Slumlock the NEET Summoner by mcmuniz 2024-04-18T00:10:15Z ♥ 3
Every day I wake up and take a step towards becoming this wizard
Foon → Ludum Dare Explorer → Users → JudJudson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | TranscendAnts | jam | 503 | 3.48 | 3.10 | 3.89 | 4.04 | 3.64 | 3.15 | 3.04 | 3.13 | |
| 2024 | 55 | Summoning | 👥 | Poltergeist for Hire | jam | 890 | 3.29 | 3.27 | 3.11 | 2.85 | 3.56 | 3.65 | 3.29 | ||
| 2023 | 52 | Harvest | 👥 | N.O.A.S. | jam | 597 | 3.21 | 3.03 | 3.19 | 4.06 | 4.18 | 3.41 | 3.78 | 3.36 |
JudJudson leaves an average of 17.0 feedback comments each event.
Every day I wake up and take a step towards becoming this wizard
I love tetris so much and this is a genuinely super interesting version of it!
Absolutely BANGER art
Hey guys! If the Ludum Dare embed for unity isn't working, you probably need to disable Data Caching in your project settings and rebuild the game in Unity. It's just a quirk of the Ludum Dare website's hosting. DataCachingDisable.png
I think the choice to make it a command-line text entry game fits the tone of your game immaculately. The pacing of the messages responding to my commands was rough, though. It was hard to tell when the game had actually acknowledged my commands and done something in response or if it was an automatic event from the game. I think your concept was cool, and I would have really liked to see it fully fleshed out! Especially if you still had WORK while you were working on this, I wouldn't feel bad about what you put together at all.
LET'S GOOOO TYPING OF THE DEAD GAME!!! Generally, one of the most cohesive entries I've seen in this entire jam. Lots of it all fits together - the music, the UI, the enemy and environment art, and it all feels high quality. I really, really enjoyed this game, and it immediately got me wondering how you would expand it given more time. I think that's always the mark of a great jam game!
Hey, your ldjam.com unity embed seems to be broken! If you disable Data Caching in your project settings and rebuild, that will probably fix the issue. LDjam.com has kind of weird conditions for unity embeds to work. DataCachingDisable.png
I'm a sucker for card games, and this is no exception. I had to find a resolution where I could see all the buttons and most of the cards, but from there I had a great time trying out different orders and strategies. I wish there was more mana generation in the deck, or your mana per turn escalated with each turn, but that might not be a good design idea. I just always find myself wishing I could make crazier and crazier decks in card games, and this definitely scratched that itch.
Super cute game - love the silly dance poses and the various creatures. The concept is solid and really fits the theme, and I really like the glowing outline art style. I ran into some bugs, like getting stuck in the invocation ritual or not being able to get a new assignment after helping one customer, but they tended to go away if I was patient. The squeaky toy sample in the music was ridiculous, I enjoyed it a lot :)
And in case you didn't know, rating other people's games makes the Ludum Dare algorithm bump your game up and show it to other people! If you don't rate anyone, you won't get rated much at all. Good luck to you guys!
I agree with argensis - I found the summon was sometimes even a liability, since enemies would unpredictably change directions to target it over me. I struggled to survive past wave 2, since the enemies seemed to move about as fast as me and I couldn't tell if I was hitting them or not. I kept moving closer to try and hit them since they didn't seem to be dying.
My crippling runescape addiction lead me to skip multiple levels! Had to lock in and come back. Fun game, the art is super cute and I'm a sucker for rhythm games. I wish the visuals of the gameplay elements were a little spiced up, though! More interesting sprites for the notes and more effects when you hit them would have gone a long way.
The AI was pretty resilient, so with that as your goal you definitely achieved it! More sound effects would have helped a ton - sometime the enemy backcapped one of my settlements and I didn't notice until it started attacking my other ones lol. There's also a music volume slider in the settings, but I didn't hear any music. Did that just not make the cut or did I install it wrong? Overall, fun game! I played it a couple times and left on a win (let's not discuss the other times)
It's definitely still pretty fun! Give yourself a chance, you don't have to sell yourself short in the description. The tower you can build is very satisfying, and making a tower defense where players can edit the terrain is a pretty crazy system to implement. The only TD I can think of that did that was the Gemcraft series, and they forced players to leave a path open so they didn't have to make the walls destructible. There are great ideas here, and what is in the game is fully implemented from what I can tell. You did well!
Hey! I think your LD web embed is broken - this is pretty normal, cause there are some obscure settings you need to change for it to work. If you go to Edit -> Project Settings -> Player, at the bottom there's a section with 4 tabs. The third tab has WebGL settings, and in there you need to disable "data caching" and make sure the compression algorithm is one of two options. If you do that, then rebuild your game, it will almost certainly work on the LD website! This happens to me every jam :PDataCachingDisable.png
I really like the art, and the tone and theming generally reminds me of FAITH. I was impressed by the enemy pathfinding. Whenever I try to set up enemy pathfinding there are innumberable issues with clipping through walls or not finding the player, and I didn't see anything like that. I also really liked how the salt seemed to be placed in ways to prevent the late-game portals from pouring enemies down onto people in the first couple rooms. Left me wanting more - more enemies, more mechanics, more! Which I think is always a hallmark of a good jam game. Strong entry!
