Small World of Charlie by Felipe Guimaraes 2017-04-25T01:50:28Z
https://ldjam.com/events/ludum-dare/38/$19386
Foon → Ludum Dare Explorer → Users → Nathalia Hohl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Spitz: After Intercourse | jam | 1083 | 3.42 | 3.17 | 3.10 | 3.82 | 3.42 | 3.26 | 4.01 | 3.42 |
| 2020 | 47 | Stuck in a loop | 👥 | Rythm Wheels | jam | 2.75 | 2.75 | 3.50 | 3.50 | 2.75 | 3.25 | 3.00 | 3.00 | |
| 2020 | 46 | Keep it alive | 👥 | Keep it Olive! | jam | 1914 | 3.18 | 3.03 | 2.66 | 3.61 | 3.10 | 3.25 | 2.84 | 2.67 |
| 2019 | 45 | Start with nothing | Mendigo | jam | ||||||||||
| 2018 | 42 | Running out of space | 👥 | Claustrophobia | jam | 3.75 | 4.00 | 4.00 | 4.50 | 3.00 | 2.75 | 2.75 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Very Realistic Waiter Simulator | jam | 491 | 3.53 | 3.64 | 3.12 | 3.64 | 3.17 | 4.00 | 3.09 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Ricochette | jam | 594 | 3.42 | 3.50 | 3.17 | 3.80 | 2.57 | 2.48 | 2.78 | |
| 2017 | 38 | A Small World | 👥 | Small World of Charlie | jam |
https://ldjam.com/events/ludum-dare/38/$19386
Loved the concept, references, and to some point the design. The sound makes it cooler and the filling up of papers between levels is funny, although irritating after some time.
The mechanic of dragging paperwork is a great metaphor but a bit irritating as well. The bureaucrat idea was also nice, but the amount of paperwork escalates quickly and it gets annoying.
The game is thematically a great idea, and of course being irritating is part of it. I only believe the could be more balance between the reality similarity and the fun of the gameplay itself, but still liked to play it for some levels. It's overall a very nice work. ^-^
The idea was genius! I just felt the need of more explanation. Is money received based on precision of the drawing? I guess red hexes pay more but give you more bad vibes, but am nor sure. I spent some minutes trying to scroll down the wiki page, expected to have more information.
Visuals are so very good... and the opening was nice. Very inventive as well.
Could you please explain more to us how the game works? It may make the game so much better, there's some potential here. More people have to play this!
The learning curve was too steep, since you get thrown in the UI without a tutorial or explanation. I couldn't figure out what to do even with the description on this post, even more with so many games to play. Some of the comments say the game works, so congratulations nonetheless. ^^
Very well done, nice art and story. The only problem is that gameplay is too slow. I got a bad ending and wanted to try getting a different one, but didn't want to spend so much time watching they walk. Wished you could play faster through trial and error, would be really more appealing as a game. I don't believe this would be bad for the atmosphere/mood. Could even be more immersive, since I ended up a bit bored/having bad thoughs about the characters for being so slow. Great work, nonetheless, keep up improving.^-^
It's my favorite LD40 game so far, loved it. <3 Only figured out the color mechanics when the blue platforms first appeared. Played the html version up to that point, but it was really slow and changing to the Windows download version was a great change. The mechanics are great and really innovative as far as I know. Keep up the good work. I'm looking foward to playing more and started following you on itch.io.
I also liked the idea and especially the art and animation , but the gameplay itself could be improved a lot. Since the next character you embody is chosen at random, I ended up controlling a guy at the bottom of the pile that couldn't move and refused to pop so I couldn't use another one. Since it seemed very hard to scape as well, I just gave up. First thought space would get me to the one I was facing or the last created one.
