FoonLudum Dare ExplorerUsers → Yirggzmb

Yirggzmb

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeI Demand Blood!compo3053.273.122.543.823.023.453.823.25
201841Combine 2 Incompatible GenresDraw Me Somethingjam854.053.984.094.333.783.413.713.93
201739Running out of PowerGem Diverjam6922.942.472.501.792.422.712.262.73
201738A Small WorldDNAPetjam6752.782.573.032.422.252.553.462.63

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Yirggzmb

LD38 — A Small World

C_NFINEMENT R__M by Tselmek 2017-05-01T19:45:54Z

Interesting idea! I only get two puzzles before it goes to the end screen. Intentional?

C_NFINEMENT R__M by Tselmek 2017-05-02T06:49:51Z

@tselmek Yeah, I'm not really sure why it's doing it. It pauses for a bit longer than usual after the second level, almost as if it's trying to load the next level, before jumping to the end screen. [Video link](https://www.youtube.com/watch?v=F-Z2BUp-CtE) if you were curious.

It's definitely better than just crashing though, and I love the idea behind it.

World Jump by stefvanschie 2017-05-02T02:58:03Z

I love going to australia to jump over koalas XD The jump physics are a bit sharp. Possibly intentional. Just felt like I had to be really close to objects to successfully jump over them.

Transistor Soup by stuntddude 2017-05-01T19:22:02Z

I seem to not have components available to add to my circuit.

transistor.png

I can drag to add/remove wires, and it may be user error, but I can't seem to find anything other than wires to use

Transistor Soup by stuntddude 2017-05-03T02:38:34Z

@stuntdude Awesome! Working perfectly now, thanks!

Transistor Soup by stuntddude 2017-05-03T03:26:32Z

Ok, proper review after playing a while - Enjoying this quite a lot. So far made it up to the "Bit Counting" level. Trickier than it sounds at first. The one suggestion I have is perhaps a "clear everything" button for when you'd like to wipe the board clear and try a different solution. At the moment, it's a bit cumbersome to clear everything.

Global Disaster by Jamesy012 2017-05-01T07:53:34Z

Oh! Much more challenging than I'd thought. In a good way. Very fun.

Omega Llama in: Bullet Surfing by yumaikas 2017-05-01T08:39:02Z

Very interesting. Not quite sure what I'm supposed to be doing, but making the llama zip around is pretty fun.

DNAPet by Yirggzmb 2017-04-24T18:47:15Z

@eli-delventhal (I dunno if proper replues are a thing)

1) Agreed. It's on my list of potential balances after work if I have time.

2) Hmm. Good to know. Dunno if I'll have time before tje deadline, but I'll see.

DNAPet by Yirggzmb 2017-05-01T07:20:56Z

@jebouin Thanks! I do hope to make some major improvements in the future. And thanks for the feedback! :D

DNAPet by Yirggzmb 2017-05-02T04:42:11Z

@anim-ace Thank you! I really take that as a compliment. That's one of the "feels" I like in games and would like to cultivate.

DNAPet by Yirggzmb 2017-05-02T06:55:12Z

@antaresvaldemar Heh, the wheel sound. Ever have a hamster? They really do squeak that obnoxiously. ;P And I absolutely agree with you about a goal. There was one planned in the beginning, but 72hrs is a lot shorter than it sounds going into it. Definitely in the plans for post-improvements though.

DNAPet by Yirggzmb 2017-05-02T22:20:45Z

@jaytord - Yeah, the connection to the theme is a bit weak. The thought was "you're in one room the whole time, and it's a bit like a tamagotchi". And I absolutely agree the UI needs some work. It's very high on my list for improvements.

@nilanjan - Yeah, more feedback is gonna be lumped in with better UI as I mentioned above. There's a lot I'd like to do to make it more player-friendly. And I wanted to do a ton more animations, but of course time. Next LD I'm hoping to take off work so I can put in a lot more polish.

@thecritterscove - Yep, definitely gonna work on making incubation way more clear, and possibly more fun, or at least shorten it again. The screen blacking on and off *may* have been the creature deciding it wanted a nap, as it's capable of randomly deciding to interact with the stuff in the room, but again I hope to make that way more clear.

@marccio-silva - I'm very glad you liked the music!

@vince @aurelien @ursigames @diknows - Thank you all! Definitely hoping to polish more, but I'm glad you've enjoyed what I was able to put together.

EVO by shide 2017-05-04T04:06:28Z

Very enjoyable watching things grow. Very well done.

Unnatural Resources by codyhansen 2017-05-01T07:48:35Z

Very interesting idea! Love the pixely style, and quite fun to play. Perhaps could use just a touch more difficulty when you've been playing a while, but I almost felt bad letting it gameover so I could comment.

