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Voidsay

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningBobblevisioncompo3522.392.223.062.143.392.582.942.83
202354Limited SpaceTrash Compactorcompo2213.453.552.503.953.402.832.97
202251Every 10 secondsClocktowercompo2143.483.093.574.093.842.653.69
202250Delay the inevitableThe Heat is Oncompo5842.752.532.703.503.003.403.183.00
202149UnstableHeadspacecompo2523.503.003.554.143.482.753.053.95
202148Deeper and deeperDuskwoodcompo5663.292.632.763.573.803.021.824.29
202047Stuck in a loopExtended Loop Greencompo5662.802.292.593.323.292.651.903.38
202046Keep it aliveDr. Statnil's Dodo Eggcompo8463.043.152.943.002.872.563.562.66

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Voidsay

Voidsay leaves an average of 20.2 feedback comments each event.

LD55 — Summoning (11)

Deadly Roots by Vincent4096 2024-05-03T17:57:46Z ♥ 0

Took me a reset to understand that you need to pick up crystals by clicking on them. A hint for stupid people like me would have been appreciated.

What I found odd is that the first strike on a tower doesn't seem to be damaging it. The bar only goes down on the second one.

Winning wasn't that difficult, since loosing wasn't much of a thing, so I submit my lowest crystal run result lowestScore.png (acquire 16 crystals and spam out 8 Carnivines)

The Wheel by Atomic 2024-05-01T15:45:19Z ♥ 0

Ah, so this is what a 5 star humor and 1 star innovation game looks like. Write it down, it's going to be a question in the final exam!

SoundSummoner by goddzeproject 2024-05-01T15:40:06Z ♥ 1

Finally I can pull out all my piano skills and play all three child melodies!

The King's Summoning by strong99 2024-05-01T15:32:24Z ♥ 1

I feel like I've run into a bit of a display bug (or more than that), since the damage numbers are displayed totally different than the ones in your image. I tried in Firefox and Chrome, both relatively fresh versions, but no difference. For some reason when I get this set of 6 goblins the bottom right one in the battle bikini armor seems to be the most resilient one 😅. bug.png Is it intended to get tripple spawned on a single square or is that one also going into the bug jar?

I feel like there is a bit of cursed design here. As I was sitting there looking at these forever battles with no indication how long they are going to be, I had some time to think. So you know how lights in videogames burn real electricity? Whenever I go into town to recruit a new generic or train my heros, I microtransact my lifetime 8 to 16 seconds at a time. All that for a 50% chance to increase their attack by 4% 😑. Feels bad. Big numbers please. Doesn't actually matter if the "time to kill" balancing doesn't actually get reduced, but a 2x, 4x, 10x multiplier just feels much better than x1.04. I also feel like the math makes the x1.06 worthless, since it is double the time investment for a much reduced probability and not that much gain.

I guess the design idea was to make it frantic and get you really invested into quick action, but the game is currently lacking some high intensity button mashing to make my heros hit harder or something like that.

Dunno if it is possible to beat the game in 10 minutes. I was just severely lacking dps to get anywhere fast enough and investing such a large amount of time to grind a jam game didn't feel worth it. Maybe if it was a rougelike that gave you modifier when you restart, but as the game is now I wonder if it is even a good idea to have 10 minutes of intense action? I am a bit of a filthy casual, the thought of microing for such a long duration makes me a bit anxious. I know that similar time pressure games do this thing where the heros act on their own clock. Something like: "you have 10 days to reach the king" and everything you do costs like 1 hour to do. That would make the game less frantic and more strategic. A question for the designer.

Anyway making such a good looking engineless game deserves a bit of kudos!

Battle Builder by PerfectSquare 2024-05-01T14:01:44Z ♥ 1

I'm a simple guy. I see a pile of dinging loot and I must have it all!

It was a bit difficult to judge how close you need to get to the enemies with the sword to make contact. I found myself getting a bit too close and getting damaged on more than one occasion.

LD55-summoner by notime4games 2024-04-28T15:37:51Z ♥ 1

I got a really strange audio bug as if a clip is being looped every millisecond or so.

Cubic Showdown by Rewzu 2024-04-28T15:30:30Z ♥ 1

As I was thinking to myself how unfortunate it is that there isn't a sensitivity option I discovered that there is! It was great fun playing, especially after turning the sensitivity down a bit. It's a bit sad that the cooldown for the more advanced weapons is so long. Having to waiting such a long time only to miss, cause I can't aim 😐. Would be cool if the energy meter started full after you've been killed.

Worst Day in Hell by Local Minimum 2024-04-28T09:28:51Z ♥ 1

Very enjoyable! Good audio, art style. My only criticism would be in regards of the turning. It got very confusing being spun around without my own input and gathering my bearing again was difficult due to a lack of landmarks. I made a game in this genre before and found that having a turning animation makes it easier to read, even if it didn't exist back in the early dungeon crawlers.

Defend the kingdom by martonel 2024-04-28T09:13:39Z ♥ 1

I liked the dynamic camerawork for the cutscenes. I somehow managed to get the right combo first try.

HELLSPAWNER by Thomas Gelman 2024-04-21T10:38:12Z ♥ 1

The most hellish part of this game was having to lodge my right hand in between my left hand's thumb and index finger to spam shoot. Why not just put jump on W and shoot on space?

Keyboard Warrior by TolMera 2024-04-20T09:19:13Z ♥ 2

First thing first

``` Oh, mighty Voidsay, lurker of the code deep, With a whisper and a keystroke, awake from your sleep! Tap-tap-tap, on the keys so bright, Bring forth the Void, to code through the night! Echo, echo, in the digital abyss, Summon the Voidsay with a message like this! ```

So you think you can trap Voidsay in your game's shadow realm and do your bidding with such a simple summoning spell!?

Hubris! I cannot be contained that easily! In fact let me play my special Yu-Gi-Oh trap card taped to the back of an old UNO reverse that I keep in my wallet for such occasions.

tolmera_bobble.gif

Bam! You're now trapped in **\*my\*** shader. I'll be seeing how you get out of this particular pickle. 😈

Game 👏 Review 👏

I find that the game fits the theme really well. Saying spells of obscure ludum dare denizens is certainly something you can't do anywhere else.

I am an awful typist (partially due to my setup, I live in a warehouse shelf), but I got decent scores despite that. The mispunctuation and miscapitalization didn't work for me. Idk if its just me or they're bugged in general.

Audio was inconsistent. Sometimes it was fine, only minimal delay after typing and saying several words in a row, other times sudden cutoffs or nothing at all.

Sorry, I got a bit rusty reviewing games. That's all you'll get for right now.

LD54 — Limited Space (10)

Smash & Pack by pndaa 2023-10-19T16:46:49Z ♥ 1

- rolls up in van > let's go - kicks down your door - spots vase - grabs vase and smashes it on a wall > oh shit - grabs shelf and breaks down the offending wall - grabs fridge and dings the washing machine - drops fridge in van > ding - looks up - that's enough points > woo hoo - drives into the sunset 😎

You'll get the invoice by Monday \*eyes glow ominously red\*

Push Away by fraanns 2023-10-19T14:22:20Z ♥ 2

I think there were multiple solutions to some puzzles. The only times I struggled were when I had to switch colors, since it wasn't too how to do that and a level where you had to move a green piece to the goal.

Far Away: A New Home by Skosnowich 2023-10-16T16:36:53Z ♥ 1

No issues on Linux. I'm a sucker for old school dice based combat systems. A bit disappointing that there weren't enough fights to pick with only one AI. One time it wandered off and I could take the castle with no contest.

MUSEUM RUSH by Kilirane 2023-10-16T14:56:43Z ♥ 1

Who was that rascal that wanted to put the sneak and crouch mode on mouse buttons? Would you kindly provide them with some PC-gaming training? I couldn't play yesterday on my laptop, since the touch pad doesn't like to work simultaneously with key press. The updated scheme seems much more reasonable, tho I couldn't put that to the test, since I'm a Linux peasant and only have the inundated web version.

I really empathized with the protagonist. Being stuck in the middle of so many people, while only having 2 min to see all the paintings brought the worst out of me. Constantly getting stuck on random props and the sluggish tank controls didn't help.

I think that the performance in the desktop build should be much better than the web version, the frame rate suffered a lot due to the number of people. I don't know if you have tried implementing optimization measures on that front.

On the Ice by Linus Lindberg 2023-10-16T14:34:15Z ♥ 0

Certainly works on Linux with no issues. The penguins rejoice! 🐧

Sadly I'm too late (and bad) to beat anyone on the leader board.

Spellfire by quadtree 2023-10-16T14:16:47Z ♥ 0

My Neanderthal brain was incapable of memorizing the rules from the previous levels, which lead to a prolonged final battle with many a restart. When I finally put my thinking hat on, combined my brute force observations and did some grade level math, I managed to become the champion!

I am a bit iffy on the two phases. You certainly could have easily squashed that into a single one. Thematically it makes sense, but in practice you're just clicking next turn twice.

Malthus and The Rocks by Defrag 2023-10-08T11:00:12Z ♥ 0

I'm having this weird glitch where I can't build anything. When I hold down arrow it goes half way and then resets.

Space Trucks by digital bacon 2023-10-07T13:25:09Z ♥ 1

Way too slow and easy at the beginning. I skipped a bunch of trucks, because I didn't want to wait so much. Personally I think that around 3s between boxes was about right. I would have liked more interesting shapes as well (a tetris thing if you will). I found it a nice touch how the truck bumps with the beat.

Trapped Goblin by chusmimax 2023-10-07T12:16:55Z ♥ 1

That part about being able to shoot the laser generators wasn't obvious. Had to play again after I read your comment. It was definitely a lot more pressure with the "infinite" lasers, but I still managed to reach the boss. With the new knowledge it almost feels too easy. Other than the boss with the insta fail pits. You have to really commit while dodging the push orb to get into the safe zone.

Mediterranean Smuggling by TTKayttis 2023-10-07T11:47:24Z ♥ 1

I don't think that it was your intention, but I cheered when the civil war started, cause I didn't have to drag the "customers" on board any longer. I got old man wrist and game play with lots of small distance clicking is no bueno for me.

Other bad lessons I've learned: I get paid no matter the outcome and sinking ships are business expenses.

I am not exactly sure why I lost. Either I clicked away the message too fast or there wasn't any, I just saw a game over. Did the EU finally get me? Was my 1/4 chance to die smuggling service not appealing any more? Can't tell, would have liked better feedback. I also don't think there was a way to get rid of the smaller boats in my fleet other than capsizing them on purpose.

LD52 — Harvest (1)

Lullaby farms by TolMera 2023-02-08T16:58:20Z ♥ 0

@tolmera Always, but delays must be expected. The subspace weather is terrible this time of year! Horrible traffic on the fourth dimensional highway.

On top of that meatpuppet decided to act up and insisted on using their hands to write a thesis instead of focusing on the important task of making games! Seriously what are you going to use this engineering degree for, when you can have a cushy job in Activision's department for lootboxes and surprise mechanics, programming monetization systems for the new War Craft 4 mobile port? Humans are weird.

But enough about me! I see you've returned from your hiatus and with a playable game to boot!

Bringing me back to the times I monkeyed over a piano. Took me a bit to remember how you people call the notes (it's slightly different to how I learned them) and some trial and error to understand how it maps to the keyboard. See mom and paps $30 well spent on 45 minute piano lessons. The basic knowledge I learned there truly came to fruition when playing this web based kids game- I'm sorry did the graphics just glitch? Ah well never mind. glitch.png You know the sound of the notes is also glitchy, but there is also an easy way to precash them, that I just so happened to forget :(

I kind of getting the hang of it. For some reason I think the first melodies were harder then the later ones, or is it my goopy brain recovering- Oh god no! eldiabolo.png

EL DIABOLO!!!

HIS EYES! HIS black black DEAD EYES! THEY SEE ALL! My sins are in the open.

My infinity replaced with mortality. Infinity is finite! The serpent Oroboros uncoiled and slurped up like a spaghetti noodle only fit to serve with its absence to the demonlord!