Good work, nonetheless, and keep improving. =]
It was an interesting game design and most issues were already covered in the comments. About the time, it certainly isn't lenient for people that do not previosly know the puzzles and after 2 game overs I gave up on finnishing the game. I believe it'll be great after following some of the suggestions (about movement physics, AI, being given more information etc). But considering the time constraint it was a great work, guys.=]
@Snowdrama I was stuck in the level full of keys before the green one with the scale platforms. Was it 4th or 5th? Now I could pass this one but had just above one minute left to figure out the green one, sort of panicked, got smashed on the head by a moving platform that was goind down and this happend: loot drop.png
XD But I did have more fun this time around.
A detective point and click game with nice pixel art? Instant click. I liked the simple system that shows you there's a near clue, but sometimes I couldn't click the object. And I have to say I solved the mystery instantly when they said the murderer was drunk, but it was still fun to play and the music matched the atmosphere. Very nice work.=]
This game is really good. I am really bad. XD Tried a few times but could only deliver 2 people to ther destination. Was never good at driving games but loved Crazy Taxi. The Daft Punk touch is very welcome. Great work. ^-^
Hey, I loved the idea and had fun playing it. Would really like if you continued developing it, but understand if you don't. Sometimes this happens: ld40.1.PNG I can only go between the dining room and the porch, then the option to hang around appears, but what about the guy waiting in the porch? It may be due to the game being unfinnished, but was this part intended to work somehow?
Despite anything, nice work. =]
I also liked the idea, but it ended up not so fun to play because I hardly ever found any fish and most of the time just sailed aimlessly. (There seemed to have one spot at a time roughly on the same place each time.) I really believe that with more spots to fish this game would improve noticiably. Movement felt smooth and didn't see any noticiably bug.
The risk of sinking increasing with fish caught and the waves were cool and this could really make a good game. I know you were limited by the time constraint and the art is quite good.
Some ideas that may or may not have been brough up before: More fishing spots Different fish types woth different risk and value More types of upgrades Some background music
Nice work and keep on improving.=]
The graphics are good, as well as the idea as described. The problem is the gameplay itself. The character is well too big and its SOOOOO frustrating. Everything seems harder than it should be. Good work, nonetheless. Keep improving and kudos for the art.
Amazing art and pretty good narration. The battle gameplay itself could be a bit improved (there isn't feedback that the enemy has been hit and the movement feels a bit sluggish), but its overall a very nice experience. Good work. = ]
Really liked the idea and the use of the trello like board.:p Played complaining about the jumping and in the end discovered its infinite if you keep pressing the key. It doesn't really seems finnished but nice work nonetheless. =]
Thank you very much for the feedback, I'm really really happy you liked it. = ]
@monncalf, I don't believe we didn't try to shoot outside of the field while playtesting. XD And we'll definetely consider your tip about the bullets speed if it gets a new version.
@meneer-guss, if you have an alphanumeric keyboad, controls can be changed in the menu to accomodate 2 players better. But I know it's still kinda . ^^
@interpol, I confess I had the same thought after I made the logo, but decided to stick with it. :p
We're not sure we'll try to implement an online version because we have a few other projects going on, but we'll really consider it.
Thank you everyone again for the feedback and @aeveis for the tips. We intend to get the game in an online server as an experiment with multiplayer, but we are conscious we have at the bare minimum some bugs to solve and could really polish the features. ^-^
Just wanted to say that I fell in love with the model as seen on the first print screen. Gertrudes <3
...
Sometimes I take care of a cat but it doesn't go away. And is it impossible to perform the same action more than once at a rowwhen there are multiple cats on the same spot?
The cat models were also alright and I appreciate the old cat lady take on the theme. Keep improving your work. ^-^
Wow, what a nice little game. Like others, I took it for a generic side scrolling shooter and was positively surprised. I don't remember seeing anything like this hitchhiking aliens + black holes mechanics before, but even if I am mistaken it was brilliant. Played it two times, since I took some levels to figure out completely the mechanics and understand who I had to save and once I did it was really fun.
Sometimes the explosion push back won't work, like when the aliens are behind you, but overall it seemed to work smoothly.
Graphics are just above average (and well more complex than mine) and the variety is nice, could just have more polish to attract players in a future release since the first look seems to be often misguided. Sound is also okay (I particularly like the black holes) but could be improved.
