FoonLudum Dare ExplorerLD47 → Battle of Neptune

Battle of Neptune

By binaryspark, Cresceda and Sam Minh

View on ldjam.com

CategoryRankScoreCount
Overall1164.1030
Fun344.2130
Innovation11393.0130
Theme15782.5129
Graphics5733.8230
Humor9852.4229
Mood6203.5730

Comments

thomas-carey 2020-10-06 15:57

This would make an awesome multiplayer game. Very impressed by the art and audio.

amkingtrp 2020-10-06 16:05

That was pretty fun; loved the music (Amiga-esque but not annoying) and the gameplay seemed well balanced (liked the variety of enemies). Wasn't really sure how the theme fit in here though (unless it's the replaying after death?).

fupi 2020-10-06 16:19

What an incredibly polished game! I love the different kinds of weapons, enemies, the destructible environment, beautiful graphics, not sure where the theme of "stuck in a loop" fits, but then again I only got as far as the second floor.

error-ff 2020-10-06 16:37

so so nice! love it!

elbbard 2020-10-06 16:47

Very nice! Music, level design, gameplay etc. On the first level, my weapon was shooting non-stop, without having to click the left mouse button. I don't know if it was intended. Also when I tried to click on "break the loop" button, I got a javascript exception. I guess I really was stuck into the loop xD. Thank you!

cnewt 2020-10-06 19:31

The destructible terrain is really cool! The graphics, music, and gameplay are all amazing! The one thing I don't like is that you have to start at Floor 1 if you die. Otherwise, great game!

binaryspark 2020-10-07 15:59

@thomas-carey Ooh, that'd be a cool idea! Thanks for the kind words!

@amkingtrp Thank you. To be entirely honest, we mostly just made the game we wanted to make, even if it didn't quite end up matching the theme.

@fupi @error-ff Thank you for the kind words :heart:

@elbbard Those both sound like bugs, sorry about that! The 'break the loop' button is just an exit button, it wouldn't do anything for the web version anyway. As for the weapon being stuck - I hope it didn't bother you too much!

@cnewt Thank you! Well, it's a roguelike for a reason :wink:

avatargreggles 2020-10-07 18:32

WOW! I'm SO impressed you made this during the jam! It's incredibly fun and seems really polished! In love with the sound effects, easy 5/5 for your choice there!! Great job! Can't wait to see more from you in future!

tricky-fat-cat 2020-10-07 18:50

A pretty decent top-down shooter, the biggest problem is the absence of a reloading progress.

domin77 2020-10-07 18:50

This game is absolutely amazing. Really good job.

gale-swift 2020-10-07 18:53

Was a nice and complete game :D The balance/difficulty felt just about right. A couple of pieces of feedback though: I wish there was either a way for me to manually reload, or I didn't have to worry about clip sizes. Especially when the HUD went away, I wouldn't know how much ammo I had left and would enter a fight only to immediately run out of bullets.

The UI for health bar and ammo was a little obtrusive for me, it was hard to see bullets/enemies sometimes because of the size.

The item powerups were fun and it really started to feel like a roguelike in the later levels.

The enemies that spawn the green walls were a little annoying when they would block up a doorway I was trying to enter. I would have to shoot the green walls over and over again as they continually blocked up the only entrance into a room.

Overall, great game!

thesnide 2020-10-07 18:55

Love the Music. And the arrow + mouse combo is rather nice.

dhavavamba 2020-10-07 18:55

performed well, but to me it seemed a normal rougelike without great innovation!

fancyreckless 2020-10-07 18:56

Love the art style, sound effects and gameplay/art polish of this game. I immidiately saw that you can use controller and grabbed mine, but unfortunately it seems that at least XBox controller has reversed up/down movement and look, but I guess it's just some conntroller speciffic bug. I feel like for this type of game I needed way more bullets than I got (I mean their cooldown), but it's probably balance thing or personal preference. I was really surprised that you could destroy environment and that some enemies had special abilities, it was a really nice touch.

rizekcajk 2020-10-07 18:58

I love rougelikes and bullet hells and this game offers both, which is perfect. The music is fire and especially floor 4-5. However there are few things that bug me. Enemies can target you from other rooms which can be pain especially if the green wall spitting bugs target you and block your path constantly. Or it can be used to shoot the enemies from other rooms and hide behind indestructible cover. The player moves a bit too slow for my taste. Other than that I really enjoyed creating all damage up build and destroying everything in my path in one shot. It's great.

vollfeiw 2020-10-07 19:00

I didn't play yet, but you get a 5 star for mood just for the snes startup thing i guess.

So (Finished the game), i made it in 1st try, wich indicate that i clearly played too much nuclear throne. But yeah, that was fun, totally my kind of game, so that may be not really relevant.

There's a bad thing in my opinion, the ui (HP / Ammo) is cool, but tend to be "unaware of my own size" if i can say it that way when i'm not directly looking my character, my brain process it as "i'm going to be hurt" just before the "oh, it's just the UI", this is my only bad point i guess.

Well anyway, as for the theme, i really expected a loop system as in nuclear throne, where you keep your upgrade, but enemy are tougher and in greater number, the game being more punishing with every loop. That's kinda the same thing as you do "per floor" i guess, but, considering the same, i would have expected an endless rogue like, where you end up a god fighting god like creature.

