Build The Road Jack by badpaul34 2018-05-02T15:08:26Z ♥ 3
Thoughts on jam version: Visuals were perfect on most part, bit placeholderish in some parts with arial and default Unity ui graphics but that’s just minor detail. My biggest complaint is the build mode, I had hard time using it and controlling the camera with both controller or keyboard-mouse-combo. It kept flipping, turning, and swirling even slightest movement and placing tracks was bit frustrating. At one point camera moved out of the bounds and I could not get it to focus on the tracks anymore. Hope this is fixed in the post jam version. All in all a cool looking racing game, with an interesting twist. Great job!
LD44 — Your life is currency (16)
Corporation Management Assistant Program by PHILIBERT Pontacier by Mister Ornicar 2019-05-12T18:32:33Z ♥ 0
Here some constructive criticism for your game, sorry for really long post;)
Gameplay
Tutorial was great touch, although there was a lot to take in at once. That left me feeling little overwhelmed. I was able to pick how to play in spite of the initial confusion. The gameplay itself became really repetitive really quickly. I found that best tactic was just buy one worker, and just quickly click through the work menu and select them. And repeat this until I got enough money to buy a upgrade, while completely ignoring the stats. After I’d buy new one and rinse and repeat. I felt that the work system needs more fleshing out instead of just clicking a button.
Mood/humour
In this category your game really excelled. The advisor character (photo guy) and the writing was funny. Rhythm of the just right poses to emphasize points was perfect. Also thought that the intro with inbox full of spam was fun addition.
Graphics
Using the photos was great idea, and executed in really good way. I’m not fan of the “anime” style character illustrations. That’s really hard style pull of in a polished way. And I don’t think that they fit the rest of the visuals. Menus were little mishmash. If your not already using vector graphics program to create icons and ui graphics, you should spend little time learning basics for one. That’s great way to create more polished ui graphics more quickly.
Sounds
The existing sounds were great and used in just right way. During the gameplay itself at least some sounds would have made the game feel more complete.
Overall
I think there was lot of really great ideas in your game. Core gameplay could use bit structuring and rethinking. Bug free and ultimately positive experience. Good job!
Hammed Robbery by YouBeStrong 2019-05-12T17:35:47Z ♥ 1
Your game is a such polished entry that it is really hard find any flaws in it. I absolutely loved that you made those cutscenes at start and end of the game. Really cool touch! Gameplay was easy enough pick up quickly and still gave nice challenge. Graphics are perfect! If need to nitpick something, I found the choice of having the hands flat shaded with everything else smoothed out odd decision. But that’s totally irrelevant and I think that your game really deserves high points in every category. Awesome job!
Precious is Life by -banzi 2019-05-09T17:16:25Z ♥ 1
Took me little bit time learn how the game worked even though I read through your instructions. Icons could have had tooltips or something like to be more clear. After I figured gameplay out, I breezed through the game and had fun. Graphics are storybook like and really well done. The lack of any sound kinda killed the mood. But overall I feel that you had really well crafted world and gameplay, time is sparse even in Jam so no sounds is understandable. The amount of graphical assets you managed to create is crazy. Awesome job!
SubMoney by hbocao 2019-05-09T16:53:23Z ♥ 2
Wow, your game is great! I had fun playing couple of playthroughs even though the game (the rhythm part) was for me really hard and unforgiving. It felt like I had to exactly on, no bad hits like usually in rhythm games. I adored the simplified graphics, everything was perfectly crafted. Choice of sounds and ambience really made the subway station feel real. You could add a sound effect every time you get money, that way you could track your performance moneywise without shifting your eyes from arrow goals. Congrats on making all this in such a short amount of time, that's quite a achievement!
Vamp Ko. by Aleph Null Productions 2019-05-08T17:47:46Z ♥ 0
I also had hard time finding the coffee. You could have had maps on walls like those “emergency exit route” kinda things, from which player could get the layout of the office. Atmosphere was really good, kinda creepy. Was little spooked when I heard that door sound. Who’s there? Is it you boss...
Free Buss Pass by Jajo 2019-05-08T17:30:27Z ♥ 0
Surprisingly finished game for a one evening creation! I’m not sure if I understood the logic behind gameplay, felt bit random. I went around seducing people, if that didn't work duelled them. And that’s how I won the game? I liked the combination of super low res pixel art and music. You could make the player character stand out bit more, took couple of seconds in start to find the odd one out.
Sinking Town by detectiveLosos 2019-05-05T18:21:55Z ♥ 2
Took me while to figure out that you could actually rotate the camera. It was bit frustrating to play without that. Maybe add that to the list of controls?
I really enjoyed your game. Graphics are for most part really great. That text box in the world, clipping into things, was bit annoying. Music is minimal and fitting for a robot world. Puzzles were on mostly nicely balanced (post-jam version). Only thing that I really disliked was moving through the world which felt really buggy and messy at times, I would get stuck on stuff, go behind certain elements and so on.
Overall I enjoyed playing, great job!
