Foon → Ludum Dare Explorer → Users → Yirggzmb
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | I Demand Blood! | compo | 305 | 3.28 | 3.13 | 2.55 | 3.83 | 3.03 | 3.45 | 3.83 | 3.25 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Draw Me Something | jam | 85 | 4.05 | 3.98 | 4.10 | 4.33 | 3.78 | 3.42 | 3.71 | 3.93 | ||
| 2017 | 39 | Running out of Power | Gem Diver | jam | 692 | 2.95 | 2.48 | 2.50 | 1.80 | 2.43 | 2.71 | 2.27 | 2.74 | ||
| 2017 | 38 | A Small World | DNAPet | jam | 675 | 2.79 | 2.57 | 3.04 | 2.43 | 2.25 | 2.56 | 3.46 | 2.63 |
Yirggzmb leaves an average of 26.5 feedback comments each event.
This is a really cool idea. Makes me miss my old tomagotchis. lol
Love the idea. Background music doesn't really seem to correspond to the music, which makes timing clicks hard, even with the visuals. Other than that, it's a cute clicker with some nice art and soothing music.
An neat idea! I was a little disappointed that filling in a whole line didn't clear, but overall a nice little shooter.
Had a lot of fun with this! Something weirdly satisfying about sending a ball into the stratosphere with a bazooka.
Super cute! Not sure the point of having a jump command, but a cool idea to have it be more interactive than just a story. The art work is really good and the ending is super cute. Well done.
This was a lot of fun! There's something very satisfying about killing zombies with a soccer ball. Would be nice to be able to shoot the ball more directly sideways, but definitely not a game killer. Had a lot of fun with this.
Hah! Love chucking the food at people. I would happily play a full version of this - it's very cathartic, having worked with the general public before. The first time I loaded the game, I wasn't able to pick up burgers at all, but reloading fixed that. Not sure what was up with that. No biggy though. Sounds were super cute too.
So cool looking. Definitely agree with Marchmain: Would love some ambient music to go with the very pretty visuals.
A very challenging game, but fun. Some of the fish spots last for absurdly short periods of time, meaning even if I'm already standing in the right spot I still can't get them. But other than that small frustration, I really enjoyed it. The animations are amusing and I had fun dodging sharks.
A lot of fun! Never really manage to make it past the first area (kept falling to my doom), but was thoroughly amused the whole time anyway.
Oh wow, this is a lot of fun. I mean, I'm terrible at it, but in a fun way.
I feel like I'd understand the game a little better if I understood wrestling, but it's a cool combo and done well.
This is brilliant. Short and sweet, but a lot of fun. I'd happily play a full game of this.
Had a lot of fun with this. Would love to see an expanded version of it. Game bugged out on me when I tried to use a tractor card, but I'd already played for quite a while, so no huge disappointment there.
An interesting idea. To be honest, I've always thought of a "tower defense" as a game where you place towers that attack for you. Clicking on every zombie is a little tedious, and it might be nice if you could invest in some extra defenses. But I enjoyed exploring the map and trying to find the zombie "nests".
Love the idea of the puzzles and swapping dimensions. Definitely agree with the others about the controls though, even after the update you made. You don't start moving right away, and even with the change you stop moving too slowly to feel intuitive. But the idea is really clever and has a lot of potential.
Really enjoyed this. Would love to see it expanded on, such as getting selling in place. I ran out of gold pretty quickly. But I can totally see something like this becoming a fully fleshed out game.
Simple, straightforward, and fun. Well done.
Love the music and art. Not 100% sure what having people man certain stations does, as you get stats on them regardless. But I definitely think there's a lot of potential in a game like this, and I love the atmosphere you've created.
Enjoyed the combo of text commands and platforming. Would be cool to see the idea expanded on. I think others have covered that shortcuts would be nice. The one unique comment I have is that occasionally it would look like I could start typing, but it wouldn't recognize my first couple letters. Might just have been me jumping the gun though.
I might be a horrible person, but I may have found my best strategy to be turning all but three of the cats into kibble, and then focusing on money. lol
Oh my goodness, this is so much fun. And very intense. Love the music, love the art. Definitely one of my favorites I've played.
I love the concept! Game itself is extremely easy, but I think a lot of the stuff you have planned for future updates will help with that. The art looks great and I love the flashlight effect. Some of the monster designs are really creepy (in a good way) too.
First a note: WebGL is throwing me an error. error.png
Second note: If you mark the windows download as "windows" on your itch page, it'll make it easier to download via the Itch app.
