SUMMONING by xk_the_name 2024-04-21T20:23:33Z ♥ 1
Nice top-down action game, however, the music during combat is too soothing and out of place, not a show stopper, as I had great time while playing it. Good job.
Foon → Ludum Dare Explorer → Users → Tricky_Fat_Cat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Necrohorde | jam | 241 | 3.87 | 3.78 | 3.33 | 3.94 | |||||
| 2024 | 55 | Summoning | 👥 | Necrohold | jam | 469 | 3.67 | 3.41 | 3.26 | 4.04 | 3.67 | 3.82 | |||
| 2023 | 54 | Limited Space | 👥 | Private 621 | jam | 225 | 3.92 | 3.94 | 3.19 | 3.71 | 3.80 | 4.00 | 4.50 | ||
| 2023 | 53 | Delivery | 👥 | DeliverEgg | jam | 276 | 3.87 | 3.74 | 2.84 | 3.51 | 3.56 | 2.90 | 3.61 | ||
| 2023 | 52 | Harvest | 👥 | Goblo The Harvester | jam | 335 | 3.60 | 3.35 | 2.51 | 2.61 | 3.56 | 3.10 | 3.40 | ||
| 2022 | 51 | Every 10 seconds | 👥 | The Goose Bureau | jam | 179 | 3.93 | 3.96 | 2.89 | 1.75 | 4.00 | 3.92 | 4.02 | ||
| 2022 | 50 | Delay the inevitable | 👥 | The Denevetable | jam | 247 | 3.89 | 3.63 | 3.41 | 3.77 | 3.98 | 3.97 | |||
| 2021 | 49 | Unstable | 👥 | HONK III | jam | 365 | 3.80 | 3.95 | 2.38 | 1.86 | 3.97 | 3.94 | 3.22 | 3.72 | |
| 2021 | 48 | Deeper and deeper | 👥 | The Bonekest Dungeon | jam | 611 | 3.69 | 3.29 | 3.33 | 3.47 | 3.02 | 3.83 | |||
| 2020 | 47 | Stuck in a loop | 👥 | HONK II | jam | 332 | 3.86 | 4.02 | 2.60 | 2.32 | 4.02 | 3.48 | 3.67 | ||
| 2020 | 46 | Keep it alive | 👥 | platformEGG | jam | 634 | 3.75 | 3.61 | 3.13 | 3.61 | 3.83 | 3.58 | |||
| 2019 | 45 | Start with nothing | 👥 | HONK | jam | 454 | 3.55 | 3.86 | 2.30 | 1.62 | 3.00 | 3.40 | |||
| 2019 | 44 | Your life is currency | 👥 | Big Facinating Mutants | jam | 643 | 3.35 | 3.49 | 2.54 | 3.42 | 3.19 | 3.73 | 3.19 |
Tricky_Fat_Cat leaves an average of 45.8 feedback comments each event.
Nice top-down action game, however, the music during combat is too soothing and out of place, not a show stopper, as I had great time while playing it. Good job.
Nice little towers game about cats. I like visuals.
Cute little game which brought me some Papers Please vibes through the core mechanic. I love art, music and humor. Well done.
Cute little game with great music and nice graphics. Well done!
I like the game, however the difficulty curve is quite off. I like how you show player health via people.
I like this game, the core gameplay loop is fun and unique. Notably, the difficulty curve is decent and doesn't feel too easy or too hard. Visuals are simple and stylish, great job guys.
A really strong puzzle with excellent progression and use of mechanics. It feels like full game, rather than a game jam experiment. Well done!
Interesting idea and art style. But UX has some issues, like it's not obvious that you can control the position of the ship by holding a button and Spawn UFO button is quite far away from the ship, thus is hard to notice. Anyway, congrats with a game!
The core gameplay is great, however it feels a bit repetitive because it requires a lot of time to fill the love meter, especially when you need to avoid more and more abilities. Sound and visuals are cohesive and create strong vibes of Nintendo game, great job guys.
At the beginning it was hard to understand the game without reading a tutorial, but after it was extremely fun to play. Well done!
A fine little game with interesting idea and gameplay loop. The level feels a bit too huge and the lack of foe indication makes it a bit boring.
I like the game idea, it's quite easy to play and sound effects are a bit too.
Small and fun puzzle game with decent art, great compo submission.
The concept is interesting, however the UX is a bit wonky because you hide tasks behind the button. Also, the physics is a bit buggy.
I adore core mechanics, at the beginning it was a bit confusing, but later it clicked. Visuals are a bit hard for my eyes. Audio is great, but please make it a bit more quite and add some feedback for buttons. Overall, great job, really enjoyed playing it.
Pomo in the finest, it's hard, it's simple and it's fun.
Visuals, music and idea in general are great. KUDOS for names and descriptions. It's pity that I can't draw using mouse, but clicks. The minigames are fine, except the one in which I must hold several different buttons on all keyboard, it feels a bit uncomfortable as other two games use only WASDQE and arrow buttons.
Fun little game with a simple but well polished game mechanics. I like visuals and sounds.
The idea of the game is great, and it plays quite good. If only was the theme It Spreads, but it's not.
I like the concept of the game, that we need to recycle minions into different minions to progress in rituals. However, the level feels too big to explore, considering that the game doesn't have any challenge. In addition, it's not that obvious that I need to use mouse wheel to switch between the rituals because of an icon.
I love visuals and music. However, gameplay wise the game feels a bit random because I have no clear goals and understanding what to do. Anyway, congrats with finishing the jam.
A cute tiny game. I really like the idea and realization. I like the balance of the game, however I would made the beginning a bit faster.
The game has vibes of Flower, however the rules seems a bit confusing because of some issues in UX, at the beginning I though that I can jump only between linked points, but it seems that rules are different or the visuals are off in some levels. The throw mechanics is a bit wonky and hard to use as the grenade throws not form the middle of the screen, but from the top. I want to note the music and the visuals, they create a soothing atmosphere. Great job.
Quite a solid submission, it's really fun to play and has a good mechanics. It has decent balance. However, the lack of sounds and clear feedback on some important actions and events makes it hard to play and control the situation. Anyway, great job and congratulation with the submission.
I like the idea of the game, however it has some issues with UX and feedback. First, it's hard to understand the goal of the game from the very beginning, it would be great to add some UI indication of the enemy cat. Second, it lacks some sound and visual feedback which indicates that my character gets some damage and summon the frog. Anyway, congrats with submission!
Congratulations with the submission. I clearly see that you were inspired by Hades, you are a team of culture. However it feels like you drastically overscoped. The combat feels too long and not punchy, it's hard to say when an enemy will die and feels like they're mostly damage sponges. The idea that you can summon defeated enemies sounds cool and I used it a lot to progress through the game. Great job!
The concept of the game is quite good. However the UX is off, it would be great to have an exit button, and reset the alcohol timer when I do start a different ritual. The trajectory of the coins is a bit boring, and it's hard to focus on them to catch. Anyway, congratulation with the first submission here, great job!
A very funny boomer shooter with great grathics.
A nice little game. At first it was hard to understand how the theme were used, until I finished the first level. In my opinion, levels for modules are redundant, as I always choose the highest level out of all. Also, it would be great to see visual feedback on taking damage by the player and enemies.
A nice little puzzle game with solid rules and levels, really like it.
The art is beatiful, but the game lacks gameplay consistency and clarity:
1. There's no sounds on player actions, only music. I can understands that this is a jam, but sounds makes all the difference to player experience in the game. Fortunately, you can find some decent free sound packs on itch.io
2. I would not recommend to keep in UI elements which don't work, just to avoid tons of obvious feedback that something doesn't work, because you didn't have time to implement it properly.
3. Enemy bullets are a little bit too small and fast in comparison to player character speed.
The game looks and plays fun. Like visuals and music, but aiming on arrows isn't a good idea in my opinion, mouse would have been better.
