Wendy the Witch in "Mind Your Damned Business!" by DEGLIS 2019-04-30T08:33:59Z
Painting like crazy, but still can't kill a single enemy. The game is f****** hard. The mechanic seems interesting. Good job!
Foon → Ludum Dare Explorer → Users → -banzi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Symbiosis | jam | 635 | 3.74 | 3.61 | 3.31 | 3.51 | 4.18 | 3.66 | |
| 2019 | 44 | Your life is currency | 👥 | Precious is Life | jam | 507 | 3.49 | 3.28 | 2.95 | 3.16 | 3.82 | 2.70 | 3.29 |
Painting like crazy, but still can't kill a single enemy. The game is f****** hard. The mechanic seems interesting. Good job!
How did you manage to create all of those assets?? The atmosphere is good, only issue is that it is hard to see when the enemy attacks you, so melee combat is kind of hard. Other than that I really enjoyed it. Good job!
Awesome! That was fun to play, the sound design (when the hammer catched me I jumped from the sound) is great and I really like the idea. Good job!
One bug: the hammers might go through the outer wall when they are chasing you (happened on 2nd level).
Nice game! Reminded me of one game from Blackthornprod.
Yes, I won! :D What I have found weird is dropping from platforms by pressing down and attack, which means that you must stop shooting. Otherwise good fun. Good job!
Fun to play. I have tried to die old, still living with my parents doing nothing else that programming and taking journeys. Good job!
I can't help myself to think that everything is completly random and my choices do not have any meaning. Good job!
Some parts of the UI can be a bit more polished. But other than that it is a pleasure to play, listen to and look at :-) Good work!
The sounds really fits the mood. The levels felt almost infinite/repeating (because of the end dialog beeing the same), which made me spend some lives because I hope that would change something. It didn't and it just cost me a happy ending.
Good work!
Nice one. I like that age doesn' matter :D what a beutiful world.
On the first try I didn't take anything and didn't make it far :D. I loved the death animation and the fact that enemies could push me around. I couldn't quit the game after death for some reason.
Good job!
Good job! The atmosphere was awesome as well as art. Do more reviews or share the game on the main page, so that more people get to review it (it definitely deserves it).
Cool! You have nailed the theme. I really enjoyed the fact that sacrifices change how you see the world etc. And I liked the sound effects. Really nice!
Awesome! I love the mechanic. Especially the transitions between coins next to each other. I would maybe add some coins that are collectible without jumping on them and "consuming" them, as collecting coins partially prevents you from going up. Good job!
It took me a long while to figure out the mechanics, but once I did it was perfect. Throwing people to working sites feels satysfying :D. And the music fits perfectly. Good job!
Awesome game, nice puzzle mechanics.
Oh nooo! Why are they destroying my trees. I don't like how the treants just walk away. Am I supposed to always loose the game? The graphics are cool, as well as sound. Good job!
Good job on trying to make a 3D game during jam. The camera is the main issue, otherwise it can be a bit of fun. Good job!
Awesome! Nice graphics, sound and overall mood. I like the idea.
The game was good to play. I liked the charging and the map (you can just play looking at the map). Good job! If you have time, please rank the game me and my friends did.
It is basically Hotline Miami, but the Russian shouting actually makes it much better :D. I enjoyed playing this one :-).
The art and atmosphere are great. The dialogs are quite interesting to read. Good job!
There are no sound options :/ .. other than that the visuals look beautiful, the buying for health mechanic is great and I also like that the level doesn't have an end. Good job!
Cute game. The difficulty seems too inconsistent - sometimes the platforms are too thin from the start or too far away. And I am missing sound options a bit. Good job! Very nice platformer.
(bugs/issues) When upgrading at the edge of the platform, you then have no time to react and just fall down. If you died and press ESC the character continues to run infinitely (currently the distance he went shows 20k and he is running for like 5 mins).
Destroying castles gave me some satisfaction, but I have expected to get some reward for that. Also it isn't obvious how much I can move per turn. Good job!