So, I'm terrible at this game XD But it's such a cool idea. I managed to get farther than I thought I would, pretty much purely by luck
My internet has been kinda laggy, so it makes it kinda hard to see what's going on, but I'm used to that. What I have able to play, though, was a lot of fun. And it's great to see people making use of Mixer's interactive controls. <3
Had a lot of fun with this! Very much enjoying figuring out what all the tools do, and I'm still not sure on some of them. lol Well done!
Absolutely love this! Took several attempts (and rereading the Help) to get the basics down, but I enjoyed even failing lol The water and wind sounds set a great mood too. One small buglet, if you go back to the main menu after finishing a race, the help button doesn't seem to want to work. But that's tiny. Again, well done!
Nice take on one of my favorite classic concepts! Enjoyed playing a lot and quite liked the visual effects.
Stopped around level 40. Interesting concept. Definitely agree with others saying that traps on the later random levels would be nice. Still, random mazes are a pain, so props for that.
Wow, I'm impressed. Ramps up solidly and a lot of fun. Well done.
Very ambitious for the compo. For some reason the game wouldn't let me build a science center. Might also be nice if you could change which building you have selected, without placing it instead. Very enjoyable though and hope you continue expanding on the idea.
Took me a while to get the hang of it, but very interesting concept. Could maybe stand to have a little more feedback in game about what you're doing. It was kinda hard to tell whether I was trying to move my robots or if I was telling them to attack something.
Interesting concept and quite challenging! Think I'll need some practice before I am able to beat it. lol
Nice, simple concept. Done well. Of course, I'm terrible at this type of game, but still had fun!
Very enjoyable! Only constructive comment I have is that sometimes right at the start of the level, when the camera is still swinging into position behind the robot, there will be an obstacle you can't see until the camera finishes moving and it's too late to dodge.
That was fun! Took me a second playthrough to realize I could move around and had to collect the little green things. Although I'm not sure I did much better the second time around. Enjoyed the music as well.
Gravity mechanics! Fun! I'm terrible at them though lol Music and sounds default to really loud in my opinion, but the music itself is actually decent.
Interesting idea. Didn't really feel like there was much point to helping either team. Might work better as a two player so that each person could help a different team and have a bit of competition at it. After a while all the AIs ran out of power, congregated around the battery drop, and then wasted all their gained energy throwing things at each other. I ended up having to just do all the actual work while everyone else goofed off...decent metaphor for real life I guess. :P Definite potential. As a side note, I was way too amused by the office chair physics.
Nice sorta spooky atmosphere, not knowing when something was gonna come creeping up on you.
Nice concept! And well done. It seemed like I drank all of my coffee collected at one point when I meant to only do one. Probably user error though.
Struggled a lot with actually hitting any of the enemies, but a nice concept nonetheless.
This was a heck of a lot of fun. Worth scaring the pants off my antivirus for. :P Took me probably longer than it should to realize I could harvest the grass in order to move my little guy around. Once I figured that out it was pretty smooth sailing.
Hah! Really enjoyed #RobBob. Platformer felt just about perfect. Wish there was a little more variety of levels, but with the time crunch I think that time was well spent on all the other things. Art is great, sounds are good, and the story funny. Very polished. Enjoyed it a lot.
This was a lot of fun! Very arcade-y. The music is really awesome too. It wasn't totally clear that I needed to take my batteries back to the base to boost my power levels, but I think it was a nice touch to make it a choice between more powerful shots or keeping the game running.
Fairly solid platformer. Got stuck once the spikes were introduced - required more perfection of movement than my skill level. That's totally ok if that's what you're going for, but if not it's a bit of a sudden difficulty spike. Also in a few places I was sorta able to wall jump...ngl saved my butt a few times when I was a little slow getting to platforms. But yeah, a well done platformer, and I may go back and see if I can't get farther.
Very clever, and I think this is one of the few I might look into the source code of.
This was loads of fun! And kinda relaxing.
Love the concept of having to collect the power sources and deliver them. The controls were a bit tricky; kinda floaty. But definite potential.
Quite fun! And I love the artwork.
Props for using Defold too. :)
Nice, solid timed platformer. Occasionally there'd be long stretches where I couldn't find batteries at all. I'm assuming they were probably spawning on the far edges and disappearing before I go there. Definitely fun, and I enjoyed the backgrounds out beyond the windows.
It's a solid platformer. Controls feel good. Suggestion might be that it might have been nice to have a few areas where you have to kill an enemy to jump safely, but that's a minor thing. Enjoyed it.
Definitely one of my favorite games I've played tonight.