Very nice work. =]
So bad you couldn't finnish it. Rated it only on fun because we had some trying to play. :p Keep on making games. ^-^
This game instantly grabbed my attention. I liked the innovative idea and the humor in slapping away the cooks. Sadly I could play for only about a minute before the game would crash on Windows, didn't matter the quality or resolution. Also liked the pixel art, specialy the stove.
I found the result of your action (or inaction) a bit slow to appear, since it takes some seconds after you choose what to do with an ingredient to see the effect, while there are other decisions to make.
Overall,good work. Would like to see an improved versionof this. ^^
Wow, it's a really interesting game and very well done. Really enjoyed it, but I confess I'm stuck while trying to push the third button. The art is great and impressive for this amount of time. It was confusing at the beginnning even with instructions, especially figuring out the platforms for each form of the character. I didn't give up because the art was so good. Loved the monks. :p
What I liked: The general idea of gainning powers through drugs and switching between them The background art was cool The changing music Resulting mood
What I didn't like ): Moving through the level and fighting enemies was a bit annoying :/ Dat walljump Gave up on second level
Good work nonetheless, keep improving. ^-^
Nice game. Would appreciate some feedback when you hit an enemy besides the small bumping I sometimes could see. I thought they were a bit annoying to hit so I ended up jumping over most of them instead of fighting. Overall think it could be more fun and like the suggestion of basic enemies being one hit kills. Graphics were good enough. Good work.
Very nice art and the idea was cool, just wish the running over people mechanic was more forgiving. Good work.=]
I've seem other games with a similar aproach to the theme but yours was certainly the best implemented. Great game, certainly deserves a post ludum dare version with more levels, and a few design improvements following some feedback advice.(I agree an animation when you're in the hearing range of dogs would be nice). Keep on the nicework. =]
The art is beautiful and I really liked the concept. It would be great if you developed it further with more gameplay. Does the game have an ending? I got tired of clicking the 5th time around and am afraid of continuing it forever. Even if incomplete, nice work. ^^
Awesome game! Overall very polished and loved the idea. My only complain is triggering the kick action just by touching someone, because sometimes I just wanted to move in that direction. A separate button to kicking would be nice.
Your art is great and caught my eye along with the inovative idea. You also did a good job with the sound. =]
The poi are a bit difficult to control and I confess I didn't really understand the mouse buttons effects. I looks like they both do the same thing(??). And sometimes one of them would get stuck on the wall.
Keep up the nice work!
I absolutely loved this one and ended up spending 3 hours trying to catch all the fish (more than I consider healthy in LDs haha). I couldn't catch them all, but had a lot of fun with the content. Considering I didn't quite like the fishing mechanich itself (can't throw the line to the spot I want to save my life), I was doing it for the surprises in fish types and flavor text. It was addictive as h***, also great art and mood.
PS: I didn't get if the team made all the art during the jam since at least some of it is credited to Kenney's website.
The art is beautiful and the mood is great. But the puzzles aren't very intuitive and I just can't arrange the photography parts. They are all about the right place but it never register as right and a lot of times I try to select one piece and end up picking up another. I ended up giving up becausa I was already stressed out from the first puzzles. Having to right click the box to be able to find the tape made me spend a lot of time stuck. I really wanted to experience the story but gameplay is driving me crazy.
Still it has potential to an interesting narrative driven game. Keep up the great work!
Loved the idea and the humour, specially having to reason non-agressively with Canadians.
The art is kinda inconsistent and the items not desappearing after pick up is pretty bad.
You guys have fun ideas, keep up the good work and you're sure going to improve gameplay next LD!
You won me on the dancing models hahahah =D It was pretty charming, despite the simple gameplay.
I absolutely LOVED this game. The humor is perfect, the art is great, the music is pretty nice as well.
