FoonLudum Dare ExplorerUsers → Maikel_Ortega

Maikel_Ortega

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible Genres👥Harvest Hookjam5203.503.163.513.144.133.913.073.58
201740The more you have, the worse it isTorchsightjam
201738A Small World👥NomNomjam1463.803.523.402.704.473.892.473.40

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Maikel_Ortega

LD33 — You are the Monster

T.A.G.W.Y.H.O.P.P.D.a.a.D.o.S.S. by DavidErosa 2015-08-24T13:02:00

Great entry, I love how he jumps and the style is good, looks quite polished!

LD34 — Two Button Controls / Growing

Rogue Bladers: Cradle of disaster by Deconstructeam 2015-12-15T10:13:00

Great job, fun concept and I love those dialogues. Also that skating-backwards-sprite its super funky!

LD38 — A Small World

Feather Fighter by Ellian 2017-05-17T10:01:48Z

Amazing work Ellian! Challenging and very fun concept, and really polished to top! I'm incredibly bad at this game though :D Also I love the pidgeon desing, they're perfect! Congrats!!

NomNom by MaikelOrtega 2017-05-19T20:40:58Z

@zorg I added a .zip version, for convenience. Hope you like it!

NomNom by MaikelOrtega 2017-05-20T14:53:13Z

Ok, didn't want to comment much until today, here goes a big post.

Thank you so much @zorg, @davidrico, @ellian and everyone else for your kind comments and feedback. We three were super proud of this entry, our first ludum dare game, and want to polish it a bit more and kind of finish it. The original design was a 4 player coop puzzle game, but had to reduce the scope a bit.

The idea came from a pretty simple seed: what if, in a tron-like game, the other players had to leave a trail to help you, instead of killing you. That's why we worked around a cute theme, no violence at all, and no real danger for any player: we wanted to convey the idea of helping each other, helping them reach their objectives and look towards a common goal.

Some issues like not jumping twice, or not eating fruit after jump, were decisions we had to make on the spot, cause enabling those created other problems with the quick-and-dirty game logic I was able to build. We might change those for consistency, they would made a lot more sense.

And a pretty cool thing is that the game is entirely non-deterministic, it actually runs on "turns" on a fixed step (on sync with the music, by the way, though is not really noticeable), and can be adapted relatively easy for multiplayer, as far as I know. There's a manager checking every entity movement before-hand (stumps and nomnoms), so it could work. I worked a few times with rpcs and the old Unity networking, so I MIGHT add a really simple multiplayer version.

Another cool thing is, I worked for the first time with the Tiled external editor for this game. I don't use much of its functionality, it's mostly a pretty face to edit a JSON file that I turn into levels. Once I finish the game I'll share something so everyone can create their own levels, it's actually super handy and pretty fun.

So, I really hope you enjoyed the game, follow me on twitter if you're interested in the next version. Thank you all!!

https://twitter.com/MaikelOrtega_

Arindama by Daniel Moreno 2017-05-02T14:18:39Z

Awesome compo entry, feels really solid. I played for more than an hour, jumping around, trying stuff and building silly landscapes during a few playthroughs. Couldn't find the bottle though! Graphics are nice and polished, good pixel art with a superb palette. I'm sure you'll get really high ratings, be proud of this work!

LD41 — Combine 2 Incompatible Genres

QuickDraw TCG by CMLSC 2018-05-08T11:00:04Z

Nice idea, it's a bit boring at the beginning, but it's hard to balance ld games! The spikes felt unconsistant, so it was hard to predict when to jump. Either way, great job coming up with the idea. Totally playable and well executed!

DungeonPlane by Sparrow 2018-05-03T06:50:32Z

Interesting mix, hope you can finish the next one! Rotating was weird sometimes, felt inconsistent. I'd recommend checking a few articles about gimbal lock, and trying to replicate flying sims or spaceship games' movement: nailing a flying movement that feels right is pretty damn hard!

It was a really nice work for your first game with Unity! Hope you liked the engine!

Golf N' Grenades by Imphenzia 2018-04-26T07:02:09Z

I found it incredibly hard to play, couldn't hit a single zombie with a grenade, which I really wanted to do! It was a really good fit for the theme, and graphics were pretty nice too! With better controls and feedback it could become a really fun game.!