Good job! Turning off sense is a really good idea.
That was really fun. I enjoyed every card and the "randomness" element helped a lot - I went to jail, got hurt, went mountaineering, broke my legs ... Amazing!
Awesome game. The souns seems a bit buggy tho.
The enemies managed to surround me near the edge so that I wasn't able to move and then they killed me. Think the pause button doesn't work (or the thing in the right corner) and I wasn't able to kill the big enemy, but maybe I am just bad :D.
The game felt good, great job for the first jam!
One of the best I have played so far. Love the atmosphere. Good job!
Nice one. I like the color palette. From the start I didn't see a point why to shoot the enemies. Maybe drop the limit to coins all-together and make the player plan his moves to end up with the higest amount at the end? Good job!
Cool. I really like the environment.
I suck blood of the first person, it freezes. I fall down to a pit, it freezes. But I like the overall idea of sun burning you, but you just got to go. Also the suck animation is brilliant. Good job!
@gyaha Thank you. We didn't have time to polish the gameplay more - there shouldn't have been tooltips on spells etc. But yeah, it is not that complicated. I hope you have managed.
@sherlock527 Thank you for the review. We had a choice between non-buggy gameplay and sounds. The thing with sounds is that they can make the game better, but if you choose bad ones they will ruin the game (so we rather polished the game more).
@dannn Thank you.
@rhiannon Thank you for playing.
@serious07 Interesting suggestion, but we didn't want to pollute the cards with unnecessary numbers, as their visuals are more important. Thank you for playing :-)
@coder-channel @luis-j-benitez Thank you for playing and ranking our game :-)
@szabe Thank you for playing.
@neowedge Thank you. The idea was that you are a vampire .. so you deal with blood, which is your currency for summoning monsters and making spells and you can also gain some when killing enemies. Without your monsters, however, you cannot defend yourself and you lose. The summoning/upgrading at the start was easier to do and balance in a shorter time.
@beelzeboss Thank you.
@roxiemoxie Thank you for playing it.
@woett If the game was very well balanced and you would always be struggling with your health, then you might prefer to spend less blood on a spell (and do less damage). But in the current setting, you are right that there is probably no reason. Thank you for playing it ;)
@8bit-beehive @jcklie @mrbrooms @josehzz Thank you for playing, rating and giving us some feedback on the game.
@zanar @peppsen @jin9310 Thank you for playing.
@artyom-volkov Thank you for playing and for pointing the issues out. Actually, it seems that there is a bug where the button colliders are shifted down a bit below the action buttons.
@sergi-montaner The reason for that was that you are usually fighting the bad guys, but in our game, you are the bad guy (the vampire), hence it was more interesting to put the player on the right. I agree with the rest. Thank you for your input :-).
@tay-elenberg @yaen Thank you.
@massealex You don't need to select character :D. The one that is on the turn has a yellowish background. Thank you for playing :-)
Very good. I really enjoyed it. Maybe an ability to cast spells from the platform down. Nothing else is missing. Good job!
Very interesting mechanics. Happened that I made all the effects 0 on both my cards and enemy cards. I am missing some progression, more enemies or some story. Good job!
Good job!
I got overwhelmed pretty fast. The melee seems to be working in a weird direction of the elbow. I liked the art style, added a bit to the playfullness of the game. Good job!
Super cool. I like that this is the classic quest for princess but reversed :D
I like that the traps stay there, when you go over them. There are maybe too many of them or I am just bad, because I was walking to the traps I already explored all the time :D.
I like how the combat contrasts the game - how you plan your moves, but then in combat you just spam LMB. Good job!
Cool! I liked how the mechanics were balanced, especialy that you need to stay in odrer to shoot. The enemies might be dummer, they basically have wall hacks. Otherwised I loved everything. Good job!
