FoonLudum Dare ExplorerUsers → Fupi

Fupi

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2023 53 Delivery Superstar Surgeon: a Sensitive Subject jam Audio 4.83

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalRound-a-doodle-doocompo304.013.963.584.244.504.283.853.95
202557Depths👥Murder for Dessertjam724.113.823.623.464.274.204.274.26
202455SummoningOrdinary Wizards Doing Ordinary Thingsjam134.414.323.914.094.504.414.484.15
202354Limited SpaceThe Rockjam4673.663.502.862.773.453.973.87
202353DeliverySuperstar Surgeon: a Sensitive Subjectjam54.534.374.264.264.504.834.664.37
202250Delay the inevitableFire Hazardjam844.094.274.023.874.023.853.85
202149UnstableKei26 - Union Game Enginejam3393.823.353.893.793.463.663.86
202148Deeper and deeperSpinPlanjam12503.323.083.563.343.333.623.58
202047Stuck in a loopLoop Cityjam5863.643.633.874.323.343.583.753.64
202046Keep it aliveHearty Dosejam7163.703.683.813.703.373.203.33
201945Start with nothingGod Complexjam5503.463.433.054.233.433.61

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Fupi

LD46 — Keep it alive

Hearty Dose by Fupi 2020-04-19T21:27:12Z

@curleyrach Thanks for letting me know it worked on your phone! I difficulty curve is a bit steep but it stops getting harder very fast. I guess I just didn't notice after playtesting for so long.

@ssstormy I knew it was possible for these unfair setups to happen but I didn't come across them very often during play-through, so I didn't do anything to avoid them. Bummer it happened to you.

I'm going to play you guys' games once ratings are turned on ok?

Hearty Dose by Fupi 2020-04-20T03:31:30Z

@n-o-games @rickzyyt Thanks! I didn't really expect people to play the game for more than like two rounds. xP

Hearty Dose by Fupi 2020-04-21T01:06:15Z

@fever-dream-johnny Thanks! To be honest, I only added the co-op feature because it would be extremely easy to implement, so I saw no reason not to add that little bit of extra content. I know the game doesn´t have a lot to offer, but that was kind of intentional. I´m still new to Ludum Dare and last time I got too carried away with the scope, so this time I wanted to make something that was more achievable.

Hearty Dose by Fupi 2020-04-23T17:32:02Z

@pomelouncia Thanks for the feedback, unfortunately I'm not able to rate your game because it's Windows-only and crashes on Wine. I usually play people's games in return when they comment on mine, but I hope you understand. :T

LD46_Charger by Talia 2020-04-20T22:48:03Z

Very pretty game and the idea is creative. Really hard though, eventually I had to quit because I just got very tired of having to slowly gather all the batteries and lights every time I lost.

Custom Critter Fighter by Empty Set 2020-04-22T21:14:38Z

Actually incredible. Everything fits together very nicely!

In A Game Wherein by SSStormy 2020-04-20T03:44:27Z

It's an interesting experience, doesn't have lots of gameplay but it's a nice distraction after just finishing the jam. I don't get how the plant minigame works though.

Keep it alive by Bperju 2020-04-23T17:37:01Z

Hey, you seem to have only uploaded the EXE file itself, which means the game can't be played. You have to zip everything that was generated by the export (LudumDare_Data folder, MonoBleedingEdge folder, Ludum Dare.exe, UnityCrashHandler64.exe and UnityPlayer.dll) and then upload the zip file for us to play.

Ubergine by curleysam 2020-04-23T15:02:41Z

This is wonderful! Really have nothing to complain.

Dino Volleyball by PoignantBanana 2020-04-23T17:42:27Z

I like it! It's a very simplistic interpretation of volleyball, but still pretty challenging. Lasted for 11 rallies. I wish there was a run button for when the ball lands very far.

Space to Party by Levi 2020-04-22T21:28:44Z

I'm very lost. I don't really get how walking works, when I press A and D I seem to walk backwards at the same time. Sometimes there is a guest somewhere who wants something, but I can never find them. The difference in color must be really subtle, because to me all the guests look blue all the time...

Seasonal Survivor by rigdonware 2020-04-20T22:23:10Z

Really well designed game! I got to the end with just enough resources to keep the plant alive, it was quite scary.

Light in the Dark by SirTyler 2020-04-20T21:01:54Z

The mood and overall idea of the game is very good, but the controls are very weird. Sometimes you can change your jump arc in midair, sometimes you can't, which makes platforming very frustrating, and the cage got stuck on platforms a few times. I like the idea of having to manipulate physics to keep the cage alive, but I think the levels could have taken advantage of this mechanic a little better. The cage is too close to you, so not letting the cage take damage and not taking damage yourself is pretty much the same thing. Also: when I got to the final level, I got a game over screen, which confused me because I though I had lost somehow. It took a few restarts to understand that was the final level, but I'm still not sure.

Agent 37 by notApollogising 2020-05-12T16:09:45Z

I love it! The story was funny, the controls felt good and the abilities were really satisfying. Just wish the control scheme wasn't so weird, like pressing Enter to open doors, and pressing Z to skip text.

Agent 37 by notApollogising 2020-05-12T19:00:55Z

@notapollogising If you want my suggestion, I'd say press W to enter doors (since it's convention, and pressing W while not punching does nothing), and pressing Space to skip text (since you can't do anything while a textbox is up, so it doesn't need a separate button). Or to facilitate further, you could use W to jump and Space to punch, and the uppercut happens when you punch and jump at the same time. Don't sweat it though, because you made an awesome game!

PLANTVENTURE by Tudorix 2020-04-20T23:10:22Z

Fun platformer, everything works. Only thing missing is a way to quit the game.

Invocations by hypermania 2020-04-22T21:50:57Z

I think it's a good idea, just wish you didn't have to start all over again every time, because getting back takes a while and usually the new task just shows up and you lose immediately. It ends up being more tedious than difficult to have to redo everything. I really enjoy the theme and art, I can see you've done your research because this is exactly what a satanic ritual feels like.

Balloon Rush by CocaPasteque 2020-04-23T17:23:13Z

Really good, polished game. I like these thinky games that make me feel smart. I don't get why the music isn't a loop, but that's okay. I didn't go past level 5 because the levels started getting very hard and long, I would really appreciate if the respawn time was quicker, or it had an instant retry button.

Save the Bird! by rickzyYT 2020-04-20T03:55:24Z

I think you went for a trial-and-error type platformer game, but I think it's just too unfair. The levels are very long and most of the time the obstacles are off screen, and when you die you preserve your speed so you instantly lose a heart to a spike that is placed right next to you. The game also misses your input way too often for a double-jump. I had to quit at the slime level because that very precise jump between spikes through lava is too much for me.

Mis Vacas by sodap 2020-04-23T17:01:09Z

Great aesthetic and game all around! Really easy though, but it might just be that I'm good at mashing my mouse like crazy.

Bibou by PostMeridianGames 2020-04-20T21:37:57Z

It´s an ok tamagotchi-like thing, pretty easy though. I like the music.

Ritualist by Unx 2020-04-23T16:53:57Z

I took a long time to understand what I was supposed to do, until I accidentally walked to the edge of the screen and discovered there was a switch there. Once I found out what to do, it was really easy. The restart function failed every time too, so I had to keep reopening the game. I do enjoy the art but aside from that there's not much to it...

My Pet's Dungeon by N.O. Games 2020-04-20T04:10:48Z

Really cool game! Love the concept, mix of genres, style and music. One thing though: I actually managed to get the pet so happy that it attacked the enemies like every frame, and I think the game broke because the tree enemy never died, even if the pet was attacking it like a maniac. Actually that was a very fun glitch. Overall amazing job!

Edit: Just finished the game in probably record time, I won and died at the same time lol

My Pet's Dungeon by N.O. Games 2020-05-15T12:31:18Z

This was my favorite game this jam. Very creative.

The Ultimate Chicken Toaster by LeBossMax2 2020-04-23T20:22:16Z

I loved the idea and how it controls, though the music and sound are very noisy and loud, and that level where the fireys spawn in every corner is so hard! I don't know what to do on that part.

Juggle Jungle by shaulor 2020-04-20T21:16:28Z

I couldn't play your game because the game window is too big and fullscreen is locked, so everything is very zoomed in (my monitor is 1366x768), and the source code is missing all of the textures so I can't play from within Godot either. Could you change the Window Stretch mode to “2D” and Aspect to “keep” and reupload the game?

Juggle Jungle by shaulor 2020-04-22T02:37:40Z

It did work for me now. Good game! Only problems are the music, which doesn't really fit at all, and the last levels, which were too difficult and not very fun, the first levels were more puzzle-y while the last ones are more like a rage game. I quit before finishing the game. Good graphics, the first levels were pretty clever.

Keep IT Alive by edgelord 2020-04-20T21:50:43Z

I got an error: ´´A JNI has occurred please check your installation and try again.´´ I just updated Java.

Keep IT Alive by edgelord 2020-04-21T13:51:28Z

It worked now! Funny idea, simple game, I like it. Got up to 22.

Mind Defender by Laura del Pino 2020-04-23T18:03:07Z

I like the visuals, but it's very short and easy. Weird to have just one enemy but three different types of weapon.

Protect It by Laaph 2020-04-22T21:42:20Z

I really like this idea. Though, I really feel like I'm being cheated when I push the it. Sometimes it seems no matter how hard I push it, it doesn't switch direction, usually when I'm walking in diagonal. Also I wish there was an instant reset button for the later very difficult levels. This is where I quit: https://i.imgur.com/AoibzcS.png

Son of a Liche by goblinkingmatt 2020-04-21T01:26:15Z

This is all I could have ever asked for.

Good game.

Forest Maze by Grigri Games 2020-04-23T17:51:25Z

This is so well thought out! For such a simple pipe connecting type of game I wasn't expecting much, but this has a surprising amount of strategy involved. Great job!

Rolling Chicken TD by RodPraet 2020-04-21T00:59:05Z

I love this! Great variety, and it´s very satisfying to buy upgrades. Nice music and graphics, relatively quick for a TD game!

Darkest Day by William Rizzi 2020-04-22T22:19:01Z

It was pretty fun. Good graphics, and although not much of a challenge, getting the wood and upgrading your stuff is rewarding. Only real problem is that, once you get the infinite light upgrade, you win. The light was the only thing that made it possible to lose, and when you get rid of it, all that's left is the busy work of collecting wood.

Dying Concerto by Johannimations 2020-04-22T23:35:23Z

I really liked your interpretation of the theme, your music and the idea of leading the balls to the musicians. I think this game would be improved massively just by making it a top-down perspective instead of isometrical. For example, it feels like you walk too slowly going up and down, and way too fast going sideways, and it's hard to see where the balls are. The game is also quite long so when I lost I didn't feel like doing it all again. I'd love to see this idea expanded.

Dying Concerto by Johannimations 2020-04-23T00:24:03Z

@fupi I found your game because you rated mine! That's one way to get voters. I think your own game is always filtered out of the play and rate page though, so I don't think you'll see it there either way.

Life of the Party by jelch 2020-04-22T22:28:19Z

Good game, funny story, it really makes the party going experience way more awkward than it has any right to be.

LD59 — Signal

Round-a-doodle-doo by Fupi 2026-04-20T18:14:46Z

@hammeredzombie Thanks for playing! Just so I know, how long did you play for? The hazards come in waves that take some time to activate, it starts getting hard about 2 minutes in.

@jester1454 Yes, it takes a little while to get going but after the first couple minutes the difficulty ramps up a lot.

Round-a-doodle-doo by Fupi 2026-04-21T18:45:57Z

@aweskybear Yep, the energy meter was made to stop spamming! Good to know it worked lol. It's definitely possible to survive more than 2 minutes, I played for 6+ when playtesting, to stop the Crime Chicks all you have to do is click on them, it was in the instructions, and if they're coming down a street just block it so they stop. It's not that hard, you just gotta manage a lot of stuff at once.

Round-a-doodle-doo by Fupi 2026-04-22T00:59:49Z

@roroto-sic @lizz Thank you for playing! I'm honestly a little concerned to see that nobody's going beyond 2 minutes :sweat_smile: What's going on? Does the game get too hard? Or too boring so you stop and give up?

Round-a-doodle-doo by Fupi 2026-04-22T11:07:09Z

@lizz @aweskybear Oh well, that explains it. Clicking the crime chicks is what lowers your towns anger! Was it not clear that you're meant to click on them? I don't know how I could have made it clearer...

Round-a-doodle-doo by Fupi 2026-04-22T22:19:26Z

@wouter52 Thank you for playing! The keyboard controls are included as a convenience feature, they aren't even mentioned in-game for this reason. I'm honestly a little perplexed that most people seem to be reading the game page than the actual game instructions :sweat_smile: I had too little faith in ya! I think I'm just going to remove the mention of keyboard controls from the page in that case. Thank you for the insight.

Also yes, there are actually multiple games I found that had this exact same idea! I struggled a lot with this theme lol :broken_heart:

Round-a-doodle-doo by Fupi 2026-04-23T20:01:07Z

@mahalis I should make my own sounds more often! My live chat went crazy when I made the horn and ambulance sounds lolol

@kanity Yes! I chose to use traffic lights because in my language they are just called "signals", so it was one of the first things I thought of hehe

@oddballdave Thank you very much I appreciate it!!

Round-a-doodle-doo by Fupi 2026-04-27T22:40:04Z

@wouter52 Sorry I missed the part of your comment where you wanted me to talk more about Bitwig Studio! There's not too much to talk about really, it's a DAW like many others that I chose because it's basically Ableton but cheaper hehe, it has support for Midi effects which I use extensively, you can build your own complex modulation systems, it supports 64bit and 32bit VSTs which Ableton does not, and also it has a native Linux version which is neat.

Round-a-doodle-doo by Fupi 2026-04-28T20:04:39Z

@henk Looks like my attempts to stop cheesing were unsuccessful xD I'm happy to see someone get beyond 2 minutes at least!

Round-a-doodle-doo by Fupi 2026-05-01T23:40:21Z

@hagamosvideojuegos @zhangzhimu @bentglasstube Thank you guys for saving me! This week has been hectic and I haven't played as many games as I should :sweat_smile:

Round-a-doodle-doo by Fupi 2026-05-07T14:35:57Z

@hacksawunit Thank you for playing! I didn't want to add a penalty to taking away the chick's crosswalks because it's very fun to do lol. I wish I could have added more hazards as well but I was short on time, I finished the game with only about an hour to spare. In general I prefer jam games to be a little on the easier side anyway so people can see all the game has to offer without spending too much time.

Round-a-doodle-doo by Fupi 2026-05-08T12:09:55Z

@thelastslowpoke I'm a driver too bro I'm just stupid :sob:

Round-a-doodle-doo by Fupi 2026-05-08T20:07:21Z

@thelastslowpoke Don't worry I didn't take it as offensive! I don't think I see what you're seeing but even for Brazil the roundabout in my game is pretty fucked up. For one, the cars turn LEFT to enter it, even though we drive on the right, which leads to cars crossing eachother's paths all the time, also the inside of the roundabout only has one lane instead of two, which is also pretty dangerous! Also of course, real roundabouts don't usually have traffic lights, but I needed them here for the game to work. Even though I take a roundabout every day to get to school, this doesn't mirror how roundabouts are in Brazil, I just made it that way because I did not look at any reference and instead was just thinking about the game mechanics lol, when I realized these mistakes it was too late to change them. And ofc, the craziness of the driving is just to make it more difficult x)

Love Caps by Wouter52 2026-04-27T23:21:31Z

I LMAO'd when I saw my little guy dragging his butt on the ground while the music played NSDNJDSNJ your comedic timing is always top notch.

This was a really fun simple game! I like how when I lose my stamina, the UI subtly tells me what items to look for to replenish it. The different mushrooms are all very cute, I'm sure you had a blast designing all their shapes and accessories! I also really like the mycelium network graph when you dig into the ground, very cool effect.

For some reason many times when I reload the page the game goes black after I input my name and press enter. I had to reload like 10 times to try again :sweat_smile: Also those high scores are a little sus, maybe they just got lucky and spawned right next to their lover, but anyway! I'm definitely not beating that x3

Shroomice by Lizz 2026-04-27T22:35:30Z

omg the music DSJKDSJKDSKJ

It was pretty fun, I'm not the hugest fan of text adventures (and unfortunately the grammar does make it a tad more tiring to read, but I understand) but I liked the decisions I could make, I like how there was a whole different path if you choose to be the bad cop, and I see you even left notes for yourself to finish the story later!

Since you're curious, my first path went like this: Tell the kid off and not arrest, then arrest NPC 2. As it turns out that was the shortest path, so I came back and arrested NPC 1 to get the other side of the story.

IONOSPHERE by HexyVexy 2026-05-02T00:04:11Z

This is an absolute power fantasy of a game, there's something so satisfying in a primal sort of way about mowing down hordes of enemies to the sound of a crunchy guitar! I appreciate that the enemies themselves aren't very complex or difficult to deal with, there's just a lot of them, so you need to keep upgrading to survive, it's a very nice gameplay loop.

dBm by summerfield 2026-05-02T01:07:05Z

Fricking amazing game!!! Actually pretty unnerving, but also not too difficult. The "monster" is actually super chill, you can walk past it, go right up to it in the dark, and it won't do anything to you, as far as I understood, the only thing it doesn't like is when you blast your sound in its face, and honestly I'd be pretty pissed too if I was in its place. Graphics and sound design are both top notch in this one.

The Beacon by zimennik 2026-05-02T00:26:53Z

Absolutely beautiful game! It really captures the vibe of Myst, though thankfully these puzzles are actually quite easy to understand lol. I played this from beginning to end pretty smoothly, going through the motions of every puzzle without any difficulty, it was quite a zen experience, and then that ending got me real good. If there's one thing I could say is that I'd prefer if you could open the inventory just by putting your mouse at the top of the screen, instead of having to press space bar, if only because I kept instinctively doing that and then facepalming myself when the inventory didn't open x)

Happiness by OddballDave 2026-04-28T00:53:22Z

Very funny game! I love these indirect nonsensical puzzles that end up making perfect sense when you think about it. Reminds me a lot of McPixel, another Ludum Dare classic. Would have loved to see more stacking! I imagine if the final solution was to stack everyone up in the correct order into a perfect happiness pile that could have been even more hilarious! Picking things up and dropping them was sometimes kinda finnicky because the buttons kept disapearing, but it's not that bad. I love all the sounds, except for the music at the beginning and end of the game :grimacing: I think it's better without it. And the best part is definitely the graphics, so classy and dumb at the same time, it's a great aesthetic! Overall really enjoyed it!

Shooting Stars in a Blocky Cosmose! by AweSkyBear 2026-04-27T22:13:55Z

This is so creative! It took me a long while to figure out what was going on, it didn't click until I read the comment that it showed in the text at the bottom that there was a green thing in view. That's when I realized that I needed to scan my cursor around the screen for the stars to change color. Once I got that going it was really fun! Especially when I got a green star or a bonus and the face in the corner goes yupiiii!!

I think the green things give you way too few points, and the red stars are very punishing, from my experience playing you get like 0.3 points per green star and -10 points for a red star! I understand that you're meant to zoom in to get more points, but when you're trying to click on a single pixel flying through the screen and they disappear so fast, sometimes you don't have enough time! I think you should just get more points in general instead of percentages, brain dumb, brain like big number.

Also, I really love the music it's really chill, but as the other guy pointed out, yeah there's a Windows error sound in the middle of it x)

All in all this is def my favorite game you've made so far! It's cohesive and genuinely fun, if a little confusing at first, but when you get into the flow of it you just wanna keep going as long as you can. Good job!

Final Score: 109.27

Time Elapsed: 334s

Shooting Stars in a Blocky Cosmose! by AweSkyBear 2026-04-28T20:03:19Z

@aweskybear I'm flattered you consider me one of the masters! xD I don't think you need a playable tutorial, the game is actually quite easy to follow, I just think that the text is placed in an unofrtunate position. Maybe instead of text saying "there's a green thing in view", you could make the green stars have a green aura when they're in view, or maybe the green scope starts pulsating, the important thing is that this information is not placed outside of the player's view. If I'm looking at my scope trying to find green stars, having to look down to see the text is a bit awkward.

Pzants by LemonChicken47 2026-04-27T23:05:45Z

I think this is a cute idea but maybe you couldn't fully realize it. The spiders were so easy to kill and there were so few holes (I must have seen like 2 or 3 in my entire playthrough, and the map is massive!) that I didn't feel like using pizazz would be worth it, the best strategy is to just ignore that mechanic and stay as far away from your ants as possible and gun down the spiders until you get to the end.

I think for this idea to work:

1. The spiders need to attack your ants, not the main character. 2. You'd need to have way more ants, so that you don't feel like losing a single ant is such a massive deal. 3. The camera would need to be way more zoomed out so you can see further ahead of you. 4. You can make your own holes instead of having to find them.

Good work on your first game! Now that you know the ropes around the software, I hope you'll keep creating more projects to perfect your game design skills as well!

PACKEtRACER by Parsefal 2026-05-02T01:27:51Z

Extremely pretty, amazing music and vibe, super satisfying to play! The first couple levels, like other people have said, are a tad long, the obstacles are very easy when they don't rotate, and then when they start rotating the game gets unmanageably hard very fast! One of the later stages I got I feel is impossible, because I got 4 of those full circle things in a row, the ones that you have to jump over, and they were very close to each other, there's no way to jump over all of them because the character is halfway landing, so I just lost all my lives one after another and went back to the beginning of the game after not getting hit once in the previous levels. 🥲 This is one of those games that you just wanna vibe to, so I think these extremely punishing setbacks are misplaced. That said, I thoroughly enjoyed the first levels, and could see myself playing a lot more!

Mayday - Keep the signal alive by UnrestStudio 2026-04-28T16:27:57Z

It's a cute little game, I like the graphics and the music, but most of the minigames seemed to be a little broken... The radio minigame could be better explained, the emojis show up as undefined characters on the web build, so I thought I was missing instructions. It reads something like "[undefined][undefined] to look for a signal, hit E when you find a frequency", I thought I was meant to use the arrow keys but that did nothing, I just figured out it was a simple timing minigame when I randomly happened to hit E at the correct time by accident x). The rescue minigame I think is broken too, I can click on the circles, but then I'm forced to click rescue on them or else I can't move the cursor again, and either way clicking rescue or back didn't seem to do anything. I ended up just scrolling down to comment and suddenly I was in the next section, and then I won! I think with the kinks ironed out this could be a fine game

Moon Moth by kanity 2026-04-28T00:27:45Z

Very pretty as always! I think you're getting better at making audio as well. It was pretty fun to figure out all the different combinations to see all the dreams and poems, and the whole mood felt very cozy, and a little uneasy at the same time.

Also one thing, to let people fullscreen your game while still preserving your 800x600 aspect ratio, go to your Project Settings -> Display/Window -> Stretch/Mode and set it to "Canvas Items". This will let your game fill the window without letting people see out of bounds!

Moon Moth by kanity 2026-04-29T01:02:20Z

@kanity Heh, well it's nice to have a trademark! If I were to describe the vibe of your games, I'd say they're like I'm being tucked into bed and told a bedtime story by an alien creature. And yes, that's a setting you can change in your Project Settings before you export. There are many different ways that Godot lets you define how your game works on different resolutions, and the default way is to scale the window. You can use anchors and cameras to control how your game looks at any resolution, but for jam games it's quicker to just change it to Canvas Items + Keep Aspect, because then you don't need to worry about other resolutions, it just puts black bars on the sides for you.

Consensus by moyuowo 2026-04-28T13:11:20Z

It's an interesting idea, unfortunately I don't understand the mechanics at all :broken_heart: There's so much information to parse, and yet I don't know how any of it affects the final program execution. I don't understand how far is too far, how much strength matters, what relaying does, the loss probability was probably meant to help but most of the time they just show as 100% or nan-nan... I think this game would benefit a lot from showing its mechanics more visually instead of through text. Also, as others have said, losing the program when you fail makes it quite punishing. I was able to bruteforce my way through levels 1 and 2 pretty easily, but unfortunately could not make sense of what to do on level 3 :(

Lock by mahalis 2026-04-27T23:54:55Z

I agree with you that this is a game worth continuing! You had a very cohesive, intuitive idea for a puzzler and you just went with it. The idea and execution are both superb! I did start getting a little tired around level 10, I thought to myself how many levels are there??? xD I had to tap out at level 16 but I could have kept going. I'm glad I read the comments so I learned that the levels are procedurally generated, so I'm happy I didn't miss anything! If there's one single thing I can say, is that pressing space to cycle between objects felt a little weird, I always just clicked them out of instinct, but in the end it didn't bother me much. It's a really solid game all around!

Walkietalkie Runnie by mofox 2026-05-02T00:47:53Z

It's a very fun game! I was very confused because sometimes I would follow the instructions from my partner and still get caught, luckily I read the comments so I learned that the police can sometimes hijack your signal and know where you're going, so you need to not go that way. I thought that was pretty clever but did not understand that just from playing. I also took a long time to realize that my partner will tell me when he got the signal back, mainly because I could not understand what was being said most of the time, the accent is very heavy. :sweat_smile: But anyways, this is definitely one of the most creative ideas for theme I've seen in this jam!

Walkietalkie Runnie by mofox 2026-05-02T13:50:33Z

@mofox Don't be sorry! I understand, I'm also not a native speaker

Broken Jukebox by Pimeko 2026-04-27T21:43:56Z

It's a really fun cute game! I like the clubbers jumping to the beat. Definitely way too easy, but the music alone is enough to keep me playing. Just be careful, since you did not make the music in the game, you do not qualify for the Compo. I'd recommend changing your category to Jam so you don't risk being disqualified! I'd also remove the copyrighted music from the Github source code just in case. :sweat_smile:

Signal Board by 6Knowledge 2026-04-28T16:02:50Z

It looks nice but I don't understand what I'm supposed to do... When I pick up a wire, I can connect it to, it seems, only a single socket that the game lets me, and nowhere else, then that wire's light changes color, and nothing happens. Did you run out of time or is there an actual puzzle here?

Signal Board by 6Knowledge 2026-04-28T16:38:28Z

@6knowledge Weird, I don't hear any audio... Is there audio in the game or are you saying you should have put in some audio? I'm a little confused :sweat_smile:

LD50 — Delay the inevitable

Apartheid by Jungle 2022-04-05T21:16:23Z

Simplesmente foda. Eu sei que você disse que o jogo não representa nenhum posicionamento político, mas, de qualquer jeito, estão bem explícitas a grande importância e sentimentalidade que você tem pessoalmente com o tema e os eventos atuais. A história é curta e simples, mas toda ação com muito significado. Como outro jogador falou, adorei o detalhe que os dois personagens já sabiam os nomes, e a ideia que isso me deu é que esse embate infelizmente se tornou usual o bastante para os dois se conhecerem. Agora, como jogo, ele é tão simples quanto precisava ser, só gostaria de uma opção de pular diálogos para ver os outros finais mais rápido. Ótima entrada!

Will There Bee Another? by Gabriel Dias Oliveira de Almeida 2022-04-08T15:23:03Z

Caraca que fofo man :heart_eyes: Eu adorei! Consegui o final bom depois de algumas tentativas. Até agora a interpretação mais criativa do tema que eu vi. Acho que uma música ou sons seriam bons claro, ia deixar o mood bem melhor, mas a história já é suficiente pra te prender. A arte também é maravilhosa! Parabéns!

SensenCemetery by Wouter52 2022-04-05T21:54:12Z

Damn this is so hard!!! I like the aesthetic and the gameplay, but just a few things I think could be better: - This game would benefit a lot from stereo panning of the audio to where the Sensenmann is. I never felt like I could really know where he is, and the tutorial kinda made me expect he'd always be behind me. - When the game starts you have to click the screen to activate the mouse cursor movement, but that also makes you waste your initial rock. - It seems to lag a lot whenever I hit a tree. - The gravestone customization is a pretty neat and impressive idea! Ultimately kinda pointless though since you can't see anything running wildly through the map xd

SensenCemetery by Wouter52 2022-04-06T19:20:00Z

@wouter52 Nice! Glad to know my feedback helped. :grin: And the tree thing, was honestly just a guess.. I know the trees and bushes slow you down, but sometimes the game just felt like it froze completely for a while until I got jumped by the Sensen. The tree thing might be just a coincidence, might be actually nothing

Wizardfall by Quite Good 2022-04-06T21:20:03Z

Beautiful game! The attack animations and music are gorgeous. Some pretty funny dialogue and funny different endings! I have nothing really to dislike here, though there was sometimes a bug where, after the Meteor Wizard speaks, I could only go right after going left first. Anyhow it's a great entry!

Turbo Toilet Tomfoolery! by RonanRory 2022-04-08T15:55:10Z

Hey I saw some of your posts during dev time. Congrats on getting something done! Unlike the others, I really like the controls! It's an unusual and wacky but understandable. I only wish there was something like an arrow, or more running sprites from different angles, so I'd know visually where I was going. Aside from that it's a fun game! The sounds are funny and the graphics are charming too, programmer art has its perks.

Male Pattern Boldness by Choo 2022-04-08T16:07:43Z

WEVE GOT A WINNER!! No really, this is THE BEST game on here. It's a new concept, that fits the theme perfectly, it's got an OST, and I love the little details you absolutely didn't need to include but did anyway! The eyes shaking, the dog barking when you pick up the poodles, the CONSTANT breaks of expectation with the new items you can catch, this is honestly a masterclass in funny game design. You guys get a round of applause from me.

Mr.Filton Deluxe by DS Nahogara 2022-04-05T21:32:14Z

It's a pretty fun idea but I don't know if I'm doing it right lol.

I tried to make jjust a bunch of dots to see if I could cheese and just kept having to wait around, nothing really happened.

Captura de tela 2022-04-05 182920.png

Also the tutorial was a bit unclear (not only with the instructions but also the TTS was almost incomprehensible xd) but you already know that so it's ok.

What I did love about the game though is the community aspect of it! Seeing people share what they drew must be so fun! Made me psyched to do something like that on a future jam!

Mr.Filton Deluxe by DS Nahogara 2022-04-05T23:04:59Z

Congrats!! You are today's lucky receiver of a free fan art!!!

38 Sem Título_20220405200352.png

Fire Hazard by Fupi 2022-04-04T14:42:42Z

@Becher Damnn you got really far!

