The Adventure of Malvin by NOFUEL 2017-05-11T08:37:07Z
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I got stuck! (/。\)゚。 I'm glad the scene change button was left in.
The wall run and slide animations are cute as heck.
Foon → Ludum Dare Explorer → Users → parkdraws
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Nekomimi is Hungry | jam | 2.83 | 2.77 | 2.88 | 2.55 | ||
| 2017 | 38 | A Small World | NekomimiAtsume | compo |
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I got stuck! (/。\)゚。 I'm glad the scene change button was left in.
The wall run and slide animations are cute as heck.
@pierallard Hey thanks! I spent the whole week afterwards excusing myself from the features I didn't complete.. so that's very refreshing. ( =ノωヽ=)
I am totally on board for this type of experience.
Great job representing the ground plane with those slopes and ellipses.
Love the fruit sprites. The music loop is ~fantastic~. Clever puzzles and animations.
What a great package ( ̄ω ̄)
I like these pixels and tunes
That was amusing, also high fives for that description (>▽<)
It's lovely, really. I'm glad that so many people are reacting to the attention to detail. (〃˘◡˘〃)
This is the best game I've played so far. The Peep's expressions are perfect, presentation is elegant, mechanics are engaging and easy to understand, interactions are juiced, humor is on point.
Great work!! ∑d(°∀°d)
High fives for entertaining cutscenes (with screenshake)!
A little meter to show the charge value of the cannon would be a great addition.
Altogether I think this delivered a solid Ludum Dare experience. ( ̄ω ̄)
Hmm, a few possibilities to improve the console map usability? * a text label near dots - for space-saving and sci-fi flavor, could be random letters+numbers to represent coords or unnamed systems, eg: ND83, L92D. - The font called "04b03" might be small enough for this.. * subtly colored 1px outline around the dots to give the impression of a button * perhaps remove the blink. - (I thought it represented my current location for a while) * possibly add another static symbol representing current location - (perhaps only the currently selected target blinks!)
The player controls felt solid. Hope you had a good first jam experience! (\*⌒▽⌒\*)ノ
Really enjoyed the music and color choices..!
Agree that something to help inform the player about the active keys would be nice, even if just one key is labeled.
A mode that only used the numpad or a fixed set of alphanumeric keys would be a really relaxing experience.
Nice work. ( ̄ω ̄)
After closing the application once I seem to be stuck at a black screen after seeing "joining game", even if I extract and run the game at another location.
I did get to run around the world a bit the first time I played it. The music, graphics, and presentation are fantastic. This is a great entry. I wonder if there's any possibility of local multiplayer?
The visual effects here are fantastic. Enjoyed the shoot/boost/death particles and parallaxing stars quite a lot.
Gamepad controls were nicer than keyboard, though I wonder whether there's any reason for it not to be a twin-stick or wasd+mouse setup in an expanded version. Also since left click is bound to shoot, I think right click may as well be bound to boost..! :)
The level design was enjoyable too!
Thanks @Paula! I did the character art and the code. I was also worried the fishing mini-game would be boring so this comment means a lot to me. Last night I added a build with new animations and levels. Thanks again (=`ω´=)ノ”