Wordelicious by ludipe 2018-04-26T07:23:36Z

Great game, actually replayed it a few times! The dictionary was pretty frustrating at times, but the concept of being liking or being alergic to certaing letters was really interesting. I see myself playing this as quick training before writing!

Harvest Hook by MaikelOrtega 2018-04-25T20:41:59Z

Thank you all for the comments, they mean a lot to us! We know the game has issues that sadly couldn't be adressed on the jam, and we'll upload a postjam version soon. Still, finding that you people are having fun discovering how our weird little game works it's really awesome! Thanks!!

Dastard's Dungeon by MattDahEpic 2018-05-08T14:17:17Z

Congratulations team. This is a great idea that could be expanded upon, and not an easy one to come up with! I love seeing stuff this creative, great work!!

Roulette Knight by Finlal 2018-05-11T11:30:57Z

One of the best games I've tried this jam. The theme fits perfectly and it's really original. I also love the UI design, congratulations team, really awesome job!

Idleshot by boaheck-artgent 2018-05-03T07:09:23Z

Great work! It was a pretty fun and challenging game, graphics were awesome too, loved that montains! A few comments, I hope they help!

-I didn't knew I was getting hit by enemy bullets, there was no feedback. -UI for purchases was pretty uncomfortable to use, and I always had to scroll up to the early upgrades! -Having the camera follow the player with a linear interpolation makes aiming pretty hard in this kind of games! I'd recommend checking how Nuclear Throne, Enter the Gungeon, Luftrausers or other shooter games do this. They have pretty clever camera tricks once you realize!

A really solid entry, with lots of content for a game jam. Congratulations team!

Crazy Cube by YANIV 2018-04-26T15:17:16Z

Really interesting idea! The gameplay was really fun, I found dodging with the dice while trying to get a nice angle specially rewarding!

BASEBALL in HELL by ragtagradical 2018-05-03T09:07:36Z

Awesome entry! Really nice work with that audio, the mood, and glitchy graphics, totally nailed it! And the idea of mashing baseball and horror is just great, loved it! That said, I found it pretty hard to play, couldn't finish one single game, even with your instructions. There's little on the screen to orient yourself, and I was under the impression of being constantly moving. Other than that, this was a superb entry. Congratulations!!

Eggstinction by kukiri 2018-04-25T11:39:00Z

Really fun! Well implemented, and the dino is hilarious, great work!

Dyeswap by morphine 2018-04-25T07:55:05Z

Absolutely loved it. It's a great idea, well implemented, and the puzzles explore many of the main mechanic possibilities. Congratulations!

Think Before Escape by acoto87 2018-04-26T06:55:00Z

Interesting idea! It's a nice fit for the theme, but I think moving platforms kind of break the experience for me. I think those moving outside of the "turns" felt weird, with lots of waiting to synch with them, and become frustrating fast. Otherwise, I like the concept, good work!

Spiky by Cristhor98 2018-05-03T07:20:13Z

Great idea, well implemented, good job! Not being able to look around the levels was pretty frustrating though, and because of lighting it was hard to measure the distance for the jumps in a few of them too. Otherwise it was a pretty solid game, I quite liked it! Reminded me of a Lego game I played as a kid!

Corn Wars LD (Farming-Shooter) by Firesplash Entertainment 2018-05-08T11:05:43Z

Nice idea! Having feedback for weapon cooldown and other player actions would have been nice, but the concept is there.

The Secret Ingredient is Love by Miqui Gaud 2018-05-03T14:09:03Z

I don't even

Reverse by MrJake7X 2018-04-26T07:31:05Z

Definitely you shouldn't spam. Offer constructive feedback and people will play your game.

Him & I by Aaronacus 2018-05-03T08:37:39Z

Great art and mood! As disturbing as the issue it tries to depict. It felt a bit simplystic, both mechanic and narratively though, I'd love to see what you guys can come up with using more interesting mechanics that clicking on buttons. Think crazy!

Also I believe you fell for a "language trap", as in spanish "genre" and "gender" use the same word? Anyway, theme should be an inspiration, not a constraint, so good work there!