Divine Marbles by pankamil 2017-05-02T01:54:11Z

Oh, this is very fun! Enjoyed that a lot. One small weirdness, the text on the first page of instructions gets cut off at the bottom for me, but nothing major

marbles.png

Sir Shrink-A-Lot by narve 2017-05-02T02:54:42Z

Interesting concept! Trickier than I'd first though it would be.

Woodcutters by Florian 2017-05-04T04:13:47Z

Very enjoyable once I got the hang of it. Hope to see more levels in the future.

LD38 - Big Dreams by Iron Leonem 2017-05-01T08:42:31Z

Very fun! One of those games I'm terrible at, but am totally okay with.

A World In Her Eye by OrbitalBlueprint 2017-05-01T19:59:11Z

Ah, excellent short adventure. Love it!

World on the Tip of a Ballpoint Pen by HacksawUnit 2017-05-01T08:32:26Z

It's an interesting concept. "End" - does that mean I lose? Win? Just a general "this is the end of the game" with no good or bad attached?

Penguin Deliveries by Nomaki 2017-05-02T00:28:09Z

Lots of fun! Very tricky sometimes though lol Sometimes if I get out of sight of other planets, I couldn't find my way back. Thank goodness for the start over option

LD38: A Space Odyssey by datMarv 2017-05-01T08:15:25Z

Very challenging, but a lot of fun. And I love the idea!

Barely There by benbennett 2017-05-02T00:03:26Z

Hah! Very entertaining. I'd actually quite enjoy collecting nectar even longer, but having an ending was probably a good choice for the LD for keeping it from dragging.

Armageddance by Annet 2017-05-02T05:26:07Z

This is brilliant! Absolutely love it. It's a little tough to tell when I've made mistakes, but I'm too busy dancing along for it to matter. Excellent choice of music.

Planetion: Evolve your planet by Salasma 2017-05-02T01:39:57Z

Fun! Very challenging.

Gravity Trails by electr1ca 2017-05-02T05:04:29Z

Possibly one of my favorites that I've played from this LD. A ton of fun hopping between planets. It's really challenging in some places, but not so much that it's impossible. I've gone back and replayed this several times since first finding it.

Social Anxiety Shopping by envie 2017-05-01T07:28:26Z

You seem to be missing a link to your game.

Boat Making by fraanns 2017-05-02T03:05:02Z

Interesting. Kinda a "clicker" game.

Alien Ant Wars by Fallayn_and_Kesnek 2017-05-02T02:55:38Z

Love the idea! Had quite a bit of fun with this.

Fatal System Error by David Bocek 2017-05-01T19:18:20Z

Very fun! Little tough on a laptop touchpad, but that's a product of my own laziness. :P

LD39 — Running out of Power

Achluophobia by Ajayajayaj 2017-08-04T08:50:19Z

Nice sorta spooky atmosphere, not knowing when something was gonna come creeping up on you.

A Forlorn Wizard by Max Amaden 2017-08-02T06:19:16Z

Definitely one of my favorite games I've played tonight.

Robbery Bob by Yvanor 2017-08-04T06:35:41Z

Hah! Really enjoyed #RobBob. Platformer felt just about perfect. Wish there was a little more variety of levels, but with the time crunch I think that time was well spent on all the other things. Art is great, sounds are good, and the story funny. Very polished. Enjoyed it a lot.

POWER by xk_the_name 2017-08-18T18:31:35Z

Wow, I'm impressed. Ramps up solidly and a lot of fun. Well done.

Lionel's Weekend by nidup 2017-08-02T05:17:48Z

I really enjoy this! Very clever.

Power Restoration by tinfoilboy 2017-08-03T00:50:20Z

Love the concept of having to collect the power sources and deliver them. The controls were a bit tricky; kinda floaty. But definite potential.

Invaders From The Next Planet Over! by SimplePotential 2017-08-04T07:21:35Z

Struggled a lot with actually hitting any of the enemies, but a nice concept nonetheless.

Energy Robot - A tale that never ends by Rixud 2017-08-09T07:16:57Z

Very enjoyable! Only constructive comment I have is that sometimes right at the start of the level, when the camera is still swinging into position behind the robot, there will be an obstacle you can't see until the camera finishes moving and it's too late to dodge.

LOW BATT by simonhutchinson 2017-08-03T06:00:11Z

This was loads of fun! And kinda relaxing.

Gem Diver by Yirggzmb 2017-08-02T05:43:54Z

@batheo3000 I'm pretty sure I was severely sleep deprived by the time I got around to the music. I'm going with the theory it was subconscious desires coming thought. XD

@drachmor Glad you enjoyed it!

