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Fupi

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Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥉 2025 58 Collector Skeledaddler! jam Audio 4.51
👥 🥇 2023 53 Delivery Superstar Surgeon: a Sensitive Subject jam Audio 4.83

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalRound-a-doodle-doocompo304.023.963.584.244.504.283.853.96
202558Collector👥Skeledaddler!jam154.334.284.273.684.344.514.394.34
202557Depths👥Murder for Dessertjam724.113.833.623.464.284.214.284.27
202455Summoning👥Ordinary Wizards Doing Ordinary Thingsjam134.414.323.914.094.504.414.494.16
202354Limited SpaceThe Rockjam4673.673.502.862.773.453.983.88
202353Delivery👥Superstar Surgeon: a Sensitive Subjectjam54.544.374.274.274.504.834.664.37
202250Delay the inevitableFire Hazardjam844.104.284.033.884.033.853.85
202149UnstableKei26 - Union Game Enginejam3393.833.353.903.793.473.663.86
202148Deeper and deeperSpinPlanjam12503.323.083.563.353.333.633.59
202047Stuck in a loopLoop Cityjam5863.643.643.874.323.353.593.753.64
202046Keep it aliveHearty Dosejam7163.703.693.813.703.383.203.34
201945Start with nothingGod Complexjam5503.473.433.054.233.433.62

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Fupi

Fupi leaves an average of 26.4 feedback comments each event.

LD59 — Signal (16)

PACKEtRACER by Parsefal 2026-05-02T01:27:51Z ♥ 1

Extremely pretty, amazing music and vibe, super satisfying to play! The first couple levels, like other people have said, are a tad long, the obstacles are very easy when they don't rotate, and then when they start rotating the game gets unmanageably hard very fast! One of the later stages I got I feel is impossible, because I got 4 of those full circle things in a row, the ones that you have to jump over, and they were very close to each other, there's no way to jump over all of them because the character is halfway landing, so I just lost all my lives one after another and went back to the beginning of the game after not getting hit once in the previous levels. 🥲 This is one of those games that you just wanna vibe to, so I think these extremely punishing setbacks are misplaced. That said, I thoroughly enjoyed the first levels, and could see myself playing a lot more!

dBm by summerfield 2026-05-02T01:07:05Z ♥ 2

Fricking amazing game!!! Actually pretty unnerving, but also not too difficult. The "monster" is actually super chill, you can walk past it, go right up to it in the dark, and it won't do anything to you, as far as I understood, the only thing it doesn't like is when you blast your sound in its face, and honestly I'd be pretty pissed too if I was in its place. Graphics and sound design are both top notch in this one.

Walkietalkie Runnie by mofox 2026-05-02T00:47:53Z ♥ 1

It's a very fun game! I was very confused because sometimes I would follow the instructions from my partner and still get caught, luckily I read the comments so I learned that the police can sometimes hijack your signal and know where you're going, so you need to not go that way. I thought that was pretty clever but did not understand that just from playing. I also took a long time to realize that my partner will tell me when he got the signal back, mainly because I could not understand what was being said most of the time, the accent is very heavy. 😅 But anyways, this is definitely one of the most creative ideas for theme I've seen in this jam!

The Beacon by zimennik 2026-05-02T00:26:53Z ♥ 1

Absolutely beautiful game! It really captures the vibe of Myst, though thankfully these puzzles are actually quite easy to understand lol. I played this from beginning to end pretty smoothly, going through the motions of every puzzle without any difficulty, it was quite a zen experience, and then that ending got me real good. If there's one thing I could say is that I'd prefer if you could open the inventory just by putting your mouse at the top of the screen, instead of having to press space bar, if only because I kept instinctively doing that and then facepalming myself when the inventory didn't open x)

IONOSPHERE by HexyVexy 2026-05-02T00:04:11Z ♥ 2

This is an absolute power fantasy of a game, there's something so satisfying in a primal sort of way about mowing down hordes of enemies to the sound of a crunchy guitar! I appreciate that the enemies themselves aren't very complex or difficult to deal with, there's just a lot of them, so you need to keep upgrading to survive, it's a very nice gameplay loop.

Mayday - Keep the signal alive by UnrestStudio 2026-04-28T16:27:57Z ♥ 1

It's a cute little game, I like the graphics and the music, but most of the minigames seemed to be a little broken... The radio minigame could be better explained, the emojis show up as undefined characters on the web build, so I thought I was missing instructions. It reads something like "[undefined][undefined] to look for a signal, hit E when you find a frequency", I thought I was meant to use the arrow keys but that did nothing, I just figured out it was a simple timing minigame when I randomly happened to hit E at the correct time by accident x). The rescue minigame I think is broken too, I can click on the circles, but then I'm forced to click rescue on them or else I can't move the cursor again, and either way clicking rescue or back didn't seem to do anything. I ended up just scrolling down to comment and suddenly I was in the next section, and then I won! I think with the kinks ironed out this could be a fine game

Signal Board by 6Knowledge 2026-04-28T16:02:50Z ♥ 0

It looks nice but I don't understand what I'm supposed to do... When I pick up a wire, I can connect it to, it seems, only a single socket that the game lets me, and nowhere else, then that wire's light changes color, and nothing happens. Did you run out of time or is there an actual puzzle here?

Consensus by moyuowo 2026-04-28T13:11:20Z ♥ 0

It's an interesting idea, unfortunately I don't understand the mechanics at all 💔 There's so much information to parse, and yet I don't know how any of it affects the final program execution. I don't understand how far is too far, how much strength matters, what relaying does, the loss probability was probably meant to help but most of the time they just show as 100% or nan-nan... I think this game would benefit a lot from showing its mechanics more visually instead of through text. Also, as others have said, losing the program when you fail makes it quite punishing. I was able to bruteforce my way through levels 1 and 2 pretty easily, but unfortunately could not make sense of what to do on level 3 :(

Happiness by OddballDave 2026-04-28T00:53:22Z ♥ 1

Very funny game! I love these indirect nonsensical puzzles that end up making perfect sense when you think about it. Reminds me a lot of McPixel, another Ludum Dare classic. Would have loved to see more stacking! I imagine if the final solution was to stack everyone up in the correct order into a perfect happiness pile that could have been even more hilarious! Picking things up and dropping them was sometimes kinda finnicky because the buttons kept disapearing, but it's not that bad. I love all the sounds, except for the music at the beginning and end of the game 😬 I think it's better without it. And the best part is definitely the graphics, so classy and dumb at the same time, it's a great aesthetic! Overall really enjoyed it!

Moon Moth by kanity 2026-04-28T00:27:45Z ♥ 1

Very pretty as always! I think you're getting better at making audio as well. It was pretty fun to figure out all the different combinations to see all the dreams and poems, and the whole mood felt very cozy, and a little uneasy at the same time.

Also one thing, to let people fullscreen your game while still preserving your 800x600 aspect ratio, go to your Project Settings -> Display/Window -> Stretch/Mode and set it to "Canvas Items". This will let your game fill the window without letting people see out of bounds!

Lock by mahalis 2026-04-27T23:54:55Z ♥ 1

I agree with you that this is a game worth continuing! You had a very cohesive, intuitive idea for a puzzler and you just went with it. The idea and execution are both superb! I did start getting a little tired around level 10, I thought to myself how many levels are there??? xD I had to tap out at level 16 but I could have kept going. I'm glad I read the comments so I learned that the levels are procedurally generated, so I'm happy I didn't miss anything! If there's one single thing I can say, is that pressing space to cycle between objects felt a little weird, I always just clicked them out of instinct, but in the end it didn't bother me much. It's a really solid game all around!

Love Caps by Wouter52 2026-04-27T23:21:31Z ♥ 2

I LMAO'd when I saw my little guy dragging his butt on the ground while the music played NSDNJDSNJ your comedic timing is always top notch.

This was a really fun simple game! I like how when I lose my stamina, the UI subtly tells me what items to look for to replenish it. The different mushrooms are all very cute, I'm sure you had a blast designing all their shapes and accessories! I also really like the mycelium network graph when you dig into the ground, very cool effect.

For some reason many times when I reload the page the game goes black after I input my name and press enter. I had to reload like 10 times to try again 😅 Also those high scores are a little sus, maybe they just got lucky and spawned right next to their lover, but anyway! I'm definitely not beating that x3

Pzants by LemonChicken47 2026-04-27T23:05:45Z ♥ 1

I think this is a cute idea but maybe you couldn't fully realize it. The spiders were so easy to kill and there were so few holes (I must have seen like 2 or 3 in my entire playthrough, and the map is massive!) that I didn't feel like using pizazz would be worth it, the best strategy is to just ignore that mechanic and stay as far away from your ants as possible and gun down the spiders until you get to the end.

I think for this idea to work:

1. The spiders need to attack your ants, not the main character. 2. You'd need to have way more ants, so that you don't feel like losing a single ant is such a massive deal. 3. The camera would need to be way more zoomed out so you can see further ahead of you. 4. You can make your own holes instead of having to find them.

Good work on your first game! Now that you know the ropes around the software, I hope you'll keep creating more projects to perfect your game design skills as well!

Shroomice by Lizz 2026-04-27T22:35:30Z ♥ 2

omg the music DSJKDSJKDSKJ

It was pretty fun, I'm not the hugest fan of text adventures (and unfortunately the grammar does make it a tad more tiring to read, but I understand) but I liked the decisions I could make, I like how there was a whole different path if you choose to be the bad cop, and I see you even left notes for yourself to finish the story later!

Since you're curious, my first path went like this: Tell the kid off and not arrest, then arrest NPC 2. As it turns out that was the shortest path, so I came back and arrested NPC 1 to get the other side of the story.

Shooting Stars in a Blocky Cosmose! by AweSkyBear 2026-04-27T22:13:55Z ♥ 2

This is so creative! It took me a long while to figure out what was going on, it didn't click until I read the comment that it showed in the text at the bottom that there was a green thing in view. That's when I realized that I needed to scan my cursor around the screen for the stars to change color. Once I got that going it was really fun! Especially when I got a green star or a bonus and the face in the corner goes yupiiii!!

I think the green things give you way too few points, and the red stars are very punishing, from my experience playing you get like 0.3 points per green star and -10 points for a red star! I understand that you're meant to zoom in to get more points, but when you're trying to click on a single pixel flying through the screen and they disappear so fast, sometimes you don't have enough time! I think you should just get more points in general instead of percentages, brain dumb, brain like big number.

Also, I really love the music it's really chill, but as the other guy pointed out, yeah there's a Windows error sound in the middle of it x)

All in all this is def my favorite game you've made so far! It's cohesive and genuinely fun, if a little confusing at first, but when you get into the flow of it you just wanna keep going as long as you can. Good job!

Final Score: 109.27

Time Elapsed: 334s

Broken Jukebox by Pimeko 2026-04-27T21:43:56Z ♥ 1

It's a really fun cute game! I like the clubbers jumping to the beat. Definitely way too easy, but the music alone is enough to keep me playing. Just be careful, since you did not make the music in the game, you do not qualify for the Compo. I'd recommend changing your category to Jam so you don't risk being disqualified! I'd also remove the copyrighted music from the Github source code just in case. 😅

LD58 — Collector (16)

Mom sent me Grocery Shopping by Maïssa 2025-10-24T01:24:55Z ♥ 0

Pretty funny simple idea! I think you should have made the control scheme use the mouse instead of the keyboard, since when you press a key your cart immediately snaps to that direction and you lose all your items, which doesn't feel fair. I got a funny ending when I collected a bunch of bread, but I wish my mom also had something to say to me when I came home with 3 brand new TVs. x3

Fruit Flyer by Retrific 2025-10-24T01:10:53Z ♥ 0

I actually found it pretty fun to control the drone! I think the default camera zoom is way too close and would have rather you hold shift to zoom instead of the other way around, but that's fine. You just need to be careful and slow, and you can collect as many fruits as you want. Although I think you tried to do too many ideas at once and they didn't really work together. Losing 100 moneys after dying is WAY too brutal, especially since the player is expected to die a bunch of times before they get a hold of the mechanics. At that point, you're better off just closing the game and starting again. I think controlling the drone is difficult and fun enough that this game could have easily been a simple game jam-friendly score attack game, where you try to collect as many fruits as you can before your drone blows up, and maybe the higher you fly the more valuable they get. Having to manage your power, and brokenness, and debt, makes the game feels like a longer term commitment, not as fun as just flying around collecting fruit and blowing up. Also, I don't understand why, but every time I put a fruit in the basket and it hits another fruit/the bottom of the basket, a negative number appears. What does that one mean? Am I not supposed to drop them there? I still get money regardless. Anyway, the art is beautiful and the controls are fun! Def just scope out something smaller next time.

Color Collector by zuoyueren_kiara 2025-10-24T00:48:28Z ♥ 1

The art is definitely highlight of this game, so cute and pretty! There were a couple bugs, on my first play through the color picker wasn't working. I also didn't realize you needed to select an empty spot before picking, I thought it got added to my inventory automatically, so after I picked the blue color and I couldn't pick up the red, I was confused for a while. The mechanic itself sounds like a fun idea but the game was too short to properly show its potential! Both puzzles just consisted of swapping two colors around. If you have more ideas, you should try to expand this one when you have more time!

BTW since you said you just started learning, I wanna give you props for being one of the few Unity games I've played in this jam that actually had correct UI scaling!! Most games don't bother to do that and thus don't work on my tiny laptop. So thank you for that! x3

Bibli-otter-phy by Mathstr0fficial 2025-10-24T00:33:41Z ♥ 1

It's a very cute game, I love the otter! You managed to pack a surprising amount of content in there, I'm actually amazed at the size of this map! I player for an hour and a half and didn't even get close to collecting everything, lucky you don't actually need to collect everything to finish it. Two notes: First, I wish going into the house was optional, especially since I had to go all the way to the end of the menu every time to go back into the water, and I didn't really care for the customization aspect. It's not that it's bad, it's just that I had much more fun just getting upgrades and moving quicker and collecting more things! Second, I think having to hold down confirm to pick up instead of pressing once and waiting, would feel more natural. Holding a button to pick something up with a wait time is a common mechanic in many games, so that might help clear up confusion!

Globby the Glutton by Kahztein 2025-10-13T16:13:14Z ♥ 3

This game is fuckin hilarious! It took a while for me to stop dying, but after that it was extremely satisfying to just get more and more buff to the point where I was exterminating everyone in one hit. I got to wave 100 before getting bored and leaving lol. I don't think there needs to be a cap necessarily, but I think this could work wonderfully as a rogue-lite where the scrolls have a more rink/reward element to them, instead of them all being just rewards!

Opa is de Koning by Re-Markable 2025-10-13T15:26:50Z ♥ 0

What an adorable little game!! I loved the concept of seeing the world as a little kid and having to do quests as a knight for your grandpa. I adore how the knight comes back excited holding a new thing every time you come back! You absolutely nailed the mood. I do wish the pixel art filter wasn't so heavy handed, since it makes things look messy, like the board with the things you need to collect, and doesn't particularly look that good. But I quickly got over that and the game won me over!

Collect-o-maniac by Surfa 2025-10-11T01:16:58Z ♥ 3

Love me some microgames!! This artstyle was so unhinged, but every minigame meshed together really well. I love how the music is always slightly different between them, and each of them also has a slightly different way to show how much time is left! The difficulty felt just right, didn't struggle but also had to pay attention. Very funny and cohesive entry!

Violet's Home by l6ria 2025-10-11T01:00:13Z ♥ 3

Really cute lil game! The art style reminds me of older children's books illustrated with little dioramas, is this relatable? Idk if other people had those as a kid. I really like the graphics, the controls were alright, the collisions felt too big though it's a first game so this is something you'll learn with time! The sounds are cute but the music is not good... it doesn't really have a clear melody, just feels like random notes, and it's too short too which makes it feel repetitive. I'm sorry! But this is something you can improve too in your next games! Overall it was just very cozy and sweet, and I vibe with this kinda thing :3

Please don't touch my collection by zidan-banan 2025-10-10T01:27:41Z ♥ 1

Beautiful game! I feel like I mostly stumbled through the solutions in my first playthrough but after getting stuck and trying again I could really appreciate what this game is doing! It's a very minimalistic design that you managed to turn into a very creative canvas for puzzles. Loved it!

The Big COLLECTOR! by ShadowDoge 2025-10-10T01:02:59Z ♥ 1

I'd have loved to play this because cute kitties, but unfortunately the web version while it loads, it doesn't fit on my screen (1366x768)... çwç you might wanna look into UI scaling for Unity. I tried the downloadable versions too but they look very unfinished, nothing like the screenshots on itch. I think you uploaded an early build by accident? If you fix these problems tag me so I can play it!

For the Herd! by Mascoll 2025-10-10T00:51:29Z ♥ 1

Beautiful game very cozy visuals, but wow is it stressful! 😅 The most I got is 25, I don't understand how I'm supposed to keep herding them when they keep escaping! Maybe if the controls were normal 8-way movement or mouse based instead of tank controls it would be easier, I get the difficult controls are the point but right now it feels kinda cramped on my hand. Anyhow I think this was very charming, and I could definitely see myself trying it again sometime!

The Internet Collector by YibiRabbit007 2025-10-10T00:39:47Z ♥ 3

I was very confused for a couple minutes, but after playing around and figuring out the controls this is actually a really really cool game! It felt like a text adventure told entirely through a command prompt, and the music definitely sold that top secret hacker vibe. Gotta say though, that final level was way too stretched out 😅 I felt like I was sitting there for half an hour just waiting for the zero-day to finish executing! That wasn't very fun, but at least the whole rest of the game made up for it by being really clever and funny. The world is run by cats and NONE of them know how to code, it's amazing!! The final reveal of what the nuclear warhead actually was was also the cherry on top

Ryoshi No Shima by Andreadbx 2025-10-09T23:39:56Z ♥ 1

Very nice! I love incremental games and this one was also beautiful to boot! Did you model this whole island during the jam? I'm seriously impressed! One thing I'd say is missing is being able to upgrade your own fishing! It's nice when an incremental game lets you actively help your number go up while actually making a difference, but since I always only caught 1 fish at a time I just stood around waiting for a while until I got the next mission. Anyhow, this was a very charming cozy lil game!

WYP by DGo 2025-10-09T23:10:50Z ♥ 1

This is completely looney! Really feels like I'm a tourist in a trippy town that's obsessed with watches. Grappling around was really fun, I wish there was more of that! I even looked underneath the floating island to see if there were secrets there. x3

Snake Cube by Le Don 2025-10-09T15:57:53Z ♥ 1

This is just a simple idea done very well! I'm surprised I hadn't seen 3D snake done like this before. I could keep playing for a long time! One suggestion maybe is to add a buffer so that the player can queue up a couple inputs, getting the controls right on snake can be surprisingly tricky because of the way the snake moves in steps that last multiple frames. But that's just a small thing, I think you did a really good job!

Hottentottententententoonstelling by Wouter52 2025-10-09T15:25:51Z ♥ 3

This is probably the most adorable game I've ever played 🥺 really feels like you're a kid again, and you're just slowly remembering the details of whatever you're supposed to be drawing! I hadn't seen this kind of drawing challenge before, it's so creative!! Well done the both of you <3

vivaldi_h4GNhcPHG2.png

LD57 — Depths (32)

Down Under by TheLastSlowpoke 2025-04-22T20:26:16Z ♥ 2

bvfbvfbvbv awww!! what a hilarious and adorable lil game!! just the way I like it x3 I love how effortlessly silly it is from beginning to end, made me wanna play again just to [try to break the physics](https://fupi.cat/media/external/loopdeloop.mp4) -- I couldn't but still had a laugh!

a shrimply irresistible story by WeeFairyFabi 2025-04-13T02:24:10Z ♥ 1

I'm absolutely in love with your art style

Captura de tela 2025-04-12 230404.png

So fricking cute, I love all these paths, you've got a pretty good variety of stories here! I got 9 endings, not sure how to get the other ones but it felt like enough! If anything, I'd say the vocal sounds are a bit too harsh sounding, and the text at the decisions goes a little too slow for repeat playthroughs, but honestly I just liked this one a lot despite all that! My favorite was the tax-avoidant penguin jailed in a can of spam, I'm sure he's got a whole story!

The Depths, A Floppy Cat Adventure by KataStudios 2025-04-13T01:58:23Z ♥ 1

I'm actually so sad 😭 I wanted so bad to see what this cute floppy cat game was about bc i love his face so much but it doesn't run on my computer... the error log says "failed to create audio", I tried both the patched and unpatched versions

Dwingles by Pomo 2025-04-13T01:48:09Z ♥ 2

First up thank you for making the first Unity game I've played this jam to have correct UI scaling so I can play on my tiny ass laptop 🙏 Anyway, fun little game! I'm not even gonna try to beat my score because looking at these records this game is clearly for insane people

Lock Smith by Flying Butter Studio 2025-04-13T00:18:52Z ♥ 1

I really like the music, graphics, and the little voice over, but all the elements in the game are way too small to me, my eye sight isn't the greatest 😅 I got stuck at the level where there's a graph with a line going up. I thought I needed to pick the shapes where the number of sides on them keeps going up, but I can't really tell what each shape is supposed to be since they're so tiny! They're just a few pixels on my screen. If that's not the solution I'd like a hint because I'm stumped ;w;

Temple of Hands by coyotethursday 2025-04-12T23:59:06Z ♥ 2

This was crazy cool!! I love the aesthetic, the music, and playing correctly was very satisfying! Like others said, it was pretty difficult to understand when you were supposed to play, many times I did a pattern during the "watch" phase and got confused as to why it was showing me red hands xD though I got the hang of it, and thank god losing all my fingers didn't make me lose because I ended up with 1x0!!

