One Bullet by WebFreak001 2013-12-16T19:22:00
Dark scenere with bizzare ending. Liked it!
Wondered where the zombies came from...
Foon → Ludum Dare Explorer → Users → gilborn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Doubling ground crew | compo | 205 | 3.48 | 3.72 | 3.35 | 2.53 | 3.29 | 3.09 | 3.18 | 3.33 | ||
| 2021 | 48 | Deeper and deeper | "Say Aaaah...!" | compo | 91 | 3.98 | 3.96 | 4.13 | 4.32 | 3.71 | 3.94 | 4.22 | 4.00 | ||
| 2020 | 47 | Stuck in a loop | The Myth of Sisyphos | compo | 377 | 3.30 | 2.87 | 3.24 | 3.85 | 3.91 | 3.44 | 3.51 | |||
| 2019 | 45 | Start with nothing | 👥 | Nude-Ruto Racer | jam | 3.50 | 3.25 | 2.75 | 3.75 | 3.00 | 4.00 | 3.00 | |||
| 2019 | 44 | Your life is currency | Super I-Egg | compo | 457 | 2.76 | 2.64 | 2.73 | 3.50 | 2.67 | 2.12 | 2.52 | |||
| 2018 | 43 | Sacrifices must be made | Scapesheeps | jam | 405 | 3.55 | 3.52 | 3.81 | 4.25 | 3.07 | 3.55 | 3.71 | 3.55 | ||
| 2018 | 42 | Running out of space | 👥 | King of the Crows Nest | jam | 448 | 3.52 | 3.65 | 3.57 | 3.72 | 3.57 | 3.44 | 3.26 | 3.55 | |
| 2018 | 41 | Combine 2 Incompatible Genres | LDPD-Blues | jam | 384 | 3.62 | 3.75 | 3.62 | 4.08 | 3.31 | 2.84 | 3.20 | |||
| 2017 | 40 | The more you have, the worse it is | Presents | compo | 281 | 3.47 | 3.54 | 2.89 | 3.70 | 4.00 | 3.97 | 3.56 | 3.69 | ||
| 2017 | 39 | Running out of Power | Demonic Powers | compo | 148 | 3.64 | 3.89 | 2.95 | 3.55 | 3.43 | 3.37 | 3.43 | 3.39 | ||
| 2017 | 38 | A Small World | War | compo | 418 | 2.95 | 2.95 | 2.80 | 3.25 | 2.95 | 3.30 | 3.35 | 2.73 | ||
| 2015 | 33 | You are the Monster | Hunted | compo | 799 | 2.70 | 2.29 | 2.39 | 3.03 | 3.23 | 2.57 | 2.26 | 3.03 | 76 | |
| 2013 | 28 | You Only Get One | you only get one fridge | compo | 629 | 2.84 | 2.72 | 2.51 | 2.49 | 3.33 | 1.88 | 3.13 | 2.89 | 87 |
Dark scenere with bizzare ending. Liked it!
Wondered where the zombies came from...
Good job and very good idea!
Haha, the train...
Played no game so long in this Ludum dare so far...
Very tough game, jump is in relation to movement speed high. Nice background graphic.
Liked the physics, always cool when impulse is used in space...
Couldn´t get through it. Liked the dark ambient, despite the very small lightening.
Gameplay reminds me of met boy. Great style!
@tobbez: There is only one ending, I wanted it to be different and more satisfieing, but unfortunately the time went out. Also, after absolving the three objectives I hadn´t the time to make it more clear how to proceed...
Very funny... including the controlling by mouse
Cool idea, well done!
Nice work, funny jumpscare with a well drawn monster!
Compelling fun game with a good learnign curve.
Has the "One more try" factor.
Liked this it a lot, couldn´t beat the last level. Great look of Regniald Waft :-D
Very cool introduction / presentation, creative gameplay, good sound FX. Loved it that you don t see the monster.
One of the best I played so far.
Great game, love the art and look as if you see the monster in TV
Great fitting sound!
A very original twist on the theme!
Just as in real poilitics...
Enjoyed the game all lot, played it first in normal but then switched to easy.
Very funny. I loved the music, great homage to super mario
Cool gameplay
Good sound effects. I also liked the scaring mechanic. Good job!
Nice graphics
Very good animations, cool concept with grab & eat. Sadly sounnd didn t run on my PC.
Very cool, great mood / theme. It can be so fun hunting and killing a little girl :-)
(From my point of view, it would be better you write less about the story in the comment - you spoil the shock of finding the parents killed a little bit; and it was executed so good in the game :-)
Link can be corrected
Good idea, good game!
Cool sound and nice idea!
I died in shame
Very cool concept, good sound FX and well done!
Nice, polished game. The whole 3D Graphics with planet and UFO would not have been necessary for the gameplay itself, but it adds a lot. Relaxing sound.
Funny game, reminds me of the pizza guy of spaceballs :-) Its good to see not only planets in space in this LD38, so thank you for the fun game. And it´s really a lot of clicking...
The cute Graphic can blind you, the game is really hard due to the fact that enemys spawn again if you go back. On the edge to be frustrating I got satisfied to the hole. Nice entry!
Challenging game for sure (Especially if there is no option for inverting the Y-axis). Best approach for aiming was for me to put the mouse cursor a little bit obove the player-asteriod, and than heading towards the UFOs. Looks and sound FX fit, I especially liked the background music. Perfect on the theme.
Moody game with a nice twist at the end.
Well polished game with nice rpg elements. Impressive for a LD game! I died against the orcs :-/
Very good mood, loved the lightning. Would have prefered WASD for moving. I had the impression that there was already a game idea and the theme was only put on top of it.
Very funny, unique approach on the theme! Gootd work!
Man, tough game! I hated to throw away this perfect grilled steak... Liked the game very much (although I am a vegetarian), thank you.
Challenging game! I think it would have been intuitive to rotate the planet with the cursers. The background music was very good! Also big respect to program it with SFML and not with a game engine like Unity.
1237 points, got to the second base :-D Cool, unique game idea where the game comes out of the idea!
Great entry with great graphics!
I like this kind of story and it fits perfect to the theme. It was a little bit too easy. My suggestion would be to make the player slower. But I liked the game, good work on your 3D models!