@martintristan Yeah, if I were going to make more levels, there'd be more difficulty. Glad you enjoyed it.

@phantom-lab I think I spent at least half my dev time on art. Worth it, I hope. And yeah, it's not super challenging, but I decided to err on the side of easier rather than harder without a load of time for balance testing.

@barret907k Glad you like it! As I said above, I think being tired played into the choice. lol But I tend towards preferring mellower music anyway.

Gem Diver by Yirggzmb 2017-08-03T21:25:22Z

@nidup Very glad you enjoyed it! I was actually going for more of a lighthearted feel, what with the excuse plot being kinda silly.

@splashshadow Yeah, it's a touch easy, but I decided to err on the side of more approachable than not. Glad you enjoyed.

@lamm @johndunaske Thanks!

@peter-sheehan I agree, the quality of the sprites is all over the place. Ironically, the sprites that turned out the best were the ones I drew on my phone at work, with my finger. Instead of the ones drawn with my actual drawing tablet. Go figure.

@dolash Yeah, it's a bit repetitive. I tried screwing a bit with gravity in later levels, just to catch people off guard. Glad you enjoyed!

@simonhutchinson I've been getting mixed opinions on the difficulty...lol I guess that means it's actually somewhere in the middle? Level 3 is definitely a difficulty spike. I do have a link to a video of full play, if you'd like to see what later levels are like.

@natrium729 Yeah, tweaking the camera placement is on my list for post-jam changes. And the fish freaking out when colliding with bubbles is a bug I wasn't able to fully squash. Definitely annoying visually, but at least it's not game breaking. Glad you enjoyed!

@yvanor Hah! It was actually supposed to be lava instead of blood, but I can see how the colors might lend towards that perspective...lol I contemplated coins or something, but didn't have enough time. Also I wasn't quite sure how to make them obviously "good" when surrounded by so many different things that hurt you

Gem Diver by Yirggzmb 2017-08-09T03:39:27Z

@pedro-romero I'm glad you enjoyed the level design! And I conteplated rope physics, I just am not sure how exactly to go about it. At the moment, the rope is just a rectangle drawn between the player and the top of the level.

@besslaaneshi Yeah, the fish + bubbles are kinda buggy. Not gamebreaking, but definitely in the category of "obviously buggy". It's on the list for a post-jam version

@thetatautau I'm a little torn on the player positioning. On one hand, my inspiration for the game was actually a lot crueler and you pretty much had to memorize your path based on multiple attempts. And my version is a lot easier, even to the point I've gotten a decent amount of comments saying it's *too* easy. On the other hand, I also agree that the player could be a little higher. A lot of other commenters have essentially wished for more control over the player, and I think nudging them up a little higher will help with that feeling. It's gonna take a manual rewrite of the camera though, as at the moment I'm using Game Maker's built in "view" system and the player can't be farther from the either the top or bottom edges than halfway.

@michaeltwg Glad you enjoyed!

@m-1 I'm glad you liked it overall. Some of the things you've pointed out are on my list to fix too.

@cttfow Glad you enjoyed! While not specifically intended for children, I like to make most of my games very approachable for children. And yeah, I plan to improve the hitboxes

Gem Diver by Yirggzmb 2017-08-17T06:22:45Z

@and-gamelab Glad you enjoyed! And yeah, I always try to include a web version, because I know after a while of playing other people's games, it's really nice not to have to download something and convince my virus blocker it's probably okay.

@deadlyalive Really glad you liked it! Theme...well, for the most part I like using it more in the backstory, this case your goal being to bring back the "power source". Or, you know, color gems. Because the world totally works like that.

@mateusmp Thanks! Rope physics, maybe. It's on my consideration list at least. For the most part, my goal with this game was something simple and instantly approachable.

Gem Diver by Yirggzmb 2017-08-20T07:48:04Z

@spetsdod - Thanks! I thought it was important to make something that felt like a complete game.

@lavwa - Really glad you enjoyed! Like I mentioned above, having the full deal was quite important to me.

@sumgamstudio & @sleepystudios - Thank you!

Kitten Power by Lewn1e 2017-08-02T06:00:05Z

It's surprisingly challenging to grab mice, but for the time you had available and a first game, still nicely done. If you choose to expand on it in the future, I might suggest maybe starting slower and ramping up the speed as time goes on.

RobotPowerStrat by pyokoanarogue 2017-08-18T06:25:53Z

Took me a while to get the hang of it, but very interesting concept. Could maybe stand to have a little more feedback in game about what you're doing. It was kinda hard to tell whether I was trying to move my robots or if I was telling them to attack something.