Hi! I think your game embed is broken - we had this issue when we initially uploaded too. If you have "data caching" enabled in your project settings, the embed on ldjam.com probably won't work. In Unity, go to Edit -> Project Settings. In the project settings window, click the "Player" section on the left side. There's a set of tabs at the bottom half of that menu; click the third one, it should say something about "WebGL" when you do. Data caching and the compression style are in there! DataCachingDisable.png
Love the warioware homage. The variety in microgames is pretty amazing for 72 hours, and I love the little punchlines - the skeleton, the goat, all of it was great! Especially with the mouse-drag microgames which is new to me. I haven't played any warioware DS games if there are any.
I really enjoyed the concept! The character designs are really weird and evocative - I'd love to see more, or see evolutions as they combine. Generally, I just wanted more. More UI, more explanation text, more money! The battles sometimes dragged long, though. If my team and the enemy team had a healer, I had no way of targeting the enemy healer so my summons would just keep smacking the healed unit. I would have really liked being able to attack with my own mage or something like that. Cool game!
The audio kept not playing, so even at the final punchline the game was mostly silent other than music :(
I soft locked myself by accidentally planting only plants that don't produce gold. I didn't realize only wheat makes you money!
I agree with @dkdwrek , the little descriptions are very endearing. My zombie really liked feet for some reason 😰
vraiment magnifique! vous etez fous!
I liked the art a lot, it reminds me of that flash game series The Visitor. Gameplay was fun! I think it would have been ok with a goal of 10 aliens, though. 30 was a biiit of a grind.
Hold on a minute, I just spent 72 hours programming! Ah, I guess several more can't hurt
I can never be trusted with metering my own difficulty. may the pumpking forgive my soul. ohno.png
I was having performance issues whenever the ground of the basin was on screen. If I looked up, I got smooth framerates again. Other than that, fun game! I like the feedback loop of plant shrooms -> grow more shrooms -> plant more shrooms, and I also really like the choice between using mushrooms as fuel or spreading them out as defenses.
The sound design in this one is top notch. The way the music deepens when you walk into the back room, the sharp sound when you hit the minigame perfectly. I also think it's just generally well implemented: it seems like the counters only go up when the blood actually reaches that part of the process, which makes the blood shooting through pipes all the more interesting to watch. The character animation is great, and overall the tone reminds me of Haunt the House in the best ways!
It's honestly a little scary how much fun a game can be with just feedback. I was mashing left click and surviving without much issue, but I still played for several minutes just because all of the flashing, screenshake, and particle effects felt great! I think the lifesteal is a little too high, to the point that even from the beginning I was under no threat of losing. But sometimes you want a game like that, and apparently I did :P
The atmosphere in this game is simply wonderful. I really love the combination of glowing magmatic surroundings and the bassy sounds of platforms grinding along. It was really relaxing. ... but part of why it was relaxing was that there wasn't a ton to the puzzles! What was your intention with the mechanic for charging batteries? I think it would be really interesting if, say, you had a platform that was travelling through sun so you could only get a partial charge, or if you could use partial charges at all. But in the puzzles you've made so far, all it does is make players wait with batteries before they use them. Basically, the concept is really intriguing, but I don't know if it was explored enough! I'm still really glad I played this game, though. It mellowed out my evening.
Really fun! I liked being crazy overpowered haha. Much prefer over the top to getting a bunch of 1-5% increases and feeling no impacts.
I really enjoy the gameplay loop! I do wish it had music though. It feels a little empty without it.
WONDERFUL game! I love the idea, I love the execution, it's fun to fiddle with and has a great tone. The music, sound effects, and art mesh well to create a sense of unease and wrongness, it's just so cool! I had to stop playing after the third level (with the quilt) because I couldn't lift up the newspaper to reach the button under it, but that does not diminish how much fun I had with this game. LOVE IT! Oh, also the audio when you win is insanely, insanely loud. It's a little rough :P
I really, REALLY like the style all around! I like the mix of "keep killing to stay alive" and mark of the ninja-style side scrolling stealth. Probably my favorite game I've played so far!
I really, REALLY like the music! The game itself is a little hard to parse, though. I really love RTSs and the idea of harvesting your enemies is super cool, but I think it could use some smoother interfaces. I kept thinking it was loading and not realizing it was my turn.
I really liked the atmosphere: No music, clacky typewriter sounds (I think that's what that was!), and a shadowy not-so-great flashlight. Felt awesome! I just found the gameplay a little frustrating, which I think was the point. I loved spending a little lonely time in silence, jetting around the place. Great job!