Well played! That was awesome. At first, I was distracted a lot by the lines and speed of the cars, but once I got used to it and learned to transfer to front and back using different lines, then it was a pleasure to play. Good job'
Nice one. I enjoyed the mechanics (aiming ..) and the artsyle/music. I shoot everything on the ground, but I was unable to make the jump to higher platforms .. not sure if I did something wrong. Good job!
Really cool. Maybe more levels or the first one a bit easier to learn the mechanics first (I didn't realize I can jump on boxes for like 2 min.). Overall pretty good job! Loved the sound effects.
Funny little game especially when you let the frog wiggle around :D. Good job!
I like it. I didn't realize that enemies were taking my stamina, so I was wondering why they are one-shotting me ... then I found out that I can't spam the attack, but I need to plan it to have enough stamina to survive the enemies. Also the audio seems to fit the game. Well done!
The game started and the controls felt a bit slopy. But then I went to another room, then another and another, until I killed all the bosses. I had a great time. Good job!
Awesome artstyle, awesome music and well balanced. Very good job!
Cannot move using A. The game looks visually good, the music is awesome. Good job.
I love the tutorial/main menu. The mechanics are great. Good job!
I felt a bit overwhelmed at start, because I expected some gameplay and the buttons were changing the environment instead.
The environment has a nice feel to it and it feels good to destroy it (the sounds are good).
You still did a great job!
I made it! Interesting game, I wonder what would happen if I gave the priest a food. Good job!
The art is great, reminds me a bit of Prehistoric. Good job!
The music is too loud and there is no option to turn it off. Interesting intro. Good job!
The controls were a bit hard to get at start, but then I had a blast. It looked kind of simple, but thene there was multiple mechanics that worked against the enemies, like ducking and shooting that I needed to figure out along the way, which was great. Good job!
Solid tower defense. From the start I wasn't sure that the enemies will be coming on all the lanes or what the turrets are doing. If there would be a short tutorial or having just 3 lanes enabled at the start that would help a lot. As well as some tooltip as explained above. Some sfx would also move the game to another level :-). Great job :-)
Once you get the controls then its just a blast :D Really cool. One would think that 20 enemies are enough .. but the final room .. holy ****.
Awesome! It felt really polished and it was a great experience. At the start the controls felt a bit too fast and it was hard to alight it with the jumps of the enemies (sometimes they jump away at the last moment or the mouse is a bit too sensitive at times). The art and sound effects go well together. Keep making 3D games, this one was definitely well done!
Great game. It all works together - the muscic, art, tutorial, concept. I don't know how you managed to pull that off in 2 days with all that tasty looking art.
For me this one seems quality-wise as maybe the best entry you have ever made (of those that I have seen).
Very deep game. I really liked the fan in the first room and that you put unique names on the graves. Nice touch!
Awesome game. I enjoyed the perspective, didn't see it in a long time. Great setting and story, great atmosphere. Zack just died when he got out of bed, which was quite sad, I though the game would give me more time to orient around. Good job!
I really like the music, that gives the game another level. Feeding the cat is too hard, unless you wanted to tell us that cats are monsters :D. Really fun entry.
Great game! I enjoyed how the graphics combined with the music and UI looked polished and complete. Good job!
Very strong atmosphere and great music. It took a while to figure the puzzles out.
Good job with finishing! It happened to me that I fell off the island multiple times, but there was no way how to restart the level without turning the game on and off (just a scene reload on exit would be enough). I liked how the carrots ran away from me and that I didn't even need to swing to damage them. The movement was also fun.
Awesome entry! Its simple, but really fun to play. I couldn't stop playing until I had them all cured. Good job!
Very interesting concept and well polished one. What I missed a bit was some info about the particle I am placing directly inside the game (not just in info). So I wasn't sure what I am doing before I read the info. The sound works well with the visuals and the concept. Great job!
Great intro! A bit confused at first and I think the play area wasn't confined in any way, so I just got lost by running in one direction for some time. Sometimes the bad stuff happened outside of the screen so it looked like I died for no apparent reason. Otherwise it was fun to play and the music helped to elevate the game a lot.
