C_NFINEMENT R__M by Tselmek 2017-05-01T19:45:54Z
Interesting idea! I only get two puzzles before it goes to the end screen. Intentional?
Foon → Ludum Dare Explorer → Users → Yirggzmb
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | I Demand Blood! | compo | 305 | 3.27 | 3.12 | 2.54 | 3.82 | 3.02 | 3.45 | 3.82 | 3.25 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Draw Me Something | jam | 85 | 4.05 | 3.98 | 4.09 | 4.33 | 3.78 | 3.41 | 3.71 | 3.93 | |
| 2017 | 39 | Running out of Power | Gem Diver | jam | 692 | 2.94 | 2.47 | 2.50 | 1.79 | 2.42 | 2.71 | 2.26 | 2.73 | |
| 2017 | 38 | A Small World | DNAPet | jam | 675 | 2.78 | 2.57 | 3.03 | 2.42 | 2.25 | 2.55 | 3.46 | 2.63 |
Interesting idea! I only get two puzzles before it goes to the end screen. Intentional?
@tselmek Yeah, I'm not really sure why it's doing it. It pauses for a bit longer than usual after the second level, almost as if it's trying to load the next level, before jumping to the end screen. [Video link](https://www.youtube.com/watch?v=F-Z2BUp-CtE) if you were curious.
It's definitely better than just crashing though, and I love the idea behind it.
I love going to australia to jump over koalas XD The jump physics are a bit sharp. Possibly intentional. Just felt like I had to be really close to objects to successfully jump over them.
I seem to not have components available to add to my circuit.
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I can drag to add/remove wires, and it may be user error, but I can't seem to find anything other than wires to use
@stuntdude Awesome! Working perfectly now, thanks!
Ok, proper review after playing a while - Enjoying this quite a lot. So far made it up to the "Bit Counting" level. Trickier than it sounds at first. The one suggestion I have is perhaps a "clear everything" button for when you'd like to wipe the board clear and try a different solution. At the moment, it's a bit cumbersome to clear everything.
Oh! Much more challenging than I'd thought. In a good way. Very fun.
Very interesting. Not quite sure what I'm supposed to be doing, but making the llama zip around is pretty fun.
@antaresvaldemar Heh, the wheel sound. Ever have a hamster? They really do squeak that obnoxiously. ;P And I absolutely agree with you about a goal. There was one planned in the beginning, but 72hrs is a lot shorter than it sounds going into it. Definitely in the plans for post-improvements though.
@jaytord - Yeah, the connection to the theme is a bit weak. The thought was "you're in one room the whole time, and it's a bit like a tamagotchi". And I absolutely agree the UI needs some work. It's very high on my list for improvements.
@nilanjan - Yeah, more feedback is gonna be lumped in with better UI as I mentioned above. There's a lot I'd like to do to make it more player-friendly. And I wanted to do a ton more animations, but of course time. Next LD I'm hoping to take off work so I can put in a lot more polish.
@thecritterscove - Yep, definitely gonna work on making incubation way more clear, and possibly more fun, or at least shorten it again. The screen blacking on and off *may* have been the creature deciding it wanted a nap, as it's capable of randomly deciding to interact with the stuff in the room, but again I hope to make that way more clear.
@marccio-silva - I'm very glad you liked the music!
@vince @aurelien @ursigames @diknows - Thank you all! Definitely hoping to polish more, but I'm glad you've enjoyed what I was able to put together.
Very interesting idea! Love the pixely style, and quite fun to play. Perhaps could use just a touch more difficulty when you've been playing a while, but I almost felt bad letting it gameover so I could comment.
Oh, this is very fun! Enjoyed that a lot. One small weirdness, the text on the first page of instructions gets cut off at the bottom for me, but nothing major
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Interesting concept! Trickier than I'd first though it would be.
Very enjoyable once I got the hang of it. Hope to see more levels in the future.
Very fun! One of those games I'm terrible at, but am totally okay with.
Ah, excellent short adventure. Love it!
It's an interesting concept. "End" - does that mean I lose? Win? Just a general "this is the end of the game" with no good or bad attached?
Lots of fun! Very tricky sometimes though lol Sometimes if I get out of sight of other planets, I couldn't find my way back. Thank goodness for the start over option
Very challenging, but a lot of fun. And I love the idea!
