Mom sent me Grocery Shopping by Maïssa 2025-10-24T01:24:55Z ♥ 0
Pretty funny simple idea! I think you should have made the control scheme use the mouse instead of the keyboard, since when you press a key your cart immediately snaps to that direction and you lose all your items, which doesn't feel fair. I got a funny ending when I collected a bunch of bread, but I wish my mom also had something to say to me when I came home with 3 brand new TVs. x3
LD59 — Signal (16)
PACKEtRACER by Parsefal 2026-05-02T01:27:51Z ♥ 1
Extremely pretty, amazing music and vibe, super satisfying to play! The first couple levels, like other people have said, are a tad long, the obstacles are very easy when they don't rotate, and then when they start rotating the game gets unmanageably hard very fast! One of the later stages I got I feel is impossible, because I got 4 of those full circle things in a row, the ones that you have to jump over, and they were very close to each other, there's no way to jump over all of them because the character is halfway landing, so I just lost all my lives one after another and went back to the beginning of the game after not getting hit once in the previous levels. 🥲 This is one of those games that you just wanna vibe to, so I think these extremely punishing setbacks are misplaced. That said, I thoroughly enjoyed the first levels, and could see myself playing a lot more!
dBm by summerfield 2026-05-02T01:07:05Z ♥ 2
Fricking amazing game!!! Actually pretty unnerving, but also not too difficult. The "monster" is actually super chill, you can walk past it, go right up to it in the dark, and it won't do anything to you, as far as I understood, the only thing it doesn't like is when you blast your sound in its face, and honestly I'd be pretty pissed too if I was in its place. Graphics and sound design are both top notch in this one.
Walkietalkie Runnie by mofox 2026-05-02T00:47:53Z ♥ 1
It's a very fun game! I was very confused because sometimes I would follow the instructions from my partner and still get caught, luckily I read the comments so I learned that the police can sometimes hijack your signal and know where you're going, so you need to not go that way. I thought that was pretty clever but did not understand that just from playing. I also took a long time to realize that my partner will tell me when he got the signal back, mainly because I could not understand what was being said most of the time, the accent is very heavy. 😅 But anyways, this is definitely one of the most creative ideas for theme I've seen in this jam!
The Beacon by zimennik 2026-05-02T00:26:53Z ♥ 1
Absolutely beautiful game! It really captures the vibe of Myst, though thankfully these puzzles are actually quite easy to understand lol. I played this from beginning to end pretty smoothly, going through the motions of every puzzle without any difficulty, it was quite a zen experience, and then that ending got me real good. If there's one thing I could say is that I'd prefer if you could open the inventory just by putting your mouse at the top of the screen, instead of having to press space bar, if only because I kept instinctively doing that and then facepalming myself when the inventory didn't open x)
IONOSPHERE by HexyVexy 2026-05-02T00:04:11Z ♥ 2
This is an absolute power fantasy of a game, there's something so satisfying in a primal sort of way about mowing down hordes of enemies to the sound of a crunchy guitar! I appreciate that the enemies themselves aren't very complex or difficult to deal with, there's just a lot of them, so you need to keep upgrading to survive, it's a very nice gameplay loop.
Mayday - Keep the signal alive by UnrestStudio 2026-04-28T16:27:57Z ♥ 1
It's a cute little game, I like the graphics and the music, but most of the minigames seemed to be a little broken... The radio minigame could be better explained, the emojis show up as undefined characters on the web build, so I thought I was missing instructions. It reads something like "[undefined][undefined] to look for a signal, hit E when you find a frequency", I thought I was meant to use the arrow keys but that did nothing, I just figured out it was a simple timing minigame when I randomly happened to hit E at the correct time by accident x). The rescue minigame I think is broken too, I can click on the circles, but then I'm forced to click rescue on them or else I can't move the cursor again, and either way clicking rescue or back didn't seem to do anything. I ended up just scrolling down to comment and suddenly I was in the next section, and then I won! I think with the kinks ironed out this could be a fine game
Signal Board by 6Knowledge 2026-04-28T16:02:50Z ♥ 0
It looks nice but I don't understand what I'm supposed to do... When I pick up a wire, I can connect it to, it seems, only a single socket that the game lets me, and nowhere else, then that wire's light changes color, and nothing happens. Did you run out of time or is there an actual puzzle here?
Consensus by moyuowo 2026-04-28T13:11:20Z ♥ 0
It's an interesting idea, unfortunately I don't understand the mechanics at all 💔 There's so much information to parse, and yet I don't know how any of it affects the final program execution. I don't understand how far is too far, how much strength matters, what relaying does, the loss probability was probably meant to help but most of the time they just show as 100% or nan-nan... I think this game would benefit a lot from showing its mechanics more visually instead of through text. Also, as others have said, losing the program when you fail makes it quite punishing. I was able to bruteforce my way through levels 1 and 2 pretty easily, but unfortunately could not make sense of what to do on level 3 :(
Happiness by OddballDave 2026-04-28T00:53:22Z ♥ 1
Very funny game! I love these indirect nonsensical puzzles that end up making perfect sense when you think about it. Reminds me a lot of McPixel, another Ludum Dare classic. Would have loved to see more stacking! I imagine if the final solution was to stack everyone up in the correct order into a perfect happiness pile that could have been even more hilarious! Picking things up and dropping them was sometimes kinda finnicky because the buttons kept disapearing, but it's not that bad. I love all the sounds, except for the music at the beginning and end of the game 😬 I think it's better without it. And the best part is definitely the graphics, so classy and dumb at the same time, it's a great aesthetic! Overall really enjoyed it!