Fire Hazard by Fupi 2022-04-04T15:52:55Z

@jungle KJDKJDKJDAS o desgraçado é um gênio! Nem tinha pensado nisso. Obrigado!

Fire Hazard by Fupi 2022-04-05T22:53:00Z

@nosleepjf I did!! Thank you! I'm glad someone enjoyed my weird story :grin:

@recher Thank you for the much needed critique! I agree with you on pretty much every point. I would have liked to include keyboard controls, but this was initially created as a touch game, so I didn't figure it out in time (also it doesn't even work on mobile browsers so rip).

Fire Hazard by Fupi 2022-04-09T03:40:39Z

@eggsscrambled Thank you! I agree. I tend to be very cautious with difficulty for jam games: if I, the dev, can beat the game flawlessly with zero damage, it's probably still too hard. xd Unfortunately looks like it didn't work this time. Endless games that are so easy you have to lose on purpose suck..

Fire Hazard by Fupi 2022-04-09T03:44:19Z

@ronanrory Thanks so much!! My secret is just being very obsessive and unhealthy for the weekend. xd

I agree with the feedback on the difficulty and didn't realize that when first published.

Also for the story mode, maybe that wasn't clear but the Game Over is scripted. :d If you click Try Again, you get sent to the next level, and each level you get a new gun.

Boxed In by FatiguedFox 2022-04-08T15:45:34Z

Aw so fun!! I love the feeling of desperation you get as the room gets smaller and you get more crystals. It's one of those games that's funny by design without needing to be humorous! There seems to be a few bugs though, my final score didn't show up in the ending screen, and the Controls button did nothing. But overall good entry!

🙃 Misaligned AI: The Game 🙂 by OrciFried 2022-04-05T22:07:17Z

It's a novel and fun idea! Though I found it more fun to try to make the AI as negative as possible lol xd The answers didn't ever seem to relate to what I said at all, so I just found my own fun seeing what she'd say next. I am by no means an AI researcher so I'll just say it was pretty unexpected

misai.png

Also lol

T Knight againts the Hydra by Becher 2022-04-04T16:02:31Z

So fun!! Jumping off the heads with your attacks is super satisfying. I love the procedural necks too. I found ataccking downward to be weirdly difficult to time so just ended up using the normal ones instead. Charming graphics, not too shabby. All around just very fun!

The Ancient Time Tree by darkboulevard 2022-04-07T21:21:09Z

Fun!! I wasn't a big fan of the chrome music lab music at first, but as soon as I noticed it kept going up in pitch with every level I fell in love! The xylophone really fits with the pre-historic theme. The attack is quite delayed, which is fine but I just don't see how you'd hit another dino without getting hit yourself, so running away always seems like the best option. Even then I liked it a lot! Felt like I could keep playing for a long time.

Corgi, Protecc! by JuulH 2022-04-07T16:00:25Z

Yays!! Awesome! Love the music, the graphics, the action, the upgrade gameplay loop, fun! Not the most innovative gameplay or theme wise but I can't really complain about anything.

LD45 — Start with nothing

Awaken by aaranos 2019-10-08T23:53:28Z

I found the controls really awkward, I had to cramp my hand to use the number keys to select slots and always forgot that E was grab and not Space. Also, for a game with a top-down perspective, you should be able to attack up and down as well, killing a bunch of slimes was a nightmare because of this! I really enjoyed the music and the graphics though.

God Complex by Fupi 2019-10-06T20:50:31Z

@keseril Thanks! Do you know if we're only able to rate games after the time is over?

God Complex by Fupi 2019-10-07T15:15:34Z

@kekkodude Clicking the stars in the game or in the shop? Can you tell me the steps you took?

@thoof Did you buy two black holes and merge them? That's how you win. Also I tried to fix the problem of items being in the way during development but it didn't work for some reason. I'll try to give it another try later.

God Complex by Fupi 2019-10-07T16:53:04Z

@kekkodude That's weird! I'll try to see if I can replicate it.

God Complex by Fupi 2019-10-08T22:09:15Z

@blobo I was originally going to add that, if you mixed two pink stars together you'd create a black hole, but that felt like the game ended too quickly. :| But I agree that the prices on the shop are really nonsensical.

God Complex by Fupi 2019-10-09T00:49:38Z

@skyeward There is one in the game page in case you need it. I actually forgot to add that into the game. :(

@jordanvang Yeah that thing with the planets was actually not supposed to be like that, it kind of makes stars useless after you got them all. If I ever continue this game I'll add collision to the planets so you can't stack them. The background music is by Jason Shaw, from freepd.com. He has some amazing relaxing music for the public domain, they help me get in the mood for anything, and they fit like a glove for my games! I used some of his songs in my GMTK submission as well.

God Complex by Fupi 2019-10-10T12:02:30Z

@gamesup-1st-year-promo Thanks! My idea was not to keep the player waiting, but since the game doesn't have that many elements I had to create gameplay somehow. I didn't want to just copy Doodle God.

Snake Sokoban Spiral by SSStormy 2019-10-06T22:58:08Z

I'm too dumb for this game. It's really pretty and smart, but I got stuck on the 4th level and quit. I don't understand what's different between the arrow pieces and the A piece.

It may be your story by Keseril 2019-10-07T17:59:38Z

This is... amazing. It's such a simple way to tell a story, but it is surprisingly effective and powerful! There's bugs, but you already know that. Your ability to tell a story like this will surely help you in your next games.

Antiphase by Phobos001 2019-10-06T22:56:50Z

I really liked the humor and the whole aesthetic of the game, however it ran painfully slowly in my pc. I don't know if that's the game's fault, but nevertheless I was able to finish the game without much trouble. Some things I didn't like were how the camera moved when I moved the mouse, which made it difficult to aim, and how shooting is binded to the right mouse button, I just found that odd. That aside this game is really satisfying and enjoyable to play.

Splitting Apart by SirRafufl 2019-10-08T16:45:24Z

This was a good game for the first rooms, where the game was more of a puzzle game. The controls are a bit wonky, like using tab to eject, but okay. My problem is with the blinking platform sections. They were very annoying, especially that one with a button on one corner and a door or the other. Also, at this room, I touched the suit and for some reason I couldn't interact with anything: Capturar.PNG

Splitting Apart by SirRafufl 2019-10-08T17:40:50Z

@sirrafufl No worries! If you end up continuing to work on this game, I'd love some more of those puzzle levels! They make me feel smart.

Jared's Fresh Start by DrCheetos 2019-10-09T00:44:07Z

This is very well made! The weapons and enemies are really over-the-top, I just don't know what the money is for, maybe I just didn't get far enough into the game but it was fun nonetheless!

Duck Fortress by shrapx 2019-10-08T23:39:37Z

This is quite fun! A bit easy, but it's satisfying to neutralize the enemies. I don't understand why movement has a fixed rhythm, an 8-way control scheme would have worked just as well. This is where I died: Capturar.PNG The glowy-eyed skeleton caught me by surprise!

Zombug Slayer by jordanvang 2019-10-10T22:04:00Z

Killing enemies is very satisfying, but I really don't like how they spawn right on your face, especially the speedy ones that kill you fast, it doesn't give you enough time to react. The controls also feel kinda laggy, like when you stop pressing the button it takes a second to stop. Nevertheless it was fun. One thing though, I connected all the computers and entered the room, and there is nothing there. Did I win?

Flourish by Corrade 2019-10-07T18:47:40Z

The game is surprisingly chaotic and difficult! I love it! I just couldn't get the Aphids to go away using wind, as the manual said.

Ultra Quest by 100th_Coin 2019-10-10T17:46:41Z

Amazing graphics, brilliant humor, but it doesn't offer much gameplay-wise, and I had many problems getting it to run correctly. It crashed for no reason twice (which meant going through the intro and first levels again) and once in the world view I pressed F too quickly and got stuck, the transition animation didn't play. Though this was the first game that actually made me laugh in this Jam.

The jam ends in 1 second by Tadeas Paule 2019-10-07T19:13:12Z

From the moment I saw the thumbnail I knew I was gonna love this, and I did! The anxiety of time ticking down is really well presented here. I'm just disappointed that there is no end screen, where your game gets a rating and comments. That would have been really funny!

ECHO by GameSup 1st year promo 2019-10-08T23:04:17Z

The art is very pretty, but unfortunately there are several mechanical flaws in the game. You stick to every wall you touch and the echo many times doesn't illuminate every tile, making it seem like there is a passage when it's just a wall.

Hubcap Pup by Terribly Awesome Games 2019-10-09T18:46:44Z

The art and music is beautiful, very short however. I don't see the theme of "Start with nothing" in the game.

Universe Inc. by Czorio 2019-10-07T18:35:01Z

Very good eerie atmosphere and visual storytelling, especially with the "It's been -1 days since accident" sign. You can understand immediately what is going on. I just wish it had more in the aspect of gameplay.

Homie The Homeless by KekkoDude 2019-10-07T17:04:49Z

I like the aesthetic of it, the minigame is ok as well. My main problems are that the walking speed is too slow and the art is sometimes unclear. I don't know what the things I'm collecting are and how they affect the game. I got to day 5 before I failed the minigame. I think it's really clever how the game gets more difficult the worse you do.

A New World by Lewis C. Parr 2019-10-10T22:12:39Z

I tried a few times but still have no idea what I'm doing...

Light Chaser by CodeForJoyCaro 2019-10-08T17:25:00Z

The visuals are pretty, but I was expecting the game to be harder, and I think the red dots should spawn closer to the edges of the map so you have time to react.

Buried Things by Skyeward 2019-10-10T21:50:37Z

Very fun game, I love these games that make you do stuff outside of the game (like translating the runes and morse code). I couldn't find all of them (I don't get the morse code one) and also I think I lost the ostrich one, because I dug the place it was standing on before I figured out the solution, so I can't dig there anymore.

Hadron by N0ught234 2019-10-07T17:40:35Z

I think this game has a brilliant idea behind it, the atmosphere around the solar systems fills me with dread and wonder. I really wanted to continue but the controls felt too sensitive and fighting was also too hard, because most of the time I'm trying to aim at a single pixel on the screen. I think this game has some major potential, it just needs a little easier fighting, more focus on exploration and better controls. In my opinion.

Nothingness by Mazen Morgan 2019-10-07T17:26:52Z

I don't think I understand how the game is played... What are the connections for? How do I stop Dark Matter from increasing?

Shape Invaders by GeruGames 2019-10-08T17:47:56Z

That was really quite fun! Only problems I could find were that the scrolling for zoom in and out were reversed and that shooting too much can cause some lag. Great game!

Robbie by Crochar 2019-10-08T18:45:49Z

It's interesting, the artwork is beautiful, but I just have no idea where to go. I fell down the hole after the first checkpoint, got a second checkpoint, and now I'm lost.

Robbie by Crochar 2019-10-08T22:10:50Z

@paude I think what happened to me was actually a glitch then, because I fell down the hole without the umbrella, held left and got the chackpoint without taking fall damage!

Robbie by Crochar 2019-10-08T22:45:43Z

Ok, so I played this again (correctly this time) and yeah, this is realy good! One of the first games I played on this jam with a focus on exploration, really impressive for 24 hours! Collecting stuff is rewarding and satisfying.

He knew it was good by Demuss 2019-10-10T22:27:33Z

This is an amazing game, but wow is it difficult! I always get just one rune before it all catches fire! I think this is one of the best I've played this jam.

Start Powerless by rob1221dev 2019-10-07T19:00:58Z

I think this is the most solid game I've played in this jam. Tight controls, fast respawn, good difficulty curve, efficient flat design, it's one of those games that just work.

Ant Wars RTS by DragonsBeardGames 2019-10-08T18:12:13Z

This is amazing! I had never played an RTS before, and this game's mechanics are so easy to understand that even I played for a long while. The AI is really impressive for the time period you were given. Have nothing to complain about, I'm so glad I found this game!

Start With Rain by Piturnah 2019-10-08T17:37:47Z

I love idle games as well! The style of this game is beautiful, my only complaint is that there is no incentive to clicking after you get enough upgrades, and no end screen, but this is a really good game overall.

Vaahtera by wie_ 2019-10-07T16:49:07Z

Very cute game with great graphics, even. The only thing that could be better is the balancing, because after a few minutes of playing the game becomes really easy. Building your tree is still great fun. The tutorial was long but the mechanics are really easy to get.

No Room to Move by Thoof 2019-10-07T17:18:01Z

Very well thought out game overall. The graphics are beautiful and the challenge is fun. Only thing is that I took too long to understand that I'm supposed to collect the orange bubbles instead of avoid them. Maybe if they were a plus sign it would be clearer.

OM The Word by Kisann 2019-10-07T17:13:16Z

The aesthetic is amazing, the fact that the smaller you are the harder it is to see is really smart. I just wish the game was longer, because the level is far too easy. Got to the end in 69.5 secs.

Sprout: Tree Simulator - Evergreen Edition by jakemchugh1 2019-10-10T22:46:07Z

It's an interesting game, satisfying noise, your tree requires more stuff the bigger it gets, I just for whatever reason could not get my mouse up to the upgrades. My mouse collides with the upper 1/4 of the game as if it's the edge of the screen. Is this a design choice or a bug?

Sprout: Tree Simulator - Evergreen Edition by jakemchugh1 2019-10-11T01:22:48Z

@jakemchugh1 Windows 10

Sprout: Tree Simulator - Evergreen Edition by jakemchugh1 2019-10-11T02:22:01Z

1336x768

LD47 — Stuck in a loop

A Night Around the Fire by arron-fowler 2020-10-10T14:53:17Z

This is a really really nice looking game, and the control scheme is incredible in how simple it is. Deciding when to run and when to hide seems like it should require some strategy, but from what I played it felt like RNG was the deciding factor most of the time, since the enemies surround you and can find you quite easily. Or maybe I'm just bad at the game. The theme was also underutilized. The level repeats, but nothing in the game changes from that, it could as well have been procedural.

LittleIC by Amin_JK000 2020-10-07T00:50:52Z

I think this is a pretty creative game but also very flawed. The graphics are beautiful, and I love the idea of being a robot inside a keyboard, it's very quirky and cute.

The gameplay loop though is very repetitive, I think it would be cool if there was some more danger to make it more hectic, like a timer to get the signal in, and if you miss the timer you lose because you caused input lag to the keyboard.

I also don't like the music... It feels wonky and repetitive.

Last thing: The controls were weird. T is way too far from WASD for comfort. Instead you could use a left click for both picking up and throwing (pick up if you aren't holding anything, throw if you are, since you can't do both at the same time).

Fruits of Insight by JakobTheQuizGuy 2020-10-05T22:08:45Z

Cool! Nice graphics, the sounds are hilarious, it's not too long while also challenging, good game.

@jakobthequizguy Alright I will go in more detail:

- The start of the game really helps in building up the suspense, the story is simple and totally unnecessary, but I'm happy it was there, it adds just enough more depth to the game. - The character's movement is very fluid and the Hungry Conviction is fun to use, the level design takes advantage of that pretty well. The jump is a bit floaty but I like that, and I love how the jump height depends on how long you press the key for. - The graphics and sounds are grotesque and full of personality, there is a lot of character to this game's design. - Starting over when you get pushed to the left sucks a lot, I wouldn't have that much of a problem with that if starting back up wasn't so slow, sometimes going between sections is weird because there is so much ground between each one. - Although progression may be slow, the game ends fairly quickly. The ending is kind of disappointing because I thought the story set up in the beginning would be continued or given conclusion, even if it was just text, but the character ends pretty much in the same place as they started. I don't blame you for having a lackluster ending though, considering how my game ends. xd

That's it, your game is really simple, that's why I didn't have a lot to talk about at first.

Purgatory Hospital by riwmd 2020-10-06T22:56:34Z

First few deaths? Hilarious. Later deaths felt more and more cheap, and you have to start all over. Thankfully you can get to the exit quickly. I passed the cars for some miracle and then death hit me, super pissed, it was hilarious. Then I realized I spawned back at the start and honestly just rage quit after that. Dx

Mel's Bells by Pizzasgood 2020-10-05T23:12:11Z

God I love this idea so muchhhhhhhhhhhhhhhhhhhh!!!! Seriously I was surprised how actually fun it was. Having to invert AND reverse the notes in your head and actually doing it right feels amazing. I actually beat the boss in my second attempt through the loop.

Lupotium by HilamGhost 2020-10-08T16:27:13Z

Same problem here, the buttons appear behind the character and I can't click them. this is what I see:

Captura de Tela (2).png

Loop Invader by ZwodahS 2020-10-06T12:56:45Z

Pretty fun high-score game. I absolutely love how you handled the controls for spinning around, the WASD controls feel very natural, and being stuck to the loop does change the way you escape from bullets. The sound effects are punchy and the addition of hell mode is nice and really shows off how the enemies can also benefit from being in a loop.

Looped Chaos by KDgame 2020-10-10T15:00:49Z

Nice, really similar to Super Hexagon. I like the simple graphics, the tense but upbeat music, the difficulty went up quite nicely, it's a very simple game so that's pretty much all I have to say. That death sound though, I get jump scared every time, maybe turn it down. xd

Loop Frogs by GaryS 2020-10-09T14:49:32Z

Really good game! I love how you put a spin on the most overused mechanic in this jam by having the looping and not looping characters interact! The later levels started to be more about timing and reaction rather than puzzles. Only thing I didn't like was the final level. How was I supposed to guess you could double jump on fire? I thought the solution was going to be something clever that I had missed that could bring the brown frog to the green frog, but nope, just jump straight into the main hazard the game has been telling you to avoid. :neutral_face:

Gameplay aside, the game is also very polished. The graphics are superb, and the audio is so funny, I kept making the frogs die on purpose and it was hilarious!

SAW: 60 Second Loop by PatrickRMC 2020-10-08T13:03:18Z

Really cool aesthetic and minigames. The voice in the beginning is really muffled, subtitles would be nice. I really could not figure out the 1 2 3 buttons one, I have no idea what more clues could be in the room, so I just beat all the others and randomly guessed the last number in the combination. The music is nice and intense, the ending is anti-climactic but in this case I think discovering the pin code is the real reward.

while(sushi); by LucaVazz 2020-10-05T23:35:36Z

Cute, relaxing, I don't think I really get how to play though, the tutorial made me expect catstumers to come to the chef and specifically ask for ingredients, but even after I figured out those speech bubbles had ingredients on them, I started making the sushi with the ingredients they wanted but the money never stopped going down. I don't know what I'm doing wrong!

while(sushi); by LucaVazz 2020-10-05T23:39:46Z

@lucavazz Thanks, I'll give it another go.

Re:Live by Ciber_Turtle 2020-10-09T13:20:57Z

I love the graphics, the sounds and music, but this game was insanely laggy on my machine, I was getting constant like 3 fps, and almost a second of input lag. I don't know what could be causing this but it was unplayable. I played a lot of more graphically intensive games this jam and had no problems... There were many games with the same idea of ghosts copying your character this jam, and the puzzles I could do were very simple "get to the next button and press space", but I didn't get very far because of the lag. Since I couldn't play this correctly I'm not going to rate, sorry...

LifeLoop by Dominium11 2020-10-05T17:59:02Z

WHAT THE HELL Ok so the mood category is definitely yours. Very chilling game, the art style and music fit, it's more of an interactive storytelling experience instead of a game, so there's not a lot of gameplay but thankfully the twist comes in very quickly.

I just think the theme interpretation was kind of obvious, this was also the first idea I had when I saw the theme.

Loop Stuck by Kirby 2020-10-09T14:01:47Z

I think this is a fine game, but the main mechanic of using your dead body as a platform was very underutilized. All levels, except for the first one, where it's required, are easily beatable without dying once. The music is great and the graphics are stylish.

Between Times by PashaLoban 2020-10-05T19:17:52Z

This was probably too ambitious of an idea for your first jam, I found tons of bugs and weird behavior... When the character collides with stuff he twitches a lot, if you press E fast enough on the cutscenes some text boxes will be skipped, after you go back to the menu your mouse is locked in the center, and for some reason my second time playing I got a good end before the buyer appeared in the house. It was a cool idea, I'd just recommend dialing down the ambition next time.

Backpack Hero by AR Borno 2020-10-07T17:38:45Z

It's an ok game. The graphics are really not that good but they serve its purpose, nothing was hard to identify. Also I was hoping there would be an ending, but instead when you beat the final boss you just get reset. I get that's the point, but it's kind of disappointing. The mechanics are cool but very unbalanced, for all bosses you can just hold C and mash X while shooting up and not moving, and you'll win. I think enemies could do some different things to the player instead of just subtracting from HP, for example knocking you back, or making you slower. That would make it harder to cheese the boss by standing still.

Falling Forever by dk5000p 2020-10-06T22:06:05Z

Welp, that sure was a game, with an aesthetic. Can't even honestly say I didn't like it, if there's anything this game has, it's a personality.

But if I really wanted to critique this, I'd say: The place you have to click to place blocks is weirdly specific, the characters you meet along the way don't really contribute anything, and sometimes when you start the slow mo when talking to someone, the character gets stuck in blocks or falls without you being able to control it.

I've become weirdly attached to this though, so maybe the best idea would be not to change anything.

Break the Loop by XeduR 2020-10-08T16:23:04Z

This!!! Is!!! So!!! Cool!!! Reminds me of Baba Is You, but only the puzzle part. It's actually kinda impressive that the code runs correctly for every wrong combination of code possible. Even if I never used Lua before, it was easy to understand what the code did and how to break the loop (having the programming language's name in the game itself was a great touch), the difficulty and fun was trying to fumble around with the pieces. This is really solid, I loved it a lot!

BUSHIDŌ by wujood 2020-10-05T23:03:17Z

This is great! The sounds are hilarious, there is storytelling, the game itself is really simple but I like how you interpreted the theme.

Lupi by JohnWayyyne 2020-10-06T13:46:36Z

It's not a bad idea. You said it yourself that the game isn't finished but the bugs really do interfere with gameplay. The physics are very inconsistent and jumping on top of your clone is oddly difficult. Also if you mess something up you're screwed because there is no restart and you have to close the game...

PRISON STATION O by xSooDx 2020-10-08T15:53:11Z

Oh this is so cool! The 3D model is top notch! The idea of this is basically the Among Us crewmates building the most crap space station ever to get their payback, I love it.

Moving around was efficient, there's a lot to keep track of but not everything is important all at once, so you have time to focus on what you're doing.

The music choice is nice, the sound effects are impactful... what a great entry!!

I was only disappointed that when I gave up and let communications kill me, I was expecting to see an over the top explosion. xp But only got a game over screen instead. Definitely understand though.

One last thing: You should proofread your text because there's a bunch of spelling errors in the game.

Stuck in a Soup Loop by Doot 2020-10-08T13:18:24Z

Very cute quirky game! The cutscenes and tutorial are short and to the point, I love how blunt the characters' dialogue is. The hardest part of this game isn't even to remember the recipe, but to be precise with your mouse. I think this would work wonders as a mobile game! The music and graphics fit the game perfectly.

Save The Prince by AVAVT 2020-10-07T19:00:55Z

I feel kind of bad rating this because this is really not my type of game. The battle system itself is not complicated, you just sit back and watch, but the amount of planning and going around the board that the game expects me to do makes my head spin. The first day took very long and I ended up losing at the second day. I'll say the graphics are incredible and the game is very polished.

Olivia by Abellion 2020-10-07T00:55:21Z

Fun!! I loved this idea. The second level is surprisingly puzzly and clever!

Stuckgrade by N8Dev 2020-10-06T23:11:25Z

Yesssss an upgrade game!! I love these! And I love this one too! Very cute, cool, relaxed atmosphere and music, nice simple graphics, cool post-processing that's not too exaggerated, I could see this becoming very popular at school if this was released in the Flash days. All I have is a few suggestions: The player shouldn't be so close to the edge of the screen all the time, it slides a little too much off of slopes which makes you lose control easily, and you should design the level around the other stats too, because right now the only one you need to max out before completing is the jump.

Stuckgrade by N8Dev 2020-10-06T23:30:15Z

@n8dev Mostly the Y axis. The sprites are pretty big so I think having the player close to the center of the screen helps you see better.

Loop City by Fupi 2020-10-05T11:30:47Z

@dominium11 Oops, now it does.

Loop City by Fupi 2020-10-05T14:53:16Z

@simone Definitely! Being aware of where you click with your items was intentional, but right now you do lose a lot of time if you screw up. If I ever update this game I'll add a second slot, kind of like the Hold slot in Tetris, where your item will be safe.

Loop City by Fupi 2020-10-05T19:20:03Z

@dominium11 Thanks a lot! I will probably not continue this game though, just add a new inventory slot after the jam is over. Thanks for commenting on the music!

Loop City by Fupi 2020-10-06T10:17:38Z

@nerdytopic No, you got that right. You only have one inventory slot. :sweat_smile: Thanks for the feedback!

Loop City by Fupi 2020-10-06T19:00:25Z

@rohan-akki Thanks! The progression is just a number that every quest object can add to. There are 10 quests in total and 10 pieces for the portal, so I just change the portal sprite according to the progression number.

Loop City by Fupi 2020-10-06T19:04:26Z

@dk5000p Thanks for the feedback, I thought I made everything pretty clear though. The game page says all the same stuff as the in-game menu, the tips and tricks section are just strategic suggestions that you can come up with yourself while playing too, or completely ignore. The quests can be done in any order. Is there anything specific you feel could have been explained better?

Loop City by Fupi 2020-10-07T10:03:43Z

@pizzasgood That's a good idea too, but I worry that adding a physical trash can in the level would mean the player has to loop all around again if they just as much as click on the wrong spot.

Loop City by Fupi 2020-10-07T10:04:54Z

@reallyqbert Pay attention, the lab asked you for *wheat*, not wheat *seeds*! You have to plant the seeds at the farm and then give the fully grown wheat to the lab.

Loop City by Fupi 2020-10-07T13:56:47Z

@steventus I really wanted to add a playable tutorial, but I didn't have the time! I burned myself out on the last day just to get it out. xp The wall of text in the menu is something I really hate as well. Thanks for the detailed feedback!

Loop City by Fupi 2020-10-07T14:02:31Z

@tqv5964 Thanks for playing! The inventory is definitely what needs to be reworked the most.

Loop City by Fupi 2020-10-07T14:38:23Z

@jakobthequizguy Thanks so much, that was very interesting to read! I'm happy to see that your reaction was exactly what I was shooting for: overwhelming, then discovery, then intrigue, then familiarity! The game originally started even slower, some features like coin spawning were disabled on your first loop, but that was too annoying to replay.

The game originally had the dive and glide unlocked from the start, but it felt like there wasn't enough progression in the game. I added them as rewards instead, and made some quests dependent on you having the dive, like the loop counter quest, so the player doesn't feel like they have to loop around 10 times so slowly. I think it was a good trade-off but now I think the lab quests could have been the first ones, kind of like a tutorial, so you don't think the default falling speed is as fast as you can go.

Loop City by Fupi 2020-10-07T14:43:10Z

@angelee Yep, the house screens could have definitely done with some more character, even I got them mixed up sometimes.

Also... you didn't do all the quests? That's not good, I thought I tested the quest discarding system well. Do you have any more details you can give? I'll try to reproduce it.

Loop City by Fupi 2020-10-07T14:54:51Z

@angelee The way the old ladies arguing works is kind of hacky, that was probably what caused it. I'll see if I find the problem.

Loop City by Fupi 2020-10-07T15:13:03Z

@doot Thanks a lot! This is I feel the biggest problem with the concept, if you mess anything up, it can quickly become a waiting simulator. The quest system is limited to one at a time mostly to reduce complexity in the code so I could make quests more easily, I should've probably made it clearer that quests can be done again at anytime if you give up, and gave the player more to do in the end game, when you have few quests left.

Loop City by Fupi 2020-10-07T17:18:43Z

@binaryspark Thanks for playing! I did actually intend for the player to be overwhelmed at first and then come to understand stuff as they looped. I don't know exactly how frustrating it was, but you seem to have kept going and understood the game so... xd There is basically no punishment for missing anything aside from having to loop back around, which can cost you some time until you unlock the diving ability.

Loop City by Fupi 2020-10-09T17:16:36Z

@coderaurus Thanks for playing! The shopping system is also something I want to redesign if I continue this game. Opening a menu with a button while falling feels awkward.

Loop City by Fupi 2020-10-10T19:38:55Z

@hidjy You do unlock the ability to go faster or slower after doing the Lab's quests.

Loop City by Fupi 2020-10-27T21:21:54Z

@leggy @bassguitarbill @jezzamon @keylime @moski @peace-of-cake-games @itsdanidre

Hi guys, thank you all so much for taking the time to play my game and give feedback! I want to apologize for not doing the same to your games, as I usually do, schoolwork got tight around the time you commented so I couldn't spare much time to play games for the jam. I hope you understand. :/ You are all so kind!

Press The Button by Steventus 2020-10-07T18:30:36Z

Very fun game! I really really like idle games, I played this one until the end and also got the ending where you exit. I tried doing the opposite of what I was told and got some new dialogue but nothing else so I assume that's it. The graphics were nice, the audio was adequate... When I first went into the office I was confused about what to do, I didn't notice the TV, so I just pressed a button, but after seeing the TV change and how the icon on the TV was color coded with the buttons, I immediately got it.

One thing I didn't get was why the camera moves with your mouse. I think it's to add a little polish, but it moves so lightly that it's almost like the screen is shaking so it feels weird. The map is also weirdly empty, I thought I was gonna unlock something with the Game Packages upgrade but that didn't look like it did anything at all.

In general it was really fun, I just love idle games a lot!

Shunk Stark by MS ANNOTATION X 2020-10-10T20:46:39Z

Really simple platforming game, weirdly enough I didn't have as much difficulty on level 6 as other people. xp I guess I have played a lot of these hard precision platformers.

I liked: - The tight and precise controls, I felt in total control of my character at all times. - The music choice is quirky. - The levels were well designed. - The time limits were precise but totally doable.

I didn't like: - The graphics are way too simplistic and flat, I prefer when games have some more character. Just personal preference. - There was no feedback to the player that red platforms hurt you aside from your health decreasing. I only noticed it in the final level, in the others I just jumped on top of red platforms without worrying. - For some reason your input sometimes isn't recognized when the level reloads. Sometimes if you hold the key while dying you will restart the level already walking, sometimes you won't. - The theme is underutilized. I get that the loop is supposed to be the level restarting, but that's just how platformers usually work. Many games this jam have used the theme in the same way as yours, so your game could have done with some new spin.