Beautiful and absolutely mind crushing puzzle, well done.
This is brilliant, the game is simple, but addictive. However, the best part is the whole idea, great job!
Classic puzzle in from a new perspective. Looks good, level design is great. The only problem I see is the default camera, it's extremely uncomfortable to use, thus I just hold Space all the time to have a better view.
The cutest opening scene ever! Well it's well designed and hard as hell. However, I think, that the very second bone sequence is a little bit too punishing for the very beginning and feels unfair in comparison with next ones, which are easier to learn and execute after a bit of training.
1. It's stylish and gorgeous, I really love the looks. 2. The idea of fusing Tetris and tower defence is clever and fits the theme extremely well 3. It plays good, but a little bit counterintuitive without reading instructions 4. Great job, one of the best from you!
Nice job, control feels good, but the choice of keys is strange for me.
Hilarious, fun and quite challenging game.
Orange trees! I like the game, it's challenging and controls are great.
A really solid submission. I adore old-school look and really sleek movement with great music and gameplay loop. Well done.
I like the concept of the game and how you reveal it, really clever and fun.
I LOVE visuals, they are fantastic. Gameplay wise, it's good, but extremely hardcore, even on a normal difficulty. I can say one thing, Pomo's game is easier than yours to play!
Yet again a decent arcade game. My main criticism is that the level doesn't work well with movement you adjusted. It feels much smaller than it really should be for such high speed. In addition, a lot of small objects has collisions with the player and packages, as a result it's hard to navigate through the level because of them. But still, it's fun experience.
Small and simple game with a really good challenge and polished gameplay. Well done.
Yet again, you did it, and did it well. I really love the game. It's really easy to catch, but have a deep gameplay as usual.
I like an idea of the game, the first impression is rough, but I love the fact that I have to do several things at the same time.
A really good looking and fine polished game. Like the controls, however, there's almost no challenge in the game. Good job.
Well, it's a really good strategy game, I adore how good it is and deep for a 3 day development time. To be honest, this concept can become a full game as a game about managing drone delivery chain. Well done.
I love this game. The idea is simple and clear, sounds and visuals are good. Controls are fine, but it would be great to have an option to invert W and D controls. Well done.
Quite an interesting small arcade game. Nice job.
Gameplay feels aimless, just do one thing over and over again. In addition, sometimes space doesn't activate the action, however the tile is highliteted.
I like this game, it's simple, fun and about cat. Visuals are adorable.
The game feels too short and it doesn't bring a lot of challenge. Movement is good. Overall, I would recommend to work a little bit more on gameplay loop next time to make sure that the player will keep playing your game more. E.g. you could create more levels with different enemies and castles to attack. Anyway, congratulations with a first Ludum Dare game, great job. And yeah, great to see Godot engine!
The game feel repetitive and become boring too fast. Enemies are easy and the difference between them is only in visuals, amount of health and movement speed. It would be great to add something more than that, e.g. some ranged attack. In addition, level feels too big and empty. But anyway, congratulations with a finished game on a game jam!
Impressive game, as I understand it quite quickly without watching your video tutorial. However, still don't know how to clean the tile from crystals. Well done!
An extremely good submission for a jam. Controls, visuals, movement are great. I would recommend to increase camera angle, as it doesn't feel right for a top-down game. In addition, it would be great to give player cheap upgrades after firs couple of shifts. Lastly, UI visually looks great, but it's hard to read the information after shift.
Game idea is funny. I like movement, it feels great, but level design feels boring and doesn't fit the core gameplay loop. Also, sometimes I can't give required money even though I have them. Anyway, good job for the jam.
Nice strategy game with robust gameplay loop and balance. I adore visuals and the story. Well done!
Quite an interesting way to educate people about nature, greed and how we influence environment. Well done.
Quite a peculiar puzzle game. Really easy to grasp without tutorial, yep, I skipped your text tutorial to test how easy it's to learn just playing it.:)
Nice little game with great visuals. Really enjoy it.
Movement, visuals and sounds are great. But the lack of some in-game tutorial make the beginning not that smooth. It's always great to have some tutorial integrated in the level to teach the player basics. Also, it would be great to have a hint for objects with which the payer can interact.
Nice little compo game. Good job!
A very small, but peculiar game. Well done!
Nice little game, but the difficulty curve is a little bit too high at the beginning. It would be great to open new bugs gradually.
I love the mood of the game, texsts, sounds. Talking about the shader, it looks stylish, but a little bit too much, to a degree that it was hurdle to navigate around.
The idea is hilariously good. I enjoyed playing the first tractor, but the big boy feels redundant. Nice job.
The game looks great, but the lack of progression/tutorial makes it harder to learn at the beginning.
I adore idea and execution. Everything feels great and in place. Unfortunately, I have a 60% keyboard, as a result the game become even harder. XD Great job.
Unfortunately, couldn't understand the rules, even screenshots didn't help me. The lack of feedback on actions also contribute to my confusion.:(
I love the twist!
The game feels strange in a positive way. Apart of bugs and UX inconveniences, I don't like too choose whatever card I want. If you give player a choice, open all cards to player, with all cards closed, I can't make a conscious decision what I want.
Unexpected Unity game from you. I like the music and visuals. However, it would have been better to add some postprocess shader like I used in some of our previous games. Also, the movement speed doesn't match the music, it's too fast, it would have been better just to walk slowly around an gather flowers for your small house.
A really good submission. To be honest, it can easily become a full game.
A small funny game with very lovely art. The idea is simple, but well developed. Great job.
A really clever and scary game based on a very simple idea. Really enjoy it, well done! You can try to make a full game out of this idea.
A small fine game, visuals are great. Movement feels a little bit too floaty, but not the end of the world. But I don't like controls, I prefer WASD to move and mouse buttons to control the hook.
Narration is insanely well done, I love the dialogues and voiceovers, you guys did a superb work.
Visuals and graphics are top-notch, really like them. Talking of gameplay, it feels a little bit respective and enemies are quite spongy, I don't feel shotgun as a proper Doom shotgun, unfortunately. Anyway, it's a really good submission.
Design wise the game is tiny, but extremely polished. And the idea is extremely clever. I love movement a lot, it's so fun to run around. As well as visuals and sounds are top notch. The only thing I don't like is the lack of feedback on damage taken. I whish there were more enemy types and some kind of dash, but it's not a showstopper. Great work.
As usual a very simple game in terms of game design, but fun to play and addictive. Well done!
Small funny game, well done
Yet again, a really solid fun game with great visuals. Really enjoyed playing it. Well done.
It's a qute tiny game with extremely witty humour and beautiful visuals. Really enjoyed playing it, well done.
An extremely clever puzzle game. I really like the base mechanics, you should try to make a full version of the game with better visuals and sounds. Great job.
A superb idea and its realization, it's simple but addictive. The only problem I had was with the interface and tutorial level. I think it's better to have a step-by-step tutorial when you ask the player to do something instead of giving the freedom to choose the page.
Fantastique small game, I adore the way you use the idea with the button, because it's the best ralisation of such mechanic on the jam I've seen so far. And visuals are great.
The idea of the game is great. I really like the tutorial part with voiceovers. But I wish there were some way to skip the tutorial, e.g. by turning off the radio.
However, the biggest problem of the game is the lack of feedback for a timer, at least some sound of ticking. Also, there are no sound cues when the enemy moves.
Anyway, good job.
Well, yet again you made a really cool small funny game. But in my opinion, this time it's quite too hard. Mainly because of the difficulty curve. Sometimes first questions can have a lot of elements to sort and I just didn't have much time to press the clock. In addition, there is no hover feedback on UI elements including the clock. I highly recommend to make spacebar as a key to send the result.
Great compo submission as always. It's not that clear without reading the text. But overall great job.