I ended up failing because I couldn't find the eggs and had to watch a playthrough. Carrying things around was a bit annoying sometimes, but it was SO FUN. :D
Loved the paper-like sprites! Yoyur entry was solid and very interesting. Keep up the amazing work!
It was a really interesting game! Loved the story progression along the actions in the world. The graphics are rough but pretty good (glad it has footsteps!), the music is simple but likeable.
The start was a bit too slow (the first two crafts that only improved resourse capacity could probably be skipped and the scavenging bar was too slow), the boar has the already known issue of taking too long to die.
I loved when in the end the character went out the game screen and walked on the text window. I was confused about if the game had truly ended because there wasn't an obvious "The End" or similar. Also I discovered it was possible to walk up along an invisible path with a dead end.
It was certainly fun and could be even more if further developed following people's feedback. Combat was a bit off but the story was so sweet... Please keep up the great work!
Great work! The art is very good, gameplay is simple but challenging at first. I got all the morphs pretty easily but it escaped once. XD
Very innovative, great art and juuuicynesss! Future versions could have more difficult levels, but it was already very interesting and didn't feel frustrating.
That was pretty fun! It took me a while to learn and it was too difficult with enemies, so I turned them off. Had no issues with triggering hotkeys or error sounds, since I had Chrome open behind everything else.
A very solid entry and quite innovative ^-^
I had some difficulty to grasp the controls and had to re-check the instructions a couple of times. Why don't both grab and throw with mouse buttons? What is crouching used for? (If I had needed it it would be difficult to use CTRL since my little finger rests more easily on left shift)
Keep up the good work and I hope you come back for more Ludum Dares!
The idea if very interesting, the graphics are good (although there's too much white on white, it would be better if the block positioning light on the floor was redISH or blue), but it's sooo unforgiving I gave up on the second level. The tutorial was too long, although I did like most of the jokes. (The one about the theme was unecessary, though)
Overall a very solid entry. Just be more nice to the player and keep up the good work!
Great entry and the best "keep the flame" game I've seen this LD. The graphics are absolutely gorgeous, but sometimes difficult to read with all the light variation in high speed.
It's pretty tough and nothing wrong with it, but I gave up before getting to the end.
Overall a great job, keep makign games!
@beanslasher Thanks! You're right, it would be so much more satisfying haha
@fat-cat I'm happy you liked it, it's our first time with a musician in the team. Jumping really does feel good, sad that it wouldn't have a purpose. ):
@png It does get unplayable at the end :/ We should've diminished extinguishing time at some point. I'm glad you had fun nonetheless. =]
@topolino It's not the police, it's the firefighters. haha Thanks for the suggestion.
@adinimys Thank you for the feedback, we'll definetly use low poly particles next time.
@mrchippy Thanks a lot ^-^ We'll try to balance things out and add a goal next game we make.
@quade-zaban Thanks for the warning!
I loved the art and had fun with it but the game is soooo hard. Not that I can keep plants alive in real life, but...
Controls were awkward and I really wish the right shift key would work as well. And space should be usable to interact. Clicking to choose which seeds to get while the game is still running makes you lose some precious time and I just couldn't bother to choose. Another possibility is to leave the left hand with just WASD and use J and K with the right. Would have made my life A LOT easier.
Also, a lot of times thought I was standing on a plant but the water went to another one. And got stuck on the water once.
Hate those potatoes. My highscore: 0.
The game has potential and I know you're talented, please keep up the good work.
I was internally laughing at the music all the time hahah Nice take on tower defense, pretty tough and quite fun.
Great atmosphere! I confess I had a heck of a hrd time with the puzzles and part of the reason (besides myself) was that the game was running slow. Piling up that boxes was a nightmare.
First, nice foreshadowing with the zombie before you enter the building. :D Your art is amazing and the game looks very well polished. The atmosphere was great. And you, sir, know how to make a puzzle.
I took a bit of time to understand the first half of the first one and at the second part it was already pretty challenging to me. haha When I got to the end of the first I had forgotten about using E and almost thought the game was bugged. I thought it would have only one level, but you surprised me with 2 more. I was lost with those lifts on the water level and needed the walkthrough to the underground puzzle with the boxes and buttons. The fuel level was way more easier than the second and I got a bit of movement bugs.
