ambience, but I got stuck after turning the lights on (?) because I couldn't figure out the code.
Fun game. Controls on keyboard are indeed annoying.
Fun combination of mechanics, but moves too slow for my liking. I love the concept though.
Seems to be a fun game. I have two problems with it: 1. The music is repetitive and annoying 2. The collision for spikes is off.
Besides that, the platforming logic could be improved in my opinion. It plays still a bit stiff.
It actually works!! The game itself isn't that special, but the technique actually works, nice!
Neat little game. Finding a control scheme was quite simple, but fun nonetheless. Pity it has no sound.
Really fun puzzle game. Well-polished and a nice thinking game. Could use maybe one or two more difficult levels, but other than that, yes, great game!
Server not found?
Wow, this was a really nice and weird game. Thanks for creating this.
Cool mechanic, bit boring, because getting maximum scores means having to reset maps lots of times and just trying.
Fun game, weird win condition. I won though, so high ratings.
Is the linux version totally broken, or is the game just weird?
The camera seems unresponsive, character doesn't rotate with camera, controls seem to make no sense at all.
Cool theme, well-implemented, nice style.
No downloads on Itch.io?
Annoying rotation, bit hard because of that.
Art is nice though.
Best art style so far (first game tested, but still, awesome art style!)
Game seems a tad bit too difficult at the start, or maybe I'm just stupid.
That was unfair ;)
LD43 — Sacrifices must be made (25)
SPLIT_SHOT by static ddq 2018-12-24T17:59:54Z ♥ 0
Ok game. You should remove yourself from the 'humor' category though.
Alien Escape by aemiliu5 2018-12-24T16:50:28Z ♥ 1
Interesting mechanic, platforming is a bit unresponsive. The music is quite good. The floaty aliens fell to their untimely deaths a few times too many, so I stopped playing though.
The Great Fire by Henry Denny 2018-12-24T16:09:43Z ♥ 1
You're still permitted to port, even now.
They are coming. by mosaic 2018-12-24T14:46:21Z ♥ 0
Concept is good, game ends too early, and the size thing is a bit weird and unpredictable
Cheela by Shakedimus 2018-12-24T14:38:01Z ♥ 0
Plays OK, interesting concept, although very simple to win once you figure out that you should first just get rid of your weak units.
Of Gods And Rain by Zinkler 2018-12-24T14:32:59Z ♥ 3
Very impressive game, really nice art, nice gameplay. I stopped playing in the third level though.
Santacrifice by Epono 2018-12-24T14:07:20Z ♥ 0
The elevators make it non-fun in my opinion.
Mantis by Linus 2018-12-24T14:02:17Z ♥ 1
Nice little game. Really annoying to play on a touchpad though..
Devil Cult Party by frankiesmileshow 2018-12-24T13:13:52Z ♥ 1
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object vObj_cultists:
Push :: Execution Error - Variable Index [0,-1] out of range [1,8] - 132838.frame(100007,-1) at gml_Object_vObj_cultists_Draw_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_vObj_cultists_Draw_0 (line -1)
^^ Crash after some time.
Other than that, really fun game!
Goo Glow by Birdwards 2018-12-24T10:54:44Z ♥ 0
Really fun game, really good mechanic. I would have preferred the explode key to be elsewhere on the keyboard. As it is now, I pressed it quite a few times by accident.
I really really dig the mechanic though, it's awesome. I also disagree with showing the level when you die, I think you're right in not doing that. Otherwise, the punishment for dieing isn't big enough. Now it's risk vs reward: if you run far, but die before you see anything, you don't get anything for it. However, since you get information only when you explode yourself, it's a risk vs reward thing. If I know I can go straight somewhere, I won't really care about the part above me.
My only problem with the game is that I find the double-jump to be annoying to execute.
Sacrificial Dungeon by Ty Victorson 2018-12-24T10:43:47Z ♥ 1
Crashed multiple times, and the fireball doesn't seem to do fireball. I like the randomization of spells, but it seems only InstaDeath is worth anything.