This game has vibes of the previous LD, but still, works with the current one extremely well. Great job.
I adore visuals and sound. The game is a superb experience. Great job.
An excellent puzzle game. The rules are simple, but flexible enough to create satisfactory levels. Superb.
Small but addictive game. The idea with the floors is amazing, a really clever move to use the theme, well done.
A decent submission as usual, I like such a smart idea.
I love this game, the idea is extremely clever as well as the level design, music, and overall game progression. Good job!
A fine small game, the movement feels a little bit floaty, anyway it's a decent submission, well done.
I love such a simple and fun idea. The only complaint is that there is no Dvorak layout!
The base idea of the game is impressive as well as the visuals and gameplay. However, in my opinion, the platform is quite small, as a result, the game has a considerably high entry level.
Overall, the idea is great. But the gameplay is a little bit clunky. I can grind one zombie for a long time, as it may have quite a lot HP. In addition, it's hard to understand the damaged area. Anyway, great job to finish the jam, well done.
The idea of the game is smart. It works with the theme incredibly well. Controls are fine as well as visuals and sounds. However, the UI lacks good button feedback.
Quite a nice game, the gameplay is simple, but challenging at the same time. Great job.
Well, the game has quite an addictive gameplay. The movement is challenging, however, I didn't have many problems with it. On the other hand, it's not that obvious that I have to keep a certain movement speed.
This game is sick. I really like the idea. But god, I got a nausea after some time!XD
Good job
Small cohesive submission. Well done.
A pretty fascinating top-down shooter with an interesting gimmick. Nice job.
People ask me how I managed to make my game in 3 days. And now I ask you the same question. It's incredible.
Yet another hilarious game. But there is the bear?
The game look gorgeous, as always. Movement is fine, but in my opinion cat jumps too high. Talking of levels, in my opinion they are a little bit too hard, because it's hard to understand where is the target plug. Also it's was out of the blue, when the second wire were introduce. Anyway, a very strog submission, well done.
This game is extremely fun and stylish, the core mechanics is entertaining and enjoyable to paly. The music is just awsome. Well done.
I like this fun game, I wish I never got to such a caffee.
I had similar idea in the past. You did a great job, it's insanely well polished game.
Wow, this game is just amazing. It's absolutely clevel puzzle strategy game. The core gameplay is impressively easy to learn, but hard to master. Well done!
The most accurate flat earth simulator. The game is fun and well made. Great job.
This game is absolutely hilarious, I wish you made it in 72 hours and add more!
Incredibly fun tiny game, which I can describe as a totally accurate loader simulator.
I like the idea of the game. However, in my opinion the character should move a little bit faster. Also, it's a little bit too dark in the level, thus it's hard to orient around. Anyway, well done.
A totally accurate game development simulator. The game is hilarious and cohesive. I love everything in it, notably, visuals.
An impressive compo submission. It's gorgeous, well balanced, and has an incredible soundtrack. Well done!
The idea of the game is simple, but it's challenging and fun. Notably, the physics of the blocks finely adjusted, therefore there isn't any typical problems of physics games.
Adoreable story and game.
Small and fun little game, the idea in interesting.
One of the funniest touchtyping game I've ever played. It has a gorgeous art and incredible idea. Well done.
It's a nice small game with a great idea. Well done.
I love the game, it's fun to play and really challenging. At the beginning it's hard to use controls, but little by little you'll get used to it. Well done Pomo!
A small but pretty interesting submission. I like visuals and overall idea, however, I don't like the camera, it feel cluncky and the fact that the character don't run all the time as slow movement need reraly. Anyway, it's a solid submission, well done.
I love your submission. The idea is great and feels right. The only thing I don't like in it, that I can't understand the position of the magnet. Overall a very nice submission, well done.
A very fun small game, you did (as always) a great job in terms of combat design. It's fun and dynamic, well done.
It's outstading little point-and-click game, which not only tells the story of Vincent Van Goth, but also uses his paintings for the art. It's small and clever story game, well done.
Small and very clever game with tons of content. I adore how much mechanics and level you made for this game. In addition, I really like the humour. Great job.
The idea of the game is astonishing. The movement and art are impressive and satisfying. However, the UX is clunky, because I struggle to understand what I have to do with clients. Moreover, I don't like that I have to press 1, 2, 3 to interact. In my opinion, you should have made only one button for interaction.
I adore this game, the idea is simple, but fun to play. Moreover, it's balanced well, that I can't stop playing for a while. Extremely decent submission, well done, as always.
An extremely nice game with a fascinating core gameplay. Great work.
I really like this small, but hilarious game. The texts are clever and fun to read. Great work. The only thing I don't like, that it's not that obvious how to restart the game if you lost.
I like the idea of the game, it's fun and unusual. Visuals are decent, levels are fun. The only thing I don't really like is the movement, in my opinion it's a little bit slow. Hwever, overall it's amazing submission, well done!
The game looks gorgeous. I really like the animations as well as art. The main idea is olso decent and fun to play. Great work!
The game is fine and fun to play, however it's challenging to get my head round gameplay, as the UX a little bit cluncky. However, the idea is great.
As usual, your team did a great job. The idea of the game is great, as well as gameplay; however, card games isn't my cup of tea.
The game looks and feel great, I like movement a lot and overall atmosphere. Great job.
It's the perfect jam game. It's hilarious, fun to play and simple. Great job.
It's a nice submission with a cute art, however there is a room for improvement: 1. Obviously, sounds, it's better to add some as without them the game feels worse than it could be. You can find a lot of good free sound packs around the internet. 2. In my opinion the character moves too fast and decelerate too slow. 3. I would recommend to increase rate of fire of the first weapon and reduce its spread.
Приятная маленькая игра. Единственное что бы изменил, убрал бы ускорение, добавил бы замедление по кнопке, но с кулдауном. Также было бы круто скорость постепенно повышать (не заметил этого эффекта).
Visuals are superb as well as sound. Speaking of gameplay, it's fun and easy to learn. Well done.
The idea is great, really enjoy this puzzle game. Visuals are fine and puzzles are pretty interesting.
I love the level design you made in the game. It feels polished. In my opinion, it would be better to make character move slower. Nice work.
The short, but funny game. In my opinion, mixing 3D and pixel art is a bad idea for a jam, but I like how it works in your game. And it's hard to admit that the game has the most romantic ending I've ever seen.
Congratulation with the very first ludum dare! It's a really good game for a first try, don't give up! By the way, you can use my [**small template project**](https://github.com/TrickyFatCat/game-jam-template) in the future.
This game has a fine graphics and interesting gameplay. Really nice submission.
The game is great. I really like the mechanics of the game, however, it has too steep difficulty curve.
I love this game, it has fine art, nice music and fun gameplay. A really good submission which is thoroughly polished and interesting to play.
Oh, the game is great. It simple, but deep. I love the simplicity of mechanics but very thorough implementation. However, I don't like the camera, it's clunky to control.Great job!
At first, the game seem relaxing, but after it turns out to be Flappy Bird. I like the idea, but in my opinion the game is too hard to play at the beginning. And big respect for Godot.
The game is hard and fun. I like movement and overall idea with controls. Great job.
Tiny fun game with a mechanics about which I have thought for many times. It feel and looks superb. Great job.
The game is hard and fun. Movement is smooth and the death is fast!
The game looks and feels great, I love vibes of classic NES games which you thoroughly reproduced. Great job.
The idea of the game is interesting, however, the controls are weird and counterintuitive. It takes a considerable time to understand how they work. However, I love how flying feels, really enjoy just flying in the space on the train.
It a great submission. The mood is great, the mechanics with characters is interesting. However, in my opinion, it hard to navigate sometimes because of the number of obstacles in front of characters. In addition, I deem, that it would be better to make ranger aim automatically.
