FoonLudum Dare ExplorerLD39 → Rocket Bow

Rocket Bow

By xykvy

View on ldjam.com

CategoryRankScoreCount
Overall2853.3925
Fun1423.5426
Innovation5972.3726
Theme4263.3326
Graphics1393.7526
Audio1033.5424
Humor2462.5721
Mood2373.1923

Comments

johnnyc1423 2017-07-31 05:49

Nice Sound track! the graphics look really well developed. Great Job!

fazz 2017-07-31 08:51

Really fun game. Love the character design.

Only criticism is that it could do with a bit of balancing - increase number of enemies in subsequent waves, or fewer power pickups - I found I could continually increase my power level by hammering shoot and sweeping across the enemies in lines. Got to about 800% and stopped playing.

Also, personal preference but I think these sorts of games (Devil Daggers esque, see how long you can survive) benefit from a in-game timer. Adds tension. But all things considered, very fun game!

cyfixus 2017-07-31 16:57

Your rectile is spot on, awesome! I also like the archer and bow concept floating in space, nice take! Your pixel art is really intriguing, im drawn to the seemingly blur

red-fan-games 2017-08-05 04:49

Really good graphics, but there seemed to be a glitch where picking up power orbs slowed you down. :/

luis-giron 2017-08-05 04:55

the music is awesome! and the graphics are well done, nice entry!

yirggzmb 2017-08-05 04:55

That was fun! Took me a second playthrough to realize I could move around and had to collect the little green things. Although I'm not sure I did much better the second time around. Enjoyed the music as well.

toadietechnika 2017-08-05 05:19

All I can say is the game is easy to stay, less harm to my power, and not much of a challenge. I kept on shooting the enemies as long as my finger is not hurting at the moment. The particle effects are cluttered when a lot of rockets and explosions (even when the rocket is supposed to be off screen) are executing. Those power orbs should be triggers (have the trigger check then tweak the collision checking code) since there's a feedback happened to the player's speed when you grab those. It's still playable, considering the game working well for us to play around with. The audio was a plus point any way so, you still did a good job :)

acoto87 2017-08-05 06:03

It is a good game. Nice particle effects and gameplay. The music did fit well with the theme and the game in general.

One thing with collecting the ghosts, it seems that you used rigidbody and collisions for that (or otherwise there is a little bit of lag when you collect them), maybe it's best to use only triggers, to not collide with the geometry of the ghost and stop the movement. Also a sound effect when collecting would be nice.

Other than that, nice game!

3mpty 2017-08-05 06:05

A little too easy and lacking depth. What is there is nice, the visual style is alright and the art is consistent. Sound is good but could be improved.

Design wise I feel this is far too simple, some bonus rewards for hitting multiple enemies in one shot would be nice, additionally a bit more complexity in enemy design and variety would go a long way.

Almost there, just needs a bit more to it

pavelsovushkin 2017-08-05 08:17

Want`s ability super arrow they pass throw many enymes and save they soul)

konstantin-boyko 2017-08-06 02:34

It's an interesting concept, but unfortunately not executed well enough to really see how it would play out. Any potential future update should focus on getting the game balance to a point where there is challenge for the player. It's too bad, as the core mechanics are well-implemented and promising.

kpded 2017-08-09 07:56

Good job on art and music!

The gameplay itself, although provides interesting mechanics, lacks depth and challenge

catoto 2017-08-13 04:20

Very nice, with good graphics. I really like it, specially the way we can get more than 100% of power if you got a good AIM ( not me hahaha ). Great job keep it up!

edmond00 2017-08-13 18:17

Fun game with good visual and excellent music. It just need a more challenging difficulty and a scoring system (and may be some sound effect when you touch an enemy or a ghost).

selgeron 2017-08-14 03:40

I liked the game, but clicking so much makes my hand explode!

pandanym 2017-08-14 03:46

I agree with all of the other commenters on their points, too easy, but shows promise. I want to applaud you on the particle work, which is simple but works really well with your minimalist style.

simonhutchinson 2017-08-14 13:14

Neat! A nice little twin-stick shooter with sweet graphics (especially the particle effects).

Great work!

klowner 2017-08-14 20:41

Nice art! The little flamey face thing is cool :)

lereveur 2017-08-15 00:42

Wow! So much juice! But, OK, that's good enough. It was fun. Well, not before I remember that I could move (30 sec, and a "what?!"), but after I got it, it was fun (4:30 ^^). The concept is simple, the game works, and it's fun, so : good job.

baby-dino-herd 2017-08-15 02:12

Character design and music meshed very well together to give an exciting old-school action feeling - you really nailed these and as a result I really enjoyed playing! As others have said, a balance pass would help, as I found it too straightforward to constantly gain power by spamming arrows.

shess 2017-08-15 05:35

Very fun concept, nice art and sound design. I played for quite a while despite not having a clear goal. Simple, yet great at its core!

As far as suggestions go, maybe you could add a visual cue for a charged attack? And maybe a small fee for each shot, let's say around 2-3 energy, to discourage spamming attacks and reward smart positioning.

prodigalson 2017-08-15 18:42

One of the better compo I have seen this competition, simple and easy to digest which is always welcomed for me. :) The rate at which the pickups drop is a little too generous because the risk is not too great. Meaning, I was often above 100% and just spammed the fire button. I suggest making shooting consume energy faster making me think more about when and what I choose to shoot ;) Other than that, really well done! :D

belga54 2017-08-17 03:10

Good for a compo game. Really like the art ! The background music was nice. I noticed that when I spam at shooting the enemies become faster which is nice !

2017-10-04 21:37

Beautiful animations! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=zttkWtUJU-8