Nightmare Descent by DrSmey 2025-04-12T23:26:32Z ♥ 2

Okay, this is reallllllllly cool, you nailed every single aspect! I love the mechanic of using cards on different slots for different effects, weighing each strategy, actually made me think and plan ahead! The graphics and music are all beautiful, and each card had really distinct effects that made them useful in different situations! This is really tightly designed and I'm impressed!

Rapid Eye Microgames by Tetracold 2025-04-12T22:49:59Z ♥ 1

This game's presentation is absolutely gorgeous, I love all the different art styles and ideas for microgames, unfortunately I was having some issues with the controls that made it kinda frustrating. I don't know how to explain it but it feels like the custom in-game mouse doesn't follow my inputs in the way I expect, it's more noticeable if I wiggle my mouse, instead of it wiggling in place like normal, it slides around everywhere, as if there's some sort of acceleration. The mouse sensitivity is also wildly different in every minigame, it feels too fast in the key minigame, too slow on the statue of liberty boss, and on the sandwich one you move very slowly but accelerate too fast. I tried a bunch of times but it's hard to get a grip of the controls this way :< If only the game followed my actual mouse's movements I feel like this could have been perfect!

Podvodsk by Finlal 2025-04-12T22:35:20Z ♥ 3

Damn, this game is absolutely gorgeous. Beautiful art and music, clever mechanic, I hadn't seen anyone do something quite like this before! It's really fun and satisfying to build your city as deep as possible.

Goodzilla [Sega Master System] by Samuli 2025-04-12T19:38:04Z ♥ 3

Awww this is absolutely adorable!! I love the goodzilla so much! Really cool to see the mastersystem getting some love, I've seen other games for older systems in previous LD, particularly the NES, but never the sms! I love how games look on it, they're so colorful. Anyway the game is fun too, very satisfying, and I'm glad you can't die because some of these sections with the cannons are really tough lol, good job!

Ludum Dare 57 Depth Of A Phrase by Beebster Games 2025-04-12T19:25:25Z ♥ 1

This looks really fun but unfortunately even with the resolution fix I couldn't play it :( My screen is 1366x768 so the game doesn't fit. If you end up fixing this somehow do tell me because I love word games so I'd like to try this out!

Formidable Satisfactory Silkworm by hijomo 2025-04-12T19:14:58Z ♥ 1

Ok that was pretty satisfying! Extremely simple, but there's a pleasure in hunting down little guys and lighting them on fire. I love how they run around when they start burning.

Explorem Ipsum: Catacombs of Time by Chinchilla 2025-04-12T16:12:27Z ♥ 1

This is super impressive and clever! The graphics and sounds are sublime and the puzzle design is also very smart. I really like this idea of bringing stuff from one puzzle to another, it involves a level of planning that isn't common in many puzzle games. Unfortunately I am dumb as fuck so I only got 4/6 crystals before completely frying out and giving up 💔 but I really really wish I could continue because this is special!

A Soggy Situation by SvenErik 2025-04-12T15:09:08Z ♥ 1

"did you enjoy the prank" BVFVFFFFF amazing, this game felt like it was laughing in your face the entire time. I don't know if I'm proud to admit it but I did actually finish the game with no macros, but I had to hold the mouse with one hand and flex my other arm so hard that it twitched as fast as possible; and that STILL didnt guarantee that I'd win!

Vanity Check by NoNumbersGames 2025-04-10T21:26:17Z ♥ 3

Well that was weird! I didn't get the concept right away but as soon as I tried to fight myself and all the monsters in the map spawned at the same time and swarmed me, it was immediately obvious! That was unintentionally very funny, so was getting to the end after beating all the monsters and killing my bad self in 4 hits lol. I really like this idea of beating all the mini-bosses in a map first in order to make the final boss easier, that's a good way to encourage exploration! I liked the music too, felt appropriately surreal. I guess the only thing that's missing is polish, the art is alright but stretched out or aliased in some places, the collisions in the hallways are kinda wonky, the sounds cut off way too soon, there's no feedback or healthbar to know when you get hurt, no feedback for what the pills and the chant/blanket too, they're a bunch of small things that add up, but ultimately I think the core of the game is pretty fun!

Dead & Buried by Frogravity 2025-04-10T18:38:53Z ♥ 1

Oh this is so charming!! You think it's just gonna be a clever lil puzzle game but then the story takes a turn and suddenly you're sending hordes of zombies to space! I was really enjoying the actual puzzle too, it makes you think! Very cute graphics too. Short and sweet, well done all around!

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-10T18:04:27Z ♥ 5

Captura de tela 2025-04-10 150153.png

I... spent way too long on this 😅

I love incremental games so much, and this one hits the spot perfectly. Even though after some time you mostly are just buying upgrades, the game is always giving you more to do, so you're always on the move, and the quest system adds that little bit of extra character. The graphics, audio and writing are all wonderfully quirky. Honestly masterful!

EDIT: Oh, one small thing. The item I was holding kept flickering position and took up a pretty big space on the screen, which made exploring for items a bit annoying, I'd like it if the held items were smaller and were fixed to the camera.

Deepest Dark by Skrelevsky 2025-04-10T17:07:47Z ♥ 0

Beautiful game! The creatures definitely feel scary, makes me shiver bvrbvr!! I died a bunch of times, so many that I considered giving up, but I did manage to finish the game! I'm just not really sure what I did that made me succeed the last time 😅 I just decided to go through the whole maze with my light off and beg that the creatures didn't find me while I was unprotected, which felt more like luck. Nevertheless, if you wanted to spook me you did a great job lol!

Somnium by Roitchie 2025-04-10T16:54:53Z ♥ 3

That was so cool! Really felt like playing superliminal for the first time again. I loved the graphics and environments, there was a lot to see, especially in that room with the impossible triangle! I did think the end was a little sudden, just falling off the map, I thought it was a bug at first lol but I guess it fits!

Diggin' Deeper by gquibao 2025-04-10T16:34:34Z ♥ 2

Fun little game! Feels like something you'd find at an arcade. Others said it was hard to remember which key was which, but I found the game really easy 😅 which is not a bad thing, at least once I started to get bored it was already over. Maybe one thing that could help people getting disoriented with the controls would be to assign one tool to each hand, i.e. A for the shovel, and Right Arrow for the pickaxe, so that each tool can be activated using a different half of the brain or something like that.

Where's My Pants?! by gamesplusjames 2025-04-09T16:31:09Z ♥ 1

holy crap, you're gamesplusjames!! your tutorials were my gateway to game dev like 7 years ago, so crazy to randomly find you in my rating queue! i'm gonna play your game at a later time, just wanted to give you my well overdue thanks x))

The Descent by eke223 2025-04-09T00:25:33Z ♥ 1

Aw hell yeah, I love upgrade games!! Felt super satisfying to get progressively deeper and deeper, and watching my gold go up. The blurry Morshu in the shop broke me.

Record Depth by Indiealesha 2025-04-08T23:47:28Z ♥ 1

This is hysterical! The small screen, funny drawings, pixely graphics and needless violence really remind me of old shockwave games. There isn't much at all in the way of gameplay but honestly this is so charming I can't even complain, made me smile!!

BoP by Tobias Kiehnlein 2025-04-08T16:39:11Z ♥ 2

Simple fun!! Perfect for a mobile game. I downloaded the APK on my phone, and while it was really laggy, I still had a good time! I like how the spiral staircase allows you to see what's coming, very efficient design. I love the sound effects as well, and the visual of bones felling down a staircase is really funny. I did notice that my score only updated after I beat my previous highscore, before that it's always 0. But other than that it's a great entry!

DreamCyst by Jerem Watts 2025-04-08T16:29:31Z ♥ 0

Well it's exactly what it says in the tin!

Oh No!! Astral Warp by plidomo 2025-04-08T14:50:48Z ♥ 1

This has got to be the cleverest little puzzle game I've seen in years!! Genuinely mind bending, genious use of the theme, puzzles were novel and made me think!! This one is a winner.

The chronicles of Mr. Marmo by Wouter52 2025-04-08T14:35:48Z ♥ 2

Yay!! What a fun little adventure! Simple controls, immediately understood. I'm very glad you kept that level music haha it's the mario underwater theme right? Like other people said, I also had some trouble with the physics, I didn't end up getting stuck but I kept walking inside floors and ceilings when coming at them from the side, sometimes I'd also see marbles spawning inside floors on unreachable areas, but mostly this was just straightforward fun!

The 7 Questions by AweSkyBear 2025-04-08T14:10:16Z ♥ 1

I'm pretty impressed with the spicyness of some of these lines haha! This is a pretty cozy toy, I like the look of it and how it makes me think. One of the answers kinda confused me: twice the game asked me if I would sacrifice 10 people to save 100, I answered "no" both times, yet at the end it said "you are willing to take hard choices for the greater good of the whole, if more people benefit you don't hesitate" is that correct? one more thing, one time I got a very long response back and the "ask me again" button was off screen, even if I zoomed out it didn't appear

A Final Deed by 0X_VOID_X0 2025-04-08T13:59:21Z ♥ 1

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mann i really liked this game!!! :D i like how you came up with so many different ways to give challenge to typing! the music is super classic and beautiful, feels like a movie score, perfect for thinking. you went really hard with the aesthetic but besides that the mechanics are also very strong on their own, this kind of well-executed simplicity impresses me!

Deep Fry by thyoi 2025-04-08T13:37:33Z ♥ 3

This game is absolutely gorgeous, adorable and hilarious!! The sounds and bouncy visuals are super satisfying. I love how the simple cozy cooking game mechanics are turned on their heads and transformed into an intense action game x3

One thing is that the game was lagging a little bit, so the custom cursor felt pretty sluggish to move around (it moved like a third of a second after I'd moved my mouse), that probably made this game twice as tiring as it was supposed to be so I had a particularly hard time keeping up 😅

I would have appreciated some more clarity early on about what order the mashup-mashups are meant to be made in (I had to retry the coin pyramid like 5 times until I got it), like maybe using parenthesis or zebra-striping the colors to match mashup parts together, but at least there isn't much of a penalty to missing orders so you can experiment.

I really fell in love with the game when I started having to cook emoji and coins and timers and tempura tempura multiple times lol

Oh one more thing, in the segments where there's a lot of customers at the same time, it becomes confusing where the orders are supposed to be placed, because the speech bubbles go over the customers, and they're always placed one spot to the right of the actual customer, so I ended up making a lot of mistakes because of that, also when the orders get bigger the speech balloons overlap eachother and there's no way to bring them up to read them.

All in all though this was a beautifully surreal experience that made me smile a lot!!

Poor Julio... by Sayeg 2025-04-08T12:51:09Z ♥ 1

I really wish I could play this game, it looks really cute, but unfortunately it doesn't fit on my screen. ;w;

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My laptop is 1366x768, there's probably some sort of configuration in the engine that lets the game window resize dinamically

Depth of your Thoughts by mauzart 2025-04-08T12:43:53Z ♥ 3

I love pure narrative/art games, but yeah not being able to understand any of the text is a huge bummer ;w;

I tried my hardest and I assume it's about contemplating the menial boredom and repetition of life, while also about the struggles to keep up with your own goals? Maybe if the text didn't disappear automatically or when I paused the game, I'd at least be able to translate

On a purely technical sense, it makes sense to start with something small, especially for your first 3D game! I just have two notes: the mouse sensitivity felt too high so it'd be nice to be able to change it, and since the game starts in fullscreen, you should have a quit button in the pause menu so we don't need to Alt+F4

LD56 — Tiny Creatures (2)

Personality test by kanity 2024-10-11T18:11:06Z ♥ 2

Aww I love my result!! Though looking at other people's creatures I think I would've loved all of them, so cute! ^v^

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You did a really good job on the mood this time, the poems, voice acting and music+sound effects really gave off this eery vibe.

Birbs Chat by SpaghettiCupcake 2024-10-08T15:55:09Z ♥ 1

I love games like this! It's really simple but it does all it seeks to do, so I think it's good!! I invited some friends to play but unfortunately I think we crashed the server ;w; after 3 people joined we were disconnected and can't log back in.

Unfortunately I didn't finish my game in time so I can't rate, sorry, just wanted to appreciate the work!

LD55 — Summoning (28)

Chechik's Adventures by lima victor 2024-04-28T04:24:00Z ♥ 0

Well, this was pretty cute. x) I like the idea and the graphics. Gameplay is pretty jank, the timing to spawn some creatures can be weirdly specific but I got used to it. What ended up killing me was me confusing one wall type with another, cus they're all very similar. Had a bit of fun anyway after getting into the flow.

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Also, since you asked, I did experience the "things spawning on top of each other" bug as well! I had only played a single round and died on the second obstacle. The bug seemed to start only after I restarted the game, so I believe it might have something to do with the restart feature? Not sure.

Summoning Arena by AlvaroRomeral 2024-04-28T04:10:39Z ♥ 1

Agh shame what happened to you! This looks like it could have been really fun :> I love the music and the animation of the lil guys dancing lol! Trying to balance this looks like it would have been pretty hard, since I took 3 tries just to get past the tutorial, even though I used the exact same strategy every time, just spawning 3 humans. Hope you don't have any complications next time around!

My First Summoning by oller125 2024-04-28T04:04:50Z ♥ 1

Honestly? I love this KJDSJKDS. It's like Keep Talking and Nobody Explodes, but instead of diffusing a bomb, you have to decipher a cryptic book of instructions to summon a demon. I wasn't a big fan of the blind guessing at the words, but I really liked the logical puzzles of figuring out where to place the candles, and what offerings to give the demon. Eventually, I realized that the latin words formed an actual sentence, and then my rudimentary knowledge of latin actually turned out to be useful! x3 If it weren't for that, I definitely would have given up. Banking on your players knowing latin, or just randomly guessing a bunch of times, is kinda messed up, but at least this time it worked in my favor lol! Liked the art, sounds, music and aesthetic quite a lot too.

Trouble in Emoji Plane by TheLastSlowpoke 2024-04-28T03:52:06Z ♥ 1

I was weirdly hooked by this. I like idle games, seeing numbers go up, and seeing a bunch of objects spawn in and do their thing. Managed to get 12304 when the game suddenly despawned all my monsters for some reason. x) I don't really think I understand the mechanics, like what the different monsters do. The skulls seem to spawn in for a single frame and then kill a random person. People have mentioned the cops shooting their monsters but I didn't see any shots while playing? Makes me feel like maybe the game was bugged, but I'm not sure! I still had a fun lil time anyway. Congrats on submitting something lol! This sure looks like it'd be fun to make.

FoodieBuddie by Duhan 2024-04-28T03:39:01Z ♥ 2

This is pretty fun! I love how every single interaction in the game is done by dragging items around. Makes it all feel very cohesive. The tutorial and gameplay style are pretty hard to understand but I got the hang of it. Also the graphics and audio are great, I love the breakdown as the witch starts dancing!! One thing though, is the order of items on the recipe important? I feel like I made the exact recipe for pizza and ended up with garbage instead! ;w; That threw me off a little

The Duke's Cartographer. by Wolfier 2024-04-28T02:40:38Z ♥ 2

This is *actually* such a cool idea for a game!!!! The idea of being a cartographer that has to explore the world, mark it all down and make the best paths between points of interest has huge potential! I really like the graphics and choice of music. I was enjoying myself a lot just wandering through the map and placing down my paths. I didn't really understand how scoring works, I found a city and dragged my mouse to it and somehow got -20 xD but that's fine. Still had fun.

Although, I seemed to always get lost the further I played, like my map suddenly became wrong, and then I read the description and realized that the tiles were changed around every week, and... unfortunately I just don't think that's a fun idea... I was having a lot of fun mapping the places I visited. My personal goal was to fill out the entire map and send a screenshot. But as soon as I realized my map had become incorrect due to a game mechanic, I didn't want to bother anymore :< I really appreaciate this game's idea, but I think you tried to add a sense of challenge to a game that didn't need it. Knowing your way around and marking everything correctly so you know where you are and need to go is already challenging and fun enough! Having the tiles swap around takes the fun out of it in my opinion...

I think you have something truly special here, for real! While I was just vibing and mapping I honestly liked this more than any other game in this whole jam! If you made a version of this game that was just the chill mapping, I would play it to the end and want more.

High-Bird 2: The Summoning by rolferm 2024-04-28T01:52:30Z ♥ 0

Super pretty game! Would be better if the camera was a bit farther away, or lower down, so that the trees didn't constantly clip into it. The walking sound is amazing and i'm glad you included it uncut xD The wisps kinda looked like they were everywhere, and not leading to any path, took me a while to figure out that I actually needed to go where the wisps were "pointing" with their 2 square end instead of following them like a trail x) Eventually i managed to find a mountain and I'm glad I did cus the animation and sounds of the ritual are also very funny. I like this game! Feels very homemade and cozy.

Haunted Cartomancy by Norah 2024-04-27T19:07:05Z ♥ 3

Ohh this is absolutely insane! The graphics, audio, writing, everything is extremely polished. I love how efficient you were with the gam design, placing items all around a single room and making puzzles all around the dialogue, allowed you to really make the environment as pretty as possible. As others have pointed out, the text is too slow, but that's the only thing I can even complain about. The story and ending are marvelous, I especially liked clicking on the mirror to cast your own soul into the card. Really clever and impressive game all around!!

Ballad of Lead Shroud by KrummSakura 2024-04-27T18:35:58Z ♥ 2

This was a pretty fun story! I really like narrative walking simulators, and the story about the monkey's paw and this super selfish character that only wants to be rich and famous is ridiculous but also intriguing.

There's a few things that made getting through this story kinda difficult... like the mouse sensitivity is too low, the text is too slow adn the skip action doesn't let you read it, the FOV is also too low which feels kinda disorienting, and I feel like you could have made text boxes that allow for more than one line at a time, so that walking 2 steps didn't always interrupt you with a text box.

That all said, I did really enjoy the vibe of the graphics and shaders, the music and the way the story was told through the environment. If you take care of those little problems, you could make a lot of really cool games in this same style!

Cat-o-Conjurer by Aivaxela 2024-04-25T21:45:46Z ♥ 1

This is so fun!! There's few mechanics for you to learn, but endless strategies to come up with. I mained the mini cat for catching mice + the fighter cat for defeating the burglar. Only switching to the black cat once I needed more summoning juice. If there's one thing I could say, is that there could be some indication on screen of which numbers spawn which cat, or maybe have it UI buttons. The cats automatically jumping on the couches also threw me off a couple times, so maybe that could work differently as well. Regardless, I had a lot of fun with this one, feels like a game I could spend several minutes on without realizing! Also the animation of the cats running is just marvelous.

I am a wizard and my shoulder hurts by monika 2024-04-25T21:30:16Z ♥ 1

This is pretty funny! The deadpan quips between the characters got a laugh out of me. I love that the gf's mom would rather she associate with a wizard than a freelancer! >D< I didn't manage to get all the endings, and sometimes I got confused bc I'm not sure how time passes in the game, sometimes I'd be in the middle of exploring a room and the game would just end, like in the forest or in the middle of the party. But even then, I also managed to get some endings I wasn't expecting, like dying on the start screen, not showing up to the party, and the demon appearing after I die. Fun little thing! Thank you for making this.

MEOWTERSPACE by Tetracold 2024-04-25T21:07:11Z ♥ 2

To get the obvious out of the way first, the visuals are absolutely stunning. The music is a fricking bop. It's clear ya'll had a lot of fun with this one!

I was very confused at first but quickly got it. This is a very creative take on a tower defense kind of game! Felt really satisfying to build up my army and watch it mow down the enemies. Perhaps it's a bit too easy, since mama cat has a lottttt of health, but I ain't complaining!! One thing I don't know if I understand is if you can remove UFOs after you placed them. I ended up filling my screen with UFOs, but then when they ran out of power, it became very difficult to maneuver them towards the energy power ups, so a way to destroy UFOs would have come in handy.

If I have one thing to point out, is that there's maybe a bit too much on screen. The background props are a darker color, which is a nice touch, but they move very similarly to the enemies, which gets my eyes confused sometimes. There's also some stuff like, random paper airplane looking things that spawn and cross the screen and don't seem to do anything? Anyway, a better separation of what's good, what's bad, and what's background would be nice. Maybe you could use colorful borders and make the BG props move a lot slower.

In any case, this one was very fun!! Props to the whole team for such a beautiful project ^^

Mobius by Jerem Watts 2024-04-25T20:38:56Z ♥ 1

Doesn't work on my PC unfortunately. :( I can hear sounds, but it crashes after the splash screen.