Took some time till I got the knive. Afterwards still challenging but nice to play. At least a small-world-game with inhabitants :-)
Nice little game, I liked the style with the particles.
Nice idea to the theme, some polishing would have been great to the game: I couldn´t manage to not got stuck between the green planet and the plate. You slide very much, and there was no proper feedback at jumping. But you can see that there was some work in there if I have a look at the enemys.
Great. Very well polished, there is nothing missing. Scores in all points.
Tough game with good sound. Reminded on Meatboy.
Satisfying to go with the best drill to the iron
Second planet I created was hell... would have liked to play with some Demons and Devils ;-)
Very impressive, this is not a small planet, it´s a endless one :-D
I liked the Bitmap trees (and that they fit to the place they are) and the environment feels natural. It´s a pitty that there is no background music. It got a bit buggy wenn I went in the water and back (I was falling through the map).
Very good game, it has an easy feel-good mod and at the end it got quite philosophical. Although I don´t know if doing nothing gets punished by the game, I always had the feeling that I didn´t repair enough or carry too less dirt to the outside :-)
Very nice!
I wonder... was it genozide of multiple suicide?
Nice Tower / Defence Game!
Nice game with a twisty approach on the theme! Liked the mechanic with the mob following you. Graphics and animations are very smooth. Cool intro by the way.
Good graphics and nice animations.
Tried sveral times, but i couldn´t get behind the second room with all the spikes. I didn´t see any patern in it and sometimes it seemed to be impossible to get over it by their activating order. Very sorry for that, would have loved to play it further.
So I also couldn´t find any collectibles :-/
Yay! I destroyed the world! :-) Great entry, espesially if this is your first LD! Liked the different weapons (I think the lightning stroke had the best cost/effect ratio) and how you implemented the end of the game.
Precise controls and nice details (recognised that you can see the damage on the flying enemys).
Good platformer with nice retro graphics and sounds.
Gratulate on creating 6 levels in a compo!
Well done!
Great game, I always salute if someone is able to make a puzzler in the short time of the LD! Excellent done!
Nice style, graphics and animations. Had to double click to move Ikarus, don´t know why.
Cool game, nice elements to build, self explaining during play, lightning strokes - nice! The sound of them was probably to heavy but this is only a minor point. The graphics were functional, enjoyed very much to get bigger and bigger plants and connecting them.
One of the best interpretations of the theme so far. I especially liked your shadow (I always wanted to have in a 2D game wit unity some, but didn´t get to it). Additionally you made a gameplay element out of it. Good job!
Cool game, with unconventional, but learnable controlls. Made the first place :-D I loved the thrusters, reminded me of babylon 5.
I liked the game, at some point you beginn to use strategic and safe the mightiest cards for later. Would have been great to have the number of turns you last displayed.
Liked the hitting feedback with the huge loads of blood spilled, generally, the pixel art was great. The gameplay is very good and racy.
Made a quite similar game for this LD (with the difference that you are a demon).
The most impressive game I played so far. Amazing job!
Unique, epic mood.
Nice concept and idea, sad that you ran out of time, there would have been great potential.
There is a lack of challenge in the game as it is so far, tried to fail on the game several times, but even by doing nothing you get to home.
Very cool game! It´s always impressive to see games with a gameplay apart from platformer etc.. Liked especially the combination of cards and physics. It is really hard to estimate how your ship will fly, but there is a good learning curve. Graphics and sounds also score.
Your Link to the instructions didn´t work. But fortunatelly, your little fun game is self explaining. Niche entry!
Great 80s style.
Great game with excellent sound FX.
Cool little game with nice mechanic. Seemed to be very complete and polished.
Cute graphics and nice concept, probably would have needed some polishing. Keep on going!
Interesting experience with the controls.
Very pretty game with a impressive amount of content. Reminded me of Terraria. Failed to get the last big Crystal harvested.
What a demonic laughter :-D
Fun, toughh game, nice that you could implement 3 characters. For myself, unicorn was the hardest, knight the "easiest". Took some time till I figuerd out that I had to hit the medipacs itself to take them.
Nice Game!
Nice concept! The roboter reminds me of Calculon out of Futurama :-D
Damn, that was creepy! The athmosphere is great.
In my tries I couldn´t manage to accomplish much, even in normal mode.
Controls work well, the graphics are fine too.
Improvements can be imagined at the gameplay itself. The Ghost was in my opinion a little to fast to get things done.
Nevertheless, a very nice entry!
Thank you all for taking time to give some feedback, warm words and constructive critics! It is very encouraging reading your statements, I will try to play all your games as well! Every one of you got a +1 from my side!
@jakylgamer and @SuperCrunchy I have to defend the velocity of power drain: I wanted to have it fast and significant, otherwise I felt the approach on the theme would have been compromised somehow. But Thank you for your feedback!
@Swifttech Added the linux build
Funny racer with hyper-sensitive controls. Made the 3 rounds, which was a hard task.
Wow, very impressive! There are many aspects in this game, fighting, orbit, movement on galaxy map, ressource mangagement, events, a tutorial... and everything seems very impressive. The graphics were fitting and the background music set a perfect mood. If I want to critisize, I had my problems to figure out when I was able to scan a planet, sometimes it worked, sometimes I was in a close orbit and it was not allowed.
Great graphics, I love the "easy-looking-but-hard-to-master" drawing style as the clear overall design. The game itself is very challenging, but after a while you get into it, and hunting the enemy drones. Thanks for the good entry!
The music is awsome.
Had also played colorfly in LD 38, you can see some similarites (one improvement to the sucesssor for sure is, that at collecting an orb is a single note and doesn´t interfere with the rest of the game).
I´m a fan of the telltale games, so it´s great to get some choices on the way (and to see what other people have selected).
What I am missing is, that it is very loosely on the theme and some challenge.
Despite of that: Smooth game, story cool, graphics and mood great, sound excellent.
Good entry!
Perfect use of the theme, background sound is nice, the graphics very.
Some polishing would have been good here. Huge level, although a little bit empty.
There is something with the collision detection, you can get stucked sometimes when the charakter should fall down. Couldn´t load the turrent by pressing E.
As Turrus said, the direction you are looking would have been very important. Good entry, there is a lot of going on in space here, and as a bonus there is a short nice intro. The graphics are fine too (I wonder why you didn´t enable the rating for it).
