Smash & Pack by pndaa 2023-10-19T16:46:49Z ♥ 1
- rolls up in van > let's go - kicks down your door - spots vase - grabs vase and smashes it on a wall > oh shit - grabs shelf and breaks down the offending wall - grabs fridge and dings the washing machine - drops fridge in van > ding - looks up - that's enough points > woo hoo - drives into the sunset 😎
You'll get the invoice by Monday \*eyes glow ominously red\*
LD55 — Summoning (11)
Deadly Roots by Vincent4096 2024-05-03T17:57:46Z ♥ 0
Took me a reset to understand that you need to pick up crystals by clicking on them. A hint for stupid people like me would have been appreciated.
What I found odd is that the first strike on a tower doesn't seem to be damaging it. The bar only goes down on the second one.
Winning wasn't that difficult, since loosing wasn't much of a thing, so I submit my lowest crystal run result lowestScore.png (acquire 16 crystals and spam out 8 Carnivines)
The Wheel by Atomic 2024-05-01T15:45:19Z ♥ 0
Ah, so this is what a 5 star humor and 1 star innovation game looks like. Write it down, it's going to be a question in the final exam!
SoundSummoner by goddzeproject 2024-05-01T15:40:06Z ♥ 1
Finally I can pull out all my piano skills and play all three child melodies!
The King's Summoning by strong99 2024-05-01T15:32:24Z ♥ 1
I feel like I've run into a bit of a display bug (or more than that), since the damage numbers are displayed totally different than the ones in your image. I tried in Firefox and Chrome, both relatively fresh versions, but no difference. For some reason when I get this set of 6 goblins the bottom right one in the battle bikini armor seems to be the most resilient one 😅. bug.png Is it intended to get tripple spawned on a single square or is that one also going into the bug jar?
I feel like there is a bit of cursed design here. As I was sitting there looking at these forever battles with no indication how long they are going to be, I had some time to think. So you know how lights in videogames burn real electricity? Whenever I go into town to recruit a new generic or train my heros, I microtransact my lifetime 8 to 16 seconds at a time. All that for a 50% chance to increase their attack by 4% 😑. Feels bad. Big numbers please. Doesn't actually matter if the "time to kill" balancing doesn't actually get reduced, but a 2x, 4x, 10x multiplier just feels much better than x1.04. I also feel like the math makes the x1.06 worthless, since it is double the time investment for a much reduced probability and not that much gain.
I guess the design idea was to make it frantic and get you really invested into quick action, but the game is currently lacking some high intensity button mashing to make my heros hit harder or something like that.
Dunno if it is possible to beat the game in 10 minutes. I was just severely lacking dps to get anywhere fast enough and investing such a large amount of time to grind a jam game didn't feel worth it. Maybe if it was a rougelike that gave you modifier when you restart, but as the game is now I wonder if it is even a good idea to have 10 minutes of intense action? I am a bit of a filthy casual, the thought of microing for such a long duration makes me a bit anxious. I know that similar time pressure games do this thing where the heros act on their own clock. Something like: "you have 10 days to reach the king" and everything you do costs like 1 hour to do. That would make the game less frantic and more strategic. A question for the designer.
Anyway making such a good looking engineless game deserves a bit of kudos!
Battle Builder by PerfectSquare 2024-05-01T14:01:44Z ♥ 1
I'm a simple guy. I see a pile of dinging loot and I must have it all!
It was a bit difficult to judge how close you need to get to the enemies with the sword to make contact. I found myself getting a bit too close and getting damaged on more than one occasion.
LD55-summoner by notime4games 2024-04-28T15:37:51Z ♥ 1
I got a really strange audio bug as if a clip is being looped every millisecond or so.
Cubic Showdown by Rewzu 2024-04-28T15:30:30Z ♥ 1
As I was thinking to myself how unfortunate it is that there isn't a sensitivity option I discovered that there is! It was great fun playing, especially after turning the sensitivity down a bit. It's a bit sad that the cooldown for the more advanced weapons is so long. Having to waiting such a long time only to miss, cause I can't aim 😐. Would be cool if the energy meter started full after you've been killed.
Worst Day in Hell by Local Minimum 2024-04-28T09:28:51Z ♥ 1
Very enjoyable! Good audio, art style. My only criticism would be in regards of the turning. It got very confusing being spun around without my own input and gathering my bearing again was difficult due to a lack of landmarks. I made a game in this genre before and found that having a turning animation makes it easier to read, even if it didn't exist back in the early dungeon crawlers.
Defend the kingdom by martonel 2024-04-28T09:13:39Z ♥ 1
I liked the dynamic camerawork for the cutscenes. I somehow managed to get the right combo first try.
HELLSPAWNER by Thomas Gelman 2024-04-21T10:38:12Z ♥ 1
The most hellish part of this game was having to lodge my right hand in between my left hand's thumb and index finger to spam shoot. Why not just put jump on W and shoot on space?
Keyboard Warrior by TolMera 2024-04-20T09:19:13Z ♥ 2
First thing first
``` Oh, mighty Voidsay, lurker of the code deep, With a whisper and a keystroke, awake from your sleep! Tap-tap-tap, on the keys so bright, Bring forth the Void, to code through the night! Echo, echo, in the digital abyss, Summon the Voidsay with a message like this! ```
So you think you can trap Voidsay in your game's shadow realm and do your bidding with such a simple summoning spell!?
Hubris! I cannot be contained that easily! In fact let me play my special Yu-Gi-Oh trap card taped to the back of an old UNO reverse that I keep in my wallet for such occasions.
tolmera_bobble.gif
Bam! You're now trapped in **\*my\*** shader. I'll be seeing how you get out of this particular pickle. 😈
Game 👏 Review 👏
I find that the game fits the theme really well. Saying spells of obscure ludum dare denizens is certainly something you can't do anywhere else.
I am an awful typist (partially due to my setup, I live in a warehouse shelf), but I got decent scores despite that. The mispunctuation and miscapitalization didn't work for me. Idk if its just me or they're bugged in general.
Audio was inconsistent. Sometimes it was fine, only minimal delay after typing and saying several words in a row, other times sudden cutoffs or nothing at all.
Sorry, I got a bit rusty reviewing games. That's all you'll get for right now.