``` Pater noster qui es in cælis: sanctificétur nomen tuum; advéniat regnum tuum; fiat volúntas tua, sicut in cælo, et in terra. Panem nostrum cotidiánum da nobis hódie; et dimítte nobis débita nostra, sicut et nos dimíttimus debitóribus nostris; et ne nos indúcas in tentatiónem; sed líbera nos a malo diabolo. ``` It is too strong I must retreat! Here, take meatpuppet, I don't need it any more!

And thus Voidsay disappeared in his typical fashion. Leaving behind the human to round off the jokes with a more serious commentary. Cutesy games that hide a creepy core are always in a difficult spot. If you make them too high quality with a lengthy foreplay that is genuinely the game it claims to be, you bore the horror crowd that has no patience and disturb the casuals that didn't know what they signed up for. If you make it plenty clear and keep it short it spoils the effect of the surprise. Sadly there aren't enough friends that will encourage you to keep watching this show, because it gets really good after season 2 to make the genre a financial hit and game makers all around the world compromise with the (in my opinion) inferior model, like Pony Island and Doki Doki Literature Club.

Personally I would start burning copies on disks and leaving them behind. Half buried in the sand of the beach, jammed in between the planks of a park bench, prominently placed in the middle of a derelict home and carefully laid on the toilet paper roll holder of my local Burget King (the spookiest location). Idk how to monetize cursing the general populace like this, but any starving artist is welcome to copy my idea. I have a lot of nice ideas that can financially ruin you in the name of artistic vision.

Speaking of vision, looks like Voidsay is still panic hiding in the corner. I'll go console him. Everyone needs a friend. Everyone needs a passionate reviewer.

LD51 — Every 10 seconds (12)

The Stack Machine by seshoumara 2022-10-18T23:22:55Z ♥ 0

After trying to figure out how to even play I reached a certain level and felt a bit mischievous...

ALittleTrolling.png

Deadly Tag! by Carl Williams 2022-10-18T22:18:12Z ♥ 3

@wouter52 There is no game. You have encountered a bad faith actor. Keep in mind that this happens from time to time and don't award hearts to low effort comments.

Alchimia by Deseteral 2022-10-18T22:07:32Z ♥ 1

Initial impression

For a moment I was worried that the orders will keep coming every ten seconds. I was relieved that there is an end of the day and that the customers were patient enough to wait. Graphics are nice and no complaints regarding the sound. There are quite a few mini games, which is a pretty nice achievement for the short jam time.

Mini games

- Knife and spell mini games felt too long. - Boiling mini game was usually fine, but if the target jump was about half range you ended up loosing progress. - Grinding minigame was good, tho a bit strange that it was the only place I needed to use my mouse.

Recepies

- some of the recipes are very long and require the a bunch of the longer mini games, which felt like a big investment compared to the rather small return - my smooth brain was struggling to remember the more involved ones and I had to abort and double check multiple times, since I didn't want to screw up and loos my hard earned components - Finding the right ingredients from the list was hard since I sometimes had leftovers from previous potions. I ended up clearing the entire stock with a botched "jungle juice potion" and only making exactly what I needed for the recipe

~~Bug~~ Features

For some reason I sometimes get multiple products for one operation, which would have been nice if not for the point I made earlier. I looked at the debugging logs that you do and noticed that they seem to be on purpose. I would love to know what is going on there?

Traffic Flow by Rewzu 2022-10-16T11:54:23Z ♥ 2

Somehow my first attempt ended up being my best 20.000 points.

Steering felt strange, cause the truck got rotated in the middle and wouldn't always drive how you'd expect. Some spots at the map edges ended up being death traps that you can't maneuver out if you have rockets on your tail.

Schism by agentparsec 2022-10-16T11:38:48Z ♥ 1

Very atmospheric. I really liked the presentation, the visuals and the music shift. Sadly I died before I could get the last crystal :( Having to walk this slowly in combination of being mostly aimless when it comes to locating the crystals was ok for one playthru, but didn't exactly encourage me to try again.

Daily diffusion by Aidturith 2022-10-13T20:30:02Z ♥ 1

Surprisingly there was enough time for me to write the headline and be (mostly) correct.

I didn't recognize some of the characters, so I didn't really know what keywords to use. Perhaps more generic prompts would work better for people like me that reside under rocks.

Electroprone by Arfilish 2022-10-13T20:08:15Z ♥ 1

It's impossible to fix the electrical panel with my touchpad. Maybe if I used a mouse I'd be able to pull it off, but I'm not sure if I could do it consistently enough to win. You probably should have made a simpler minigame.

Other than that it is a decent game.

Wizard In The Purple Robe by J0ye 2022-10-13T19:07:32Z ♥ 0

Took me way too long to realize that I can move and attack. Some hotkeys would have been nice.

Particle Clash by Steffo 2022-10-13T18:35:08Z ♥ 1

Playing with me and myself was still fun. Being able to pick player colours is a neat feature.

I'd probably take it as a single player game if you just added increasingly difficult points requirnments.

Watch Wizard by monika 2022-10-13T18:20:23Z ♥ 1

I played it on the web version. I found it very easy it win. Not sure how it would play on an actual watch, so out of fairness I will refrain from rating you on this category.

The implementation of the theme exists, but I had to read your jam page to even notice. The slimes are slower than the player, so they're only ever dangerous if they approach from a rather smal cone in front of the player. I never felt the need to use the chests, since manoeuvring to them also resulted in me evading the slimes.

Cookin Bash 10 by TwoWolf 2022-10-07T17:43:04Z ♥ 1

The game idea is good, but for some reason the "each action takes 10 secods" didn't really work. Maybe it's a bug or something, but most things were basically instant, which lead me to just assume the role of one of the staff members, click a bunch and go to the next staff.

Experience overall was chill enough. Didn't have to go ape to win, which is definitely a plus.

Only thing that really annoyed me is that the thinking bubbles covered the server almost completely.