Robot Invaders by Pedro Romero 2017-08-04T06:15:31Z

This was a lot of fun! Very arcade-y. The music is really awesome too. It wasn't totally clear that I needed to take my batteries back to the base to boost my power levels, but I think it was a nice touch to make it a choice between more powerful shots or keeping the game running.

Robot Brawl by maffydub 2017-08-02T06:10:09Z

Neat idea! Would probably be pretty awesome if I had someone to play with. Definitely think you should keep working on it if you'd like.

PowerMan by C0nst4ntin 2017-08-02T23:13:15Z

It's a solid platformer. Controls feel good. Suggestion might be that it might have been nice to have a few areas where you have to kill an enemy to jump safely, but that's a minor thing. Enjoyed it.

Boaty McBoatface by mango-malarkey 2017-08-02T04:51:53Z

Had a lot of fun with this! Though after a couple times selling off my fish, it seemed like my boat stopped pulling up fish at all, even sailing to new areas. Might be my doing something wrong though.

Running out of Sugar by Natrium729 2017-08-03T00:25:10Z

Quite fun! And I love the artwork.

Props for using Defold too. :)

Game of Cows by greysphere 2017-08-04T07:15:06Z

This was a heck of a lot of fun. Worth scaring the pants off my antivirus for. :P Took me probably longer than it should to realize I could harvest the grass in order to move my little guy around. Once I figured that out it was pretty smooth sailing.

Rocket Bow by xykvy 2017-08-05T04:55:55Z

That was fun! Took me a second playthrough to realize I could move around and had to collect the little green things. Although I'm not sure I did much better the second time around. Enjoyed the music as well.

Losing Power by D-Studios 2017-08-04T06:02:46Z

Fairly solid platformer. Got stuck once the spikes were introduced - required more perfection of movement than my skill level. That's totally ok if that's what you're going for, but if not it's a bit of a sudden difficulty spike. Also in a few places I was sorta able to wall jump...ngl saved my butt a few times when I was a little slow getting to platforms. But yeah, a well done platformer, and I may go back and see if I can't get farther.

lit by M-1 2017-08-05T03:41:11Z

Took me a while to realize it was endless levels. Made it to about level 26 before quitting. Interesting concept. Levels start to feel the same after a while, but major props for doing a random gen maze for the compo.

Asteroid Runner by Nordtraveller 2017-08-18T06:14:56Z

Interesting concept and quite challenging! Think I'll need some practice before I am able to beat it. lol

Doki Doki Magica by Sir Daniev 2017-08-02T03:57:34Z

Had a lot of fun with this! It's simple, but simple is good.

Power or die by Aterlamia 2017-08-18T06:42:49Z

Very ambitious for the compo. For some reason the game wouldn't let me build a science center. Might also be nice if you could change which building you have selected, without placing it instead. Very enjoyable though and hope you continue expanding on the idea.

Game of Cogs by Luke Perkin 2017-08-02T04:09:22Z

Interesting concept. Little tricky to tell what's going on at first, but definitely interesting.

ROOP (Running Out Of Power) by Spetsdod 2017-08-18T06:06:25Z

Nice, simple concept. Done well. Of course, I'm terrible at this type of game, but still had fun!

N.R.G. - Nice Robot Game by StefanRial 2017-08-02T05:50:30Z

Little hard to see some of the platforms, but very enjoyable!

Climate Clicker by Burgee 2017-08-02T04:40:35Z

Really well done. Adding this one to my list of games to look at a little more later. :D Was a little confusing at first to figure out what the thought bubble symbols meant, but definitely a lot of fun.

Lights Out by Emery 2017-08-03T00:02:02Z

Nice, solid timed platformer. Occasionally there'd be long stretches where I couldn't find batteries at all. I'm assuming they were probably spawning on the far edges and disappearing before I go there. Definitely fun, and I enjoyed the backgrounds out beyond the windows.

Caffeine Raid by Cataractar 2017-08-04T08:43:55Z

Nice concept! And well done. It seemed like I drank all of my coffee collected at one point when I meant to only do one. Probably user error though.

Tornado by splashshadow 2017-08-02T05:06:52Z

Nice idea! I agree with other commenters saying it'd be nice if it sped up as time went on, but what is there is well done.

Trap in the dark by azziliz 2017-08-19T04:57:39Z

Stopped around level 40. Interesting concept. Definitely agree with others saying that traps on the later random levels would be nice. Still, random mazes are a pain, so props for that.

Powerhouse by Madbeagle 2017-08-20T06:37:17Z

Nice take on one of my favorite classic concepts! Enjoyed playing a lot and quite liked the visual effects.