Very nice job on this one. Just get a few bugs fixed, make ladders a bit better (but not slower) maybe add a more challenging part to the third level and you'll have a full solid game. =]
Very unique idea and very good art and sound. I just couldn't get the hang of the bottle throwing mechanich and couldn't hit the zombies. The initial tutorial (learning how to keep the heart beating to start the game) was pretty clever.
Keep up the great work!
Looooooooved the idea and most of the execution. = ] It's impossible not to keep the name Pombo when you're brazillian :p Loved all the jokes and the art was great! The Pokemon-style evolution was very well made and pigeon evolutions are very fun. I felt it was becoming too difficult after a few levels but maybe it was just me (and sometimes I'd try to tackle a foe that was too strong). Maybe we could have more beatable options per level.
Let me just leave an obscure ptbr reference here:
Rinha de galo SIM Apostar todo o dindin Um galo matando o outro Um galo matando o outro~ :musical_note:
When I got to the dancing tree I lost it hahahaha Loved the dancing parts! Gameplay overall is fairly simple but the story and humor (and dancing!) gave it flavor along with the amazing and well put together art. From the start I suspected the fire could be on to something but still wanted to play the nice guy part...
The art is sooooo pretty and I loved that moustache. It took me a few attempts before understanding how the game worked, specially how to go to work. Also it could have more varied minigames in the future. The sounds were nice and it would be even better with music.
It could be a pretty fun game if you developed it further. Keep up the good work. =]
And please please please, how did you do that window on Godot? Could I have the source code?
Great entry! The art is solid and very appealing. Loved the cacti and the clouds to some degree (felt they were too slow). Direct combat isn't so great but works alright with everything else. I wish there was an indicative of tree's HP besides the your own. Awesome work overall ^-^
Absolutely amazing entry. Sadly it lagged a lot on my PC and sometimes the gush of wind just wouldn't work. Graphics are really great and both the music and poetic lines helped to build the mood. It was also so unexpected and innovative.
Very nice, great art and funny concept. But I confess it was too difficult to me.
Solid entry for your first time! It works alright and the art is functional.
I LOVED the concept and the execution was mostly great! The hitbox seems to be a bit off and I frequently get confused with the directions because my right is the cheese's left and there's an angle that make it less obvious. Had fun playing it a couple times and got a 3000 something highscore.
I saw there's a new build with additions to gameplay (and maybe interaction with the mouse, which was a bit lacking) and I'm sure it will add to replayability, just wanted to rate and comment with only the jam version in mind.
It's obviously very innovative and the idea of a cheese slice sliding down a grater and risking being used on spagetthi is deliciously silly and fun. I hope it's sucessful in mobile!
That was an amazing experience, the mood was spot on. The soundtrack helped a lot in achieving this.
My only complain is that sometimes music was too loud and I had to turn it down a little and then the ambient sound was too low.
The writing was really good. Please keep exploring this genre.
Adorei a fogueira, a ideia e a musiquinha casou bem. Pena que não deu pra desenvolver mais.
It's a pretty solid game and with very nice graphics, but became a bit tiresome and progress was too slow. Just a balancing problem, keep up the great work!
Very solid game and nice artwork! Fun to play, but a bit frustrating.
Amazing art, sound and mood. But sadly too difficult to play. ):
I hope you can focus a bit more on the gameplay aspect in the future, but keep up the good job on the the art!
Emotional and very beautiful. The art and music are great and the mood was just amazing.
I loved the idea and had fun ruining people's day (maybe lives). But I wished it had some objective and felt it was too long (didn't really finished playing).
The art is very charming, keep up the good work in that!
I really want to play it but the Windows build won't run. The art is great and it looks fun.
