FoonLudum Dare ExplorerUsers → kavehes

kavehes

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202251Every 10 secondsA Simple Jobjam1254.004.004.194.234.704.124.004.29
202148Deeper and deeperReach the Corecompo3473.583.503.004.053.883.41
201740The more you have, the worse it isA Hand full of Blockscompo
201738A Small WorldThe Land We Must Take (La Terre qu'il nous faut conquérir)compo2773.302.693.434.213.562.57
201636Ancient TechnologyThe Ancient Artefact of Amusementjam
201533You are the MonsterThe Hookjam
201532An Unconventional WeaponThe Galleryjam5463.183.143.592.293.142.472.9537
201430Connected WorldsAbove, here and down therecompo5043.262.682.943.404.243.193.4236

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kavehes

LD30 — Connected Worlds

Northlonde by Martins 2014-08-25T18:00:00

Very good, the graphics and the music works really well together.

LD38 — A Small World

Scenes in a Globe by nratcliff 2017-05-01T15:00:48Z

Always nice to see something other than pure games and i always love flat colors, so great work on making this toy

A small world lost in a big universe by siryakko 2017-05-01T15:48:48Z

Nice artstyle/UI, i really liked the way you made the two moves together although i had some difficulties to jump sometimes. I took me sometimes to remember that i had to use E and F to assign the stars but it was a nice experience.

NekomimiAtsume by parkdraws 2017-05-01T13:40:30Z

And this is why Cuteness should be a criteria for voting

This world is mine! by Sergigd 2017-05-01T13:33:38Z

Game crashed at the third level (cannot take any actions), but it's always nice to see some AW inspired stuff, nice pixel art.

The only thing lacking for me was the lack of lifebar or feedback on how much an unit is damaged ( especially the tank one). Maybe have the units display their life over their head ?

You Are World. by amras0000 2017-05-02T20:57:54Z

That was glorious, i was world and that was great. That's amazing for Compo, nice job

Asteroid Architect by Erik Larsson 2017-05-02T20:38:10Z

I'm pretty curious to know how far you can go with this, i did 237 years and no penalties but i suppose it's pretty low. I really like the art and the music that fits really well. I just wish we didn't had to click on the right when placing the same building twice but other than that i love it !

May I Come In? by IkigaiSeitetsu 2017-05-01T16:05:15Z

The idea is great but drag and dropping is really hard but that might be intended. It's a bit hard sometimes to know exactly of what section the citizens are but that part of the challenge.

Is it actually possible to make a 100 survive ? I might loose a lot of time this week trying to achieve it depending on the answer

The Land We Must Take (La Terre qu'il nous faut conquérir) by kavehes 2017-05-02T20:25:57Z

Thanks for the feedback everyone, i am actually working on improving the game (with a basic AI and automatically ending turn and feedback on which tiles can actually be interacted).

I'll try to make the goal of the game clearer as well.

Fossil Blastr by christina-antoinette-neofotistou 2017-05-01T14:53:31Z

This is a good starting point, the pixel art is nice but the gameplay is a bit limited, drilling at random without any hint of where to find the fossils.

A Bombtastic World by dennyrocketdev 2017-05-01T15:13:28Z

Nice puzzle game, a bit short as it ends just after introducing the unbreakable blocks. I really love the minimalism though.

eiland by rubna 2017-05-01T14:23:42Z

Found the secret key to kill all the birds, and i love secrets !

Very nice game

LD48 — Deeper and deeper

Inks by mahalis 2021-05-15T14:32:53Z

Small but efficient, great work on the visuals ! The sound effect were maybe a bit jarring with the aesthetics of the rest but that's mostly nitpicking on my part ^^

Deepest Sword by Strega 2021-05-16T12:05:13Z

34:52 !

Brillant idea and very polished game overall !