The Vendor by Shambles 2020-10-11T15:18:54Z

Very pretty game, I like the trial and error of choosing the items you think are correct and then getting feedback that helps you figure out the correct ones. There are quite a few gameplay problems though... - The close button for drawers doesn't work. - The close button for the speech bubble is too small. - The fact you go back to the main menu after trying a solution that doesn't work is confusing, at first I thought I had lost. Though maybe that was intentional. - The feedback for the fire sword: "You would think fire works with anything, right?" was confusing. I just chose the wand randomly and it worked but I don't know why. - The Go button for level 2 doesn't work, I think I chose the correct items but it just doesn't do anything. I tried reloading the page too and the problem persisted.

Tower of Time by CodeRaurus 2020-10-09T15:05:06Z

Very simple but very good! The theme of "stuck in a loop" is not really there, since there's a clear end to the tower, but aside from that I love the controls, they're floaty and slippy, but that makes it more challenging and fun to control! The game is short but it's also pretty hard. I love the ingame instructions, the sprite work is beautiful, the eyes in the background changing expression is so cool, and you even made music! Congrats!

Tower of Time by CodeRaurus 2020-10-09T15:37:50Z

I'm not saying that the game shouldn't have had an ending, but for example, I never noticed the floors were repeating. The looping theme could have been more present as a core part of the game.

Loop Industries by Simone 2020-10-05T21:17:48Z

That was a cute little game, extremely easy and short though, the signs were pretty funny. Reminds me of a classic FPS game though I can't remember which one, I guess it's a mystery.

Get Over Yourself by SpawnCampGames 2020-10-10T18:36:12Z

Alright, I finished the tutorial but I don't think I want to keep going... It's not even that these puzzles are hard, they just take too long. You could have really gone with an easier tutorial to let you adjust yourself to the controls before making you do a jump at the very end of the puzzle, where any small mistake will send you back to the start to slowly do all your movement over again. I must have redone the tutorial level like 15 times, and the farther I got in the level, the more I got punished for small mistakes, by having to do everything again. Finishing it just felt like a relief rather than an accomplishment...

With that said, here's what I think could be done to make this game less irritating in my very unprofessional opinion: - Take away the time limit. The fact that your previous path becomes solid is already enough motivation to be efficient with your movement. - Make your previous path become solid immediately after you activate a door. This will reduce the amount of waiting around you have to do and also prevent the player from getting stuck inside their path's collision. - Give the player the choice to redo any of their paths instead of starting over every time, this way they don't need to keep redoing the paths they already solved (since this is a puzzle game, there is no reason why the player should redo all this stuff, since the goal is to solve the puzzle, not become better with the controls) - Redoing paths could also be used as a mechanic for more puzzles, for example: Path 1, make a purple trail bridge for yourself, activate a door. Path 2, cross the bridge, activate a green door that creates a green slope. Redo path 1, path 1's door gets deactivated and the original path you did for path 1 disappears, you pass through the place where the bridge used to be and use the green slope.

Suit Of Armor by Steffy 2020-10-08T15:37:40Z

I think the story behind the making of this game is really heartwarming and cool, I wish my parents could do cool stuff like this with me. That said though, as a game, it has a lot to improve... - The main mechanic of the game, being sent back to the beginning after time runs out, is more of an annoyance than a mechanic. The only thing that happens when you reset position is that you have to walk over to where you were all over again. - Not being able to walk diagonally plus the slow walking speed makes walking very awkward. - The locked rooms at the beginning hint at more things to come, but when you come back after collecting all the items they're just empty. - The music sounds like just random notes placed around.

I feel bad criticizing this game like this but I think that's what's gotta be done so all of you can improve and make way better games in the future!

LÖÖPS by Tamail 2020-10-08T14:17:04Z

Cute? Funny? Idle game? Sign me up! I played this for a long time and unlocked all the stuff. Only didn't find the two secrets. I just love idle games in general so I didn't need a lot of motivation to keep on playing. Here are the only problems I have with the game:

- Doesn't keep running when you switch tabs, and this being an idle game it probably should. I don't know how you would do that in your engine though. - The art is good but the cats don't look like they belong in the same art style as the other assets, even the cat receptionist is in a different style. - There could be more sound effects aside from the cats meowing.

But this is just nitpicking at this point.

Beyond Death by Trypants 2020-10-10T15:35:20Z

Graphics and sound-wise you've got a winner on your hands. Gameplay wise I really like how you handled the isometric camera with top-down movement and the level design is to the point, but there are just some clunky moments to address: - The camera is low to the ground, and sometimes obscures obstacles you could have never seen coming. - The part where you enter the cave and change scenes felt out of place... couldn't that have been fit into the main island scene? I didn't notice that was supposed to be a cave entrance the first time and got confused when I had one totem left but nowhere else to go. - The area after you drown yourself on the river is too vast and empty. Looks like there was supposed to be something else there but you didn't have time, in that case I understand. - The game repeating itself in the end was pretty infuriating... I get it's made like that to fit the theme of "stuck in a loop", but doesn't make it any less anti-climactic.

Anyways, that was all. All-in-all amazing game with some clunk but nothing that detracts from the fun!

Beyond Death by Trypants 2020-10-10T16:35:50Z

@charles-viau I didn't mean it in a programming kind of sense, I meant that entering the cave and coming out at a different point in the map felt out of place with the rest of the game that, aside from that moment, is an interconnected map area where all of the action happens on the same island as everything else.

Dopamine Drip by cireneikual222464 2020-10-05T21:36:47Z

That was an unexpected entry. You're definitely stretching the definition of the theme a bit but I'm down for that. Playing around was really fun, I love how confused the red team gets when you pick the blue flag back up.

Fault Outcome by VPhyre 2020-10-09T19:14:41Z

Nice, fellow Brazilians! :D

Alright so I think this is an interesting game, I like the VHS theme, and the puzzles made sense. I think the graphics are good, but the images look blurry. I like the atmosphere. I don't like having to rewatch the tape every time I rewind, I think coming back with the knowledge you had in your previous rewind would make the game less boring. It was also very short, but that's alright, especially for your first jam.

I found a bug, when you put the VHS into the player while pressing D you keep walking, and when you hit the door you start rewinding while watching the tape. That had me confused a few times.

Cycloop by Erlioniel 2020-10-09T15:20:11Z

This is an actually difficult and thinking puzzle game, especially for a jam! I'm straight up amazed at how you managed to come up with so many of these. Beautiful graphics (the shadow jumping is a bit weird though), the sounds are ok, the super clever puzzles and simple mechanics are what really make this game. I just love how looping around the level is a necessary mechanic to master to complete the puzzles, you just annihilated the theme!

An Exercise for the Reader by Jordan Kelly 2020-10-05T22:25:59Z

Well at least you made something, surely shattered all my expectations.

This has been one weird jam.

Anyways, you made a fully functional drawing app! I'm impressed!

ggfd.png

SentIO by simon.parzer 2020-10-10T17:54:43Z

Man, what a cool meta game. Fumbling around in the files and seeing the character's development was mind blowing, the pixel animation was actually really fluid, the story I'll admit didn't really touch me that much but seeing how it continued made me want to keep going, and then of course the web page at the end just made it all seem very silly again. xp I think this idea of messing with the game files can still be explored further, DDLC did it already but there's a lot more stories and ideas that can be touched on with this weird mechanic.

Loop Guy by LarrySeinfeld 2020-10-09T13:35:20Z

This has got to be the best thing I've played, probably in my life. Reminds me a lot of Octodad, and those "simulator" games that were popular a few years ago. I swear I would probably play hours of this if there were hours of this to play, people would pay for this, not even kidding.

The gameplay is silly, but consistent. It makes you think! The music and sounds are phenomenal, the graphics are functional but charming, this game has it all.

Edit: Ok actually there are some things that could be better: - The camera gets too close to you when it's close to a wall, it gets very twitchy inside the elevator. It's better suited for outdoor levels. - In the city level it's very easy to be launched inside a building by a car.

Stuck in a portal by YANIV 2020-10-06T13:13:12Z

I love Portal, I love the aesthetic, the puzzles are really fun, it's just insanely hard! Not a bad thing at all imo. Only thing I wish was that you didn't need to click exactly on the floor tile to spawn a portal, sometimes I would click just a pixel above the tile and the portal wouldn't spawn. Maybe you could have a ray casting from the player until it finds a floor tile and then place a portal on it, like the original Portal.

Whorl by ZerstorenHV 2020-10-10T17:21:05Z

Doesn't open for me, it says OpenAL32.dll could not be found.

Escape from House by alexplisov 2020-10-05T23:21:29Z

Spooky, though pretty easy as well, the mother is not a threat most of the time. The idea is cool.

One Day at Work by chesh.wf 2020-10-06T21:53:14Z

That was honestly so cool. The way these people use their business emails is insane! All this game is lacking is polish, and reworking the balance minigame.

Loopy Loco by ReallyQbert 2020-10-07T01:21:09Z

Fun game! I loved making looping tracks to change into another track, feel like this could have been more utilized! The level count is perfect.

Loopy Loco by ReallyQbert 2020-10-07T01:21:57Z

@reallyqbert I used CPUParticles2D in my game too and the browser build works fine... are you sure that's the problem?

Battle of Neptune by BinarySpark 2020-10-06T16:19:03Z

What an incredibly polished game! I love the different kinds of weapons, enemies, the destructible environment, beautiful graphics, not sure where the theme of "stuck in a loop" fits, but then again I only got as far as the second floor.

RobAuto by Hidjy 2020-10-11T17:42:13Z

What a smart game! Solving all the puzzles made me feel amazing. The idea of the robots looping over instructions fits the theme perfectly, and interfering with those instructions simply by moving around is genius. My only real complaints are that there is too few puzzles, and the graphics were a bit too much for my computer to handle.

Millenniloop by nerdytopic 2020-10-06T12:50:17Z

Congrats on finishing your first game! There's not much of a point to it since there's no way to win or lose, but it's a nicely made top-down shooter. The theme doesn't show itself in gameplay but rather the story.

office-hours by jonah 2020-10-05T18:28:40Z

It was a pretty fun sandbox game. I feel really stupid though because these comments imply I'm missing some major plot, but I literally don't know what else to try. I've played this game for half an hour and still don't know how to get any endings other than the one where you go outside and the neutral ending. If anyone can help me, I'd love to know what else this game has.

office-hours by jonah 2020-10-05T20:42:51Z

@jonah Oh... Oh... ok. The game is definitely a lot more interesting now... I just want to say though I genuinely have no idea how anyone figured that out on their own. I had already found the dropped knife in my first run, but I would have never guessed that yellow thing in the broom closet did anything that required me having the knife. Whatever though, I enjoyed it, especially the different NPC systems all coming together in the two secret endings.

Crypt Loop by Los 2020-10-07T18:40:27Z

Very classy! Feels like a mobile game, but one of the good ones. The puzzles themselves are difficult and feel really good to complete. It's a very simple game so that's all I can say. One thing though, I don't know if it was just me but I couldn't scroll the page, and the bottom part of the circle was cut off by the browser, and zooming out kind of cut the circle into a square and obstructed it even more, so it was difficult to solve a puzzle in which the outermost loop had a slot in the bottom part. My monitor is 1366x768.

Beware, space! by Vladimir Smolin 2020-10-06T22:16:27Z

Ok so the first thing I did when I clicked play was just actually marvel at how disoriented I was, the 360 first person view is actually mesmerizing and full of potential. Unfortunately that's as far as I got, I have no idea what to do. I get random papers from earth with jokes on them while my ship is exploding and I'm helpless about that. I try turning the valves but that doesn't work, and nothing else does anything so I just die.

Paper Loop by Nakami 2020-10-10T16:31:11Z

Cute game! I love the pathfinding on the player, it works very well and smoothly. Making a path around the city and collecting everything is very satisfying. It's a very simple game so that's all I can say. Maybe if you couldn't readjust the point you character is already moving to, it would make the player think a bit more about positioning.

Koinax Loop by dreamscale 2020-10-05T20:57:34Z

Interesting game. What needs more work in my opinion are the sound design, because the ship sounds too light when you hit a wall and the acceleration doesn't have enough power, and the collisions. The collisions seem to be all made of 90 degree turns, so I think that's what is making the ship turn sideways when you hit a wall, which is kind of annoying. Overall this is not my type of game but you did a good job!

Neverending Duck War by Angelee 2020-10-08T12:35:32Z

This is absolutely bonkers! I love every second of it. When I understood I could kill other birds and bring them to my mom I went crazy. I don't quite understand what X does, I think it calls my bros to me but I didn't notice it and didn't use it a lot. Still didn't manage to win but it's very addictive! The graphics are also beautiful. The only problem I have is with perspective, since it feels like you walk slower up and down because of it, so I end up walking diagonally all the time because it feels less sluggish.

LoooooooP by Gurigraphics 2020-10-11T18:04:21Z

That was a very interesting game! I am a big fan of rhythm games AND music making, so this is a treat to me! I actually liked this game a lot, gameplay, graphics and music.

The only thing that felt off was the timing to hit the notes, but I got the hang of it and I think I know what the problem is. I assume the window for correct inputs start when the play head hits a note, and ends a few frames later, but you also have to give players the chance to hit the note a few frames before the note plays.

Games like Rhythm Heaven have ~4 states of accuracy for hitting a beat: you can be on point, a little early, a little late, or miss completely. Your game has only three: Being on point, missing completely, or a little late. If you are just a little early you miss completely, which makes the input detection feel inconsistent.

Later on in your game, when I got the hang of how the input detection works, I started hitting the notes something like a frame after I normally would, and that got me to hit notes more consistently pretty much every time.

So yeah, my suggestion is that you make the window of opportunity to hit a note extend before and after the note actually plays.

Last Lap by RoofloorWall 2020-10-09T13:53:24Z

For some reason the web build doesn't work for me, the menu appears for 1 frame and then it's black.

POKKO by gord10ahmet 2020-10-05T21:29:00Z

Cute game! The cutscene at the end was a nice touch, graphics are incredible. There are quite a few games in this jam with a similar idea to yours, but even then I think you did a good job.

Skicret Agent by SachaWitto 2020-10-10T17:12:48Z

GOD WHAT A GAME!!!!! Dude this is just OOZING charm and style! This is not only a perfect and innovative fit for the theme, but also one of the most stylishly consistent and creative games I played this jam. The music is varied and on point with the electronic feel and it ends right as you finish the track, the post-processing is cool and striking, the UI is minimal and makes sense in the world, the challenge is finely tuned, the mechanics are easily understood with basically no tutorial at all, it runs great... You guys deserve every little drop of praise you can get.

LD48 — Deeper and deeper

Aftermath by Peace Of Cake Games 2021-05-18T17:56:05Z

Here's some notes I took while playing: - Cool moody graphics - I'd prefer if I could skip the dialogue - Music kinda hurts my ears - I walked all the way to the left expecting an ending and fell through the floor :d - Text is really small and the font is hard to read - Can I not get the knife on the floor? - Oh I think I understand, you can only reach the end with one item at a time. - Wish there was something more to do than just walking right and choosing an ending..

Ok I got all the endings. I can't really say it was a very engaging game but I think it does a nice job of setting a mood.

Aftermath by Peace Of Cake Games 2021-05-18T18:34:57Z

What this game lacks in gameplay it totally makes up for in charm though, so don't worry too much!

Power Station Beta by Dock Frankenstein 2021-05-02T20:36:35Z

Beautiful, though confusing game. Here are some notes I took while playing:

- Beautiful Portal graphics! - Wish I could change mouse sensitivity. - Footstep sound too loud. - Yellow ray coming from you covers half the screen. - I don't understand what the puzzle is. Sometimes I just enter a new room and all the orbs are already yellow so I don't need to do anything. - Don' understand the ending, don't know if it's possible to get up to the last elevator.

So I'm super confused because I did not get how the orbs worked. Sometimes they seemed to turn yellow when hitting a wall, sometimes they just turned yellow by themselves, idk.

SpinPlan by Fupi 2021-04-26T13:21:17Z

@hamzaplayssssssssss Thanks! I haven't started rating yet but I'll play your game as soon as I can.

SpinPlan by Fupi 2021-04-26T14:04:19Z

@imzary Thank you! I haven't experienced that bug, maybe it has something to do with the lag of the web version, idk. Hope it didn't screw you over.

SpinPlan by Fupi 2021-04-26T15:14:56Z

@imzary Oh.. that sounds awful actually. Well there's 9 hours left, I'll see if I can reproduce it.

Edit: That's weird, I couldn't reproduce it at all. Were you playing on a touchscreen? Even though the game uses only mouse input I never actually tested it on a phone.

SpinPlan by Fupi 2021-04-26T17:10:56Z

@imzary Welp, don't know what to do then. Sorry it happened to you.

SpinPlan by Fupi 2021-04-27T02:45:49Z

@itsboats That's exactly why I chose mouse controls. The first prototypes used the arrow keys but they were simply too inaccurate. Just to be clear: you do not need to use all the pads to rotate the planet, just pick the one that feels the most comfortable and use that. For example I only use the bottom right pad when I play.

Now hey, multiple Eggos in a single planet, I hadn't thought of that, sounds very fun actually :0

SpinPlan by Fupi 2021-04-27T11:31:05Z

@refrax295 @felixmreeve Thanks! I agree with the thing about the mouse controls and definitely would have preferred if it was like that, I just didn't know how to make it. That's why after many iterations I settled for this, and now I see why it's bad..

SpinPlan by Fupi 2021-04-27T11:34:32Z

@sadsmile Thanks, the comments on Newgrounds were a bit more.. honest xd

SpinPlan by Fupi 2021-04-27T11:52:33Z

@felixmreeve Newgrounds comments have helped me a lot on projects though, they're not as toxic as people usually think and being brutally honest sometimes helps.

@snowdrama Thanks for playing! This was one of my fears. The way the gravity works is that the character always goes down. Maybe if I hadn't made the levels planets it would have been more apparent that there is no gravitational pull going on. I did experiment with making the planet pull you in but then it was just too easy.

SpinPlan by Fupi 2021-04-27T12:21:00Z

@snowdrama Uh, the planet literally just rotates. If you removed the colliders the player would just fall straight down no matter how you spun the planet. The player is not parented to the level, they're both parented to the same thing.

SpinPlan by Fupi 2021-04-27T12:25:56Z

@snowdrama I just disabled the colliders to test it out and that's exactly what happened, the player just fell down. Really what I think is happening is that you expect the center of the planet to pull the player in, so when it doesn't you become disoriented. It works in a way that if the player is in midair, not touching any walls, rotating the planet doesn't affect its position at all.

SpinPlan by Fupi 2021-05-02T18:25:33Z

@juako What exactly do you think is frustrating about the physics? I got this complaint a lot but I literally don't know what makes it so confusing to people..

@koalatte I did record development footage to make a video but I have nothing to say about the music. :p Just threw something up real quick on Beepbox. Glad you liked it so much!

SpinPlan by Fupi 2021-05-06T21:45:20Z

@vixenmink You got it, Toe Jam & Earl was the main inspiration for the music! Even though I never played it. :|

SpinPlan by Fupi 2021-05-17T22:00:49Z

@kaytrill Thanks for playing! I got one other comment about the mouse release bug but wasn't able to reproduce it, sorry about that.. Now about the sensitivity, the closest you are to the planet's core the heavier the gravity is, is that maybe why you felt the physics were inconsistent? This physics thing is really bugging me because everyone except for me seems to think it's weird. The alien and the planet are both parented to the same root, which means they both exert forces on each other as they should, so that can't be it.

SpinPlan by Fupi 2021-05-17T22:38:41Z

@kaytrill Yeah, the alien falling down instead of towards the planet is intentional. I didn't use Unity for this project, I used Godot, I'm worried it might have something to do with framerate, because me personally, I have zero problem with the physics. I can carefully guide the alien to the center easily and flawlessly every time, that is always the standard of how I judge my games' difficulty, so really I have zero clue what that's about. Your ideas are really good though, and sound like they might be fun, but before all that I just need to figure out what's making the physics so darn confusing to everyone.

SpinPlan by Fupi 2021-05-18T17:54:37Z

@kaytrill Oh man yeah! This is what I needed! :0 Thanks, gonna watch it later.

SpinPlan by Fupi 2021-05-18T18:19:07Z

@kaytrill That was eye-opening, thanks for that! From what I saw it seems the biggest problem to you were the controls. The way they are made is confusing, and you tried many times to drag the horizontal arrows up and down, which doesn't work, the horizontal arrows work differently from the vertical ones, even though you only need one of the pads to play. Even just explaining this is weird and complicated. I hope the keyboard controls in the post-jam version are enough to make the controls feel more intuitive.

As for the physics, in the video they worked as intended. The game is supposed to be played slowly and with precise movement. I think the problem is that this could have been better cued in the game itself by having training levels, with easier obstacles, and getting rid of the arrow pads, because as soon as the game starts you inherently want to fling them hard, when you're actually supposed to make deliberate micro-adjustments.

Thanks you so much again for recording your playthrough! I feel like I understand the frustration a lot more.

Debts and Pandamonium by Cyzaine 2021-05-17T00:59:34Z

Here are some notes I took while playing: - The menu music is kinda bad... and sounds are too loud. In-game music is pretty nice. - Voice acting! Cool! - E to interact would have felt better - Character portraits show all their heads instead of just one, and the in-fight gun sprites have black backgrounds - What is the bar below the life bar in the fights supposed to be? - I talked to everyone I found and still have zero clue what I'm supposed to do...

So maybe I just didn't get how to play, but I had no idea what the mission was ever, what killing the dogs was for, what purpose talking to people serves, I feel totally lost playing. These other comments confuse me, is the downloadable version of the game up to date? It was the one I played.

Bean Guy: Underground by Constantine Pallas 2021-05-17T22:32:06Z

Here's some notes I took while playing: - Music is cute - Graphics are all over the place in some areas - Fun walljumping - Jumping on enemies' heads is always fun - Ok weird how I discovered the wall jumping mechanic accidentally and it was never used :p

So, I don't know how true that is, but the feeling I got while playing is that you got some assets from the Unity Asset Store and decided to make a game with them, which is fine, I thought it was pretty fun, but it does make the game feel disjointed. Things like the unused wall jumping mechanic, an A button appearing in the dialogue boxes, which you had to explain corresponded to the Spacebar in the controls screen, and the different particle effects and art that every enemy/collectible has. To be clear, I don't think there is anything wrong with using pre-made assets in a jam, I just think you should work a little more on making them all fit together into a cohesive game.

Depths of Slumber by Snowdrama 2021-05-02T18:40:13Z

Here's some notes I took while playing:

- Cool freaky aesthetic - Not sure if it's infinite or not so I stopped after I got bored - Other ratings mention music but I didn't hear any, even though there were sound effects...

This game felt pretty shallow... Not sure if I missed something, but there wasn't a lot to do. Most of the rooms were empty and not hitting yourself is pretty easy. Feels more like a game for you to vibe to/be hypnotized by than a game to actually play. :p

Deep in the sea by hamzaplayssssssssss 2021-04-26T15:12:03Z

Fun little game. The beginning was really slow but after that it was frenetic! Kept me on my toes. The graphics are programmer art, which I understand cus of the time. The music though was... bad. I don't want to be mean but random notes on a piano don't serve to set any kind of mood, I'd prefer just ambient noise. Overall it was fun and challenging.

Deep Sea Phishing by Literal Games 2021-05-02T14:50:10Z

Wow! Interesting how you managed to reuse the minigames while not making it feel repetitive. Here are the notes I took while playing:

- Really nice graphics, 2000s CD-rom game vibes - Fun music - Accidentally skipped all the dialogue while changing the volume (pressing the volume up button counted as multiple key presses for some reason) - Scamming only bad people was really funny - Nice final boss although easy

So yeah this is a straight up great entry! The volume thing I think was just my PC messing up, aside from that it was all good.

In Too Deep by RefraX295 2021-04-27T13:10:14Z

This is so so fun!! Got 2449. The graphics are nice and stylish, going deeper in the map feels very satisfying, keeping the ants away is a great challenge. Don't see anything bad in it!

Refrigerator Rampage by RichardK 2021-05-17T20:11:51Z

Here are some notes I took while playing: - The menu is uh, creative but super ugly. xd The options menu doesn't have anything. - The music is kinda funny xd - Weird how you can win and die at the same time - Gameplay is pretty fun and simple. - It's pretty easy to get stuck on the ground or on the walls and I don't know why.

So this is a pretty janky but funny game. I actually got myself laughing a few times just looking at the milk carton gliding around xdd I think the only thing that desperately needs work in this game is the UI, it scales up and down super weird so it's all conjoined in the middle of the screen. Also everything has transparency, so there's a lot of visual noise.

Fetch Ball! by koalatte 2021-05-16T20:38:36Z

Congrats on your first jam!! Here are some notes I took while playing: - Graphics are.. not good xd but they are charming. - Gameplay feels really fluid and fun! - The camera is a little bit too zoomed in. - It's easy to cheat if you stay close to your owner and jump when they throw the ball.

So, this is an ok entry, playing it is nice, it's really unpolished but that's to be expected if you're just starting, overall I did find it really fun!

Afterlife by Nekopi 2021-05-16T22:44:00Z

Here are some notes I took while playing:

- Damn good music! - Super fun and satisfying mechanic! - Fun little quotes in the portal rooms! - If you enter a portal through the left and exit the portal room, you will enter the portal again unless you stop. - Good variety of guns and upgrades! A little lacking on the variety of levels. - Wish I didn't lose horizontal momentum when stepping on the ground.

Though basically this is the perfect entry! Complaints are minimal.

Explovation by sadsmile 2021-05-02T18:20:21Z

This was pretty fun! Here's some notes I took while playing:

- Fun bomb patterns and names - Satisfying explosions - Can't quit from fullscreen (or at least I don't know how) - Slimes are way too fast and seem to never die, I once died to a slime that was down off-screen and just came zooming by and hit me - Coins have gravity and sometimes get stuck inside blocks when they fall too fast - The visuals and lighting are freaking beautiful

One suggestion I have is to maybe have the screen be vertical instead of horizontal, like a phone game. That way you could more easily see where you are going! Nevermind that, it's a really good game.

the truth in the darkness by ImZary 2021-04-27T01:18:30Z

This looks like it would be a pretty interesting lil experience, but unfortunately there are many flaws... The camera is so zoomed in that you can't see where you're going, so you die from stuff you couldn't even see. Also for some reason the power-ups didn't respawn when you died, so if you died once you had to re-launch the game and do all the walking again in one go. I did this multiple times until I got tired so I didn't finish the game, I'm sorry. :( Though if this is your first time doing a jam, don't let me discourage you. Surely come back for the next one, cus you'll have learned a lot and will do tons better!

the truth in the darkness by ImZary 2021-04-28T02:05:52Z

@imzary I will! Probably in the weekend since I don't have time right now.

the truth in the darkness by ImZary 2021-05-02T20:04:54Z

Hey just replayed the game. You said you zoomed the camera out, but I don't see a difference. Most platforms are still offscreen. Also I see that the powerups respawn, but only the first time. After that it's the same thing as before, and you have to relaunch the game to try again. I did actually finish this time, and the ending felt.. cheap. xP It was a dream all along, ok. I get that 48h isn't enough to write a masterpiece though.

deepfeater by Shoc 2021-04-27T12:50:37Z

So a guy stops me and speaks circles to me, I press WASD but nothing happens. I think this was supposed to be a rhythm game? I don't understand how to play.

deepfeater by Shoc 2021-04-28T02:06:56Z

@shoc Oh no wonder the download took 15 minutes. :p Ok I will try it again when I have time.

deepfeater by Shoc 2021-05-02T15:01:44Z

Ok here's the notes I took:

- Reaction time way too fast and unforgiving, couldn't get past the first opposite guy. - Images get pixelated when first loading in. - Graphics and music are pretty nice.

I thought this game was way too hard and repetitive to be enjoyable... Also I think using Unreal Engine for this is overkill, since all it does is make the file sizes massive for such a simple game.

Downtown Payback by Letsgall 2021-05-02T19:44:20Z

Here's some notes I took while playing:

- Frenetic and fun - Weapon and item variety is insane!! - Good replayability - Really wished you didn't have to rewatch the cutscene when restarting

I'm very impressed! Honestly the most fun game I've played this jam. It's super fun to mow down enemies and then have to run back to the store to get a new gun!

Deep Cover by Madbarron 2021-05-17T19:57:41Z

Here are the notes I took while playing: - Beautiful graphics, music, the whole mood is perfect! - Really quick tutorial! - Gathering evidence is pretty satisfying! And genius way of showing them! - Didn't expect there to be another level! Impressive! - The guy is still dressed like a waiter which is a bit silly :p - JDSAKJDASKJADSJ

Just genius! Hilarious! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I really liked this, best game so far. Congrats to all the team. You clearly had a defined vision from the start and executed it flawlessly, fricking, well done!

Back Down by juako 2021-05-16T20:28:53Z

This was pretty fun! Here are some notes I took while playing: - Cute graphics! - Weird how the object that changes gravity looks like a trampoline. - I really like metroidvanias! - Passed through the floor once and got stuck. 1.png - Really cool ending!!

So aside from that problem this was really good! Short and sweet.

Surinapiri - Suruvuori by kovalok 2021-05-16T21:54:44Z

Here's some notes I took while playing: - Right-panned guitar in the menu made me think my headphones were broken. - Damn good music tho - Funny graphics - Turning with the arrow keys is really awkward. I know it's based on Doom but I'd have preferred the precision of using the mouse. - Having to hold down space for a bit before shooting got me confused for a bit. - Enemies take a second to despawn after their death animation plays, and they keep shooting. - Not sure if it's infinite or not, I just stopped after like 6 floors.

So this is a pretty fun game, if a little janky. The music and graphics were definitely the best part!

Taupi Taupe by Oune 2021-05-16T22:14:11Z

Here are some notes I took while playing: - Music was weirdly ominous. - Damn this is like impossible!