Really liked your game. The graphics are simple but effective, I wouldn't ask for much more besides a bit better formatting, and the art goes well with the sounds. As a non native speaker I felt like I was iliterate at first but at the third run I was already feeling confident and remembering my vocabulary and got to beat it.
Sometimes I'm not sure why the customers didn't like my word. Probably I just forgot the order, because they were not particularly short.
There are the aforementioned issues with hotkeys, return as an option to the right arrow would be appreciated and maybe you could have let us have the backspace in the standalone versions.
I instantly thougt about Violet Evergarden when I read the description of the game. Was it a source of inspiration?
The graphics, the characters, setting ~~people~~ er... stuff on fire! The skeletons... It's is very reminiscent of Undertale.
I was already smiling a few seconds after running the game. It was fun just reading what **wasn't** in the game. Did you guys make all the art?
Would love to play a complete version of it. I confess I didn't solved every puzzle and I'm not sure if there was more stuff to do. Is it possible to get the beholder a drink? I'm bad at it and tend to get lost easily while navigating the world.
Wow, it was very eye catching from the start and the mood is 5/5. The narration did its job very well. Liked the camera + steps effect and the art is cool, specially the pictures on the walls. It's a bit liited gameplay wise but I'm glad I played it. Could be turned into a more complete game.
Your game is just amazing! Great game design, level design and execution. It felt really good to discover new ways to cross the mechanics and always satisfying to solve the puzzles. I guess you're right in the end. With the proper game design, any mix of genres can work well together. I loved the tiny bits of humor, starting with their names. The characters look simple drawn but are actually well made and well animated. Graphics in general are simple but effective. Music was also good, it looked so much Topdee was dancing to it in his first appearance. Liked the sound effects as well, just maybe could have more of them.
Please keep up the great work!
I loved the idea and really want to play the finished game. Please don't give up on this!
The art is great and feels juicy. I'll certainly check your timelapse and post mortem.
In the gameplay itself what put me off me was being unable to shoot up and down, but it was still a preview of the fun it can be with the different monsters and bosses and additional content in general.
Keep up the good work. ^-^
Wow, this is just amazing. I loved to matchmake those thuds (some of them seemeed sensible people, though) and _talking_ with the bunnies was very satisfying in a twisted way. The art and storytelling were great too.
I confess I made this to decide on the matches because I was afraid there was some logic trap:
heat of battle.png
The platform mechanics weren't so well explored because it was short, but I still feel as you nailed the theme. I gave most of it a solid 5/5, but found the sound not much remarkable although it filled its role.
Keep up the amazing work!
You pretty much nailed the theme. Art is really good, the only problem is distinguishing AI elements at the start before you get used to it. The music was also nice. I really loved the idea and the implementation was mostly well done besides a few bugs and balancing issues.
I really missed a tutorial in the beginning, had to try a lot of times to understand what I was supposed to do and then figure out some stuff with the skills. The one that doubles the reward of the next shot and the foresight one are swapped (I don't remember if just the sprite or the description as well).
At first it seemed the game was really hard but after getting the hang of it and a bit of pure luck I became pretty much immortal and was a bit bored grinding xp for the sake of it. The dominoes are really OP and the foresight skill is easily exploitable. If you click again to spin the cylinder, it will count and you lose the buff. If you just open the gun and put the bullets again, you can use it ad infinitum.
Equips were cool and added to the humor, specially the frog hat (despite I not having gone for this build).
Also would be really nice if it saved your progress.
Besides those issues this was an amazing entry and one of my favorites in LD41. Keep up the good work. = ]
Hey, I was sometime away from playing games this LD but I'm glad I got to play it on time for a rate.
I REALLY hate pool, but I loved it (well, at least when RNGesus was by my side giving me good gear). Thematically, joining a almost pure skill game with roguelike was spot on. When I had the best items I had only the holes to fear, but when I had regular ones I technically could probably win it with skill. I'm not very pacient with slowly aligning myself for skillshots but I did get a bit better on the playthrough.