Spooky the Scared Ghost by democore 2017-08-02T04:17:36Z

Love the art style! Very cute. The idea is really interesting, though I found myself struggling to complete the first "real" level. Still really enjoyed it.

The Last Battery by goncalomb 2017-08-03T06:07:33Z

Very clever, and I think this is one of the few I might look into the source code of.

Office Wars by Lumous 2017-08-04T09:00:02Z

Interesting idea. Didn't really feel like there was much point to helping either team. Might work better as a two player so that each person could help a different team and have a bit of competition at it. After a while all the AIs ran out of power, congregated around the battery drop, and then wasted all their gained energy throwing things at each other. I ended up having to just do all the actual work while everyone else goofed off...decent metaphor for real life I guess. :P Definite potential. As a side note, I was way too amused by the office chair physics.

Gravity Assist by pklaschka 2017-08-05T02:48:43Z

Gravity mechanics! Fun! I'm terrible at them though lol Music and sounds default to really loud in my opinion, but the music itself is actually decent.

LD43 — Sacrifices must be made

Not Safe for Teamwork by bradur 2018-12-07T01:40:24Z

Well done puzzles! I'm also terribly amused by the idea of a corporate team building exercise resulting in the death of some of the employees.

Craftsman by Gao Ming 2018-12-04T05:29:31Z

This is a really interesting idea. No idea how to actually make a sacrifice that will be accepted though. Also, as I use a laptop touchpad, I don't actually have a mouse wheel. So I can't zoom or rotate or anything. It's a really nice concept though.

All Alone, On This Plateau. by Anyonebacon 2018-12-03T07:33:59Z

It's refreshing to see interactive experiences in these events. I love the art and the story works well. Over all, really well done.

I Demand Blood! by Yirggzmb 2018-12-04T05:20:11Z

@adventureislands Definitely a possibility if I revisit the concept. I do think the game needs something to keep you more alert, but time constraints kept me to the bare essentials.

Miko Quest by Sun-Wukong 2018-12-04T06:10:15Z

I seriously love the art. Unfortunately, the game seems to crash randomly on me when loading new levels. The puzzles I was able to play I did enjoy though.

Miko Quest by Sun-Wukong 2018-12-04T08:29:06Z

@sun-wukong I am using the Windows build, yes

Contagion by mrnyarlathotep 2018-12-04T03:07:37Z

This is really cool. Definitely has a lot of potential if you choose to continue working on it.

Teeny tiny minor bug I didn't see mentioned: The text doesn't ask you what you want to do about the chest until after you've opened it. Like I said, super tiny.

Faces by baknik 2018-12-03T06:59:14Z

This is a very clever little game. I appreciate that the amount of abilities you have starts small and grows. Gives time to get the hang of what the current newest one does.

Shooty Shapes by Andrew Castillo 2018-12-04T05:06:16Z

This is fantastic! I love the more subtle way you've used the theme, and the actual gameplay is really quite solid. I legitimately enjoyed playing this a lot. Very well done. (also, you totally should have had a real "pay $5 for no ads" version, just to complete the meta.

Of a Feather by scarfdev 2018-12-03T07:11:02Z

Eventually ended up stuck somewhere, but that's probably lack of skill and utter exhaustion playing in. It's a really interesting concept though, and I quite like the art style.

My Scrimbles! by Evan Polekoff 2018-12-03T04:04:35Z

The drawing mechanic feels really good and satisfying to use. However, I'm not totally sure what triggers the game over. Is it just a timer? It's not very clear in game.

Riddles of Sacrifice by AdroitConceptions 2018-12-04T05:40:30Z

Well done! The idea of having to give up stats, basically, is really interesting. I will say, though, that I primarily just dumped my armor effectiveness, as it was rare to actually get hit by anything. Also sacrificing a little accuracy actually helps when you're swarmed by a whole crowd. Also, I totally love enemies following you from "room" to room.

Z-Trail by oxrock 2018-12-03T03:56:08Z

This is pretty cool! Definitely a lot to take on for the short compo, but what I played felt well put together. Definitely a challenging game, as befitting the inspiration.

Out of Frequency by Blizary 2018-12-07T01:21:39Z

This is fantastic! The art and music are perfect, and I really enjoyed the gameplay. Never succeeded (I assume it must be possible) but I spent way more time exploring than I thought I'd want to. Also major props for having the instructions IN GAME. The one thing I'd add is a way to exit if you're in full screen mode, but that's minor and pretty much everyone forgets that during game jams. (Oh, and if you mark the game as playable on windows on Itch, we can use the Itch launcher to download/play it)

Coinman by Untitled Studios 2018-12-07T00:41:32Z

This is very well done. I enjoyed the gameplay a lot. Main character's flailing legs made me giggle. I did find that enemies would rush me right at the door and I didn't really need a ranged weapon, but I do like the idea of having to sacrifice your health to gain an advantage. One note: You have a button for full screen, but then no way to exit the game once you do so. Even just a key to exit full screen would be helpful.