Fleeting by Shess 2021-05-15T14:03:17Z

Amazing game ! I was worried at first when I saw all the abilities plus the keyboard and mouse scheme but it ended up working quite well. The wave of enemies became too big to overcome around the time I was thinking I had seen it all so it ended at the best time for me. One improvement would be to add the key on the abilities in case the player forget them :) Good job !

dyppan by Guilherme Oliveira 2021-05-16T10:02:48Z

I'm not really sure I understood the use of the items on the right, and since the drop rate felt low (it's possible to go through several levels without gaining anything) I wasn't sure if I was looking for something other than coin to upgrade and potion to heal. The base is here for some improvement though, maybe adding dodging, like enemies telegraphing their attacks can help give a bit more depth to the encounters :)

Reach the Core by kavehes 2021-04-26T10:04:29Z

Thanks for the comments everyone, As a small developper insight here's why it's like this right now : - The difficulty hasn't really been tested, I didn't had time to both create patterns balance the different stages, with more stages I hoped I would have been able to ramp it correctly but yeah, time... - Drilling actually had no use for 1.5d of development, I just loved it so much I didn't realize it served no purpose until the end ^^ - I added last minute a "No death" cheats for the curious on the "C" key ^^

Layers Of The Unexplored by Colin Misbach 2021-05-16T11:18:03Z

Nice work ! Some feedback on my part, appart from the technical issues w/ the mouse

- I feel like combat contradicts itself between the brush mecanics that asks to flail wildly the mouse while the spiders asks to click precisely on the, leading to situations where you can't do both at the same time. I found myself a lot of time at 1 hearts with a screen filled to the brim and only randomly clicking while waiting for the end of the fight. - Its also because you cannot tell that it's safe to brush yourself when the enemies are taking a pause,if you cannot see them. - On LD side, I feel like we are missing some feedbacks to signal progression. It's not easy to know if you are actually progressing or if we are on a previously visited light. You can probably fix that by making each light more unique, or change the color once reached.

The Clinic by Cyborg Studio 2021-05-15T13:48:17Z

It took me a while to get into the rhythm of the tapping but once I got it in my muscle I felt it could have lasted longer (something is relaxing about doing the back & forth as it turns out ^^). On small improvement I could see would be to give a bit of time after a player succeeds the tapping just to see the pictures and feedback the them that they "won", as opposed to immediatly going into the dialogue, which is similar to the fail state. Otherwise, nice work :)

Deep Memory by Gastoon 2021-04-26T09:13:17Z

I like the art and the idea is nice. It's missing a bit of feedback for the player to really highlight interaction (I used the doors first betfore realising that I could interact with the items) but the trail of crumbs of the memories is working nicely. I'm not sure if I reached the end or not but I got to the "It's time to go message". If it's the last step maybe adding a end screen will be enough ?

Unto the Eight by Threeli 2021-05-15T14:28:13Z

Great work overall ! The management of the 3 ressources is a bit tough as they deplete fast and the light is almost necessary to know where are the tiles that fill the other ups, but it works well overall. Some frustration on the level design side for me being with some screen being cropped in a way that create a lot of offscreen walls that just frustrate because you can't know in advance if going to the edge means you will be able to progress or not Still impressive for a compo :)

Spiral by Seamonsterart 2021-04-26T09:57:53Z

Appart from a ledge climb that would really help the movement, the rest is amzing. It's very fun to move around a carve my way into the ground !

LD51 — Every 10 seconds

Armillario by Ingo_holle 2022-10-04T11:53:45Z

It really interesting how it's the same 10 seconds but can feel different depending on the games. Very chill and beautiful experience. I don't know if the spawn rate is a bit high or if I badly managed my organism but even losing felt weirdly serene with the pace of the game, it's inevitable but it's fine. :)

Ticktock Tactics by Cral 2022-10-04T16:44:28Z

Interesting way to manage the resources of Action Points and cool art !! Only downside to the resource management I saw when playing was that the rules really push you towards playing very defensively since you want to make the opposing side lose time by moving towards you. Great job overall though :) !!

Citri Plays Noirwood by AploveStudio 2022-10-04T14:56:39Z

Those damned spikes ^^ Really nice concept, I like using the 10 seconds as a way to make us anticipate the jumpscare, which is both reassuring and scary because we're never sure. One this I'm not sure is if the wendigo is supposed to disapear after the 10 seconds because it sometimes just stopped chasing. Very cool and beautiful game though !

Poda Wants a Statue by Doot 2022-10-04T15:45:23Z

Apart from the ressource collecting that was a bit tedious and could lead to selecting rabbits by mistake, this was a delightful experience ^^ Great game (It took 186 years but we got that statue done !)

Dragon Slayer Ultra by retrosaurdev 2022-10-04T16:01:08Z

Not gonna lie, it took me quitting itch.io and rereading this page before I got what was happening ^^ Very nice concept and execution, some timing where maybe a bit tight and required too much precision on what to do to reach the next checkpoint but it was still beatable. Also not sure what I expected but the ending sure got me !