Having limited view of the field was a bit of a problem when I wanted to recklessly throw myself at the other side or wanted to know in which direction to throw the enemies, but wasn't so big. There's a tradeoff between visibility and cool details on the balls that I believed was not in a very bad balance.
I'm not sure about the physics but I believe it behaves a bit oddly sometimes.
The art is great and has personality, the characters were diverse and looked really cool, and the hand of the guy! Sound was also very nice, the music and effects made me almost forgot it was a "pool game" and I felt at home. :P
@retrogrademarmalade Thanks! Haha, I love this burger. Best mesh in the game. XD
@ghust1995 That sounds really fun and I'd love to, someday. I don't own a VR set yet.
@willowblade Thanks for the comment and the tip. I'm trying to make one right now, but it doesn't seem to be working. Liked your idea about spawning customers in waves and will very probably try it!
I'm glad you liked the gameplay and graphics. =]
@kyperbelt Thank you! I realized that could be an issue but then it was already late. It's something to note for a future version (that I hope will happen). Glad you both enjoyed it. ^-^
@ultrarat Some of them enjoy keeping up the facade longer than others. ;p Thanks! I plan on balance the difficulty, among testing other forms of spawning.
@rebecca-kremer Hey, I'm happy you liked it! I confess I didn't put much into choosing the right music because it's always so difficult and I had to focus in finishing other stuff. I hope we'll tackle the question of how to better spawn the customers in the future. Thanks a lot. =] ps: BEHIND YOU!
@Balance686 Thanks! Yeah, I find it quite satisfying myself. XD I'm sorry about the audio, really don't know about it. ps: I pretty much fell in love with low poly fast food in the proccess, although I didn't like all of my results. :p
I also wanted to say that I'll play everyone's games, probably this weekend. Haven't got much sleep lately and college just came back. @rebecca-kremer, you're top of my list, since I promised and already took a peek at it. = ] @edit: I had mentioned you wrong!
Thank you a lot for the feedback and nice words, guys. I'm really happy and motivated to go on making games and getting better on it, as well as modelling.
@ChicoMCastro Thanks! You know where the emoticons idea came from. :p Wanna use it in all my games now. Certainlly gonna be my downfall~
@Amazura Thank you. Here's your pizza! :stuck_out_tongue_winking_eye:
@Moski HAHAHAH Yeah, the inconvenient spawning is kind of a issue. But the face is priceless. Is it bad that I'm still smiling at the characters? The emoticons are too damn cute. Yeah, we're here to stay! I'll certainly check on your team. Thanks for the feedback. ^-^
@rjhelms Wow, thanks a lot! I'm certain you'll succeed. After all as the name says, it's perfectly realistic, so you shouldn't have any problems performing this job in the real world.
@Yirggzmb I'm not sure I'm glad you can relate. :p Thank you!
I loved that you're a rock, the turn based system and your calligraphy. Only despite being pretty it was difficult to read in the tutorial. .-. Something that annoyed me a bit was the physics. The rock will fly a quarter of the screen when walking down a ledge. Okay, it was paused from real time where the stone was in constant movement. I just though it was too much horizontal movement. I'm also quite bad, so...
About sound, I myself have to idea how to compose something and wouldn't be able to do much in a compo myself. I'm not really put out by the lack of it but still think it would be a nice addiction. Maybe not a complete composition, but how about a few some effects, maybe a cartoon like xylophone sound when the character walks? It would be funny for a rock. Just trying to give some suggestions, sorry for anything!
Overall, very nice work. Keep up making games. = ]
Hey! I did like your game.
I confess to have accelerated into the the wall for some time before understanding the controls after just glancing over the instructions and instantly forgeting them. I guess someone really needs to get some sleep after this jam...
After then it was pleasant to control and felt good overall. Would play more if you developed further.
Cheers ^-^
I'M INCAPABLE OF POURING MY DATE WINE
The art is pretty great and the game was fun to try, but I suck at this. :P´
It was an interesting mix, very innovative and the art is great. I have this problem of trying to play LD games without thorougly reading the instructions and took a long time to figure out what was happening, but then everything clicked and I found it a nice idea. The underside is that even after understanding it I couldn't progress much. I tried to play it without spamming and it took so much time to pass stages. Maybe it's just me. Keep up the work.
