T.A.G.W.Y.H.O.P.P.D.a.a.D.o.S.S. by DavidErosa 2015-08-24T13:02:00
Great entry, I love how he jumps and the style is good, looks quite polished!
Foon → Ludum Dare Explorer → Users → Maikel_Ortega
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Harvest Hook | jam | 520 | 3.50 | 3.16 | 3.51 | 3.14 | 4.13 | 3.91 | 3.07 | 3.58 |
| 2017 | 40 | The more you have, the worse it is | Torchsight | jam | ||||||||||
| 2017 | 38 | A Small World | 👥 | NomNom | jam | 146 | 3.80 | 3.52 | 3.40 | 2.70 | 4.47 | 3.89 | 2.47 | 3.40 |
Great entry, I love how he jumps and the style is good, looks quite polished!
Great job, fun concept and I love those dialogues. Also that skating-backwards-sprite its super funky!
Amazing work Ellian! Challenging and very fun concept, and really polished to top! I'm incredibly bad at this game though :D Also I love the pidgeon desing, they're perfect! Congrats!!
@zorg I added a .zip version, for convenience. Hope you like it!
Ok, didn't want to comment much until today, here goes a big post.
Thank you so much @zorg, @davidrico, @ellian and everyone else for your kind comments and feedback. We three were super proud of this entry, our first ludum dare game, and want to polish it a bit more and kind of finish it. The original design was a 4 player coop puzzle game, but had to reduce the scope a bit.
The idea came from a pretty simple seed: what if, in a tron-like game, the other players had to leave a trail to help you, instead of killing you. That's why we worked around a cute theme, no violence at all, and no real danger for any player: we wanted to convey the idea of helping each other, helping them reach their objectives and look towards a common goal.
Some issues like not jumping twice, or not eating fruit after jump, were decisions we had to make on the spot, cause enabling those created other problems with the quick-and-dirty game logic I was able to build. We might change those for consistency, they would made a lot more sense.
And a pretty cool thing is that the game is entirely non-deterministic, it actually runs on "turns" on a fixed step (on sync with the music, by the way, though is not really noticeable), and can be adapted relatively easy for multiplayer, as far as I know. There's a manager checking every entity movement before-hand (stumps and nomnoms), so it could work. I worked a few times with rpcs and the old Unity networking, so I MIGHT add a really simple multiplayer version.
Another cool thing is, I worked for the first time with the Tiled external editor for this game. I don't use much of its functionality, it's mostly a pretty face to edit a JSON file that I turn into levels. Once I finish the game I'll share something so everyone can create their own levels, it's actually super handy and pretty fun.
So, I really hope you enjoyed the game, follow me on twitter if you're interested in the next version. Thank you all!!
https://twitter.com/MaikelOrtega_
Awesome compo entry, feels really solid. I played for more than an hour, jumping around, trying stuff and building silly landscapes during a few playthroughs. Couldn't find the bottle though! Graphics are nice and polished, good pixel art with a superb palette. I'm sure you'll get really high ratings, be proud of this work!
Nice idea, it's a bit boring at the beginning, but it's hard to balance ld games! The spikes felt unconsistant, so it was hard to predict when to jump. Either way, great job coming up with the idea. Totally playable and well executed!
Interesting mix, hope you can finish the next one! Rotating was weird sometimes, felt inconsistent. I'd recommend checking a few articles about gimbal lock, and trying to replicate flying sims or spaceship games' movement: nailing a flying movement that feels right is pretty damn hard!
It was a really nice work for your first game with Unity! Hope you liked the engine!
I found it incredibly hard to play, couldn't hit a single zombie with a grenade, which I really wanted to do! It was a really good fit for the theme, and graphics were pretty nice too! With better controls and feedback it could become a really fun game.!
Great game, actually replayed it a few times! The dictionary was pretty frustrating at times, but the concept of being liking or being alergic to certaing letters was really interesting. I see myself playing this as quick training before writing!
Thank you all for the comments, they mean a lot to us! We know the game has issues that sadly couldn't be adressed on the jam, and we'll upload a postjam version soon. Still, finding that you people are having fun discovering how our weird little game works it's really awesome! Thanks!!
Congratulations team. This is a great idea that could be expanded upon, and not an easy one to come up with! I love seeing stuff this creative, great work!!
One of the best games I've tried this jam. The theme fits perfectly and it's really original. I also love the UI design, congratulations team, really awesome job!
Great work! It was a pretty fun and challenging game, graphics were awesome too, loved that montains! A few comments, I hope they help!
-I didn't knew I was getting hit by enemy bullets, there was no feedback. -UI for purchases was pretty uncomfortable to use, and I always had to scroll up to the early upgrades! -Having the camera follow the player with a linear interpolation makes aiming pretty hard in this kind of games! I'd recommend checking how Nuclear Throne, Enter the Gungeon, Luftrausers or other shooter games do this. They have pretty clever camera tricks once you realize!
A really solid entry, with lots of content for a game jam. Congratulations team!
Really interesting idea! The gameplay was really fun, I found dodging with the dice while trying to get a nice angle specially rewarding!
Awesome entry! Really nice work with that audio, the mood, and glitchy graphics, totally nailed it! And the idea of mashing baseball and horror is just great, loved it! That said, I found it pretty hard to play, couldn't finish one single game, even with your instructions. There's little on the screen to orient yourself, and I was under the impression of being constantly moving. Other than that, this was a superb entry. Congratulations!!
Really fun! Well implemented, and the dino is hilarious, great work!
Interesting idea! It's a nice fit for the theme, but I think moving platforms kind of break the experience for me. I think those moving outside of the "turns" felt weird, with lots of waiting to synch with them, and become frustrating fast. Otherwise, I like the concept, good work!
Great idea, well implemented, good job! Not being able to look around the levels was pretty frustrating though, and because of lighting it was hard to measure the distance for the jumps in a few of them too. Otherwise it was a pretty solid game, I quite liked it! Reminded me of a Lego game I played as a kid!
Nice idea! Having feedback for weapon cooldown and other player actions would have been nice, but the concept is there.
I don't even
Great art and mood! As disturbing as the issue it tries to depict. It felt a bit simplystic, both mechanic and narratively though, I'd love to see what you guys can come up with using more interesting mechanics that clicking on buttons. Think crazy!
Also I believe you fell for a "language trap", as in spanish "genre" and "gender" use the same word? Anyway, theme should be an inspiration, not a constraint, so good work there!