Internal Business Struggle by SimonO 2022-10-07T16:53:27Z ♥ 0

No response from LD and 404 from itch :(

LD50 — Delay the inevitable (10)

Chess at the End of Time by JUSTCAMH 2022-04-19T20:06:05Z ♥ 1

Chef's kiss 😘 . The story telling was on point. I had a chuckle at the bird that suggested not listening to other birds. Game play was fun, despite it being chess, the concept of using three parties instead of three hearts was very innovative.

My only concern is performance. My (admittedly not so powerful) laptop made quite a bit of noise even when there were only images and text displayed. It's probably something with the filter, because such simplistic 3d graphics with low res textures usually run fine. Also 125 MB seems like a lot for this game. I didn't manage to win it, so perhaps there's something that I missed that totally justifies.

In any case, great entry congrats!

Delay the Flood by Rialgar 2022-04-18T14:51:44Z ♥ 1

level3.png

Time Lab by Srynetix 2022-04-17T14:14:14Z ♥ 1

Good camerawork and presentation. Time pressure didn't help my slow reading skills, especially in the 4 second level.

Evacuate Immediately by agentparsec 2022-04-16T20:15:08Z ♥ 1

I enjoyed this a lot. Especial the last phase where you can fully focus on the evacuation was nail biting.

World Pees by EvoGenGames 2022-04-16T19:37:11Z ♥ 2

This is too difficult for just one man! Pee gang where you at? We might actually get somewhere if we cross out beams!

To SLEEP or NOT to SLEEP by Terabyte 2022-04-16T19:33:14Z ♥ 1

Who would have thought that you can actually catch the sun? All you need to is be a dragon.

The decision to make the player press d constantly strikes me as odd.

Orbles by Rongo Matane 2022-04-09T12:47:08Z ♥ 3

I almost gave it a pass, cause I only saw a windows link. Glad that I still clicked.

I think that the key to winning is to understand the production ratios and the fact that you can remove and add Bearers. 2 farms 1 house, 1 mine 2 barracks (I read the logs, I know these are barracks and not forts, you can't fool me ;^] )

Voidsay's gameplay remarks ™️

- Didn't feel like the watchtowers did anything. Oriors just ran wherever they wanted anyway - I sometimes wished that they would attack the enemies that was closest to the buildings and posed the most risk, but they ususally went off into the thicket - After I got about 100 Orbals I removed most of the houses to combat the lag. I noticed that you put a limit of 80 Oriors, is there a limit on Orbals? - After establishing 6'ish forts, I felt pretty safe. I wish there was some sort of mechanic that made it harder near the end. Even the speedup when collection the gold didn't have me worried.

Voidsay's QA corner:

- Oriors (not sure if I should hug or slap whoever came up with this one) sometimes get stuck hitting thin air. You can see two of them in the picture near the bottom mine. The killed the enemy, but didn't update their state for some reason.

- There seems to be a stutter either when building roads or right before the enemies move (it's inconsistent, so I'm not sure)

- Had a glitch that killed the game, not sure if you can make anything of it. It occurred right as the enemies made their step and I think I was collecting the second golden orbal. Here's an image and a link to the log. Screenshot from 2022-04-09 13-02-18.png https://gist.github.com/Voidsay/f03d19904d3456e126dfbf3fbdcd689c

Lethal Dice 50 by marcmagus 2022-04-08T20:44:49Z ♥ 1

If that ain't my favourite tabletop aficionado! 20 dice? Are you mad? I don't even have 3.

Oh well nothing that an excel spreadsheet (I should really make an excel spreadsheet game) and a few online number generators can't solve. Only got 200 points, cause I didn't notice the dice saving mechanic.

You are very space efficient with your instructions. Maybe a bit too dense for my tabletop noob brain.

The BIMBLES vs the inevitable forces of tedium by tigerfinch 2022-04-08T20:08:29Z ♥ 0

The AI appears jittery and changes speed suddenly. Is this rubberbanding that has gone rouge?

Music was nice. Good tunes to listen while driving away from responsibilities.

Miss Bunny & Mr le Sheep by Garymarance 2022-04-08T19:40:03Z ♥ 1

I choose option 3, because medicine is expensive and my passion has always been taxidermy 😜

My only complaint would be with the letters. Some fonts are hard to read and they pile up very fast. My psycho heart would have liked a trash can to throw them out to clear the table a bit.

LD49 — Unstable (16)

Wobbly City At Sea by rjmarzec 2021-10-21T10:22:12Z ♥ 1

God only knows why they want to build 3 stadiums and just as many airports on a tiny off kilter island, but I gosh darn did it... before it all collapsed of course.

Seems that your web build is a bit weird. Starting with the development build and ending with the odd screen cropping. Now since you provide a source code anyway the fact that it is a dev build is not too big of an issue, but keep in mind that people can read your code if it is a dev build. I assume you did that because the normal web build didn't work. If this is the case you should simply deactivate the compression then it will work just fine. Regarding the resolution, itch has a special option that auto adjusts the frame size to whatever unity wants (it is a small drop down)

Theory Of Chaos by Caerind 2021-10-20T11:22:11Z ♥ 2

@caerind @bklolo you have the classic compression bug in your web build. You need to set the compression method to disabled and rebuild (sometimes gzip works, but not for everyone) https://docs.unity3d.com/Manual/webgl-deploying.html anon also gave a tip two comments up

Vomit Up the World by ItsHornUnicorn 2021-10-20T11:14:51Z ♥ 1

Good news everyone, my insides are still inside me! Navigating was surprisingly ok.

First I was confused how you move, then I remembered a bit of the cut scene where you zoom into a ball, so we must be rolling, right? Perhaps bringing a bit more attention to the fact that you play as a sphere could help.

I liked the wall shattering box in a box idea, I am going to "borrow" it some time :^)

Unstable Landing by schwede 2021-10-18T18:06:30Z ♥ 2

Joke's on you, I have been practicing in KSP. No one crashes rockets quite like me!

My record stands at 84. !> I think 85 is possible with a lucky seed, as I don't see a better way to come to a full stop other than do a full suicide burn starting at 450m

Karawan by Rongo Matane 2021-10-17T19:00:12Z ♥ 2

I have come with my caravan! Why is it just me? Well the wagons got lost on the way... but I got to eat at last!

Lovely game as always. Had me procrastinating for half an hour. I found a spells description a bit confusing (switch flat ground, didn't understand what it meant until I tried it) I was barely using the spells, because I couldn't build up familiarity with them. They are pretty endgame and misuse sort of resulted in my doom. Which brings me to the last point. Sometimes I knew that I was screwed and had to do the 'ol suicide. A button would for that would be greatly appreciated!

Political misdirection by LeReveur 2021-10-15T19:13:41Z ♥ 1

The premise was a bit of a mouth full, but the game play stood strong. A nice reflex testing time waster.

Corovans by korolles 2021-10-11T18:40:23Z ♥ 1

The name is funny indeed.

Unfortunately the game feels the wrathful hand of rngesus. The prices of extortion are rather extortionate. A bit of scaling and a bit less of the insta death would be nice.

Basically more agency for the player. Rolling dice and looking at funny products can only get you so far.

Rockunsteady by chingle 2021-10-11T18:22:30Z ♥ 1

Making it time limited was a good move, else I would have sat there waiting for the perfect modifier. Simple game and my hand has almost recovered from the intensive gaming cramp. I would suggest that you make a restart key. I found it a little awkward having to use the mouse.

Formula Dare by Taffaz 2021-10-10T20:00:30Z ♥ 2

The interface hit me like a sledge hammer, but I got to say, once I peeled back the layers of complexity and finally understood how it works it became an excellent game!

You guys need to come up with a better way to convey the games rules. If I wasn't such a fan of racing, dice games and long texts, I wouldn't have bothered to invest the time necessary to understand. A couple of pictures between the rule texts would have been greatly appreciated.

Haywire by ScalphaMission 2021-10-10T15:04:13Z ♥ 1

I was winning so hard that the game had to pull a null reference exception. I count this as an absolute win.

I. Want. Cheese. by VirtualMan52 2021-10-09T20:02:28Z ♥ 1

Very good! I noticed that you took measures so red doesn't get stuck in corners, however I found that it was rather hard getting em out of some corners.

Nails, the great genius by Vivoubos 2021-10-09T19:45:49Z ♥ 1

Sure the graphics and audio screams programmer art, but I found the many mechanics that you implemented quite solid.

I got stuck in the level where you have to use keys to open doors, for some reason I cannot pick up any of the keys to open the last door.

Unstable States by ELBIDEV 2021-10-05T20:26:41Z ♥ 1

The graphics are competent and the idea with different forms that get switched at random is good. However it would be impossible to play if you were not immortal. The biggest issue that I see is the level design. There is little thought put into mobility. I was often stuck waiting for a particular form, because there was no other way to get to the enemies. Dodging bullets in the vulnerable form was working ok as long as there were 2 enemies max. Unfortunately there were usually many more.