Unpacking Armageddon by notnasiul 2024-04-21T22:37:58Z ♥ 1

heheh, ok this is pretty funny! short and sweet lil game! all the art assets fit together really well, and it's reasonably challenging without being too hard! i like it a lot ^^

Ant #74 in: Sugar Summoning by PeachTreeMcGee 2024-04-21T22:30:43Z ♥ 1

IDK what happened but I can't play this one ;w; It runs fine, but the environment is all overexposed and white so I can't see anything...

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Daemonis Algebra by orbitaldot 2024-04-21T22:21:09Z ♥ 4

This is THE best game I have played this jam *hand down*!! The amount of polish and care is unbelievable! The graphics are SO cute, the music is infectious and captures the energy of the game perfectly! The bite-sized platforming is very well executed, the addition of the broom powerup is very clever, and collecting different monster fragments is super fun! I love how you can win by creating whatever monster you want, but you'll also get a better ending if you build the exact kind the game asked for! Extremely clever way to handle replayability on what is, in principle, a very short experience. Seriously, amazing work! If there's an entry more perfect than this one, I haven't seen it.

TechnoMonk RITUAL by Furano 2024-04-21T20:30:23Z ♥ 2

This game is a jam!! BEAUTIFUL graphics (reminds me of Don't Starve) and amazing music! Playable tutorial is a great addition. The mechanic itself is simple enough to be explainable in just a few seconds, but also fun enough that I don't mind doing it over and over for the whole game lol! The difficulty felt pretty well balanced, the levels were pretty easy, but you couldn't just walk anywhere you want without paying attention. Also the dialogue and story were very funny, a monk that can bring people to their side by party rockin too hard is amazing. Well done lads!!

Re5ummon Me! by jerrre 2024-04-21T15:32:34Z ♥ 0

This feels like a game that could be really good with a lot more polish!

It was pretty difficult to understand throughout. All I know is that my cards attack the other cards, they have abilities, and sometimes they change into another card in my deck. Though, I don't know what is causing the cards to change mid-battle, and I'm not sure what "desperation" does. My strategy consisted of clicking random stuff in the stat screen, just get as many numbers up as possible, and pray. x') I lost after 4 rounds, but I'm still clueless as to why, and how I could make my deck better. I think a more visual breakdown of the mechanics, and a better way to display information to the player, instead of these daunting tables, would go a long way!

Dance Dance Evocation by Phanelly 2024-04-21T15:16:10Z ♥ 1

That was pretty creative! I was verrry confused at first, mostly because that pretty hard to read font + the green demon thing covering up the text + the fact it mostly looked like lore, made me think all the text wasn't important, but when I realized the monster descriptions were clues on how to spawn them, the game got a lot more charming! x)

I managed to spawn all the big monsters and won pretty easily after I learned how to play. The text in the victory screen makes me think that maybe there's another ending and there's something I'm missing? But I'm pretty happy with my ending.

My main critiques are that the book should have a more readable font, and also that you should show the instructions *before* the book itself, since that confused me quite a bit. I didn't know what was important to the game and what was just story. Also, a sound or visual feedback when you get an arrow right would go a long way making this feel more juicy. Overall great job!

Parsley by Wouter52 2024-04-21T14:52:26Z ♥ 3

HOW is everyone getting home so fast??? 😭 I feel like a dumbass! ;w; Could never get below 24 seconds cus of that annoying black cat in my way grrrr.

Anyway!! What a cute lovely game!! The aesthetics remind me a lot of old Windows demo games, especially those grey dialog boxes for some reason. The sounds were satisfying. Running around to catch prey also felt great, though the collisions, running speed and jump arc were very wonky. The game is so short though that it didn't end up being an annoyance. This game really feels like you're embodying a cat, with all their weird social rules around other cats and whatnot, and also how they drop everything they're doing to get food. The prey counter not mattering in the end, ends up playing up this idea lol. Really fun, good job!

Occultris by stesim 2024-04-21T14:30:44Z ♥ 4

This is a really nice idea! As other people have said, the winning strategy ends up being to just spam everything without thinking, because everything you can put in your summon is good, so there's no reason not to! x3 I think this could have worked better as a deck-builder kind of game, where you can build a strategy around specific kinds of runes. I also think it'd be very important for the runes to have drawbacks, like, maybe one rune is *really* good against one type of enemy, and really bad against all the others, so you have to be more strategic as to where they go. Cus right now, since all the runes are boosts, you can just stack them up forever and make your monster really OP with no thought. Maybe another way to combat this would be to have a price associated with each rune, maybe with something like mana, that regenerates over time, or when you beat another monster, idk just throwing out ideas! As it stands, the game is still really polished and feels nice to play

Echos of Players Past by Jezzamon 2024-04-21T03:14:06Z ♥ 1

OHH COME ONNNN THIS IS GENIUS!!!!! GHAGHGGH WHAT A GOOD ENTRY!!!!!!!

The graphics and music are so cute! The way each character represents one track of the full song is so creative! The puzzles are simple yet inventive! Getting to play around with other people's playthroughs adds a good amount of unintentional comedy as the characters unintentionally kill you a bunch of times until you find that perfect match lol! I can't begin to comprehend how you even managed to make this work. This is the best game I played so far based on sheer creativity!

Dicey Demons by UkuleleFury 2024-04-21T03:01:17Z ♥ 6

Perfect entry. I didn't understand at first what strategy could be made around just throwing dice, but as the game progressed and I unlocked different kinds of summons, it clicked! Even though the battle mechanic is based on luck, the way you build your bag does influence the outcome of your battles significantly. Once I got that, I was immediately hooked.

Beautiful graphics, catchy music, simple controls, this team seriously manages to surprise me every time!

Only thing I could complain about is that... after getting through 10 rounds, losing to the final boss due to, literally, the roll of a die, doesn't feel very nice 😅 Though that only motivated me to try again another time, maybe I should take better advantage of the extra roll dice.

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Bugs VS Bugs by AweSkyBear 2024-04-21T02:30:39Z ♥ 2

First of all, congrats on your first compo! ^^ This one was a doozy.

Before I get into it, the whole design of the game is quite nice. I like the almost pen-and-paper like aesthetic, and the soothing music, even though it seemed to play only once and then stop. x) I also don't really understand why you have to spawn 3 clusters of bugs instead of allowing me to only spawn one, but that's okay. The unsummon circle also didn't seem to follow my mouse correctly at the bigger zoom levels until I hovered over the planet.

Now, while the game is quite relaxing and simple, I feel that the compo time limit may have been a bit of a problem... I had so many bugs (heh) while playing that I just have to share my experience:

My strategy was to just spawn as many bugs as possible every turn, and send them all together to each cluster of enemies one at a time. I usually managed to beat the enemies in seconds, which meant I'd have to wait quite a while until the minute passed so that more enemies would spawn. Maybe spawning enemies after each round has been totally killed would have been better.

After a while, innevitably I ran out of bugs. There was nothing I could do besides wait for the enemies to slowly get to my planet and start attacking it. However, as soon as a single hit of damage was done to my earth, suddenly I jumped from 0 to 700 health! That breathed new life into the game since now I was completely OP! xD I was spawning so many bugs that the game was even lagging!

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Then, at about 8:00, I spawned all my bugs in the center to protect my earth, and the collision glitched out and the earth flew off the map! I couldn't find where earth was, and all the enemies started going up towards infinity.

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So now, with no planet, I had no way to finish the game! ;w; After killing all my remaining bugs, my final stats were 18:30 minutes survived, and 2183 kill points.

Even though I had so many bugs, this actually made the game more fun for me, it kinda turned into an incremental game! Just watching my bugs absolutely annihilate the other bugs was very satisfying.

Anyway, I'm sure this game didn't turn out how you wanted, but in the end this is still very unique and charming! I managed to find my own fun, and that's pretty neat! x)

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Evocation by kanity 2024-04-20T23:16:07Z ♥ 2

This was definitely a weird little experience !! The graphics were great - cartoony but ominous, the rune minigame was super easy but added a bit of extra style to the game. The atmospheric music was quite nice, though I don't understand why there were random sounds in the background, like breathing, opening bottles, and banging on the mic, that one in particular always frightened me and took me out of the experience x')

The story was interesting and well written, I was invested in knowing what was going on. Not sure if I understood everything, apparently it's a country that's being bombed, and I seem to have real superpowers that are either very useful or very dangerous. Throughout the game, because of the creepy inner thoughts, and that all my interactions with other people or objects ended in destruction, I thought I was supposed to be an evil spirit. Though in the end, even though I pushed the debris into the person, the ending still seemed to treat me as these people's saving grace somehow. That's morbid, considering how I killed basically everyone I encountered in my first run! :v I also got the raven ending, which felt pretty good! Finally a secret in a game that I actually managed to solve lol

Anyway, if nothing else, I'm surely gonna remember this one!

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Hat vs Evil by minjutin 2024-04-20T21:59:07Z ♥ 1

The art is quite rough, but that insane title screen actually made me laugh lol

Anyway, I LOVE this!! This is like, a much more chill approach to a tower defense game. Since you can't lose, it becomes more like an incremental game: you just keep creating new defenses and collecting drops to see how far you can make the numbers go up. I actually got to the ending without even realizing there *was* an ending, just because I was so hooked on the gameplay loop! x) I imagine creating this must have been a lot of fun.

If anything, I just think maybe this would have been better as a mouse-only game. Moving the hat around and selecting stuff felt a bit awkward, and I always mis-selected stuff while I was moving. Also it would be nice to be able to close the summoning popup without actually having to summon something.

I think this could actually be killer as an idle game, very satisfying, I almost didn't want it to end. 😅 Very good job!

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Good Night! Sleep with the Demon! by edugpinheiro 2024-04-19T23:34:42Z ♥ 1

Aww! This was nice. Cute graphics and music, extremely simple mechanics, very easy and short, feels like something that would be a minigame within another game. Though it's a very realistic project scope for a game jam ^^'

I would have liked some feedback when I get the sheep right, so that I knew straight away that I was playing correctly, and so that the action feels better.

Not a lot I can say really, it's a cute lil game. Also the game over screen is pretty funny jkfdj

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The Mage And The Assassins by 0X_VOID_X0 2024-04-19T21:40:04Z ♥ 1

Damn, what an amazing idea and game!! I love the limited color palette, the epic music - I'm honestly so envious of your ability to make ALL of the assets in time for the jam, AND also a great game on top of that fshjfsf x)

This game really knows how to keep you on your tippy-toes, you never have even a millisecond to breathe and think about your next move, but since the controls all feel very natural, this leads to a seamless flow as soon as you understand the mechanics.

One thing I didn't understand is that the "ranged ghosts" seemed to only attack when they were really close to the enemies they were targeting, even though they did shoot projectiles. Or maybe I just didn't understand how they worked. It was also hard to distinguish between each kind of enemy and ghost, since they are all the same color. Having the 2 kinds of enemies and corresponding ghosts have matching colors could be a nice QOL change! I'd also like to have clearer feedback when one of my ghosts have died, or of how many I have on me, since they were very fragile and sometimes I would spawn one and they would immediately die without me realizing I wasn't protected.

Nevertheless, after quite a long time of clearing enemies and getting to all the portals, getting to the end is *gloriously* satisfying, which is my favorite part of hard games like this! The synth guitar solo at the end is a nice reward lol! Amazing job once again!!

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LD54 — Limited Space (27)

Single Circle by kanity 2023-10-14T19:32:34Z ♥ 1

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Aww what a cute charming game!! Really made me appreciate Twine more as a story telling tool, hadn't played a game made with it before and it's very cool how such simple mechanics can still immerse you in a world. The story feels like one of those surreal childrens' books someone would have read to you when you were a kid, from which you would remember few but very specific details, not knowing if it was a real book or if you imagined it. I wasn't a big fan of the music, but I really liked the art style and writing style. Really clever use of the theme, to utilize a submarine's window as a limited space through which you see the world, small glimpses into a completely different reality that you can't really interact with outside of your own imagination. Really adorable and clever!

I got the true normal ending, the "not volunteer" ending, and the "go insane" ending and I loved that one in particular because I didn't see it coming JKDSKJDS. I could have gotten more but it's a pretty long game to replay.

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Anyway, here are my drawings, I made 2 because could not choose between the serious artist jellyfish with eyes, and the starfish queen, they both slay.

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F.R.E.D by Mr_Field 2023-10-14T18:57:36Z ♥ 1

It's an impressive amount of content, with beautiful art and funny sound effects, although, even having read the notes in the game page I was still confused.

It's OK for a game to deliberately not hold the player's hand and expect them to figure out what to do, but I don't think clarity should be sacrificed for that effect. The game has a lot of different objects that can be interacted with, but it's never clear what items can be interacted with, picked up, shoved, and the items that highlight change depending on what you're holding. While you're running and looking around, there is no visual distinction between items you can use, and just decorations, nor do you have any idea of what they do. And even though the game page mentions a science lab with a combination station, and an armory with a charging port but I swear I could not find these anywhere.

I managed to figure out some game mechanics on my own, like how to kill some of the ooze by bringing it to a door to the outside and opening it, and how the little energy drinks on the floor are actually ammo for the laser gun, and that interacting with a wrench on a valve does, things, I could never understand how these mechanics connected together and how I could use them to progress, they felt like different mechanics in a sandbox playground. I'm a bit sad because this game looks REALLY clever, but I just really don't understand what I'm doing, doesn't feel fun to walk around for several minutes doing no progress just testing different things that do different kinds of nothing...

I'm not gonna rate this game on anything other than graphics, audio, humor and mood, because I don't think my frustration is entirely due to faults in the game, and rating based on that, I feel, would be a disservice to the enormous effort and clear attention to detail you guys put here. I'm sure this is just not the kind of game for me.

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Mechanizyn by Lincolnsalles 2023-10-14T18:27:07Z ♥ 1

Poxa parece que o tempo limite realmente bateu aqui. ;w; Os gráficos desse jogo são magníficos, adoro o estilo desenhado à mão, meio grotesco, achei bem único. A mecânica de voar com energia limitada dentro de salas apertadas criou um bom sentimento de desespero. É realmente uma pena que você só tenha conseguido fazer 2 níveis, porque um jogo um pouquinho mais longo seria uma entrada perfeita pra essa jam. Mas é a sua primeira vez participando na Jam da Ludum Dare, então tenho certeza que pros próximos eventos você vai conseguir balancear melhor o seu tempo.

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HEXAK by Phillip Scott 2023-10-14T18:20:37Z ♥ 2

Simple lil score-attack city builder. The giant list of rules was definitely a turn-off at first, made it feel like I was about to play Factorio, but it's much more like a simple tile-based puzzle game. The visuals and audio were definitely the best part, very polished and satisfying. Placing tiles and getting points made me shiver with joy. I got a hundred-some points in a couple runs and felt like that was enough, could keep going and really learn the ins and outs but I learned that just spamming parks everywhere made me more points than actually thinking about what I was doing lol, brain still too small for this game.

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Snowlord by minjutin 2023-10-14T18:13:38Z ♥ 1

Really cute idea and visuals! I have to say, even after creating a strategy and winning, I still feel like I don't understand how to play the game. When comparing the game with minesweeper, makes the game look a lot more complicated than it actually was. There were many numbers on the tiles, but that number never actually mattered to me, the only thing that matters is not clicking the tiles "too much" (however many times that is) so that the bully doesn't get angry, so my strategy was just to build as far as possible to unlock as many tiles as possible so I can dig as many different snow tiles as possible. After building far enough, it's only a matter of time before I dig too much and go into the tower defense mode, which you can win by only having built 5 castles. The way to getting there is pretty fun, don't get me wrong! I just ended up feeling like I cheesed the game and didn't play it correctly, because my strategy felt so brain-dead compared to how it explained itself. I think the game design could be streamlined to remove unnecessary details, or changed so that people play the game the way you envisioned without feeling like they cheated lol. All that said, I really enjoyed the game, felt pretty satisfying when I beat it, and like I was actually making progress with each playthrough. The funny comic-esque visuals and storytelling were really cute too. Congrats on the entry!

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The Little House That Had Been Very Good This Year by WFMG 2023-10-14T18:03:30Z ♥ 0

I think the idea of a house whose kids are SO good that Santa has to pile up presents is a pretty funny spin on this "building blocks" style of gameplay. Unfortunately the execution here is very barebones... The mouse gives you full control of where you drop the next block and, as others have said, this means you can get a better score just by spam-clicking, I think I got to 53 that way kdskj. Also, there is a weird bug (?) where, when my stack of presents got tall enough so that the scene switched to the house scene, my presents would all pop out of nowhere and ruin my stack on its own. For this kind of game you need to take some control away from the player, usually that is done by making the block swing from side to side, so that the player just has to click to drop at the right time. That makes the game a lot more skill-based. Not that clicking super fast isn't a skill, but I don't think it's how you intended the game to be played. x) One thing I really liked were the graphics. The graphics and the title were what made me want to play this, you managed to capture the claustrophobic cozyness of Christmas as a child very well.

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cyber_serpent by picross 2023-10-14T17:53:40Z ♥ 3

This is outlandishly polished and juicy, goddamn. Beautifully cohesive audiovisual style. I couldn't get very far unfortunately, but this game is so satisfying to play I could keep going again and again. The words of encouragement in my ear helped a lot too lol, that's a funny touch. I really have nothing to say about this that hasn't already been said, this game is so perfect, precise and intentional, that it doesn't feel like it was created by humans.

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Whiskers in the Dark by Diego Teran 2023-10-14T17:29:55Z ♥ 6

What a masterfully designed game! I love how you made the absolutely least threatening situation possible seem scary just by setting the tone with the art direction and sound design, and the juxtaposition of cute and creepy. The little puzzle-like levels and tight controls, like the way you stick to walls instead of sliding down them, perfectly complemented each other, every decision in this game felt very intentional. I'm very curious to how the collision with the lights worked too. One thing I thought was kinda weird was the jumping sprite, it feels like it goes a bit farther up than your hitbox, so when you try to reach high spaces sometimes it feels like you couldn't reach a place where your sprite clearly showed you could, also looks a bit weird when the cat phases through the roof quite a bit when jumping, because of how high the jumping sprite goes. I also feel like the double jump could have been better introduced, since I only *needed* it for a single level, and I forgot it existed by then. Nevertheless, this didn't negatively impact my experience at all, I was still able to finish it with no problems, the difficulty curve was very well designed, just a good game all around! Congrats to the team. <3

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Space LTD by Charlotte adams 2023-10-14T03:48:25Z ♥ 2

You guys rated my game so you deserve a rating, unfortunately my PC is not beefy enough to run Unreal games, so I can't play. :< Here's a drawing of the player character as consolation.

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The Giant's Globe by Jvdwijk 2023-10-11T16:08:47Z ♥ 4

Oh what a cool mechanic! The levels that utilized it to its more puzzle-y potential were my favorite. Speedrunning after my first attempt was really fun, though I was confused on why I couldn't submit my second, better score to the scoreboard? Feels a bit weird to focus a game around speedrunning but only on your first attempt ever. I also thought the moving platforms were a bit too numerous and slow, especially given how the game is oriented to speedrunning. Regardless, I had a lot of fun and saw major potential in this idea! I can only imagine what kind of zany abilities and combinations this could inspire, especially if you followed more the route of a slower-paced puzzle game, where you actually have to think about the order of the abilities you get. Good job!

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No More Grandma! by Chaoseed 2023-10-09T18:05:45Z ♥ 1

Really funny and creative! I don't really understand how to get points, even though I survived a really long time I never seemed to get anything over 10 points. Anyway, I love the visual style and the wobbly arms, I feel that was a very smart choice and made this game a whole lot more unique! The mechanic is funny, though the game is very easy. The grandma always comes in the same pattern and you always barf really fast, so there is never a moment where you can mess up unless you try to. I could have kept going forever! Maybe with more variety this could be really special, though for now it's still very creative.

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Candy Catcher by HagamosVideojuegos 2023-10-09T18:01:15Z ♥ 4

Short and sweet! I was surprised by how damn polished this game was, though seeing how the game itself lasts about 40 seconds, I can see you just used your priorities well and spent it on making the game beautiful. The mechanic is so simple and straight-forward, needs no explaining, and messing around with the physics is always great fun! Very creative use of the theme too. I can imagine this being somewhat expanded by making the hand into a tentacle to allow for bigger levels, though I don't know if it's worth it lol. It's just a simple dumb idea done really well. Nothing much to say.

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2 Dudes against the Liquidator by Kitira 2023-10-09T17:57:27Z ♥ 2

What a fun mechanic! I think you nailed theme the most with this one. I can imagine playing this with a friend would be so much fun, though with a more lenient time limit ksdk. I think the timer would have been better if it counted up instead of down, that way you encourage players who want to go fast while not hurting the ones who wanna think harder and map out the room as a puzzle. x) One think I thought was a bit weird too was the trophy object, it felt a lot heavier on one side then the other, maybe it was intentional but it just felt like there were problems with the collision. Anyways, these minor things aside this was a really clever game, well designed levels and really fun mechanic, that's easy to understand but hard to master! Good job!