Teddy Bear Triage by BitJester Media 2018-12-04T05:16:25Z

I love this! It's super dark, but totally wrapped up in an adorable package. Feels solidly put together too. Would love to see it expanded on if you so choose to.

Tezcacoatl's Dance Dance Paradise by numeralien 2018-12-03T07:29:00Z

Everyone else has covered the gameplay points I might make. So I'll just say, this is great. I love the visuals and the humor.

Pigheaded Pirate by Shawn Moore 2018-12-04T05:52:02Z

An interesting concept! I, alas, don't have time to play through the whole thing at this very moment. But I like what I played. I find it really interesting that you can use both your partner's and your own life to damage enemies. Kinda makes you think about what kind of person you are. Bit of an odd choice to make the end of level chests damage you, but I assume that's kinda just a side effect of making them an enemy so you can use your partner to open them.

virus.exewin32.syskill by exewin 2018-12-04T03:28:13Z

Really intriguing concept! I did have to look at the walk through because I had no idea what to do with the first game. But I definitely enjoyed looking around the computer and messing with stuff. Also, minor annoyance, but I find I sometimes type too fast for the game to register all my keystrokes.

Total Party Kill by adventureislands 2018-12-03T03:43:02Z

Absolutely fantastic! The art and music are perfect for the game, and the levels are very well designed. Everything just feels really polished.

I agree that the controls are a little bunched together. There were several times when I was trying to jump, but instead my fingers were shifted up one row and instead I was randomly cycling through the characters instead.

But overall, that's a pretty minor thing. I really love this and it almost feels like it could be expanded into an even longer adventure if you wanted to.

Typeless by Naihto 2018-12-03T06:48:54Z

Having to sacrifice your letters is brilliant. Also frustrating. My main feedback is that it would be nice to have a button to properly exit the game once done when in full screen mode, instead of having to hit alt-f4.

Also, headsup, if you mark your windows download as such on Itch, people will be able to download it through the Itch game app.

LD41 — Combine 2 Incompatible Genres

Tombagotchi by TerraCottaFrog 2018-05-02T06:12:37Z

This is a really cool idea. Makes me miss my old tomagotchis. lol

Zombie Soccer by JackLeHamster 2018-04-27T06:18:04Z

This was a lot of fun! There's something very satisfying about killing zombies with a soccer ball. Would be nice to be able to shoot the ball more directly sideways, but definitely not a game killer. Had a lot of fun with this.

Lofoten by Jonathan Whiting 2018-04-27T01:15:36Z

So cool looking. Definitely agree with Marchmain: Would love some ambient music to go with the very pretty visuals.

Rex McFury: Public Defender by minibobbo 2018-04-26T04:58:54Z

This is brilliant. Short and sweet, but a lot of fun. I'd happily play a full game of this.

Rhythm Quest by achebit 2018-04-25T03:21:30Z

Oh my goodness, this is so much fun. And very intense. Love the music, love the art. Definitely one of my favorites I've played.

Rhythm Quest by achebit 2018-05-02T06:03:39Z

Fooooor the record. I've apparently played nearly an hour of this total. And I've only seen the third level ONCE. lol This is not a statement of the game's difficulty, so much as my lack of skill. And a complement in that I keep coming back to try again. lol

Legend of Zoom by pkenney 2018-04-26T21:09:28Z

Oh wow, this is a lot of fun. I mean, I'm terrible at it, but in a fun way.

Idle Hatcher by wrexialmt 2018-04-28T02:59:00Z

Love the idea. Background music doesn't really seem to correspond to the music, which makes timing clicks hard, even with the visuals. Other than that, it's a cute clicker with some nice art and soothing music.

Harvest Rune by TheMonsterFromTheDeep 2018-04-26T01:33:11Z

Really enjoyed this. Would love to see it expanded on, such as getting selling in place. I ran out of gold pretty quickly. But I can totally see something like this becoming a fully fleshed out game.

Draw Me Something by Yirggzmb 2018-04-24T01:10:31Z

@sndr I'm really glad you liked it! I've actually managed to add in a "rety with same drawings" option at the last minute. Thanks for suggesting it!

@Lausemand Hah! Thank you <3

@TIMOTHEUS-25 It totally is dangerous, but for me that's part of the amusement. One of the advantages of single player lol

@GastricSparrow Thank you! You made a good point about the time limit. I added it because I was afraid all the drawing segments would start to drag without it, but I've gone and added a toggle for it. That way people can either take their time or have some silly fun seeing how fast they can draw something.