After each jump I landed at the starting screen, don´t know if this was intended. Also I got no feedback of my 30min Missions to scout for fuel.
I´m a fan of battlestar galactica, I guess your approach on the theme is inspired there. Good idea!
It´s a pitty that you had to work on monday (I took a day of holiday :-D), music would have added much to the game. The graphics where very suitable and good.
Hehe, this is the first game I played that fully scores in humor! Very fun entry. This is how Homer Simpson mus feel.
Nice, but hard game with a fun thematic (I am a vegetarian by the way).
Graphics are cute and the footstep sound is funny as the whole game is. The tutorial at the beginning doesn´t let a question open, mechanic, victory condition - perfect. I also liked the idea with the patterns.
After restarting I had problems with picking up vegetable again, so I had to refresh the page (played it in the browser).
Good entry!
Astounding how you created the mood with perfekt sound FX and... geometrical objects :-) Beyond the presentation there is also a very good puzzle gameplay. Great entry!
Hey, this was great fun!
The gameplayy worked very well, the sound was fittable. I liked the good hitting feedback and some small details: Shots came out where the gun is, not straight of the middle of the player and rounds fall an the floor and there is a boss fight.
A very round and fun entry. Good job!
Once you get behind what to do it was a very interesting game. It worked well and after a time you start thinking strategic, how to create a system with few nods to be fast removed wenn overheating is coming. Nice entry!
Puh, thats hard, couldn´t beat the second level.
85s lasted...
The game lives from its mood, the dimishing lamp, the baleful sound and the battery getting lower is great. The dangling and sound wenn the battery gets real low creates good pressure on the player. I think this is quite the essence of the theme.
Improvement would be possible in the gameplay itself: At the moment you are running in the hope to find battery, the only strategic I found was to run from edge to edge, then back one screen higher to avoid searching the same place twice.
Sorry that this game wasn´t finished.
The concept looks nice, the art is just fine and the story promised to get a warm parable.
Keep on going with your construction site :-)
Finally got to the 24th month and reached a stable natianal budget. Would have been prepared to stay longer (Although I guess your approach is historically correct :-)) Got too late with starting a war...
Fun and nice idea, difficult to get in but it pays out.
I wonder if you played the boardgame "republic of rome"?
Very good entry!
EDID: Come back here to say, tried on till I reached over 24 month! (Ok, ended at 25 months, but hey, mission accomplished. At least I started a war :-))
4th place at the first attempt! Seeing how many people rated your game, I hope this does not mean most of the players don´t test properly :-/
To get to important things: Fun tower / defence game in space with a huge game area. Had great fun watching my defence crowing bigger and bigger in radius, zooming more and more out.
A background music would have been great.
Good job!
Congratulations to your first Ludum Dare entry. You created a nice and unique game. A very strange experience! And you´re a pretty good singer :-)
But one note: The rules for compo are: 1. You must work alone (solo). 2. Your game, all your content (i.e. Art, Music, Sound, etc) must be created in 48 hours.
So if you use a recording of you and your friend, it´s not really along the rules (For a jam it would have been ok). At least you should put audio out of the rating. Don´t wanted to offend, just my 2 cents...
Besides of that, I liked your game. Good job!
I liked the textures and the sound.
Would have been nice if you are faster. Also I didn´t see an impact on the top left when I picked up a battery, therefor I couldn´t end a level. Not in every level I had a power loss.
Compliments to get so levels into a LD entry!
Really nice entry, didn´t expect to make an IQ test in order to survive :-)
The room architecture is great and the lack of textures give it some art style. Loved the dead bodys flying on the outside.
Couldn´t beat the game for my own, cheated with the help of a seach engine, but I guess this is ok if one of the questions is refered to a cheating code itself ;-)
Sound would have added much to the mood, but this is only a drop of bitterness.
Cool entry with a strange mood, a unusual colour sceme and a game which left much for interpretation on the story side (What was this "eye of sauron" on the left? What´s up with the lightning strikes?). The intro is great, the sound very fitting. I liked it a lot.
Really good game.
What I liked:
The theme is well and innovative covered and implemented by the gameplay. I liked espeially the sound FX and the light dimishing. As always, a good sound leads to good atmoshphere. Ended both, on easy and hard mode, from my feeling the hard mode could have been harder, but I think the balancing is quite good for the short time.
If I would search for potential to improve:
The light mechanic is a very good nice but should be more significant. The problem here is that the minimap is not affected. So you can do the game with constantly pressing Q. I wasn´t able to find some enemys, just read it at the custom mode.
Overall, I had much fun with your entry, thanks a lot!
Challenging game, even after I remembered that there is a double jump. Could score 7 points max in my tries. Loved the moody graphic.
Well, I always enjoy a zombie setting. Merrying it with cookie clicker works out surprisingly well. Good executed with the dark tunnel, you really can feel how they are in your neck - especially when you hear them! I had my problems to figure out which improvements are for what.
Innovative concept, liked it a lot! The game controls are excellent and very direct. The graphics are simple kept but moody.
With the idea probably you can do a lot, would have been great to have more levels that explore the fresh concept.
If I want to critisize, I would mention that the level feels slightly too big.
Very hard, but cool!
Liked especially the baleful sound and the huge recoil of the weapon.
Took me some time to figure out that nearly everything cost - double jumping, firing. This in combination with getting only 2 loads per battery (which is fading out fastly) and feeding dorgus makes it extremely tough to get more points at playing the game as simple feed the starting loads and die.
But I was able to accomplish this at the end (ended at 17000) ;-)
Nice implementation of the theme into an endless (?) runner.
Everything seems polished, I liked especially how the power is implemented with the car light as well as with the environment light. Also the background music is good.
The Houses look great.
If I´m thinking of potential to improve, the only thing is that I would prever to only change one row at pressing the button, not at staying on it. But thats nitpicking.
Good job!
Fun little game! I enjoyed especially the Pixel Art.
Nice music and beautiful calm mood.
Haha, it is astonishingly satisfying to take the cats volley ;-) The controlls are smooth and the gameplay fun. I liked the minimalistic art. Came to 6 birds at a time.
Nice homage to Indiana Jones! And really good graphics, I loved the different ending screens. Too sad that it is not allowed to use the Indy Theme ;-)
Tough, but good.