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Panic Defense by FryDev 2023-10-06T20:05:45Z ♥ 0

Most I could do is 20. Fun lil game! Very simple, but I feel like you focused your attention well, the controls and graphics/animation are very good, not so much the music but that's fine. I like the idea of the brain getting tighter while you're in a panic attack, that's a fun way to represent it. I don't really have much feedback besides maybe, that dashing in other directions, like up, down and diagonally, could be fun? Would be easier to catch the enemies in the ceiling too. Nevertheless, I enjoyed it, you did a good job!

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Space Phantasy XIV - Disc 5 by Frogravity 2023-10-06T19:54:32Z ♥ 1

This Is InCredible!!!! What an AMAZING game!!!!!! Damn that got me pumped. It's well written, funny as fuck, gorgeous art and music, got a clever mechanic that gets you thinking, satisfying when I actually beat it, plot twist that I *absolutely didn't see coming...* (sorry they had too much chemistry it was obvious!!) I have to say this is the first perfect entry I've played. Actually, one thing is that I'd like to be able to skip the text I'd already read, but skipping manually wasn't that difficult and didn't detract from the experience. What a joy, you did very good.

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Infinitum Labyrinth - Space Un-LIMITed by AweSkyBear 2023-10-06T19:14:56Z ♥ 2

There are MANY aspects of this game I *adore*, like the use of web technology, the surrealist setting and use of emoji, the idea of solving different kinds of riddles in a repeating contrived space, and some of the riddles were actually very creative and left me feeling like a genius afterwards! This is when you know you've made a good puzzle game. Though I am very conflicted on whether I like the execution. x)

I managed to solve until level 2 by myself, which felt great! Level 3 was confusing because I had gotten to a room with 7 falcons but they still weren't right. I didn't know that it literally meant "facing right", and after I read the guide I thought that was quite clever. I didn't know that going into other rooms would generate "new" 7 falcons that could be the right ones, I guess this part was just trial and error till I found them? Not sure.

I don't really know where to put this so I'll say it in the middle: the duck character I found unbearably annoying, like a 9 year old kid who just learned the word bitch and wants to say it after every sentence. Felt a bit like trying too hard to be funny x) I think you intended for the character to be annoying but I think it went too far.

Level 4 just didn't work I think. I spent a few minutes going nowhere into portals and just read the guide. I thought zooming in to read tiny words was really clever and went like "ah of course"! But even then, I zoomed in all the way, on the textbox, on the sign, everywhere, and saw nothing. I don't know if the answer is just really really well hidden or if the game broke, but I couldn't have beaten that one without the guide.

Level 5 was fine and to the point, though here is where the enemies really started to get annoying (I know there's an option to disable it but I didn't know I wasn't gonna like them before starting the game). I think there shouldn't have been enemies at all, they just make it more annoying to go from place to place, and considering that level 6 requires the player to do a lot of backtracking through the confusing coordinate system and I didn't want to deal with the enemies *or* risk getting lost and never returning to the same point where I was again, I preferred to just read the guide again and be done. At the end I felt quite tired mentally.

So I'm conflicted! This was one of the most interesting games I played in this jam, but I also was so tired after playing that I was glad it was over. 😅 Genuinely don't know if I liked it or not, but it was sure very unique.

I guess one main suggestion I have for the, as it looks like, future part 2, is for you to focus on what the game is really good at: the riddles. Get rid of the enemies, give the player more direction if they are going the wrong way (like you did on the first puzzle with the "no" signs), allow them to be able to get back to the puzzle's starting point as quickly as possible if they mess up so it doesn't feel like the game is wasting their time. These kinds of games are very underrated and can be so satisfying, but it's also trivially easy to get them wrong, so the less annoyances and distractions that get in the way of your player and the puzzles, the better. I await excitedly for whatever your mysterious mind has to offer in the coming events.

Anyway, here's a donut-duck:

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Tiny People Big Adventure by Jahwffrey 2023-10-06T17:28:04Z ♥ 5

Oh lord... this has got to be my favorite game so far! It's just OOZING character! I was very excited to play this one because I know what you guys' gimmick is with the FMVs and stuff, so unique and actually adds to the experience in how charming it is, from the first second I was already smiling. As a former theater kid the acting is just the right amount of cheesy, *mwa*.

The game itself is also very impressive, such a big board, so much content! All of the mechanics did feel a bit unintuitive at first, like the trading mechanic - I traded 25 gold for 1 food once without realizing ;w; - but after you keep going you start to slowly piece together how the game works as a whole. I feel like the UI was made for a bigger screen size than mine though, I'm playing on a 1366x768 laptop and the right-most button in most popup boxes where you make choices ended up being obscured by the status log, the one that shows you if you lost health, etc. Like a few others, I don't understand how fishing works, I'd keep my mouse pressed on the circle and the fish would just go to a corner and the line would break, decided to just avoid all fishing spaces. My play session lasted quite a long time and I met very different characters but unfortunately ended up succumbing to hunger, that'll teach me to learn how to fish....

Here's a recreation of my favorite moment:

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Don't Get Crushed! by RossK 2023-10-06T16:22:25Z ♥ 2

Fun idea! Though a bit too easy, felt more like playing green-light red-light than trying to find a place to hide. x) Even if you didn't find anywhere safe to hide, there is a free spot at the bottom of the screen at all times, so the crushers were just something to make you wait between obstacles. Levels were pretty long but they were also all very similar, I don't know if there's an end but I could have kept going forever anyway kdsk. I feel like with a little more variation this could be very very good!

I wonder who's behind those crushers.

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RelicBound by Isaac 2023-10-06T16:02:23Z ♥ 3

It's a fine simple game, though feels like there's a lot of stuff you planned but didn't have time to implement, like more weapons, and a use for the different relics. Killing enemies by just walking into them was fun enough, but I feel could have been more impactful by having some knockback, same thing when you get hit. I found the range of the sword kind of inconsistent, and then I noticed that for some reason you can hit enemies a lot farther away when you hit them from above than from all other directions, so I just started going up and down the scene and squishing them. Felt like I was sweeping my room ksdk. The graphics and animations are definitely the best part, and I wish I could have seen more of them, but the waves are too long for how simple the mechanics are, so it gets boring fast. All in all the game feels like a rough draft/debug area for something that could potentially be fun, just needs a lot more *girth*. Nevertheless, I see this is many of yalls first Ludum Dare so props for finishing at all! I hope to see you on the next event with more experience ^^

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Pixel Piles by Gabriel Chan 2023-10-04T15:59:34Z ♥ 6

As a not-fan of Tetris, I don't think there's a lot I can add to the discussion, but I think this game is very expertly designed in some aspects and kinda finnicky in others. First let me just say I LOVE the art and animation. The character is soooooo cutee I love the twirly jumps it does and that cover art. The music has a really nice melody but I miss some percussion! The game's chaotic nature could have lended really well to a dance-inspired soundtrack. Nevertheless, about the actual game! I think its very creative how you actually have to play Tetris while platforming. I had seen the idea of Tetris + platforming done before - an old flash game called Tuper Tario Tros comes to mind - but never one so tightly integrated with the other. I like the simple controls and the shadow of where the block was landing is very handy. Physics felt a bit slippery at times, and that + the fact that hitting the walls makes the blocks turn can lead to frustrating situations, like rotating your long block right before you were about to make a Tetris. Some amount of fumbling is OK in games about multitasking, but the wall-hitting rotation + the slippery physics made me feel like not all of the times I failed were my fault. x) Though I'm already bad at Tetris so it's not like I was expecting to do well either lol

Sorry for the messiness on the drawing I was afraid doing lineart would ruin it:

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COSMOSTRIDE by Catusfelony 2023-10-04T01:17:42Z ♥ 3

Very stylish game, I love the simple super-fx like graphics, the moody space music, the duplicated laser scope does look pretty cool kdsk! Shooting was fun too, felt very punchy and natural, just found the game a bit too easy, you just need to go around in circles and hold the mouse button at the enemies. I didn't find a reason to use any upgrades other than the shield, rapidfire and damage ones. Or maybe I'm just too good at videogames, idk! In any case I did really like just shooting and zipping around so I can't complain kjskj. great work ^^

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Laser Grid by MasterProject 2023-10-04T01:03:02Z ♥ 1

EU VENCI!!! AAA TEM UM FINAL!! Nossa achei SUPER criativo, bem inovador e viciante, me lembra muito aquele jogo do club penguin q vc tinha q destruir os alvos mas cada alvo q vc destruia ficava no caminho da sua mira. uma combinação entre jogo de navinha e puzzle mto gostosa. Muito estiloso também com o visual e a música. Única coisa é que eu não entendi exatamente como cada alvo é diferente um do outro. Eu percebi que os com círculo dentro eram mais difíceis de matar, mas eu não entendi oqq eu fiz de certo pra destruir eles das vezes q eu consegui. minha hipótese é q era acertando todos na tela ao mesmo tempo, mas não tenho certeza.

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Calves of the Braves by Furano 2023-10-03T21:38:27Z ♥ 3

Ahh this is so fun!! Really charming, if only I was better at it. 😅 The art style is unique and creative - I love how the bystanders fall over if someone is launched into them, the controls are ingeniously simple, but full of depth and require some mastery. I just know that playing this with a buddy would be very intense kdskj! You guys did an insanely good job. Didn't manage to get to the end unfortunately but I think I got pretty far, like 4 or 5. If I knew how many there were left I may have kept going x)

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Whacky Sally by Narudgi 2023-10-03T21:14:52Z ♥ 2

Awww yeah this was so fun!! I loved this game's whole vibe, the simple but fun puzzles, snappy animations and movement, all felt really nice. I have just one little note: found it kinda difficult to know if I was gonna get hit by a mole or not, their attack range feels way farther than it should be based on the animation. Maybe if the game's movement was grid-based, or the animation more exaggerated, it would be easier to see the attacks. A shame it was so short, really left me wanting more! Though that's completely understandable given the time constraint lol. Good job guys!!

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Excuse the sloppiness, and also the fact that she's literally pressing down on her foot...

Karl's Labyrinth by xbolinger3 2023-10-03T20:07:06Z ♥ 1

These brainy, deliberately complex, every-part-of-the-body-is-individually-simulated kind of games are really not my thing, but I wanted to give this an honest shot anyway! Unfortunately there are a couple too many things in the game that hinder the experience besides just my personal preference... I'm really sorry if this comes across as too negative but I do just want to help! I'll be very descriptive and specific about what I think could be improved:

- First, if the game is fullscreen only, there should be a quit button without having to alt-tab out of the game. - The initial scene is a bit pointless. Usually, playable main menus in games are used as a safe playground for the player to learn the mechanics of the game. Think like, the Mario 64 hub world, or the Crypt of the Necrodancer stage select. With this game though, the main menu uses a completely different control scheme from the rest of the game, so even though I'd read the instructions I didn't know what to do. I even thought the game had crashed because there was no movement. A normal main menu would have probably been better. - As I played the game, it felt like the kind of game that desperately wanted to be 2D, or at least have a fixed, bird's eye view perspective, instead of the free camera you went with: - The initial camera angle is very confusing. It was jammed into the ground and was impossible to play without moving the camera up. - Vertical rotation of the camera is inverted from what I expected, so rotating the camera was awkward, and having to do it constantly during the game felt tiresome. - Clicking to move would have been a fine idea if the walls didn't always get in the way, and you didn't have to keep clicking to move one square at a time. This is the perfect example of what I mean by this game could have had a top-down view. You could just have had the camera fixed looking down, and arrow keys to move one square, and that's it! Or, if you still wanted the click-to-move mechanic, it would also be better, since the walls wouldn't be getting in the way of your mouse all the time. You could maybe add an auto-move option too, that just stops if an enemy attacks you, but that's just an optional QOL improvement. - The light ball also felt pretty useless since you can't see anything over the walls anyway. If the game was top-down, you could more easily use the balls to locate yourself. With the free-moving camera and identical walls all across the map, it's easy to lose track of the places you've been, even while using the light ball mechanic. - Finally, this one might be personal preference or skill issue, but I have no idea how the combat system works. x) I don't know what a dice pool is, or what difference each kind of attack and each body part makes, how to win or lose. I just kept choosing stuff and ended up dying. On my second and third playthroughs, no enemies appeared, but I couldn't reach the end anyway...

Again I'm really sorry, I always prefer to be positive but I also think it's important to point out actual flaws when one finds them. I hope I didn't come across as a dick because that's not what I'm trying to do! I hope you can get some useful insight out of my comment.

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Commuter by Catulus Zesmar 2023-10-02T16:05:52Z ♥ 1

I see silly cat I click. Missed opportunity not to call the game "Commewter"! x)

It was very simple, just move and don't hit anything. I felt like the sensitivity was a bit too high, any light press of the keys would send Mewpo flying, I got used to it eventually.

Also when the music started I was laughing immediately DJKDS I did not expect the quirky-ass kazoo music

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Moneypit by Wouter52 2023-10-02T15:40:31Z ♥ 3

Damn, that ending is sad. ;w; Very simple but fun game! It's like Pac-man, but with a bit of risk/reward. I really like the graphics, the floor-plan style you went with looks neat, and the sound effects are nice too, I like how you added bleeps when the employees talk jjdkds. Don't really have much to say, it's focused and straight-forward.

Man needs therapy, though.

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LD53 — Delivery (34)

Catnip Express by rubentipparach 2023-05-06T23:07:41Z ♥ 0

Game's pretty cute! Best part is definitely the ship controls, they're super smooth and intuitive, and flying through rings is extremely satisfying. Also great shaders. I didn't think the music fit super well but it's fine! On feedback maybe I just wish there were more rings around, or more ways to rack up speed other than the rings, because the planets are so far apart it can get kinda tedious to just press W for a long time.

BURNOUT by Wouter52 2023-05-06T21:41:03Z ♥ 2

This is a very creative idea! Giving each baby a different dialogue so you can remember it is very clever. Unfortunately I think the game went on for way too long :/ I get that the game is called burnout but 20 babies is overkill in my opinion, I played for a very long time, noticed I wasn't even halfway done and then just gave up and delivered them all wrong to get to the end. Each baby and pair of parent is so similar you have to keep track of every specific detail you can remember. I do really like the art and especially the animation of the intern running it's so funny! I think with a bit more polish this could be a really fun game!

Decrypting Handwriting by pauljs 2023-05-06T21:12:03Z ♥ 1

I DID IT!!! This is such a creative idea, I loved it. Only thing is that my eyesight is already kinda trash so I would have appreciated some bigger lettering on those buttons ;w; I'm surprised at how doable this was, from the screenshots it looked almost impossible, but with enough stubbornness I kept going. I think some QOL features on the scanner would be nice, like making the sliders for movement, zoom, etc update automatically as you change them, and I'm not sure what the use of the "enhance" slider is since you never want it to make the picture blocky anyway, I guess it's just there for that secret agent feel. x) Awesome game great job!!

The Delivery by aile 2023-05-06T20:55:15Z ♥ 1

That was a cute lil adventure, I enjoyed talking to the characters, though I'm confused cuz I think I'm missing something.. The characters seem to give me quest lines, like bring me peppers, or a matching hat, or tell the troll to stop throwing rocks, and I know where all of these would be, but the dialogue options don't seem to change, and I can't interact with the characters in any different ways. Don't know if this is intended or I just didn't understand how to play xd Anyway, I really like the graphics and writing, nice first entry! I hope you'll come back for more ^^

FoodEx by stesim 2023-05-06T20:39:37Z ♥ 3

This is *wild*!! Really tempting to put your computer's resources to the test.

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Super fun! Feels like more of a sandbox than a game with a rigid objective, even though you can lose, I found it quite difficult to do so. x) The city is a bit empty but I like that there were small secrets like the ability to control different trucks. The car handling mechanics are really good and intuitive, maybe I would have just liked some way to see better what was behind me, like a button to change the camera to a front view or a top-down view. Either way, this is one of those games where you can spend hours just playing around

Unspecified Postage Service by EmeraldAlkemist 2023-05-05T23:06:01Z ♥ 1

YESSSSSS HAEHHEAHASD oh my gosd as soon as I pressed D I couldn't stop laughing. What a creative idea! Reading the instructions I thought this was just gonna be a normal platformer but nope. Rolling box. It getting more and more destroyed was also super funny. The music was a bit of a mess but it honestly fits the game surprisingly well.

Porch Pirate Panic by Stevie257 2023-05-05T22:45:59Z ♥ 1

This is AWESOME oh my GODDDDDDDDDD what a BANGER!!! The controls, graphics, juice, MUSIC, everything is so punchy and good!!!!! The gameplay loop is super satisfying especially after you get the chaingun. Only "bug" i seemed to find is that after playing for so long I looked to have escaped the map! Which was actually kinda fun lol

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Unfortunately as I clicked off the game to take that screenshot it stopped getting my inputs.,.,,. goddamnit right on wave 9. Whatever I tried again cuz it was so fun. The ending was SO worth it!! You managed to cram a lot into this little game, congratulations!!!

I especially loved how you got some time in between waves to experiment with your gun before having to use it, and enemies are presented in controlled scenarios to show what they do. This is very expertly designed.

Delivering realness: The human simulator by Yeris 2023-05-05T22:15:02Z ♥ 2

This isn't a "game", this is art. This is a statement, a thesis, and also it's really fucking weird. I was pogging so hard through all that. Legitimately love it. Don't be human, be yourself. You freak. Nasty. Love you.

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Maily Melo by Blix 2023-05-05T22:01:26Z ♥ 5

AGHHHHH WHAT A CUTE GAME!!!! God I love the quirky medieval music and the characters so much,,, their little :< faces and when they do this :3 nhaw. The game itself is like a much more creative take on a visual novel! I love how getting the message to the right person lets them respond, which gives you more dialogue. Sending the letter back was a bit confusing, as others pointed out, and dragging stuff seemed to not work sometimes. Also, I watched this game in one stream and heard the idea of messing with the items people send, keeping some of them to yourself or sending to the wrong person, to change their reactions, if you ever continue this game with a feature like this it could have so much potential!! As it is though this is already a remarkable game full of character, I enjoyed playing a lot

Asteroid Outlaws by GuitarBro 2023-05-05T21:43:03Z ♥ 2

Damn this game has got to be the hardest *thing* I've ever tried to do JKDKJDAS man, I'm shocked that anyone even *thought* of a control scheme this insane, let alone being able to actually control it 😵 I don't think it would be fair to rate this game in anything other than graphics, audio and humor (all superb, like seriously what a beautiful game) cuz I only managed to get like 1 or 2 boxes in JKDSJKSD. I feel like if I played this for like 1 or 2 weeks straight I could master it though

Return To Sender by Aurailus 2023-05-05T20:14:23Z ♥ 2

Omg its like papers please but cute pups!! Nice to see a game made with pure webdev technology, I wanna give that a try some day. I played to the end and got scarily good at selectively picking out faulty products, maybe I was made for this. Anyway, this was a super creative and pretty game with tons of witty writing! Color difference from reference image was maybe a bit too subtle, I always had to do a double take. Also, I made it to the night shift day without knowing that I had to check *only one* reason for return, not every reason ;w; quotas suddenly got a lot more achievable. Maybe that mechanic could have been better highlighted. Surprised at the amount of levels you managed to make! And each one felt unique enough with the new mechanics and dialogue. Great job on this and sorry for the headphones lol can relate ^^

Devil's Corp by Neobit 2023-05-05T16:09:57Z ♥ 4

Extremely polished graphics and banging music! The weapons felt really good to use and each of them felt very unique. Invisible demons were a bit too cheap, felt like every time I died it was due to one of them. Though that just made me more careful in later runs.

Strangely, I had a lot of problems during my second playthrough: Don't know how to reload my gun, I think it happens automatically, but in my second playthrough, I got to a point in the first round that no matter now much I clicked, my weapon would never reload. Music also never played. Then, when I got to the second round, all enemies were immortal, they never took any hits and just kept spawning. It happened in all other rounds too until the end, where at least I got the good ending from the souls I'd collected in the first round. 😅 So that was weird.

Regardless, the game was super fun, I enjoyed the different endings you can get from the boss and felt like the difficulty scaled well. The music, animation and overall polish are this game's strongest aspects. Congrats to the team!!

Volcaninja by Firespike33 2023-05-05T15:49:35Z ♥ 1

New record perhaps??

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What an AMAZING entry!!! The music is a freaking bop, was humming it uncontrollably all throughout my break from work, fits the game perfectly and actually sounds like something an actual NES game would play at the time! Controls felt a bit uncomfortable, my left hand was always cramping, feel like W could have been a better button for jump. Restart could be a biiit quicker too. Also, many important things are off-screen which is kinda cheap and guarantees that your first time around will have some deaths even if you are very skilled. That said this is still an incredible and addictive game!