With that said, I really enjoyed it, and from a rogue-like fan, not as a developer, but with my gamer heart, thank you for your entry.

seanarooni 2020-10-07 19:07

Fun game! Played it all the way til the end. Good difficulty, and I really liked the different types of enemy attacks. Dodging the Green guy's shots that changed speed made me feel like a badass. My one tip would be to consider having the first shot of your gun after the rate of fire upgrades be accurate, and then let the rest fly wildly like you have them. One time I ran right up to a stationary enemy, blast away a full clip, and missed every shot =P. really well done!

ic-rainbow 2020-10-07 19:12

Loved the destructible terrain and one-two punches from gluing bombers teamed with fire spiders.

2020-10-07 20:02

I liked it but had a few issues. 1. the green blocks should have disappeared after a short time as they ended up filling a hole room for me and I couldn't deal with it because of an upgrade I had that leads to point 2 2. The weapon that had spread is just unenjoyable to use. the spread on it is way too high. at first I thought it was some type of machine gun but with the spread that wide, it felt more like a really bad shotgun. 3. I noticed that there were random boxes and barrels littered around that didn't do anything. I felt as that removed some of the strategic potential for the game. 4. the only bug that I had found that was really bad was that if you try to break a block you are touching that is in front of you, for example, you would have to take multiple shots before it actually broke. which got really bad when I had this bug and after the blocks broke and ended up with no more ammo, I would be attached by a bunch of enemies. but, other then that, great game, I loved it!

sharks 2020-10-07 20:17

First off: overall great game - my team had a blast playing this!

Now to the feedback:

- **Enviroment:** It got a ltitle repetitive but it's a Ludum Dare and it's insane to expect different environments.

- **Ammo**: I wish there was some more indication of ammo as you run out and then seemingly randomly it just instantly refills and I have no idea how long that will take which just makes the whole system feel clunky and slow and leads to me having to sit around waiting a good 5 seconds to make sure it's refilled before moving on.

- **Wall placer thingy**: The wall placer green slug thingy really led to some tough moments and I like it from an outside perspective but in practice coupled with the fact that the walls it places don't go away it really doesn't feel all that great.

- **Movement:** The on off movement may have been better on a controller but without easing in and out it makes it feel a bit janky but that's a bit of polish that is hard to sneak into LD's!

- **Upgrades:** Perhaps it was purposefully but not knowing what an upgrade is before you get it really sucks.

- **The bullet sprayer:** In my opinion is not great. In my experience after getting the upgrade I couldn't hit anything from greater than medium range, and if you go under medium range especially in a packed area where this upgrade would be best you won't be able to avoid taking damage - a permanent change!

- **Barrels:** This is really nitpicky but having random barrels and things around the map that do nothing when destroyed felt off to me, I would have loved to see if there was something that came out of it other than the sound!

- **Juice!:** The juice in this was great but as the saying goes at all those Ted Talks, *"You can always have more juice!" and mainly I felt killing an enemy was missing a little juice (Again, understandable for a LD!).

The things I loved!

- **Unit variety and upgrades:** Their were a lot of cool units (*By far my favourite one is the machine gunner - such a cool animation too!*) and the unit variety always felt good. The upgrades all felt really good and I had fun stacking them and making my own custom build. - **The pew-pew:** I can't quite explain this but you'll know what I mean: Shooting just *feels* right! It feels good, it feels fun, you've done **all** the right things!

- **The balance:** The game was balanced really *really* well - good job on that part! Nothing felt too op or tough and everything felt right. It took me about 2 tries to get used to it during which I was crap but I eased in quick.

- **The camera:** The camera movement was done really well, with it being synced up with the mouse and all. It felt super polished and smooth and it was good enough to have me forget about it and just become completely immersed in the game at most points.

**The game left me wishing that their was a boss or just more it was that good and it feels polished enough and solid enough to be a co-op party game on steam.**

Bravo, bravo solid entry amazing game, great job - I can't overemphasize this! Congrats on such a great entry! There is a lot more on the 'things I loved' section or else I wouldn't have played it til the end, I am just tired today, perhaps I'll update this in the future with more things!

*Oh, and thanks for checking out our game - that was not what I expected to happen when I made that comment. Now that I've looked over this more I can decided that you are using energy projectile's rather than bullets. I think because of this distinction we can settle this lawsuit as friends, what do you think?*

misterm 2020-10-07 20:42

I enjoy you game, the reload was quite slow in certain cases .. I like the idea to destroy the walls ..

binaryspark 2020-10-08 18:53

@sharks Holy crap, thank you for the amazingly detailed and honest feedback, and thank you for taking the time to write all that. We really appreciate it :heart: It's inspiring to think about the things we could've added or tweaked given just a bit more time, but yeah, that's just how jams go. But who knows? Maybe we could iterate on it some more...

*(Oh and consider the lawsuit dropped, yeah? xD)*

arthur-mairs 2020-10-09 03:53

I loved this! It reminded me a lot of Enter the Gungeon/Binding of Isaac. Great work all around! Is there an endless version? i want to see how powerful i can get.

superunknown 2020-10-16 16:47

I had a great time playing your game...amazingly polished for a jam game! I particularly liked the graphics and sound and the variety of enemies. Oh, and destructible terrain?!?! nice touch... I found myself wishing I could fire faster....although maybe i just got unlucky and did not get that powerup...anyhow...very nice..

trexxak 2020-10-19 23:28

This was way better than I expected, no offense :D

You tuned the game just right that even someone like me with not too much interest in bullethell's feels accomplished, chapeau!

Liked a lot the upgrade system you went for too, yet I think the optimal power level at the beginning would be +1 sniper and +1 bullets everywhere. Not that this would matter too much, as it made getting the first upgrades even more satisfying!

Oh! I also really like the idea of most of the map being destructable, aswell as the great use of the green-block-generator-enemies!

The music fits fantastically too! Wonderful job, thank you for this game!