LD59 — Signal (16)
Signal Steve by Isaac Hisey 2026-04-21T04:07:56Z ♥ 3
Fun puzzle game! Very chip's challenge.
The Red Watcher by FoxEcho 2026-04-21T03:57:12Z ♥ 1
I'm a sucker for incremental games, so I enjoyed this one. I like the FOV as a point of scaling, and it's all well-implemented! I enjoyed it a lot, and finished it.
Space Supremacy by Pixel Studios 2026-04-21T03:39:11Z ♥ 1
Very silly game. Short sweet shooter platformer. Making this by yourself is nothing to sneeze at. Great job!
RedFlag:SOS by ReiMi 2026-04-21T03:32:37Z ♥ 3
Took me a whiiiiile of slapping her over the head with lettuce while I waited for her to get back to that one piece of shoe leather she was eating. After a while though, the dumbass waiter realized the guy who had knocked five glasses over, written sos in his fries, and dropped his fork every time it was given to him was in trouble.
Cute game, good art, would have loved to see where else you'd go with it!
Space walk by Shaggy 2026-04-21T03:14:32Z ♥ 2
Very moody. Love the atmosphere, love the full window perspective embedded in a website. The sound design's great, overall very cool. Now, I didn't understand what I was supposed to be doing. I think perhaps I wasn't supposed to eat every scrap of metal on my satellite and feed it to my tether? Either way, I had fun bouncing around, catching scrap and playing with physics. Good game!
Sheep Trials by digital bacon 2026-04-21T03:05:14Z ♥ 1
When the sheep started scattering, it got pretty fun! I would recommend increasing the scatter for a little more variety. I feel like it'd be really satisfying to gather up sheep from all across the screen.
Also, holy cow the whistles are loud and high pitched. I'm sure it's realistic but it hurt my ears :(
m01d by gujiufeng 2026-04-21T03:00:42Z ♥ 3
Really liked this game! Super unique, strange to play, fun to learn. Simple rules that make for a tricky experience. Big fan!
Air Signal by MicleFirst 2026-04-21T02:50:34Z ♥ 3
Incredible looking game, truly outstanding art. The audio design is also great, and it's very somber and immersive in tone. The gameplay is pretty simple, but that does not detract from the game being an outstanding solo work, let alone a FIRST AND SOLO work. Keep at it!
Coo-Coo, Chef! by poboy 2026-04-21T02:44:19Z ♥ 4
Very cute! The control scheme is really creative, and the humor is on point. My only issue is that the control scheme is also really random, meaning I had to spam things a lot to get even remotely close to what I wanted to do. I think I would have had more fun if I had crazy combinations that let me control one bird directly up-down-left-right, and then later in the game my memory was challenged by a time limit.
As is, the tone, style, creativity and humor all MORE than make up for a slightly lacking gameplay experience. Overall, very strong!
Bol Finder by Maakole 2026-04-21T02:22:07Z ♥ 1
This one's a little rough. What does it have to do with signals? I jumped around a bit and collected some stuff, but nothing really happened. Platforming was slippery... I dunno. The character model is well drawn, and I like the 90s style 2D sprites for every rotational angle!
Squeaking For Love by Crak 2026-04-21T02:15:39Z ♥ 6
yeah I fucked every animal on noah's ark, what's it to you tough guy
Lost Signal: Network Warfare by Gahlammon 2026-04-21T02:04:16Z ♥ 0
Hi! My team member is unable to play your game in Opera GX, and it might be because your game has data caching enabled. If you haven't already, check your project settings.
Click Edit at the top of the editor, then Project settings at the bottom. Click the "Player" category out of the categories on the left of Project Settings. Scroll down to the section labelled "Publishing Settings," then uncheck the box next to "Data Caching."
This has screwed up my embeds before, I hope this helps!
I'll play your game now (it works for me on firefox :D), and leave another comment in a few minutes!
Sun Wizard Stocking Gang by HadMatter00 2026-04-21T01:58:50Z ♥ 3
This is incredible lol, the art is implemented super well, the gameplay is tricky but pretty engaging and the graphics are awesome. Made me laugh constantly.
Time is Honey by gryxitl 2026-04-21T01:50:19Z ♥ 5
Love the tone! The concept is great, I like the oddball style. The gameplay would benefit greatly from randomization of colors and letters over the course of a round to avoid feeling monotonous, but overall great game!
%(#/@$ SIGNAL!!! by Evil Gaufre 2026-04-20T00:32:50Z ♥ 1
Lol, cute game with excellent art. Makes me think of classic oddball flash games. I'll come back round when we've published to give you a rating!
Sound the Horns by kr4ft3r 2026-04-20T00:30:42Z ♥ 1
Neat game! Cool concept, I liked it :) Impressively fully realized for a compo game!