The Ferryman by Lomby 2023-05-05T15:10:26Z ♥ 1

Very moody and nice looking game, I like the dialogue, visuals and audio. Only thing is that I have no idea how to get an ending other than the thief and the no-pass ones x) I feel like I ran out of options and could still just do those two endings. Perhaps some better guidance would have helped here

Mailure To Launch by drainkid 2023-05-04T15:40:18Z ♥ 2

Aw I wish I could play your game but unfortunately it runs really poorly on my PC. :( I did really like the intro cutscene, the awkward delivery and the implication that this is somewhat of a common occurrence is super funny. Also the music is quite bombastic! Got some jazzy chords there

Constellation Courier by Diego Teran 2023-05-04T15:24:45Z ♥ 4

Freaking. Beautiful. This feels like a very personal game, I love all the characters (a bit sad that I related to Shane and Riley so much ;w; - well except for the wedding crashing part), the art and music are PHENOMENAL, set the mood so well you feel like you're actually getting to know these characters, even if you only speak to them for a couple seconds each. The overworld music specifically almost makes me cry. There's not much in the gameplay, it's more of a visual novel, but the game knows its strengths very well. Congratulations to all the team you all did wonderfully!!

Not a Bot! by Jeremy Ho 2023-05-04T02:27:20Z ♥ 4

OMFG THAT ENDING SCREEN DAJKDASDJASK ;w;w this game is AMAZING i LOVE the web aesthetic, the cute characters, the music, the challenges and words on the captchas, this game is full of personality and charisma. Also, I'm a sucker for idle games so this was like made for me.

Demonic Delivery by ShannonHG 2023-05-04T02:18:36Z ♥ 1

Super simple, I got nothing to say really. 😅 The controls are fine, the graphics are nice, since this is a jam game, could really have used some free music and sounds to set the mood a bit more.

Parcel Larceny by amarokczukay 2023-05-04T02:14:19Z ♥ 1

What a creative game!! But also SO HARD WTF????? I legit have no idea how to get past level 5, it looks like the dog is faster than me, zero chance! That said, this game is delightfully quirky, I love the cartoonish feeling, the crazy granny with a gun, the guard dog, how the police just BARGE INTO someone's front lawn to run over a package thief. This game is as charming as it goes.

Rogue 'n Royal by Bauke Regnerus 2023-05-04T02:02:21Z ♥ 2

Super cute and creative!! I love the amount of content you managed to have with only a little bit of flavor text and minigames. The graphics are very unique and really sell a sort of tabletop aesthetic. Although, I was a bit disappointed when I found out (by losing) that the game had a time limit.. There was so much on the board to explore and do, but the time was way too short, so on my second go around I just avoided everything and went straight through to the end with barely enough time, missing all the fun. I think this game could have really taken advantage of the fun adventure and roleplay side and went a bit harder into the exploration! If I had more time I would love to 100% a game like this, seeing the new characters and situations that appear is the most fun.

Hop To It by Quanta Studios 2023-05-04T01:47:01Z ♥ 1

Extremely charming!! Takes a little bit to get used to throwing the papers but then you become a god. The town becomes your play-thing until you buy everything there is. Super addicting, creative mechanics, beautiful graphics and I ADORE the voices of the old ladies by the houses kjdjkd. Overall superb entry

DElive by IcyLava 2023-05-04T01:28:33Z ♥ 1

Very well put together game. It's simple and to the point, in mechanics, graphics and even audio, feels very confident. I like how every game item has some sort of feedback by being shot at with your weapon, be it losing health, being pushed around or exploding. I think you shouldn't have to kill all the tiny red boids to pass the stage as they are very annoying to hit and often get very far away from you, but it's cool that you can kinda redirect them with your movement to make them stop. Also very strong mood, feels like a minimalistic sci-fi radar kind of thing

RELEASE THE MEAT by NuiN 2023-05-04T01:13:23Z ♥ 3

AYYY THATS MY SONG 😍 😍 I came here from your comment on my Pixabay submission for the music you're using here, I'm so stoked to see it being used on actual projects JKDJDS thank you.

So the game! This is a hilarious idea. I loved playing Bad Piggies as a kid and this is quite similar, it's super fun to build a machine and try to get your meat trolley to the end and when it works it's super satisfying. Unfortunately I got stuck on level 3, had no idea how to get past the fall without turning into a snowball. It was kinda frustrating having to rebuild my machine from scratch every time too, :/ I feel like iterating on your designs is part of the fun of these games, so having to rebuild it all from the beginning feels like busywork. Nevertheless, this was still super charming!

TOWER CLIMB by JakobTheQuizGuy 2023-05-04T00:50:18Z ♥ 1

So cute!! The character designs and puppet animations are all delightfully quirky, and have sort of a freaky vibe to them at the same time. The gameplay is super simple, nothing too out of the ordinary about it other than the dash mechanic which I thought was very well executed and satisfying to use. I think movement and physics felt a bit slow at times, especially in the final level where I died a bunch of times, though the game is not too long so it didn't bother me. I think this game really shines in the presentation, it has a very distinct style with the designs, textured outlines and wobbly sprites.

Deliverables - LD53 by potkirland 2023-05-03T22:33:35Z ♥ 2

Ok you said in your stream that this was a mess and I kinda see why but I thought it was super charming! I'm surprised you got such consistent quality assets from Midjourney it looked very pretty. The objective was pretty clear and being able to see how many babies were delivered through this game by other people was neat, though imagina how awesome it would be if you could also see the names people put. 😅 One thing I thought was weird is that many times I got to the end and died at the same time. The baby certificate appeared but the game over UI appeared over it and pressing Reset just closed the UI, so not sure what happened there, I couldn't ever get past level 2 of questions because of that. Anyway, here's my babies!

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Popcorn Odyssey by 0X_VOID_X0 2023-05-03T16:25:24Z ♥ 2

Lovely game!! Cute music and graphics, expert level design and mechanics. I'd never seen these mechanics before used in a game and I think they work beautifully here! Only thing: using the bumpers always felt unsafe, like a gamble if I was gonna land in the right spot or not, and sometimes it didn't feel like my fault. I think they would have benefited from having a consistent set trajectory every time the popcorn lands of it, kind of like the aerial faith plates in Portal 2. That way you can be sure that no physics inconsistencies will happen when you're 90% done with a long difficult level. x) That said I really enjoyed moving around my popcorn goblin, it controls very well.

Unfortunately the last level was too much for me 😔 especially after I died literally 1 tile away from the end and never managed to get back there. Oh well. The popcorn rap will have to remain a mystery to me.

Ultimate Package by Triangle Point 2023-05-03T16:00:20Z ♥ 3

What a delightfully quirky game!! I love the music and the characters. I gotta say the enemies are a bit janky, the boxes spawn right in your face when you switch screens and give you no time to react, and the final boss has very erratic movement and keeps teleporting around. Thankfully there are many generous checkpoints so the experience is all good! I really enjoy simple platformers in general so this was a treat.

Ouija by DrunkardWolf 2023-05-03T15:52:23Z ♥ 1

Freaky and beautiful! I enjoy horror games that can utilize mood without relying too much on jumpscares and this is it. The Ouija portion of the game is very inventive. While slow, that serves to up the tension beautifully. Not sure if it's possible to lose the game but the demon does make you innately afraid. Eventually though I mustered up the courage to approach them and I think we got quite comfortable with each other. ^^

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Great game with amazing visuals and mood. The theme is a stretch but I'm into that. At least it's a break from all the cardboard boxes. 😅 Congrats!

Energy Delivery by Gzalo 2023-05-03T00:44:41Z ♥ 0

I really liked the small bits of lore at the beginning, helped set the mood. I thought it was confusing at first but then kinda just pivoted to watching out for the red buildings and getting energy to them. That lasted me until 279 score! I'm not sure if I completely understand what I was doing, the top bar for example I don't know what it does, so I eventually lost but didn't know why. A bit more explanation or simpler mechanics would have helped! ^^' Strongest parts for me were the graphics and mood

Dungeons and Burgers by rusty_jpeg 2023-05-02T15:59:54Z ♥ 1

Cute little adventure game! Having to go back after bringing the burger the whole way was kind of a cheap shot but I guess that's on me for just picking it up without thinking lol. The 3d graphics were simple but functional, and the 2d art was very cute. I liked the humor and the writing and the lighting server well to set the mood. Nice and short!

Disk Dasher by Andreadbx 2023-05-02T15:51:11Z ♥ 3

Fun game!! At first it was a bit difficult to see where the discs were, but as I got used to the layout of the city I could find them a lot easier. Was really funny to see the character get flung around when hit by cars and that actually helped me some times lol. The graphics were the best part in my opinion, super polished. I'm a sucker for this shiny futuristic look.

Travelling salesman by Kr0meel 2023-05-01T21:55:49Z ♥ 5

I'm not really sure what to do once I get to another town ;w; I managed to get some stuff between towns but nothing seemed to happen, I didn't see any other people in the map, don't know what to do

Hotel Frenzy by LightPotato 2023-05-01T21:17:59Z ♥ 2

Awww yeah I LOVE this!!! Such a creative idea. I love games that use the mouse in inventive ways and this one is delightfully simple, playing it feels like second nature. As soon as the timer started and that insane music started rolling I knew immediately what I had to do. Every hotel is very clear in its layout and you can get an idea of how to traverse them right as you see them for the first time. Feels very snappy and the pace is perfect. Amazing job honestly

soul sender by aushijo 2023-05-01T21:05:31Z ♥ 1

Aw man I couldn't really get used to the controls. :/ Even after quite a few rounds 3 was my maximum. It felt like I needed to reverse all the way to the end of the stage to get anywhere, though the wrapping did help. It's a nice idea just think it's not for me. Wasn't a big fan of the music too, felt like just random notes. I did really like the pixel art and aesthetic with the different shades of purple, that and the hearts reminded me a bit of Undertale! I'm really sorry if I sounded harsh, just want to help out.

LD50 — Delay the inevitable (12)

Male Pattern Boldness by Choo 2022-04-08T16:07:43Z ♥ 1

WEVE GOT A WINNER!! No really, this is THE BEST game on here. It's a new concept, that fits the theme perfectly, it's got an OST, and I love the little details you absolutely didn't need to include but did anyway! The eyes shaking, the dog barking when you pick up the poodles, the CONSTANT breaks of expectation with the new items you can catch, this is honestly a masterclass in funny game design. You guys get a round of applause from me.

Turbo Toilet Tomfoolery! by RonanRory 2022-04-08T15:55:10Z ♥ 1

Hey I saw some of your posts during dev time. Congrats on getting something done! Unlike the others, I really like the controls! It's an unusual and wacky but understandable. I only wish there was something like an arrow, or more running sprites from different angles, so I'd know visually where I was going. Aside from that it's a fun game! The sounds are funny and the graphics are charming too, programmer art has its perks.

Boxed In by FatiguedFox 2022-04-08T15:45:34Z ♥ 1

Aw so fun!! I love the feeling of desperation you get as the room gets smaller and you get more crystals. It's one of those games that's funny by design without needing to be humorous! There seems to be a few bugs though, my final score didn't show up in the ending screen, and the Controls button did nothing. But overall good entry!

Will There Bee Another? by Gabriel Dias Oliveira de Almeida 2022-04-08T15:23:03Z ♥ 2

Caraca que fofo man 😍 Eu adorei! Consegui o final bom depois de algumas tentativas. Até agora a interpretação mais criativa do tema que eu vi. Acho que uma música ou sons seriam bons claro, ia deixar o mood bem melhor, mas a história já é suficiente pra te prender. A arte também é maravilhosa! Parabéns!

The Ancient Time Tree by darkboulevard 2022-04-07T21:21:09Z ♥ 2

Fun!! I wasn't a big fan of the chrome music lab music at first, but as soon as I noticed it kept going up in pitch with every level I fell in love! The xylophone really fits with the pre-historic theme. The attack is quite delayed, which is fine but I just don't see how you'd hit another dino without getting hit yourself, so running away always seems like the best option. Even then I liked it a lot! Felt like I could keep playing for a long time.

Corgi, Protecc! by JuulH 2022-04-07T16:00:25Z ♥ 5

Yays!! Awesome! Love the music, the graphics, the action, the upgrade gameplay loop, fun! Not the most innovative gameplay or theme wise but I can't really complain about anything.

Wizardfall by Quite Good 2022-04-06T21:20:03Z ♥ 1

Beautiful game! The attack animations and music are gorgeous. Some pretty funny dialogue and funny different endings! I have nothing really to dislike here, though there was sometimes a bug where, after the Meteor Wizard speaks, I could only go right after going left first. Anyhow it's a great entry!

🙃 Misaligned AI: The Game 🙂 by OrciFried 2022-04-05T22:07:17Z ♥ 1

It's a novel and fun idea! Though I found it more fun to try to make the AI as negative as possible lol xd The answers didn't ever seem to relate to what I said at all, so I just found my own fun seeing what she'd say next. I am by no means an AI researcher so I'll just say it was pretty unexpected

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Also lol

SensenCemetery by Wouter52 2022-04-05T21:54:12Z ♥ 3

Damn this is so hard!!! I like the aesthetic and the gameplay, but just a few things I think could be better: - This game would benefit a lot from stereo panning of the audio to where the Sensenmann is. I never felt like I could really know where he is, and the tutorial kinda made me expect he'd always be behind me. - When the game starts you have to click the screen to activate the mouse cursor movement, but that also makes you waste your initial rock. - It seems to lag a lot whenever I hit a tree. - The gravestone customization is a pretty neat and impressive idea! Ultimately kinda pointless though since you can't see anything running wildly through the map xd

Mr.Filton Deluxe by DS Nahogara 2022-04-05T21:32:14Z ♥ 1

It's a pretty fun idea but I don't know if I'm doing it right lol.

I tried to make jjust a bunch of dots to see if I could cheese and just kept having to wait around, nothing really happened.

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Also the tutorial was a bit unclear (not only with the instructions but also the TTS was almost incomprehensible xd) but you already know that so it's ok.

What I did love about the game though is the community aspect of it! Seeing people share what they drew must be so fun! Made me psyched to do something like that on a future jam!

Apartheid by Jungle 2022-04-05T21:16:23Z ♥ 1

Simplesmente foda. Eu sei que você disse que o jogo não representa nenhum posicionamento político, mas, de qualquer jeito, estão bem explícitas a grande importância e sentimentalidade que você tem pessoalmente com o tema e os eventos atuais. A história é curta e simples, mas toda ação com muito significado. Como outro jogador falou, adorei o detalhe que os dois personagens já sabiam os nomes, e a ideia que isso me deu é que esse embate infelizmente se tornou usual o bastante para os dois se conhecerem. Agora, como jogo, ele é tão simples quanto precisava ser, só gostaria de uma opção de pular diálogos para ver os outros finais mais rápido. Ótima entrada!

T Knight againts the Hydra by Becher 2022-04-04T16:02:31Z ♥ 1

So fun!! Jumping off the heads with your attacks is super satisfying. I love the procedural necks too. I found ataccking downward to be weirdly difficult to time so just ended up using the normal ones instead. Charming graphics, not too shabby. All around just very fun!

LD49 — Unstable (37)

LCD DREAM ESCALATOR by Hydezeke 2021-10-10T19:38:38Z ♥ 2

I'm here because of the post about the soundtrack. I listened to the ending song on Bandcamp and was like DAMMMMMNNNN I GOTTA PLAY THIS. So hi! This was creative and bizarre, I really like that! There were some quirks that kinda bothered me though:

* Mouse sensitivity is too low, I have to do 4 full swipes with my elbow to do a full turn. The maze room is a nightmare because of that. * I accidentally pressed Ctrl-W twice while playing and lost all my progress, so a desktop build would be nice. * That manual scan is cute but no help honestly lol. If I wanted to spend hours on this I could probably find where every single hidden room is, but repeating the same stuff over and over got tiring, especially with that mouse sensitivity thing. xd

Never got to hear my jam in the game unfortunately. :( I got a few paths then gave up. Visuals, mood and music are the best part definitely.

The Emotionally Unstable God by Neg99 2021-10-10T19:04:56Z ♥ 1

Super fun grappling hook mechanic!! I liked the idea for the god character but they didn't talk much. Pretty challenging, graphics were ok, not much to say. xd I liked it.

House is not always a home by SeaSlugStudios 2021-10-10T18:50:27Z ♥ 1

It's a nice idea, while very unpolished. I'm not the biggest fan of visual novels, especially if they go on for too long, but I kept going this time to see where the story would go. Got a bad end unfortunately and accidentally skipped over a different ending I was trying to go for so I couldn't see it. :(

I think the presentation here could be loads better. I understand that writing all that dialogue takes a long time, and you did manage to make a complete and long story, but presentation is also very important in games like these.

I felt like the graphics could have been better planned out: the character stills have cutout white outlines, really noticeable in dark backgrounds, some backgrounds don't cover the whole screen, and their art style could be better. The characters are well drawn, but the backgrounds are all scribbly. I get this was probably a stylistic choice, considering how the protagonist views the world, but that could also have been conveyed with a less messy style.

The music is actually really good, I assume you made it yourself so props! Only, one of the songs is really loud and clipped. It was probably a stylistic choice but, again, there's more ways to convey a feeling of dread than just making it messy, especially if it involves making a perfectly good song unpleasant to listen too.

Finally, I felt like the dialogue was a bit hastily written. It makes sense to do that, since there's not much time and a lot to write, but I think even running the script through a spellcheck would make a big difference. If you're not a native English speaker (I'm just assuming here, sorry if I'm wrong), writing a story is definitely a good way to practice. The story itself is interesting and made me want to keep going, although some scenes felt too long.

Ultimately I think these stylistic problems could have been solved by better planning. You don't need to be amazing at everything to make a game that feels good, you just need to play to your strengths. And doing more game jams is how you learn to do all that! So yeah, I hope to see you next jam! Sorry for writing so much. :I

Shards of Me by Craftgineer 2021-10-09T18:17:53Z ♥ 2

Fricking sweet music! I love the story and mood of this, but unfortunately I had a couple issues that bothered me when playing:

* The nice thoughts you can pick up and carry only worked for the blue slime, the other ones didn't get happy when I brought anything to them. The end screen made a mistake and inverted this, it showed me that I'd made all the slimes happy except for the blue:

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* Camera could be a bit zoomed out, maybe the window could be made 16:9 as well. Since the player runs so fast, it'd be better to see more of what's ahead.

* Physics felt too slippery. This is something people also reported in my game, it makes any mistake really punishing.

* I don't like how you have to wait a little bit next to the spiky enemies for the attack to register, especially since they mostly appear in the middle of small platforms. Either you slip out of the platform and fall, or you get closer and get hit, which might make you have to restart.

Ultimately I enjoyed playing, and, if these were fixed, it would be a straight 5 star all around!

Buggy Bot by ursagames 2021-10-09T17:47:14Z ♥ 2

So cute! Impressive how much juice, graphics, and levels you managed to cram into 72 hours! I really liked the levels gimmicks and had no trouble finishing all levels, even though there were tons of them. Thank goodness for checkpoints! The music is absolutely perfect for the game, it's so chill and chirpy! The only thing I didn't like is that I felt the camera was too close, but my zoom out wasn't saved after I died, so I had to either zoom out every time or just accept it. Nevertheless, this has been one of my favorites!

....To the Ends of the World and Back by Peace Of Cake Games 2021-10-09T17:11:41Z ♥ 1

Cute lil story! The game itself makes you wait a lot, and fixing the stuff is super easy, but I get that wasn't your priority. The mood is excellent, that fan is really well utilized. xd And I'm glad there was a happy ending! I was afraid something horrible was coming when it started to fade to white. My only problem with the game is that the mouse sensitivity felt too low: I have to drag my mouse over twice just to reach the other side of the ship.

Cave In by TureGrappa 2021-10-07T18:21:55Z ♥ 0

Wut. :v I'm not sure what I did but I got 10. I just clicked the medium rocks and they broke, but nothing else did anything so I think 10 is the max? I'm confused

A Hard Pill to Swallow by osh.studio 2021-10-07T18:16:51Z ♥ 1

Lesgo!!!!!!!!!!! God so many levels!!! Great job! Very charming and funny game! I love how you even took the time to add a cutscene for getting out the guy's mouth. The physics were a bit weird at first, since it looks like you gradually lose speed while in the air and then fall really slowly, but I got used to it.

Gummi Bridges by Joel Davis 2021-10-07T18:07:43Z ♥ 0

Doesn't seem to work on my computer.. WASD and dragging the anchor points do nothing.

I. Want. Cheese. by VirtualMan52 2021-10-07T17:53:52Z ♥ 1

This made me so happy!!! :ddddddddd I love it so much! The characters, their personalities, the NPCs reactions when they get screamed at, the cute graphics, the music! The game itself is simple, but everything around it increases its appeal 10000x! Of course having good levels helped too. Perfect entry all around!

The Un's Stable by Kongo 2021-10-07T13:17:23Z ♥ 2

Nice! I usually haaaate turn based strategy, but this is such a fun twist that I got very much into it! I had a few problems: sometimes I would click a card, like the stop card, and it would disappear without letting me use it. Also the down arrow always appears instead of the up, so I never know when an animal is moving up. These problems aside, this was very worth playing. Got to 12 days and accidentally hexed my cows into extinction. :p

ŮNSTÅBLĒ by Dominium11 2021-10-07T11:17:41Z ♥ 4

So fun! Great graphics and full of character. I love how everything has a Swedish name, and the gas canisters are iconic! At first I didn't get that you were supposed to drag the items off the menu so I screwed my first run right off the bat. xd Pretty much a perfect entry!