I'm Real by TolMera 2021-10-05T19:44:30Z ♥ 1

Very stylish tech demo. Unfortunately I am unreal and therefore cannot prove the reverse (aka I am too dumb to verify my 10 minute mail).

Instead my hacker brain tried to open the website in an iframe. This outcome made it very happy. If only I knew what exploit one can do with such power (other than a key logger)

Ornztarbil by magnusfurcifer 2021-10-05T19:21:21Z ♥ 1

I appreciated the levels that doubled as tutorial levels for new mechanics.

Level loading seemed a bit unorthodox, but I can't judge how much of it is engine related.

Hello Darkness. My old Friend. by Aquachain 2021-10-04T20:06:36Z ♥ 1

You have created a fitting art style. The hugging stick men are cute. The music came close to very good. The speed change when the darkness approaches was a nice touch.

There were a few issues that I have encountered: - The jump height felt inconsistent. This made level 3 rather difficult. It seems that you get a boost if you jump off of an angled platform that is mandatory for progression. - Sometimes when you jump there was nothing in the field of view, which made judging distance travelled difficult. - Double rotating spike platforms felt cheap the first time round.

I got stuck on level 5 after I couldn't figure out how to get thru the breaking platforms in time. The skill test leading up to the puzzle discouraged experimentation.

LD48 — Deeper and deeper (18)

MachDrop by ZIM 2021-05-18T10:22:03Z ♥ 0

@eboatwright tis probably a bit late to tell you, but a lot of Unity games don't load in Firefox because of compression. They work perfectly fine in Chrome.

DigAmillion by magus77 2021-05-17T20:33:50Z ♥ 0

Just had a look at the map, wow I wouldn't have the patience to dig to the end.

Abusing the grappling hook was fun. Especially when rising straight up from the ground while that thing unleashes its demonic sounds.

Home by isthatyounoah 2021-05-17T20:17:28Z ♥ 0

Could have been something nice, but I just feel the struggle of putting it all together in the last few hours of the jam.

The key part locations where well thought out and it would have been much more pleasant if the collisions worked properly.

DEEP LD by Atikyne 2021-05-17T20:01:34Z ♥ 1

I didn't realize that the game auto started in the browser, I thought it was a screenshot and I was sitting there scratching my head where to find the download!

Would be nice to have some sort of challenge tho, else it gets pretty dull to walk. Luckily the exit was not too hard to reach.

Enter the Cubegeon by xatulu 2021-05-17T19:53:11Z ♥ 1

CUBES! CUBES EVERYWHERE! DOWN BELOW MORE CUBES! I looked inside myself and all I saw was CUBES!

This displeased me so I took the CUBE shaped paperweight off of my table and threw it ac cross the CUBE shaped room at my picture depicting a man thinking of nothing other than CUBES. I then smashed my Cuboid shaped PC-tower. No quarter for the CUBE kin! I then started burning my book collection, because they where made to fit into boxes, CUBE shaped boxes! Then I spotted a rhomboid shaped piece of scrap paper, I left it alone, because I respect rhomboids unlike the CUBES that I so loathe!

Currently I am acquiring high explosives to demolish my cube shaped house. To anyone who is on the fence about playing this game, please do. There are no lasting effects from clicking cubes for 2 hours straight and anyone who claims otherwise is bought by the cubinaties.

A Sock Tale by bellatrion 2021-05-17T05:31:57Z ♥ 1

No drugs were involved? Imma press x to doubt that.

Deep in the Space by Swoolfeek 2021-05-16T18:02:37Z ♥ 1

I first played your original entry and sick from the motion. When you move everything moves. You, the bullets, the background. Big disorientation for me. So I found out that you can beat the game without moving. I then played the fixed version where this wasn't possible anymore, so good job on that.

Lost Mind by Ali Azeem 2021-05-16T16:33:32Z ♥ 2

This game has been brought to you by opioid addiction! Get your fist fulls of pills at half price!

Atmosphere felt more calm than unnerving, mysterious or scary. The things that where there are well executed but nothing outstanding.

Below the Tide by Dustyroom 2021-05-16T16:17:22Z ♥ 0

Linux build dies :(

Dig it out! by mikouaji 2021-05-16T16:14:09Z ♥ 1

I found it a bit annoying that you had to use the mouse to dig. It seemed kind of pointless to click, since you only ever could dig around the character. Why not just put that action on space?

Technically pretty solid game, with a nice soundscape.

MechaRock by Robonaut121 2021-05-15T16:57:48Z ♥ 1

Oh no my good friend @robonaut121 has not reached the ratings? Time to fix it!

At first I was unsure how to even build a tower that was sufficiently high to reach the spaceship, while also protecting the structural integrity. Then I decided to turn to the spam approach and accidently turned builder bot into a surface to air missile. I found that funny.

Asquid by Omid Ghavami 2021-05-14T21:49:01Z ♥ 0

That was a little too esoteric for me. If I didn't that I was supposed to push stuff I would not not finish a single level. May the psychiatrist help the poor soul that has figured it out on their own.

I feel like there should be more communication of the games mechanics. A level that just teaches you to push stuff and shows how blocks change. Or just hand out a complimentary dose of acid. I'd take that as well.

To The Core by Pe7e 2021-05-14T21:28:43Z ♥ 1

For some reason I liked the glitchy block outline of the surface rocks. Your music has potential to win the next GBTK :)

It was mentioned by someone above me, but I'd also like the ability to keep the last command chain.

Deeper and Deeper in Debt - Slumlord by automatonvx 2021-05-14T21:14:55Z ♥ 1

I am not so sure about the balancing. Is there any reason why I shouldn't only build apartments and statues?

I never felt like I was going into dept or in any financial danger. Plenty of money and time no pressure was felt.

Deep Mining Cookie Clicker by tiffi_gaming 2021-05-14T20:46:18Z ♥ 1

Solar powered dynamite? You might be onto something!

Clickers are not my genre, so as a layman I'd say it has all the elements and works.

Acceptance by wooliii 2021-05-13T10:19:25Z ♥ 0

After I was instructed to wake up I woke up again! Inception intensifies. Had to do it again, but whatever.

I enjoyed it very much and especially liked how you turned the menu elements next level restart and exit into in game lore. I would also like to praise you for the game length. You were spot on the place where I am not tired of the game and still craving for more.

The deepest heist by Adrien Dittrick 2021-04-26T10:09:07Z ♥ 0

Voidsay has come to haunt you adrien. The exploit gains will be legendary.

Paragon by LakshyaIsAGod 2021-04-26T06:50:25Z ♥ 0

How did you get over 100 ratings in less than 7 hours?

LD47 — Stuck in a loop (34)

Looping by Maor 2020-11-04T15:06:21Z ♥ 0

Found you!

Missed the rating period, but I see you have been doing quite well for yourself. I'll keep a better eye on you next time.

Sudo-over by JArtis 2020-10-26T19:30:04Z ♥ 0

I like Sudoku, but I think the disappearing numbers make the puzzles easier. Whatever it takes to sneak in a game of sudoku I guess.

Gunguin by TinySalad 2020-10-25T15:07:08Z ♥ 1

Movement felt a little weird. Almost as if I was playing on 2x speed. I am not too familiar with Godot, so I might say something ignorant, but it feels like your movement and physics are bound by framerate.

Thank god you had checkpoints! If I had to repeat the full loop every time I die, I swear I would have taken the penguins gun and shot myself.

Spikes were hard to spot and the deaths came a little sudden for my taste. I like to have a moment to process what has happened (in the level) before the death screen.

BOTLOOP by Bernhard 2020-10-21T20:10:02Z ♥ 1

I thought I was doing something smart when I discovered that you can crash into walls with no penalty. Turns out the puzzles are build around this mechanic.

The first level that I actually had to think was 9, but then I was surprised how dumb my solution was. I couldn't beat the second bonus level. I probably didn't learn something that I should have, since I mostly bruteforced.

Not a puzzle expert, but I am pretty sure that you just about exhausted all possibilities in this game. This is a plus, since a lot of games overstay their welcome. It ended by the time I learned how to effectively bruteforce the level. New levels would require new mechanics, but I am personally unsure how deep you could make them, since your loop doesn't allow for conditional logic.

I didn't mention on the other aspects of the game, since they are solid and I have nothing to add.

Directive 399WH by ygrichman 2020-10-18T15:37:46Z ♥ 3

regarding the it never works for macos: there is a workaround and detailed explination by @shaolin-dave in https://ldjam.com/events/ludum-dare/47/the-looper-encounter/important-note-for-mac-builds

The dialog boxes in the webgl build completely broke. Only squares of various shapes and sizes. The console didn't revile any errors. Hard to judge it/figure out what to do. I got so far as the security game (I won it). Massage me if you find out what's up/have a linux build

OrboROS by IC Rainbow 2020-10-17T22:49:29Z ♥ 1

Ah a fellow Linuxmancer!