Uh, that's it. :p Yeah what a difficult game! Maybe if I could see more of what's ahead it wouldn't be that hard, all I know is that I only got to 16. xd

Beepo's Shop by itsBoats 2021-04-27T01:35:53Z

Flipping beautiful!! Calm and cheerful, and super satisfying! The graphics are that exact fine balance between simplicity and character, it's all jumpy and bright, but also relaxed.

The instructions page got me worried thinking it was a complicated puzzle game but it's really self-explanatory once you start. :p

Very difficult but I can see myself trying for hours, this is super fun! Can't see a single thing wrong with it.

Dig Game IDK by FutureGamer25 2021-04-27T11:22:16Z

I'm not the biggest fan of highscore games but this is pretty fun! Even though it's really simple it doesn't feel unpolished. Going faster and faster with the camera zooming out is really satisfying. I do think some sound would have made this feel a lot better.

Dungeon Blast by Yword 2021-05-16T20:54:43Z

Superb! Here are some notes I took while playing: - Really like the art, visual effects and music! - Some typos. - Fast paced! - Challenging but fair!

Talk about a perfect entry! You did an amazing job!

LD49 — Unstable

....To the Ends of the World and Back by Peace Of Cake Games 2021-10-09T17:11:41Z

Cute lil story! The game itself makes you wait a lot, and fixing the stuff is super easy, but I get that wasn't your priority. The mood is excellent, that fan is really well utilized. xd And I'm glad there was a happy ending! I was afraid something horrible was coming when it started to fade to white. My only problem with the game is that the mouse sensitivity felt too low: I have to drag my mouse over twice just to reach the other side of the ship.

The Dress Rehearsal by Dis0rder 2021-10-06T22:35:31Z

Welp, that was a thing. :v It definitely didn't go the way I expected. The mask is a fun character and the things that happen are weirdly eerie even though this isn't a scary game. This is a game that really has no mechanics, it looked like it was establishing a mechanic via the set building scene, but then the hand mechanic never shows up again, you just have to go around a few times and then it's the end. :p That was definitely a bit confusing but your focus must have been on the game's story and stylistic appeal and aesthetic, which I really like.

Beep Boop Boba by candlesan 2021-10-04T18:13:57Z

Fun lil game! Balancing all the ingredients is difficult, but luckily you can put them in any order, so it's up to the player to create a strategy for juggling the cups around. Love that! The music is simple but fun, and the graphics are cute, though I can't figure out what the costumers are supposed to be.. giant hamburger people? Anyway great job!

A Hard Pill to Swallow by osh.studio 2021-10-07T18:16:51Z

Lesgo!!!!!!!!!!! God so many levels!!! Great job! Very charming and funny game! I love how you even took the time to add a cutscene for getting out the guy's mouth. The physics were a bit weird at first, since it looks like you gradually lose speed while in the air and then fall really slowly, but I got used to it.

Unhitched Isles by MickM 2021-10-04T18:42:07Z

Such a creative interpretation of the theme! There's tons to think about where to place your next thing, and each subsequent task is a real challenge. The graphics are pretty ugly, but that's excusable. Good sound too! I got to 13 tasks in the Unhitched Isles level.

Larry the Vengeful Balloon by Nick Rafalski 2021-10-04T13:58:57Z

This is beautiful! I love the absolutely chaotic energy of everything, from the mechanics to the aesthetics, which fits the theme perfectly. Nice touch having a bonus round with tons of balloons every once in a while. Ran well on my phone too. The graphics aren't super pretty, but really there is nothing to criticize here, nice job!

Kei26 - Union Game Engine by Fupi 2021-10-04T09:27:59Z

@mickm Yeah, that's what I tried to convey! :d The dev got stuck in "tutorial hell" then threw a hissy fit and stopped trying. Kinda similar to how I started but of course much much less dramatic.

Also I didn't put in anything for popping all the enemies cus I didn't think anyone would actually bother lmao, maybe I should have.

@candlesan Thanks! Sorry for the difficulty, I didn't reach out for a playtester this time.

Kei26 - Union Game Engine by Fupi 2021-10-04T20:04:56Z

@holyshot Ah so good to know that my story resonated with someone! There's a little Kei26 in all of us unfortunately. :d Good luck on your next projects!

Kei26 - Union Game Engine by Fupi 2021-10-04T20:28:00Z

@reispfannenfresser That's what happens when you incarnate your edgy victimizing self and let your mind wander off with no filter. :d Ultimately no one *wants* to be that person. Love your theory too!

Kei26 - Union Game Engine by Fupi 2021-10-04T20:38:26Z

@r3l0ad1 Damn :heart: Thank you so much!!

Kei26 - Union Game Engine by Fupi 2021-10-05T18:43:50Z

@joonamo @driagonv @potkirland

Thank you all for the comments! I'm so glad you enjoyed my weird story. :grin: I'll play all your games as soon as I can!

Kei26 - Union Game Engine by Fupi 2021-10-06T01:48:17Z

@dinowattz Woah, that is definitely **not** intentional! I never had that happen.

Were you playing the browser version? Maybe if you download it, it won't do that. You missed a good chunk of the game so I'd love if you gave it another chance. :grimacing:

Kei26 - Union Game Engine by Fupi 2021-10-06T02:32:14Z

@jammygunns Thanks so much! Yeah you got the story right. You're not necessarily supposed to empathize with the character or agree with their decisions, you're just supposed to, by the end, have some sort of opinion on their way of thinking.

Kei26 - Union Game Engine by Fupi 2021-10-07T01:20:08Z

@fluffy-kaeloky Thanks for playing! Dw, this story isn't really autobiographical. I had a tutorial phase but it involved a lot of making projects from scratch and many mistakes as well. :p Following tutorials did help a lot but the real learning was found in debugging the unholy mess I created.

Kei26 - Union Game Engine by Fupi 2021-10-07T09:50:17Z

@joel-davis Thanks! And sorry for the difficulty. It wasn't supposed to be like that, to "fit" the narrative. I just made levels.. and didn't think people would find them that hard. :| Definitely should get a playtester next time.

Kei26 - Union Game Engine by Fupi 2021-10-07T12:51:33Z

@osh-studio It is just a character! Don't worry ;w;

Kei26 - Union Game Engine by Fupi 2021-10-07T20:29:31Z

@zhenda-hu That's part of the game. Too convincing perhaps? :p Just press OK to go to the next level.

Kei26 - Union Game Engine by Fupi 2021-10-08T22:40:56Z

@peace-of-cake-games Uh.. bad collisions? :grimacing: Not intentional. Where were you having problems?

Kei26 - Union Game Engine by Fupi 2021-10-09T00:20:53Z

@peace-of-cake-games Ah ok, that's because the collider for the player is a circle. I'm gonna change that in a post jam update.

Kei26 - Union Game Engine by Fupi 2021-10-20T13:02:41Z

@jonathan-lorenz Thanks! The game engine part is just a level select, you didn't miss anything.

Kei26 - Union Game Engine by Fupi 2021-10-21T20:12:42Z

@spode Oh :neutral_face: Could you be more specific on the writing? That was supposed to be the main part of the game afterall. :d

Shards of Me by Craftgineer 2021-10-09T18:17:53Z

Fricking sweet music! I love the story and mood of this, but unfortunately I had a couple issues that bothered me when playing:

* The nice thoughts you can pick up and carry only worked for the blue slime, the other ones didn't get happy when I brought anything to them. The end screen made a mistake and inverted this, it showed me that I'd made all the slimes happy except for the blue:

slimes.png

* Camera could be a bit zoomed out, maybe the window could be made 16:9 as well. Since the player runs so fast, it'd be better to see more of what's ahead.

* Physics felt too slippery. This is something people also reported in my game, it makes any mistake really punishing.

* I don't like how you have to wait a little bit next to the spiky enemies for the attack to register, especially since they mostly appear in the middle of small platforms. Either you slip out of the platform and fall, or you get closer and get hit, which might make you have to restart.

Ultimately I enjoyed playing, and, if these were fixed, it would be a straight 5 star all around!

This platform is UNSTABLE by HolyShot 2021-10-04T20:14:37Z

Nice, a 1st person platformer! Those are weirdly rare. Real fun! I like how unbalancing the platforms makes it easier to reach certain spots but also harder to stay on it. I found the music a bit irritating since it was a very short loop and didn't really seem to fit the game, but it's a fun bassline. One thing that I thought was weird is that you can stick to walls if you walk towards them while falling, even though it helped me in the last level I don't know if it was intentional. :d

MANIC MELTDOWN! by David Bohan 2021-10-04T21:41:16Z

This is a charming game, once you get the hang of how to fix each section, it's not hard. There's just two things that bothered me: The physics felt too slippery, which sometimes makes you slide off stairs, and also the smoke room is pretty annoying. Moving platforms mean you'll spend a lot of time there while everything else in the facility breaks. Nevermind that, the graphics and music, sfx, and ending screens make this game.

Civil Unrest! by JammyGunns 2021-10-06T20:08:50Z

Nice! I don't think I understand *exactly* what I'm doing, but it seemed to work. I just placed police on the tiles around the protesters, and, if I had any left, on the same tile. Not sure what government buildings the instructions were talking about, since I didn't see any that were different. Even though I didn't fully grasp the mechanics, I have to say the aesthetic of this is gorgeous - sound design, camera angle and all, it does a great job of feeling like a board game!

Gunsundheit! by Papabirb 2021-10-04T21:57:38Z

Bruh what was going through your head when you thought of this kdjksd

I love it!!!!!

I mean, I love the bonkers concept, and the graphics, and the cute squeakies, and the music, as a game though I thought it was just too easy. Felt more like a "hold right simulator" than a game most of the time. :d

Unstable Memories by potkirland 2021-10-06T19:35:25Z

Uh.. I have no idea what I'm doing. :L You said I'm supposed to match the energies and move the ball, but nothing I do seems to do anything. The gauges stay the same and the ball keeps spinning. I played with all the bugfixes so I think this is a matter of me not getting it.. I like the art and sounds though.

LCD DREAM ESCALATOR by Hydezeke 2021-10-10T19:38:38Z

I'm here because of the post about the soundtrack. I listened to the ending song on Bandcamp and was like DAMMMMMNNNN I GOTTA PLAY THIS. So hi! This was creative and bizarre, I really like that! There were some quirks that kinda bothered me though:

* Mouse sensitivity is too low, I have to do 4 full swipes with my elbow to do a full turn. The maze room is a nightmare because of that. * I accidentally pressed Ctrl-W twice while playing and lost all my progress, so a desktop build would be nice. * That manual scan is cute but no help honestly lol. If I wanted to spend hours on this I could probably find where every single hidden room is, but repeating the same stuff over and over got tiring, especially with that mouse sensitivity thing. xd

Never got to hear my jam in the game unfortunately. :( I got a few paths then gave up. Visuals, mood and music are the best part definitely.

LCD DREAM ESCALATOR by Hydezeke 2021-10-12T00:19:44Z

@salohcin894 Wait the wrench on the ground was an options menu? Really?? ;-;

ŮNSTÅBLĒ by Dominium11 2021-10-07T11:17:41Z

So fun! Great graphics and full of character. I love how everything has a Swedish name, and the gas canisters are iconic! At first I didn't get that you were supposed to drag the items off the menu so I screwed my first run right off the bat. xd Pretty much a perfect entry!

I. Want. Cheese. by VirtualMan52 2021-10-07T17:53:52Z

This made me so happy!!! :ddddddddd I love it so much! The characters, their personalities, the NPCs reactions when they get screamed at, the cute graphics, the music! The game itself is simple, but everything around it increases its appeal 10000x! Of course having good levels helped too. Perfect entry all around!

Buggy Bot by ursagames 2021-10-09T17:47:14Z

So cute! Impressive how much juice, graphics, and levels you managed to cram into 72 hours! I really liked the levels gimmicks and had no trouble finishing all levels, even though there were tons of them. Thank goodness for checkpoints! The music is absolutely perfect for the game, it's so chill and chirpy! The only thing I didn't like is that I felt the camera was too close, but my zoom out wasn't saved after I died, so I had to either zoom out every time or just accept it. Nevertheless, this has been one of my favorites!

Neon Tower by Sli 2021-10-07T11:04:40Z

So fun! Played it on my phone and it worked great. Could only get to 250 on normal mode. :p I only wish there was a way to make the shape rotate faster, or just drop it immediately without rotating at all. Nevermind that, it's still super fun to build a tower like that! Tight physics. Good aesthetic too!

Into the Cone Zone by Cookie Dragon 2021-10-04T20:58:03Z

Bruh I was laughing just looking at the screenshots I love this dsdsjdjs. Unfortunately it runs like ass on my potato pc, but I just appreciate the fact that this exists. Also it looks like there's no more progression so I didn't miss anything when I played.

House is not always a home by SeaSlugStudios 2021-10-10T18:50:27Z

It's a nice idea, while very unpolished. I'm not the biggest fan of visual novels, especially if they go on for too long, but I kept going this time to see where the story would go. Got a bad end unfortunately and accidentally skipped over a different ending I was trying to go for so I couldn't see it. :(

I think the presentation here could be loads better. I understand that writing all that dialogue takes a long time, and you did manage to make a complete and long story, but presentation is also very important in games like these.

I felt like the graphics could have been better planned out: the character stills have cutout white outlines, really noticeable in dark backgrounds, some backgrounds don't cover the whole screen, and their art style could be better. The characters are well drawn, but the backgrounds are all scribbly. I get this was probably a stylistic choice, considering how the protagonist views the world, but that could also have been conveyed with a less messy style.

The music is actually really good, I assume you made it yourself so props! Only, one of the songs is really loud and clipped. It was probably a stylistic choice but, again, there's more ways to convey a feeling of dread than just making it messy, especially if it involves making a perfectly good song unpleasant to listen too.

Finally, I felt like the dialogue was a bit hastily written. It makes sense to do that, since there's not much time and a lot to write, but I think even running the script through a spellcheck would make a big difference. If you're not a native English speaker (I'm just assuming here, sorry if I'm wrong), writing a story is definitely a good way to practice. The story itself is interesting and made me want to keep going, although some scenes felt too long.

Ultimately I think these stylistic problems could have been solved by better planning. You don't need to be amazing at everything to make a game that feels good, you just need to play to your strengths. And doing more game jams is how you learn to do all that! So yeah, I hope to see you next jam! Sorry for writing so much. :I

House is not always a home by SeaSlugStudios 2021-10-23T00:46:17Z

@seaslugstudios Np! I'm happy to see that your immense effort and care got you such a great placement in Theme and Mood!

The Un's Stable by Kongo 2021-10-07T13:17:23Z

Nice! I usually haaaate turn based strategy, but this is such a fun twist that I got very much into it! I had a few problems: sometimes I would click a card, like the stop card, and it would disappear without letting me use it. Also the down arrow always appears instead of the up, so I never know when an animal is moving up. These problems aside, this was very worth playing. Got to 12 days and accidentally hexed my cows into extinction. :p

.Script by Jega Studio 2021-10-04T21:21:22Z

Real nice! I like the mechanic, the graphics and VFX, the music and sounds, everything around the game is beautiful.. I really wish there was more to play though! Since I thought the idea was fun.

Genomancer by Noctiphobia 2021-10-05T18:14:03Z

Super laggy on the Web, made the game pretty much impossible. It'd be good to have a Windows build. Thank god for the immortal player option tho, I actually had a lot of fun there! This is the most creative interpretation of the theme I played so far, discovering different attacks is very gratifying!

Radioactive Guns 'n' Stuff by DriagonV 2021-10-06T19:05:48Z

The music is... really bad. It actually made me unable to pay attention to the tutorial, and during the game. Really sorry to whoever made it. :( The game itself is fun, I like the different weapons and the controls are all adequate, though, once you get the mechanic, you pretty much can't lose. Just press F when the bar is high enough. One thing I would have liked is for the gun to get redder, or start pulsing when it gets close to overheating. That would give more feedback to the player that they need to switch.

Bitkgrieg by Mato 2021-10-06T22:01:15Z

Hey, this is really good for your first "game" ever. Even though it doesn't have all the bells and whistles of a AAA, there is a clear goal, simple controls, and the graph is readable and nicely styled. I didn't have any trouble figuring out when I was buying/selling, the line it draws when you buy is a pretty good guide, you just have to sell when the curve goes higher than the line. It's the only thing I know about trading. :d

The Emotionally Unstable God by Neg99 2021-10-10T19:04:56Z

Super fun grappling hook mechanic!! I liked the idea for the god character but they didn't talk much. Pretty challenging, graphics were ok, not much to say. xd I liked it.

AstroJump by odedro987 2021-10-06T22:22:54Z

So fun! Very very polished, especially for a jam game, very good graphics, sounds and animations. For how long the game expects you to play to win it though, it would be better to have more variety instead of just having to do the same thing over and over. I think I got pretty far, tried lots of times, it was addictive!

Mad Zomber by someoneman 2021-10-06T18:30:48Z

Fun game! Mowing down hordes of enemies is always fun. There's just a few things that bother me, like the mouse sensitivity that felt too quick, and that you don't get any feedback that you're getting hit apart from the health bar going down. Also I got out of bounds on the second level and went around the level like twice looking for the way back in. xd The idea for the ending is really neat, like a slow zoom out to reveal how the protagonist is screwed, but I think the impact got a bit lost on me since I saw all those zombies and thought "oh cool I can totally survive this" :p What I liked the most was definitely the music and the sound of hitting the zombies. The graphics were simplistic but quirky, and I like that!

Ziggy Bungus: Pizza Delivery Simulator by skippuku 2021-10-04T19:02:23Z

Bruh those sound effects :skull:

This game isn't just a meme though, the controls and gameplay are brilliant. As soon as the delivery guy came barging in I felt as if him and I were one, on a mission. I'm impressed at how many levels there are too, and including the time it takes to collect all the pizza, you can easily spend hours on this without getting bored. This is a winner!

Instability by R3L0ad1 2021-10-04T20:01:18Z

Very pretty aesthetic and satisfying movement! There's just a few small details that bother me:

- I entered the anomaly in the tutorial and got soft locked :d - Wish I could use the arrow keys cuz it's more comfortable. - Restarting is slow cuz you have to wait for the button, ideally, in my opinion, you'd just restart immediately and your score would be shown in the HUD.

I got 40.68 after many attempts. The physics are super fun, and the rope mechanics, while finicky, feel very nice when you get it right!

Instability by R3L0ad1 2021-10-06T18:55:37Z

Nice! I much prefer the arrow key controls. Got to 80,11 now!

Breakoban by OgelGames 2021-10-04T19:39:30Z

That was super satisfying! I usually suck at sokoban puzzles but this time I finished all levels! They're all really well designed and the last one made me feel like a genius when I figured it out! The graphics are super cute, controls are snappy and sounds are all very fitting. Congrats!

Leave Me Alone by crazyrems 2021-10-04T19:13:20Z

Fun gameplay! Cute frog! Good graphics! Nice sound design! Leaderboard is a great touch! Maybe too easy? I managed to get very far without even seeing the black hole and only died when I got bored. Idk maybe I'm just that good at vidya games B)

Gummi Bridges by Joel Davis 2021-10-07T18:07:43Z

Doesn't seem to work on my computer.. WASD and dragging the anchor points do nothing.

UNSTAYABLE by shmador 2021-10-05T18:25:19Z

Nice graphics and mood! Felt uneasy the entire time, even though I beat it first try. :p Movement feels faster if walking diagonally, I don't know if it actually is though, but I kept moving diagonally the entire time. :p Would have preferred if you would walk with WASD since you need to use the mouse, but this is really good either way!

RotaCore by Reispfannenfresser 2021-10-04T20:48:47Z

Damn this is a big brain concept! Really hard too, I only got to 10 before it all fell. I really like the variety of threats, the graphics and sound are all super nice too and complement each other perfectly. The only thing I can kinda complain about is that knowing where to place stuff and whether you have enough money isn't super obvious, the sprite gets just a little more opaque. Really good job though, this could be a whole game!

Unstables by joonamo 2021-10-06T18:41:52Z

I think we've peaked. Like, as a species?

Fr now: simple controls, easy to grasp, hard to master, great cute graphics, hilarious music, sounds, every single word of praise you can think of apply here. I'm forever grateful that this exists.

Haven't given up on getting on the leaderboard yet.

Cave In by TureGrappa 2021-10-07T18:21:55Z

Wut. :v I'm not sure what I did but I got 10. I just clicked the medium rocks and they broke, but nothing else did anything so I think 10 is the max? I'm confused

Space Station 8 by jessefreeman 2021-10-06T23:14:41Z

Heyyy that's so cool! I made a level here! You play as a lil duck. It's surprisingly hard.

map3.spacestation8.png

I like this game! Other people have to post their own levels for it to actually be playable though. :d As a level editing tool it's simple but powerful. I love how the levels are saved as images, and that you can change the graphics! The only kinda annoying thing about this game is that you have to wait around to play the level, restart, and even game over. What's the reason for that? Anyway real fun!

LD53 — Delivery

Popcorn Odyssey by 0X_VOID_X0 2023-05-03T16:25:24Z

Lovely game!! Cute music and graphics, expert level design and mechanics. I'd never seen these mechanics before used in a game and I think they work beautifully here! Only thing: using the bumpers always felt unsafe, like a gamble if I was gonna land in the right spot or not, and sometimes it didn't feel like my fault. I think they would have benefited from having a consistent set trajectory every time the popcorn lands of it, kind of like the aerial faith plates in Portal 2. That way you can be sure that no physics inconsistencies will happen when you're 90% done with a long difficult level. x) That said I really enjoyed moving around my popcorn goblin, it controls very well.

Unfortunately the last level was too much for me :pensive: especially after I died literally 1 tile away from the end and never managed to get back there. Oh well. The popcorn rap will have to remain a mystery to me.

BURNOUT by Wouter52 2023-05-06T21:41:03Z

This is a very creative idea! Giving each baby a different dialogue so you can remember it is very clever. Unfortunately I think the game went on for way too long :/ I get that the game is called burnout but 20 babies is overkill in my opinion, I played for a very long time, noticed I wasn't even halfway done and then just gave up and delivered them all wrong to get to the end. Each baby and pair of parent is so similar you have to keep track of every specific detail you can remember. I do really like the art and especially the animation of the intern running it's so funny! I think with a bit more polish this could be a really fun game!

Ultimate Package by Triangle Point 2023-05-03T16:00:20Z

What a delightfully quirky game!! I love the music and the characters. I gotta say the enemies are a bit janky, the boxes spawn right in your face when you switch screens and give you no time to react, and the final boss has very erratic movement and keeps teleporting around. Thankfully there are many generous checkpoints so the experience is all good! I really enjoy simple platformers in general so this was a treat.

Asteroid Outlaws by GuitarBro 2023-05-05T21:43:03Z

Damn this game has got to be the hardest *thing* I've ever tried to do JKDKJDAS man, I'm shocked that anyone even *thought* of a control scheme this insane, let alone being able to actually control it :dizzy_face: I don't think it would be fair to rate this game in anything other than graphics, audio and humor (all superb, like seriously what a beautiful game) cuz I only managed to get like 1 or 2 boxes in JKDSJKSD. I feel like if I played this for like 1 or 2 weeks straight I could master it though

Deliverables - LD53 by potkirland 2023-05-03T22:33:35Z

Ok you said in your stream that this was a mess and I kinda see why but I thought it was super charming! I'm surprised you got such consistent quality assets from Midjourney it looked very pretty. The objective was pretty clear and being able to see how many babies were delivered through this game by other people was neat, though imagina how awesome it would be if you could also see the names people put. :sweat_smile: One thing I thought was weird is that many times I got to the end and died at the same time. The baby certificate appeared but the game over UI appeared over it and pressing Reset just closed the UI, so not sure what happened there, I couldn't ever get past level 2 of questions because of that. Anyway, here's my babies!

Captura de tela 2023-05-03 192843.png

The Delivery by aile 2023-05-06T20:55:15Z

That was a cute lil adventure, I enjoyed talking to the characters, though I'm confused cuz I think I'm missing something.. The characters seem to give me quest lines, like bring me peppers, or a matching hat, or tell the troll to stop throwing rocks, and I know where all of these would be, but the dialogue options don't seem to change, and I can't interact with the characters in any different ways. Don't know if this is intended or I just didn't understand how to play xd Anyway, I really like the graphics and writing, nice first entry! I hope you'll come back for more ^^

TOWER CLIMB by JakobTheQuizGuy 2023-05-04T00:50:18Z

So cute!! The character designs and puppet animations are all delightfully quirky, and have sort of a freaky vibe to them at the same time. The gameplay is super simple, nothing too out of the ordinary about it other than the dash mechanic which I thought was very well executed and satisfying to use. I think movement and physics felt a bit slow at times, especially in the final level where I died a bunch of times, though the game is not too long so it didn't bother me. I think this game really shines in the presentation, it has a very distinct style with the designs, textured outlines and wobbly sprites.

Porch Pirate Panic by Stevie257 2023-05-05T22:45:59Z

This is AWESOME oh my GODDDDDDDDDD what a BANGER!!! The controls, graphics, juice, MUSIC, everything is so punchy and good!!!!! The gameplay loop is super satisfying especially after you get the chaingun. Only "bug" i seemed to find is that after playing for so long I looked to have escaped the map! Which was actually kinda fun lol

Captura de tela 2023-05-05 192901.png

Unfortunately as I clicked off the game to take that screenshot it stopped getting my inputs.,.,,. goddamnit right on wave 9. Whatever I tried again cuz it was so fun. The ending was SO worth it!! You managed to cram a lot into this little game, congratulations!!!

I especially loved how you got some time in between waves to experiment with your gun before having to use it, and enemies are presented in controlled scenarios to show what they do. This is very expertly designed.

The Ferryman by Lomby 2023-05-05T15:10:26Z

Very moody and nice looking game, I like the dialogue, visuals and audio. Only thing is that I have no idea how to get an ending other than the thief and the no-pass ones x) I feel like I ran out of options and could still just do those two endings. Perhaps some better guidance would have helped here

DElive by IcyLava 2023-05-04T01:28:33Z

Very well put together game. It's simple and to the point, in mechanics, graphics and even audio, feels very confident. I like how every game item has some sort of feedback by being shot at with your weapon, be it losing health, being pushed around or exploding. I think you shouldn't have to kill all the tiny red boids to pass the stage as they are very annoying to hit and often get very far away from you, but it's cool that you can kinda redirect them with your movement to make them stop. Also very strong mood, feels like a minimalistic sci-fi radar kind of thing

soul sender by aushijo 2023-05-01T21:05:31Z

Aw man I couldn't really get used to the controls. :/ Even after quite a few rounds 3 was my maximum. It felt like I needed to reverse all the way to the end of the stage to get anywhere, though the wrapping did help. It's a nice idea just think it's not for me. Wasn't a big fan of the music too, felt like just random notes. I did really like the pixel art and aesthetic with the different shades of purple, that and the hearts reminded me a bit of Undertale! I'm really sorry if I sounded harsh, just want to help out.

Return To Sender by Aurailus 2023-05-05T20:14:23Z

Omg its like papers please but cute pups!! Nice to see a game made with pure webdev technology, I wanna give that a try some day. I played to the end and got scarily good at selectively picking out faulty products, maybe I was made for this. Anyway, this was a super creative and pretty game with tons of witty writing! Color difference from reference image was maybe a bit too subtle, I always had to do a double take. Also, I made it to the night shift day without knowing that I had to check *only one* reason for return, not every reason ;w; quotas suddenly got a lot more achievable. Maybe that mechanic could have been better highlighted. Surprised at the amount of levels you managed to make! And each one felt unique enough with the new mechanics and dialogue. Great job on this and sorry for the headphones lol can relate ^^

Unspecified Postage Service by EmeraldAlkemist 2023-05-05T23:06:01Z

YESSSSSS HAEHHEAHASD oh my gosd as soon as I pressed D I couldn't stop laughing. What a creative idea! Reading the instructions I thought this was just gonna be a normal platformer but nope. Rolling box. It getting more and more destroyed was also super funny. The music was a bit of a mess but it honestly fits the game surprisingly well.

Unspecified Postage Service by EmeraldAlkemist 2023-05-05T23:11:57Z

I did this on purpose. I'm so naughty

Captura de tela 2023-05-05 201133.png

Dungeons and Burgers by rusty_jpeg 2023-05-02T15:59:54Z

Cute little adventure game! Having to go back after bringing the burger the whole way was kind of a cheap shot but I guess that's on me for just picking it up without thinking lol. The 3d graphics were simple but functional, and the 2d art was very cute. I liked the humor and the writing and the lighting server well to set the mood. Nice and short!

Travelling salesman by Kr0meel 2023-05-01T21:55:49Z

I'm not really sure what to do once I get to another town ;w; I managed to get some stuff between towns but nothing seemed to happen, I didn't see any other people in the map, don't know what to do

RELEASE THE MEAT by NuiN 2023-05-04T01:13:23Z

AYYY THATS MY SONG :heart_eyes: :heart_eyes: I came here from your comment on my Pixabay submission for the music you're using here, I'm so stoked to see it being used on actual projects JKDJDS thank you.

So the game! This is a hilarious idea. I loved playing Bad Piggies as a kid and this is quite similar, it's super fun to build a machine and try to get your meat trolley to the end and when it works it's super satisfying. Unfortunately I got stuck on level 3, had no idea how to get past the fall without turning into a snowball. It was kinda frustrating having to rebuild my machine from scratch every time too, :/ I feel like iterating on your designs is part of the fun of these games, so having to rebuild it all from the beginning feels like busywork. Nevertheless, this was still super charming!

Hotel Frenzy by LightPotato 2023-05-01T21:17:59Z

Awww yeah I LOVE this!!! Such a creative idea. I love games that use the mouse in inventive ways and this one is delightfully simple, playing it feels like second nature. As soon as the timer started and that insane music started rolling I knew immediately what I had to do. Every hotel is very clear in its layout and you can get an idea of how to traverse them right as you see them for the first time. Feels very snappy and the pace is perfect. Amazing job honestly

Mailure To Launch by drainkid 2023-05-04T15:40:18Z

Aw I wish I could play your game but unfortunately it runs really poorly on my PC. :( I did really like the intro cutscene, the awkward delivery and the implication that this is somewhat of a common occurrence is super funny. Also the music is quite bombastic! Got some jazzy chords there

Rogue 'n Royal by Bauke Regnerus 2023-05-04T02:02:21Z

Super cute and creative!! I love the amount of content you managed to have with only a little bit of flavor text and minigames. The graphics are very unique and really sell a sort of tabletop aesthetic. Although, I was a bit disappointed when I found out (by losing) that the game had a time limit.. There was so much on the board to explore and do, but the time was way too short, so on my second go around I just avoided everything and went straight through to the end with barely enough time, missing all the fun. I think this game could have really taken advantage of the fun adventure and roleplay side and went a bit harder into the exploration! If I had more time I would love to 100% a game like this, seeing the new characters and situations that appear is the most fun.