The idea of the game is great. Gameplay is fine, but I don't like shooting animation, it's long and doesn't have some additional frames at the beginning, as a result I thought that something went wrong. Anyway, the game is fun and has some Doom Eternal vibes.
A solid submission with fine art and smooth gameplay, the only thing I would change is the start difficulty. It's a little bit overwhelming at the very beginning. And here is the alternative title, "The last of Oink".
The first two levels are a little bit unclear, as you have to infect an enemy three times to kill them. However, the game becomes absolutely clear and fun to play on the third level because of new enemies with guns. Movement is smooth and enjoyable, visuals are pleasing, but in my opinion, you could make the aberration effect less intense.
As usual, the game is superb. It's minimalistic and fun. The only thing I would have changed is sonar mechanics. It would be better, if there were some small restriction, because I can rapidly activate sonar, something like a short cooldown.
This submission is well polished and fun to play. I like movement and combat mechanics, it's simple but neat. Also, I really like the levelling system and the idea, that each powerup has upsides and downsides. I've had such an idea in my mind for a pretty long time, and it's great to see that other people have similar thoughts. Great job.
Neat and fun puzzle game with decent movement an clear art.
Fun little game with vibes of classic games and lazy summer days.
A pretty interesting idea with fine art and sounds.
Great action platformer, with great movement, level design and overall quality. Looking forward to see a full version of the game in the future!
Ridiculously funny game, core gameplay is simple, but fun. Art is also ridiculous and good.
A pretty interesting and funny game with interesting controls and gameplay.
The idea of the game is pretty interesting, however, I'm not very keen on system with astronauts: 1. It's pretty random, as I don't now where energy will spawn and how astronaut will be move; 2. It creates a pretty long pause between shooting, that feels pretty bad;
It'll be very better, if you make energy automatically restored with time. You could make astronauts come from the space and player should try to avoid shooting in them.
Small and neat game, it's simple, but interesting to play. I love characters and atmosphere.
A pretty interesting game with strong vibes of classic games. It looks cohesive and fun to play, sounds are decent and make a good feel of good old times.
A pretty fine puzzleplatformer with interesting core gameplay feature and smooth difficulty curve, nice work.
The main idea isn't new for this jam, but it's extremely polished. Art is gorgeous, sounds make great atmosphere, very good game.
Simple and neat game with great visuals. Nothing to say more, great job.
A pretty polished implementation of such puzzles with player ghosts. Art is fine as well as sounds.
A pretty interesting submission, with nice idea and implementation.
Small and neat game with pretty clear rules and smooth difficulty curve. Nicely done!
A nice game with slick movement, great animations and a lot of juice. Well done!
Oh, I like this game. Stylish visuals, interesting core gameplay and level design. Difficulty curve is smooth and enjoyable.
A fine game with simple, but very fun gameplay. Great job.
Absolutely hilarious game with vibes of Katamari. It's a very polished submission with fine art and decent music.
A pretty stylish narrative game, with interesting story and fine art.
As usual you did a great game with distinctive style and fine leveldesign and gameplay. Well done!
Congratulation with the very first LD game, here are some suggestions: 1. Start timer. It definitely make game better as player will see when the game will start; 2. I can see obstacles in front of me, it would be better to change the camera or level layout to straght.
I like the theme and music of the game, it's badass and fun to play.
The game has some vibes of Portal and FEAR at the same time. The idea is interesting and creepy.
A pretty bizzare game, but fun. However, the movement of the bee is a little bit sluggish.
Short, but pretty nice submission. I don't like the absence of the simple numerical information about ammo in the clip of the weapon.
This game is ridiculous and fun, but I think it's not good to make enemies to shoot right after they appear, it'll be better, if they have some kind of delay.
``` include
func main() { std::cout<<"It's a pretty stylish top-down shooter, I adore how you represents inventory and weapon system."<
Art is ridiculous, BUT, movement is fun as hell. However, a basic UI would made the game better.
A pretty fine game with vibes of old classic games.
I think the prototype is very strong and battle works fine. Do you have plans to add some additional animations?
OK, this game is HUUUGE. While playing I had vibes of a good indie game. Well done guys.
The idea of the puzzle is fine, but there are some problems with implementation: 1. I don't like camera, it's too close to the character; 2. It's hard to understand that switches are switches and you have to use them; 3. There is no instructions at the beginning which can explain what you need to do to go further;
It's a pretty hilarious trolling game which make you feel like a character.
A pretty interesting puzzle bossfight with Dark Souls vibes. However, I think, the crystal phase is a little bit hard for a jam.
It's a really strong submission with cool music, stylish art and smooth difficulty curve. The only problem I faced is that it's not very clear when I can swap the line, it need some additional indication.
Neat bullet hell shooter with minimalistic art and pretty fun gameplay. However, it wasn't obvious there is player HP. Also, feedback on getting damage is a little bit weak. Speaking about movement, in my opinion, it's quite too fast.
Extremely polished submission with tons of juice, excellent movement, simple, but very entertaining core gameplay and smooth difficulty curve for a hardcore game. Well done, looking forward to seeing this game on Steam.
A funny game with nice level design and my favourite free sprites pack. Well done.
The idea is pretty interesting, as it encourage to replay the game and look for something new.
A clever game with nice visuals, great core gameplay, and smooth difficulty curve. You did a great job, well done!
The game with great atmosphere and visuals, as usual.
Hilarious game, absolutely hilarious.
An impressive arcade game, art is great, difficulty curve is smooth and pleasant.
It's a nice submission, but there are some problems: 1. Movement feels clunky and it lacks of control. 2. Obstacles aren't contrast enough with background.
Absolutely hilarious game with fine sounds, great art and gameplay. Good job.
Simple game, with fun twist at the "end" of the level.
Well polished arcade game, which can become an excellent mobile game if you add level generation and polish visuals further.
Nice game of memory and reaction, fine art, music and difficulty curve. Great job.
Hilarious game with simple, but addictive mechanics. Great job.
A decent submission with vibes of big games.
A pretty clever puzzle game with interesting core gameplay. The only thing I don't like much is camera position, but I can be wrong.
A pretty nice idea, but in my opinion, level generator is a little bit messy and it's easy to loose because of knifes on the food line.
Simple, but very fun game with stylish graphics and sounds. Nice work.
A fine game with souls like vibes and fine dark humour. Nice work.
It's a fun small game with fine difficulty curve and maing systems. In my opinion, it would have been better, if you had made a procedural levels.
The idea of the game is nice, but there are some problems with implementation:
1. The absence of any shooting effects is bad, as I can't feel that is something is going on; 2. There is no visual feedback on getting damage, a small camera shake would make the game better; 3. There is no feedback on enemy spawn, it's really hard to see that enemy was spawned;
Pretty fun puzzle game, I love art and core gameplay, which is easy to play, but hard to master. Great work, well done.
A pretty fun small game about everyday chores, but sometimes tasks aren't clear.
Big team with incredible result, visuals, gameplay and the game overall is very polished. Great job.
A pretty fun Godot game with dark humor and dark gameplay. Nice entry.
A funny funny rithm dungeon crawler with vibes of Crypt of necromancer. Nice work.
I love the idea of the core gameplay mechanics with lasso and how it's implemented. Art also is decent and stylish.
A small nice farm game.
A pretty nice arcade game with decent art and really well-made difficulty curve, well done.
A very enjoyable arcanoid, which reminds me solo pong from GMTK 2019, great effects, art and juice. Well done, and thank you for your tutorials.
The idea of the game is awsome, it really unusual and fun, additionally creates a pretty interesting level design and goals for the player. However, movent feels bat, character jumps are sluggish and unsatisfying. But other parts of the game are great.
A pretty decent top-down shooter, the biggest problem is the absence of a reloading progress.
A pretty clever and well made puzzle game, thank you!