Neon Tower by Sli 2021-10-07T11:04:40Z ♥ 2

So fun! Played it on my phone and it worked great. Could only get to 250 on normal mode. :p I only wish there was a way to make the shape rotate faster, or just drop it immediately without rotating at all. Nevermind that, it's still super fun to build a tower like that! Tight physics. Good aesthetic too!

Space Station 8 by jessefreeman 2021-10-06T23:14:41Z ♥ 5

Heyyy that's so cool! I made a level here! You play as a lil duck. It's surprisingly hard.

map3.spacestation8.png

I like this game! Other people have to post their own levels for it to actually be playable though. :d As a level editing tool it's simple but powerful. I love how the levels are saved as images, and that you can change the graphics! The only kinda annoying thing about this game is that you have to wait around to play the level, restart, and even game over. What's the reason for that? Anyway real fun!

The Dress Rehearsal by Dis0rder 2021-10-06T22:35:31Z ♥ 1

Welp, that was a thing. :v It definitely didn't go the way I expected. The mask is a fun character and the things that happen are weirdly eerie even though this isn't a scary game. This is a game that really has no mechanics, it looked like it was establishing a mechanic via the set building scene, but then the hand mechanic never shows up again, you just have to go around a few times and then it's the end. :p That was definitely a bit confusing but your focus must have been on the game's story and stylistic appeal and aesthetic, which I really like.

AstroJump by odedro987 2021-10-06T22:22:54Z ♥ 2

So fun! Very very polished, especially for a jam game, very good graphics, sounds and animations. For how long the game expects you to play to win it though, it would be better to have more variety instead of just having to do the same thing over and over. I think I got pretty far, tried lots of times, it was addictive!

Bitkgrieg by Mato 2021-10-06T22:01:15Z ♥ 0

Hey, this is really good for your first "game" ever. Even though it doesn't have all the bells and whistles of a AAA, there is a clear goal, simple controls, and the graph is readable and nicely styled. I didn't have any trouble figuring out when I was buying/selling, the line it draws when you buy is a pretty good guide, you just have to sell when the curve goes higher than the line. It's the only thing I know about trading. :d

Civil Unrest! by JammyGunns 2021-10-06T20:08:50Z ♥ 1

Nice! I don't think I understand *exactly* what I'm doing, but it seemed to work. I just placed police on the tiles around the protesters, and, if I had any left, on the same tile. Not sure what government buildings the instructions were talking about, since I didn't see any that were different. Even though I didn't fully grasp the mechanics, I have to say the aesthetic of this is gorgeous - sound design, camera angle and all, it does a great job of feeling like a board game!

Unstable Memories by potkirland 2021-10-06T19:35:25Z ♥ 1

Uh.. I have no idea what I'm doing. :L You said I'm supposed to match the energies and move the ball, but nothing I do seems to do anything. The gauges stay the same and the ball keeps spinning. I played with all the bugfixes so I think this is a matter of me not getting it.. I like the art and sounds though.

Radioactive Guns 'n' Stuff by DriagonV 2021-10-06T19:05:48Z ♥ 2

The music is... really bad. It actually made me unable to pay attention to the tutorial, and during the game. Really sorry to whoever made it. :( The game itself is fun, I like the different weapons and the controls are all adequate, though, once you get the mechanic, you pretty much can't lose. Just press F when the bar is high enough. One thing I would have liked is for the gun to get redder, or start pulsing when it gets close to overheating. That would give more feedback to the player that they need to switch.

Unstables by joonamo 2021-10-06T18:41:52Z ♥ 3

I think we've peaked. Like, as a species?

Fr now: simple controls, easy to grasp, hard to master, great cute graphics, hilarious music, sounds, every single word of praise you can think of apply here. I'm forever grateful that this exists.

Haven't given up on getting on the leaderboard yet.

Mad Zomber by someoneman 2021-10-06T18:30:48Z ♥ 0

Fun game! Mowing down hordes of enemies is always fun. There's just a few things that bother me, like the mouse sensitivity that felt too quick, and that you don't get any feedback that you're getting hit apart from the health bar going down. Also I got out of bounds on the second level and went around the level like twice looking for the way back in. xd The idea for the ending is really neat, like a slow zoom out to reveal how the protagonist is screwed, but I think the impact got a bit lost on me since I saw all those zombies and thought "oh cool I can totally survive this" :p What I liked the most was definitely the music and the sound of hitting the zombies. The graphics were simplistic but quirky, and I like that!

UNSTAYABLE by shmador 2021-10-05T18:25:19Z ♥ 2

Nice graphics and mood! Felt uneasy the entire time, even though I beat it first try. :p Movement feels faster if walking diagonally, I don't know if it actually is though, but I kept moving diagonally the entire time. :p Would have preferred if you would walk with WASD since you need to use the mouse, but this is really good either way!

Genomancer by Noctiphobia 2021-10-05T18:14:03Z ♥ 2

Super laggy on the Web, made the game pretty much impossible. It'd be good to have a Windows build. Thank god for the immortal player option tho, I actually had a lot of fun there! This is the most creative interpretation of the theme I played so far, discovering different attacks is very gratifying!

Gunsundheit! by Papabirb 2021-10-04T21:57:38Z ♥ 2

Bruh what was going through your head when you thought of this kdjksd

I love it!!!!!

I mean, I love the bonkers concept, and the graphics, and the cute squeakies, and the music, as a game though I thought it was just too easy. Felt more like a "hold right simulator" than a game most of the time. :d

MANIC MELTDOWN! by David Bohan 2021-10-04T21:41:16Z ♥ 6

This is a charming game, once you get the hang of how to fix each section, it's not hard. There's just two things that bothered me: The physics felt too slippery, which sometimes makes you slide off stairs, and also the smoke room is pretty annoying. Moving platforms mean you'll spend a lot of time there while everything else in the facility breaks. Nevermind that, the graphics and music, sfx, and ending screens make this game.

.Script by Jega Studio 2021-10-04T21:21:22Z ♥ 2

Real nice! I like the mechanic, the graphics and VFX, the music and sounds, everything around the game is beautiful.. I really wish there was more to play though! Since I thought the idea was fun.

Into the Cone Zone by Cookie Dragon 2021-10-04T20:58:03Z ♥ 1

Bruh I was laughing just looking at the screenshots I love this dsdsjdjs. Unfortunately it runs like ass on my potato pc, but I just appreciate the fact that this exists. Also it looks like there's no more progression so I didn't miss anything when I played.

RotaCore by Reispfannenfresser 2021-10-04T20:48:47Z ♥ 1

Damn this is a big brain concept! Really hard too, I only got to 10 before it all fell. I really like the variety of threats, the graphics and sound are all super nice too and complement each other perfectly. The only thing I can kinda complain about is that knowing where to place stuff and whether you have enough money isn't super obvious, the sprite gets just a little more opaque. Really good job though, this could be a whole game!

This platform is UNSTABLE by HolyShot 2021-10-04T20:14:37Z ♥ 1

Nice, a 1st person platformer! Those are weirdly rare. Real fun! I like how unbalancing the platforms makes it easier to reach certain spots but also harder to stay on it. I found the music a bit irritating since it was a very short loop and didn't really seem to fit the game, but it's a fun bassline. One thing that I thought was weird is that you can stick to walls if you walk towards them while falling, even though it helped me in the last level I don't know if it was intentional. :d

Instability by R3L0ad1 2021-10-04T20:01:18Z ♥ 5

Very pretty aesthetic and satisfying movement! There's just a few small details that bother me:

- I entered the anomaly in the tutorial and got soft locked :d - Wish I could use the arrow keys cuz it's more comfortable. - Restarting is slow cuz you have to wait for the button, ideally, in my opinion, you'd just restart immediately and your score would be shown in the HUD.

I got 40.68 after many attempts. The physics are super fun, and the rope mechanics, while finicky, feel very nice when you get it right!

Breakoban by OgelGames 2021-10-04T19:39:30Z ♥ 1

That was super satisfying! I usually suck at sokoban puzzles but this time I finished all levels! They're all really well designed and the last one made me feel like a genius when I figured it out! The graphics are super cute, controls are snappy and sounds are all very fitting. Congrats!

Leave Me Alone by crazyrems 2021-10-04T19:13:20Z ♥ 1

Fun gameplay! Cute frog! Good graphics! Nice sound design! Leaderboard is a great touch! Maybe too easy? I managed to get very far without even seeing the black hole and only died when I got bored. Idk maybe I'm just that good at vidya games B)

Ziggy Bungus: Pizza Delivery Simulator by skippuku 2021-10-04T19:02:23Z ♥ 1

Bruh those sound effects 💀

This game isn't just a meme though, the controls and gameplay are brilliant. As soon as the delivery guy came barging in I felt as if him and I were one, on a mission. I'm impressed at how many levels there are too, and including the time it takes to collect all the pizza, you can easily spend hours on this without getting bored. This is a winner!

Unhitched Isles by senex 2021-10-04T18:42:07Z ♥ 1

Such a creative interpretation of the theme! There's tons to think about where to place your next thing, and each subsequent task is a real challenge. The graphics are pretty ugly, but that's excusable. Good sound too! I got to 13 tasks in the Unhitched Isles level.

Beep Boop Boba by candlesan 2021-10-04T18:13:57Z ♥ 2

Fun lil game! Balancing all the ingredients is difficult, but luckily you can put them in any order, so it's up to the player to create a strategy for juggling the cups around. Love that! The music is simple but fun, and the graphics are cute, though I can't figure out what the costumers are supposed to be.. giant hamburger people? Anyway great job!

Larry the Vengeful Balloon by Nick Rafalski 2021-10-04T13:58:57Z ♥ 1

This is beautiful! I love the absolutely chaotic energy of everything, from the mechanics to the aesthetics, which fits the theme perfectly. Nice touch having a bonus round with tons of balloons every once in a while. Ran well on my phone too. The graphics aren't super pretty, but really there is nothing to criticize here, nice job!

LD48 — Deeper and deeper (22)

Aftermath by Peace Of Cake Games 2021-05-18T17:56:05Z ♥ 1

Here's some notes I took while playing: - Cool moody graphics - I'd prefer if I could skip the dialogue - Music kinda hurts my ears - I walked all the way to the left expecting an ending and fell through the floor :d - Text is really small and the font is hard to read - Can I not get the knife on the floor? - Oh I think I understand, you can only reach the end with one item at a time. - Wish there was something more to do than just walking right and choosing an ending..

Ok I got all the endings. I can't really say it was a very engaging game but I think it does a nice job of setting a mood.

Bean Guy: Underground by Constantine Pallas 2021-05-17T22:32:06Z ♥ 0

Here's some notes I took while playing: - Music is cute - Graphics are all over the place in some areas - Fun walljumping - Jumping on enemies' heads is always fun - Ok weird how I discovered the wall jumping mechanic accidentally and it was never used :p

So, I don't know how true that is, but the feeling I got while playing is that you got some assets from the Unity Asset Store and decided to make a game with them, which is fine, I thought it was pretty fun, but it does make the game feel disjointed. Things like the unused wall jumping mechanic, an A button appearing in the dialogue boxes, which you had to explain corresponded to the Spacebar in the controls screen, and the different particle effects and art that every enemy/collectible has. To be clear, I don't think there is anything wrong with using pre-made assets in a jam, I just think you should work a little more on making them all fit together into a cohesive game.

Refrigerator Rampage by RichardK 2021-05-17T20:11:51Z ♥ 0

Here are some notes I took while playing: - The menu is uh, creative but super ugly. xd The options menu doesn't have anything. - The music is kinda funny xd - Weird how you can win and die at the same time - Gameplay is pretty fun and simple. - It's pretty easy to get stuck on the ground or on the walls and I don't know why.

So this is a pretty janky but funny game. I actually got myself laughing a few times just looking at the milk carton gliding around xdd I think the only thing that desperately needs work in this game is the UI, it scales up and down super weird so it's all conjoined in the middle of the screen. Also everything has transparency, so there's a lot of visual noise.

Deep Cover by Madbarron 2021-05-17T19:57:41Z ♥ 3

Here are the notes I took while playing: - Beautiful graphics, music, the whole mood is perfect! - Really quick tutorial! - Gathering evidence is pretty satisfying! And genius way of showing them! - Didn't expect there to be another level! Impressive! - The guy is still dressed like a waiter which is a bit silly :p - JDSAKJDASKJADSJ

Just genius! Hilarious! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I really liked this, best game so far. Congrats to all the team. You clearly had a defined vision from the start and executed it flawlessly, fricking, well done!

Debts and Pandamonium by Cyzaine 2021-05-17T00:59:34Z ♥ 1

Here are some notes I took while playing: - The menu music is kinda bad... and sounds are too loud. In-game music is pretty nice. - Voice acting! Cool! - E to interact would have felt better - Character portraits show all their heads instead of just one, and the in-fight gun sprites have black backgrounds - What is the bar below the life bar in the fights supposed to be? - I talked to everyone I found and still have zero clue what I'm supposed to do...

So maybe I just didn't get how to play, but I had no idea what the mission was ever, what killing the dogs was for, what purpose talking to people serves, I feel totally lost playing. These other comments confuse me, is the downloadable version of the game up to date? It was the one I played.

Afterlife by Nekopi 2021-05-16T22:44:00Z ♥ 2

Here are some notes I took while playing:

- Damn good music! - Super fun and satisfying mechanic! - Fun little quotes in the portal rooms! - If you enter a portal through the left and exit the portal room, you will enter the portal again unless you stop. - Good variety of guns and upgrades! A little lacking on the variety of levels. - Wish I didn't lose horizontal momentum when stepping on the ground.

Though basically this is the perfect entry! Complaints are minimal.

Taupi Taupe by Oune 2021-05-16T22:14:11Z ♥ 0

Here are some notes I took while playing: - Music was weirdly ominous. - Damn this is like impossible!

Uh, that's it. :p Yeah what a difficult game! Maybe if I could see more of what's ahead it wouldn't be that hard, all I know is that I only got to 16. xd

Surinapiri - Suruvuori by kovalok 2021-05-16T21:54:44Z ♥ 1

Here's some notes I took while playing: - Right-panned guitar in the menu made me think my headphones were broken. - Damn good music tho - Funny graphics - Turning with the arrow keys is really awkward. I know it's based on Doom but I'd have preferred the precision of using the mouse. - Having to hold down space for a bit before shooting got me confused for a bit. - Enemies take a second to despawn after their death animation plays, and they keep shooting. - Not sure if it's infinite or not, I just stopped after like 6 floors.

So this is a pretty fun game, if a little janky. The music and graphics were definitely the best part!

Dungeon Blast by Yword 2021-05-16T20:54:43Z ♥ 1

Superb! Here are some notes I took while playing: - Really like the art, visual effects and music! - Some typos. - Fast paced! - Challenging but fair!

Talk about a perfect entry! You did an amazing job!

Fetch Ball! by koalatte 2021-05-16T20:38:36Z ♥ 1

Congrats on your first jam!! Here are some notes I took while playing: - Graphics are.. not good xd but they are charming. - Gameplay feels really fluid and fun! - The camera is a little bit too zoomed in. - It's easy to cheat if you stay close to your owner and jump when they throw the ball.

So, this is an ok entry, playing it is nice, it's really unpolished but that's to be expected if you're just starting, overall I did find it really fun!

Back Down by juako 2021-05-16T20:28:53Z ♥ 1

This was pretty fun! Here are some notes I took while playing: - Cute graphics! - Weird how the object that changes gravity looks like a trampoline. - I really like metroidvanias! - Passed through the floor once and got stuck. 1.png - Really cool ending!!

So aside from that problem this was really good! Short and sweet.

Power Station Beta by Dock Frankenstein 2021-05-02T20:36:35Z ♥ 0

Beautiful, though confusing game. Here are some notes I took while playing:

- Beautiful Portal graphics! - Wish I could change mouse sensitivity. - Footstep sound too loud. - Yellow ray coming from you covers half the screen. - I don't understand what the puzzle is. Sometimes I just enter a new room and all the orbs are already yellow so I don't need to do anything. - Don' understand the ending, don't know if it's possible to get up to the last elevator.

So I'm super confused because I did not get how the orbs worked. Sometimes they seemed to turn yellow when hitting a wall, sometimes they just turned yellow by themselves, idk.

Downtown Payback by Letsgall 2021-05-02T19:44:20Z ♥ 2

Here's some notes I took while playing:

- Frenetic and fun - Weapon and item variety is insane!! - Good replayability - Really wished you didn't have to rewatch the cutscene when restarting

I'm very impressed! Honestly the most fun game I've played this jam. It's super fun to mow down enemies and then have to run back to the store to get a new gun!

Depths of Slumber by Snowdrama 2021-05-02T18:40:13Z ♥ 1

Here's some notes I took while playing:

- Cool freaky aesthetic - Not sure if it's infinite or not so I stopped after I got bored - Other ratings mention music but I didn't hear any, even though there were sound effects...

This game felt pretty shallow... Not sure if I missed something, but there wasn't a lot to do. Most of the rooms were empty and not hitting yourself is pretty easy. Feels more like a game for you to vibe to/be hypnotized by than a game to actually play. :p

Explovation by sadsmile 2021-05-02T18:20:21Z ♥ 2

This was pretty fun! Here's some notes I took while playing:

- Fun bomb patterns and names - Satisfying explosions - Can't quit from fullscreen (or at least I don't know how) - Slimes are way too fast and seem to never die, I once died to a slime that was down off-screen and just came zooming by and hit me - Coins have gravity and sometimes get stuck inside blocks when they fall too fast - The visuals and lighting are freaking beautiful

One suggestion I have is to maybe have the screen be vertical instead of horizontal, like a phone game. That way you could more easily see where you are going! Nevermind that, it's a really good game.

Deep Sea Phishing by Literal Games 2021-05-02T14:50:10Z ♥ 2

Wow! Interesting how you managed to reuse the minigames while not making it feel repetitive. Here are the notes I took while playing:

- Really nice graphics, 2000s CD-rom game vibes - Fun music - Accidentally skipped all the dialogue while changing the volume (pressing the volume up button counted as multiple key presses for some reason) - Scamming only bad people was really funny - Nice final boss although easy

So yeah this is a straight up great entry! The volume thing I think was just my PC messing up, aside from that it was all good.

In Too Deep by RefraX295 2021-04-27T13:10:14Z ♥ 1

This is so so fun!! Got 2449. The graphics are nice and stylish, going deeper in the map feels very satisfying, keeping the ants away is a great challenge. Don't see anything bad in it!

deepfeater by Shoc 2021-04-27T12:50:37Z ♥ 1

So a guy stops me and speaks circles to me, I press WASD but nothing happens. I think this was supposed to be a rhythm game? I don't understand how to play.

Dig Game IDK by FutureGamer25 2021-04-27T11:22:16Z ♥ 2

I'm not the biggest fan of highscore games but this is pretty fun! Even though it's really simple it doesn't feel unpolished. Going faster and faster with the camera zooming out is really satisfying. I do think some sound would have made this feel a lot better.

Beepo's Shop by itsBoats 2021-04-27T01:35:53Z ♥ 1

Flipping beautiful!! Calm and cheerful, and super satisfying! The graphics are that exact fine balance between simplicity and character, it's all jumpy and bright, but also relaxed.

The instructions page got me worried thinking it was a complicated puzzle game but it's really self-explanatory once you start. :p

Very difficult but I can see myself trying for hours, this is super fun! Can't see a single thing wrong with it.

the truth in the darkness by ImZary 2021-04-27T01:18:30Z ♥ 1

This looks like it would be a pretty interesting lil experience, but unfortunately there are many flaws... The camera is so zoomed in that you can't see where you're going, so you die from stuff you couldn't even see. Also for some reason the power-ups didn't respawn when you died, so if you died once you had to re-launch the game and do all the walking again in one go. I did this multiple times until I got tired so I didn't finish the game, I'm sorry. :( Though if this is your first time doing a jam, don't let me discourage you. Surely come back for the next one, cus you'll have learned a lot and will do tons better!

Deep in the sea by hamzaplayssssssssss 2021-04-26T15:12:03Z ♥ 1

Fun little game. The beginning was really slow but after that it was frenetic! Kept me on my toes. The graphics are programmer art, which I understand cus of the time. The music though was... bad. I don't want to be mean but random notes on a piano don't serve to set any kind of mood, I'd prefer just ambient noise. Overall it was fun and challenging.

LD47 — Stuck in a loop (58)

LoooooooP by Gurigraphics 2020-10-11T18:04:21Z ♥ 0

That was a very interesting game! I am a big fan of rhythm games AND music making, so this is a treat to me! I actually liked this game a lot, gameplay, graphics and music.

The only thing that felt off was the timing to hit the notes, but I got the hang of it and I think I know what the problem is. I assume the window for correct inputs start when the play head hits a note, and ends a few frames later, but you also have to give players the chance to hit the note a few frames before the note plays.