Disk Dasher by Andreadbx 2023-05-02T15:51:11Z

Fun game!! At first it was a bit difficult to see where the discs were, but as I got used to the layout of the city I could find them a lot easier. Was really funny to see the character get flung around when hit by cars and that actually helped me some times lol. The graphics were the best part in my opinion, super polished. I'm a sucker for this shiny futuristic look.

Catnip Express by rubentipparach 2023-05-06T23:07:41Z

Game's pretty cute! Best part is definitely the ship controls, they're super smooth and intuitive, and flying through rings is extremely satisfying. Also great shaders. I didn't think the music fit super well but it's fine! On feedback maybe I just wish there were more rings around, or more ways to rack up speed other than the rings, because the planets are so far apart it can get kinda tedious to just press W for a long time.

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-01T07:11:37Z

@aushijo i was still publishing it, its up now.

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-01T07:25:20Z

@aushijo awww thank you!! glad you could play it now

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-01T14:58:16Z

@lightpotato you know what, there's a bit of time left, I think I'll add that. thanks for the comment!

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-01T17:16:52Z

I just added 2 QOL features for replaying the game: There's a fast-forward button in every cutscene now, and you can press R anytime in the game to restart from the beginning. For the record, I added these while the Jam is still going.

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-02T11:32:02Z

@gzalo @drunkardwolf @rusty-jpeg

Thank you so much for playing!! ^^

@triangle-point

It's high praise to be compared to an actual artist omg ;w; thank you so much I'm glad you liked my song!!!

@0x-void-x0

AAAAAHH I WISH I COULD HAVE HEARD THAT JHDHJDS ;WWWWW; Thank you so much for playing out game!! Thank you for your wishes too but don't worry, we're not going through anything right now.

Also if any of you are interested, I've uploaded the full songs to YouTube if you want to listen to them without the bumpers boinging or imps cackling at you: https://www.youtube.com/playlist?list=PLq4SXHLIukakx_WactNtfIRkEAtRgVKn-

**I'll play all of your games in _hopefully_ a reasonable time!!**

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-02T12:08:16Z

@jakobthequizguy Thank you so much!! I will check your game out as soon as I can!

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-04T11:18:50Z

@bauke-regnerus @potkirland @amarokczukay @dgo @drainkid @yumykon Thanks for the kind words!! You guys are too much :blush:

@andreadbx I would love to work on a rhythm game but thought it would be too big of a risk this time x) Will probably try in a later jam when I'm more confident!

@shannonhg @firespike33 @gmstochetto @guitarbro It's funny, some people found the game too hard and some found it too easy lol, looks like balancing is the hardest part as always. Thanks for checking out our game!!

@blix Do contact me if you ever follow through with this idea, cuz I'd wanna play it. Music games are my jam!

@yeris I'm so sorry for whatever loss you had to go through... wishing you the best!

**I'll be playing you guys' games in due time, thank you very much :heart: **

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-04T19:09:42Z

@hanadulcet TYSM!! <33 I was definitely worried the theme was gonna be a bit too heavy for such a light-hearted track. I'm not a stranger to losing people I loved or laughing in the face of a terrible situation so I didn't want to come across like an out of touch edgelord, but I'm glad to hear you feel I tackled it well! ^^ You guys' game moved me a lot with the emotional subjects it went into so coming from you it means a lot!

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-04T22:43:37Z

@lomby Thanks a lot!! Loved seeing your reactions to our game <3 I will play and comment on your game in due time!

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-05T17:56:57Z

@neobit Wooo primeiro BR q eu encontro essa jam!! Muito obrigado por jogar! <3

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-05T22:13:41Z

@sodoj Thank you so much!! I saw your game many times on the front page and would love to play it but unfortunately I don't run Windows 10 so I can't ;w; but nevertheless I think it's such a creative idea

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-06T20:14:07Z

@gigichef Thank you so much for playing!! I've seen one more person mention There is no Game and I'm surprised I'd never heard of the music sections in the game! Should check them out later.

@mar-zockmeister Lol I'm glad you like the shooting!! I actually think it is pretty fun too. Maybe I'll turn it into like a small mobile game someday, been wanting to get into it. I can think of a number of different features that could be added.

@aile Some people might not be in the right mind space to enjoy something like this and that's ok! I'm just glad people seem to like the way I tackled it. Thank you for playing!!

@pacha Recommended??! OMGdshsdhjndj what an honor!! Especially cuz Maily Melo was one of my most favorites this jam! You're too kind thanks for playing! :heart:

@pauljs Thank you! I was kinda afraid you were gonna comment on my game cuz I always comment back, and your game looks super complicated lol but I'll give it a try later!

@wouter52 SORRY FOR YOUR CAT KDSKJSD I'm flattered :sob: Thank you so much

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-07T01:04:22Z

@stesim I'm flattered :two_hearts: thank you very much for playing!!

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-08T13:35:30Z

@alpacalypse Thank you for playing!! :heart:

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-09T12:03:20Z

@ruruie Thank you very much :blush:

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-10T15:08:45Z

Attention future commenter, I've stopped trading ratings for this game to work on a video, so if you intend to play it just know I'll likely not be playing yours before rating period is over x') sorry and thank you!

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-15T10:15:57Z

@lizz Aww really? :two_hearts: I'm so glad to hear that! Thank you very much for playing, my best wishes to you

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-15T17:47:10Z

@weirdbitgames Thanks a lot for playing! ^^

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-15T23:48:58Z

@masterproject Muito obrigado por jogar fellow estudante de CC brasileiro :gift_heart:

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-18T19:24:24Z

@mahjoub @arsher @tygrak @skelleroznik Thank you all so much :pray: Unfortunately I am not playing any more games from this jam so I won't trade ratings, but I'm glad you enjoyed ours!

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-19T17:31:32Z

@kesha11s omg omg thankuuuu u are so awesome ;0;

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-20T16:18:13Z

@aweskybear Haha thank you so much!! :heart: We had a chat about different creative interpretations of the theme and this is the one we liked the most. The music part was a spur of the moment idea by me cuz I just was feeling musical, and were both fans of the vocoder. So glad you liked it :3

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-21T12:42:20Z

@arron-fowler Thanks a lot!! :blush:

Superstar Surgeon: a Sensitive Subject by Fupi 2023-05-21T15:23:30Z

@daniel-username Yeah pretty wild I was amazed when I saw what your game was about lol! Thank you v much :heart:

FoodEx by stesim 2023-05-06T20:39:37Z

This is *wild*!! Really tempting to put your computer's resources to the test.

Sem título.png

Super fun! Feels like more of a sandbox than a game with a rigid objective, even though you can lose, I found it quite difficult to do so. x) The city is a bit empty but I like that there were small secrets like the ability to control different trucks. The car handling mechanics are really good and intuitive, maybe I would have just liked some way to see better what was behind me, like a button to change the camera to a front view or a top-down view. Either way, this is one of those games where you can spend hours just playing around

Delivering realness: The human simulator by Yeris 2023-05-05T22:15:02Z

This isn't a "game", this is art. This is a statement, a thesis, and also it's really fucking weird. I was pogging so hard through all that. Legitimately love it. Don't be human, be yourself. You freak. Nasty. Love you.

Captura de tela 2023-05-05 190834.png

Energy Delivery by Gzalo 2023-05-03T00:44:41Z

I really liked the small bits of lore at the beginning, helped set the mood. I thought it was confusing at first but then kinda just pivoted to watching out for the red buildings and getting energy to them. That lasted me until 279 score! I'm not sure if I completely understand what I was doing, the top bar for example I don't know what it does, so I eventually lost but didn't know why. A bit more explanation or simpler mechanics would have helped! ^^' Strongest parts for me were the graphics and mood

Devil's Corp by Neobit 2023-05-05T16:09:57Z

Extremely polished graphics and banging music! The weapons felt really good to use and each of them felt very unique. Invisible demons were a bit too cheap, felt like every time I died it was due to one of them. Though that just made me more careful in later runs.

Strangely, I had a lot of problems during my second playthrough: Don't know how to reload my gun, I think it happens automatically, but in my second playthrough, I got to a point in the first round that no matter now much I clicked, my weapon would never reload. Music also never played. Then, when I got to the second round, all enemies were immortal, they never took any hits and just kept spawning. It happened in all other rounds too until the end, where at least I got the good ending from the souls I'd collected in the first round. :sweat_smile: So that was weird.

Regardless, the game was super fun, I enjoyed the different endings you can get from the boss and felt like the difficulty scaled well. The music, animation and overall polish are this game's strongest aspects. Congrats to the team!!

Parcel Larceny by amarokczukay 2023-05-04T02:14:19Z

What a creative game!! But also SO HARD WTF????? I legit have no idea how to get past level 5, it looks like the dog is faster than me, zero chance! That said, this game is delightfully quirky, I love the cartoonish feeling, the crazy granny with a gun, the guard dog, how the police just BARGE INTO someone's front lawn to run over a package thief. This game is as charming as it goes.

Parcel Larceny by amarokczukay 2023-05-15T22:35:19Z

I just played this game again to capture some footage for a video and weirdly I seemed to drop my package every time I started running, which didn't happen when I first played, so OBS/low fps probably does have something to do with the bug. Just wanted to report that ^^'

Hop To It by Quanta Studios 2023-05-04T01:47:01Z

Extremely charming!! Takes a little bit to get used to throwing the papers but then you become a god. The town becomes your play-thing until you buy everything there is. Super addicting, creative mechanics, beautiful graphics and I ADORE the voices of the old ladies by the houses kjdjkd. Overall superb entry

Maily Melo by Blix 2023-05-05T22:01:26Z

AGHHHHH WHAT A CUTE GAME!!!! God I love the quirky medieval music and the characters so much,,, their little :< faces and when they do this :3 nhaw. The game itself is like a much more creative take on a visual novel! I love how getting the message to the right person lets them respond, which gives you more dialogue. Sending the letter back was a bit confusing, as others pointed out, and dragging stuff seemed to not work sometimes. Also, I watched this game in one stream and heard the idea of messing with the items people send, keeping some of them to yourself or sending to the wrong person, to change their reactions, if you ever continue this game with a feature like this it could have so much potential!! As it is though this is already a remarkable game full of character, I enjoyed playing a lot

Ouija by DrunkardWolf 2023-05-03T15:52:23Z

Freaky and beautiful! I enjoy horror games that can utilize mood without relying too much on jumpscares and this is it. The Ouija portion of the game is very inventive. While slow, that serves to up the tension beautifully. Not sure if it's possible to lose the game but the demon does make you innately afraid. Eventually though I mustered up the courage to approach them and I think we got quite comfortable with each other. ^^

damon.png

Great game with amazing visuals and mood. The theme is a stretch but I'm into that. At least it's a break from all the cardboard boxes. :sweat_smile: Congrats!

Demonic Delivery by ShannonHG 2023-05-04T02:18:36Z

Super simple, I got nothing to say really. :sweat_smile: The controls are fine, the graphics are nice, since this is a jam game, could really have used some free music and sounds to set the mood a bit more.

Volcaninja by Firespike33 2023-05-05T15:49:35Z

New record perhaps??

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What an AMAZING entry!!! The music is a freaking bop, was humming it uncontrollably all throughout my break from work, fits the game perfectly and actually sounds like something an actual NES game would play at the time! Controls felt a bit uncomfortable, my left hand was always cramping, feel like W could have been a better button for jump. Restart could be a biiit quicker too. Also, many important things are off-screen which is kinda cheap and guarantees that your first time around will have some deaths even if you are very skilled. That said this is still an incredible and addictive game!

Volcaninja by Firespike33 2023-05-07T01:06:09Z

@firespike33 It is pretty standard, I guess it's just personal preference. Usually is not a problem for me in 3D games but 2D ones always seem to make me cramp up. Didn't affect my rating tho don't worry this was one of my favorites this jam

Volcaninja by Firespike33 2023-05-14T21:53:39Z

Alright I've come back for revenge and this is my best so far! Could probably get it down to 0 if I tryhard enough but for now I'm happy.

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Decrypting Handwriting by pauljs 2023-05-06T21:12:03Z

I DID IT!!! This is such a creative idea, I loved it. Only thing is that my eyesight is already kinda trash so I would have appreciated some bigger lettering on those buttons ;w; I'm surprised at how doable this was, from the screenshots it looked almost impossible, but with enough stubbornness I kept going. I think some QOL features on the scanner would be nice, like making the sliders for movement, zoom, etc update automatically as you change them, and I'm not sure what the use of the "enhance" slider is since you never want it to make the picture blocky anyway, I guess it's just there for that secret agent feel. x) Awesome game great job!!

Constellation Courier by Diego Teran 2023-05-04T15:24:45Z

Freaking. Beautiful. This feels like a very personal game, I love all the characters (a bit sad that I related to Shane and Riley so much ;w; - well except for the wedding crashing part), the art and music are PHENOMENAL, set the mood so well you feel like you're actually getting to know these characters, even if you only speak to them for a couple seconds each. The overworld music specifically almost makes me cry. There's not much in the gameplay, it's more of a visual novel, but the game knows its strengths very well. Congratulations to all the team you all did wonderfully!!

Not a Bot! by Jeremy Ho 2023-05-04T02:27:20Z

OMFG THAT ENDING SCREEN DAJKDASDJASK ;w;w this game is AMAZING i LOVE the web aesthetic, the cute characters, the music, the challenges and words on the captchas, this game is full of personality and charisma. Also, I'm a sucker for idle games so this was like made for me.

LD54 — Limited Space

Pixel Piles by Gabriel Chan 2023-10-04T15:59:34Z

As a not-fan of Tetris, I don't think there's a lot I can add to the discussion, but I think this game is very expertly designed in some aspects and kinda finnicky in others. First let me just say I LOVE the art and animation. The character is soooooo cutee I love the twirly jumps it does and that cover art. The music has a really nice melody but I miss some percussion! The game's chaotic nature could have lended really well to a dance-inspired soundtrack. Nevertheless, about the actual game! I think its very creative how you actually have to play Tetris while platforming. I had seen the idea of Tetris + platforming done before - an old flash game called Tuper Tario Tros comes to mind - but never one so tightly integrated with the other. I like the simple controls and the shadow of where the block was landing is very handy. Physics felt a bit slippery at times, and that + the fact that hitting the walls makes the blocks turn can lead to frustrating situations, like rotating your long block right before you were about to make a Tetris. Some amount of fumbling is OK in games about multitasking, but the wall-hitting rotation + the slippery physics made me feel like not all of the times I failed were my fault. x) Though I'm already bad at Tetris so it's not like I was expecting to do well either lol

Sorry for the messiness on the drawing I was afraid doing lineart would ruin it:

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Infinitum Labyrinth - Space Un-LIMITed by AweSkyBear 2023-10-06T19:14:56Z

There are MANY aspects of this game I *adore*, like the use of web technology, the surrealist setting and use of emoji, the idea of solving different kinds of riddles in a repeating contrived space, and some of the riddles were actually very creative and left me feeling like a genius afterwards! This is when you know you've made a good puzzle game. Though I am very conflicted on whether I like the execution. x)

I managed to solve until level 2 by myself, which felt great! Level 3 was confusing because I had gotten to a room with 7 falcons but they still weren't right. I didn't know that it literally meant "facing right", and after I read the guide I thought that was quite clever. I didn't know that going into other rooms would generate "new" 7 falcons that could be the right ones, I guess this part was just trial and error till I found them? Not sure.

I don't really know where to put this so I'll say it in the middle: the duck character I found unbearably annoying, like a 9 year old kid who just learned the word bitch and wants to say it after every sentence. Felt a bit like trying too hard to be funny x) I think you intended for the character to be annoying but I think it went too far.

Level 4 just didn't work I think. I spent a few minutes going nowhere into portals and just read the guide. I thought zooming in to read tiny words was really clever and went like "ah of course"! But even then, I zoomed in all the way, on the textbox, on the sign, everywhere, and saw nothing. I don't know if the answer is just really really well hidden or if the game broke, but I couldn't have beaten that one without the guide.

Level 5 was fine and to the point, though here is where the enemies really started to get annoying (I know there's an option to disable it but I didn't know I wasn't gonna like them before starting the game). I think there shouldn't have been enemies at all, they just make it more annoying to go from place to place, and considering that level 6 requires the player to do a lot of backtracking through the confusing coordinate system and I didn't want to deal with the enemies *or* risk getting lost and never returning to the same point where I was again, I preferred to just read the guide again and be done. At the end I felt quite tired mentally.

So I'm conflicted! This was one of the most interesting games I played in this jam, but I also was so tired after playing that I was glad it was over. :sweat_smile: Genuinely don't know if I liked it or not, but it was sure very unique.

I guess one main suggestion I have for the, as it looks like, future part 2, is for you to focus on what the game is really good at: the riddles. Get rid of the enemies, give the player more direction if they are going the wrong way (like you did on the first puzzle with the "no" signs), allow them to be able to get back to the puzzle's starting point as quickly as possible if they mess up so it doesn't feel like the game is wasting their time. These kinds of games are very underrated and can be so satisfying, but it's also trivially easy to get them wrong, so the less annoyances and distractions that get in the way of your player and the puzzles, the better. I await excitedly for whatever your mysterious mind has to offer in the coming events.

Anyway, here's a donut-duck:

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Infinitum Labyrinth - Space Un-LIMITed by AweSkyBear 2023-10-06T19:20:58Z

Wait, I just re-read the description. THERE ARE HINTS??? Bruhhh this should have been said in the game, I could have had a chance to beat the other puzzles. :sob: There were so many weird buttons on the top I just ignored them thinking they were options.

Infinitum Labyrinth - Space Un-LIMITed by AweSkyBear 2023-10-07T07:18:07Z

@aweskybear Mate I'm very happy you actually took the time to read my fucking essay and understood all my points completely. x) I'm very sorry if the criticism was painful but I very much appreciate your vision and want to see you improve to your best potential, especially given how nice you've been to me, I think giving honest thoughts respectfully is what friends do to one another.

UX is definitely something that could help a lot, just mentioning all the core mechanics of the game, I'd say hints are an important mechanic, in the menu or somewhere else the player will see.

Making enemies destroyable is a good idea if you really want to keep them. I'd still want to play without them, so maybe give the option to disable them in the middle of the game, because you won't know you don't like them before starting the game. No need for a modal.

The arrows to return to where you were I did see them and I understood what they were for, and I had no trouble using them for the majority of the game. I guess at level 6 I was just tired enough to not want to bother x') If you add a way to maybe restart from the beginning of the level, that would be fixed for me.

And finally I think we'll have to agree to disagree on the duck x) I think there's a way to write a narrator who's an asshole without it becoming annoying (GLADos is a cliche but good example) but if the more childish humor is what you're into, I can't really argue against that. I did even put a poopoo peepee joke in my own game so it's understandable.

Again thank you for taking the time to take in my points and I'm very sorry if I was too negative, I did like your game and I like you too, so very good luck on your future projects! You have insane potential my friend ❤️❤️

Moneypit by Wouter52 2023-10-02T15:40:31Z

Damn, that ending is sad. ;w; Very simple but fun game! It's like Pac-man, but with a bit of risk/reward. I really like the graphics, the floor-plan style you went with looks neat, and the sound effects are nice too, I like how you added bleeps when the employees talk jjdkds. Don't really have much to say, it's focused and straight-forward.

Man needs therapy, though.

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Moneypit by Wouter52 2023-10-02T17:49:05Z

@lizz Yes! That's supposed to be the sad engineer after the game ends. Based on the Shinji meme of course.

Space Phantasy XIV - Disc 5 by Frogravity 2023-10-06T19:54:32Z

This Is InCredible!!!! What an AMAZING game!!!!!! Damn that got me pumped. It's well written, funny as fuck, gorgeous art and music, got a clever mechanic that gets you thinking, satisfying when I actually beat it, plot twist that I *absolutely didn't see coming...* (sorry they had too much chemistry it was obvious!!) I have to say this is the first perfect entry I've played. Actually, one thing is that I'd like to be able to skip the text I'd already read, but skipping manually wasn't that difficult and didn't detract from the experience. What a joy, you did very good.

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Tiny People Big Adventure by Jahwffrey 2023-10-06T17:28:04Z

Oh lord... this has got to be my favorite game so far! It's just OOZING character! I was very excited to play this one because I know what you guys' gimmick is with the FMVs and stuff, so unique and actually adds to the experience in how charming it is, from the first second I was already smiling. As a former theater kid the acting is just the right amount of cheesy, *mwa*.

The game itself is also very impressive, such a big board, so much content! All of the mechanics did feel a bit unintuitive at first, like the trading mechanic - I traded 25 gold for 1 food once without realizing ;w; - but after you keep going you start to slowly piece together how the game works as a whole. I feel like the UI was made for a bigger screen size than mine though, I'm playing on a 1366x768 laptop and the right-most button in most popup boxes where you make choices ended up being obscured by the status log, the one that shows you if you lost health, etc. Like a few others, I don't understand how fishing works, I'd keep my mouse pressed on the circle and the fish would just go to a corner and the line would break, decided to just avoid all fishing spaces. My play session lasted quite a long time and I met very different characters but unfortunately ended up succumbing to hunger, that'll teach me to learn how to fish....

Here's a recreation of my favorite moment:

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COSMOSTRIDE by Catusfelony 2023-10-04T01:17:42Z

Very stylish game, I love the simple super-fx like graphics, the moody space music, the duplicated laser scope does look pretty cool kdsk! Shooting was fun too, felt very punchy and natural, just found the game a bit too easy, you just need to go around in circles and hold the mouse button at the enemies. I didn't find a reason to use any upgrades other than the shield, rapidfire and damage ones. Or maybe I'm just too good at videogames, idk! In any case I did really like just shooting and zipping around so I can't complain kjskj. great work ^^

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COSMOSTRIDE by Catusfelony 2023-10-04T02:11:20Z

@catusfelony EU LEVEI UM SUSTO REAL, BR JUMPSCARE

Don't Get Crushed! by RossK 2023-10-06T16:22:25Z

Fun idea! Though a bit too easy, felt more like playing green-light red-light than trying to find a place to hide. x) Even if you didn't find anywhere safe to hide, there is a free spot at the bottom of the screen at all times, so the crushers were just something to make you wait between obstacles. Levels were pretty long but they were also all very similar, I don't know if there's an end but I could have kept going forever anyway kdsk. I feel like with a little more variation this could be very very good!

I wonder who's behind those crushers.

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The Giant's Globe by Jvdwijk 2023-10-11T16:08:47Z

Oh what a cool mechanic! The levels that utilized it to its more puzzle-y potential were my favorite. Speedrunning after my first attempt was really fun, though I was confused on why I couldn't submit my second, better score to the scoreboard? Feels a bit weird to focus a game around speedrunning but only on your first attempt ever. I also thought the moving platforms were a bit too numerous and slow, especially given how the game is oriented to speedrunning. Regardless, I had a lot of fun and saw major potential in this idea! I can only imagine what kind of zany abilities and combinations this could inspire, especially if you followed more the route of a slower-paced puzzle game, where you actually have to think about the order of the abilities you get. Good job!

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The Giant's Globe by Jvdwijk 2023-10-14T16:56:12Z

@jvdwijk Ohh! Ok, yeah I was confused when I didn't see another send button. x) But good to know it was updated

cyber_serpent by picross 2023-10-14T17:53:40Z

This is outlandishly polished and juicy, goddamn. Beautifully cohesive audiovisual style. I couldn't get very far unfortunately, but this game is so satisfying to play I could keep going again and again. The words of encouragement in my ear helped a lot too lol, that's a funny touch. I really have nothing to say about this that hasn't already been said, this game is so perfect, precise and intentional, that it doesn't feel like it was created by humans.

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cyber_serpent by picross 2023-10-15T02:56:56Z

@picross And you didn't invite me to watch?! Shame on you 😭😭 (thanks <3)

I'm still in awe of the style, this game has that Polybius-like quality to it where it feels like a forbidden piece of technology engineered to brainwash the masses, in this case with words of affirmation. This is the kind of game I could see a dead-faced teenager play with a neuralink in a post-apocalyptic cyberfuture movie. Simply unreal.

Single Circle by kanity 2023-10-14T19:32:34Z

Captura de tela 2023-10-14 161023.png

Aww what a cute charming game!! Really made me appreciate Twine more as a story telling tool, hadn't played a game made with it before and it's very cool how such simple mechanics can still immerse you in a world. The story feels like one of those surreal childrens' books someone would have read to you when you were a kid, from which you would remember few but very specific details, not knowing if it was a real book or if you imagined it. I wasn't a big fan of the music, but I really liked the art style and writing style. Really clever use of the theme, to utilize a submarine's window as a limited space through which you see the world, small glimpses into a completely different reality that you can't really interact with outside of your own imagination. Really adorable and clever!

I got the true normal ending, the "not volunteer" ending, and the "go insane" ending and I loved that one in particular because I didn't see it coming JKDSKJDS. I could have gotten more but it's a pretty long game to replay.

marbles.jpg

Anyway, here are my drawings, I made 2 because could not choose between the serious artist jellyfish with eyes, and the starfish queen, they both slay.

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Single Circle by kanity 2023-10-16T01:13:16Z

@kanity Wow that's a lot of smilies KDKSKD. You've got the skill, music is just a matter of practice, just like everything else. Keep doing what you do!! Hope to see you next jam ^^

Candy Catcher by HagamosVideojuegos 2023-10-09T18:01:15Z

Short and sweet! I was surprised by how damn polished this game was, though seeing how the game itself lasts about 40 seconds, I can see you just used your priorities well and spent it on making the game beautiful. The mechanic is so simple and straight-forward, needs no explaining, and messing around with the physics is always great fun! Very creative use of the theme too. I can imagine this being somewhat expanded by making the hand into a tentacle to allow for bigger levels, though I don't know if it's worth it lol. It's just a simple dumb idea done really well. Nothing much to say.

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Calves of the Braves by Furano 2023-10-03T21:38:27Z

Ahh this is so fun!! Really charming, if only I was better at it. :sweat_smile: The art style is unique and creative - I love how the bystanders fall over if someone is launched into them, the controls are ingeniously simple, but full of depth and require some mastery. I just know that playing this with a buddy would be very intense kdskj! You guys did an insanely good job. Didn't manage to get to the end unfortunately but I think I got pretty far, like 4 or 5. If I knew how many there were left I may have kept going x)

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The Rock by Fupi 2023-10-02T14:24:36Z

@wouter52 Thanks mate! Yeah, unfortunately the only good ending is to just leave the island and don't beat the game lol, that was the point. I'm glad you enjoyed my little mess!

Weird that the ratings aren't open, but I'll check your game out later too!

The Rock by Fupi 2023-10-02T16:56:20Z

@catulus-zesmar thank you! glad you liked the art

The Rock by Fupi 2023-10-02T17:46:49Z

@aluminumfool I really obsessed over the dialogue system so I'm glad you enjoyed it. ^^

The Rock by Fupi 2023-10-04T02:18:48Z

@emilyy The leave option is there for a reason! The good ending is just to decide not to break the rock and return to menu x)) It might not be exciting, but it is a difficult decision after all!

The Rock by Fupi 2023-10-04T02:59:42Z

@catusfelony Thanks for playing! <3 The shopkeeper is my problematic favorite too. Yes, there is no good ending, only the one where you leave the rock and the town alone and return to menu. I don't really like games with unambiguous good/bad endings so I just made one that's bittersweet

The Rock by Fupi 2023-10-04T03:01:14Z

@rossk Here's a makeshift chefs kiss emoji! 😙👌 Thank you for playing!

The Rock by Fupi 2023-10-04T12:05:25Z

@0x-void-x0

Void buddy I'm so happy to see you here!! 🫂🫂 Was excited to talk to you again this jam and was afraid you wouldn't show up. x) Thank you for enjoying the game and the music! You know I love me a strong bassline. Bass, electric piano and hiphop drums are my signature style, I could make an entire album of completely different moods and melodies just with these 3 instruments. Unfortunately I didn't make the main music you hear in the game, only the menu and ritual music. I wanted an electronic bossa nova for the map screen but had never made one before and didn't have time, so I went with stock. x)

Also very thankful the story had you feeling some type of way, I really wanted to make the player reconsider what they did at the end, even if they didn't necessarily feel guilty or like they were in the wrong. All the characters who helped you and made you laugh in the game love this rock, so blowing it up in the end just feels so wrong!

Again, thank you very much for showing up to play my game. I'm excited to see you in a next event! ^^ Take care friend!

The Rock by Fupi 2023-10-04T13:02:34Z

@masterproject Mto obrigado mesmo pelo video!! Vou postar a minha resposta aqui também só por acaso, pq o youtube as vezes deleta os meus comentários sem motivo.