Moon Moth by kanity 2026-04-28T00:27:45Z ♥ 1
Very pretty as always! I think you're getting better at making audio as well. It was pretty fun to figure out all the different combinations to see all the dreams and poems, and the whole mood felt very cozy, and a little uneasy at the same time.
Also one thing, to let people fullscreen your game while still preserving your 800x600 aspect ratio, go to your Project Settings -> Display/Window -> Stretch/Mode and set it to "Canvas Items". This will let your game fill the window without letting people see out of bounds!
Lock by mahalis 2026-04-27T23:54:55Z ♥ 1
I agree with you that this is a game worth continuing! You had a very cohesive, intuitive idea for a puzzler and you just went with it. The idea and execution are both superb! I did start getting a little tired around level 10, I thought to myself how many levels are there??? xD I had to tap out at level 16 but I could have kept going. I'm glad I read the comments so I learned that the levels are procedurally generated, so I'm happy I didn't miss anything! If there's one single thing I can say, is that pressing space to cycle between objects felt a little weird, I always just clicked them out of instinct, but in the end it didn't bother me much. It's a really solid game all around!
Love Caps by Wouter52 2026-04-27T23:21:31Z ♥ 2
I LMAO'd when I saw my little guy dragging his butt on the ground while the music played NSDNJDSNJ your comedic timing is always top notch.
This was a really fun simple game! I like how when I lose my stamina, the UI subtly tells me what items to look for to replenish it. The different mushrooms are all very cute, I'm sure you had a blast designing all their shapes and accessories! I also really like the mycelium network graph when you dig into the ground, very cool effect.
For some reason many times when I reload the page the game goes black after I input my name and press enter. I had to reload like 10 times to try again 😅 Also those high scores are a little sus, maybe they just got lucky and spawned right next to their lover, but anyway! I'm definitely not beating that x3
Pzants by LemonChicken47 2026-04-27T23:05:45Z ♥ 1
I think this is a cute idea but maybe you couldn't fully realize it. The spiders were so easy to kill and there were so few holes (I must have seen like 2 or 3 in my entire playthrough, and the map is massive!) that I didn't feel like using pizazz would be worth it, the best strategy is to just ignore that mechanic and stay as far away from your ants as possible and gun down the spiders until you get to the end.
I think for this idea to work:
1. The spiders need to attack your ants, not the main character. 2. You'd need to have way more ants, so that you don't feel like losing a single ant is such a massive deal. 3. The camera would need to be way more zoomed out so you can see further ahead of you. 4. You can make your own holes instead of having to find them.
Good work on your first game! Now that you know the ropes around the software, I hope you'll keep creating more projects to perfect your game design skills as well!
Shroomice by Lizz 2026-04-27T22:35:30Z ♥ 2
omg the music DSJKDSJKDSKJ
It was pretty fun, I'm not the hugest fan of text adventures (and unfortunately the grammar does make it a tad more tiring to read, but I understand) but I liked the decisions I could make, I like how there was a whole different path if you choose to be the bad cop, and I see you even left notes for yourself to finish the story later!
Since you're curious, my first path went like this: Tell the kid off and not arrest, then arrest NPC 2. As it turns out that was the shortest path, so I came back and arrested NPC 1 to get the other side of the story.
Shooting Stars in a Blocky Cosmose! by AweSkyBear 2026-04-27T22:13:55Z ♥ 2
This is so creative! It took me a long while to figure out what was going on, it didn't click until I read the comment that it showed in the text at the bottom that there was a green thing in view. That's when I realized that I needed to scan my cursor around the screen for the stars to change color. Once I got that going it was really fun! Especially when I got a green star or a bonus and the face in the corner goes yupiiii!!
I think the green things give you way too few points, and the red stars are very punishing, from my experience playing you get like 0.3 points per green star and -10 points for a red star! I understand that you're meant to zoom in to get more points, but when you're trying to click on a single pixel flying through the screen and they disappear so fast, sometimes you don't have enough time! I think you should just get more points in general instead of percentages, brain dumb, brain like big number.
Also, I really love the music it's really chill, but as the other guy pointed out, yeah there's a Windows error sound in the middle of it x)
All in all this is def my favorite game you've made so far! It's cohesive and genuinely fun, if a little confusing at first, but when you get into the flow of it you just wanna keep going as long as you can. Good job!
Final Score: 109.27
Time Elapsed: 334s
Broken Jukebox by Pimeko 2026-04-27T21:43:56Z ♥ 1
It's a really fun cute game! I like the clubbers jumping to the beat. Definitely way too easy, but the music alone is enough to keep me playing. Just be careful, since you did not make the music in the game, you do not qualify for the Compo. I'd recommend changing your category to Jam so you don't risk being disqualified! I'd also remove the copyrighted music from the Github source code just in case. 😅