Games like Rhythm Heaven have ~4 states of accuracy for hitting a beat: you can be on point, a little early, a little late, or miss completely. Your game has only three: Being on point, missing completely, or a little late. If you are just a little early you miss completely, which makes the input detection feel inconsistent.

Later on in your game, when I got the hang of how the input detection works, I started hitting the notes something like a frame after I normally would, and that got me to hit notes more consistently pretty much every time.

So yeah, my suggestion is that you make the window of opportunity to hit a note extend before and after the note actually plays.

RobAuto by NeuralCoder 2020-10-11T17:42:13Z ♥ 1

What a smart game! Solving all the puzzles made me feel amazing. The idea of the robots looping over instructions fits the theme perfectly, and interfering with those instructions simply by moving around is genius. My only real complaints are that there is too few puzzles, and the graphics were a bit too much for my computer to handle.

The Vendor by Shambles 2020-10-11T15:18:54Z ♥ 1

Very pretty game, I like the trial and error of choosing the items you think are correct and then getting feedback that helps you figure out the correct ones. There are quite a few gameplay problems though... - The close button for drawers doesn't work. - The close button for the speech bubble is too small. - The fact you go back to the main menu after trying a solution that doesn't work is confusing, at first I thought I had lost. Though maybe that was intentional. - The feedback for the fire sword: "You would think fire works with anything, right?" was confusing. I just chose the wand randomly and it worked but I don't know why. - The Go button for level 2 doesn't work, I think I chose the correct items but it just doesn't do anything. I tried reloading the page too and the problem persisted.

Shunk Stark by MS ANNOTATION X 2020-10-10T20:46:39Z ♥ 1

Really simple platforming game, weirdly enough I didn't have as much difficulty on level 6 as other people. xp I guess I have played a lot of these hard precision platformers.

I liked: - The tight and precise controls, I felt in total control of my character at all times. - The music choice is quirky. - The levels were well designed. - The time limits were precise but totally doable.

I didn't like: - The graphics are way too simplistic and flat, I prefer when games have some more character. Just personal preference. - There was no feedback to the player that red platforms hurt you aside from your health decreasing. I only noticed it in the final level, in the others I just jumped on top of red platforms without worrying. - For some reason your input sometimes isn't recognized when the level reloads. Sometimes if you hold the key while dying you will restart the level already walking, sometimes you won't. - The theme is underutilized. I get that the loop is supposed to be the level restarting, but that's just how platformers usually work. Many games this jam have used the theme in the same way as yours, so your game could have done with some new spin.

Get Over Yourself by SpawnCampGames 2020-10-10T18:36:12Z ♥ 4

Alright, I finished the tutorial but I don't think I want to keep going... It's not even that these puzzles are hard, they just take too long. You could have really gone with an easier tutorial to let you adjust yourself to the controls before making you do a jump at the very end of the puzzle, where any small mistake will send you back to the start to slowly do all your movement over again. I must have redone the tutorial level like 15 times, and the farther I got in the level, the more I got punished for small mistakes, by having to do everything again. Finishing it just felt like a relief rather than an accomplishment...

With that said, here's what I think could be done to make this game less irritating in my very unprofessional opinion: - Take away the time limit. The fact that your previous path becomes solid is already enough motivation to be efficient with your movement. - Make your previous path become solid immediately after you activate a door. This will reduce the amount of waiting around you have to do and also prevent the player from getting stuck inside their path's collision. - Give the player the choice to redo any of their paths instead of starting over every time, this way they don't need to keep redoing the paths they already solved (since this is a puzzle game, there is no reason why the player should redo all this stuff, since the goal is to solve the puzzle, not become better with the controls) - Redoing paths could also be used as a mechanic for more puzzles, for example: Path 1, make a purple trail bridge for yourself, activate a door. Path 2, cross the bridge, activate a green door that creates a green slope. Redo path 1, path 1's door gets deactivated and the original path you did for path 1 disappears, you pass through the place where the bridge used to be and use the green slope.

SentIO by simon.parzer 2020-10-10T17:54:43Z ♥ 2

Man, what a cool meta game. Fumbling around in the files and seeing the character's development was mind blowing, the pixel animation was actually really fluid, the story I'll admit didn't really touch me that much but seeing how it continued made me want to keep going, and then of course the web page at the end just made it all seem very silly again. xp I think this idea of messing with the game files can still be explored further, DDLC did it already but there's a lot more stories and ideas that can be touched on with this weird mechanic.

Whorl by ZerstorenHV 2020-10-10T17:21:05Z ♥ 1

Doesn't open for me, it says OpenAL32.dll could not be found.

Skicret Agent by SachaWitto 2020-10-10T17:12:48Z ♥ 3

GOD WHAT A GAME!!!!! Dude this is just OOZING charm and style! This is not only a perfect and innovative fit for the theme, but also one of the most stylishly consistent and creative games I played this jam. The music is varied and on point with the electronic feel and it ends right as you finish the track, the post-processing is cool and striking, the UI is minimal and makes sense in the world, the challenge is finely tuned, the mechanics are easily understood with basically no tutorial at all, it runs great... You guys deserve every little drop of praise you can get.

Paper Loop by Nakami 2020-10-10T16:31:11Z ♥ 0

Cute game! I love the pathfinding on the player, it works very well and smoothly. Making a path around the city and collecting everything is very satisfying. It's a very simple game so that's all I can say. Maybe if you couldn't readjust the point you character is already moving to, it would make the player think a bit more about positioning.

Beyond Death by Trypants 2020-10-10T15:35:20Z ♥ 4

Graphics and sound-wise you've got a winner on your hands. Gameplay wise I really like how you handled the isometric camera with top-down movement and the level design is to the point, but there are just some clunky moments to address: - The camera is low to the ground, and sometimes obscures obstacles you could have never seen coming. - The part where you enter the cave and change scenes felt out of place... couldn't that have been fit into the main island scene? I didn't notice that was supposed to be a cave entrance the first time and got confused when I had one totem left but nowhere else to go. - The area after you drown yourself on the river is too vast and empty. Looks like there was supposed to be something else there but you didn't have time, in that case I understand. - The game repeating itself in the end was pretty infuriating... I get it's made like that to fit the theme of "stuck in a loop", but doesn't make it any less anti-climactic.

Anyways, that was all. All-in-all amazing game with some clunk but nothing that detracts from the fun!

Looped Chaos by KDgame 2020-10-10T15:00:49Z ♥ 1

Nice, really similar to Super Hexagon. I like the simple graphics, the tense but upbeat music, the difficulty went up quite nicely, it's a very simple game so that's pretty much all I have to say. That death sound though, I get jump scared every time, maybe turn it down. xd

A Night Around the Fire by arron-fowler 2020-10-10T14:53:17Z ♥ 1

This is a really really nice looking game, and the control scheme is incredible in how simple it is. Deciding when to run and when to hide seems like it should require some strategy, but from what I played it felt like RNG was the deciding factor most of the time, since the enemies surround you and can find you quite easily. Or maybe I'm just bad at the game. The theme was also underutilized. The level repeats, but nothing in the game changes from that, it could as well have been procedural.

Fault Outcome by VPhyre 2020-10-09T19:14:41Z ♥ 1

Nice, fellow Brazilians! :D

Alright so I think this is an interesting game, I like the VHS theme, and the puzzles made sense. I think the graphics are good, but the images look blurry. I like the atmosphere. I don't like having to rewatch the tape every time I rewind, I think coming back with the knowledge you had in your previous rewind would make the game less boring. It was also very short, but that's alright, especially for your first jam.

I found a bug, when you put the VHS into the player while pressing D you keep walking, and when you hit the door you start rewinding while watching the tape. That had me confused a few times.

Cycloop by Erlioniel 2020-10-09T15:20:11Z ♥ 2

This is an actually difficult and thinking puzzle game, especially for a jam! I'm straight up amazed at how you managed to come up with so many of these. Beautiful graphics (the shadow jumping is a bit weird though), the sounds are ok, the super clever puzzles and simple mechanics are what really make this game. I just love how looping around the level is a necessary mechanic to master to complete the puzzles, you just annihilated the theme!

Tower of Time by CodeRaurus 2020-10-09T15:05:06Z ♥ 1

Very simple but very good! The theme of "stuck in a loop" is not really there, since there's a clear end to the tower, but aside from that I love the controls, they're floaty and slippy, but that makes it more challenging and fun to control! The game is short but it's also pretty hard. I love the ingame instructions, the sprite work is beautiful, the eyes in the background changing expression is so cool, and you even made music! Congrats!

Loop Frogs by Rolph 2020-10-09T14:49:32Z ♥ 3

Really good game! I love how you put a spin on the most overused mechanic in this jam by having the looping and not looping characters interact! The later levels started to be more about timing and reaction rather than puzzles. Only thing I didn't like was the final level. How was I supposed to guess you could double jump on fire? I thought the solution was going to be something clever that I had missed that could bring the brown frog to the green frog, but nope, just jump straight into the main hazard the game has been telling you to avoid. 😐

Gameplay aside, the game is also very polished. The graphics are superb, and the audio is so funny, I kept making the frogs die on purpose and it was hilarious!

Loop Stuck by Kirby 2020-10-09T14:01:47Z ♥ 1

I think this is a fine game, but the main mechanic of using your dead body as a platform was very underutilized. All levels, except for the first one, where it's required, are easily beatable without dying once. The music is great and the graphics are stylish.

Last Lap by RoofloorWall 2020-10-09T13:53:24Z ♥ 0

For some reason the web build doesn't work for me, the menu appears for 1 frame and then it's black.

Loop Guy by LarrySeinfeld 2020-10-09T13:35:20Z ♥ 2

This has got to be the best thing I've played, probably in my life. Reminds me a lot of Octodad, and those "simulator" games that were popular a few years ago. I swear I would probably play hours of this if there were hours of this to play, people would pay for this, not even kidding.

The gameplay is silly, but consistent. It makes you think! The music and sounds are phenomenal, the graphics are functional but charming, this game has it all.

Edit: Ok actually there are some things that could be better: - The camera gets too close to you when it's close to a wall, it gets very twitchy inside the elevator. It's better suited for outdoor levels. - In the city level it's very easy to be launched inside a building by a car.

Re:Live by Ciber_Turtle 2020-10-09T13:20:57Z ♥ 2

I love the graphics, the sounds and music, but this game was insanely laggy on my machine, I was getting constant like 3 fps, and almost a second of input lag. I don't know what could be causing this but it was unplayable. I played a lot of more graphically intensive games this jam and had no problems... There were many games with the same idea of ghosts copying your character this jam, and the puzzles I could do were very simple "get to the next button and press space", but I didn't get very far because of the lag. Since I couldn't play this correctly I'm not going to rate, sorry...

Lupotium by HilamGhost 2020-10-08T16:27:13Z ♥ 0

Same problem here, the buttons appear behind the character and I can't click them. this is what I see:

Captura de Tela (2).png

Break the Loop by XeduR 2020-10-08T16:23:04Z ♥ 1

This!!! Is!!! So!!! Cool!!! Reminds me of Baba Is You, but only the puzzle part. It's actually kinda impressive that the code runs correctly for every wrong combination of code possible. Even if I never used Lua before, it was easy to understand what the code did and how to break the loop (having the programming language's name in the game itself was a great touch), the difficulty and fun was trying to fumble around with the pieces. This is really solid, I loved it a lot!

PRISON STATION O by xSooDx 2020-10-08T15:53:11Z ♥ 1

Oh this is so cool! The 3D model is top notch! The idea of this is basically the Among Us crewmates building the most crap space station ever to get their payback, I love it.

Moving around was efficient, there's a lot to keep track of but not everything is important all at once, so you have time to focus on what you're doing.

The music choice is nice, the sound effects are impactful... what a great entry!!

I was only disappointed that when I gave up and let communications kill me, I was expecting to see an over the top explosion. xp But only got a game over screen instead. Definitely understand though.

One last thing: You should proofread your text because there's a bunch of spelling errors in the game.

Suit Of Armor by Steffy 2020-10-08T15:37:40Z ♥ 1

I think the story behind the making of this game is really heartwarming and cool, I wish my parents could do cool stuff like this with me. That said though, as a game, it has a lot to improve... - The main mechanic of the game, being sent back to the beginning after time runs out, is more of an annoyance than a mechanic. The only thing that happens when you reset position is that you have to walk over to where you were all over again. - Not being able to walk diagonally plus the slow walking speed makes walking very awkward. - The locked rooms at the beginning hint at more things to come, but when you come back after collecting all the items they're just empty. - The music sounds like just random notes placed around.

I feel bad criticizing this game like this but I think that's what's gotta be done so all of you can improve and make way better games in the future!

LÖÖPS by Tamail 2020-10-08T14:17:04Z ♥ 1

Cute? Funny? Idle game? Sign me up! I played this for a long time and unlocked all the stuff. Only didn't find the two secrets. I just love idle games in general so I didn't need a lot of motivation to keep on playing. Here are the only problems I have with the game:

- Doesn't keep running when you switch tabs, and this being an idle game it probably should. I don't know how you would do that in your engine though. - The art is good but the cats don't look like they belong in the same art style as the other assets, even the cat receptionist is in a different style. - There could be more sound effects aside from the cats meowing.

But this is just nitpicking at this point.

Stuck in a Soup Loop by Doot 2020-10-08T13:18:24Z ♥ 4

Very cute quirky game! The cutscenes and tutorial are short and to the point, I love how blunt the characters' dialogue is. The hardest part of this game isn't even to remember the recipe, but to be precise with your mouse. I think this would work wonders as a mobile game! The music and graphics fit the game perfectly.

SAW: 60 Second Loop by PatrickRMC 2020-10-08T13:03:18Z ♥ 0

Really cool aesthetic and minigames. The voice in the beginning is really muffled, subtitles would be nice. I really could not figure out the 1 2 3 buttons one, I have no idea what more clues could be in the room, so I just beat all the others and randomly guessed the last number in the combination. The music is nice and intense, the ending is anti-climactic but in this case I think discovering the pin code is the real reward.

Neverending Duck War by Angelee 2020-10-08T12:35:32Z ♥ 1

This is absolutely bonkers! I love every second of it. When I understood I could kill other birds and bring them to my mom I went crazy. I don't quite understand what X does, I think it calls my bros to me but I didn't notice it and didn't use it a lot. Still didn't manage to win but it's very addictive! The graphics are also beautiful. The only problem I have is with perspective, since it feels like you walk slower up and down because of it, so I end up walking diagonally all the time because it feels less sluggish.

Save The Prince by AVAVT 2020-10-07T19:00:55Z ♥ 1

I feel kind of bad rating this because this is really not my type of game. The battle system itself is not complicated, you just sit back and watch, but the amount of planning and going around the board that the game expects me to do makes my head spin. The first day took very long and I ended up losing at the second day. I'll say the graphics are incredible and the game is very polished.

Crypt Loop by Los 2020-10-07T18:40:27Z ♥ 1

Very classy! Feels like a mobile game, but one of the good ones. The puzzles themselves are difficult and feel really good to complete. It's a very simple game so that's all I can say. One thing though, I don't know if it was just me but I couldn't scroll the page, and the bottom part of the circle was cut off by the browser, and zooming out kind of cut the circle into a square and obstructed it even more, so it was difficult to solve a puzzle in which the outermost loop had a slot in the bottom part. My monitor is 1366x768.

Press The Button by Steventus 2020-10-07T18:30:36Z ♥ 1

Very fun game! I really really like idle games, I played this one until the end and also got the ending where you exit. I tried doing the opposite of what I was told and got some new dialogue but nothing else so I assume that's it. The graphics were nice, the audio was adequate... When I first went into the office I was confused about what to do, I didn't notice the TV, so I just pressed a button, but after seeing the TV change and how the icon on the TV was color coded with the buttons, I immediately got it.

One thing I didn't get was why the camera moves with your mouse. I think it's to add a little polish, but it moves so lightly that it's almost like the screen is shaking so it feels weird. The map is also weirdly empty, I thought I was gonna unlock something with the Game Packages upgrade but that didn't look like it did anything at all.

In general it was really fun, I just love idle games a lot!

Backpack Hero by AR Borno 2020-10-07T17:38:45Z ♥ 1

It's an ok game. The graphics are really not that good but they serve its purpose, nothing was hard to identify. Also I was hoping there would be an ending, but instead when you beat the final boss you just get reset. I get that's the point, but it's kind of disappointing. The mechanics are cool but very unbalanced, for all bosses you can just hold C and mash X while shooting up and not moving, and you'll win. I think enemies could do some different things to the player instead of just subtracting from HP, for example knocking you back, or making you slower. That would make it harder to cheese the boss by standing still.

Loopy Loco by ReallyQbert 2020-10-07T01:21:09Z ♥ 1

Fun game! I loved making looping tracks to change into another track, feel like this could have been more utilized! The level count is perfect.

Olivia by Abellion 2020-10-07T00:55:21Z ♥ 1

Fun!! I loved this idea. The second level is surprisingly puzzly and clever!

LittleIC by Amin_JK000 2020-10-07T00:50:52Z ♥ 1

I think this is a pretty creative game but also very flawed. The graphics are beautiful, and I love the idea of being a robot inside a keyboard, it's very quirky and cute.

The gameplay loop though is very repetitive, I think it would be cool if there was some more danger to make it more hectic, like a timer to get the signal in, and if you miss the timer you lose because you caused input lag to the keyboard.

I also don't like the music... It feels wonky and repetitive.

Last thing: The controls were weird. T is way too far from WASD for comfort. Instead you could use a left click for both picking up and throwing (pick up if you aren't holding anything, throw if you are, since you can't do both at the same time).

Stuckgrade by N8Dev 2020-10-06T23:11:25Z ♥ 1

Yesssss an upgrade game!! I love these! And I love this one too! Very cute, cool, relaxed atmosphere and music, nice simple graphics, cool post-processing that's not too exaggerated, I could see this becoming very popular at school if this was released in the Flash days. All I have is a few suggestions: The player shouldn't be so close to the edge of the screen all the time, it slides a little too much off of slopes which makes you lose control easily, and you should design the level around the other stats too, because right now the only one you need to max out before completing is the jump.

Purgatory Hospital by riwmd 2020-10-06T22:56:34Z ♥ 3

First few deaths? Hilarious. Later deaths felt more and more cheap, and you have to start all over. Thankfully you can get to the exit quickly. I passed the cars for some miracle and then death hit me, super pissed, it was hilarious. Then I realized I spawned back at the start and honestly just rage quit after that. Dx

Beware, space! by Vladimir Smolin 2020-10-06T22:16:27Z ♥ 0

Ok so the first thing I did when I clicked play was just actually marvel at how disoriented I was, the 360 first person view is actually mesmerizing and full of potential. Unfortunately that's as far as I got, I have no idea what to do. I get random papers from earth with jokes on them while my ship is exploding and I'm helpless about that. I try turning the valves but that doesn't work, and nothing else does anything so I just die.

Falling Forever by dk5000p 2020-10-06T22:06:05Z ♥ 1

Welp, that sure was a game, with an aesthetic. Can't even honestly say I didn't like it, if there's anything this game has, it's a personality.

But if I really wanted to critique this, I'd say: The place you have to click to place blocks is weirdly specific, the characters you meet along the way don't really contribute anything, and sometimes when you start the slow mo when talking to someone, the character gets stuck in blocks or falls without you being able to control it.

I've become weirdly attached to this though, so maybe the best idea would be not to change anything.

One Day at Work by chesh.wf 2020-10-06T21:53:14Z ♥ 1

That was honestly so cool. The way these people use their business emails is insane! All this game is lacking is polish, and reworking the balance minigame.

Battle of Neptune by BinarySpark 2020-10-06T16:19:03Z ♥ 2

What an incredibly polished game! I love the different kinds of weapons, enemies, the destructible environment, beautiful graphics, not sure where the theme of "stuck in a loop" fits, but then again I only got as far as the second floor.

Lupi by JohnWayyyne 2020-10-06T13:46:36Z ♥ 1

It's not a bad idea. You said it yourself that the game isn't finished but the bugs really do interfere with gameplay. The physics are very inconsistent and jumping on top of your clone is oddly difficult. Also if you mess something up you're screwed because there is no restart and you have to close the game...

Stuck in a portal by YANIV 2020-10-06T13:13:12Z ♥ 2

I love Portal, I love the aesthetic, the puzzles are really fun, it's just insanely hard! Not a bad thing at all imo. Only thing I wish was that you didn't need to click exactly on the floor tile to spawn a portal, sometimes I would click just a pixel above the tile and the portal wouldn't spawn. Maybe you could have a ray casting from the player until it finds a floor tile and then place a portal on it, like the original Portal.

Loop Invader by ZwodahS 2020-10-06T12:56:45Z ♥ 1

Pretty fun high-score game. I absolutely love how you handled the controls for spinning around, the WASD controls feel very natural, and being stuck to the loop does change the way you escape from bullets. The sound effects are punchy and the addition of hell mode is nice and really shows off how the enemies can also benefit from being in a loop.

