kewdev 2021-10-04 07:33
Amazing entry with beautiful graphics and a funny ending. Also I. Want. Cheese.
Foon → Ludum Dare Explorer → LD49 → I. Want. Cheese.
By virtualman52
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 148 | 3.73 | 21 | |
| Fun | 294 | 3.31 | 21 | |
| Innovation | 156 | 3.68 | 21 | |
| Theme | 101 | 4.07 | 21 | |
| Graphics | 21 | 4.36 | 21 | |
| Audio | 74 | 3.77 | 20 | |
| Humor | 10 | 4.36 | 21 | |
| Mood | 106 | 3.66 | 20 |
Amazing entry with beautiful graphics and a funny ending. Also I. Want. Cheese.
Really liked the idea of indirectly controlling your moody friend! Great graphics and sound effects too, very well done! :)
This made me so happy!!! :ddddddddd I love it so much! The characters, their personalities, the NPCs reactions when they get screamed at, the cute graphics, the music! The game itself is simple, but everything around it increases its appeal 10000x! Of course having good levels helped too. Perfect entry all around!
Haha, this was funny. Great timing on the final cut to credits too. The character sprites are pretty simple in concept but the animation works really well.
My one complaint: The sounds for the doors opening/closing seem to have some high frequency hissing and/or pops that are really unpleasant to listen to. It's probably not audible on laptop speakers or whatever, but on headphones or monitor speakers it got a bit abrasive so I muted the volume for most of the game as a result. Hopefully that's easy to fix! The rest of the sounds were pretty enjoyable so I was a bit disappointed that I didn't get to hear them most of the time =(
Awesome entry with an incredible mechanic I haven't seen elsewhere! Fun gameplay, the red slime got stuck a few times, but stuff like that is going to naturally happen with a game like this, especially one made in such tight time restrictions, so I don't hold it against you. Amazing game!
I love the little what I assume are slimes! At first I thought that they were like the little dangos from Clannad. Cute game!!
Very good! I noticed that you took measures so red doesn't get stuck in corners, however I found that it was rather hard getting em out of some corners.
Interesting idea for a game mechanics but I almost gave up already on the first level as the red blob got just stuck to either of the sides and breaking stuff was almost impossible. I kept trying however as I liked the really smooth animations and the clear graphics. I was able to pass a few levels and then the it got stuck again so I gave up. With a bit of polishing on the pathfinding this could be really interesting puzzle game. I'd also increase players walking speed as it felt a bit slow. Anyways really cool entry :))
YEEEET! I beat the game. Good job making the last level a recap of the skills we learned, and it was just the right difficulty for me to get it on the first try in time. The music was great. The characters were lovable. What a fun duo. Reminded me of Blip & Blop. I liked the puzzle aspects. The connection to the theme being an unstable bro was brilliantly executed. The pixel art was all beautiful and clear. I had only one point where Red was kind of stuck in a corner but I got him out after fiddling for a minute. My only critique is that I want more. Like instead of "yeet" also yell "cheese" and maybe an "excuse me" from the bystanders when you nudge them. Thank you for the game.
Unfortunately, I could not pass even 1 level because my friend was constantly stuck in one place and I could not do anything with him. But in general, I just can not imagine how such funny ideas come into people's heads) would be a good game
Huh, I could't pass level 3 because my friend stuck in the exit every time. Fun concept, would like to explore it more! Pls fix this bug so I can play more :)
Hi @lovor ! Thank you for the feedback, I appreciate it. I was just wondering if you could tell me where exactly you got stuck in the first level (at the bottom, in the corners, etc.) ? I'm having trouble seeing myself and I'd like to understand what happened so I can look out for it in the future. Thanks a lot !
Hi @ryjcio ! Thank you for playing ! The level should still transition if you go through the door while Red is in it. However, if that does not work, you can always press [R] to restart the level. (This tip appears later in the game, it's my fault for not considering that it was possible to get stuck earlier on.) I appreciate you wanting to play more, have fun !
Edit: I went ahead and did more testing, if he gets stuck at the doorframe and you cannot reach the door's trigger, try going either to the right or below Red to make him move away or further in.
@virtualman52 He stacked in this area 3 times in a row Снимок экрана 2021-10-10 225357.png
@lovor Thank you for informing me ! If you're willing to give it a second chance, Red Ball will keep some distance from most walls, like the upper one in the picture. Red Ball will dislodge himself if you go further up than him, since he always moves away from you. Thank you for making me aware of this, I have added a section about this mechanic in the game's description to make it clearer. You are not obligated to try the game again, but I would appreciate if you could, because there is plenty more content beyond the first level. Thank you for your time !
Very like a look.
I liked this a lot. The idea was fun and I enjoyed the style of the dialog a lot. Even though I felt the timer in the last level was a strange way to add tension to the game, I overall enjoyed the experience a lot.