Unique graphics and nice music. I liked it a lot but couldn´t reach 100 happiness.
A nice little deomicum you created here! The cave is well designed und the demons and their animations are pretty pretty. If I want to critisize I would mention that the game is loose on the theme (why does it get worse if you scanned more?) and that it´s not too clear what to do besides scanning demons. To stay fair I played the 48hour version, which is very good for the time given!
I LOVE PLOOGYS!!! 5/5 cuteness :-) My compliments to make so much levels with this good execution withing 48 hours. Great game!
I love FPS, good Job: 3 Levels, Endboss, different enemy types... Good game, sad that time ran out for enemy movement.
Great graphics! I liked how the aiming worked, taking into accont the falling presents worked out good for me.
WOW! This game done by one person in 48hours with this excellent gameplay, the nice progression, the story, the music and the overall execution is amazing. And, not to forget, the gameplay is also very fun. The only point I have to critisize is that it is very loose on the theme. Really impressive!
An idea with potential. At the moment my feeling is that only relying on luck is too less for the gameplay. The second upgrade where you can get a look at one card goes in the right direction, more in that direction would be great. Nevertheless it works perfectly and was fun to play.
Good game idea for the theme
Nice graphics, good mood and sound. It hit not perfectly the theme, but a nice entry.
Take some time to get used to the controls (a ist turn left not strafe left. In the result I never used a ;-). Good animations for a 3D game in 48 hours. I liked the story.
5/5 in fun! It´s a "Only-one-more-try"-game. Excellent use of the theme and great execution.
Great and round game. The idea and fitting to the theme is amazing and as well perfectly executed. The best game I played so far in this LD!
Nice idea on the theme and very ambitious for 48 hours (so it is easy to forgive that it is not very polished). The sound is really not very good but nevertheless scores in humor :-) A sympathetic entry!
Wow, really good, seems very polished, nice grapics, super sound design. Great entry!
Puh, that was tough...
I especially liked the streetlife (bottles, cars, lights, the music,and all the people) => Great mood!
Good games with nice, distinguashable enemys. If I want to critisize I would suggest to make the whole thing a little bit faster, but thats nitpicking.
3 seconds can be so long. The cats look hilarious, the theme is hit perfekt.
Cool gameplay, it takes a little, but then the controlls work very well. I loved thet the guns delivered the feel of power when shooting (would have been great to have a sound to it too). It was nice to see two enemy types. The shielded one are a perfect idea for the bouncing shoots. The only thing I have to complain is that the enemys semm to spawn very near sometimes.
Did I just picked up scorpions or are these facehuggers??? Great game with perfect graphics. Probably a little bit to long / easy.
@oedipegames Thank you for your feedback - but what is meant with "possibility to escape the party"?
Controls and mechanics were quite selfexplaining. A nice simulator for a ludum dare (once you got it, maybe it is too easy, also some Mechanic for increasing the timescale would have been great). Good entry!
Funny game, perfect use of the theme.
Despite the questionable controls a great game. Loved the different upgrades.
Nice presentation with the app and so on. The gameplay makes fun und fits perfect to the theme. Good job!
Nice game, was impressed as it started to get 3D.
Nice entry!
Because you asked: To improve the game, it would be good to give the shooting more impact, maybe an explosion or make the bullets faster (as a matter of fact, you are ase fast as the bullets) => Like it is, it´s more easy to run just over the enemys than shooting at them.
I liked the mechanic that you´re Hitpoints increase with killing people.
Nice graphic and sound makes up for a moody game!
Without the tutorial I wouldn´t have checked what to do - with it it worked, although it got a little bit repetative then.
I would have some questions:
With which program did you do the graphics and the sound? Both is really outstanding!
Great idea to the theme and execution! Controls and mood feel right.
Good and hard game - loose on the theme but fun!
We also did a pirate game (although in our game the ship is already sinking ;-))
Some polishing on the game would be great (animation, sound, hitting feedback), I liked the overall art, especially of the player and enemys.
Great tutorial and mood (due to the excellent music).
I like your sense of humor.
The game itself was a bit to easy for my taste, nevertheless the mechanics work.
Have to go now, raising 200 mage babies :-)
Best use of the theme so far, its also kind of relaxing to play something without classic victory condition. On Day 4 there is no choice to be made on the lower rail. I liked it, nice, minimalistic pixel art, the audio background music mad a nice mood. Good entry
There where some problems with the collision detection, but with a self written engine this is fine. Could escape without sacrifice something (I tried to stealh past the guard, he saw me but he missed his shot ;-)
Other to the comment above, I don´t think a checkpoint system is needed due to the shortness of the game. It only shows how few time the people here spend to really test the games :-/
It was good fun once you figured out which textbox relates to which person. I liked it!
Stopped at 1300 points with the timebar still on top, I guess there was no ending? Once you get what to do, its smooth, although not very challenging. I liked the graphics and the sound.
By the way, how do you get to 160+ ratings given!? :-)
Great game, with much content: The bomb interface, managing the different officers with different abilitys (and different faces :-), sending them out of the city, the story. Well done, had a lot´s of fun!
Hahaha, pretty fun use of the theme! Loved the graphics. The fireballs from below were hard to estimate where and when they came, some indicator would have been great here.
Wow, the best game in this LD I played so far. Loved the Artstyle and the decent game mechanics. Very hard and very impressive.
Very smooth and polished.
I didn´t rated your game, because there was no way to get to the game: "Arcade" was not possible to select, in the tutorial did nothing happen... Did I missed something?
Edit: Finally got there! Nice, but very tough game. I don´t rate Mood and Audio, because you used sounds from freesound.
Good game, easy to understand, hard to master. Great audio and mood!
What programm did you use to make the audio?
A tip regarding your dropbox link: if you put a =1 instead of =0 on the end of the link, it goes direktly to the download.
That was great! Music, animations and graphics mada a great mood. The game was short and minimalistic, but very round. Beated the boss at second attempt.
Nice graphics. The sacrifice is the missing screen parts I guess? Didn´t get very far :-/
Cool and smooth game, maybe a bit to easy.
Well done on the theme, great graphics. The music is not exactly fitting and the gameplay is a bit repetetive, but its always great to see a game with different levels and a story! Good job!