Hah! Very entertaining. I'd actually quite enjoy collecting nectar even longer, but having an ending was probably a good choice for the LD for keeping it from dragging.
This is brilliant! Absolutely love it. It's a little tough to tell when I've made mistakes, but I'm too busy dancing along for it to matter. Excellent choice of music.
Fun! Very challenging.
Possibly one of my favorites that I've played from this LD. A ton of fun hopping between planets. It's really challenging in some places, but not so much that it's impossible. I've gone back and replayed this several times since first finding it.
You seem to be missing a link to your game.
Interesting. Kinda a "clicker" game.
Love the idea! Had quite a bit of fun with this.
Very fun! Little tough on a laptop touchpad, but that's a product of my own laziness. :P
Nice sorta spooky atmosphere, not knowing when something was gonna come creeping up on you.
Definitely one of my favorite games I've played tonight.
Hah! Really enjoyed #RobBob. Platformer felt just about perfect. Wish there was a little more variety of levels, but with the time crunch I think that time was well spent on all the other things. Art is great, sounds are good, and the story funny. Very polished. Enjoyed it a lot.
Wow, I'm impressed. Ramps up solidly and a lot of fun. Well done.
I really enjoy this! Very clever.
Love the concept of having to collect the power sources and deliver them. The controls were a bit tricky; kinda floaty. But definite potential.
Struggled a lot with actually hitting any of the enemies, but a nice concept nonetheless.
Very enjoyable! Only constructive comment I have is that sometimes right at the start of the level, when the camera is still swinging into position behind the robot, there will be an obstacle you can't see until the camera finishes moving and it's too late to dodge.
This was loads of fun! And kinda relaxing.
@batheo3000 I'm pretty sure I was severely sleep deprived by the time I got around to the music. I'm going with the theory it was subconscious desires coming thought. XD
@drachmor Glad you enjoyed it!
@martintristan Yeah, if I were going to make more levels, there'd be more difficulty. Glad you enjoyed it.
@phantom-lab I think I spent at least half my dev time on art. Worth it, I hope. And yeah, it's not super challenging, but I decided to err on the side of easier rather than harder without a load of time for balance testing.
@barret907k Glad you like it! As I said above, I think being tired played into the choice. lol But I tend towards preferring mellower music anyway.
@nidup Very glad you enjoyed it! I was actually going for more of a lighthearted feel, what with the excuse plot being kinda silly.
@splashshadow Yeah, it's a touch easy, but I decided to err on the side of more approachable than not. Glad you enjoyed.
@lamm @johndunaske Thanks!
@peter-sheehan I agree, the quality of the sprites is all over the place. Ironically, the sprites that turned out the best were the ones I drew on my phone at work, with my finger. Instead of the ones drawn with my actual drawing tablet. Go figure.
@dolash Yeah, it's a bit repetitive. I tried screwing a bit with gravity in later levels, just to catch people off guard. Glad you enjoyed!
@simonhutchinson I've been getting mixed opinions on the difficulty...lol I guess that means it's actually somewhere in the middle? Level 3 is definitely a difficulty spike. I do have a link to a video of full play, if you'd like to see what later levels are like.
@natrium729 Yeah, tweaking the camera placement is on my list for post-jam changes. And the fish freaking out when colliding with bubbles is a bug I wasn't able to fully squash. Definitely annoying visually, but at least it's not game breaking. Glad you enjoyed!
@yvanor Hah! It was actually supposed to be lava instead of blood, but I can see how the colors might lend towards that perspective...lol I contemplated coins or something, but didn't have enough time. Also I wasn't quite sure how to make them obviously "good" when surrounded by so many different things that hurt you
@pedro-romero I'm glad you enjoyed the level design! And I conteplated rope physics, I just am not sure how exactly to go about it. At the moment, the rope is just a rectangle drawn between the player and the top of the level.
@besslaaneshi Yeah, the fish + bubbles are kinda buggy. Not gamebreaking, but definitely in the category of "obviously buggy". It's on the list for a post-jam version
@thetatautau I'm a little torn on the player positioning. On one hand, my inspiration for the game was actually a lot crueler and you pretty much had to memorize your path based on multiple attempts. And my version is a lot easier, even to the point I've gotten a decent amount of comments saying it's *too* easy. On the other hand, I also agree that the player could be a little higher. A lot of other commenters have essentially wished for more control over the player, and I think nudging them up a little higher will help with that feeling. It's gonna take a manual rewrite of the camera though, as at the moment I'm using Game Maker's built in "view" system and the player can't be farther from the either the top or bottom edges than halfway.