Life Engineer by Coder Channel 2019-05-05T17:47:40Z ♥ 1
Hope you know that you are really talented for your age! I had fun trying assemble some frankenstein creature hybrid of a dog and snake. Your game’s idea is the kind that makes you go “why didn’t I come up with this, this is brilliant!”. Here is some ideas for further development. Maybe have a bigger area to build in, so you can build bigger or more creatures. Maybe add ability flip and rotate parts. Anyway, great job!
Tanemaki by Wyatt 2019-05-05T09:06:12Z ♥ 4
Atmosphere is superb, graphics, sounds and music are on point. Gameplay lacks some sort of main goal or reason to do all this. As it is, the core gameplay is well executed. But after while you notice that all the plants you have planted have gone. Racing to sow as much seeds as you can feels kinda opposite of the games general mood. I could have just gone on longer but this lack of direction, a goal, made me give up. Overall I think that this game could have potential as similar mood piece like Flower for more casual gamers: The mood and aesthetics are already great!
Your Money's No Good Here by Dis0rder 2019-05-05T08:46:49Z ♥ 1
Great use of photos as graphics, they really set up the mood. And with the music, totally perfect. Storywise I wish I had even one fork in the story. I replayed second time to check if that choice actually mattered. Apart from the lovely image of contents of the fridge, it didn’t make any difference. I know that time is really limited when creating the compo game, but you could have had some other route to get same ending. That would have made the illusion that your choices matter, made the visual novel more game like.
The Shifter Machine by UnidayStudio 2019-05-05T08:18:51Z ♥ 0
I also had reaally low FPS even on the medium setting. I tried to not let it bother me but the part with zombies was quite difficult play with low fps and small targets to hit. Technical issues aside, I think your game has lot of potential in it. I just wished that you could have gone the full portal route and created some other way of handling the zombies than shooting (shooting with blood I mean). There was space for interesting puzzles here. Graphics are nice mostly. The character did not seem to match the style of the walls and other surroundings. The placement of the text box was bit odd. Felt almost like I had tilt my head to read it. Centered could have worked better. I also had bug when I died, the dialogue started from beginning even though I already had the gun.
Cats Without Cars by B33Thr33 2019-05-05T07:54:02Z ♥ 3
Overall your game is great it has lot of potential. I just had these few issues that I think you could improve on.
First of all controls, I found the way movement worked in bit annoying way. Camera movement seemed too fast and control scheme was too complicated for me to get in such a fast paced game.
Level structure and spawning player was quite unfair. Enemies would shoot me from out of screen and with the really fast moving bullets dodging is quite hard. Some obstacles in level could prevent this. And maybe limit how high you can aim, as there was lot of spawn camping happening, sometimes I could not even land before I was already shot. Also didn’t find any shops (or stayed alive long enough to find them)?
I love the night-in-the-wood-ish art style. Just some nitpicking for the graphics: things like margins and cohesion with UI graphics and rest of the game bothered me. Really making sure that every margin and padding and such is though out can make graphics go from great to perfect.
All in all your game nicely executed and has lot of great aspects in it, despite minor flaws.
Seaway by Constantin 2019-05-03T16:01:56Z ♥ 1
Visuals and music really made the mood for me, it was perfect. In fact I was instantly drawn to your game after I saw just one screenshot.
I liked how you guided me in start by having just empty space and need to try out the controls. That’s really nice way of teaching the game mechanics to player. But after enemies were introduced the gameplay became bit hard too fast. I wish that same kind of guidance was used here too. Maybe ramp the difficulty bit slower? Those bigger ships were really hard. And on my second play I realized that there were collectables on the islands. They were kinda hard to spot, especially in frenzy of the combat. And I never found any harbours.
All in all perfect atmosphere, everything was nicely done and well polished. Amazing entry altogether!
Capsule Collector by uvwar 2019-05-03T15:37:29Z ♥ 1
I absolutely love the ridiculously weird and stupid idea. Gameplay was bit meh though. The idea and the visual style play so well together that I felt that game needed something more. Maybe change way the finger behaves (like suggested by earlier commenters) or have different levels. Also had bit problems nudging the capsules out and after while it was hard to see the finger tip at all. Overall I love the crazy out-of-box idea and funny execution, great job!
My Life is Cactus by Aqshay 2019-05-01T13:31:24Z ♥ 1
Note even before playing: that is a one huge file for a jam game. Is all that necessary?
I like the idea of the first person tower defense kinda game. I wish that you’d somehow communicated and taught me in-game more on what I’m supposed to do. Took me while to figure out. Structuring the zombies in a wave system or spawning them in recognizable patterns would have helped. It all feels so random, and unnecessary difficult as a zombie would suddenly appear behind me.
I also encountered some (not game breaking but annoying) bugs: I could strife only right for some reason and sometimes the cactus upgrade mechanic would not work.
Seize the Clay by SecondDimension 2019-05-01T13:03:06Z ♥ 3
Absolutely wonderful atmosphere! Music and the visuals are on point and executed perfectly. However I think that the gameplay needs lot of tuning. At first I thought that creation of the pots fun and interesting mechanic, but after playing through several days I noticed that it didn’t really matter at all what I did to the pot. I did experiment where I created two pots according the order and one that wasn’t anything like the order. Got best price out of the “bad” one..
Overall I think that your game is a solid entry. Artsy atmosphere really makes up the shortcomings in gameplay. Great job!