I like the idea of a clicker game for a jam, but at the beginning it's not obvious that I play such a game. Also, dialogue interaction is pretty strange.
A small and stylish puzzle with well-implemented system of 2 characters which I see many times on jams, but it's not bad. Moreover, art and sounds are also well-made.
Great movement, as usual. Also I like how level loops in each other, however, there is a lack of some action and room for such a speedy character.
This game has a spooky atmosphere and nice visuals for the jam. The idea also good and pretty interesting, however, at the beginning it was pretty hard to understand what to do.
The idea of the game is great, and can become something big in the future with realistic grathics and first person perspective. Nice work.
A decent bossfight, I love bossfights and this one is very good, thank you.
A very clever platformer with a nice core gimmick in core gameplay, alongside fine art and sfx. Great job.
I adore this game, as it's quite challenging to make a good narrative game in 48 hours. Great job.
The game is pretty fun top-down shooter but the biggest issue is that player has only 1 hp, it's too hardcore for a jam game.
It's a strong submission with fine art, music and Hotline vibes, but it's in space. Nice work!
This game is incredible, the idea is crazy as hell, great music, camera, sfx, art. It deserves my heart!
Small but neat puzzle game with a nice atmosphere and visuals.
This game is so polished and fun to play. You all did a great job, looking forward to seeing announcement of the full game!
Nice puzzle with a pretty clear and fun core idea. Good job.
A pretty clever puzzle game with decent core gameplay mechanics, it can become a good full game.
I love the idea of the game, it's fun and pretty interesting to play. The enly problem is that beginning isn't very obvious.
Despite having a peculiar graphics, the game has a really interesting core gameplay, it can be a full game in the future. Well done.
A pretty fun game with interesting idea. I love how camera feels, however, character movement, in my opinion, is a little bit clunky, but it's decent.
It's a decent entry and a pretty rare genre on jams - shooter. However, there are some problems in the game: * HUD in the upper left corner is very uncomfortable, it's better to place it in the bottom right corner. * There is no sound indication when I have to reload the weapon. * It would have been better to add some visual effects on shooting.
Anyway, appreciate entry 🤘😤
Guys, you did excellent work, the game feels like a full game. Incredible art, animations, balance and core gimmick. Frankly, I have had a similar idea of cards with buffs and debuffs in my mind for years, and you make it very well. Great job!
I adore such a simple and minimalistic game, it small, neat and very polished. Incredible work.
A pretty interesting isdea of the game with peculiar level design. Nice work.
A pretty exepcional puzzle game with mine carts. The game looks and plays great.
A fine submission with chaotic, but still fun gameplay. I love movement.
Core gameplay resembles my [**platformEgg**](https://ldjam.com/events/ludum-dare/46/platformegg) but your game is much better and fun. Well done.
A nice and well polished submission, looking forward to seeing announce of the full game!
The concept is great. You can make this game a really good hypercasual game for mobile platforms.
I adore the style of this game, it's small and very fun to play.
Small, but fun and robust game with your distinctive style and high-quality.
Nice game, with pretty interesting progression system and fine art.
Fantastic and chaotic game. Well done!
A nice narrative driven game with fine art and pretty funny story. Good work.
The idea of the game is pretty neat and can work very well on mobile platforms. However, I've faced the problem, that marble can go outside the camera and I can't get it back.
The best job simulator in the world!
The game looks and feels polished, gameplay is fun and have some Wipeout vibes.
It's a decent game with a nice idea for core gameplay. I really like it.
What I can say? Excellent work my friend, I adore your ability to make simple but enormously fun games with your own distinctive style. Well done.
I like the idea of the game. Core is pretty simple, but fun to play. Well done.
Nice game, small and neat. I like level design and movement.
Gorgous art, I love your artstyle!
Great game about programming and loops. Nicely done.
I like the idea of the game. It's easy to start but hard to master. However, shooting seems redundant in the game, as I can spam it without any restrictions.
I love music and art. Nice and funny work.
It's a great firs submission, keep going and do your best in the future!
A very strong submission, as usual. Goreous art and fine gameplay with interesting tiny gimmick, well done guys!
It's a hilairious game and yet another great addition to the rude bear universe!
The idea is pretty usual for this jam, but it plays fine. I faced only 2 problems: 1. HUD is hard to read. 2. Free movement causes problems, as I missed actions. It would have been better, if you had made a grid movement.
The idea of playing as a cheese is peculiar and fun. The game feels nice and well polished. Good work!
It's a nice small game for your age, but be careful in the future. Test your game more and add more juice and indications for different actions, e.g. screenshake for on taking damage. Invinsibility frames after taking damage. Etc.
Visuals and sounds are fine. However, the difficulty curve is pretty steep and the game becomes too hard in a moment. Additionally, I'm not a big fun of floating gravity, but it's personal preference.
A peculiar idea, which is really unusual. The game feels good and visuals are neat. Nice work.
I admire how complex is your game, and how polished it is. A superb work for a jam.
I love visuals, but obviously, the lack of sounds make the game not so pleasant as it could have been.
Visuals are amazing, as well as sounds. Combat system is quite good, but I don't like that colliding with enemies deals damage to a character, when it's not so obvious, e.g. stunned goblins.
The idea is great. But enemies move too fast and eventually I don't have enough time for taking a decision.
The idea and gamplay are simple, but well made and fun to play. Sounds... Sounds are hilarious as hell.
Samogon vitae! This game it's a fine simulator of booze brewer. Nice polished work.
This game is pretty interesting. I don't think that it fits the theme well, but the idea is fun.
I admire how you remade frogger, it fits the theme, plays very funny and I love the sounds!
Visuals remind me some old cartoons from the 90's and it's pretty funny to play. I like that I can kill the king!
I like how you designed the combat system. It's challenging and pretty enjoyable. I wish you could have added some screen shake and juice to it!
It's a peculiar submission. I love the art and narrative and voices, French speech make the atmosphere of the game magical.
Nice looking game with gorgeous art and nice gameplay.
I like the art and the idea, but the lack of progress indication make the game dull, as you can't understand what is your goal and what to expect. Also, the speed go down to fast.
Nice little game with cute art. The main gameplay cycle is easy to learn. However, it would be better if the game had som diversity in enemies and player actions.
I admire that you made a racing game during the jam, as it's hard to make a fun racing physics during such a short time. But you did it, it's fun to play and enjoyable. Nice work.
The concept is pretty interesting, but the lack of instructions make the initial experience painful.
This game is about a doom guy in angry birds world. Small and funny.
A nice tiny puzzle platformer. It resembles our submission, but have an absolutely different approach to core gameplay and polished very well.
The theme is extremely adoreable! Nice and meditative entry.
Pretty nice small puzzle game. But next time, please make counter of pads bigger and easy to read.:)
The most adoreable game!
Tiny, but fun game. I adore how you use the theme of the jam. Additionally, the art and sound are absolutely superb.
I love this game. Gameplay is easy to understand, and some games has similar concepts here, but this game is polished and has cool controls and fun gameplay. Incredible work!
Nice little game with decent movemnt and visuals. However, I don't like how double jump works. I have a view, that if you made it on cooldown, it would work better and give player some room for decision. Additionally, difficulty rises too slow, it would be better to add new mechanics earlier.
I love the irony of this game. But I think the game needs some challange.
After playing this game it's hard to go pass a plant without kissing...
Nice submission, pulished, with good graphics and nice sounds. However, I think, default colours should be lees vivid.
A Turtle Made it to the Water! I adore how good is your game, incredibly polished, great movement, art, sounds and music. Really fun arcade, great work.
A very interesting concept, but throwing system is a little bit clunky and hard to understand at the beginning.
The main idea is easy to understand and funny.
Crasy ~~taxi~~ ambluence. Funny submission and enjoyable.