TILL WE UNITE AS ONE: CHAPTER ONE by April_Xu 2018-12-24T10:12:26Z ♥ 1
I would advise you to look at other bullet-hell games. The player character is much too big, meaning it's almost impossible to dodge the bullets. Also, the bullets move much too fast for the player to easily dodge. Also, it feels like the player character accelerates while moving. The controls feel imprecise.
An example from another game (not mine, just a random game from the internet):
example.png
I circled the hitbox of the ship in this game. The rest of the ship is just artistic fluff.
Off the Rails 2 by Karai17 2018-12-24T10:04:56Z ♥ 1
Fun game, old-school aesthetic. I don't see the link with the theme. Control-wise it's surprisingly playable, although it does feel a bit like those skateboarding games from the 90s :).
Ai System by ToadieTechnika 2018-12-24T09:50:34Z ♥ 0
Fun game, although the platforming is a bit too twitchy for my liking. Between knowing the puzzle solution and actually being able to finish the level, it takes a bit too long for me. I got to the fifth or sixth level, there it really became too twitchy and precise for my liking, especially since the game doesn't do in-level checkpoints.
Still, the main mechanic is really fun, having to figure out with how many lives to finish, and thus where to get damaged.
Cult Village by stellaryyan2 2018-12-10T16:53:34Z ♥ 0
Nice and gruesome.
A Starving Monk by Bajtix 2018-12-09T19:44:55Z ♥ 0
The graphics are cool. The game idea is fine, although it doesn't play nice and tight. Maybe work on the speed of movement, as well as object placement. It seems to lack flow.
Also, I don't really see how it merges with the theme.
Otto by nratcliff 2018-12-07T18:44:40Z ♥ 0
I think a single wing design might be unbeatable btw. 800 meters.
Very nice game, but controls aren't the smoothest when building.
Just delete them by Dock Frankenstein 2018-12-07T18:25:05Z ♥ 1
Ah, the assets folder isn't the actual assets folder :). When I went to the folder you moved your 'fake assets' to, it worked.
Sacrifice in Space by Marc Grabow 2018-12-04T10:04:58Z ♥ 1
Where's the source code? I think you have to spread that for COMPO.
Voxel Leper by BumDag 2018-12-03T16:02:10Z ♥ 1
Even with four levels, still a bit short :). Mechanically sound, could add a mechanic where there are things that make you grow again? Or something that prevents you from moving through the same squares multiple times (like that ice-walking game).
Besides that, great job!
Antony's Automatic Animal Asylum by Nehvis 2018-12-03T15:59:11Z ♥ 0
Well thought out game. Nice puzzles, although, in practice, it came down to just guessing for me. Nice aestetic, and good size of game for a Ludum.
Maybe some indication (besides color) as to the behavior of the arrows would have been nice.
Sacrificial Sam by TinyMushroom 2018-12-03T15:05:47Z ♥ 1
Lost the game on the stage where you lose the roll, unable to progress further. Other than that, fun game. Could really use some music.
virus.exewin32.syskill by exewin 2018-12-03T14:43:51Z ♥ 2
Needs tab completion, and somewhat improved controls. I needed the walkthrough because your terminal isn't CMD-compatible. You use `cd c`, whereas dos uses `C:`. Also, lowercasing the user input would have prevented annoyances with the drive letters.
Besides that, it has a fun theme. Could use some music.
ANKH by morriss 2018-12-03T12:32:05Z ♥ 0
I'm stuck in a level, because I already killed the enemy. EDIT: ah, the pause button does actually work, but the clicking is awkard.
Nice little game, lacks music.
Dungeon Sacrifice by loligxp 2018-12-03T12:20:18Z ♥ 2
Fun little game. Mechanically, it's very clunky though. other.png For instance, as seen in the image above, the enemies are very clunky in behavior. This is an annoying thing to fix, but your game really rewards the player for cheesing the monsters. It's a very hard game if you play it the 'proper' way.
mechanics.png Also, these half-width things are a bit silly. They mean you have to walk sideways, which, to me, feels like a bit of a strange hack or something.
Besides that, I feel like the game could have used a real 'ending'. The 'Press F' thing is a good reference, but it could have worked much better if you had then had a small text dialog thing about what you had done.