Crunch Time by gelisam 2017-12-05T11:54:59Z
Love it! Made it through the game. I found the turial harder than the actual game ;)
Foon → Ludum Dare Explorer → Users → Wakka2
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Butler with a gun | jam | 1009 | 3.31 | 3.70 | 3.04 | 3.36 | 3.38 | 3.09 | 3.66 | 3.07 |
| 2019 | 45 | Start with nothing | 👥 | Space Gun Collector | jam | |||||||||
| 2017 | 40 | The more you have, the worse it is | 👥 | Xmas Fair Drinking Simulator | jam | 667 | 3.36 | 3.04 | 3.24 | 3.70 | 4.31 | 3.78 | 3.38 | 3.81 |
Love it! Made it through the game. I found the turial harder than the actual game ;)
Overall nice idea, I wished the Keyhints were more in the middle of the screen
It is a sweet game. I like those different mini games that are embedded in nt. Unfortunately it hangs at some point when you have to select a target (tried it twice)
The intro screen looked amazing! The game itself lacks some kind of variance. Would be nice if there were some waves or some kind of achievment once you clear out a couple of those poops. Also why do they drop chocolate? :O
Very nice game overall. Also pritty similar drunk mechanic as our game ;-)
Cool Dialogue System and a reeally juice Drag and drop syste.
Some minor flaws: Is there any way to skip the dialogues? The default window size was a bit too small ( had to resize it to see all of the stats of the cards). The AI didn’t do anything for like 5 rounds
``` âžś Rocks java -jar Rocks.jar Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1864) at java.lang.Runtime.loadLibrary0(Runtime.java:870) at java.lang.System.loadLibrary(System.java:1122) at org.lwjgl.Sys$1.run(Sys.java:72) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:96) at org.lwjgl.Sys.
very fun to play :) that messages just kept me from using the compile button ;-) I really like all the details like having my system time, changing the OS Style etc :)
I love this idea, I first thought that they keys were toggling whether it’s enabled or not. But they way it is is fine too. Defintly something you could extend on
Doesn’t work on OSX (nothing happens when opening)
``` âžś Ludum Dare 40 Mac java -jar Ludum\ Dare\ 40\ Mac.jar main Exception in thread "main" java.lang.ExceptionInInitializerError at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1694) at com.gnarly.engine.display.Window.init(Window.java:119) at com.gnarly.engine.display.Window.
Mouse was a bit delayed but very fun game overall. Killed 3697 crabs, got 6672 bites
the interfaces worked and the audio is good. I couln’t find enough materials to craft beyond the pickaxe, what was the goal overall?
I only got a black screen, 3 sounds playing. Not sure if that’s how it should work. I think it might be a technicla problem with the Mac Version. Therfore I didn’t rate it.
Very well made, it’s very polished. Good Job!
OSX: Cyberpunk Nerd Move cannot be opened because of a problem.
Very nice puzzle game. Played through all levels :)
Wow that’s a lot of great writing! awesome work dude.
Great Atmosphere, good job!
That soundtrack! So epic!
Very innovative and looks gorgious. It’s a shame that it runs so badly on my macbook :(
Very cool idea, it is a sweet game. The physics are a bit glitchy.
Loved this one. Amazing art and music is great too. Unluckily you have to start completely over when you crash your boat, that threw away all my motivation to retry :( But in total extremely polished and well made. top entry!
Excellent take on the theme. However I never got any money, regardless of what I picked up. The game would benefit when being a bit faster.
Unfortunately had a very bad performance on my mbp, after getting through doors the sith time, the screen kept black
Wow that looks great. I really like the Animations to move up and down the stairs, that was a lot of work I guess.
fun, but it's getting so hard so fast, I just didn't have a chance :/
a very interesting concept. Sometimes it feels a bit unfair when your whole sight is blocked and you collect a coin, but beyond that was fun to play!
those sounds are so fun :) noise mechanic works good!
what was the goal of it? I pushed the plant a couple of times, but it just increased my food and that was it? I gave up at around 15 food.
something's wrong with the input, I keep getting stuck all the time (OSX)
Cannot Start on OSX: Pops up a messagebox: “Unable to find game!!:”
Simple and Fun. The AI got stuck a bit (all three AIs walked towords each other and they didn’t stop circling around together )
unfortunately I coulnd't play it on my macbook, it was so slow and laggy :( Didn't rate it for that reason.
On OSX I get this error :/ The application “Inperito_LD40_final_mac” can’t be openend
Surprisingly fun and definitly an innovative game. I failed hard landing properly t_t
amazing work dude! those fangirls are soooooo cute :) is there an end or is it endless? ( I gave up at around 9 concerts )
Also how did you manage the AI so they avoid each other instead of running into each other?
Very humorous game. Loved the art of the town and the music and the writing of course.
* Movement: Arrow Keys * Interact: Space
All Assets have been made during the Jam. We only reused a lot of code & shaders.
Thanks a lot for all that kind feedback guys.
We addressed some glitches and the issue that you sometimes ran into people in the very first screen before you found out where you are.
we're both programmers, but we focussed on the visual aspect most. It's all made up from Voxel-Models, the magic comes from our [Unity Voxel Tools](https://github.com/meniku/UnityVoxelTools) :) It's a shame we didn't have enough time to polish gameplay that much :/ But at least we now have a good tecl demo ;-)
Thanks a lot for the kind feedback to all the new people commenting :) We agree with all the things you said. We wish we had more time to finish all this (proper animations, more polished gameplay, better feedback and balancing).
solid addicting game. Only the sound was a bit annoying
Nice Box Selection :)
The idea is sweet, but the game is lacking conditions to win or loose it. Also it feels more like a sandbox. Also it wasn’t clear what those green balls are and what to do with them. I wished it had a bit more polishing. But anyway, in total gj you made it!
This game is so cool, best entry so far. Very well done! I wished we would have such a visual effect in our drinking game too
Very nice card art! Are these handdrawn?
Very cool entry! How can I collect balls that are on a blue hexagon without falling down?
This is so the best match for the theme I’ve seen :D At first I thought you left some debug option in, until I realised that I just never stopped getting achievements and weapons. Just amazing!
Oh and the game is very well balanced, too!
@west I think you didn't get the point of the game if you want convenience with cycling through weapons :D
thanks for the feedback, I think too, that it's a bit boring in the beginning. Good idea to still allowing to take the gun but removing the health.
EDIT: We submitted an update with improved difficulty curve
great atmosphere =)
Amazing job dude. The game is super addicting. It took a while until I understood the mechanics, but thanks to the clever level design it was intuitive to learn. I think the game should be a bit slower though, maybe a bit of a time delation in the air could help, especially where you have to aim at flying tables shot by the cannons. I tried hundres of times but I failed at the level where you have to climb multiple platforms and reach that portal at the very top, it would have helped if those tables would respawn, because I need kill myself and start over the whole level, which is a bit frustrating.
But overall, amazing job!
This is such a cool idea! And it's very well made. A bit more levels would have been nice and if the tetris elements would have different colors, it would help a bit. But definitely has potential for a full game! I think that would be a pretty cool couch game playing competetive against my friends =)
great job, those purple balls are mean!
I'm loving the movement physics, great job!
got to level 6, amazing soundtrack, and the visuals are great as well.