Draw Me Something by Yirggzmb 2018-04-24T03:20:00Z

@DevEmil Glad you enjoyed! I'm currently working on a hotfix for the "randomly dying" problem.

And yes! I do want to see it. Will be playing games soon. :3

Draw Me Something by Yirggzmb 2018-04-25T00:48:40Z

@theprint Thank you very much! I'm really proud of what I've managed to make this time.

Draw Me Something by Yirggzmb 2018-04-25T03:40:50Z

@RamiaD Thank you very much!

Draw Me Something by Yirggzmb 2018-04-26T08:44:13Z

@microwerx Yeah, there's a few things about the shooting segment that I'm not 100% happy with, but I'm very glad you enjoyed it.

Draw Me Something by Yirggzmb 2018-04-26T20:54:05Z

@matsoj15 @holo @JheysonLima Glad you enjoyed! <3

@holo Thanks! More brushes would be cool, though I do have to be careful how thin of a like I can let you draw, as the sprite gets shrunk down quite a bit. The timer, I actually do have a toggle for that on the title screen. I have it set as default to prevent the game from feeling like it's dragging, but you can totally disable it for a more relaxed time drawing.

Draw Me Something by Yirggzmb 2018-04-27T02:25:06Z

@joh Glad you enjoyed! A "twin-stick shooter" is how a friend of mine described it as I was making it too, but I'm not familiar enough with the genre to say for sure. Definitely could have used the mouse, though I specifically wanted to avoid "shoot the direction you're facing". I've never liked it in games where I have to move towards an enemy just to shoot them.

I'll consider upping the timer. I like the idea of bad art that you don't get too attached to, but some extra time for thinking about what to draw may be helpful.

Draw Me Something by Yirggzmb 2018-04-27T06:48:08Z

@legavroche Thank you! Glad you enjoyed

@JackLeHamster Thanks for playing and showcasing! Enjoyed watching you play and figure out just why I was making you draw a gajillion things.

@Ongomato Yeah, I tend to err more on the side of accessibility and most of my games end up kinda easy. Probably could use a bit more balancing though. Glad you enjoyed it!

@Autumnotopia Thanks! I sorta had some of the Jackbox games in the back of my mind with the drawing. Like, I'm fully expecting people to just draw really bad art (in all meanings of the phrase) and get a laugh out of it. And painting the area was a last minute addition, but I think it's one of my favorite parts.

Draw Me Something by Yirggzmb 2018-04-27T22:45:53Z

@0uicmoi I'd love to implement an undo, though I have no idea if it'd be possible to make it work with personal undo buttons. Glad you enjoyed!

@pkenney Thanks! Glad you appreciated the surprise turn.

Draw Me Something by Yirggzmb 2018-04-28T07:22:33Z

@TinyCastleGuy I have not, although I have heard of it. And yeah, I'd like to come up with a way to make the weapon color choices more appealing. You DO earn double points if you one-shot an enemy (exception being the white ones, who don't penalize you for having to color them once) but it's not particularly obvious, and probably not a huge incentive on its own.

@Ninjascribble Glad you enjoyed!

Draw Me Something by Yirggzmb 2018-05-01T05:09:47Z

@minibobbo Glad you enjoyed! That's a good point about the drawing timer. I have some thoughts on improving that. Like, there's a toggle for it, but most people seem to miss it on the title page. I've started a list of things I think need improved (difficulty, for one) for when I have time to update things, so I definitely don't think you're being overly critical.

@TheMonsterFromTheDeep Thanks! The color changing was originally meant to be appealing because it's a one shot kill if you match the color, plus some bonus points. But it didn't really work out that way, so the main reason is just for the bonus points. I definitely agree it could use some work, though I'm not sure the best way to handle it outside of limiting your rate of fire, which I'd rather avoid.

Draw Me Something by Yirggzmb 2018-05-17T02:06:52Z

@Paula Thanks!

@Jupiter_Hadley Thank you very much!

Crops in Space by mrjoshuamclean 2018-04-26T00:56:38Z

Love the music and art. Not 100% sure what having people man certain stations does, as you get stats on them regardless. But I definitely think there's a lot of potential in a game like this, and I love the atmosphere you've created.

C://TEXTRIS.EXE by Ryan Gannon King 2018-04-25T02:13:11Z

First a note: WebGL is throwing me an error. error.png

Second note: If you mark the windows download as "windows" on your itch page, it'll make it easier to download via the Itch app.

