@dougdevs Thanks a lot for the review and the feedback.
- The game could be a lot better with some visuals effects, like the one you mention with the disappearing platforms, the cannon bullets hitting the wall or the player, the spikes when hit the ground and the saws when hit the player. I just didn't have time (probably due to poor time management during the jam).
- You are right, I should put that you can run and double jump to make it explicit.
- The game pretends that the player explores the rooms looking for the antidotes, taking into account the remaining time to finish the level.
- I personally think the art isn't good, and I did with a small palette to restrict myself and not to have too many options, because I'm terrible doing art.
- I probably know what room you mean, and if you are going to full speed yes maybe you fall into the spikes, eventually I will fix that too.
There are various endings depending on how many antidotes you get, and obviously the very good ending is the one when you finish on time with all the antidotes and yourself alive.
Thanks for playing, and for all the feedback.