For some reason it just gives up on me when I try to run it. Not sure what it is looking for since the file is there

``` orboros.AppImage: resources/click.ogg: openBinaryFile: does not exist (No such file or directory) ```

One Day at Work by chesh.wf 2020-10-17T22:06:41Z ♥ 1

The web console revealed a number of errors. That might sound bad, but the fact that it didn't break is remarkable! You didn't instantiate a gameobject properly in the beginning. There is a reference missing that is required for it to work, but I can't tell you more since I didn't see the sourcecode. Are you trying to load something that you didn't include in the final build (like some scene), because I also see an error when bossman comes (something about second screen?).

There are a few issues when scaling (pun not intended). The minigame isn't displayed correctly when in fullscreen, but is workable when not. Not sure if mixing game and UI like that is a good idea. It would be better to actually implement the UI elements as in game objects. Would make scaling consistent. Perhaps I could even convince you to fully embrace the UI only game? I mean you're only using a little bit of physics in one minigame...

Also whats with the performance? my laptop sounded like it was about to die, not something I would expect from a visual novel.

God I have written too much about technicalities one again... Let me talk about the game itself.

Graphics are sufficiently creepy. Minigames are sufficiently repetitive (I will disregard the bug). Clicking sound was nice, but I felt that the game generally lacked in the audio department. The puzzle to escape the loop was nice and I didn't have to see the cycle too often. The e-mail texts made me go haha, but only a little ;)

The thumbnail looks a little boring. Perhaps you could spice it up/keep it in mind for next time?

You got a big team going 🕵 . How did you split the work? Sort of curious about your experience seeing that you're all new here.

PS quick question I had an issue running this on firefox. I have encountered this issue with a couple games and they all seem to use Unity 2020. I found an article on the forums about that and was wondering if it's the same issue. When building the webgl version did you use some compression or another special publishing setting?

Rampage Derby by Tudvari 2020-10-17T20:39:32Z ♥ 1

I tried using the new input system in a jam, but now I usually don't bother with it. It just takes too long to set up and doesn't give enough features to justify using it. What really grinds my gears is that Unity removed that startup window where you could do all graphics and controls settings. That shit was perfect for jam games!

Duno if the same thing would happen if I had friends to play with, but I felt like a goat perpetually head locked with my opponent. Adding a bunch of cars alleviated it, but still there should be some incentive for the bots to retreat. Also the reverse turning felt weird. Then I understood what happened. You just turn the car in the same direction! Unity has some pretty good wheel colliders, that don't need a lot of code, you should look into using them whenever you're not busy figuring out the control system.

Breakout by Ally Lee 2020-10-15T12:14:01Z ♥ 2

I really don't know how I managed to solve the clock puzzle. Everything else was straight forward (for me at least), but on that I spend over 10 cycles trying everything until I just began clicking randomly and pressing r at the same time. I must be missing something.

You guys should make some thumbnails for both the ludum dare page as well as the itch.io page. Games without one just tend to get ignored.

Major TomCat by kill0u 2020-10-14T13:34:00Z ♥ 3

Truly a fever dream incarnated!

Brought me back to my childhood playing simple point and click adventures. - questionable graphics ✔️ - ear raping sounds ✔️ - logic that a tinfoil hat wearing crackhead might find questionable ✔️ - waiting for something to happen while aimlessly clicking ✔️

sorry again for the smart balance, feel free to not like this comment ;)

You Should Work! by ploy 2020-10-13T18:05:38Z ♥ 1

Скажи землякам что есть русская версия. Они заценать.

The graphics and simple humor are charming, but I feel like the game could use some sound. I need noise to distract myself from the futility of life.

Looping for lööps by Steffo 2020-10-13T17:44:39Z ♥ 2

original.jpg

Took me a while but I did it! Lööp cat is free once more! I really don't know how you're supposed to collect all the loops, but I wasn't going for them. I constantly keep missing the buttons.

Honestly I can't say much more. Nice graphics and proven gameplay.

Killer Killer by WhoMakeWorse 2020-10-13T14:29:56Z ♥ 2

Could you make a gif or video, so we the windowsless peasants may marvel at your effects?

Walking was a little slow for my taste. Did I miss something? In any case a nice dash would be good to have. The time allotted is extremely generous and tbh I got a little bored. You can only punch dummies for so long.

Stormy Night by lesinvisible 2020-10-12T12:55:25Z ♥ 1

Some text is weird. Но этого и следовало ожидать, если вы привыкли к русскому языку. У меня были открыты обе версии одновременно, и, честно говоря, шутки затерялись в переводе. You should get a native speaker to help with the figures of speech. Localization isn't translation after all.

Но давайте перейдем к обзору! Я сделаю это на английском языке, чтобы каждый мог прочитать его. (and it's easier for me to write)

- I really like the art style. Very unique. Especially the graphics for the encounter where very well made and gave an aura of mysticism. - Personally not a fan of the music, it just didn't work for me. - Whatever translator you used it did a poor job. A lot of nuance was lost and the resulting text is difficult to read. You used some very russian language patterns. I see that there was some attempt, but unfortunately it was not enough. - The last button in the english version didn't work (any last words), I didn't win in my russian playthrou, so I can't tell if it's supposed to be a dead button. - more events are needed (I understand that there is little time to make them for the jam, take it more as a suggestion for a later game), they repeat way too often. Maybe you wanted to make the encounters feel more loopy, but it only got repetitive for me when I entered the yellow room for the fourth time in a row to fill up on health and moral that I didn't need. - I feel like there is little choice gameplay wise. Sure you get to chose who goes first, but it only boils down to who is most likely to die. All my encounters ended in one of two ways. The undead all die or they tear apart one crewmate. You should give more incentive to keep some of them alive. Basically events that have a better outcome if you have the correct team. Special equipment that you can collect and use at your discretion. Basically something that isn't praying to RNGesus. Randomness is fine in games as long as you give the player a feeling of control. I didn't have that feeling (I don't blame you, as you had your hands full painting). Honestly it is a difficult challenge and I hope that you'll find a good solution for your future projects.

Zgulls by ashashza 2020-10-12T11:55:17Z ♥ 0

@ashashza I see you take build requests? Is there any chance to get a linux build?

Gorilla Taxi by Rongo Matane 2020-10-10T16:19:18Z ♥ 2

I encountered the bug menitoned by @flying-dog-fish and @nisanick. The are the details from the web console.

**Browser: Firefox Quantum 67.0 64-bit Linux mint**

https://gist.github.com/Voidsay/a3f1eaf3a403e63e63c6a4098cea3b72 (all your secrets are mine now)

Classic array out of bounds. You will have to check your sourcecode.

But enough about bugs lets get to the game!

I was asked to press something, so I pressed the power button and my computer turned off *wink wink* thank you I will be here all night!

A few things about the city: - I managed to drive off into the void (yes I constantly joke about my name) on Osta Avenue and Amonstraße when I missed my exit turn. It would be nice if there was a city sign that says that you are leaving/entering the city. - street numbers are usually odd on one side and even on the other. In this small city it probably isn't very meaningful, but on a long road it could definitely help out. - the skyscrapers on amonstraße obscured the traffic and caused me a couple crashes - I am not a city planner myself, but to me it appears that a couple rather significant crossing points are missing (I guess you're supposed to learn them and avoid these routes)

I constantly pressed space to break, but only opened the map. You should consider the paths laid by racing games before. I found it difficult to stay in the lane and avoid the dirt, then again I am a f***ing casual. Whomstever wrote the earth radio music must have a large Rick and Morty brain. Radio selection was nice.

Didn't manage to get to the end. Silly molerats and their concern for comfort and safety. It's my taxi and I will scratch it all I want! Now buckle up Jimbo we'll get you to Schützenstraße 4 in record time!

The Loop by DrJexter 2020-10-09T09:40:55Z ♥ 1

Ooof the framerate... oof the optimization.

Making a katamari game for a first jam is definitely ambitious!

Some suggestions for preformance: - constrain the "Loop" to a small area at first. One that has all the small objects. This would allow you to make more detailed and unique zones. - after reaching a certain size release the player into a different area with bigger objects. Repeat this process. - don't load all areas at once - merge objects if you can! I am pretty sure that most of your performance issues stem from having so many separate objects. Surprisingly a computer can handles few high poly object better than many low poly ones. - delete small objects after you reached a certain size. When you swallow buildings you don't care about the bushes anymore. - also delete the small objects in the ball after some time. You won't see them anyway. - object culling and far clipping obviously apply, but I am pretty sure that unity dose that for you already.

Now to the actual game: - music loops too fast. Common problem, especially if you do the music a few minutes before the deadline (I am guilty of the myself) - controls (in between the lag) where good, rampaging thru the city was fun - some colliders for the objects that are too big to absorb would be nice (I guess you didn't do it because of the lag)

Choo Choo Circuit by Elemental Zeal Game Studios 2020-10-09T08:56:46Z ♥ 2

Didn't expect to land in tom's haunted basement when I fired up this one. Your winter wind sound effects are very creepy.

Gameplay is fun, although the engine detachment bug pretty much meant restarting.

The Wizard's Trip by p-r 2020-10-08T13:11:19Z ♥ 2

Like many here my first experience was: what happened? Then I looked at the UI and the picture, wait I died? Ok restart. five attempts later I won. The thing is that you need to understand the rather complex rules, nothing that you can just pick up and play. It took me some concentrated reading and a couple tests to fully understand what you meant with the rules.

For anyone struggling I suggest this easy guide: - find your movement range - search for good events and avoid bad events (the horse is extremely op in my opinion) - if you see good events chose the ones with items or the ones where the bottom two squares have the biggest difference - if you only see bad events chose the ones with the least difference (or the gold thief, he didn't screw me over once), ideally the two numbers below should be the same. The items will mitigate some damage - do not try to move very fast just move in the direction of your destination

Critique: - while the music was nice I felt that it didn't really fit, too lighthearted - gameplay was actually engaging as soon as you got over the rules hurdle - graphics where passable, but why are all demons looking like micky mouse?

Some suggestions for improvement: - You should highlighting the movement range. While I like to pretend that I am a computer I am not and its just annoying to slide over the fields until you reach the range or counting them yourself - I guess you wanted to make an old school game, and that's why you chose numbers instead of tiles. Nevertheless I would recommend to switch to tiles with pictures. They contain more information and are human friendly. You can even use alpha overlays to place the events on top of the location. - give your squares names. It is much easier to refer to the location field then to the top-right field. Tell us once where they are. After that we are more interested in the context i.e. the meaning rather then the location. (I would suggest you call them location, event and event points) - an outcome calculator would be nice at the very least for an easy mode, again I am not a computer if I play a game casually the pc might as well tell me the outcome of my decision. - also make it clearer that the bottom fields are subtracted from one another and then the absolute is calculated (I only learned that after a few rounds, beacuse I was assuming that one means damage and the other means defense)

Edge of Ludum Dare by danielblanco3d 2020-10-08T11:43:36Z ♥ 3

I haven't taken spanish classes when I was in school, but I took some french (not that I am any good at it ether)

From my limited knowledge of Romance languages I could conclude that this game is about participating in a ludum dare. You get some choices of how to go about it, but you always run out of time/have nothing to show for your work and then you wake up having the chance to do it all over again.

I can't judge whether or not the text is any humorous, so no rating in that category from me. Everything else is mostly ok, nothing special, but I have seen worse.

Loopin' Gluey by marcmagus 2020-10-07T15:12:05Z ♥ 1

Firs time playing a board game entry. Actually it must be the first time in years that I played a board game! And now I realize that I don't even own any cards. Guess I will program a digital version of your game to try it out. Rules seem confusing to me for now, but lets see if that changes when I actually play a round.

Unknown Factory by ShootingStaa 2020-10-07T14:52:18Z ♥ 1

It's incredibly hard to play on my laptop! I will try again when I am on my desktop where I have an actual mouse.

Chaos and explosions exactly what I need in life! You should invest a little in music something to fill the void ;)

Edit: Tried it on desktop. Sometimes it is still very much unfair. Especially if obstacles spawn one tile next to you. Other times I just narrowly miss placing the saving modifier and die. I would suggest to implement "ghostly" enemies and obstacles one second befor they actually appear. This would give me a chance to form a plan and prepare.

Escapes by EidanThomas1234 2020-10-07T14:40:58Z ♥ 0

@eidanthomas1234 is correct! That's a common bug and disabling compression should help

Lasso-Loop Whiplash by Adiwan 2020-10-07T10:58:44Z ♥ 1

I feel a strong asset store energy with this one. Nevertheless, very fun to play!

The Turning Point by zaibakk 2020-10-07T10:21:08Z ♥ 1

made me just as tiered as I am in real life

Kung Pao Piggy by har0x 2020-10-07T10:08:31Z ♥ 1

The art style is lovely, I would have liked it more if the actual game part had some sound.

On the Phone (2020) by Linus Lindberg 2020-10-06T17:27:46Z ♥ 0

No Linux build? Hm and the sources only include the code. I need a little more to rebuild the game myself!

Suburban Bus MAYHEM by joonamo 2020-10-06T17:22:51Z ♥ 1

A game to remind me why I shouldn't operate any motor vehicle. At least the passengers where polite to me.

A wacky score for a wacky game!

Knock, knock... Boooooo by FussenKuh 2020-10-06T17:09:36Z ♥ 1