Millenniloop by nerdytopic 2020-10-06T12:50:17Z ♥ 1

Congrats on finishing your first game! There's not much of a point to it since there's no way to win or lose, but it's a nicely made top-down shooter. The theme doesn't show itself in gameplay but rather the story.

while(sushi); by LucaVazz 2020-10-05T23:35:36Z ♥ 3

Cute, relaxing, I don't think I really get how to play though, the tutorial made me expect catstumers to come to the chef and specifically ask for ingredients, but even after I figured out those speech bubbles had ingredients on them, I started making the sushi with the ingredients they wanted but the money never stopped going down. I don't know what I'm doing wrong!

Escape from House by alexplisov 2020-10-05T23:21:29Z ♥ 1

Spooky, though pretty easy as well, the mother is not a threat most of the time. The idea is cool.

Mel's Bells by Pizzasgood 2020-10-05T23:12:11Z ♥ 1

God I love this idea so muchhhhhhhhhhhhhhhhhhhh!!!! Seriously I was surprised how actually fun it was. Having to invert AND reverse the notes in your head and actually doing it right feels amazing. I actually beat the boss in my second attempt through the loop.

BUSHIDŌ by wujood 2020-10-05T23:03:17Z ♥ 4

This is great! The sounds are hilarious, there is storytelling, the game itself is really simple but I like how you interpreted the theme.

An Exercise for the Reader by Jordan Kelly 2020-10-05T22:25:59Z ♥ 6

Well at least you made something, surely shattered all my expectations.

This has been one weird jam.

Anyways, you made a fully functional drawing app! I'm impressed!

ggfd.png

Fruits of Insight by JakobTheQuizGuy 2020-10-05T22:08:45Z ♥ 1

Cool! Nice graphics, the sounds are hilarious, it's not too long while also challenging, good game.

@jakobthequizguy Alright I will go in more detail:

- The start of the game really helps in building up the suspense, the story is simple and totally unnecessary, but I'm happy it was there, it adds just enough more depth to the game. - The character's movement is very fluid and the Hungry Conviction is fun to use, the level design takes advantage of that pretty well. The jump is a bit floaty but I like that, and I love how the jump height depends on how long you press the key for. - The graphics and sounds are grotesque and full of personality, there is a lot of character to this game's design. - Starting over when you get pushed to the left sucks a lot, I wouldn't have that much of a problem with that if starting back up wasn't so slow, sometimes going between sections is weird because there is so much ground between each one. - Although progression may be slow, the game ends fairly quickly. The ending is kind of disappointing because I thought the story set up in the beginning would be continued or given conclusion, even if it was just text, but the character ends pretty much in the same place as they started. I don't blame you for having a lackluster ending though, considering how my game ends. xd

That's it, your game is really simple, that's why I didn't have a lot to talk about at first.

Dopamine Drip by cireneikual222464 2020-10-05T21:36:47Z ♥ 0

That was an unexpected entry. You're definitely stretching the definition of the theme a bit but I'm down for that. Playing around was really fun, I love how confused the red team gets when you pick the blue flag back up.

POKKO by gord10ahmet 2020-10-05T21:29:00Z ♥ 4

Cute game! The cutscene at the end was a nice touch, graphics are incredible. There are quite a few games in this jam with a similar idea to yours, but even then I think you did a good job.

Loop Industries by Simone 2020-10-05T21:17:48Z ♥ 1

That was a cute little game, extremely easy and short though, the signs were pretty funny. Reminds me of a classic FPS game though I can't remember which one, I guess it's a mystery.

Koinax Loop by dreamscale 2020-10-05T20:57:34Z ♥ 1

Interesting game. What needs more work in my opinion are the sound design, because the ship sounds too light when you hit a wall and the acceleration doesn't have enough power, and the collisions. The collisions seem to be all made of 90 degree turns, so I think that's what is making the ship turn sideways when you hit a wall, which is kind of annoying. Overall this is not my type of game but you did a good job!

Between Times by PashaLoban 2020-10-05T19:17:52Z ♥ 1

This was probably too ambitious of an idea for your first jam, I found tons of bugs and weird behavior... When the character collides with stuff he twitches a lot, if you press E fast enough on the cutscenes some text boxes will be skipped, after you go back to the menu your mouse is locked in the center, and for some reason my second time playing I got a good end before the buyer appeared in the house. It was a cool idea, I'd just recommend dialing down the ambition next time.

office-hours by jonah 2020-10-05T18:28:40Z ♥ 1

It was a pretty fun sandbox game. I feel really stupid though because these comments imply I'm missing some major plot, but I literally don't know what else to try. I've played this game for half an hour and still don't know how to get any endings other than the one where you go outside and the neutral ending. If anyone can help me, I'd love to know what else this game has.

LifeLoop by Dominium11 2020-10-05T17:59:02Z ♥ 3

WHAT THE HELL Ok so the mood category is definitely yours. Very chilling game, the art style and music fit, it's more of an interactive storytelling experience instead of a game, so there's not a lot of gameplay but thankfully the twist comes in very quickly.

I just think the theme interpretation was kind of obvious, this was also the first idea I had when I saw the theme.

LD46 — Keep it alive (29)

Agent 37 by notApollogising 2020-05-12T16:09:45Z ♥ 0

I love it! The story was funny, the controls felt good and the abilities were really satisfying. Just wish the control scheme wasn't so weird, like pressing Enter to open doors, and pressing Z to skip text.

The Ultimate Chicken Toaster by LeBossMax2 2020-04-23T20:22:16Z ♥ 0

I loved the idea and how it controls, though the music and sound are very noisy and loud, and that level where the fireys spawn in every corner is so hard! I don't know what to do on that part.

Mind Defender by Laura del Pino 2020-04-23T18:03:07Z ♥ 1

I like the visuals, but it's very short and easy. Weird to have just one enemy but three different types of weapon.

Forest Maze by Grigri Games 2020-04-23T17:51:25Z ♥ 1

This is so well thought out! For such a simple pipe connecting type of game I wasn't expecting much, but this has a surprising amount of strategy involved. Great job!

Dino Volleyball by PoignantBanana 2020-04-23T17:42:27Z ♥ 2

I like it! It's a very simplistic interpretation of volleyball, but still pretty challenging. Lasted for 11 rallies. I wish there was a run button for when the ball lands very far.

Keep it alive by Bperju 2020-04-23T17:37:01Z ♥ 1

Hey, you seem to have only uploaded the EXE file itself, which means the game can't be played. You have to zip everything that was generated by the export (LudumDare_Data folder, MonoBleedingEdge folder, Ludum Dare.exe, UnityCrashHandler64.exe and UnityPlayer.dll) and then upload the zip file for us to play.

Balloon Rush by CocaPasteque 2020-04-23T17:23:13Z ♥ 3

Really good, polished game. I like these thinky games that make me feel smart. I don't get why the music isn't a loop, but that's okay. I didn't go past level 5 because the levels started getting very hard and long, I would really appreciate if the respawn time was quicker, or it had an instant retry button.

Mis Vacas by sodap 2020-04-23T17:01:09Z ♥ 1

Great aesthetic and game all around! Really easy though, but it might just be that I'm good at mashing my mouse like crazy.

Ritualist by Unx 2020-04-23T16:53:57Z ♥ 0

I took a long time to understand what I was supposed to do, until I accidentally walked to the edge of the screen and discovered there was a switch there. Once I found out what to do, it was really easy. The restart function failed every time too, so I had to keep reopening the game. I do enjoy the art but aside from that there's not much to it...

Ubergine by curleysam 2020-04-23T15:02:41Z ♥ 4

This is wonderful! Really have nothing to complain.

Dying Concerto by Johannimations 2020-04-22T23:35:23Z ♥ 1

I really liked your interpretation of the theme, your music and the idea of leading the balls to the musicians. I think this game would be improved massively just by making it a top-down perspective instead of isometrical. For example, it feels like you walk too slowly going up and down, and way too fast going sideways, and it's hard to see where the balls are. The game is also quite long so when I lost I didn't feel like doing it all again. I'd love to see this idea expanded.

Life of the Party by jelch 2020-04-22T22:28:19Z ♥ 1

Good game, funny story, it really makes the party going experience way more awkward than it has any right to be.

Darkest Day by William Rizzi 2020-04-22T22:19:01Z ♥ 2

It was pretty fun. Good graphics, and although not much of a challenge, getting the wood and upgrading your stuff is rewarding. Only real problem is that, once you get the infinite light upgrade, you win. The light was the only thing that made it possible to lose, and when you get rid of it, all that's left is the busy work of collecting wood.

Invocations by hypermania 2020-04-22T21:50:57Z ♥ 1

I think it's a good idea, just wish you didn't have to start all over again every time, because getting back takes a while and usually the new task just shows up and you lose immediately. It ends up being more tedious than difficult to have to redo everything. I really enjoy the theme and art, I can see you've done your research because this is exactly what a satanic ritual feels like.

Protect It by Laaph 2020-04-22T21:42:20Z ♥ 1

I really like this idea. Though, I really feel like I'm being cheated when I push the it. Sometimes it seems no matter how hard I push it, it doesn't switch direction, usually when I'm walking in diagonal. Also I wish there was an instant reset button for the later very difficult levels. This is where I quit: https://i.imgur.com/AoibzcS.png

Space to Party by Levi 2020-04-22T21:28:44Z ♥ 1

I'm very lost. I don't really get how walking works, when I press A and D I seem to walk backwards at the same time. Sometimes there is a guest somewhere who wants something, but I can never find them. The difference in color must be really subtle, because to me all the guests look blue all the time...

Custom Critter Fighter by Empty Set 2020-04-22T21:14:38Z ♥ 0

Actually incredible. Everything fits together very nicely!

Son of a Liche by goblinkingmatt 2020-04-21T01:26:15Z ♥ 1

This is all I could have ever asked for.

Good game.

Rolling Chicken TD by RodPraet 2020-04-21T00:59:05Z ♥ 2

I love this! Great variety, and it´s very satisfying to buy upgrades. Nice music and graphics, relatively quick for a TD game!

PLANTVENTURE by Tudorix 2020-04-20T23:10:22Z ♥ 1

Fun platformer, everything works. Only thing missing is a way to quit the game.

LD46_Charger by Talia 2020-04-20T22:48:03Z ♥ 2

Very pretty game and the idea is creative. Really hard though, eventually I had to quit because I just got very tired of having to slowly gather all the batteries and lights every time I lost.

Seasonal Survivor by rigdonware 2020-04-20T22:23:10Z ♥ 1

Really well designed game! I got to the end with just enough resources to keep the plant alive, it was quite scary.

Keep IT Alive by edgelord 2020-04-20T21:50:43Z ♥ 0

I got an error: ´´A JNI has occurred please check your installation and try again.´´ I just updated Java.

Bibou by PostMeridianGames 2020-04-20T21:37:57Z ♥ 1

It´s an ok tamagotchi-like thing, pretty easy though. I like the music.

Juggle Jungle by shaulor 2020-04-20T21:16:28Z ♥ 1

I couldn't play your game because the game window is too big and fullscreen is locked, so everything is very zoomed in (my monitor is 1366x768), and the source code is missing all of the textures so I can't play from within Godot either. Could you change the Window Stretch mode to “2D” and Aspect to “keep” and reupload the game?

Light in the Dark by SirTyler 2020-04-20T21:01:54Z ♥ 0

The mood and overall idea of the game is very good, but the controls are very weird. Sometimes you can change your jump arc in midair, sometimes you can't, which makes platforming very frustrating, and the cage got stuck on platforms a few times. I like the idea of having to manipulate physics to keep the cage alive, but I think the levels could have taken advantage of this mechanic a little better. The cage is too close to you, so not letting the cage take damage and not taking damage yourself is pretty much the same thing. Also: when I got to the final level, I got a game over screen, which confused me because I though I had lost somehow. It took a few restarts to understand that was the final level, but I'm still not sure.

My Pet's Dungeon by N.O. Games 2020-04-20T04:10:48Z ♥ 1

Really cool game! Love the concept, mix of genres, style and music. One thing though: I actually managed to get the pet so happy that it attacked the enemies like every frame, and I think the game broke because the tree enemy never died, even if the pet was attacking it like a maniac. Actually that was a very fun glitch. Overall amazing job!

Edit: Just finished the game in probably record time, I won and died at the same time lol

Save the Bird! by rickzyYT 2020-04-20T03:55:24Z ♥ 3

I think you went for a trial-and-error type platformer game, but I think it's just too unfair. The levels are very long and most of the time the obstacles are off screen, and when you die you preserve your speed so you instantly lose a heart to a spike that is placed right next to you. The game also misses your input way too often for a double-jump. I had to quit at the slime level because that very precise jump between spikes through lava is too much for me.

In A Game Wherein by SSStormy 2020-04-20T03:44:27Z ♥ 1

It's an interesting experience, doesn't have lots of gameplay but it's a nice distraction after just finishing the jam. I don't get how the plant minigame works though.

LD45 — Start with nothing (30)

Sprout: Tree Simulator - Evergreen Edition by jakemchugh1 2019-10-10T22:46:07Z ♥ 1

It's an interesting game, satisfying noise, your tree requires more stuff the bigger it gets, I just for whatever reason could not get my mouse up to the upgrades. My mouse collides with the upper 1/4 of the game as if it's the edge of the screen. Is this a design choice or a bug?

He knew it was good by Demuss 2019-10-10T22:27:33Z ♥ 2

This is an amazing game, but wow is it difficult! I always get just one rune before it all catches fire! I think this is one of the best I've played this jam.

A New World by Lewis C. Parr 2019-10-10T22:12:39Z ♥ 0

I tried a few times but still have no idea what I'm doing...

Zombug Slayer by jordanvang 2019-10-10T22:04:00Z ♥ 1

Killing enemies is very satisfying, but I really don't like how they spawn right on your face, especially the speedy ones that kill you fast, it doesn't give you enough time to react. The controls also feel kinda laggy, like when you stop pressing the button it takes a second to stop. Nevertheless it was fun. One thing though, I connected all the computers and entered the room, and there is nothing there. Did I win?

Buried Things by Skyeward 2019-10-10T21:50:37Z ♥ 0

Very fun game, I love these games that make you do stuff outside of the game (like translating the runes and morse code). I couldn't find all of them (I don't get the morse code one) and also I think I lost the ostrich one, because I dug the place it was standing on before I figured out the solution, so I can't dig there anymore.

Ultra Quest by 100th_Coin 2019-10-10T17:46:41Z ♥ 1

Amazing graphics, brilliant humor, but it doesn't offer much gameplay-wise, and I had many problems getting it to run correctly. It crashed for no reason twice (which meant going through the intro and first levels again) and once in the world view I pressed F too quickly and got stuck, the transition animation didn't play. Though this was the first game that actually made me laugh in this Jam.

Hubcap Pup by Terribly Awesome Games 2019-10-09T18:46:44Z ♥ 1

The art and music is beautiful, very short however. I don't see the theme of "Start with nothing" in the game.

Jared's Fresh Start by DrCheetos 2019-10-09T00:44:07Z ♥ 1

This is very well made! The weapons and enemies are really over-the-top, I just don't know what the money is for, maybe I just didn't get far enough into the game but it was fun nonetheless!

Awaken by aaranos 2019-10-08T23:53:28Z ♥ 1

I found the controls really awkward, I had to cramp my hand to use the number keys to select slots and always forgot that E was grab and not Space. Also, for a game with a top-down perspective, you should be able to attack up and down as well, killing a bunch of slimes was a nightmare because of this! I really enjoyed the music and the graphics though.

Duck Fortress by shrapx 2019-10-08T23:39:37Z ♥ 1

This is quite fun! A bit easy, but it's satisfying to neutralize the enemies. I don't understand why movement has a fixed rhythm, an 8-way control scheme would have worked just as well. This is where I died: Capturar.PNG The glowy-eyed skeleton caught me by surprise!

ECHO by GameSup 1st year promo 2019-10-08T23:04:17Z ♥ 1

The art is very pretty, but unfortunately there are several mechanical flaws in the game. You stick to every wall you touch and the echo many times doesn't illuminate every tile, making it seem like there is a passage when it's just a wall.

Robbie by Crochar 2019-10-08T18:45:49Z ♥ 2

It's interesting, the artwork is beautiful, but I just have no idea where to go. I fell down the hole after the first checkpoint, got a second checkpoint, and now I'm lost.

Ant Wars RTS by DragonsBeardGames 2019-10-08T18:12:13Z ♥ 1

This is amazing! I had never played an RTS before, and this game's mechanics are so easy to understand that even I played for a long while. The AI is really impressive for the time period you were given. Have nothing to complain about, I'm so glad I found this game!

Shape Invaders by GeruGames 2019-10-08T17:47:56Z ♥ 1

That was really quite fun! Only problems I could find were that the scrolling for zoom in and out were reversed and that shooting too much can cause some lag. Great game!

Start With Rain by Piturnah 2019-10-08T17:37:47Z ♥ 1

I love idle games as well! The style of this game is beautiful, my only complaint is that there is no incentive to clicking after you get enough upgrades, and no end screen, but this is a really good game overall.

Light Chaser by CodeForJoyCaro 2019-10-08T17:25:00Z ♥ 1

The visuals are pretty, but I was expecting the game to be harder, and I think the red dots should spawn closer to the edges of the map so you have time to react.

Splitting Apart by SirRafufl 2019-10-08T16:45:24Z ♥ 1

This was a good game for the first rooms, where the game was more of a puzzle game. The controls are a bit wonky, like using tab to eject, but okay. My problem is with the blinking platform sections. They were very annoying, especially that one with a button on one corner and a door or the other. Also, at this room, I touched the suit and for some reason I couldn't interact with anything: Capturar.PNG

The jam ends in 1 second by Tadeas Paule 2019-10-07T19:13:12Z ♥ 0

From the moment I saw the thumbnail I knew I was gonna love this, and I did! The anxiety of time ticking down is really well presented here. I'm just disappointed that there is no end screen, where your game gets a rating and comments. That would have been really funny!

Start Powerless by rob1221dev 2019-10-07T19:00:58Z ♥ 1

I think this is the most solid game I've played in this jam. Tight controls, fast respawn, good difficulty curve, efficient flat design, it's one of those games that just work.

Flourish by Corrade 2019-10-07T18:47:40Z ♥ 1

The game is surprisingly chaotic and difficult! I love it! I just couldn't get the Aphids to go away using wind, as the manual said.

Universe Inc. by Czorio 2019-10-07T18:35:01Z ♥ 0

Very good eerie atmosphere and visual storytelling, especially with the "It's been -1 days since accident" sign. You can understand immediately what is going on. I just wish it had more in the aspect of gameplay.

It may be your story by Keseril 2019-10-07T17:59:38Z ♥ 2

This is... amazing. It's such a simple way to tell a story, but it is surprisingly effective and powerful! There's bugs, but you already know that. Your ability to tell a story like this will surely help you in your next games.

Hadron by N0ught234 2019-10-07T17:40:35Z ♥ 1

I think this game has a brilliant idea behind it, the atmosphere around the solar systems fills me with dread and wonder. I really wanted to continue but the controls felt too sensitive and fighting was also too hard, because most of the time I'm trying to aim at a single pixel on the screen. I think this game has some major potential, it just needs a little easier fighting, more focus on exploration and better controls. In my opinion.

Nothingness by Mazen Morgan 2019-10-07T17:26:52Z ♥ 1

I don't think I understand how the game is played... What are the connections for? How do I stop Dark Matter from increasing?

No Room to Move by Thoof 2019-10-07T17:18:01Z ♥ 1

Very well thought out game overall. The graphics are beautiful and the challenge is fun. Only thing is that I took too long to understand that I'm supposed to collect the orange bubbles instead of avoid them. Maybe if they were a plus sign it would be clearer.

OM The Word by Kisann 2019-10-07T17:13:16Z ♥ 2

The aesthetic is amazing, the fact that the smaller you are the harder it is to see is really smart. I just wish the game was longer, because the level is far too easy. Got to the end in 69.5 secs.

Homie The Homeless by KekkoDude 2019-10-07T17:04:49Z ♥ 1

I like the aesthetic of it, the minigame is ok as well. My main problems are that the walking speed is too slow and the art is sometimes unclear. I don't know what the things I'm collecting are and how they affect the game. I got to day 5 before I failed the minigame. I think it's really clever how the game gets more difficult the worse you do.

Vaahtera by wie_ 2019-10-07T16:49:07Z ♥ 0

Very cute game with great graphics, even. The only thing that could be better is the balancing, because after a few minutes of playing the game becomes really easy. Building your tree is still great fun. The tutorial was long but the mechanics are really easy to get.

Snake Sokoban Spiral by SSStormy 2019-10-06T22:58:08Z ♥ 1

I'm too dumb for this game. It's really pretty and smart, but I got stuck on the 4th level and quit. I don't understand what's different between the arrow pieces and the A piece.

Antiphase by Phobos001 2019-10-06T22:56:50Z ♥ 1

I really liked the humor and the whole aesthetic of the game, however it ran painfully slowly in my pc. I don't know if that's the game's fault, but nevertheless I was able to finish the game without much trouble. Some things I didn't like were how the camera moved when I moved the mouse, which made it difficult to aim, and how shooting is binded to the right mouse button, I just found that odd. That aside this game is really satisfying and enjoyable to play.