So, I'm terrible at this game XD But it's such a cool idea. I managed to get farther than I thought I would, pretty much purely by luck

progress.png

C://TEXTRIS.EXE by Ryan Gannon King 2018-04-25T03:02:53Z

@RamiaD Haha, pure luck, I swear. And I've been having trouble with multiple Unity webgl games. May be on my end? I dunno. Something for both of us to look into I guess.

Night of the Overdue Assignments by niksorvari 2018-04-26T01:04:18Z

Simple, straightforward, and fun. Well done.

Boxing Surgery Simulator 2000 by ponywolf 2018-04-25T01:01:22Z

Had a lot of fun with this! Very much enjoying figuring out what all the tools do, and I'm still not sure on some of them. lol Well done!

Need for Fish by joh 2018-04-25T00:47:26Z

Absolutely love this! Took several attempts (and rereading the Help) to get the basics down, but I enjoyed even failing lol The water and wind sounds set a great mood too. One small buglet, if you go back to the main menu after finishing a race, the help button doesn't seem to want to work. But that's tiny. Again, well done!

Secrets of the Forest by DevEmil 2018-04-26T00:33:19Z

Enjoyed the combo of text commands and platforming. Would be cool to see the idea expanded on. I think others have covered that shortcuts would be nice. The one unique comment I have is that occasionally it would look like I could start typing, but it wouldn't recognize my first couple letters. Might just have been me jumping the gun though.

Very Realistic Waiter Simulator by Nathalia Hohl 2018-04-27T04:48:10Z

Hah! Love chucking the food at people. I would happily play a full version of this - it's very cathartic, having worked with the general public before. The first time I loaded the game, I wasn't able to pick up burgers at all, but reloading fixed that. Not sure what was up with that. No biggy though. Sounds were super cute too.

You Can't Dodge Your Feelings! by Autumnotopia 2018-04-27T07:06:20Z

Super cute! Not sure the point of having a jump command, but a cool idea to have it be more interactive than just a story. The art work is really good and the ending is super cute. Well done.

Extreme Fishing: Shark Bait Edition by stephen321 2018-04-26T21:38:02Z

A very challenging game, but fun. Some of the fish spots last for absurdly short periods of time, meaning even if I'm already standing in the right spot I still can't get them. But other than that small frustration, I really enjoyed it. The animations are amusing and I had fun dodging sharks.

Type-Zero by Hopeen 2018-05-02T06:25:27Z

I'm officially terrible at this. But it's well executed and enjoyable, well done.

Skirmixer by DraperDanMan 2018-04-25T01:19:17Z

My internet has been kinda laggy, so it makes it kinda hard to see what's going on, but I'm used to that. What I have able to play, though, was a lot of fun. And it's great to see people making use of Mixer's interactive controls. <3

Harvest: The Farming - Red Owl Games by Rocktavious 2018-04-26T03:25:34Z

Had a lot of fun with this. Would love to see an expanded version of it. Game bugged out on me when I tried to use a tractor card, but I'd already played for quite a while, so no huge disappointment there.

Happy Harvest by Ziamor 2018-04-25T02:33:34Z

I love the concept! Game itself is extremely easy, but I think a lot of the stuff you have planned for future updates will help with that. The art looks great and I love the flashlight effect. Some of the monster designs are really creepy (in a good way) too.

CWF: Card Wrestling Federation by sprngr 2018-04-26T08:18:33Z

I feel like I'd understand the game a little better if I understood wrestling, but it's a cool combo and done well.

World Bender by aplite 2018-04-26T02:37:23Z

Love the idea of the puzzles and swapping dimensions. Definitely agree with the others about the controls though, even after the update you made. You don't start moving right away, and even with the change you stop moving too slowly to feel intuitive. But the idea is really clever and has a lot of potential.

Hit the Green! by Azathothep 2018-04-27T07:34:33Z

Had a lot of fun with this! Something weirdly satisfying about sending a ball into the stratosphere with a bazooka.

Tetris shooter by RaccoonLudos 2018-04-28T01:39:59Z

An neat idea! I was a little disappointed that filling in a whole line didn't clear, but overall a nice little shooter.

Physics Fighter by Vasco Freitas 2018-04-26T21:26:58Z

A lot of fun! Never really manage to make it past the first area (kept falling to my doom), but was thoroughly amused the whole time anyway.

Crazy Cat Collector by theprint 2018-04-26T00:17:41Z

I might be a horrible person, but I may have found my best strategy to be turning all but three of the cats into kibble, and then focusing on money. lol

Battle Z Defense by ALKubo 2018-04-26T02:51:29Z

An interesting idea. To be honest, I've always thought of a "tower defense" as a game where you place towers that attack for you. Clicking on every zombie is a little tedious, and it might be nice if you could invest in some extra defenses. But I enjoyed exploring the map and trying to find the zombie "nests".