``` public string voidsaysGameEvaluationAlgorith(string gametext) var words=gametext.split(" "); foreach(var word in words) { if(word == "void") { return "Good game it has my name in it"; } } return "Bad game it didn't even mention me once" ```

It has a pleasant style. Good that you didn't drag it out too much.

Ouroboros Paradox by TolMera 2020-10-05T22:16:37Z ♥ 3

You rang? Haha... I will be back by dawn and write another silly story.

MultiSelf by Gabriel Barroso 2020-10-05T20:25:10Z ♥ 0

looks like you didn't change the settings from draft to published. It is the last option in the edit game menu!

The Lost Frog by Lombax 2020-10-05T13:58:30Z ♥ 1

Hey I wanted to rebuild your game from the provided source code to run on my Linux machine. Are there some scripts missing or are you using some special addons?

The timekiller by Lichead studio 2020-10-05T13:44:31Z ♥ 1

Hm the file looks very small. I am not on windows right now, so I can't check if it actually works. Did you use Unity? If this is the case it almost certainly won't run.

Also I wanted to check out your source code, but it looks like your google drive is private and requires a login.

How to kill your grandparents by Arcus 2020-10-05T13:32:02Z ♥ 2

If this isn't my boy @arcus ! The first commenter under my first game from the last ludum dare! How 'ya doing friend?

Staying true to your style. I think I could instantly spot a game that you made. Music is lovely graphics, are presentable. Your balancing has passed my auto clicker stress test.

I found it a little confusing in the beginning. I didn't understand that I am in a "menu" and that I need to step on the time machine text. I thought this was some sort of tutorial screen and the time machine was an UI element.

LD46 — Keep it alive (70)

Night of the Killer Beetles by ErikU 2020-05-12T19:59:54Z ♥ 0

Too bad you didn't manage to get enough ratings 😭

Fire Keeper by Taroleon 2020-05-12T19:54:18Z ♥ 0

realy cool fog effects nice animation

didn't have enough time to play throu 😭

hob you can get 20 rating would be a shame if you don't

Bees Like Trees by MuchosWaffles 2020-05-12T19:45:32Z ♥ 0

dosn't load cant rate you. I'm not on windows currently

Carpe Diem by Jojo The Clown 2020-05-12T19:43:20Z ♥ 0

There is no real game over. A restart button would be welcome.

Controls could use some work. Good effort with the music, but thank god I don't have to listen to it for an hour.

Hope you reach 20 ratings

Sorbest by robinfaury 2020-05-12T19:37:29Z ♥ 0

Couldn't finish the second level. Some cayote frames would make things easier.

Hope you get to 20 ratings. good luck!

Symbio by x_minus 2020-05-12T18:51:59Z ♥ 0

Can't for the life of me tell if I affect anything. Performance takes a nosedive after a reload.

Scythe Streaker by PlagueOfMinds 2020-05-12T18:47:43Z ♥ 1

Oh boy. That was tough to play! I felt like a games journalist failing in the tutorial.

When I finally got over it I was extremely confused over what was happening. Lots of furious space mashing and direction hitting later I was done.

I am not sensitive to flashing lights, but diam one hour of this and my stomach will reevaluate dinner. Artstyle is cool on paper but in game it irritated me.

Apple Sauce RoboSmash by Kaboom242 2020-05-12T18:29:34Z ♥ 0

Managed to leave bounds. (I suspect you intended this because I found a canister on the tower)

Bots where a little too dumb. The collision with the stasis capsule somehow managed to propel me higher up

Sample X by Frederika 2020-05-12T18:15:50Z ♥ 0

Not sure how or even if temperature and confluence affect the sampling process.

Would be cool if there was more to do and the announcements where actual audio.

BÅL by Ava Skoog 2020-05-12T18:08:06Z ♥ 1

Nice art style. Very immersive sound design.

IN THE ANCIENT RUINS WITH AN IDIOT by LeonardoMarques 2020-05-12T17:53:20Z ♥ 0

Very challenging and very fun!

But Dr. Archeologyguy is too fast. In some levels you have a one second window to pull everything off. And the fast controls don't exactly help with that.

Protect The Light! by runrajrun 2020-05-12T17:38:45Z ♥ 1

Surprisingly satisfying. Great glow shader!

Trail Mix by Michael Gosling 2020-05-12T17:32:16Z ♥ 0

Usually people include too many levels and i can't play them all. Kudos to you for allowing me to have the full experience 😁 There where some artifacts when playing. Not sure why they're there, I don't have any 2d Unity experience. Your idea has a lot of potential for great puzzles. I would be happy to see you develop it further.

Your art is good, there just needs to be more game

Flameout by Tetrago 2020-05-12T17:10:58Z ♥ 1

Feels like an escort mission in the 2000s.