I LOVE IT. And just as it was said, I'm hungry for more, especially talking of variation. The aesthetics of it caught my eye starting by the title, and the monochromatic art is so... x3 The character remembers me a bit of Bound of Isaac. And taking the first steps made me think of a child.
Had the page open for a few days but was afraid I would be disappointed. For starters I'm not much a fun of card games and there are a few games in LD with more art than game (which not always is a bad thing, but frequently is).
I was confused the first time I encountered an enemy because I thought I'd be forever taking a step back and it forward, but I gave another chance and it worked pretty well. Sometimes it's a bit tiresome when you just run around the enemies wishing for the right card, but some other times while luring them I feel like i'm ** SEDUCING THEM TO DEATH!!** Kinda like a dance.
Please expand it post jam!
ps: I also wish it would be more forgiving. How many dungeans there are? I've completed 9.
EDIT: I came back to read the comments afther the high and got some answers, like your intention of not expanding it (but I'd like to see other games) and how the levels are generated. Also, congratulations in making the music. I've tried it before and was completely clueless.
It's a simple game but a promising concept. Could be fun with more complex mazes and maybe some obstacles, even in 2D if it's online. I imagine a 3D game with online multiplayer where you have to run (rather than drive) agains others to get to the center of the maze and has limited tools to mark where you've passed before and even leave misleading hints to enemies. Even better it it's in VR.
Hey, I liked the simple but pretty art and the mechanics were interesting. I really don't have much coordination and didn't stick for a long time, though. About the theme, I don't think they're so incompatible. :p But I like to see twists in the interpretation.
Your idea is very innovative and the art is great. Sound is in it's place but I confess I found the background music a bit annoying, specially after getting so frustrated by the game.
Got really confused with the controls and and didn't figure out of what use the coins were. Had to see the gif on the itch page to pass the second stage and then understood. The crane mechanic is very unforgiving, even more with moving targets, and despite the cute animation I got tired of restarting the level (the first one with moving bugs).
I'm pretty sure there's a good game here beyond the promising graphics. Please make it more approachable in a future release. Keep up the good work!
Finally got to play your game and it is beautiful! The art is fantastic and the mechanic of switching roles is really cool. Having to stretch the neck (what was a bit funny) besides piloting to collect was a good addition. Had no one around so had to put my coordenation into work, but I intend to show it to my fiancé this weekend (he's the one that makes games with me). The sound effects are also nice but I'm unsure if it wouldn't go well with some good, relaxing music. Although the atmosphere was great I missed a bit of a challenge. There were times I would have failed due to bad coordenation + getting distracted apprecianting the art (that's not a bad thing!) + not having read the instructions previously (er... I always do that), but did not. Gameplaywise, I believe more intense spurts of play (with failure by collision, if you think it has it's place) intercaleted with the dialogs would be a lot of fun to play with someone. But I understand the difficulty of implemented so much in the short amount of time and yours is truly a great entry.
As a wannabe game artist, I really appreciate your work. ^-^
For some reason I like that's it's a sparrow and a crow. They're cute together.
Lastly, who is Colin?
I liked the concept and the pets (especially the one with tentacles!), but didn't understand if there was winning and losing in assembling them or just in the throw part. Sometimes space doesn't seem to work in the first time. Interesting to see. ^-^
The visuals are very polished and cool, but I couldn't play. Do I need a numpad? My keyboard doesn't have one.
Wow, it's an interesting concept and it was fun to play the first days, although gameplay itself could be improved. I just threw the axe in the fridge and everything else in the bathroom. Liked the voice recording as well. Feel mixed about the goofy physics. :p The system that says how many evidence you have to hide is completely bonkers, though. It always shows ridiculous amounts and said they'd found 1 evidence when they hadn't found none.