@michaeltwg Glad you enjoyed!
@m-1 I'm glad you liked it overall. Some of the things you've pointed out are on my list to fix too.
@cttfow Glad you enjoyed! While not specifically intended for children, I like to make most of my games very approachable for children. And yeah, I plan to improve the hitboxes
@and-gamelab Glad you enjoyed! And yeah, I always try to include a web version, because I know after a while of playing other people's games, it's really nice not to have to download something and convince my virus blocker it's probably okay.
@deadlyalive Really glad you liked it! Theme...well, for the most part I like using it more in the backstory, this case your goal being to bring back the "power source". Or, you know, color gems. Because the world totally works like that.
@mateusmp Thanks! Rope physics, maybe. It's on my consideration list at least. For the most part, my goal with this game was something simple and instantly approachable.
It's surprisingly challenging to grab mice, but for the time you had available and a first game, still nicely done. If you choose to expand on it in the future, I might suggest maybe starting slower and ramping up the speed as time goes on.
Took me a while to get the hang of it, but very interesting concept. Could maybe stand to have a little more feedback in game about what you're doing. It was kinda hard to tell whether I was trying to move my robots or if I was telling them to attack something.
This was a lot of fun! Very arcade-y. The music is really awesome too. It wasn't totally clear that I needed to take my batteries back to the base to boost my power levels, but I think it was a nice touch to make it a choice between more powerful shots or keeping the game running.
Neat idea! Would probably be pretty awesome if I had someone to play with. Definitely think you should keep working on it if you'd like.
It's a solid platformer. Controls feel good. Suggestion might be that it might have been nice to have a few areas where you have to kill an enemy to jump safely, but that's a minor thing. Enjoyed it.
Had a lot of fun with this! Though after a couple times selling off my fish, it seemed like my boat stopped pulling up fish at all, even sailing to new areas. Might be my doing something wrong though.
Quite fun! And I love the artwork.
Props for using Defold too. :)
This was a heck of a lot of fun. Worth scaring the pants off my antivirus for. :P Took me probably longer than it should to realize I could harvest the grass in order to move my little guy around. Once I figured that out it was pretty smooth sailing.
That was fun! Took me a second playthrough to realize I could move around and had to collect the little green things. Although I'm not sure I did much better the second time around. Enjoyed the music as well.
Fairly solid platformer. Got stuck once the spikes were introduced - required more perfection of movement than my skill level. That's totally ok if that's what you're going for, but if not it's a bit of a sudden difficulty spike. Also in a few places I was sorta able to wall jump...ngl saved my butt a few times when I was a little slow getting to platforms. But yeah, a well done platformer, and I may go back and see if I can't get farther.
Interesting concept and quite challenging! Think I'll need some practice before I am able to beat it. lol
Had a lot of fun with this! It's simple, but simple is good.
Very ambitious for the compo. For some reason the game wouldn't let me build a science center. Might also be nice if you could change which building you have selected, without placing it instead. Very enjoyable though and hope you continue expanding on the idea.
Interesting concept. Little tricky to tell what's going on at first, but definitely interesting.
Nice, simple concept. Done well. Of course, I'm terrible at this type of game, but still had fun!
Little hard to see some of the platforms, but very enjoyable!
Really well done. Adding this one to my list of games to look at a little more later. :D Was a little confusing at first to figure out what the thought bubble symbols meant, but definitely a lot of fun.
Nice, solid timed platformer. Occasionally there'd be long stretches where I couldn't find batteries at all. I'm assuming they were probably spawning on the far edges and disappearing before I go there. Definitely fun, and I enjoyed the backgrounds out beyond the windows.
Nice concept! And well done. It seemed like I drank all of my coffee collected at one point when I meant to only do one. Probably user error though.
Nice idea! I agree with other commenters saying it'd be nice if it sped up as time went on, but what is there is well done.
Stopped around level 40. Interesting concept. Definitely agree with others saying that traps on the later random levels would be nice. Still, random mazes are a pain, so props for that.
