The Limbo Runner by jk5000 2021-04-27T15:40:58Z
Haha, what a silly game. Loved it! Voice acting was on point. Great job!
Foon → Ludum Dare Explorer → Users → Venezia
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Knee Deep in Magma | compo | 633 | 3.19 | 3.46 | 2.33 | 3.21 | 3.03 | 2.32 | 2.64 | 2.83 |
Haha, what a silly game. Loved it! Voice acting was on point. Great job!
Enjoyed this quite a bit, thought it was quite fun. I really neat looking ahead and planning a route. Great job!
I enjoyed this a lot. I bought everything in the shop :) The feel felt on point. The icons took me a few minutes to understand. Didn't know which was fuel and which was inventory.
Very nice! Fun to play and definitely room to expand upon the concept if you so choose. Keep up the great work!
Really enjoyed the zen type experience of this for the bit of time I played. The background subtlety changing felt nice and fun :) I got a "Spore" vibe almost immediately. Definitely something that could be expanded upon. Good work!
Haha, this was a super interesting idea and implemented very well. Great work! The drill was super hard for me to control, but i think that might be intended? It was very slow to move around. My first tooth was 0% so clearly I should continue down this path of dentistry.
Fun little platformer! The music was a perfect fit. Couple things, the first time I went through, I killed everything and died to the boss. Second time, I just jumped through the level without stopping. Seemed to be a more effective strategy :) I enjoyed this quite a bit, keep up the good work!
Well made and polished. Love the art/music/sound. I don't think I used the wasd keys at all, but grappling around felt great. Could definitely be expanded upon! Keep up the good work!
I think this is really neat to play around with. Carving out small features is awesome and It could definitely make a really cool terrain builder/generator if you could export it somehow. Cool concept :)
This was a very fun playthrough! Sound and art were both great. Level design good overall. Difficulty felt on point. Really enjoyed the chase levels. Great work!
Feels like those quick time event games which I actually enjoy. Fun to play passively and not think. A bit more variety would have made it better, but I can totally see in the time constraints how that isn't possible!
This was a lot of fun :) One of the games I spent the most time with so far. I'm absolutely terrible at it, and the objective took me a bit to figure out, but enjoyed it thoroughly and would play again if it gets fleshed out someday! Great job!
This was quite fun to play. I really dug the feeling of exploration and the vision effects were great. It felt a little frustrating getting caught in corners in a few places, though I think that is pretty realistic to what would happen.
I did get locked completely at one point. Not sure there was anything I could do from there. Lost Contact.PNG
Perhaps a reverse thruster of some sort to get off the ground would help both of these problems.
Overall though, I really had fun :)
Great job! Really enjoyed playing through it, the controls felt tight, the art fit well, and the sound was stellar. The level design was also nice. The different paths to get to the destination were neat. My one complaint (it's small) is that I felt maybe a little too strong? Surely some of those big fish can triumph over my love for Booba.
Cool game. Loved the visuals and audio. I'm terrible at balancing what I should shoot at and when I should recharge. The mouse is always dissapointed in me :( Great job!
Felt cool to play. Got a bit hectic deeper down which felt fun. Took a couple plays to figure out the controls, but was fun overall :) good work!
I really struggled with the mouse control. Didn't know you could invert it until I came here and read the comments. I looked for it in the controls menu tab when I was playing, but didn't realize it was under options. I went back and played around with it a bit more and it felt better. The look, feel, mood, artstyle are all great. The gameplay wasn't really for me.
Enjoyed the art and gameplay! With a little bit more content it could be something very cool. The song got a bit repetitive and the difficultly never really changed, but cool nonetheless! Good job :) Also that itch page is fantastic!
Liked the narrative driven approach. And the art style felt right. Enjoyed it!
Enjoyed it! Seems a bit tough and up to chance, but I imagine being stuck on an island would be quite a similar experience :)
Cool game :) Had a lot of fun. It took me forever to beat the first level, but it had that kind of Ah-Ha moment that feels really good in games where it just clicks. My biggest complaint is the turrets killing me before I can see them. It made it feel like I had to die a few times to progress. Music felt like it fit. Good work!
That WEEEEE drove me insane, but i enjoyed the song. The controls weren't bad and everything felt fine. Dropping into levels blind and having to react was a bit challenging.
Cool little platformer! I had quite a bit of fun. A few hitboxes could have been a bit more forgiving, but the difficulty is what made it. Other things, the bullet firing timers not being reset on death made starting from the checkpoints confusing in a couple spots. Overall, nice work!
@sir-syko I agree with the jumping and movement feeling a bit off. I wanted something responsive, but it felt a bit floaty, no momentum for turning around also made it feel strange. I definitely struggled with the lighting and it came out even darker in webgl with none of the hdr stuff working. Going to study up on that for next time! Thanks!
@azakharov Thanks for playing! I've never actually played Portal, but cool that they did something similar.
@indigowolf Thanks for playing! I'm glad the jumping didn't hurt the experience. I think it still needs a few tweaks, but as long as it didn't hold you back, Great!
@dimaswift Glad you liked the level design! Aside from the character model, I think that ate up the most time and is where I would like to spend more time in the future.
@famicon80 Thanks for playing and glad you enjoyed the difficulty spike! :)
@reheated Thanks! It means a lot that people liked the character. It's my first time really trying to animate something in Blender (and actually ate up a ton of time). I intended on having one more downward section at minimum, but didn't have time unfortunately. Time management and a schedule are on my todo list for next time :)
@pookipoot Thanks for the comments and glad you enjoyed it. I thought that part might be a bit frustrating and thought about changing it, but it was to close to the submission deadline unfortunately. Will look in to better time management for next time!
@kitsomo Music and sound are definitely not my strong suits, haha. I actually really hated the jump sound, but thought it needed something with no background. I wanted to add just some ambience, but couldn't figure it out. Maybe next time!
@knipsch Thanks for playing! Glad you had fun :) Getting soft-locked would definitely kill the experience, so I'm glad that the retry helped someone out.
@minibobbo Glad that you were able to get used to the jumping. As mentioned above, I'd have liked to play with it a bit more. Maybe increase gravity a bit for a few frames instead of just setting the y-velocity to 0 would have helped smooth it out. As for the animations, I really wanted to add more but simply ran out of time. I spent a bit too much time on the character as it was, but would definitely flesh it out further going forward should I continue. Death animations were on my polish list, but I didn't make it that far :)
Thanks everybody for the detailed feedback! :)
@phlip45 Thanks for the recommendation! I'll keep beepbox in mind for the future.
Cool game! I played alone, but will try it again with my wife later to see how it plays multiplayer :) The sound/music was nice and the mood change at the end was neat. Good work!
Cool game :) The physics took a few seconds to get used to, but then felt powerful after that! The enemies not resetting after death felt a bit off. I died at a deadend pretty deep into level 2, and had to run back from level 1 without seeing an enemy until getting back in level 2. Maybe a checkpoint at the level would have made that feel better. Fun to play through though!
Fun and difficult! The rolling wheel things killed me a lot! I'd consider putting the retry button somewhere on the death screen. I forgot by the time I died the first time :) Good job!
Cool starting point! Like the models you guys used. With some more time you could have a pretty cool endless runner.