Limpar o carro pra parar de chover é uma nova pra mim KJDSKJDS adorei ver vc jogando! Eu vi várias pessoas diferentes jogando o jogo e o mais interessante é como todas elas tiveram uma reação completamente diferente. Por exemplo, algumas pessoas disseram que a quest da pá e a dona da loja eram a parte favorita do jogo KJDSJKD, mas sim ela foi def uma saída fácil pra mim na hora de desenvolver do tipo "ah, eu posso só colocar um dos itens na loja e pronto". Não é uma quest muito envolvente de jeito nenhum, só serve pra estabelecer q o prefeito é um cara bem de vida. A personagem é pra ser uma guaxinim aliás, então faz sentido vc achar q ela parece sleazy. Não posso confirmar se ela roubou a pá ou se realmente aquela pá não era sua. x)

Sobre a sua reação sobre o final, eu acho que a história cumpriu exatamente oq eu tentei fazer. Quebrar a pedra *é* o único final, é inevitável. O final do jogo só acontece se vc quebrar a pedra. Porém, durante o jogo, vc vai aprendendo que todos os personagens q vc conheceu durante o jogo amam aquela pedra, ou acham algum uso pra ela, ou de algum jeito a envolvem nas suas vidas, enquanto o seu personagem, realmente, não tem motivação NENHUMA pra quebrar a pedra, e não é pra ter. Se vc não tinha motivo pra quebrar a pedra, pq não foi embora? Especialmente se vc sentia q aquela era a decisão errada. Obviamente eu não queria q o jogador realmente só saísse sem ver o final, mas eu queria despertar esse pensamento no jogador depois q ele visse q fez a coisa errada. Eu não queria que ele fizesse uma decisão certa e obtivesse um final bom pra se sentir satisfeito, eu queria justamente q ele jogasse, percebesse q talvez quebrar a pedra não fosse a escolha boa, decidisse quebrar mesmo assim pq literalmente tudo no jogo te afunila pra eventualmente quebrar a pedra e não parece ter outra opção, e no fim ele se sentisse culpado. Será q é um pouco cruel? Eu n sei mas é interessante de assistir JKDKJDS. Se vc gosta desse tipo de história q tenta mexer com o senso de culpa do jogador, aí é preferencia. Tenho certeza que uma história desse tipo poderia ter sido feita de um jeito muito melhor, mas pessoalmente acho que deixar mais claro que quebrar a pedra era uma escolha importante e final teria tirado um pouco do impacto e do sentimento de "pqq eu fiz isso" q te deixa, pq aí o jogador ficaria procurando um final melhor e, ao não achar, se sentiria forçado a quebrar a pedra, ao invés de fazer isso porque ele abaixou a guarda. Não pareceria mais uma escolha e vc não teria o sentimento de culpa depois. Até como vc mesmo falou, depois q vc joga é óbvio q aquela era a decisão ruim, mas enquanto vc tá jogando vc só segue o fluxo do jogo sem perceber.

Inclusive uma das coisas mais interessantes q eu vi foi quando eu vi um dos meus amigos jogando. Ele coletou todos os itens e percebeu q no fim ele não queria quebrar a pedra. Então ele pegou a canoa e saiu, voltou pro menu e simplesmente NÃO QUIS terminar o jogo! Pra ele, aquele foi um final satisfatório. Naquele momento eu me senti muito orgulhoso pq eu consegui criar nele aquele sentimento de culpa que eu queria.

The Rock by Fupi 2023-10-04T13:03:00Z

@masterproject

Mesmo discordando sobre o rumo da história, eu acho q vc ainda fez um ponto muito bom: Muitas discussões sobre a pedra eram sobre como ela diminuiu com o tempo. Eu já tinha pensado nessa lenda do heroi cavando a pedra e criei a escola pra ser um contraponto para o villager, a ideia de q lenda e realidade podem sair de uma mesma origem material, no caso o fato de q a pedra costumava ser maior. cada um tinha uma explicação pra isso e eu queria deixar claro como a pedra era integral pra cultura da cidade. Porém no meio disso acabei deixando a entender q quebrar a pedra era uma coisa boa KDAKJADS. Oversight bem importante da minha parte. Outros jogadores não mencionaram isso, mas vejo 100% como vc teria chegado nessa conclusão e acho que criar outra backstory pra pedra seria bem melhor pro jogador não criar essa correlação entre ele e o herói da lenda.

Em geral esse foi o melhor feedback q eu ja recebi! Muito obrigado mesmo, eu costumo mandar meus jogos da ludum dare pra streamers porque aprecio mto ver as reações em tempo real das pessoas, acho q é o melhor jeito de saber como elas realmente se sentem sobre o seu jogo. Não pretendo expandir esse jogo ou essa história, mas os teus insight vão me ajudar muuuuuito no futuro! Valeu e parabéns pelo seu jogo na jam tb!! ^^

The Rock by Fupi 2023-10-04T16:47:49Z

@jahwffrey Thank you very much for playing! ^^ SPOILERS --- I'll save you the trip: there is no good ending. x) If you leave, you literally just go back to menu. You either destroy the rock and get the ending, or you leave the town alone and get no ending. I'd say technically that *is* an ending, but there is no screen or reward, other than the clear conscience of having done the right thing!

The Rock by Fupi 2023-10-04T17:20:46Z

@aweskybear Thank you very much!! <3 I'm glad the story resonated with you! Tried very hard to make the town feel lived in

The Rock by Fupi 2023-10-04T19:51:49Z

@frogman Thanks a lot for your insight! Happy to see my work on the dialogue system being appreciated x)

While not having a good ending was a deliberate choice, I think it's totally fine to not be into it. Personally, I find ambiguous endings, where the outcome is neither completely good or bad, much more interesting, because they make me think about what I played way after finishing the game. But, unsurprisingly, deliberately unsatisfying endings tend to make players unsatisfied lol. The idea is that you're leaving the town alone. Your character is not getting paid, and you're not getting an ending, nothing's changed. All that you win is the clear conscience of having done the right thing. If you find that leaving the island is a good enough ending for you, as one of my friends has, then that's great! But if you want more, if curiosity gets over you, you'll get an actual ending and conclusion, the canon, bittersweet ending.

It's a bold choice, and not for everyone, but I think it's neat

The Rock by Fupi 2023-10-04T22:14:12Z

@pianissim0ts Thank you very much for playing!! I'm so happy the story and the characters resonated with you, and that you liked my silly drawings <3 I still stand that not having a good ending is an integral part to the experience I was shooting for, but I understand the frustration! Maybe there's a foundation for a sequel in a future jam that actually resolves the story by having the townies overthrow the mayor, idk. x)

The Rock by Fupi 2023-10-05T02:31:58Z

Wow I have no idea where all these people are coming from, I haven't even rated that many games yet. I'll get to all your games as soon as I can! Busy week.

The Rock by Fupi 2023-10-05T02:33:40Z

@frydev I wanted to have an actual inventory and item combination system for more complex puzzles, it's my favorite part of actual point and click adventures. But alas my time was already impossibly short. x) Thanks for playing!

The Rock by Fupi 2023-10-05T09:32:56Z

@mmayans There were just 2 fonts, one for prose and one for buttons, but that's ok. I think I used the wrong font for the choice selector too

The Rock by Fupi 2023-10-05T09:33:59Z

@narudgi Wow! You replicated the style of the game perfectly that's insaaaane

The Rock by Fupi 2023-10-05T18:29:11Z

@furano Thank you very much for playing! Unfortunately the "voice slider" is actually a mistake left in from my template, and it doesn't do anything in the game x)) The sound slider is what actually affects the voice volume, sorry for that. The drawings are blurry because they were always meant to be placeholders, I just took a picture with my phone and blew up the contrast to be able to see them lol. I had no time to even take another picture of better quality, or scan the drawings in. Anyway, I'm glad you enjoyed the story, thanks a lot for playing! ^^

The Rock by Fupi 2023-10-06T14:39:09Z

@nirlandec A speed option for the text would be a nice addition, but you can just click to skip the effect. Thanks for playing!

The Rock by Fupi 2023-10-06T18:27:26Z

@minjutin "Experimental" is an interesting word choice x) I'm glad you enjoy the idea of not having a good ending, through having friends play the game, I found that this resonated *very* heavily with some of them, and others just wanted to get a more satisfying end. I guess it's a matter of taste. Ambiguous endings really get my brain going, I love em. Thank you for playing! ^^

The Rock by Fupi 2023-10-06T19:38:04Z

@lincolnsalles Well, I'm sorry but a visual novel does require reading. :/ If you can't do that then this just isn't the game for you. You can't judge a game you can't play. Thank you for liking the art though

The Rock by Fupi 2023-10-06T20:48:48Z

@hagamosvideojuegos yum

The Rock by Fupi 2023-10-10T20:49:12Z

@kanity Wow, thank you very much for the detailed feedback! I really appreciate opinions from actual story writers for this one.

You can already access the settings during the game btw, you can just press ESC and a pause menu with the options comes up. Works a bit dodgy on the web, since ESC is also the shortcut for getting out of fullscreen, but it's there.

I actually didn't want to block the player from completing quests if they had already played the game specifically because I expected them to replay at least once, so I think a better solution for the money quest would just be to change the dialogue if the player already has the money when they interact with the shopkeeper. When I was programming I just thought the chances of a new player finding the money without speaking to the mayor first and being confused were small enough that I didn't want to spend the little time I had on fixing it lol

About the good ending, there isn't one. Everything in the game flows you through to breaking the rock because that's the character's only objective. You can choose to leave the island and leave the rock alone, but the character doesn't get paid and you don't get an ending, just the clear conscience of having done the right thing. Not having a good ending was a deliberate decision. Though, notice that the rock was already cracked when you got there? Maybe this was not the first time the mayor has tried to get rid of it, and it won't be the last. Leaving the island may just be delaying the inevitable, oooo. No good endings in sight how evil.

I'm so happy you liked my writing and the different personalities I gave to all the characters. ^^' As not-a-writer I obsessed over it a lot to get it sounding close to how I wanted. I still have a long way to go, especially on vocabulary, but I'm happy with my results. Thank you for enjoying the graphics too jksdkj

The Rock by Fupi 2023-10-11T02:20:12Z

@kanity Having a few lines was an idea at some point, but I think any kind of message upon leaving the island would defy what I was trying to do, I don't want players to just leave the island and be rewarded for not playing the game, feeling they made the correct choice, I want to funnel them through the story and slap them with the ending to make them feel guilty, am I a bad person for that? NDNDJD

I don't know if you've ever played OneShot but it deals with a similar idea. I think there are definitely ways I could have done the story better, but the sheer variety of reactions I've seen people have to the ending was the most interesting part of making this game, I think it's what makes it unique! Also a message would give away the game if someone just decided to leave without realizing that's the "correct" choice.

Thank you for the feedback regardless! I realize it's not a perfect idea, and neither is it perfectly executed, so every different perspective helps. I'm still thinking about how the concept of instigating guilt on a player could be better done, it has a lot of underutilized potential.

And ahhh I relate so much to your last few paragraphs, there's nothing I dislike more than a book that drags on piling raw world building on top of world building, describing every little insignificant detail. I usually prefer to follow stories from the POV of characters, and that's what I think makes visual novels so appealing

The Rock by Fupi 2023-10-11T02:53:58Z

@kanity Nn, I only wanted the player to feel guilty after breaking the rock, not after leaving. Leaving is not supposed to make you feel anything, it's always gonna be unsatisfying unless you never decide to break the rock in the first place and accept that as an ending. :p The guilt of breaking the rock never leaves.

You are right that the guilt absolutely makes you want to replay, and perhaps I could have banked more on that to either give the player a better ending, or to hammer in the point of the story. Right now it's more likely for the player to just feel confused. The second playthrough is very pointless.

I wanna revisit this idea again some day with what I learned

The Rock by Fupi 2023-10-15T02:46:43Z

@pen-island-games Aww thank you so much, I'm flattered dmjdd <3 So glad you enjoyed my writing and the characters.

You are spot on about the theme btw, I wrote a story about tradition because this is the game I had in mind for the theme Folklore! When the theme that won was limited space, I decided to just ignore it and make the game I wanted anyway kdjd. Cool to see how the theme I wrote the story around managed to come across even then.

And about the ending, this is the most controversial point in this game by far, but personally, I prefer having one, definite conclusive ending that leaves you feeling something strong, be it good or bad, rather than having two, interchangeably alright endings. That said, I think this game could benefit from having a *sequel*, or expanded version, with an oh-so-requested good ending after the jam ending. The townies got to rise up. No promises though. x)

I'm really grateful for the high praise here, never considered myself a writer so to see how much you liked it means a lot! Thank you for playing ^^

The Rock by Fupi 2023-10-22T15:55:53Z

@aweskybear aww djdk damn, thank you! ^^'

I think above 4s is a bit ridiculous, I got about the ratings I expected. Truth is, people come here to play games, not read books, so unless your story is REALLY special, or you have stellar graphics and music, you aren't getting very high ratings.

I'm already happy with my ratings, especially an above 100 in humor! That was a pleasant surprise ^^ Thanks for liking the game!

The Rock by Fupi 2023-10-26T17:26:47Z

@equalenergy Thank you!! The doodled look was definitely not intentional lol but I'm glad you like it!

RelicBound by Isaac 2023-10-06T16:02:23Z

It's a fine simple game, though feels like there's a lot of stuff you planned but didn't have time to implement, like more weapons, and a use for the different relics. Killing enemies by just walking into them was fun enough, but I feel could have been more impactful by having some knockback, same thing when you get hit. I found the range of the sword kind of inconsistent, and then I noticed that for some reason you can hit enemies a lot farther away when you hit them from above than from all other directions, so I just started going up and down the scene and squishing them. Felt like I was sweeping my room ksdk. The graphics and animations are definitely the best part, and I wish I could have seen more of them, but the waves are too long for how simple the mechanics are, so it gets boring fast. All in all the game feels like a rough draft/debug area for something that could potentially be fun, just needs a lot more *girth*. Nevertheless, I see this is many of yalls first Ludum Dare so props for finishing at all! I hope to see you on the next event with more experience ^^

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Space LTD by Charlotte adams 2023-10-14T03:48:25Z

You guys rated my game so you deserve a rating, unfortunately my PC is not beefy enough to run Unreal games, so I can't play. :< Here's a drawing of the player character as consolation.

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No More Grandma! by eroxxie 2023-10-09T18:05:45Z

Really funny and creative! I don't really understand how to get points, even though I survived a really long time I never seemed to get anything over 10 points. Anyway, I love the visual style and the wobbly arms, I feel that was a very smart choice and made this game a whole lot more unique! The mechanic is funny, though the game is very easy. The grandma always comes in the same pattern and you always barf really fast, so there is never a moment where you can mess up unless you try to. I could have kept going forever! Maybe with more variety this could be really special, though for now it's still very creative.

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Commuter by Catulus Zesmar 2023-10-02T16:05:52Z

I see silly cat I click. Missed opportunity not to call the game "Commewter"! x)

It was very simple, just move and don't hit anything. I felt like the sensitivity was a bit too high, any light press of the keys would send Mewpo flying, I got used to it eventually.

Also when the music started I was laughing immediately DJKDS I did not expect the quirky-ass kazoo music

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Karl's Labyrinth by xbolinger3 2023-10-03T20:07:06Z

These brainy, deliberately complex, every-part-of-the-body-is-individually-simulated kind of games are really not my thing, but I wanted to give this an honest shot anyway! Unfortunately there are a couple too many things in the game that hinder the experience besides just my personal preference... I'm really sorry if this comes across as too negative but I do just want to help! I'll be very descriptive and specific about what I think could be improved:

- First, if the game is fullscreen only, there should be a quit button without having to alt-tab out of the game. - The initial scene is a bit pointless. Usually, playable main menus in games are used as a safe playground for the player to learn the mechanics of the game. Think like, the Mario 64 hub world, or the Crypt of the Necrodancer stage select. With this game though, the main menu uses a completely different control scheme from the rest of the game, so even though I'd read the instructions I didn't know what to do. I even thought the game had crashed because there was no movement. A normal main menu would have probably been better. - As I played the game, it felt like the kind of game that desperately wanted to be 2D, or at least have a fixed, bird's eye view perspective, instead of the free camera you went with: - The initial camera angle is very confusing. It was jammed into the ground and was impossible to play without moving the camera up. - Vertical rotation of the camera is inverted from what I expected, so rotating the camera was awkward, and having to do it constantly during the game felt tiresome. - Clicking to move would have been a fine idea if the walls didn't always get in the way, and you didn't have to keep clicking to move one square at a time. This is the perfect example of what I mean by this game could have had a top-down view. You could just have had the camera fixed looking down, and arrow keys to move one square, and that's it! Or, if you still wanted the click-to-move mechanic, it would also be better, since the walls wouldn't be getting in the way of your mouse all the time. You could maybe add an auto-move option too, that just stops if an enemy attacks you, but that's just an optional QOL improvement. - The light ball also felt pretty useless since you can't see anything over the walls anyway. If the game was top-down, you could more easily use the balls to locate yourself. With the free-moving camera and identical walls all across the map, it's easy to lose track of the places you've been, even while using the light ball mechanic. - Finally, this one might be personal preference or skill issue, but I have no idea how the combat system works. x) I don't know what a dice pool is, or what difference each kind of attack and each body part makes, how to win or lose. I just kept choosing stuff and ended up dying. On my second and third playthroughs, no enemies appeared, but I couldn't reach the end anyway...

Again I'm really sorry, I always prefer to be positive but I also think it's important to point out actual flaws when one finds them. I hope I didn't come across as a dick because that's not what I'm trying to do! I hope you can get some useful insight out of my comment.

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HEXAK by Phillip Scott 2023-10-14T18:20:37Z

Simple lil score-attack city builder. The giant list of rules was definitely a turn-off at first, made it feel like I was about to play Factorio, but it's much more like a simple tile-based puzzle game. The visuals and audio were definitely the best part, very polished and satisfying. Placing tiles and getting points made me shiver with joy. I got a hundred-some points in a couple runs and felt like that was enough, could keep going and really learn the ins and outs but I learned that just spamming parks everywhere made me more points than actually thinking about what I was doing lol, brain still too small for this game.

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Panic Defense by FryDev 2023-10-06T20:05:45Z

Most I could do is 20. Fun lil game! Very simple, but I feel like you focused your attention well, the controls and graphics/animation are very good, not so much the music but that's fine. I like the idea of the brain getting tighter while you're in a panic attack, that's a fun way to represent it. I don't really have much feedback besides maybe, that dashing in other directions, like up, down and diagonally, could be fun? Would be easier to catch the enemies in the ceiling too. Nevertheless, I enjoyed it, you did a good job!

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Snowlord by minjutin 2023-10-14T18:13:38Z

Really cute idea and visuals! I have to say, even after creating a strategy and winning, I still feel like I don't understand how to play the game. When comparing the game with minesweeper, makes the game look a lot more complicated than it actually was. There were many numbers on the tiles, but that number never actually mattered to me, the only thing that matters is not clicking the tiles "too much" (however many times that is) so that the bully doesn't get angry, so my strategy was just to build as far as possible to unlock as many tiles as possible so I can dig as many different snow tiles as possible. After building far enough, it's only a matter of time before I dig too much and go into the tower defense mode, which you can win by only having built 5 castles. The way to getting there is pretty fun, don't get me wrong! I just ended up feeling like I cheesed the game and didn't play it correctly, because my strategy felt so brain-dead compared to how it explained itself. I think the game design could be streamlined to remove unnecessary details, or changed so that people play the game the way you envisioned without feeling like they cheated lol. All that said, I really enjoyed the game, felt pretty satisfying when I beat it, and like I was actually making progress with each playthrough. The funny comic-esque visuals and storytelling were really cute too. Congrats on the entry!

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F.R.E.D by Mr_Field 2023-10-14T18:57:36Z

It's an impressive amount of content, with beautiful art and funny sound effects, although, even having read the notes in the game page I was still confused.

It's OK for a game to deliberately not hold the player's hand and expect them to figure out what to do, but I don't think clarity should be sacrificed for that effect. The game has a lot of different objects that can be interacted with, but it's never clear what items can be interacted with, picked up, shoved, and the items that highlight change depending on what you're holding. While you're running and looking around, there is no visual distinction between items you can use, and just decorations, nor do you have any idea of what they do. And even though the game page mentions a science lab with a combination station, and an armory with a charging port but I swear I could not find these anywhere.

I managed to figure out some game mechanics on my own, like how to kill some of the ooze by bringing it to a door to the outside and opening it, and how the little energy drinks on the floor are actually ammo for the laser gun, and that interacting with a wrench on a valve does, things, I could never understand how these mechanics connected together and how I could use them to progress, they felt like different mechanics in a sandbox playground. I'm a bit sad because this game looks REALLY clever, but I just really don't understand what I'm doing, doesn't feel fun to walk around for several minutes doing no progress just testing different things that do different kinds of nothing...

I'm not gonna rate this game on anything other than graphics, audio, humor and mood, because I don't think my frustration is entirely due to faults in the game, and rating based on that, I feel, would be a disservice to the enormous effort and clear attention to detail you guys put here. I'm sure this is just not the kind of game for me.

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Whiskers in the Dark by Diego Teran 2023-10-14T17:29:55Z

What a masterfully designed game! I love how you made the absolutely least threatening situation possible seem scary just by setting the tone with the art direction and sound design, and the juxtaposition of cute and creepy. The little puzzle-like levels and tight controls, like the way you stick to walls instead of sliding down them, perfectly complemented each other, every decision in this game felt very intentional. I'm very curious to how the collision with the lights worked too. One thing I thought was kinda weird was the jumping sprite, it feels like it goes a bit farther up than your hitbox, so when you try to reach high spaces sometimes it feels like you couldn't reach a place where your sprite clearly showed you could, also looks a bit weird when the cat phases through the roof quite a bit when jumping, because of how high the jumping sprite goes. I also feel like the double jump could have been better introduced, since I only *needed* it for a single level, and I forgot it existed by then. Nevertheless, this didn't negatively impact my experience at all, I was still able to finish it with no problems, the difficulty curve was very well designed, just a good game all around! Congrats to the team. <3

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Laser Grid by MasterProject 2023-10-04T01:03:02Z

EU VENCI!!! AAA TEM UM FINAL!! Nossa achei SUPER criativo, bem inovador e viciante, me lembra muito aquele jogo do club penguin q vc tinha q destruir os alvos mas cada alvo q vc destruia ficava no caminho da sua mira. uma combinação entre jogo de navinha e puzzle mto gostosa. Muito estiloso também com o visual e a música. Única coisa é que eu não entendi exatamente como cada alvo é diferente um do outro. Eu percebi que os com círculo dentro eram mais difíceis de matar, mas eu não entendi oqq eu fiz de certo pra destruir eles das vezes q eu consegui. minha hipótese é q era acertando todos na tela ao mesmo tempo, mas não tenho certeza.

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2 Dudes against the Liquidator by Kitira 2023-10-09T17:57:27Z

What a fun mechanic! I think you nailed theme the most with this one. I can imagine playing this with a friend would be so much fun, though with a more lenient time limit ksdk. I think the timer would have been better if it counted up instead of down, that way you encourage players who want to go fast while not hurting the ones who wanna think harder and map out the room as a puzzle. x) One think I thought was a bit weird too was the trophy object, it felt a lot heavier on one side then the other, maybe it was intentional but it just felt like there were problems with the collision. Anyways, these minor things aside this was a really clever game, well designed levels and really fun mechanic, that's easy to understand but hard to master! Good job!

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Whacky Sally by Narudgi 2023-10-03T21:14:52Z

Awww yeah this was so fun!! I loved this game's whole vibe, the simple but fun puzzles, snappy animations and movement, all felt really nice. I have just one little note: found it kinda difficult to know if I was gonna get hit by a mole or not, their attack range feels way farther than it should be based on the animation. Maybe if the game's movement was grid-based, or the animation more exaggerated, it would be easier to see the attacks. A shame it was so short, really left me wanting more! Though that's completely understandable given the time constraint lol. Good job guys!!

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Excuse the sloppiness, and also the fact that she's literally pressing down on her foot...

Mechanizyn by Lincolnsalles 2023-10-14T18:27:07Z

Poxa parece que o tempo limite realmente bateu aqui. ;w; Os gráficos desse jogo são magníficos, adoro o estilo desenhado à mão, meio grotesco, achei bem único. A mecânica de voar com energia limitada dentro de salas apertadas criou um bom sentimento de desespero. É realmente uma pena que você só tenha conseguido fazer 2 níveis, porque um jogo um pouquinho mais longo seria uma entrada perfeita pra essa jam. Mas é a sua primeira vez participando na Jam da Ludum Dare, então tenho certeza que pros próximos eventos você vai conseguir balancear melhor o seu tempo.

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The Little House That Had Been Very Good This Year by WFMG 2023-10-14T18:03:30Z

I think the idea of a house whose kids are SO good that Santa has to pile up presents is a pretty funny spin on this "building blocks" style of gameplay. Unfortunately the execution here is very barebones... The mouse gives you full control of where you drop the next block and, as others have said, this means you can get a better score just by spam-clicking, I think I got to 53 that way kdskj. Also, there is a weird bug (?) where, when my stack of presents got tall enough so that the scene switched to the house scene, my presents would all pop out of nowhere and ruin my stack on its own. For this kind of game you need to take some control away from the player, usually that is done by making the block swing from side to side, so that the player just has to click to drop at the right time. That makes the game a lot more skill-based. Not that clicking super fast isn't a skill, but I don't think it's how you intended the game to be played. x) One thing I really liked were the graphics. The graphics and the title were what made me want to play this, you managed to capture the claustrophobic cozyness of Christmas as a child very well.

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LD55 — Summoning

Parsley by Wouter52 2024-04-21T14:52:26Z

HOW is everyone getting home so fast??? :sob: I feel like a dumbass! ;w; Could never get below 24 seconds cus of that annoying black cat in my way grrrr.

Anyway!! What a cute lovely game!! The aesthetics remind me a lot of old Windows demo games, especially those grey dialog boxes for some reason. The sounds were satisfying. Running around to catch prey also felt great, though the collisions, running speed and jump arc were very wonky. The game is so short though that it didn't end up being an annoyance. This game really feels like you're embodying a cat, with all their weird social rules around other cats and whatnot, and also how they drop everything they're doing to get food. The prey counter not mattering in the end, ends up playing up this idea lol. Really fun, good job!

The Mage And The Assassins by 0X_VOID_X0 2024-04-19T21:40:04Z

Damn, what an amazing idea and game!! I love the limited color palette, the epic music - I'm honestly so envious of your ability to make ALL of the assets in time for the jam, AND also a great game on top of that fshjfsf x)

This game really knows how to keep you on your tippy-toes, you never have even a millisecond to breathe and think about your next move, but since the controls all feel very natural, this leads to a seamless flow as soon as you understand the mechanics.

One thing I didn't understand is that the "ranged ghosts" seemed to only attack when they were really close to the enemies they were targeting, even though they did shoot projectiles. Or maybe I just didn't understand how they worked. It was also hard to distinguish between each kind of enemy and ghost, since they are all the same color. Having the 2 kinds of enemies and corresponding ghosts have matching colors could be a nice QOL change! I'd also like to have clearer feedback when one of my ghosts have died, or of how many I have on me, since they were very fragile and sometimes I would spawn one and they would immediately die without me realizing I wasn't protected.

Nevertheless, after quite a long time of clearing enemies and getting to all the portals, getting to the end is *gloriously* satisfying, which is my favorite part of hard games like this! The synth guitar solo at the end is a nice reward lol! Amazing job once again!!

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Dicey Demons by UkuleleFury 2024-04-21T03:01:17Z

Perfect entry. I didn't understand at first what strategy could be made around just throwing dice, but as the game progressed and I unlocked different kinds of summons, it clicked! Even though the battle mechanic is based on luck, the way you build your bag does influence the outcome of your battles significantly. Once I got that, I was immediately hooked.

Beautiful graphics, catchy music, simple controls, this team seriously manages to surprise me every time!

Only thing I could complain about is that... after getting through 10 rounds, losing to the final boss due to, literally, the roll of a die, doesn't feel very nice :sweat_smile: Though that only motivated me to try again another time, maybe I should take better advantage of the extra roll dice.

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Mobius by Jerem Watts 2024-04-25T20:38:56Z

Doesn't work on my PC unfortunately. :( I can hear sounds, but it crashes after the splash screen.

Summoning Arena by AlvaroRomeral 2024-04-28T04:10:39Z

Agh shame what happened to you! This looks like it could have been really fun :> I love the music and the animation of the lil guys dancing lol! Trying to balance this looks like it would have been pretty hard, since I took 3 tries just to get past the tutorial, even though I used the exact same strategy every time, just spawning 3 humans. Hope you don't have any complications next time around!

The Duke's Cartographer. by Wolfier 2024-04-28T02:40:38Z

This is *actually* such a cool idea for a game!!!! The idea of being a cartographer that has to explore the world, mark it all down and make the best paths between points of interest has huge potential! I really like the graphics and choice of music. I was enjoying myself a lot just wandering through the map and placing down my paths. I didn't really understand how scoring works, I found a city and dragged my mouse to it and somehow got -20 xD but that's fine. Still had fun.

Although, I seemed to always get lost the further I played, like my map suddenly became wrong, and then I read the description and realized that the tiles were changed around every week, and... unfortunately I just don't think that's a fun idea... I was having a lot of fun mapping the places I visited. My personal goal was to fill out the entire map and send a screenshot. But as soon as I realized my map had become incorrect due to a game mechanic, I didn't want to bother anymore :< I really appreaciate this game's idea, but I think you tried to add a sense of challenge to a game that didn't need it. Knowing your way around and marking everything correctly so you know where you are and need to go is already challenging and fun enough! Having the tiles swap around takes the fun out of it in my opinion...

I think you have something truly special here, for real! While I was just vibing and mapping I honestly liked this more than any other game in this whole jam! If you made a version of this game that was just the chill mapping, I would play it to the end and want more.

The Duke's Cartographer. by Wolfier 2024-04-28T20:34:07Z

@ajpl Those are some great ideas! I was thinking like, an easy way to post jam it would be to, instead of randomizing the map after the timer ends and the screen fades out, you could just teleport the player to a random tile, as if you got lost in the middle of the night. That way, you'd still be punished for not getting to a city in time, but you could still find your way back, so you're rewarded for actually filling out the map correctly.

Evocation by kanity 2024-04-20T23:16:07Z

This was definitely a weird little experience !! The graphics were great - cartoony but ominous, the rune minigame was super easy but added a bit of extra style to the game. The atmospheric music was quite nice, though I don't understand why there were random sounds in the background, like breathing, opening bottles, and banging on the mic, that one in particular always frightened me and took me out of the experience x')

The story was interesting and well written, I was invested in knowing what was going on. Not sure if I understood everything, apparently it's a country that's being bombed, and I seem to have real superpowers that are either very useful or very dangerous. Throughout the game, because of the creepy inner thoughts, and that all my interactions with other people or objects ended in destruction, I thought I was supposed to be an evil spirit. Though in the end, even though I pushed the debris into the person, the ending still seemed to treat me as these people's saving grace somehow. That's morbid, considering how I killed basically everyone I encountered in my first run! :v I also got the raven ending, which felt pretty good! Finally a secret in a game that I actually managed to solve lol

Anyway, if nothing else, I'm surely gonna remember this one!