Nice take on one of my favorite classic concepts! Enjoyed playing a lot and quite liked the visual effects.
Love the art style! Very cute. The idea is really interesting, though I found myself struggling to complete the first "real" level. Still really enjoyed it.
Very clever, and I think this is one of the few I might look into the source code of.
Interesting idea. Didn't really feel like there was much point to helping either team. Might work better as a two player so that each person could help a different team and have a bit of competition at it. After a while all the AIs ran out of power, congregated around the battery drop, and then wasted all their gained energy throwing things at each other. I ended up having to just do all the actual work while everyone else goofed off...decent metaphor for real life I guess. :P Definite potential. As a side note, I was way too amused by the office chair physics.
Gravity mechanics! Fun! I'm terrible at them though lol Music and sounds default to really loud in my opinion, but the music itself is actually decent.
Well done puzzles! I'm also terribly amused by the idea of a corporate team building exercise resulting in the death of some of the employees.
It's refreshing to see interactive experiences in these events. I love the art and the story works well. Over all, really well done.
@adventureislands Definitely a possibility if I revisit the concept. I do think the game needs something to keep you more alert, but time constraints kept me to the bare essentials.
I seriously love the art. Unfortunately, the game seems to crash randomly on me when loading new levels. The puzzles I was able to play I did enjoy though.
@sun-wukong I am using the Windows build, yes
This is really cool. Definitely has a lot of potential if you choose to continue working on it.
Teeny tiny minor bug I didn't see mentioned: The text doesn't ask you what you want to do about the chest until after you've opened it. Like I said, super tiny.
This is fantastic! I love the more subtle way you've used the theme, and the actual gameplay is really quite solid. I legitimately enjoyed playing this a lot. Very well done. (also, you totally should have had a real "pay $5 for no ads" version, just to complete the meta.
Eventually ended up stuck somewhere, but that's probably lack of skill and utter exhaustion playing in. It's a really interesting concept though, and I quite like the art style.
The drawing mechanic feels really good and satisfying to use. However, I'm not totally sure what triggers the game over. Is it just a timer? It's not very clear in game.
Well done! The idea of having to give up stats, basically, is really interesting. I will say, though, that I primarily just dumped my armor effectiveness, as it was rare to actually get hit by anything. Also sacrificing a little accuracy actually helps when you're swarmed by a whole crowd. Also, I totally love enemies following you from "room" to room.
This is fantastic! The art and music are perfect, and I really enjoyed the gameplay. Never succeeded (I assume it must be possible) but I spent way more time exploring than I thought I'd want to. Also major props for having the instructions IN GAME. The one thing I'd add is a way to exit if you're in full screen mode, but that's minor and pretty much everyone forgets that during game jams. (Oh, and if you mark the game as playable on windows on Itch, we can use the Itch launcher to download/play it)
This is very well done. I enjoyed the gameplay a lot. Main character's flailing legs made me giggle. I did find that enemies would rush me right at the door and I didn't really need a ranged weapon, but I do like the idea of having to sacrifice your health to gain an advantage. One note: You have a button for full screen, but then no way to exit the game once you do so. Even just a key to exit full screen would be helpful.
I love this! It's super dark, but totally wrapped up in an adorable package. Feels solidly put together too. Would love to see it expanded on if you so choose to.
Everyone else has covered the gameplay points I might make. So I'll just say, this is great. I love the visuals and the humor.
An interesting concept! I, alas, don't have time to play through the whole thing at this very moment. But I like what I played. I find it really interesting that you can use both your partner's and your own life to damage enemies. Kinda makes you think about what kind of person you are. Bit of an odd choice to make the end of level chests damage you, but I assume that's kinda just a side effect of making them an enemy so you can use your partner to open them.
Really intriguing concept! I did have to look at the walk through because I had no idea what to do with the first game. But I definitely enjoyed looking around the computer and messing with stuff. Also, minor annoyance, but I find I sometimes type too fast for the game to register all my keystrokes.
Absolutely fantastic! The art and music are perfect for the game, and the levels are very well designed. Everything just feels really polished.
I agree that the controls are a little bunched together. There were several times when I was trying to jump, but instead my fingers were shifted up one row and instead I was randomly cycling through the characters instead.
But overall, that's a pretty minor thing. I really love this and it almost feels like it could be expanded into an even longer adventure if you wanted to.