It's a peculiar submission. I really enjoy the main idea of the game, and art style you choose. But the UX is inconvenient, as I don't see cooldowns on "abilities".
This tower defence looks pretty hilarious! I really enjoy the idea.
I like the idea, but dow on the wheel is inconvenient.
This entry is simple, but well done. Core gameplay is easy to understand. But there isn't any distinctive indication of trees you have placed in the level.
Small neat game. I like graphics, which is stylish and very pleasant. Nice entry.
Incredible work
This game is like papers please, but about hospital. A lot of decisions and very polished game. Nice work. But please, work on buttons feedback.
Nice small game, with peculiar idea, but the problem is with UX, as it's hard to understand how to use batteries at start. And also, level design is pretty bland, the arena needs some layout.
Ilike the idea of the game and how it feels. But I didn't get how to play it firstly. But later, I get it. Nice work.
Cluck, cluck, mother cluckers! Nice and very fun game.
A very fun game, I really like the idea, but I don't like that I can't skip introductory scene.
Very funny submission. The game is good polished. But form my point of view some moments in the level are a little bit too hard.
Nice small meditative game. Nice work for the first jam game.
It's a solid submission. Gorgeous art, a lot of juice and perfect realisation of the concept, which our team also had in minds at the beginning of the jam. It's great to see that it works well.
This game is just amazing. Neat visuals, a lot of juice and great weapons. Great work!
I like this small and neat puzzle game. Cute main character, polished visuals and gameplay cycle.
You sir made a really good shooter with very peculiar gimmick. I really like how it feels. Nice job.
Small game, but with neat concept. I wish there were an infinite game mode.
I like the idea and how polished this game is, however, control scheme, from my view is a little bit awkward. You could use space and shift for some actions.
The core idea of the game is pretty standard. However, it's polished as hell and very fun to play. Nice work!
A small nice game.
The idea of the game is good and it's fun to play. But the difficulty curve is too steep, at the beginning. It would be better if you made some small tutorial levels.
It's a good small game with simple but unusual idea. Gameplay is fun and captivating.
I like the concept of the game and gorgeous art with sounds. However, I have a view that the combat system is a little bit messy. Because I can move freely like in an action game, but suddenly, my movement becomes 0, and I had to choose the action like in a tactical game. Actions can be activated after movement, and sometimes I just run circles to shoot. And there is no indication that your movement points have restored.
A pretty good game, however, there are a significant problem with a lack of feedback on different things, like getting hit, ammo, etc. Anyway, pretty solid work for a jam.
I like the core idea of the game, it's simple and fun. Well made!
A decent submission. I like the overall quality of the game, however, it needs some additional balance, as enemies are too spongy and there isn't any reason to kill them. Also, I miss a crystal counter and some kind of an upgrade shop.
A nice small game, but I miss pause and restart button.
I like the idea and such a superb realization of this puzzle. Nice work!
Small, but very neat game with good combat and movement systems, well done!
It's a pretty neat platformer but it has some problem with UX. First of all, the beginning, it's not obvious that I need to go back, as the camera has offset to the right side of my display. Secondly, the level design is too horizontal, add more vertical gameplay in your future projects.
A pretty smart idea and fine game. The only problem I've faced is that it's not clear that I have to press 'nothing' at the very beginning to start the game.
Small and nice platformer. The core idea isn't new, but the realisation is fairly good. However, next time work on the movement system more thoroughly, as it feels sluggish as well as shooting. Also, your level design is pretty good and has superb difficulty curve.
This game reminds me Flow, flower and osmos at the same time. I like smooth controls, beautiful effects and ralaxing music. Well done!
Well, well, well. 1. I think, you should have used a top-down camera instead of third-person, as I cant aim and change direction of the player with it. 2. Simple effect or animation could have made a better feedback for a player about attack.
Well, well well well.
Pretty funny game with nice realisation. Well done!
Movement, sounds and art are great and well made. However, general gameplay needs something more, like puzzles, simple enemies. Also, you should work on UI, it's not very good when you don't tell a player how many apples they should bring.
A peculiar puzzle game with superb realisataion. Notably, nice work with sound.
It's a good game, with fine art and sounds, but it lacks of some obvious goals for player, form my point of view.
1. Gorgeous art. 2. Fine music. 3. Magnificent idea.
However, roll doesn't feel as a roll it's short and slow. Also, speed of enemies projectiles are too fast to catch. And enemies needs some indications of attack. Anyway, great work. Well done.
Funny and crazy game with fine art.
Development of my LD45 entry in a nutshell.
Magnificent puzzle platformer with fine art, nice sounds and great core idea. The only thing I think should be remade is movement, I think it should take after classic platformers with some jump restrictions.
Beautiful art, great music and superb player character animations. Also, I love dialogues. Well done.
A very solid puzzle game with a strong potential, hope you manage to release this game in the future!
A good game with peculiar visuals. I like how you implemented a platformer part, well done.
The idea is great, realisation fairly good. I have an opinion that difficulty level is a little bit too high at the beginning. Additionally, it would be great if there were NPC with different difficulty level and rewards. Anyway, pretty fun game.
The idea is great, but the beginning of the game is too difficult, next time work on difficulty progression more thoroughly, as a player shouldn't be beaten at the start.
Despite the fact that you've spent only one day on the game, it looks pretty good. It has an atmosphere and style, but next time, write something about controls in the description.
God, this game is magnificent. The art style is impressive, combat system is easy to learn, but hard to master. Difficulty balance is smooth and enjoyable. Well done!
Congratulations with the very first Ludum dare. The game idea looks interesting, and here is some advice for the next one: 1. Work on movement thoroughly, this time it's not bad (I've seen much worse) but for platformers, movement is a key system. 2. Read something about level design, right now it's plain as hell and tedious, literally. 3. Add some simple procedural animations which make your game look better.
Anyway, it's a good first try.
You have a pretty good idea and game, however, I miss indication of NPCs sight sector and distinctive sprites of walls. And I like that there are some additional interactions on the level, which change some parts of gameplay. Good job.
Ok, the idea is good as well as difficulty curve of the levels. However, movement feels clunky, first of all, because I need to hold Space to jump higher. Secondly, because I stick to the environment if I jump and hold a movement button and collide with e.g. a platform. And the last thing is that the physics of the fall after jump feels sluggish.
I've already play this kind of games on this LD, however, your game if the best. Polished art, fine movement, adequate difficulty. The only thing I miss is the fourth engine.
The concept sounds great, but I think, it needs some small help at start, however, it can ruin the experience of total disaster of the very first day at work which you didn't know how to do.
A pretty strong 3D platformer with peculiar idea, I like how movement feels and the idea of the level. Well done.
Pretty solid submission, it has pretty cohesive gameplay and idea. However, it suffers from unfair difficulty curve and spongy enemies.
This is a really strong submission, but too hard. I see a lot of influence from Dark Souls, but with unfair difficulty, however, Boss fight is really good design wise. Nice work!
Incredible game, a little buggy, but gameplay and stories are very addictive. Well done.
A concept of this game is great, the realisation is fairly good, but it suffers from interesting goal absence and some difficulties on the level.
The idea is good, but a lack of different enemies and some additional spells to make gameplay more interesting.
Simple but pretty fun game, however, I miss some kind of enemy indication who attacks you out of camera.
I like your idea and ard, but gameplay wise this game needs more polishing. First of all, it's hard to understand what I have to do at the start. Additionally, the core mechanics isn't clear.
It's a small but well made platformer, with superb art and fine level design.
I've already played a similar game here on the jam, and it's not bad, as your game is a little bit different. I love art and strong retro vibes and smooth flow. The only two problems I faced: 1. I think enemies too spongy; 2. Movement is a little bit generic, there isn't some kind of inertion.