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Evocation by kanity 2024-04-21T01:38:44Z

@kanity Oh wow, that story idea is mad cool!! Shame I didn't get it while playing, but now it makes sense!

Evocation by kanity 2024-04-21T01:41:15Z

@kanity Also, if you want, an easy way to add creepy ambience to a game is to just record anything, and slow it down a ton, until the sound is barely distinguishable. Maybe throw some reverb in there too. Anything sounds creepier when it's slow, low-pitch and incomprehensible. x)

Ballad of Lead Shroud by KrummSakura 2024-04-27T18:35:58Z

This was a pretty fun story! I really like narrative walking simulators, and the story about the monkey's paw and this super selfish character that only wants to be rich and famous is ridiculous but also intriguing.

There's a few things that made getting through this story kinda difficult... like the mouse sensitivity is too low, the text is too slow adn the skip action doesn't let you read it, the FOV is also too low which feels kinda disorienting, and I feel like you could have made text boxes that allow for more than one line at a time, so that walking 2 steps didn't always interrupt you with a text box.

That all said, I did really enjoy the vibe of the graphics and shaders, the music and the way the story was told through the environment. If you take care of those little problems, you could make a lot of really cool games in this same style!

MEOWTERSPACE by Tetracold 2024-04-25T21:07:11Z

To get the obvious out of the way first, the visuals are absolutely stunning. The music is a fricking bop. It's clear ya'll had a lot of fun with this one!

I was very confused at first but quickly got it. This is a very creative take on a tower defense kind of game! Felt really satisfying to build up my army and watch it mow down the enemies. Perhaps it's a bit too easy, since mama cat has a lottttt of health, but I ain't complaining!! One thing I don't know if I understand is if you can remove UFOs after you placed them. I ended up filling my screen with UFOs, but then when they ran out of power, it became very difficult to maneuver them towards the energy power ups, so a way to destroy UFOs would have come in handy.

If I have one thing to point out, is that there's maybe a bit too much on screen. The background props are a darker color, which is a nice touch, but they move very similarly to the enemies, which gets my eyes confused sometimes. There's also some stuff like, random paper airplane looking things that spawn and cross the screen and don't seem to do anything? Anyway, a better separation of what's good, what's bad, and what's background would be nice. Maybe you could use colorful borders and make the BG props move a lot slower.

In any case, this one was very fun!! Props to the whole team for such a beautiful project ^^

Re5ummon Me! by jerrre 2024-04-21T15:32:34Z

This feels like a game that could be really good with a lot more polish!

It was pretty difficult to understand throughout. All I know is that my cards attack the other cards, they have abilities, and sometimes they change into another card in my deck. Though, I don't know what is causing the cards to change mid-battle, and I'm not sure what "desperation" does. My strategy consisted of clicking random stuff in the stat screen, just get as many numbers up as possible, and pray. x') I lost after 4 rounds, but I'm still clueless as to why, and how I could make my deck better. I think a more visual breakdown of the mechanics, and a better way to display information to the player, instead of these daunting tables, would go a long way!

Cat-o-Conjurer by Aivaxela 2024-04-25T21:45:46Z

This is so fun!! There's few mechanics for you to learn, but endless strategies to come up with. I mained the mini cat for catching mice + the fighter cat for defeating the burglar. Only switching to the black cat once I needed more summoning juice. If there's one thing I could say, is that there could be some indication on screen of which numbers spawn which cat, or maybe have it UI buttons. The cats automatically jumping on the couches also threw me off a couple times, so maybe that could work differently as well. Regardless, I had a lot of fun with this one, feels like a game I could spend several minutes on without realizing! Also the animation of the cats running is just marvelous.

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-15T18:23:12Z

@0x-void-x0 Heyyy mate!! Thanks for playing! I like the drawn environments too, mostly bc I just don't like working with pixel art x) dealing with the entire game as a big canvas makes it easier for me.

Part of the challenge of the game is figuring out a strategy to win! Moving the wizards from job to job is indeed a thing, and you do need to do that sometimes to survive! You can leave the jobs and come back to them later and they won't reset, the warning sign will start pulsating when you start to *really* run out of time. Remember to buy wizards often and send them all to the tower when the demons come!

Since I got a team mate to make music this time, I couldn't include my signature bass lol, though I think this teeny high-pitched sound fits the little wizard guys really well ^^

Your game is already on my queue, congrats on finishing dude!!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-15T20:20:32Z

@magui Thank you!! Updates are definitely not coming, but thanks for playing ^^

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-16T17:15:48Z

@aweskybear Yes you do! You need to buy more wizards to survive the later gigs

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-17T02:13:29Z

@kanity oh yeah, the game is right you ARE amazing!!! wow!!!

Thank you for playing!! One of the things I regret from this game is just how much explaining I had to do in the beginning. Four pages of instructions is *ridiculous* for a game of mine. There's a lot of mechanics, but I'm sure it all could have been done in a more intuitive way. ^^'

Also I'm glad you liked the animations!! Had a lot of fun making those lol

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-17T02:16:18Z

@0x-void-x0 @magui @aweskybear @6knowledge @kanity Friends I'm so so sorry to leave you all hanging, work has just been hell lately. I'll play your games as soon as I can, and I'll throw a little something extra for you too!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-18T22:53:19Z

@aweskybear Thank you for playing, and for the detailed feedback!

The controls are definitely the most complicated aspect of this game. I struggled a lot to come up with something that felt good to use but was also intuitive (and from all the reactions, obviously I failed xD). People told me that real RTS games usually have left click as select and right click as move, which is easier to explain, I just thought it didn't feel right on my hand, which is why I went with this weird compromise. x')

The pace is also a big problem. Without realizing, I made it almost impossible to survive the first few rounds if you don't already know exactly what you're doing. If I had more time, I probably would have made a playable tutorial to get you acustommed to the controls first, and *then* thrown you into action. But alas, I didn't.

I'm glad you liked the graphics and humor though! Definitely the part of the game I had the most fun with. ^^

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-19T23:38:58Z

@mar-zockmeister Well, the levels were supposed to be the jobs themselves, but I unknowingly made the first jobs a lot harder than the last ones, since you have so few wizards :sweat_smile: Thanks for playing!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-20T19:18:30Z

@wouter52 Thank you for playing!! You lose stars when a job runs out of time. Each job has a hidden timer of about a minute that, if it runs out, the job "expires" and blows up. It was indeed pretty difficult to sign to the player that they had lost a life and which job caused it because of how much was going on :sweat_smile: I also didn't want explicit timers on screen since I couldn't find a way for that to look good.

Since this project ended up ballooning into such a big mess, I definitely had a lot to learn from! ;w;

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-21T15:09:18Z

@jerrre Oh wow! Thanks a lot!!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-21T15:35:18Z

@aune Thank you very much!! The graphics were definitely very fun to make. I have never touched an RTS game in my life, I should probably have researched a little before deciding to make up my own weird control scheme :sweat_smile:

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-21T19:29:03Z

@orbitaldot Thanks for playing!! I prefer games that have an end to them, though I did make the ending optional if people wanted to try racking up as many wizards as possible lol. I concur that the difficulty curve getting easier the longer you survive is definitely weird though.

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-21T21:34:05Z

@ogma-badparenting101 It's in danger cus I have almost no time to play other people's games to bump up my smart balance lol ;w; Thank you for playing!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-22T02:28:38Z

@tetracold Thanks for playing!! The jobs get progressively "tougher" as they are unlocked, so you need more wizards to do them in time. I didn't show any of this information because I couldn't find a way to put it on screen without cluttering it all up. I banked on the idea that people were gonna put as many wizards as possible on each job anyway so it didn't matter xD Though of course it's not the best approach. Thanks for the feedback!

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-22T17:12:51Z

@shoppncart Thank you very much!! These are all very good suggestions! And congrats on your game, even though I played a lot more jam games after it, I still stand by that it's the best one xD

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-23T00:34:37Z

I'll play all your games as soon as I can!!

@monika Other players have pointed out that real RTS games, with a control scheme similar to this, seem to use LMB to select, and RMB to move, which, while I don't like as much ergonomically, makes more sense intuitively and is what people are used to. If I were to change the controls I would probably do it that way, since it's more standard! And yes, the difficulty curve is very weird lol, unfortunately balancing was the last thing I did so I didn't have time to come up with something better. At least buying more and more wizards is pretty satisfying x3 Thanks for playing!!

@aivaxela Thanks for playing!! I can't even imagine an endless mode of this game, like, endless jobs unlocking? :dizzy_face: Might work as an idle game but I'd have to rethink the balance! x)

@krummsakura Thanks for playing and you're welcome!! ;3

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-28T13:53:40Z

@thyoi OMGGGGG!! POOR VAPPY! ;W;;; Thank you very much for the adorable drawing! I'm gonna cherish it till the end of time. <3

Ordinary Wizards Doing Ordinary Things by Fupi 2024-04-28T16:01:41Z

@denilseven Yeah, that pretty much is the intended gameplay. Switching wizards around gets less important the more wizards you have. x) Also, both of us are actually from Brazil! Obrigado por jogar! ;D

Occultris by stesim 2024-04-21T14:30:44Z

This is a really nice idea! As other people have said, the winning strategy ends up being to just spam everything without thinking, because everything you can put in your summon is good, so there's no reason not to! x3 I think this could have worked better as a deck-builder kind of game, where you can build a strategy around specific kinds of runes. I also think it'd be very important for the runes to have drawbacks, like, maybe one rune is *really* good against one type of enemy, and really bad against all the others, so you have to be more strategic as to where they go. Cus right now, since all the runes are boosts, you can just stack them up forever and make your monster really OP with no thought. Maybe another way to combat this would be to have a price associated with each rune, maybe with something like mana, that regenerates over time, or when you beat another monster, idk just throwing out ideas! As it stands, the game is still really polished and feels nice to play

Haunted Cartomancy by Norah 2024-04-27T19:07:05Z

Ohh this is absolutely insane! The graphics, audio, writing, everything is extremely polished. I love how efficient you were with the gam design, placing items all around a single room and making puzzles all around the dialogue, allowed you to really make the environment as pretty as possible. As others have pointed out, the text is too slow, but that's the only thing I can even complain about. The story and ending are marvelous, I especially liked clicking on the mirror to cast your own soul into the card. Really clever and impressive game all around!!

TechnoMonk RITUAL by Furano 2024-04-21T20:30:23Z

This game is a jam!! BEAUTIFUL graphics (reminds me of Don't Starve) and amazing music! Playable tutorial is a great addition. The mechanic itself is simple enough to be explainable in just a few seconds, but also fun enough that I don't mind doing it over and over for the whole game lol! The difficulty felt pretty well balanced, the levels were pretty easy, but you couldn't just walk anywhere you want without paying attention. Also the dialogue and story were very funny, a monk that can bring people to their side by party rockin too hard is amazing. Well done lads!!

Chechik's Adventures by lima victor 2024-04-28T04:24:00Z

Well, this was pretty cute. x) I like the idea and the graphics. Gameplay is pretty jank, the timing to spawn some creatures can be weirdly specific but I got used to it. What ended up killing me was me confusing one wall type with another, cus they're all very similar. Had a bit of fun anyway after getting into the flow.

Captura de tela 2024-04-28 011951.png

Also, since you asked, I did experience the "things spawning on top of each other" bug as well! I had only played a single round and died on the second obstacle. The bug seemed to start only after I restarted the game, so I believe it might have something to do with the restart feature? Not sure.

Unpacking Armageddon by notnasiul 2024-04-21T22:37:58Z

heheh, ok this is pretty funny! short and sweet lil game! all the art assets fit together really well, and it's reasonably challenging without being too hard! i like it a lot ^^

Dance Dance Evocation by Phanelly 2024-04-21T15:16:10Z

That was pretty creative! I was verrry confused at first, mostly because that pretty hard to read font + the green demon thing covering up the text + the fact it mostly looked like lore, made me think all the text wasn't important, but when I realized the monster descriptions were clues on how to spawn them, the game got a lot more charming! x)

I managed to spawn all the big monsters and won pretty easily after I learned how to play. The text in the victory screen makes me think that maybe there's another ending and there's something I'm missing? But I'm pretty happy with my ending.

My main critiques are that the book should have a more readable font, and also that you should show the instructions *before* the book itself, since that confused me quite a bit. I didn't know what was important to the game and what was just story. Also, a sound or visual feedback when you get an arrow right would go a long way making this feel more juicy. Overall great job!

Bugs VS Bugs by AweSkyBear 2024-04-21T02:30:39Z

First of all, congrats on your first compo! ^^ This one was a doozy.

Before I get into it, the whole design of the game is quite nice. I like the almost pen-and-paper like aesthetic, and the soothing music, even though it seemed to play only once and then stop. x) I also don't really understand why you have to spawn 3 clusters of bugs instead of allowing me to only spawn one, but that's okay. The unsummon circle also didn't seem to follow my mouse correctly at the bigger zoom levels until I hovered over the planet.

Now, while the game is quite relaxing and simple, I feel that the compo time limit may have been a bit of a problem... I had so many bugs (heh) while playing that I just have to share my experience:

My strategy was to just spawn as many bugs as possible every turn, and send them all together to each cluster of enemies one at a time. I usually managed to beat the enemies in seconds, which meant I'd have to wait quite a while until the minute passed so that more enemies would spawn. Maybe spawning enemies after each round has been totally killed would have been better.

After a while, innevitably I ran out of bugs. There was nothing I could do besides wait for the enemies to slowly get to my planet and start attacking it. However, as soon as a single hit of damage was done to my earth, suddenly I jumped from 0 to 700 health! That breathed new life into the game since now I was completely OP! xD I was spawning so many bugs that the game was even lagging!

Captura de tela 2024-04-20 230130.png

Then, at about 8:00, I spawned all my bugs in the center to protect my earth, and the collision glitched out and the earth flew off the map! I couldn't find where earth was, and all the enemies started going up towards infinity.

Captura de tela 2024-04-20 230811.png

So now, with no planet, I had no way to finish the game! ;w; After killing all my remaining bugs, my final stats were 18:30 minutes survived, and 2183 kill points.

Even though I had so many bugs, this actually made the game more fun for me, it kinda turned into an incremental game! Just watching my bugs absolutely annihilate the other bugs was very satisfying.

Anyway, I'm sure this game didn't turn out how you wanted, but in the end this is still very unique and charming! I managed to find my own fun, and that's pretty neat! x)

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Bugs VS Bugs by AweSkyBear 2024-04-21T18:41:46Z

@aweskybear thank you for the thorough response!! I did still have a lot of fun playing, mind you! xP

Daemonis Algebra by orbitaldot 2024-04-21T22:21:09Z

This is THE best game I have played this jam *hand down*!! The amount of polish and care is unbelievable! The graphics are SO cute, the music is infectious and captures the energy of the game perfectly! The bite-sized platforming is very well executed, the addition of the broom powerup is very clever, and collecting different monster fragments is super fun! I love how you can win by creating whatever monster you want, but you'll also get a better ending if you build the exact kind the game asked for! Extremely clever way to handle replayability on what is, in principle, a very short experience. Seriously, amazing work! If there's an entry more perfect than this one, I haven't seen it.

Hat vs Evil by minjutin 2024-04-20T21:59:07Z

The art is quite rough, but that insane title screen actually made me laugh lol

Anyway, I LOVE this!! This is like, a much more chill approach to a tower defense game. Since you can't lose, it becomes more like an incremental game: you just keep creating new defenses and collecting drops to see how far you can make the numbers go up. I actually got to the ending without even realizing there *was* an ending, just because I was so hooked on the gameplay loop! x) I imagine creating this must have been a lot of fun.

If anything, I just think maybe this would have been better as a mouse-only game. Moving the hat around and selecting stuff felt a bit awkward, and I always mis-selected stuff while I was moving. Also it would be nice to be able to close the summoning popup without actually having to summon something.

I think this could actually be killer as an idle game, very satisfying, I almost didn't want it to end. :sweat_smile: Very good job!

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Ant #74 in: Sugar Summoning by PeachTreeMcGee 2024-04-21T22:30:43Z

IDK what happened but I can't play this one ;w; It runs fine, but the environment is all overexposed and white so I can't see anything...

Captura de tela 2024-04-21 192913.png

Ant #74 in: Sugar Summoning by PeachTreeMcGee 2024-04-22T13:15:57Z

@peachtreemcgee I've seen something similar to this in other games before, usually the problem is that the bloom shader is dependent on screen size, and the screen of the person playing is smaller than the screen in which the game was tested. For reference, my laptop is 1366x768. You may be able to fix it with Godot's scaling features? Or maybe I'm just completely wrong! Who knows. Thank you for addressing it! I'll be checking it out again later.

Ant #74 in: Sugar Summoning by PeachTreeMcGee 2024-04-23T15:46:22Z

Hey, unfortunately the "no bloom" version of the game has the same issues ;w; I can see the bloom is gone, but it's still overexposed... no idea what it could be :(

Captura de tela 2024-04-23 124315.png

Good Night! Sleep with the Demon! by edugpinheiro 2024-04-19T23:34:42Z

Aww! This was nice. Cute graphics and music, extremely simple mechanics, very easy and short, feels like something that would be a minigame within another game. Though it's a very realistic project scope for a game jam ^^'

I would have liked some feedback when I get the sheep right, so that I knew straight away that I was playing correctly, and so that the action feels better.

Not a lot I can say really, it's a cute lil game. Also the game over screen is pretty funny jkfdj

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High-Bird 2: The Summoning by rolferm 2024-04-28T01:52:30Z

Super pretty game! Would be better if the camera was a bit farther away, or lower down, so that the trees didn't constantly clip into it. The walking sound is amazing and i'm glad you included it uncut xD The wisps kinda looked like they were everywhere, and not leading to any path, took me a while to figure out that I actually needed to go where the wisps were "pointing" with their 2 square end instead of following them like a trail x) Eventually i managed to find a mountain and I'm glad I did cus the animation and sounds of the ritual are also very funny. I like this game! Feels very homemade and cozy.

My First Summoning by oller125 2024-04-28T04:04:50Z

Honestly? I love this KJDSJKDS. It's like Keep Talking and Nobody Explodes, but instead of diffusing a bomb, you have to decipher a cryptic book of instructions to summon a demon. I wasn't a big fan of the blind guessing at the words, but I really liked the logical puzzles of figuring out where to place the candles, and what offerings to give the demon. Eventually, I realized that the latin words formed an actual sentence, and then my rudimentary knowledge of latin actually turned out to be useful! x3 If it weren't for that, I definitely would have given up. Banking on your players knowing latin, or just randomly guessing a bunch of times, is kinda messed up, but at least this time it worked in my favor lol! Liked the art, sounds, music and aesthetic quite a lot too.

Echos of Players Past by Jezzamon 2024-04-21T03:14:06Z

OHH COME ONNNN THIS IS GENIUS!!!!! GHAGHGGH WHAT A GOOD ENTRY!!!!!!!

The graphics and music are so cute! The way each character represents one track of the full song is so creative! The puzzles are simple yet inventive! Getting to play around with other people's playthroughs adds a good amount of unintentional comedy as the characters unintentionally kill you a bunch of times until you find that perfect match lol! I can't begin to comprehend how you even managed to make this work. This is the best game I played so far based on sheer creativity!

Trouble in Emoji Plane by TheLastSlowpoke 2024-04-28T03:52:06Z

I was weirdly hooked by this. I like idle games, seeing numbers go up, and seeing a bunch of objects spawn in and do their thing. Managed to get 12304 when the game suddenly despawned all my monsters for some reason. x) I don't really think I understand the mechanics, like what the different monsters do. The skulls seem to spawn in for a single frame and then kill a random person. People have mentioned the cops shooting their monsters but I didn't see any shots while playing? Makes me feel like maybe the game was bugged, but I'm not sure! I still had a fun lil time anyway. Congrats on submitting something lol! This sure looks like it'd be fun to make.

Trouble in Emoji Plane by TheLastSlowpoke 2024-04-30T13:16:20Z

@thelastslowpoke Thank you for the explanation! That's surely a wild way to fight lag KJDJKSD!

FoodieBuddie by Duhan 2024-04-28T03:39:01Z

This is pretty fun! I love how every single interaction in the game is done by dragging items around. Makes it all feel very cohesive. The tutorial and gameplay style are pretty hard to understand but I got the hang of it. Also the graphics and audio are great, I love the breakdown as the witch starts dancing!! One thing though, is the order of items on the recipe important? I feel like I made the exact recipe for pizza and ended up with garbage instead! ;w; That threw me off a little

I am a wizard and my shoulder hurts by monika 2024-04-25T21:30:16Z

This is pretty funny! The deadpan quips between the characters got a laugh out of me. I love that the gf's mom would rather she associate with a wizard than a freelancer! >D< I didn't manage to get all the endings, and sometimes I got confused bc I'm not sure how time passes in the game, sometimes I'd be in the middle of exploring a room and the game would just end, like in the forest or in the middle of the party. But even then, I also managed to get some endings I wasn't expecting, like dying on the start screen, not showing up to the party, and the demon appearing after I die. Fun little thing! Thank you for making this.

I am a wizard and my shoulder hurts by monika 2024-04-25T22:47:19Z

@monika I found the Dying on title screen, Being normal, Demon enjoyed party, People noticed rabbits, and Skipped out on party endings. I couldn't find out how to "be weird" at the party even though i really wanted to lol. Everyone seemed to be okay with you complaining about your shoulder non stop. I played this over my lunch break so couldn't be as thorough as I wished x)

LD56 — Tiny Creatures

Personality test by kanity 2024-10-11T18:11:06Z

Aww I love my result!! Though looking at other people's creatures I think I would've loved all of them, so cute! ^v^

Captura de tela 2024-10-11 150304.png

You did a really good job on the mood this time, the poems, voice acting and music+sound effects really gave off this eery vibe.

Birbs Chat by SpaghettiCupcake 2024-10-08T15:55:09Z

I love games like this! It's really simple but it does all it seeks to do, so I think it's good!! I invited some friends to play but unfortunately I think we crashed the server ;w; after 3 people joined we were disconnected and can't log back in.

Unfortunately I didn't finish my game in time so I can't rate, sorry, just wanted to appreciate the work!

Birbs Chat by SpaghettiCupcake 2024-10-08T16:08:59Z

I'm so sorry me and my friends joined again and it crashed again :sob: I don't know what I'm doing!

LD57 — Depths

The chronicles of Mr. Marmo by Wouter52 2025-04-08T14:35:48Z

Yay!! What a fun little adventure! Simple controls, immediately understood. I'm very glad you kept that level music haha it's the mario underwater theme right? Like other people said, I also had some trouble with the physics, I didn't end up getting stuck but I kept walking inside floors and ceilings when coming at them from the side, sometimes I'd also see marbles spawning inside floors on unreachable areas, but mostly this was just straightforward fun!

A Final Deed by 0X_VOID_X0 2025-04-08T13:59:21Z

Captura de tela 2025-04-08 105311.png

mann i really liked this game!!! :D i like how you came up with so many different ways to give challenge to typing! the music is super classic and beautiful, feels like a movie score, perfect for thinking. you went really hard with the aesthetic but besides that the mechanics are also very strong on their own, this kind of well-executed simplicity impresses me!

DreamCyst by Jerem Watts 2025-04-08T16:29:31Z

Well it's exactly what it says in the tin!

Somnium by Roitchie 2025-04-10T16:54:53Z

That was so cool! Really felt like playing superliminal for the first time again. I loved the graphics and environments, there was a lot to see, especially in that room with the impossible triangle! I did think the end was a little sudden, just falling off the map, I thought it was a bug at first lol but I guess it fits!

Ludum Dare 57 Depth Of A Phrase by Beebster Games 2025-04-12T19:25:25Z

This looks really fun but unfortunately even with the resolution fix I couldn't play it :( My screen is 1366x768 so the game doesn't fit. If you end up fixing this somehow do tell me because I love word games so I'd like to try this out!

Lock Smith by Flying Butter Studio 2025-04-13T00:18:52Z

I really like the music, graphics, and the little voice over, but all the elements in the game are way too small to me, my eye sight isn't the greatest :sweat_smile: I got stuck at the level where there's a graph with a line going up. I thought I needed to pick the shapes where the number of sides on them keeps going up, but I can't really tell what each shape is supposed to be since they're so tiny! They're just a few pixels on my screen. If that's not the solution I'd like a hint because I'm stumped ;w;

Lock Smith by Flying Butter Studio 2025-04-13T12:26:30Z

Thank you, I could've sworn I did that already ;w; Now I'm stuck on a different level. The one with the dirty flower door. I opened up and solved the combination lock, but I'm stuck on the sliding locks. It looks like the hint says 62345, I tried using the number of sides each shape has, and just putting the ball at those positions, both up and down, but I still haven't solved it... Am I just really stupid?

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Lock Smith by Flying Butter Studio 2025-04-14T11:56:16Z

@flying-butter-studio Oh, I did intend to select the square, I thought that 1 was a 4 :sweat_smile: That's a really long upper stroke on that 1. I'll try again soon

Lock Smith by Flying Butter Studio 2025-04-14T12:20:32Z

Ok I managed to finish it this time! I liked the panic section in the middle and the reveal at the end that this is a therapy session. Very pretty artwork. I really like the puzzles, they're simple but feel good. My only problem as I said is the size of the assets, I caught myself playing really close to the screen all the time trying to see what those shapes are x) Nevertheless it's a really creative game, you got quite some mileage out of a simple idea.

BTW: The source code link goes to a 404 page, did you forget to set it to public?

Depth of your Thoughts by mauzart 2025-04-08T12:43:53Z

I love pure narrative/art games, but yeah not being able to understand any of the text is a huge bummer ;w;

I tried my hardest and I assume it's about contemplating the menial boredom and repetition of life, while also about the struggles to keep up with your own goals? Maybe if the text didn't disappear automatically or when I paused the game, I'd at least be able to translate

On a purely technical sense, it makes sense to start with something small, especially for your first 3D game! I just have two notes: the mouse sensitivity felt too high so it'd be nice to be able to change it, and since the game starts in fullscreen, you should have a quit button in the pause menu so we don't need to Alt+F4

Deep Fry by thyoi 2025-04-08T13:37:33Z

This game is absolutely gorgeous, adorable and hilarious!! The sounds and bouncy visuals are super satisfying. I love how the simple cozy cooking game mechanics are turned on their heads and transformed into an intense action game x3

One thing is that the game was lagging a little bit, so the custom cursor felt pretty sluggish to move around (it moved like a third of a second after I'd moved my mouse), that probably made this game twice as tiring as it was supposed to be so I had a particularly hard time keeping up :sweat_smile:

I would have appreciated some more clarity early on about what order the mashup-mashups are meant to be made in (I had to retry the coin pyramid like 5 times until I got it), like maybe using parenthesis or zebra-striping the colors to match mashup parts together, but at least there isn't much of a penalty to missing orders so you can experiment.

I really fell in love with the game when I started having to cook emoji and coins and timers and tempura tempura multiple times lol

Oh one more thing, in the segments where there's a lot of customers at the same time, it becomes confusing where the orders are supposed to be placed, because the speech bubbles go over the customers, and they're always placed one spot to the right of the actual customer, so I ended up making a lot of mistakes because of that, also when the orders get bigger the speech balloons overlap eachother and there's no way to bring them up to read them.

All in all though this was a beautifully surreal experience that made me smile a lot!!

Formidable Satisfactory Silkworm by hijomo 2025-04-12T19:14:58Z

Ok that was pretty satisfying! Extremely simple, but there's a pleasure in hunting down little guys and lighting them on fire. I love how they run around when they start burning.

Nightmare Descent by DrSmey 2025-04-12T23:26:32Z

Okay, this is reallllllllly cool, you nailed every single aspect! I love the mechanic of using cards on different slots for different effects, weighing each strategy, actually made me think and plan ahead! The graphics and music are all beautiful, and each card had really distinct effects that made them useful in different situations! This is really tightly designed and I'm impressed!

Nightmare Descent by DrSmey 2025-04-28T11:51:22Z

Whattttt!!! You guys were robbed! This game was one of my favorites!

The 7 Questions by AweSkyBear 2025-04-08T14:10:16Z

I'm pretty impressed with the spicyness of some of these lines haha! This is a pretty cozy toy, I like the look of it and how it makes me think. One of the answers kinda confused me: twice the game asked me if I would sacrifice 10 people to save 100, I answered "no" both times, yet at the end it said "you are willing to take hard choices for the greater good of the whole, if more people benefit you don't hesitate" is that correct? one more thing, one time I got a very long response back and the "ask me again" button was off screen, even if I zoomed out it didn't appear

The 7 Questions by AweSkyBear 2025-04-08T15:21:24Z

@aweskybear In case it helps with debugging, I got the super long answer by just spamming the grey cube, which I noticed adds a little something extra to the end saying that I probably have mixed feeling about the game!

BoP by Tobias Kiehnlein 2025-04-08T16:39:11Z

Simple fun!! Perfect for a mobile game. I downloaded the APK on my phone, and while it was really laggy, I still had a good time! I like how the spiral staircase allows you to see what's coming, very efficient design. I love the sound effects as well, and the visual of bones felling down a staircase is really funny. I did notice that my score only updated after I beat my previous highscore, before that it's always 0. But other than that it's a great entry!

Where's My Pants?! by gamesplusjames 2025-04-09T16:31:09Z

holy crap, you're gamesplusjames!! your tutorials were my gateway to game dev like 7 years ago, so crazy to randomly find you in my rating queue! i'm gonna play your game at a later time, just wanted to give you my well overdue thanks x))

Where's My Pants?! by gamesplusjames 2025-04-11T21:31:01Z

This was really fun! I like the writing and the models are pretty funny. As other people have said, it's pretty easy to just run through most of the levels, but I tried to do it the right way as often as I could, but in some levels it's just impossible to *not* be seen, so instead of a stealth game it does become more of a time attack. One more thing is that the UI didn't fit in my screen (1366x768), the buttons on the win screen were just barely reachable so I was still able to finish the game!

a shrimply irresistible story by WeeFairyFabi 2025-04-13T02:24:10Z

I'm absolutely in love with your art style

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So fricking cute, I love all these paths, you've got a pretty good variety of stories here! I got 9 endings, not sure how to get the other ones but it felt like enough! If anything, I'd say the vocal sounds are a bit too harsh sounding, and the text at the decisions goes a little too slow for repeat playthroughs, but honestly I just liked this one a lot despite all that! My favorite was the tax-avoidant penguin jailed in a can of spam, I'm sure he's got a whole story!