Nice game, the triangle markings for the missiles work perfect to know everything you need to know to dodge, a hit has a clear influence on the control behaviour. Made it on the first run without throwing any damaged part away, so its probably to easy. Tried two times more to see what happens with no engine and only two. Short story and graphics also are likable! Good game with good link to the theme.
Congratulations to your first LD! The controls are hard to master and there is so many going on that it is confusing. Graphics are quit functional. I like the concept which fits good on the theme.
Also couldn´t beat the bard level - tried to figure out what Lyrcaxis meant with "share a hit between 2 bards", but didn´t get it :-/
The first three levels looked promising, so I didn´t rated because I guess there is much more to the game than these levels.
EDIT: Finally got it! Cool game with lots of thinking!
Cool puzzles, I like how the riddles build on each other from level to level. Got my golden Ticket...
Haha, good humor, but incredibly hard!
Precise Controls, clear descriptions in the shop made it easy to get into. Had some crashes too.
Great Audio FX, graphics and above all humourus. It felt a bit long / repetitive in the middle, but the ending was absolutely worth it.
@pkenney It is near the end, but 2 hard obstacles remained. Thank you for playing the game and your feedback. Besides of that, @all, thank you all for your feedback!
In every LD I find one game that sticks with me till I made it through. In this one its probably the first I tested, this one. Spent over an hour to see the end screen.
The Double Jump ist a must have, the extra range for the Pick axe didn´t work too well for me because it slows down the game because aiming gets difficult.
I loved how you learn some strategys to beat the game:
- how to dig tunnels (first up, once you´re up, work down to the Door, but slow, mostly horizontal) - Don´t stay too long, if you have the chance to get the hearts back, its probably the best.
- Stones can be your friend to get up, but be aware, there can be teleports you run in if you dig towards them.
It was a great, addicting ride, I loved the animations (The 2 hearts to one Heart machine especially :-)). Really good job, the theme is also well covered. Thank you for the entry.
Cool sound design, on spot with the theme
Cool, fresh gameplay with physics, controls worked perfect. Probably loose on the theme. Got to 10 with one life left. Good job!
Very hard game, I couldn´t get a handle on using getting onto match velocity. It is tough to hit an asteroid.
Marking asteroids seemed to be pointless at first, but the fact that it is getting darker was a nice twist.
Spot on with the theme.
As @sheepolution mentioned, the reset of the enemy position is missing, especially if they reach your spawnpoint.
Nice 3D models, especially the enemys looked good.
Nice spin on the theme, roundly executed. Sometimes 2 of the 3 choices where the same. The letters where a little bit small.
I liked especially the easy mood of the game.
Cool game, liked the Fake 3D and well executed.
Great fun and very impressive for a compo game
Very cool, congratulations for your first entry. The concept of getting smaller / bigger depending on the money with influence on the jump height is a very clever usage of the theme, 5/5.
Could have been a little longer, but for 48h and first time participation really good.
Great mood!
Moving speed is hard to estimate, because there is no texture on the ground (although it fits the cell-scale of the game), also some Feedback on hitting would have been great.
I bought sunlight energy and storage, both times the GUI disapeard.
I liked the mood and the concept of the game.
Once you´re into it, very nice!
Fun game!
Nice game, I liked the graphics, sadly without animation. Neverless, moving clouds. I liked it!
Great! Really, really great concept and execution - 5/5 innovation, addictive to beat the level in a perfect way.
Pretty cool done - like watching a magician you don´t see the transitions (The teleporters are set perfectly), well done ;-)
I loved the puzzle design. Is it going further than the ramps?
Wow, great puzzler, superb music. Gets surprisingly challenging with the later levels. Also the Theme was covered pretty well! Good job!
Great puzzler with impressive amount of content. Couldn´t beat the last level. Good job!
Pretty cool. I loved the abandoned spaceship athmosphere, graphics with its own style and good motives and sound make a good job here.
It is nice to see a end animation (you said you ran out of time, but I never had movements in my endscreens, mostly it was only a endscreen. I think I will make a challenge of this for me for the next LD ;-))
Funny that you can adjust the player colour :-). The gameplay was basically 2 puzzles but the presentation worked very well for me. Although it is short, I liked it very much!
Snowpiercer (I have only seen the film) meets Tesla ;-)
Cool concept, crazy story, I liked the graphics and animations. The text was a little too fast for me, and the shooting gameplay is very easy once you notice that you can shoot through the barriers ;-)
For the time of a compo impressing models in there, the murmling speech sound is pretty cool.
Good job!
Nice little game, although loose on the theme. Great graphics!
Cool idea!
But your KI didn´t work well, the other drivers were not very good ;-)
Apart from jokes, really cool idea! I would have liked to turn more rounds, till the game ends :-)
Good job!
@corporation : Yeah, I can imagine, time ran out to make it more interesting.
But you were close to the end: On the fifth attempt, a lightning stroke hits the top of the mountain and removes the peak - one more go (a 6th time) and Sisyphos would have been able to put the rock on top of the mountain ;-)
Thank you for playing the game!
@diefleder : Yes, there are some overlapping colliders that cause Problem. Easier than a restart would have been to go back a little bit to gain speed or to throw the rock. But yes, there is an issue, unfortunatelly time ran out to fix the colliders.
After loop six, the game comes to an end (in loop 5 something is happening that changes the circumstances for sisyphos ; )).
Think I should have make too loops less, since it gets repetitive in playing.
Thank you for playing the game!
@manusaiz : Thank you, always nice to hear if somebody plays your game through!
@squimmy : Sounds like you played not my game - there are no doors or a ship in there.
So please, if you left a rating, adjust it to my game ;-)
Thank you!
@squimmy : No problem, thank you for playing the game! : )
@indigo : Thank you for defending me, and thank you for the feedback and playing the game. Hehehe... Albert Camus would have liked your comment also ; )
Sadly time ran out to fix the colliders.
Regarding the Anonymous comment: Apart from the harsh tone, I can understand the critics, except for graphics and theme - it would have been great to get constructive feedback here. But ok - I guess this can happen with "anonymous comments" allowed :-)
Great mood with awesome sound FX! And pretty clever to use the loop theme in a horror game. Good job!
How did you make that sounds? They are really cool!
Worked very well, I missed some Background sound but nicely done! Fits the theme pretty well.
Astonishing presentation!