Having to sacrifice your letters is brilliant. Also frustrating. My main feedback is that it would be nice to have a button to properly exit the game once done when in full screen mode, instead of having to hit alt-f4.
Also, headsup, if you mark your windows download as such on Itch, people will be able to download it through the Itch game app.
This is a really cool idea. Makes me miss my old tomagotchis. lol
This was a lot of fun! There's something very satisfying about killing zombies with a soccer ball. Would be nice to be able to shoot the ball more directly sideways, but definitely not a game killer. Had a lot of fun with this.
So cool looking. Definitely agree with Marchmain: Would love some ambient music to go with the very pretty visuals.
This is brilliant. Short and sweet, but a lot of fun. I'd happily play a full game of this.
Oh my goodness, this is so much fun. And very intense. Love the music, love the art. Definitely one of my favorites I've played.
Fooooor the record. I've apparently played nearly an hour of this total. And I've only seen the third level ONCE. lol This is not a statement of the game's difficulty, so much as my lack of skill. And a complement in that I keep coming back to try again. lol
Oh wow, this is a lot of fun. I mean, I'm terrible at it, but in a fun way.
Love the idea. Background music doesn't really seem to correspond to the music, which makes timing clicks hard, even with the visuals. Other than that, it's a cute clicker with some nice art and soothing music.
Really enjoyed this. Would love to see it expanded on, such as getting selling in place. I ran out of gold pretty quickly. But I can totally see something like this becoming a fully fleshed out game.
@sndr I'm really glad you liked it! I've actually managed to add in a "rety with same drawings" option at the last minute. Thanks for suggesting it!
@Lausemand Hah! Thank you <3
@TIMOTHEUS-25 It totally is dangerous, but for me that's part of the amusement. One of the advantages of single player lol
@GastricSparrow Thank you! You made a good point about the time limit. I added it because I was afraid all the drawing segments would start to drag without it, but I've gone and added a toggle for it. That way people can either take their time or have some silly fun seeing how fast they can draw something.
@DevEmil Glad you enjoyed! I'm currently working on a hotfix for the "randomly dying" problem.
And yes! I do want to see it. Will be playing games soon. :3
@theprint Thank you very much! I'm really proud of what I've managed to make this time.
@RamiaD Thank you very much!
@microwerx Yeah, there's a few things about the shooting segment that I'm not 100% happy with, but I'm very glad you enjoyed it.
@matsoj15 @holo @JheysonLima Glad you enjoyed! <3
@holo Thanks! More brushes would be cool, though I do have to be careful how thin of a like I can let you draw, as the sprite gets shrunk down quite a bit. The timer, I actually do have a toggle for that on the title screen. I have it set as default to prevent the game from feeling like it's dragging, but you can totally disable it for a more relaxed time drawing.
@joh Glad you enjoyed! A "twin-stick shooter" is how a friend of mine described it as I was making it too, but I'm not familiar enough with the genre to say for sure. Definitely could have used the mouse, though I specifically wanted to avoid "shoot the direction you're facing". I've never liked it in games where I have to move towards an enemy just to shoot them.
I'll consider upping the timer. I like the idea of bad art that you don't get too attached to, but some extra time for thinking about what to draw may be helpful.
@legavroche Thank you! Glad you enjoyed
@JackLeHamster Thanks for playing and showcasing! Enjoyed watching you play and figure out just why I was making you draw a gajillion things.
@Ongomato Yeah, I tend to err more on the side of accessibility and most of my games end up kinda easy. Probably could use a bit more balancing though. Glad you enjoyed it!
@Autumnotopia Thanks! I sorta had some of the Jackbox games in the back of my mind with the drawing. Like, I'm fully expecting people to just draw really bad art (in all meanings of the phrase) and get a laugh out of it. And painting the area was a last minute addition, but I think it's one of my favorite parts.
@0uicmoi I'd love to implement an undo, though I have no idea if it'd be possible to make it work with personal undo buttons. Glad you enjoyed!
@pkenney Thanks! Glad you appreciated the surprise turn.
@TinyCastleGuy I have not, although I have heard of it. And yeah, I'd like to come up with a way to make the weapon color choices more appealing. You DO earn double points if you one-shot an enemy (exception being the white ones, who don't penalize you for having to color them once) but it's not particularly obvious, and probably not a huge incentive on its own.