Neat idea! Would probably be pretty awesome if I had someone to play with. Definitely think you should keep working on it if you'd like.
It's surprisingly challenging to grab mice, but for the time you had available and a first game, still nicely done. If you choose to expand on it in the future, I might suggest maybe starting slower and ramping up the speed as time goes on.
Little hard to see some of the platforms, but very enjoyable!
I really enjoy this! Very clever.
Nice idea! I agree with other commenters saying it'd be nice if it sped up as time went on, but what is there is well done.
Had a lot of fun with this! Though after a couple times selling off my fish, it seemed like my boat stopped pulling up fish at all, even sailing to new areas. Might be my doing something wrong though.
Really well done. Adding this one to my list of games to look at a little more later. :D Was a little confusing at first to figure out what the thought bubble symbols meant, but definitely a lot of fun.
Love the art style! Very cute. The idea is really interesting, though I found myself struggling to complete the first "real" level. Still really enjoyed it.
Interesting concept. Little tricky to tell what's going on at first, but definitely interesting.
Had a lot of fun with this! It's simple, but simple is good.
Very enjoyable once I got the hang of it. Hope to see more levels in the future.
This is brilliant! Absolutely love it. It's a little tough to tell when I've made mistakes, but I'm too busy dancing along for it to matter. Excellent choice of music.
Possibly one of my favorites that I've played from this LD. A ton of fun hopping between planets. It's really challenging in some places, but not so much that it's impossible. I've gone back and replayed this several times since first finding it.
Interesting. Kinda a "clicker" game.
I love going to australia to jump over koalas XD The jump physics are a bit sharp. Possibly intentional. Just felt like I had to be really close to objects to successfully jump over them.
Love the idea! Had quite a bit of fun with this.
Interesting concept! Trickier than I'd first though it would be.
Oh, this is very fun! Enjoyed that a lot. One small weirdness, the text on the first page of instructions gets cut off at the bottom for me, but nothing major
Fun! Very challenging.
Lots of fun! Very tricky sometimes though lol Sometimes if I get out of sight of other planets, I couldn't find my way back. Thank goodness for the start over option
Hah! Very entertaining. I'd actually quite enjoy collecting nectar even longer, but having an ending was probably a good choice for the LD for keeping it from dragging.
Ah, excellent short adventure. Love it!
Interesting idea! I only get two puzzles before it goes to the end screen. Intentional?
I seem to not have components available to add to my circuit.
I can drag to add/remove wires, and it may be user error, but I can't seem to find anything other than wires to use
Very fun! Little tough on a laptop touchpad, but that's a product of my own laziness. :P
Very fun! One of those games I'm terrible at, but am totally okay with.
Very interesting. Not quite sure what I'm supposed to be doing, but making the llama zip around is pretty fun.
It's an interesting concept. "End" - does that mean I lose? Win? Just a general "this is the end of the game" with no good or bad attached?
Very challenging, but a lot of fun. And I love the idea!
Oh! Much more challenging than I'd thought. In a good way. Very fun.
Very interesting idea! Love the pixely style, and quite fun to play. Perhaps could use just a touch more difficulty when you've been playing a while, but I almost felt bad letting it gameover so I could comment.
You seem to be missing a link to your game.
LD43 — Sacrifices must be made (19)
Not Safe for Teamwork by bradur 2018-12-07T01:40:24Z ♥ 0
Well done puzzles! I'm also terribly amused by the idea of a corporate team building exercise resulting in the death of some of the employees.
Out of Frequency by Blizary 2018-12-07T01:21:39Z ♥ 2
This is fantastic! The art and music are perfect, and I really enjoyed the gameplay. Never succeeded (I assume it must be possible) but I spent way more time exploring than I thought I'd want to. Also major props for having the instructions IN GAME. The one thing I'd add is a way to exit if you're in full screen mode, but that's minor and pretty much everyone forgets that during game jams. (Oh, and if you mark the game as playable on windows on Itch, we can use the Itch launcher to download/play it)
Coinman by Untitled Studios 2018-12-07T00:41:32Z ♥ 0
This is very well done. I enjoyed the gameplay a lot. Main character's flailing legs made me giggle. I did find that enemies would rush me right at the door and I didn't really need a ranged weapon, but I do like the idea of having to sacrifice your health to gain an advantage. One note: You have a button for full screen, but then no way to exit the game once you do so. Even just a key to exit full screen would be helpful.
Miko Quest by Sun-Wukong 2018-12-04T06:10:15Z ♥ 1
I seriously love the art. Unfortunately, the game seems to crash randomly on me when loading new levels. The puzzles I was able to play I did enjoy though.