Pretty good! Best pick on the theme I have seen so far.
Great graphics, appearing of the obstacles is perfect. Loose on the theme, but very impressive polishing.
Cool how you included the music. And a impressive outcome if I look at the toolset and programming language you used!
Don´t know why I played this so long... very relaxing, despite the Dices also some strategic decisions (Magic portal).
Nice entry!
I agree, very tough! Especially when the Zombies stack their movementspeed ; ) I enjoyed, congrats to your third participation!
Very nice pixel Art, I liked the Roboter animation very much. The gameplay was pretty cool, wish there would have been more levels, and it fitted perfectly to the theme.
Good job!
Great entry! Best game I played so far, and the longest time playing it.
I saved him :v:
Nice Idea, some improvement would be good, there is a lack of challenge in the game(enemys for example would have been great, but how can you attack somebode who can travel in time ; ).
But I liked the graphics (missed some animations though) and the sound and the effects on the different times are pretty cool (Trees, Iced water, dunes).
Great, cute, artstyle!
I liked this one, although it was sometimes try & error, the mood and sound catched me. Liked the glowing effects and the item riddles. Good job making so much levels!
Crazy story! : ) I don´t know if there where clues for the Button riddle (had to do the trick with the source code, too ; )), if no, this would be something to improve. I liked the game, simple, but clean graphics, nice attempt on the theme! I liked it! Sound would have been great.
Cool Idea and great execution - I loved the sounds, the graphics, the shots and the hitting feedback! Great job!
Nice mood, but although I was able to send some material, I was confused what to do and when exactly which button worked. I liked the thematic graphics and the great sound.
Great game with great music and very challenging and many variation in the fights; you really explored your interesting system here. I also liked the style and the mystical story approach. Great game!
Very round game, cool pixel art and nice gameplay. Good job!
Unique game with a very cool base mechanic! Achieved 3:51 in my best run.
Cool also, that you see your previous run (cooler would have been to see ALL previous runs, but for LD it is impressive!)
I enjoyed playing it very much!
Great humor and presentation - very short, but you can see that there is a lot of effort in it. Visual style is likeable and the sound great. Very good game, I think you got the best rating of all games I tested so far!
I love the pixel art with its animations!
First impression of the Bone Doctor: "Ah, nice guy, takes only half of my money!"
Next time I died: "Are you kidding me? Half of the money?"
Great game, 100 000$ is set very high, but I had much fun!
@dninosores : Sure that you rated the correct game?
I´m just curious, because I wouldn´t call the levels puzzles... :sweat_smile:
@kraemahz , @vasco-freitas , @rolly :
There is a bug regarding the controls (sadly I hadn´t recognize them on testing at the LD): the loose tooth particles can fall on the cleaner / drill) so that they push it down. Sometimes with the result that you cannot end the game anymore, because you cannot remove them.
There would be a simple solution (to not let them collide), but now it´s too late to correct :-/
Thank you for playing the game! :-)
Astonishing Water animation and flowing mechanics under water - great play with physics.
Great art style and music, I loved that you see the coming levels in the distance. Obviously great music and a cool story. The gameplay was interesting and fun. Thank you!
I got deeper and deeper into depth... ;-) Pretty addictive play, I liked the moody sound, after some time some progress in gameplay was missing. Nice entry!
Looks like you hoped for the theme "delivery" ;-)
Cool little game, I liked how you indicated damage with light and particle systems. The puzzles due to mines and lasers are fine, although because of small sight, its sometimes try and error. This got at the and a bit frustrating, because you always have to get the whole way back.
But overall, a nice game with interesting game mechanics and good physics :-)
Nice to see a shooter with this theme! Cool different enemys with different weapons. Impressive content for a Ludum dare. Tried it severel times, but didn´t reach the end (nice dying effect with the camera turning slow motion and grey... Good job!
Simple. Addictive. Polished. Good.
Ok, the game worked now. Impressive ammount of content, the first Levels where pretty easy, than the difficulty increased in a good way. After that the level structure itself changed by going to the right instead of just down. After that, the final room - from gameplay perspective really great, I had much fun! Limiting to just jump was a interesting design choice and well executed.
For the graphics, I liked the Levels getting more and more hellish. Some Animations for the player and the enemys would have been great (Although the flipping when changing direction looked also pretty good). The descent shaders on the edges give the impression of a well polished game. If I want to critisize, I would say the background music got a little bit repetative after some time, but over all, a great entry with fun and challenging gameplay. Good Job!
Wow, played it over an hour :sweat:
First I started in firefox, but there after, 500 Depth, there got some performance issues. I changed the browser and then it worked.
The sound was great, especially the FX fitted perfectly. After some time, something went wrong with the sound, there were some noise sounds that got more and more - after some time I only heard them.
But that is complaining on high level: You created a very fun, addictive game. It is very satisfying drilling throug these black masses.
I reacht the Million after 14 days and ended with 2.300.000$.
Great job, the first game I tested in this LD over an hour :-)
I liked the pixel art, the gameplay itself is pretty easy.
Nice little game with a good message at the end :thumbsup:
The music is pretty fitting, especially the "Death"-Piano. I found it pretty challenging, because often I brought me into situations where I had no way out. The speed of some of the plastic is very high, so that you can hardly dodge even if you are on the upper screen. But the game is short and the restart button works fast, so thats ok.
I also liked, that the controls where not simple up-down-left-right.
I had much fun playing it, thank you for your entry!
Very dark atmosphere, music and graphics did their job to create a perfect mood. Some more Gameplay would have been great, but ok, the focus was clearly on storytelling. Nicely done.
Cool game, I like the "hard-Science" aspect... gravity, no drag, our solar system...
Difficult to manage, but a good game!
Love the "Deep" sound when you grap them ;-)
Nice, very humorous approach to the theme.
The base maechanics are innovative and very good implemented, although due to the gameplay under their potential.
Graphics (pretty good animations!) and sounds are very good.
Fun graphics and a great backgroundmusic! During play I wished I would have a minimmap or some objects inside the landscape for orientation, but in the later levels it got funny because lots of things happend (cool idea to put all enemys again in the last level. Thank you for your entry!