So much art and it looks so polished! I had a fun playing it even tho I don't like visual novels much. Nice work!
Such a huge team :D. Nice artstyle, good music, but there is not much to do. In my game I spent all the wood and then I was sending the people one by one into the forest. They never found a thing so I just lost. I don't see how that game can be challenging other than that you are battling a rng god. But if the idea was to say that its hopeless, that the night will come either way, then points to you :). Good job!
An interesting game. I think that the concept of flying inside someones interal organs is quite unique :D.
It was hard to to shoot, I wasn't sure where I am shooting and if I am hitting something or not. What I was also missing what made the flying bit weird at the start was some top and bottom. Maybe if it would be somehow better explained where it the player's head / bottom?
Anyway qute interesting game and works well with the sound and effects. Well done!
Great game! I had fps problems at the start, needed to tweak them as mentioned. I shoot a few enemies, but the big one was too hard - if I was at open space without battery nearby he just shot me down without missing a shot. Otherwise I loved the UI (don't know if that was an asset or something) and the music playing on the table, that was nice touch. Good job!
Very well done. Loved the voiced intro and the overall approach to tutorial and in-game items (e.g. the bucket). It took me just a minute to get used to the concept and controls.
I had just one issue and that was that I didn't see I have the bucket when I took something else.
Very cool entry :-) good luck.
Nice game. I lacked some kind of a indicator of server's health. And I think I didn't even need to strike the enemies. It was enough to just touch them and they would disapppear. Good job!
Nice game! I felt a bit overwhelmed at start as there was just too much going on, but later it got better as I learned to press a/d at the right time (there I feel like the window for hitting them was too short). Sadly I didn't hear any music in my windosw build (so I am not rating that). Good job!
Awesome! I like the mechanics that you used for the main menu, staying close to the center because of ammo refuelling and I really like that the board doesn't wipe after you loose. There is so many colors, but it is still visually ok and doesn't clash. Nice work!
This was fun! The art is really pretty and goes well with the classical music. The combinations are interesting as well as the different personalities. But the game get's pretty hard when there is multiple people that you need to write to :D
Very well done. I really enjoyed the music :-). It was a bit hard playing it on touchpad, but I guess thats on me :D.
@bredcrumb I am sorry to hear that. I was sure I fixed that. I am glad you enjoyed it :-)
@firemax34 I might try to fix that. The issue is (as always) that it doesn't happen in editor. I hope you had fun apart from that.
@timetravelhamster Thank you!
@kl0z The music should be there, but it apparently doesn't work properly in WebGl. I will make a not in description. Thank you for playing :)
@niterich Thanks. I will take a look, but that happens. Thanks for playing.
@marcelo-zoletti Sorry to hear that - you would have like cutscene at the end. Thank you!
@optimans Thank you! I really tried to make the controls apparent from the UI. It still takes a bit to learn for a new player, but I hope it helped.
@hairic Thanks.
@chonky-animations Thank you for the suggestion, I have heard that a lot.
@thomu Power by feeding on enemies and health is also restored by doing that. Yeah, I have overscoped the levels a bit - if there would be more dialogs it wouldn't be bad, but there was no time left to write them. I hope you had fun :-).
@savvu The animations took a lot of effort, so we are glad you liked them.
@lukas You are right. I tried to make the background music less loud, which in process made it unhearable on some computers and the sound effects sound loud compared to that. I hope I will learn something from it. Thank you :)
@frozen-stick There is music, but it somehow doesn't work in WebGL unless you tweak the settings in the main/pause menu.
@sadriparian Thank you!
@jasond Sorry about that feeding issue. The 25 in power is how many monsters you need to kill in order for the get to let you out. There was no time to make it more apparent as some kind of indicator or to at least add a tooltip to it (so it is at max if you kill all aprx. 45 enemies). We were thinking about that, I wanted to do it, but then we talked together and decided that we don't want too much pressure on the player. For the entry it makes more sense to be more subtle as everyone is trying to get the feel of the game and learn the controls. Thank you for the review and I hope you liked it.
