@divford Better effects (including some VFX and sounds) for layer descents were on the backlog, but we just ran out of time unfortunately. Thank you for playing!
@darkfrost Cheers! I opted to turn off AA in the Web version to save on performance, just in case - but the Windows version has it on! Glad to hear it didn't affect your experience too much.
@bytinggames Thanks for the detailed feedback! It's definitely a more slow-paced game, and the abstract nature of the opponent probably isn't helping. But glad you liked it - as you mentioned, we were trying to do something different :)
@peachtreeoath Thank you! Creeper World was one of the inspirations, indeed! Yes, the manual-descent mechanic is definitely an added challenge; you get less Infernite than you would when waiting the full 120 seconds (to be exact, you get 66% of the "remaining" Siphon output for the layer). If we had more time, we would've liked to do better onboarding and explaining of some of the mechanics, but alas, time is a scarce resource during LD :smile: And congrats on beating level 4!