At the beginning the game was not easy to access (struggled with digging / drilling, I didn´t get that I have to put the curser on the block do destroy it), but after that, it got challenging in a good, suspensful way:
Oxigen and Food running out while the surface beams strike... but after all (Means: some tryouts), I managed to escape! :-)
Some sounds would have been great, but a very good entry! Thank you!
Great art style with cool shaders and sound to represent the increasing insanity, also the page flipping when you lost a life is pretty... well, pretty ;-)
The fighting system seems a little bit hard and random (you don´t see when the enemy is going to hit and you cannot stun the by hitting or something like that), but the presentation of the game is great!
The Background sound fits also, overall, a cool entry!
Congratulations to your first LD :-)
It seems that some data is missing for the .exe to work. I get this error message when starting it:
"Application folder:
C:.../Downloads/LD48-Doodle-Dig--main/Doodle Dig!
There should be 'Doodle Dig!_Data' folder next to the executable"
Pretty cool! Animations (The Lava is kind of psychedelic ;-)) are good, fine, small tutorial. The movement felt quite precise. The camera was sometimes not showing what was coming, so there is some try and error in it.
Overall, I had much fun ending the game in the Lava :-)
Great fitting sound and a unique approach on the theme. The game itself sadly ended when the Levels got challenging, but for a Ludum Dare it is much content! The Graphics are working, the shadows are very cool! Would have been great to have some mechanics around it. Overall a very nice game, with lots of story. Good job!
Fun little game, the pixel art is good, the presentation is great and the Sounds do their job. The procedural Level can get pretty challenging if not unfair - but with the playtime its ok, you can simply restart ;-) Got to 263m - using the boosters always both at the same time.
Fun little game, the pixel art is good, the presentation is great and the Sounds do their job. The procedural Level can get pretty challenging if not unfair - but with the playtime its ok, you can simply restart ;-)
Nice game, I liked the graphics and the different enemy types. The range of the dagger is very close, so going in infight is pretty hard.. After some time the background music got a little bit repetitive. Very good was also the animations (Jumping, Wall slide etc). Good game!
The mood of the game is great (Sadly there is no music), with many pretty underwater animals. The gameplay is simple and the difficulty easy, but nevertheless it makes fun playing it. If you die with the rescued penguin, the game didn´t reset that (That´s why @kitsomo didn´t find him on the second try I guess): I can go in the next try directly to the left and save the day, because I still have the penguin ;-) If this is your first game ever made, you can be very proud!
Unique game, a petty cool interpretation of the theme. At my try, only the mouse controls seemed to work. I enjoyed the unconvetional music and cool graphic design.
@itzemii : I played it on Windows 10 and played in Firefox and Edge.
Such a nice game, the atmospheric is great (and the gameplay is also good, I would have expected much less after your text ;-)) Hunting with the armes is a nice implemented mechanic, to indicate your "lives" by your missing armes is cruel but very fitting to your game. The relaxing background music isn´t on loop I think, on my first attemt it took me some time to get down... ;-)
If I want to complain, I would think that the Ink could have been more effective, but thats complaining on a high level.
The text with the informations are very nice and make at last a good move to the theme.
The animations are great.
A very nice entry, thank you very much!
Nice game : )
To slow on my PC : /
Nice game - probably see you next Ludum Dare ;-)
I loved the mood of the game, although some elements are missing to be a game in a sence that you can win or lose. The hand drawn graphics simulating 3D makes a nice art style, the music does the rest.
With which program did you make the music?
Nice concept end pick on the theme.
Open points are as mentioned above: On the last 3 days I didn´t sell anything without knowing why.
Without any clue which customer comes in which frequence it is purly luck and no strategy / puzzle behind - or do I miss something?
The Idea itself is pretty fitting to the theme!
I think this is the game I spent the longest time on in this LD!
The different spells are great, the stohic guitar sounds fit very well and the gameplay is fun. The must to give a spell away created cool dilemma situations with uncertain outcome.
Made it to wave 16. Great entry!
Great and impressive art style, but had my problems with finding out whats going on (The best things I got from the comments here ;-)) Fits perfectly to the theme.
Hilarious death sequence : )
Super sound design and nice graphics. Took some time to beat the final boss! (Nice to be alone in silence in the rubber cell again ;-))
Pretty addicting and tough!
A nice take on snake, the music was quite fitting, the AI is impressing and the graphics and GUI is well done.
If I wand to find something to critisize, it would be that the difficult is to hard. Less speed and enemys at the beginning would be my preferation, then difficulty would have more room to increase.
But all in all a great entry, I had much fun playing it.
Great tutuorial screen, I missed some notification if there is an end, or progress.
To have an optional grid is also a big plus.
The game would probably profit of a timer for each pizza, would also fit the restaurant theme. Like it is, it is very easy.
I loved the subtle humor with boots and how they would taste ;-)
All in all, I enjoyed it very much, the animation of the customer gave a good indicator and after a while it was selfexplaining how the rating works.
Wow, seemed very polished, the level transitions, the level design itself and the original gameplay - Amazing for a first try in a new engine!
One of the best, if not the best game I played so far in this Ludum dare!
Graphics of the rifts looks great, pretty cool "interstellar" black hole vibes!
Also astonishing sound design - how did you created your sounds / music?
Like said above, longer as it should be. Fun game!
@kanagg: You can defeat them, the second mouse click also fires (It is also said in the monologue of the second level, till then you don´t need it) ;-)
@henk: You are right, a planned a level with much more enemys, but in a field were you can shoot them easily. Unfortunatelly time ran out. Thanks for the feedback!
@phlip45: Thank you for the high quality feedback and the link!
I am always interested in where the participants get their music from. Normally I do it with https://musescore.org/de (I read a book about composing music), this time, time ran out.
The colliding (and therefore stacking) enemys where also in my mind, but, same thing as with the music...
PS: By the way: The best sound of your game where the falling enemys ;-)
Nice little press your luck game : ) Would need some things to spice it up but all in all a cool take on the theme with potential to build on!
You have a great sence of humor! : )
Innovative coin mechanics, did not hit the theme perfectly but fun to play. The graphics did a good job and the ramps where a nice level element.
I had much fun playing it.
Nice take on the theme, but pretty hard that it is noch finished after clearing the field of all enemy figures!
Pretty neat memory test!
All in all a very polished take on a innovative idea with a good learning curve.
I got a good laugh as the chain reactions took place - I like this kind of absurd humor.