I like your idea and how many good levels you've managed to build, however, I don't like character movement, it feels sluggish in comparison to jump speed. If you polish it, the game will become much better.
This is a pretty strong concept with big potential. Core loop is smooth and easy to learn, the only problem is the balance, I think prices are too high.
You made a really strong game, but there are some problems with enemies: 1. They're too slow and looks pretty sluggish in comparison with the player, sometimes it feels strange. 2. Difficulty curve needs some polishing, as the second snakes are pretty hard.
The best version of Sims so far, because you can decorate your own house with everything you can find around your neighbourhood.
OK, this is the most adoreable story driven game here. The idea is smart, the feauture with drawing is smooth as hell, I think this game should be released on mobile platforms for kids!
1. The visual style has good potential, but you need to polish it and make better. Now it looks messy most of the time. 2. I like how you use sounds with player controls, really cool. 3. I like how you work with only 1 boss and little by little adding new mechanics and strategies. Well done!
This game is a magnificent puzzle with fascinating core mechanics. Additionally, I like how movement and stick mechanics, they are felt good and responsive with all these small details in sounds, animations and physics. Well done.
A small and peculiar game about memories. But the problem is that I haven't found any difference between the numbers of bad and good memories and that it's hard to avoid bad memories.
A very good top-down shooter with fun unlock mechanics. I like shooting and how it feels and sounds. Additionally, your artstyle is outstanding! AI is alose pretty good an interesting.
It's a nice 18-hour game, but too hard and HP bar read's pretty bad as a green bar locates on a green background.
Great job for Ludum Dare I like different weapons and monsters, but from my point of view, the level is too small it should be more spacious.
It's a cute puzzle game woith adoreable narration.
Small and funny game with neat idea and realisation. Good job.
You made a really funy and interesting game!
A fine concept with smooth UI and graphics.
I adore people who can make such thoroughly polished games like your game in 48 hours! So much little details in animations, great movement systems and nice idea, well done!
I like your game, you made it relly polished and fun to play, I like retro vibes!
This game is really good and fun, you made a superb art and sounds incredible, also, I like the mechanic of getting ingredients from the river. Well done!
I like your game very much, you made a very polished and smooth gameplay with fine art and controls, well done!
This is a pretty strong submission with interesting mechanics and fine art, however, there are some problems with movement and level design. Firstly, the movement is very generic and character doesn't feel like a real character, and level design is messy and doesn't provide a smooth progression. Pay attention to it in the future.
Your team made a big submission, I like your style, sounds and idea. But I think, that combat mechanics can be better, if you try to make it more rhythm-based, like in Patapon. When you need to combine 4 notes in different melodies with different effects.
I'm pleased to see such a relaxing game on the jam, it reminds me of such games as Flower and Journey. Nice little work.
A pretty interesting platformer with a quite neat art.
I like this medival life simulator, it's a Dark Souls of such kind of games, you always die!
I like the core mechanics of the game, you superbly use it in the levels.
Turn-based strategy is a complicated genre and I think, it's hard to make one during such a short period of time. However, you managed to do it. I like game design and simple visuals, well done.
I like this short text based quest, the story is simple, but pretty cohesive and visuals make it looks pretty good. However, I don't like that I can't use space or enter instead of right arrow, it's the biggest problem.
I adore your idea and incredible tutorial, you've done a really good job!
It's a pretty small and quite neat survival game, I like that you made all mechanics simple, but pretty interesting to play!
I've played this kind of games before, but, you've managed to make this genre more dynamic and more interesting to play. Also, I like the art style, great job.
I like your version of the arcanoid, this approach is adoreable and fun, well done.
I like this game, it's not only a developer samulator but also a great touch typing game, well made!
Nice point-and-click adventure with strong story, nice work!
Ok, trader simulator with the most adoreable cat! Fun and pretty unconventional
A really fun platformer! Good graphics and fine sounds!
Nice work, fine core gameplay and great visuals.
Small and well-developed survival, there are some problems with UI design, but the game is pretty good.
PS. Do not use dark colours for texts on dark background.
Small and neat game with cohesive gameplay.
I like this simple neat idea of forest managing, you made a really cohesive gameplay around few mechanics, well done.
I like this idea of mixing up a platformer with a top-down shooter, especially with such good art and sounds, well done.
I adore your game as it's pretty complex, but was made with simple art. Controls are good and convenient. Well done.
Ok, this game have a neat art and good realisation of a classic puzzle mechanics. Good job.
The idea of the game is superb, it's simple, but really interesting to play. Also art and sounds are good too. Well done!
I like such simple games like this, it's easy, but fun to play, and the most pleased moment is that you can easily develop it further in the future.
The real name of the game is 'Flappy leaf' it's hard, but fun.
The art style of the game is strong, but I see that you tried to make a bigger game, but couldn't manage to do it. It's sad, but it's ok for a jam, I also cut my idea drastically. Nonetheless, next time pay attention to a movement, right now it's pretty blank and doesn't entertain. Also, make some kind of small cooldown on a roll, now I can roll eternally.
A strong submission and a superb second game, I like art, movement and core gameplay! Well done.
Nice puzzle game with a pretty simple core gameplay. Well done.
Adoreable game with a very good message to a player at the end.
The game is good, it's not very innovative, but the art style and level design make this game very fun and interesting to play! Great job.
A terrific game, I like everything in it. Smooth controls, neat animations, dynamic sounds, well made!
I like the story and humour of the game a really cohesive story. Well done!
I like this game, it has a neat idea, polished realisation and good art. Nonetheless, the mini game has some problems with UX and UI. 1. It starts almost immediatelly. A short 3 second countdown will help. 2. There is a lack of feedback then the arrow appears. 3. Arrows are hard to detect they have a similar colour with other parts of UI.
Nice graphics and simple gameplay, but a visual feedback on shooting could have made all the diffearence to the game UX.
The best idea of the stealth action game ever, really, I would like to play it in 3D. Also, it's amazing how much things you managed to implement! Well done!
I adore people who can make a fascinating puzzle with pretty unconventional core mechanics. You sir did a magnificent game with easy to start core, well done!
A smart showcase of the chaotic ptocess of game developing during jams, when you implement things on the go. Nicely done.
A nice idea, but a lack of in-game hints makes it unenjoyable, as it's hard to understand at start what you gave to do.
It's a sad game, but I enjoyed each dialouge, well done!
Apretty neat game with strong vibes of 2001: Space Odyssey.
These submission is very strong and well polished, great UI, visuals and controls. Nonetheless, there are a small problemm with UX, it's hard to understand that I need to unlock jumps through upgrade menu at the very beginning. Well done!
A very nice tower defence with unconvential tower mechanics, well done, I really like it.
Yet another minimalistic, but quite deep game in stealth actcion genre.
I like this idea, it's simple and well made.
I love this kind of game which teaches people programming and game developing. Nice work!
You sir are genius, this game is humorous and well made!
Ok, despite having a quite simple art, the atmosphere in the game is well made and pretty spooky.
It's a short game with lovely art, I like the very beginning of the game, when you need to go through level using sound waves. But it needs some polishing
I like everything in this game, except the camera, it's really distracting and make the game worse than it could be. Anyway, other parts of the game are well made!
I like the idea of the game, it's pretty interesting and well made. However it would have been better if enemies can be killed with 1 hit and move sometimes.
It the most meowinnovative game!
I adore your game, such unconventional idea with outstanding realisation, great music, amazing art, lovely art. The only problems I had: 1. Music too loud. 2. I'm used to use Space for jumps and I opened menu accidentally many times.
Anyway, it's incredible work!
A pretty fine online game, with possibility playing alone. But I don't like car physics. A car feels to light.
I like visuals and sounds, however, there are some problems with UX of a gameplay. Enemies start attacking almost immediattelly and their attack rate is too high.