@imod Apparently there was some expcetion that could have caused it. But one is never sure :D. I have tried to upload new version, so you can try if you want. Thank you anyway for the review and I will check your game.
@debuggerpls I am sorry for that. I am glad you liked the art.
@jasond Thank you again for giving it another try :-)
@forging-foxes Thank you very much :-) I will definitely check it out.
@pkenney I wanted for the player to see the enemies play (as it is for example in Into the Breach) and it also made it a bit simpler for me, because when doing navigation they wouldn't clash if they played sequentially (like 2 enemies moving on the same spot). With the attacking by moving its a great idea, that would make the main loop a bit faster :-). Thank you.
@sprotex Good catch! At some stage we had walls on the sides, but we removed them bacause of esthetics and I completely forgot to add some kind of collision on their place :D. So this way you can get around and miss a trigger that activates the enemies in the next room. Venom was our inspiration for the character/parasite relationship. Thank you for a nice review :-).
@ahistyap Thanks a lot. There was a lot of effort put into the art, so we are glad you like it. Thanks a lot :-).
Loved the balls bouncing around. Simple concept that was fun to play. Is keeping a pet that hard? :D
I love the main menu -> game transition. I liked the Stranger Things vibes. I think that having more things to interact with inside the cage would help to bridge the gaps between choices.
I also named him Edgar ;)
Great game and interesting concept. Wouldn't guess you could make a game about an egg rolling down a hill :D. I enjoyed it, but I am a bit sad that there isn't more (but hey, it was made in 2 days). Good job!
Took me a while to get used to the controls - it was especially challenging with just a touchpad :D. I also made a worm fly up in the air somehow.
I think the overall mood/atmosphere of the game and music are awesome.
Awesome. I think maybe the most catchy game I played so far. I enjoyed the repetitive music that help the game a lot. Don't know how you managed to do so well polished and balanced game in such a short time and alone. Seagulls stop it now! Great job!
Thats a really nice entry. I love how very well polished everything looks. Great concept - a cowboy bashing people with his home plant.
Great game! I liked the mood set by the night/shadows and the audio.
Good job! Very fun game. I am sad there is no sound or music, that would add it a lot, but otherwise great game!
Fun little game. I would add there a bit more mechanics then just turrets .. maybe the level can also move somehow and be more dynamic? Anyway good job, I really liked the bloom.
The game is interesting. I encountered a few bugs but other than that it seems like you had a great idea. Just a bit more polish, add some sound and it will be great! Great job.
Interesting little game. I enjoyed the sound and the voice over. Great job!
I would suggest making the steps more sensitive, as I have frequently fallen a platform because of that and it made the boss hard to beat. I would also consider making the camera a bit wider or making it so that you can better see what is in front of you.
Aweesome game. It has cool vibes and and the cool audio makes it a great package. I really enjoyed it :)
Great entry. It felt like there is a lot of features for a jam game. I enjoyed it - killed bunch of enemies, jumped around a bit and probably found some easter egg, but I am not sure waht it was. The music not looping properly was bit of an issue at the start but then I got used to it and it worked! Good job!
Great idea of combining infinite runner with something real-world related :D. The game was really polished and I had a fun playing it. And the hand with the spaghetti was a great idea :D.
Interesting game. At the start I didn't realize those are floors until I saw the lift. It was interesting concept with those lights turning the rooms on, I was always looking forward to the next room. I wasn't able to get past the guy I didn't find a way how to do that. Great job!
The stick/jam gets lost if you move the mouse too quickly. Especially when there is a bird approaching its too fast for me.
Other than that the game is really funny and I like the pixely vibes as well as the touches like "Watch out" in front of a hole. Great job!
I had fun playing it. Prince was doing too much trouble .. I tried trhowing him into the well, but that apparently isn't an ending :D
I liked the art and music. The UI was a bit too simplistic, but works.
Awesome game! Good job for the voice acting.