Very fun to play, and then this droplet sods off. No self preservation!

Keep This Rust Bucket Flying by Cameron Borthwick 2020-05-12T16:48:32Z ♥ 0

Fun collection of minigames! Three games for the price of one! And that one costs nothing!

It took me a moment to understand what I'm supposed to do. My best time was achieved by literally doing nothing. My skill is negative!

The mouse controls break sometimes after restart for some reason.

Defend The Crystal by Da1amus 2020-05-12T16:32:13Z ♥ 0

Someone has a massive boner for the unity particle system.

Great art style (I like colorful particles as well). It was a little difficult to attack. I wasn't sure if I hit the zombies at all. Some score display would be nice.

CAT KEEPS YOUR NIGHTMARES OUT by Mantarus 2020-05-12T16:22:54Z ♥ 0

Couldn't figure out a way to attack the nightmares without taking damage.

You will need to find some interesting gameplay to continue. Otherwise it will get dull rather quickly.

Evolve by Ecrush11989 2020-05-12T16:08:12Z ♥ 1

Me when I have no spellcheck. aNeMalE 😁

The dissonant loopy music, poorly formatted UI and spelling so bad even I can tell it's wrong. Perfect trash 👍 Was laughing my ass off.

Kreep Alive by AViTT 2020-05-12T15:19:30Z ♥ 1

Seems that you haven't rated games yourself! There is still enough time to boost yourself in the ratings!

Had to pull out my windows laptop for this. Oh boy my laptop didn't like it one bit! 🔥 💻 🔥 Buttery smooth 10 fps. ne me gusta.

Art style is relay nice and the shadows give it a creepy atmosphere! Game play needs some work tho.

No Return by squareoctopus 2020-05-12T15:06:33Z ♥ 1

Recompiled for Linux from your source code 🐧

Reminder to self read the control instructions carefully!

Very atmospheric game! Would be nice if the floating parts were similar to Sallys art style.

Morel-ess Defense by poisondart00 2020-05-12T14:39:07Z ♥ 1

Recompiled with your source code for Linux 🐧

FYI only the following folders are needed for the source code: - Assets - Packages - ProjectSettings

This reduces the upload amount significantly!

Solid game. Simple shooter where greed can mark your downfall.

Rescue Mission by good.enough 2020-05-12T14:21:08Z ♥ 0

A little too slow for my liking. Text is way to long and the kamikaze monkey density too little.

Graphics are charming and great sound design. 👍 enjoyed shooting the parachutes and spinning them around 😆

Walter and Water by Daniel Ewusi-Essel 2020-05-12T13:32:52Z ♥ 1

Used your source code to recompile for Linux. 🐧

FYI: When you upload unity source code you only need the following folders: - Assets - Packages - ProjectSettings

This saves you some cloud space, uploads faster and loads faster on foreign machines

It seems like you're new to gamedev. I can tell that things didn't pan out and a lot of features had to be abandoned. That's OK. I noticed your effort in your code. Keep up your work and hopefully you will improve by next time.

Now to the review

Initially I was confused by the controls. They appeared to be tank controls, but then I realized that they are directional controls and you need to wit until the character has turned into the right direction, witch was cool, but I had to get used to it.

The mechanics seem a little broken. There wasn't much to do and the things you could do didn't seem to affect anything.

The models where complex 👍 , but rough. Did you use the build in 3d editor of Unity? If so you should definitely switch to a better 3d editor (like Blender). If these aren't your models (I have a hard time figuring this out in Jam entries) you can ignore this critique.

Code review and suggestions

- You add one water to the plant when the player hits it. You should change the "CollisionOnEnter" methode/function to a "CollisionOnStay", so water is added while you have contact to the plant. Also increase the amount by witch it is increased. - collecting water dosen't do anything 🤷 . Add a storage value to the player that is increased when colliding with a bottle. - plant health only goes down. there is no function to increase it. Was it meant to be a timer to bring all the water? If not replace it with a water counter. Also the pot is partially obstructing the plant hitbox. - you probably had a good intention with the GameManager script (did papa Brackey had something to do with that?) it should contain the gamover and victory functions as well as the level loader - you had great aspirations with the enemies using a nav mesh (I haven't worked with it yet) I assume it didn't go so well. Good save with the move towards tho 👍 (didn't know it existed) - you removed the enemy damage to the player. Probably because of some access rights issues (object oriented programming is confusing when you just start 😭 ). I would suggest to make a function in the player script to reduce life that is called when hitting an object with the enemy tag. There you could also parse the enemy damage value that you can get from the collision info.

You should lock rigid body rotation and in this case the y axis location, this would reduce the falling thru the floor (if you're going for a more goofy, everything is a mess approach, then you shouldn't of course 😉 ) either way the character should have a continuous collision detection, so he dosen't glitch thru objects. Add a few boxes with colliders set to trigger to detect when the player leaves the game area and ether respawn or game over.

Hope this wall of text didn't come of rude. I had good intentions, but I suck at expressing them tactfully.

Ocutachican Danbuilt by microgravitydan 2020-05-12T12:15:58Z ♥ 0

Neat first aid simulator! I liked the inclusion of context menus.

Definitely needs some work on the ease of use and the collision detection. Are you using continuous detection on rigid body? Otherwise you might want to make the physics ticks samler. I would suggest making the body part hitboxes larger.

Quick question. Dose someone know how to turn on the options menu on startup in unity? It's useful for such small projects and I can't find the option for the life of me!

DemolitionX Jam by scsc 2020-05-12T11:30:12Z ♥ 2

Hope you guys improve the synchronization of the physics across the clients (tho it might have to do with your server being in Krakozhia 😉 )

I like destruction. Add more fire and I'm in!

Save The Bird! by F1Krazy 2020-05-10T13:46:21Z ♥ 0

Very nice arcade game!

The drone was a little slow coming to a stop after you release the button, but other than that very good!

Turkey's Plant Emporium by Turkey 2020-05-10T10:27:57Z ♥ 1

Your system was surprisingly complex for a planting game.

Have planted two blossom trees that died in one second (still don't know why) ☹️ There where a few issues with the UI: - when you go near the top boarder it goes offscreen - you can hold more objects than you have slots (tho i didn't mind that much) - The radial graphics decided to go crazy. bug.png

Suggestions: - add a sell all button

ViolAnts 2: For Queen and Colony by Prakkus 2020-05-10T09:46:39Z ♥ 3

A solid strategy game! Bravo!

Haven't figured out the build to win yet.

Issues and suggestions: - ants can get stuck in a perpetual circling move where they can't attack - ants ignore freshly spawned ants - middle mouse button to move the camera is an odd choice. The camera should move, when you get near the edge - minimap (for better overview and camera controls) would be nice - a proper way to exit the game (as far as I can tell only alt f4 works)

Keep Hope Alive by joe40001 2020-05-09T21:02:36Z ♥ 1

This game gives off the "I needs a hug" energy. Who needs a virtual hug? 🤗 Free virtual hugs !!!

I liked the dynamic music.

TIL: crippling depression is crippling

Money Printer go BRRRR by Wabble 2020-05-09T20:36:44Z ♥ 2

Someone here is well read on the memes.

Standard gameplay (I forgot what genre this is, it's like a clicker but without clicking that much), not how I like spending my time, but ok. UI is a little borked and the upgrades are free.

On the topic of accusations: - I don't agree to @m2tias it is just transformative enough to pass. - theme technically fits, keep the economy allive (@hagge)

Dream Team by notime4games 2020-05-09T20:05:57Z ♥ 1

Found it a little to easy (but hey that means I could play thru it all unlike some other entries)

Puzzles where good and there where two things surprised me. (fast enemies and crisscross door opening) The music is going in the right direction, but it loops too often (guess you where short on time like I was) Really liked the heavy gunfire sound.

Into the Abyss by Pie-Tras 2020-05-09T19:07:46Z ♥ 1

haven't used java since highschool. Could someone remind me witch file you need to run java on to launch?

Nevermind apparently my java version is just borked

If someone else has the same problem on linux here is the command: - first open directory in terminal - enter: java -jar IntoTheAbyss0.1.jar

But now to the evaluation!

Very nice sound design! Great atmosphere! Got lost in the caves and didn't find the second station. The leeches disappearing could use a better animation, but everything else is top notch!

Hamorigami by bitbrain 2020-05-09T18:47:50Z ♥ 2

Solid game with nice graphics. Would love it if the trees condition was better displayed. The tree appears to be in mint condition even tho I just failed. When things got more hectic the music was still calm. I am not sure if some dynamic soundtrack would be an improvement, but I feel like it's worth exploring.

The Pacifist by AlexFSmirnov 2020-05-09T18:33:25Z ♥ 1

Some feedback for when you get hit or your melee attacks hit would be very nice. Other than that it's a very fun game!

Marx And His Dog by KeyVote 2020-05-09T18:04:50Z ♥ 0

Congratulations on your first jam!