Pigheaded Pirate by Shawn Moore 2018-12-04T05:52:02Z ♥ 1
An interesting concept! I, alas, don't have time to play through the whole thing at this very moment. But I like what I played. I find it really interesting that you can use both your partner's and your own life to damage enemies. Kinda makes you think about what kind of person you are. Bit of an odd choice to make the end of level chests damage you, but I assume that's kinda just a side effect of making them an enemy so you can use your partner to open them.
Riddles of Sacrifice by AdroitConceptions 2018-12-04T05:40:30Z ♥ 0
Well done! The idea of having to give up stats, basically, is really interesting. I will say, though, that I primarily just dumped my armor effectiveness, as it was rare to actually get hit by anything. Also sacrificing a little accuracy actually helps when you're swarmed by a whole crowd. Also, I totally love enemies following you from "room" to room.
Craftsman by Gao Ming 2018-12-04T05:29:31Z ♥ 0
This is a really interesting idea. No idea how to actually make a sacrifice that will be accepted though. Also, as I use a laptop touchpad, I don't actually have a mouse wheel. So I can't zoom or rotate or anything. It's a really nice concept though.
Teddy Bear Triage by BitJester Media 2018-12-04T05:16:25Z ♥ 1
I love this! It's super dark, but totally wrapped up in an adorable package. Feels solidly put together too. Would love to see it expanded on if you so choose to.
Shooty Shapes by Andrew Castillo 2018-12-04T05:06:16Z ♥ 3
This is fantastic! I love the more subtle way you've used the theme, and the actual gameplay is really quite solid. I legitimately enjoyed playing this a lot. Very well done. (also, you totally should have had a real "pay $5 for no ads" version, just to complete the meta.
virus.exewin32.syskill by exewin 2018-12-04T03:28:13Z ♥ 1
Really intriguing concept! I did have to look at the walk through because I had no idea what to do with the first game. But I definitely enjoyed looking around the computer and messing with stuff. Also, minor annoyance, but I find I sometimes type too fast for the game to register all my keystrokes.
Contagion by mrnyarlathotep 2018-12-04T03:07:37Z ♥ 1
This is really cool. Definitely has a lot of potential if you choose to continue working on it.
Teeny tiny minor bug I didn't see mentioned: The text doesn't ask you what you want to do about the chest until after you've opened it. Like I said, super tiny.
All Alone, On This Plateau. by Anyonebacon 2018-12-03T07:33:59Z ♥ 1
It's refreshing to see interactive experiences in these events. I love the art and the story works well. Over all, really well done.
Tezcacoatl's Dance Dance Paradise by numeralien 2018-12-03T07:29:00Z ♥ 3
Everyone else has covered the gameplay points I might make. So I'll just say, this is great. I love the visuals and the humor.
Of a Feather by scarfdev 2018-12-03T07:11:02Z ♥ 1
Eventually ended up stuck somewhere, but that's probably lack of skill and utter exhaustion playing in. It's a really interesting concept though, and I quite like the art style.
Faces by baknik 2018-12-03T06:59:14Z ♥ 1
This is a very clever little game. I appreciate that the amount of abilities you have starts small and grows. Gives time to get the hang of what the current newest one does.
Typeless by Naihto 2018-12-03T06:48:54Z ♥ 1
Having to sacrifice your letters is brilliant. Also frustrating. My main feedback is that it would be nice to have a button to properly exit the game once done when in full screen mode, instead of having to hit alt-f4.
Also, headsup, if you mark your windows download as such on Itch, people will be able to download it through the Itch game app.
My Scrimbles! by Evan Polekoff 2018-12-03T04:04:35Z ♥ 1
The drawing mechanic feels really good and satisfying to use. However, I'm not totally sure what triggers the game over. Is it just a timer? It's not very clear in game.
Z-Trail by oxrock 2018-12-03T03:56:08Z ♥ 1
This is pretty cool! Definitely a lot to take on for the short compo, but what I played felt well put together. Definitely a challenging game, as befitting the inspiration.
Total Party Kill by adventureislands 2018-12-03T03:43:02Z ♥ 0
Absolutely fantastic! The art and music are perfect for the game, and the levels are very well designed. Everything just feels really polished.
I agree that the controls are a little bunched together. There were several times when I was trying to jump, but instead my fingers were shifted up one row and instead I was randomly cycling through the characters instead.
But overall, that's a pretty minor thing. I really love this and it almost feels like it could be expanded into an even longer adventure if you wanted to.