Vanity Check by NoNumbersGames 2025-04-10T21:26:17Z

Well that was weird! I didn't get the concept right away but as soon as I tried to fight myself and all the monsters in the map spawned at the same time and swarmed me, it was immediately obvious! That was unintentionally very funny, so was getting to the end after beating all the monsters and killing my bad self in 4 hits lol. I really like this idea of beating all the mini-bosses in a map first in order to make the final boss easier, that's a good way to encourage exploration! I liked the music too, felt appropriately surreal. I guess the only thing that's missing is polish, the art is alright but stretched out or aliased in some places, the collisions in the hallways are kinda wonky, the sounds cut off way too soon, there's no feedback or healthbar to know when you get hurt, no feedback for what the pills and the chant/blanket too, they're a bunch of small things that add up, but ultimately I think the core of the game is pretty fun!

Dead & Buried by Frogravity 2025-04-10T18:38:53Z

Oh this is so charming!! You think it's just gonna be a clever lil puzzle game but then the story takes a turn and suddenly you're sending hordes of zombies to space! I was really enjoying the actual puzzle too, it makes you think! Very cute graphics too. Short and sweet, well done all around!

Oh No!! Astral Warp by plidomo 2025-04-08T14:50:48Z

This has got to be the cleverest little puzzle game I've seen in years!! Genuinely mind bending, genious use of the theme, puzzles were novel and made me think!! This one is a winner.

Rapid Eye Microgames by Tetracold 2025-04-12T22:49:59Z

This game's presentation is absolutely gorgeous, I love all the different art styles and ideas for microgames, unfortunately I was having some issues with the controls that made it kinda frustrating. I don't know how to explain it but it feels like the custom in-game mouse doesn't follow my inputs in the way I expect, it's more noticeable if I wiggle my mouse, instead of it wiggling in place like normal, it slides around everywhere, as if there's some sort of acceleration. The mouse sensitivity is also wildly different in every minigame, it feels too fast in the key minigame, too slow on the statue of liberty boss, and on the sandwich one you move very slowly but accelerate too fast. I tried a bunch of times but it's hard to get a grip of the controls this way :< If only the game followed my actual mouse's movements I feel like this could have been perfect!

Rapid Eye Microgames by Tetracold 2025-04-12T23:36:12Z

@tetracold I tried the Windows build now, but unfortunately had the same issues... It seems that in the intro cutscene the mouse works like normal, but as soon as the game starts it gets weird. I'm sorry for the stream thing, sounds like it'd be very frustrating ;w; aside from the controls I did like everything that I saw!

Explorem Ipsum: Catacombs of Time by NotExplosive 2025-04-12T16:12:27Z

This is super impressive and clever! The graphics and sounds are sublime and the puzzle design is also very smart. I really like this idea of bringing stuff from one puzzle to another, it involves a level of planning that isn't common in many puzzle games. Unfortunately I am dumb as fuck so I only got 4/6 crystals before completely frying out and giving up :broken_heart: but I really really wish I could continue because this is special!

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-13T01:58:23Z

I'm actually so sad :sob: I wanted so bad to see what this cute floppy cat game was about bc i love his face so much but it doesn't run on my computer... the error log says "failed to create audio", I tried both the patched and unpatched versions

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-13T02:56:09Z

@katastudios No streamer setup. Let me see, my laptop uses Realtek drivers, I have FL Studio ASIO but I don't know if that's running all the time, and also I use USB-C headphones instead of the audio jack, but the game still crashes when I unplug them and just use my speakers.

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-14T12:09:02Z

@katastudios I downloaded the post-jam version now and it did run, but then it crashed during loading...

``` 04/14/25 09:04:29: failed to create audio from audio/cricketloop.mp3

04/14/25 09:04:37: models/Foliage/bush.glb Failed to parse glTF ```

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-14T17:20:08Z

Nope, I extracted everything :< here's what I have

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Also no problem!! I just really wanna play it hdfjh it's my duty since you played my game too

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-14T17:25:13Z

Right as I took the screenshot I figured something out. I put the game's folder directly in my C drive and it managed to load, sound included! Maybe it's not playing nice with my computer's language, since the folder's name is translated? (Desktop => Área de Trabalho)

Unfortunately as soon as it loaded, I got another error message: `failed to submit draw command buffer! id: -4 resultState: 1`

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-14T18:38:42Z

Well I'm running a laptop with just an integrated Intel graphics card, so that might as well be it :sweat_smile: Hope I helped you anyway!

Goodzilla [Sega Master System] by Samuli 2025-04-12T19:38:04Z

Awww this is absolutely adorable!! I love the goodzilla so much! Really cool to see the mastersystem getting some love, I've seen other games for older systems in previous LD, particularly the NES, but never the sms! I love how games look on it, they're so colorful. Anyway the game is fun too, very satisfying, and I'm glad you can't die because some of these sections with the cannons are really tough lol, good job!

Goodzilla [Sega Master System] by Samuli 2025-04-12T20:05:29Z

goodzilla.jpg

Dwingles by Pomo 2025-04-13T01:48:09Z

First up thank you for making the first Unity game I've played this jam to have correct UI scaling so I can play on my tiny ass laptop :pray: Anyway, fun little game! I'm not even gonna try to beat my score because looking at these records this game is clearly for insane people

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-10T18:04:27Z

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I... spent way too long on this :sweat_smile:

I love incremental games so much, and this one hits the spot perfectly. Even though after some time you mostly are just buying upgrades, the game is always giving you more to do, so you're always on the move, and the quest system adds that little bit of extra character. The graphics, audio and writing are all wonderfully quirky. Honestly masterful!

EDIT: Oh, one small thing. The item I was holding kept flickering position and took up a pretty big space on the screen, which made exploring for items a bit annoying, I'd like it if the held items were smaller and were fixed to the camera.

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-11T00:28:55Z

@bongard22 Thank you for telling me! I'd love to join but I'm at school right now! ;w; It's gonna be another hour so I'll see if you're still streaming then.

Record Depth by Indiealesha 2025-04-08T23:47:28Z

This is hysterical! The small screen, funny drawings, pixely graphics and needless violence really remind me of old shockwave games. There isn't much at all in the way of gameplay but honestly this is so charming I can't even complain, made me smile!!

Diggin' Deeper by gquibao 2025-04-10T16:34:34Z

Fun little game! Feels like something you'd find at an arcade. Others said it was hard to remember which key was which, but I found the game really easy :sweat_smile: which is not a bad thing, at least once I started to get bored it was already over. Maybe one thing that could help people getting disoriented with the controls would be to assign one tool to each hand, i.e. A for the shovel, and Right Arrow for the pickaxe, so that each tool can be activated using a different half of the brain or something like that.

Murder for Dessert by Fupi 2025-04-07T19:13:51Z

@mauzart It is ready! All that's left is the description :sweat_smile:

Murder for Dessert by Fupi 2025-04-07T19:48:18Z

@sayeg Thank you so so much!!! We're so exhausted but I'm glad it paid off for you <3

Murder for Dessert by Fupi 2025-04-07T22:31:34Z

@0x-void-x0 Thanks for giving it a try void! I absolutely get that about the length, honestly I didn't realize the game got so long until Kett sent me their playthrough and it was 12 minutes long, it was completely by accident ;w; I don't think I'd like to spend that long on a jam game but I'm still super proud of how it turned out and I hope you'll try again someday when you've got more time!

Murder for Dessert by Fupi 2025-04-08T10:42:15Z

@plidomo Thank you for playing, I'm glad you liked it! I might have to add an infinite lives mode, the game is already too long as it is lol

Murder for Dessert by Fupi 2025-04-08T19:26:28Z

@texugo Muito obrigado!! :D

Murder for Dessert by Fupi 2025-04-08T20:23:48Z

@franco-kikkas Thanks for playing! I think I will add a hints section to the game page soon, it's not perfect but at least people won't have to look in the source to figure out what to do x)

Murder for Dessert by Fupi 2025-04-08T20:28:53Z

@gquibao Muito obrigado!! I'm happy to hear you got hooked into the story, it's actually very flattering! I hope you can come back and finish it soon :grin:

Murder for Dessert by Fupi 2025-04-09T11:32:21Z

@frogman Thank you so much for your detailed review!! I'm glad you still managed to get to the end!

I tried to write around the problem of needing very specific pins by making the last few sentences as clear as possible on what the characters needed. For example, in the Zamora scene, she ends with "I wonder if we've met", which means you must go find an example of Bethany saying that they have met! The Billy scene is indeed more vague, and players seem to be getting stuck on him more often. I made Brennan think "If I show him I know what he's talking about, maybe he'll tell me more", which I intended to communicate that you needed to find a character confirming what happened in the story Billy was telling. Billy was saying someone cried, so you needed to confirm that someone actually did cry, and that it was Richard. But of course, it's not uncommon for there to be a disconnect between what the dev intended VS. what the players naturally interpret, it's hard to get right unless you have a lot of playtesters, which is why insight like this is so valuable to me!

This could be easily fixed by making each scene be unlockable by multiple lines, so that the player feels like they're actually moving forward with what they know instead of being locked out of continuing because of a technicality.

I didn't want to include lives originally but we felt like we needed to have *some* fail state, in my opinion the "infinite lives" mode is the definitive experience, because, while it is easier, having lives seems to force you to be overly cautious and not experiment as much.

And the thing about players thinking they have to present pins towards specific lines is like you said a matter of communication, since the mechanic is not explained you kinda have to fill in with what you already know from other similar games. I expected that to not be a problem since, if the player thought they had to relate pins to specific lines, and they played a correct pin, it would work anyway. But I didn't think about the other option where the player plays an incorrect pin and then is tempted to try the same pin again on different lines to see if it works lol, which will just eat away at your lives and make the game seem way more difficult than it actually is.

Murder for Dessert by Fupi 2025-04-09T19:45:53Z

@svenerik Thank you so much!! I put a lot of care into making sure the story unraveled in a way that felt natural, here's a little map I made during development of all the paths you'd take :sweat_smile: Since visual novels are mechanically simpler than most other games, it's easy for them to get very long very quickly, but I totally didn't intend this insane length! Glad you stuck around though!

Captura de tela 2025-04-09 164425.png

Murder for Dessert by Fupi 2025-04-09T21:45:43Z

@catusfelony I guess the main difference is that most games with mechanics similar to this focus them around refuting people's points with contradictions, while I wanted this game to be about piecing together 5 different overlapping narratives! For most of the pins, there is no one line it's supposed to refute, you're just bringing up something you've heard. So the way I decided to present it as if it were similar to a refutation mechanic is a UX issue

Murder for Dessert by Fupi 2025-04-11T04:25:49Z

@tetracold Thanks a lot!! :D Do you remember what scenes you got stuck at? I still wanna know which ones seemed unclear to most people

Murder for Dessert by Fupi 2025-04-11T10:58:08Z

@tetracold Ah I see, I think that's related to how the mechanics were explained, you expect to need to search for contradictions everywhere. In reality, Penny just needs to know what time the murder was. Most of the interactions in the game are not based around refuting suspects and instead just bringing up lines other people said that migt be of interest, so the Ace Attorney/Danganronpa similarities might be throwing people for a loop.

Also don't worry about not having played this genre before, I haven't either and I wrote the thing lol, it's supposed to be more accessible than the average detective game.

Murder for Dessert by Fupi 2025-04-11T20:20:05Z

@wouter52 Thank you so much!! I hope you can finish it later! Aside from the characters, the graphics are all photobashes of a bunch of stock photos from Unsplash and Pixabay, I don't think I'd have time to go out there and take pictures AND also write all the story bfvfvb! The pineapple was just one of the fruits I thought would look most gruesome with a knife stuck to it, I think it's a perfect fit x)

Murder for Dessert by Fupi 2025-04-11T20:22:12Z

BTW my playlist is already very full, so I will no longer play+rate games from people who comment after this point (exceptions made for friends). You can still comment if you want though I always love to hear your thoughts!!

Murder for Dessert by Fupi 2025-04-12T22:18:44Z

@zigtalk Thank you so much, I'm glad you got so immersed!! The music is actually original too ^^

Murder for Dessert by Fupi 2025-04-13T05:14:21Z

@ryusui Thanks for your review! At least the culprit can't actually be arrested for cutting fruit, so she's safe x)

I think locking the pin feature to specific lines would defeat the point of the game, which is to make you feel that you're unraveling the story yourself with the information you gather. Same with locking "presenting" to specific lines, since in the game it's very rare that you'll be directly countering a specific thing someone said, usually you'll just be bringing up a point for them to comment on. In fact, it doesn't even matter which line you have open with a character, a correct pin will always unlock their next scene.

However I do like the idea of having a little thought bubble with the detective's last thoughts with a hint on how to unlock the next scene! The beginning of the game tends to be very difficult for players because they don't know what is most important, but as soon as they get the ball rolling they can usually get straight to the end naturally. I think a simple feature like this could aid in confusion quite a bit.

Murder for Dessert by Fupi 2025-04-15T12:34:50Z

@aweskybear Thank you friend! Hope you can finish it another time :3

Murder for Dessert by Fupi 2025-04-18T20:01:59Z

@aweskybear Thank you friend for such a lovely review!! x3 I'm glad you managed to get through it despite struggling a little! I just wanna say from the beginning that it's absolutely fine and expected for players to be stumped at certain points, be it because they didn't pay enough attention to the dialogue, or because they don't have the necessary piece of information yet to progress with another character. That said, there are absolutely some problems of clarity in the writing and puzzle design that make it harder to progress that were not on purpose! I'll go over your points:

1. Zamora tells you many different times, but most of them are irrelevant and only one of them tells you when approximately the murder actually happened, so I think it's pretty clear that's what you need to present to Penny if you pay close attention :sweat_smile: Maybe, since this is right in the start of the game, you don't yet know how much lee-way the game gives you so using the incorrect pins might be frustrating, but this puzzle in particular there is no ambiguity what you need to present I think.

2. This is a legitimate problem of clarity I think. Most characters are very clear on what single line is most important, but since Bethany has the tendency to talk in circles around a subject, she spends quite some time to get to the point and it's less clear what single line is meant to be used. You're not the only friend I've seen have this problem with Bethany x)

3. This is both a problem of UX and pacing. I intended this line by Bethany to only appear after you already know you're looking for a "round sound" for Billy, but there aren't any artificial gates preventing you from finding this line before, so you might not make the connection immediately, and as you said, the Brickwall feature kind of implies that you're done with that character and you won't have to come back. This could be solved maybe with a single line of dialogue by Brennan, or by designing an easier puzzle at the start that makes use of a brickwalled character's pin, so that the player knows this is an option.

4. The fact that you can't bring up the purple monster holding a knife, especially after telling Richard about when Billy saw him crying, is pretty weird! Even though that line by itself isn't incriminating because Penny is just from the restaurant staff, you'd expect her to respond with something at least. Ideally, characters would have different lines for when you use a pin that's *not quite there* but in the right direction, instead of the generic "what are you talking about" response. This would serve as the in-universe hints system, encouraging you to try more pins to find more clues. (I would also do away with the lives system entirely)

5. An indicator that the pin has already been used would conflict with the fact that you can use a pin more than once! I originally wanted the pins to get deleted as soon as you used them correctly, but then I made one of Zamora's lines unlock two different puzzles. Perhaps getting rid of this feature and making each pin only unlock one puzzle would allow me to make that change.

6. Not being able to un-pin stuff when you're on a new cutscene is not a bug, but a hacky solution to something that was! Basically, if you used a pin while on a new cutscene, you would get the "what are you talking about" response and then get stuck, since the cutscene was never allowed to finish. So I just disabled the popups during them. I figures it was fine since you could still pin new stuff, but I totally didn't account for the situation where your inventory was full, my bad!

7. Like I said previously, instead of a hints system, I'd like to make it more in-universe by making the characters give you pointers when you use a pin that's *almost* right, serving as the hints!

Thank you so much for the compliments on the writing as well ^D^ Ever since making The Rock I've been reading and writing a lot more, so I guess it's just practice. This non-linear game was the toughest thing I ever wrote, and my friend helped with the dialogues as well!

Murder for Dessert by Fupi 2025-04-19T18:24:11Z

@euler-moises AWWWWW your comment just made my day!!! I'm glad our little game was so captivating for you and your family! <3 I'd love to have been a fly on your wall and heard all the theories you were cooking up hehehe

The Descent by eke223 2025-04-09T00:25:33Z

Aw hell yeah, I love upgrade games!! Felt super satisfying to get progressively deeper and deeper, and watching my gold go up. The blurry Morshu in the shop broke me.

A Soggy Situation by SvenErik 2025-04-12T15:09:08Z

"did you enjoy the prank" BVFVFFFFF amazing, this game felt like it was laughing in your face the entire time. I don't know if I'm proud to admit it but I did actually finish the game with no macros, but I had to hold the mouse with one hand and flex my other arm so hard that it twitched as fast as possible; and that STILL didnt guarantee that I'd win!

Poor Julio... by Sayeg 2025-04-08T12:51:09Z

I really wish I could play this game, it looks really cute, but unfortunately it doesn't fit on my screen. ;w;

Captura de tela 2025-04-08 094843.png

My laptop is 1366x768, there's probably some sort of configuration in the engine that lets the game window resize dinamically

Deepest Dark by Skrelevsky 2025-04-10T17:07:47Z

Beautiful game! The creatures definitely feel scary, makes me shiver bvrbvr!! I died a bunch of times, so many that I considered giving up, but I did manage to finish the game! I'm just not really sure what I did that made me succeed the last time :sweat_smile: I just decided to go through the whole maze with my light off and beg that the creatures didn't find me while I was unprotected, which felt more like luck. Nevertheless, if you wanted to spook me you did a great job lol!

Down Under by TheLastSlowpoke 2025-04-22T20:26:16Z

bvfbvfbvbv awww!! what a hilarious and adorable lil game!! just the way I like it x3 I love how effortlessly silly it is from beginning to end, made me wanna play again just to [try to break the physics](https://fupi.cat/media/external/loopdeloop.mp4) -- I couldn't but still had a laugh!

Podvodsk by Finlal 2025-04-12T22:35:20Z

Damn, this game is absolutely gorgeous. Beautiful art and music, clever mechanic, I hadn't seen anyone do something quite like this before! It's really fun and satisfying to build your city as deep as possible.

Temple of Hands by coyotethursday 2025-04-12T23:59:06Z

This was crazy cool!! I love the aesthetic, the music, and playing correctly was very satisfying! Like others said, it was pretty difficult to understand when you were supposed to play, many times I did a pattern during the "watch" phase and got confused as to why it was showing me red hands xD though I got the hang of it, and thank god losing all my fingers didn't make me lose because I ended up with 1x0!!

LD58 — Collector

Hottentottententententoonstelling by Wouter52 2025-10-09T15:25:51Z

This is probably the most adorable game I've ever played 🥺 really feels like you're a kid again, and you're just slowly remembering the details of whatever you're supposed to be drawing! I hadn't seen this kind of drawing challenge before, it's so creative!! Well done the both of you <3

vivaldi_h4GNhcPHG2.png

Hottentottententententoonstelling by Wouter52 2025-10-09T20:31:50Z

@catusfelony funny animals!!!

Bibli-otter-phy by Mathstr0fficial 2025-10-24T00:33:41Z

It's a very cute game, I love the otter! You managed to pack a surprising amount of content in there, I'm actually amazed at the size of this map! I player for an hour and a half and didn't even get close to collecting everything, lucky you don't actually need to collect everything to finish it. Two notes: First, I wish going into the house was optional, especially since I had to go all the way to the end of the menu every time to go back into the water, and I didn't really care for the customization aspect. It's not that it's bad, it's just that I had much more fun just getting upgrades and moving quicker and collecting more things! Second, I think having to hold down confirm to pick up instead of pressing once and waiting, would feel more natural. Holding a button to pick something up with a wait time is a common mechanic in many games, so that might help clear up confusion!

Ryoshi No Shima by Andreadbx 2025-10-09T23:39:56Z

Very nice! I love incremental games and this one was also beautiful to boot! Did you model this whole island during the jam? I'm seriously impressed! One thing I'd say is missing is being able to upgrade your own fishing! It's nice when an incremental game lets you actively help your number go up while actually making a difference, but since I always only caught 1 fish at a time I just stood around waiting for a while until I got the next mission. Anyhow, this was a very charming cozy lil game!

Mom sent me Grocery Shopping by Maïssa 2025-10-24T01:24:55Z

Pretty funny simple idea! I think you should have made the control scheme use the mouse instead of the keyboard, since when you press a key your cart immediately snaps to that direction and you lose all your items, which doesn't feel fair. I got a funny ending when I collected a bunch of bread, but I wish my mom also had something to say to me when I came home with 3 brand new TVs. x3

The Big COLLECTOR! by ShadowDoge 2025-10-10T01:02:59Z

I'd have loved to play this because cute kitties, but unfortunately the web version while it loads, it doesn't fit on my screen (1366x768)... çwç you might wanna look into UI scaling for Unity. I tried the downloadable versions too but they look very unfinished, nothing like the screenshots on itch. I think you uploaded an early build by accident? If you fix these problems tag me so I can play it!

The Internet Collector by YibiRabbit007 2025-10-10T00:39:47Z

I was very confused for a couple minutes, but after playing around and figuring out the controls this is actually a really really cool game! It felt like a text adventure told entirely through a command prompt, and the music definitely sold that top secret hacker vibe. Gotta say though, that final level was way too stretched out :sweat_smile: I felt like I was sitting there for half an hour just waiting for the zero-day to finish executing! That wasn't very fun, but at least the whole rest of the game made up for it by being really clever and funny. The world is run by cats and NONE of them know how to code, it's amazing!! The final reveal of what the nuclear warhead actually was was also the cherry on top

The Internet Collector by YibiRabbit007 2025-10-10T02:40:47Z

@yibirabbit007 To be clear, when I said the cats don't know how to code, I was *not* referring to you or your team! You guys did an amazing job and I didn't find any bugs at all while playing! I was referring to the in game characters who let all those SQL injections and CVEs happen :sweat_smile:

The Internet Collector by YibiRabbit007 2025-10-10T03:09:28Z

@yibirabbit007 I wasn't criticizing, I thought the characters and story were fun! It was supposed to be a compliment... There seems to be a lot of miscommunication here, I'm very sorry :pray:

Opa is de Koning by Re-Markable 2025-10-13T15:26:50Z

What an adorable little game!! I loved the concept of seeing the world as a little kid and having to do quests as a knight for your grandpa. I adore how the knight comes back excited holding a new thing every time you come back! You absolutely nailed the mood. I do wish the pixel art filter wasn't so heavy handed, since it makes things look messy, like the board with the things you need to collect, and doesn't particularly look that good. But I quickly got over that and the game won me over!

Skeledaddler! by Catusfelony 2025-10-06T21:47:55Z

@gold-daniel When we started the idea was that the skeleton would start as just a head, collect more body parts and get more abilities. It ended up morphing into this puzzle platformer idea and while the influence of the theme is more subtle, we liked it way too much not to make it! The connection to the theme is that the pieces of the skeleton start scattered, and you need to collect them all in one place to win.

Skeledaddler! by Catusfelony 2025-10-07T12:16:31Z

@le-don Thank you for playing! I wish the jumping mechanic had more air control too, but this was a bit difficult to do because of the kicking mechanic. I'll probably patch this after the rating period ends

Skeledaddler! by Catusfelony 2025-10-08T03:28:01Z

@dgo OMG thank you very much!! :D Yeah I remember you! I'll be sure to check out your game as well!

Skeledaddler! by Catusfelony 2025-10-08T14:56:21Z

@mascoll @yibirabbit007 Thank you guys so much for commenting and for all the support during the stream as well! ^D^ I will play you guys' game as soon as I have time!

Skeledaddler! by Catusfelony 2025-10-08T19:39:55Z

@wouter52 Thank you so much Wouter!! I already have your game saved to play as well later this week! How I did that is actually pretty simple, I just had two amazing talented friends by my side that I meshed with really well <3 This game is equal parts all of us!

Skeledaddler! by Catusfelony 2025-10-08T20:32:36Z

@pacelin Yes, I intend to add an aiming mode after the jam is over!

Skeledaddler! by Catusfelony 2025-10-09T17:49:19Z

@re-markable Drat, we actually did plan to put number icons above the body parts, I even made the art for it! But in the end I completely forgot xD So sorry! Thank you for playing our game and I'm glad you enjoyed it!

Skeledaddler! by Catusfelony 2025-10-10T22:46:48Z

@100th-coin You were too kind at the end there! If I had gotten that final level playthrough I'd probably have gone insane. Thank you for still going through it, I loved your enthusiasm! As I said in your comments this video was really valuable, I have a much better idea now of what I need to fix and redesign for the post-jam, so thank you very much!

FIY for the last level you can just kick the skull all the way to the top with the leg, you don't need the dog. That's the faster way to do it! But you probably couldn't see that because of the bug that makes the arc shorter. Unfortunately that messed things up a lot.

Skeledaddler! by Catusfelony 2025-10-11T02:42:10Z

@nomelu Thanks for playing! You can just click on the body parts on the map to swap, it's faster than using the keyboard

Skeledaddler! by Catusfelony 2025-10-24T19:44:27Z

@f1krazy We are aware of a bug that makes the arc of the kick way shorter in some machines, probably due to refresh rates over 60hz. This probably messed you up! The arc is supposed to be long enough that you don't have to guess the trajectory, you can just look at it. In case you wanna try again, check if you can change your monitors refresh rate to 60hz, we're gonna fix this after the jam is over! Really sorry for this

Skeledaddler! by Catusfelony 2025-10-27T22:14:55Z

@wouter52 Thank you so much!! We're very happy as well! >w<

WYP by DGo 2025-10-09T23:10:50Z

This is completely looney! Really feels like I'm a tourist in a trippy town that's obsessed with watches. Grappling around was really fun, I wish there was more of that! I even looked underneath the floating island to see if there were secrets there. x3

Collect-o-maniac by Surfa 2025-10-11T01:16:58Z

Love me some microgames!! This artstyle was so unhinged, but every minigame meshed together really well. I love how the music is always slightly different between them, and each of them also has a slightly different way to show how much time is left! The difficulty felt just right, didn't struggle but also had to pay attention. Very funny and cohesive entry!

Please don't touch my collection by zidan-banan 2025-10-10T01:27:41Z

Beautiful game! I feel like I mostly stumbled through the solutions in my first playthrough but after getting stuck and trying again I could really appreciate what this game is doing! It's a very minimalistic design that you managed to turn into a very creative canvas for puzzles. Loved it!

For the Herd! by Mascoll 2025-10-10T00:51:29Z

Beautiful game very cozy visuals, but wow is it stressful! :sweat_smile: The most I got is 25, I don't understand how I'm supposed to keep herding them when they keep escaping! Maybe if the controls were normal 8-way movement or mouse based instead of tank controls it would be easier, I get the difficult controls are the point but right now it feels kinda cramped on my hand. Anyhow I think this was very charming, and I could definitely see myself trying it again sometime!

Color Collector by zuoyueren_kiara 2025-10-24T00:48:28Z

The art is definitely highlight of this game, so cute and pretty! There were a couple bugs, on my first play through the color picker wasn't working. I also didn't realize you needed to select an empty spot before picking, I thought it got added to my inventory automatically, so after I picked the blue color and I couldn't pick up the red, I was confused for a while. The mechanic itself sounds like a fun idea but the game was too short to properly show its potential! Both puzzles just consisted of swapping two colors around. If you have more ideas, you should try to expand this one when you have more time!

BTW since you said you just started learning, I wanna give you props for being one of the few Unity games I've played in this jam that actually had correct UI scaling!! Most games don't bother to do that and thus don't work on my tiny laptop. So thank you for that! x3

Violet's Home by l6ria 2025-10-11T01:00:13Z

Really cute lil game! The art style reminds me of older children's books illustrated with little dioramas, is this relatable? Idk if other people had those as a kid. I really like the graphics, the controls were alright, the collisions felt too big though it's a first game so this is something you'll learn with time! The sounds are cute but the music is not good... it doesn't really have a clear melody, just feels like random notes, and it's too short too which makes it feel repetitive. I'm sorry! But this is something you can improve too in your next games! Overall it was just very cozy and sweet, and I vibe with this kinda thing :3

Globby the Glutton by Kahztein 2025-10-13T16:13:14Z

This game is fuckin hilarious! It took a while for me to stop dying, but after that it was extremely satisfying to just get more and more buff to the point where I was exterminating everyone in one hit. I got to wave 100 before getting bored and leaving lol. I don't think there needs to be a cap necessarily, but I think this could work wonderfully as a rogue-lite where the scrolls have a more rink/reward element to them, instead of them all being just rewards!

Snake Cube by Le Don 2025-10-09T15:57:53Z

This is just a simple idea done very well! I'm surprised I hadn't seen 3D snake done like this before. I could keep playing for a long time! One suggestion maybe is to add a buffer so that the player can queue up a couple inputs, getting the controls right on snake can be surprisingly tricky because of the way the snake moves in steps that last multiple frames. But that's just a small thing, I think you did a really good job!

Fruit Flyer by Retrific 2025-10-24T01:10:53Z

I actually found it pretty fun to control the drone! I think the default camera zoom is way too close and would have rather you hold shift to zoom instead of the other way around, but that's fine. You just need to be careful and slow, and you can collect as many fruits as you want. Although I think you tried to do too many ideas at once and they didn't really work together. Losing 100 moneys after dying is WAY too brutal, especially since the player is expected to die a bunch of times before they get a hold of the mechanics. At that point, you're better off just closing the game and starting again. I think controlling the drone is difficult and fun enough that this game could have easily been a simple game jam-friendly score attack game, where you try to collect as many fruits as you can before your drone blows up, and maybe the higher you fly the more valuable they get. Having to manage your power, and brokenness, and debt, makes the game feels like a longer term commitment, not as fun as just flying around collecting fruit and blowing up. Also, I don't understand why, but every time I put a fruit in the basket and it hits another fruit/the bottom of the basket, a negative number appears. What does that one mean? Am I not supposed to drop them there? I still get money regardless. Anyway, the art is beautiful and the controls are fun! Def just scope out something smaller next time.