Great idea for a platformer. The jumping sound was on point and the graphics are very nice (tho your interpretations of the dangerous evil free market capitalism are rather abstract).

I was very impressed by your smoothly following camera, but as many pointed it out it didn't help that the characters jumped way too high.

Keep Your Dreams Alive by Vojtěch Bochníček 2020-05-07T11:00:35Z ♥ 0

Noticed it is only windows (I am a filthy linux freeloader). If you can compile it for linux you can @ me and I will rate it.

Deadly Afterquest by Cybernetic 2020-05-06T18:30:23Z ♥ 2

All good in your art department, but I must have a few words with the programmer:

- pressing "R" twice in the text intro screen duplicates the character - standing on the right side of the screen and rapidly pressing the up and down arrows makes you fly

That's how much I managed to break it: deadlyafterquestbugs.png

Things that annoyed me a little:

- The text pops up every time and it makes it needlessly longer to restart. - Character moves too sluggish. It really takes away from the enjoyment. I guess you wanted to make him heavy like a moving fortress, but it feels more like a mountain of gello. More responsive controls and maybe some dust on every step would help. I myself haven't figured out how to make platformer controls that feel good. I'll invite you to the “platformer controls taskforce” ™️ , whenever I come around to actually makeing it.

Edit: Looks like the character in the tutorial you used is the source of these weighty controls, sorry if I was too harsh with my words.

Keep the Tree Alive by g12345 2020-05-06T17:44:49Z ♥ 1

Some 8 bit music and you are golden

it lives and grows by JulianMH 2020-05-06T17:23:39Z ♥ 1

Had a look at your code. Was presently surprised that you actually generate the plants. I would have just scaled an image and called it a day.

Tumble Baby by 01010111 2020-04-26T23:06:38Z ♥ 0

The twist to use a glitch to solve the last puzzle was genius!

Tho I had a problem starting the game at first. Turns out the bottom two blocks needed to be on the left.

Forest Guardian by JakobTheQuizGuy 2020-04-23T19:38:35Z ♥ 1

I like the little character. Animations are spot on.

Some auido would be grate, but a solid entry nevertheless.

Save Dave by Kirbloid 2020-04-23T19:28:21Z ♥ 1

I never had a tamagochi and didn't get the "gameplay". Now that I now what a hassle they are...

👽 🔫 cmon Dave i think it's best if you just die. 👽 🔫 Dave we are being attacked... 👽 🔫 get the hamburger yourself... 👽 🔫 yeah it is somewhere up there... ☝️ I don't know I just press buttons... 💩 c'omon Dave look what a mess you... nevermind...

👽 🔫 Dave... Dave... DAVE... 😭 NO DAVE... WHY WOULD YOU DO THIS TO ME! DAAAAAVEEEEEE... 😭

I'm ok 😢 . Good game.

Hive Alive! by Remco 2020-04-23T19:01:16Z ♥ 1

Graphics and sound reminded me of "dungeon keeper"

The game is very challenging and i applaud the complexity of the rules.

Some sort of video tutorial would be nice if you continue developing it further

Rogue Janitor by stolen_biscuit 2020-04-23T18:47:43Z ♥ 1

Reminded me of "visceral cleanup detail"

But your game isn't annoying. So good job for making cleanup fun 👍 It's great that you managed to make the dungeon procedurally generated. That is really hard to do.

That said the junk was hard to spot and I managed to glitch Grue-in-a-Box thru a wall and one time a junk got eaten but didn't count.

Long Live The King by JavaSaurus 2020-04-23T18:26:08Z ♥ 1

Thank you for thinking about us linux users.

Nice little game. Baby sound were adorable 😅

Cell Defence by bongo227 2020-04-21T16:29:18Z ♥ 1

The controls had me confused at the beginning (I think that if you would rotate a turret on the spaceship instead of the whole ship it would be more intuitive)

Other than that great game!

Green Dream by Trusty 2020-04-21T16:20:01Z ♥ 1

works fine on Linux Mint 18.1 Cinnamon 64 Bit.

Didn't get that plants can be burned by the sun at first. It was a shame when I had all three plants and they all died, when the sun set for the night. Maybe shorten the night a bit?

Gardener 2.X by Harker 2020-04-21T16:05:39Z ♥ 1

Lovely farming game.

Collisions sometimes launch the robot into the air. It is often difficult to understand what the plant needs. The ground appears to be wet but skulls still appear and disappear when the plant gets watered.

Robot's Best Friend by Frogravity 2020-04-21T15:26:07Z ♥ 1

Used your sources to compile on linux.

Great game!

You Live Like This? by LurkinMcClerkin 2020-04-21T15:06:04Z ♥ 1

Awsome!

Live, breathe, beneath by t3ch 2020-04-21T14:58:35Z ♥ 0

Don't worry about missing the deadline. A jam is about learning and improving yourself!

It is hard to make an interesting and bugfree game in 72 Hours. Keep it simple, keep it short, don't merry your initial idea (if something doesn't work out throw it out).

Publish something that runs. (even when it dose so poorly) Don't strive for perfection or you'll end up like my bro, not participating at all.

What engine did you use? Can I have a look at your code?

HAL 2020 by OveRMolo 2020-04-21T14:46:05Z ♥ 2

Great job with the audio!

Game itself is very basic, but it is improbable to beat it on the first try.

*Spoiler* If anyone wonders the puzzle solution is: 1-4-9-13-19

Lost in the Mine by Andro 2020-04-21T14:28:16Z ♥ 1

Ah yes the fabled fire that doesn't illuminate anything. Truly a red torch at heart! 😄

I really enjoyed the narration.

Would love it if the light didn't go thru walls and trigger enemies prematurely.

Keep the LEVEL ALIVE! by magicera 2020-04-21T14:10:20Z ♥ 0

Interesting twist on the theme

Keepin' up with the Sams by chispaLBC 2020-04-21T14:03:50Z ♥ 1

Eating a pickle... funniest shit i have ever done!

Meal to Kill by spidamoo 2020-04-21T13:48:56Z ♥ 1

Flawless.

See you later comrades!

Soulless by Shikto 2020-04-21T13:34:43Z ♥ 1

I would have destroyed my mouse if i didn't have a rapid fire button :)

I feel like the watering mechanic is underdeveloped, too hard to fail due to lack of water. Movement should be encouraged more. I was finding myself in the center all the time.

Troubleshooter by Jake Taylor 2020-04-21T12:01:34Z ♥ 0

Game is fun!

Some enemies are difficult to see (the small purple ones)

Save Satan by SimonTheCase 2020-04-21T11:49:07Z ♥ 0

Good game idea!

It's quite challenging, but I'm sure with some practice one could play for a long time.

Would be cool if you added some sort of score and limited the area the player can move so it dosn't go off-screen.

Scare Your Pants Off! by wallyfoo 2020-04-21T11:39:53Z ♥ 2

Nice game

very simple and fun to play!

Lokat by okkolobr 2020-04-21T11:31:17Z ♥ 1

Graphics are charming, sound is good.

The movement physics are a little to floaty and the timer to generous.

Mayday by awerar 2020-04-21T11:22:19Z ♥ 1

The link to the linux build is wrong! (same as windows)

Rescue Mission: Amateur Hour by jsladovic 2020-04-21T11:18:47Z ♥ 1

Fun game with good stealth mechanics.

I like the animal names, very creative.

Bloody Fantastic by mikejzx 2020-04-21T10:55:35Z ♥ 0

I liked the idea to store the cells and move strategically.

As you said yourself a different spawn rate could remedy the balancing issue.

Ludum Defendare by Cievers 2020-04-21T10:17:06Z ♥ 1

There is a bug! (lol)

There are no posts spawning after the initial one! After a restart even this one disaPEARs (whats with the puns today?)

Also, how do I exit?

The Reef by jakemchugh1 2020-04-21T10:05:14Z ♥ 1

very chill

There appears to be no way to exit properly (only alt f4). Did I miss it?

(fyi linux executable works)

DirectX Dorito Simulator by ImmortalityBH 2020-04-21T09:47:40Z ♥ 1

Apparently you don't fail if you press the wrong button or many buttons for that matter.

To get the high-score you must violently mash on all the keys of your keyboard! Making angry noises is mandatory.

The Great Return by Attala 2020-04-20T21:43:17Z ♥ 2

Nice game.

My first victory was when the chicken managed to cross the last road with the farmer already dead. That was funny.

Zilogever by ObscenelyTrue 2020-04-20T17:17:00Z ♥ 1

Your instructions work.

Didn't understand the game rules at first. And as you said it is too fast on the emulator.

I liked your approach with obscurity.

Note to self: if(world.state==ending && availablecomputer.model=="Amstrad CPC") { find("ObscenelyTure"); } else { source.Play("cry"); }

Wordbound by SpaceGuy99 2020-04-20T14:39:52Z ♥ 1

Interesting idea. But I think the time limit is a little too tight to write anything coherent.

Maybe give more time and instead forbid repetition?

Adding spellcheck/auto-correct would have been nice features.