A superb realisation of the classic puzzle, minimalistic visuals, great effects and music, but music, from my point of view, is slightly too loud.
A pretty neat survival game with clunky controls and too loud sounds. Next time pay attention to them!
I like the idea of the game as well as realisation, very atmospheric and spooky, however, controls are a little bit clunky and it's hard to understand how to control character from the start.
I love humour and graphics of the game.
It's a nice game which reminds me osmos, flow and the very beginning in Spore. I like sounds and quite simple grathics. However, I have an opinion, that there is a lack of progression and choices. I just wandering around and eat, hostile organisms don't do anything bad and I can easily avoind them.
Pretty nice and well polished game. I hope to make a game in the same style in the future.
I really like the idea of the game and a new view on Russian roulette. But there are some problems:
1. The very beginning is too long. 2. Controls of the game arent simple, it would have been better, if wou had made 2 buttons 'Shoot' and 'Pass'.
Well done my friend, I really enjoyed playing your game!
This game is really big for jam, as it contains some lore and narrative, additionally, it reminds me of good old games for Sega or NES/SNES. However, it's a little bit too hard.
Good visuals and combat system. Also the theme of the jam is used very well.
Very beautiful and relaxing game. I love it!
@elysiagriffin meow
Nice simple game, but there aresone small problems:
1. One type of enemies, and the big ones didn't make any danger for the player. 2. Projectiles are too small. 3. There isn't any visual feedback of getting damage. 4. The mechanic of earning health isn't clear enough, however it's really good and fun.
Well done!
Very fun and unusual game. Well polished visuals, UI and sound, especially, like good comprehensive gameplay loop.
Well polished and interesting game with cohesive gameplay and loop. Unfortunately, without music and some sounds. Anyway, well done!
Nice game and idea, however, the combat isn't smooth and easy to start, I really struggled at the beginning with leaning how to fight and how attack works.
Good work, but very sad ending.
It's a superb puzzle game, with excellent visuals and comprehensive game loop. Well done!
Great concept and visuals, unfortunately, there isn't any sound. However, I enjoyed my playthrough!
Oh yeah, cool idea and fun realisation. Although, some minigames needed a little tutorial at the beginning, especially 'Carpet fun'. Anyway, great job!
The idea is fine, visuals and sound are well polished. However, I don't like enemies, they aren't interesting and don't move enough to make some danger.
Nice and simple game, however, the enemies, from my point of view, are a little bit too tough.
This game is fun and insane!
Amazing idea and realisation, very unusual view at the theme. Well done!
Great idea and well polished realisation!
Nice work, however, it's a little bit too hard at the beginning.
The game is interesting and looks good. I really enjoyed playing it.
Good work, although the game is really ambitious.
1. The best opening! 2. The best sounds!
It's a good game, but it has some problem with UX:
- I can't hack doors with WASD, only arrows, it's really frustrating; - There isn't any 'Use' action which can start the hacking or charging battery; - There is a lack of feedback from my actions: - I don't feel that the robot started charging on the charge point; - I dpn't feel that weapon is reloaded;
You should have added additional animations/effects/UI which indicate these actions. Anyway, nice work, very cohisive.
I love the music and game play loop is pretty good. Well done!
I like the idea. However, I always crying when I have to kill a cat. >_<
Very funny game, I like this simple idea and visuals. However, it would be better, if you restored full health at the beginning of each level.
The visuals and sound are super cool!
Well polished puzzle game with good art and adoreable win window!
Very fun and insane game. Now I want to add crabs as enemies everywhere together with bananas.
Pretty neat graphics and gameplay, however, the UX of the game have some problems, first of all, I really miss the feedback on hitting enemies.
I like the idea and art, however, there is a big problem with UX. Firstly, a lack of tooltips, I should have press buttons blindly. Secondly, the UI isn't contrasting enough, as a result, buttons look like a part of the art. The third problem is that buttons too small. Anyway, the gameplay is simple, smooth and enjoyable.
Very good and well polished game. Well done!
It looks very polished, however, it's a little bit hard to understand from the beginning.
I love the grathics really good work in 3D!
It's a really interesting sight at the theme of the jam, I enjoyed playing the game and simple graphics. Well done.
Really good work and idea. Well done!
Very interesting job for solo! I really like pace and visuals of the game.
Interesting idea with good gameplay and sounds which are really nasty but fit the game idea perfectly.
It's a really good idea which not only fit the theme but also shows the tower defence genre from a different angle. Also, I like the fact that you did the game in 3D and make pretty good visuals.
Pretty unusual work, simple and fun!
Very interesting idea! I took satisfaction while playing it. And also it has a pretty good realisation!
Nice job, hard and a pretty funny game, where you must pay for everything!
Great idea and outstanding quality of the game. Music and viuals are superb and enjoyable!
Nice job, I like art, however, there aren't enough sounds in the game which could have made it a little bit better. Also, why does she hate chicken?
I like the art and music, but controls are clunky, as they didn't match the traditional controls. Hope you will do them better in the future.:)
I love this game. It's small, simple and has adoreble visuals.
Nice work. Superb music and visuals, and I really like animations!
This game is great, especially speaking about visuals, UI and sound, so smooth and superb work.
Your idea is really superb, it's pity that you didn't have enough time to make a proper gameplay loop, even though your idea is great and really unusual.
Pretty nice work with camera and visuals, despite they are simple, they looks cool and make the atmosphere of the game.
The idea of the game is pretty creepy, and the voice of catcher make all the atmosphere!
What can I say about this game? YUMMY! Really good game and enjoyable gameplay, and hilarious narrative.
I love your version of the theme, also visual are neat and looks good!
I like this game. Neat grathics and really smooth gameplay and pretty nice narrative!
Excellent job! I like gameplay and the idea which reminds me the game Scrubbse the zombie. Additionally, the visuals are pretty good.
I love visuals and music! Really superb work!
It's the best idea how to show the theme in game. Funny and adoreable.
LD56 — Tiny Creatures (7)
Quantum 47x by jordantanner 2024-10-12T12:39:51Z ♥ 1
Quite a hardcore tiny game. I really enjoyed playing it, however, it would be great to have some indication when enemies will start attacking the player.
PATCHONOMICON by pepnou 2024-10-12T12:29:55Z ♥ 2
It's a nice tiny submission. I like the idea, and how it looks. However, 2 conveyor belts at the same time feels a bit overwhelming for me.
Fry Quest by Togis 2024-10-12T12:14:33Z ♥ 3
It's a good tiny game. The story is fun, and visuals are very cute. My main criticism is that the game has more dialogues than gameplay itself, it would be great to have much more mini games. In addition, the last cat sequence lacks some actual feedback what is clickable and not.
Mini Monster Market by mira 2024-10-09T16:59:07Z ♥ 2
Nice tiny game. It would be great, if it had several shifts instead of one.
Tiny Suspect by Prolich 2024-10-09T16:22:22Z ♥ 3
Nice tiny game, with good art. Gameplay wise it's fine, however it doesn't have any challenge. Opening clues feels pointless, as there's no obvious risk. I think, it would be better, if some of the clues took away time for opening them. Alternatively, some information about suspects can be hidden and to open it the player pay with time.
Code Bunny by Stevie257 2024-10-09T15:51:34Z ♥ 4
This is quite a strong submission. I do like the art style, gameplay and the overall quality of the game. What I would recommend to change: 1. Make the default character speed a bit higher 2. Move the energy indicator from the corner to the character to make it easier to see 3. Slightly increase character acceleration after stopping during attack while moving
Great job!
Carrot Patch by Historymaker118 2024-10-08T18:06:47Z ♥ 2
Nice tiny game with neat idea. In terms of balance the difficulty changes a bit too slow. In addition gameplay feels a bit too repetitive and lacks some additional hazard and goals, like spoiled carrots which stuns the player. Visually the game feels like good old games.