@Ninjascribble Glad you enjoyed!
@minibobbo Glad you enjoyed! That's a good point about the drawing timer. I have some thoughts on improving that. Like, there's a toggle for it, but most people seem to miss it on the title page. I've started a list of things I think need improved (difficulty, for one) for when I have time to update things, so I definitely don't think you're being overly critical.
@TheMonsterFromTheDeep Thanks! The color changing was originally meant to be appealing because it's a one shot kill if you match the color, plus some bonus points. But it didn't really work out that way, so the main reason is just for the bonus points. I definitely agree it could use some work, though I'm not sure the best way to handle it outside of limiting your rate of fire, which I'd rather avoid.
@Paula Thanks!
@Jupiter_Hadley Thank you very much!
Love the music and art. Not 100% sure what having people man certain stations does, as you get stats on them regardless. But I definitely think there's a lot of potential in a game like this, and I love the atmosphere you've created.
First a note: WebGL is throwing me an error. error.png
Second note: If you mark the windows download as "windows" on your itch page, it'll make it easier to download via the Itch app.
So, I'm terrible at this game XD But it's such a cool idea. I managed to get farther than I thought I would, pretty much purely by luck
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@RamiaD Haha, pure luck, I swear. And I've been having trouble with multiple Unity webgl games. May be on my end? I dunno. Something for both of us to look into I guess.
Simple, straightforward, and fun. Well done.
Had a lot of fun with this! Very much enjoying figuring out what all the tools do, and I'm still not sure on some of them. lol Well done!
Absolutely love this! Took several attempts (and rereading the Help) to get the basics down, but I enjoyed even failing lol The water and wind sounds set a great mood too. One small buglet, if you go back to the main menu after finishing a race, the help button doesn't seem to want to work. But that's tiny. Again, well done!
Enjoyed the combo of text commands and platforming. Would be cool to see the idea expanded on. I think others have covered that shortcuts would be nice. The one unique comment I have is that occasionally it would look like I could start typing, but it wouldn't recognize my first couple letters. Might just have been me jumping the gun though.
Hah! Love chucking the food at people. I would happily play a full version of this - it's very cathartic, having worked with the general public before. The first time I loaded the game, I wasn't able to pick up burgers at all, but reloading fixed that. Not sure what was up with that. No biggy though. Sounds were super cute too.
Super cute! Not sure the point of having a jump command, but a cool idea to have it be more interactive than just a story. The art work is really good and the ending is super cute. Well done.
A very challenging game, but fun. Some of the fish spots last for absurdly short periods of time, meaning even if I'm already standing in the right spot I still can't get them. But other than that small frustration, I really enjoyed it. The animations are amusing and I had fun dodging sharks.
My internet has been kinda laggy, so it makes it kinda hard to see what's going on, but I'm used to that. What I have able to play, though, was a lot of fun. And it's great to see people making use of Mixer's interactive controls. <3
Had a lot of fun with this. Would love to see an expanded version of it. Game bugged out on me when I tried to use a tractor card, but I'd already played for quite a while, so no huge disappointment there.
I love the concept! Game itself is extremely easy, but I think a lot of the stuff you have planned for future updates will help with that. The art looks great and I love the flashlight effect. Some of the monster designs are really creepy (in a good way) too.
I feel like I'd understand the game a little better if I understood wrestling, but it's a cool combo and done well.
Love the idea of the puzzles and swapping dimensions. Definitely agree with the others about the controls though, even after the update you made. You don't start moving right away, and even with the change you stop moving too slowly to feel intuitive. But the idea is really clever and has a lot of potential.
Had a lot of fun with this! Something weirdly satisfying about sending a ball into the stratosphere with a bazooka.
An neat idea! I was a little disappointed that filling in a whole line didn't clear, but overall a nice little shooter.
A lot of fun! Never really manage to make it past the first area (kept falling to my doom), but was thoroughly amused the whole time anyway.
I might be a horrible person, but I may have found my best strategy to be turning all but three of the cats into kibble, and then focusing on money. lol
An interesting idea. To be honest, I've always thought of a "tower defense" as a game where you place towers that attack for you. Clicking on every zombie is a little tedious, and it might be nice if you could invest in some extra defenses. But I enjoyed exploring the map and trying to find the zombie "nests".