A hilarious, innovative and on spot take of the theme!
Well, this is really a unique game.
I liked the learning curve, the outfading lines and the humor.
Great, innovative entry!
Great puzzler, good difficulty increase throughout the game and fits excellent to the theme, clean graphics. All made a very polished impression.
Music throughout the game would have been great, the music at begin was very good. How did you make / generated it?
Overall a very good entry!
Great pixel art, great animation of the blob.
The difficulty was easy, the amount of levels for a compe is quite big. Seemed very polished, the indicator how big your current form is, is pretty clever.
I have no idea how to make a shader like the one that makes the water "wobble", technically very impressive, although for a wave impression it didn´t work for me : /
All in all, I had much fun with the entry, good job!
Nice ressource and action combination. The tutorial was perfect.
In gameplay, best advise for me was to give full speed, since with taking time to shoot, more damage was incoming than with just getting away.
The GUI was very intuitive and self explaining.
I had fun playing it!
Nice twist on Snake! Addictive and nice "swallowing" graphics!
Great entry - graphics, gameplay, theme, all very well covered.
Great mood and great sounds - How did you created your music? Really shocking was that there where dead ends - the first time I was really afraid to be stuck, but then I died and respawned... :-) Got stucked in my first run. Neat level design and arty graphic style! Loved the horror, the hunt, the ending... Great entry!
Exactly on spot with the theme!
The graphics, especially the giant are nice, and the mechanics work. Although I managed to get the required stores till the end of hardmode, I was (closely) ranning out of food...
If I want to critisize, I would mention, that you only have to place things in the first season and then you press on "done" and hope for the best... at least that was the way that seemed the most reasonable to me :-)
Overall, a very unique entry where I had much fun :-)
Great humor.
I liked the simple, but on point drawings in the bed :-)
Nice to have you here for your first LD : )
Nice entry - the hitboxes are chosen very well, often I had the impression to get away only by pixels.
Made it to 9150 points.
Nice first entry, Fun game, space here is REALLY limited ;-) You can beat the highscore by dying on the saloon - you ceep scoring and if you wait long enough with submitting... :-)
Puh, did it in closely under 10min. First it was difficult, till I realized (when I was at the area with wind down) that landing straight down is always allowed.
Impressive art and physics, together with the controlls it really felt like a drone!
Easy game concept, the "shark"meter made it easy to beat the game (made it on first try). Minor music bug: After dying clicking the "exit" button, the background music starts a second time ;-) I liked the moody graphics a lot, especially the shark animation. Water sound FX would have been great for Atmosphere.
Nice concept and well done with different enemys / events / "round" Levels ;-) Fight with the enemys would have benefited from more feedback wenn to parry / attack. I had some fun on the planets :-)
Pretty small game - pretty fun game :-)
Increasing music speed adds greatly to the experience!
Nice entry, impressive for a compo! Had difficulty to spot the enemy laser shots to dodge, and it was too difficult for my to beat the room after the second door (although I tried often).
The game crased 2 times, but most of the time it was working properly.
The 3D models did a good job for the athmosphere.
Nice puzzler!
Got more complex throughout the game so it was enjoyable to learn, liked to play with the different elements.
Pretty impressive for a compo in 48 hours!
Wow, a tough game, but with good balancing for a LD. First I thought the most important thing is fuel fuel, then I discovered a shield is important, than I died of starvation... It keeps its tension the whole way, always afraid that something hits and destroys something on the inside to destroy the sweetspot once you have reached it.
Tried a several times but only made about 3/4 of the way.
Great game, I think this was the most addicting and fun game I played so far in this LD. Gratulations!
Couldn´t start the file, it says that he cannot find MSVCP140D.dll.
Nice and moody entry. I like your graphic style! The levels are a little bit empty but i guess this was on purpose. When falling down, the camera follows a little to slow. Also I couldn´t see the link to the theme. Beside of that, a round game with good controls, many levels, atmospheric music and sound FX.
Looks interesting, but I have no idea how to open it.
Biggest kichten ever ;-) But at least I am free ^^ The Graphics are great but the game has some lack of challenge. Everythings seems very polished.
Hehe, the second Zombie-Golf Game in this Ludum Dare. Nice mechanics and great music.
A nice entry in the well known stealth-truck genre ;-)
I loved the mood, but the game itself was very hard.
Impressing menu for a Ludum dare with humorous content.
Its basically try and error to play, so it is good that you added a "go-back-in-dialogue"-option.
Very fun game, although its a bit loose on the theme.
Exceptionally good is the feedback when hitting a Panda: Blood, Score, Screen shake, Sound.
Well done: I liked the different Player types and levels (And paper headlines^^).
Thougt at the beginning Level that it is to easy but difficulty increased then.
Nice Game!
Always nice to play a game for a controller ^^
Took me a time to check that the "Enemys" only shoot if you give them the wrong form of attention. I think this is a pretty clever mechanic.
But its a hard start, it would have been great if fewer enemy-types would spawn at the beginning, so that you get a link between enemy and correct attack.
Cool concept, hard to accomplish the 3rd level. Would have be nice to not drop back to level 1 after failure, and often it is hard to just move 1 space to left or right.
But it was fun to play, easy to understand, hard to master. Nice entry!
Beautiful game & Sound. Struggled with the controls but I guess this was intentionally if you look at the theme :-)
^^
Nice game, amazing shader simulating a CRT display.
Very good and fun use of the theme! Great idea!
Pretty fun! Nice design and hilarious controls.
That was hard, probably absurdly hard, but also fun ^^ The landscape and graphics were nice, on the downside the music was repetative. I liked how you introduced new level elements and combined them in later levels (although they stand very close to each other).
I think in this game there was no need to include a time limit, the other suicide driver do this job as well ;-)
I loved the player animation! Despite of that, I struggled also with escaping.
Hm, strange, interesting game with surrealistic graphics
I managed to kill all three rabbits (without purpose) when I am focussing on the shooting stuff (before I got to any choice in the rabbit text.
When I am focussing on the rabbits, I see a strange conversation. At its end, I could shot one rabbit.
From the gameplay itself, it is difficult to aim because the crosshair is moving in steps like on a raster. Probably it takes to long, till it comes to a choise in dialogue.
So it was a interesting experience, although it leaves me puzzled how the game was intended to be.