togo-sepultraut 2023-01-09 22:02
cute game! the shooting speed can feel a bit dragged but it's overall fun
Foon → Ludum Dare Explorer → LD52 → What must be done
By ukulelefury, dgo, diego-teran and Skoprimon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 317 | 3.61 | 33 | |
| Fun | 195 | 3.72 | 33 | |
| Innovation | 673 | 2.81 | 31 | |
| Theme | 670 | 3.16 | 32 | |
| Graphics | 520 | 3.35 | 33 | |
| Audio | 336 | 3.25 | 31 | |
| Humor | 2.80 | 12 | ||
| Mood | 568 | 3.15 | 15 |
cute game! the shooting speed can feel a bit dragged but it's overall fun
I love games like this! I liked the variation of enemies and upgrades.
Great game!
It works well. Not really my sort of game though. Some nice characters! Quite the mix.
This was a lot of fun to play! I feel if you were to expand upon this and add in more enemies and upgrades it would be a very fun game to play for long periods of time! Great work!
Really fun! I liked being crazy overpowered haha. Much prefer over the top to getting a bunch of 1-5% increases and feeling no impacts.
Having done what must be done, I look at the path I traveled. Was it worth the cost?
Yes.
The cost was worth it. And having paid the cost, though somewhat ashamed (of how many times I died) I find myself satisfied. :slight_smile:
Good job! This is an enjoyable game.
Adding a few obstacles to the map would have been a fun addition, possibly making each level of the dungeon even more different. But as it was, you used the enemies you had effectively to increase difficulty over time and keep the game interesting.
This game is too addicting that I gave it a 5.
I liked it! I enjoyed being able to pick buffs each round. It added to replayability. Art was also cute
It's a good game. It's fun and i like the combat and the graphics. Some enemies animations are really well done. Nice work.
Cute ending, menu definitely needs some work (as you already know) but overall a fun time, and hope you expand on this idea~
Nice game, like the graphics and sounds, the theme was a bit loosely implemented here. It's a tough genre to tackle in only 3 days so it lacks a bit of depth, but I enjoy the progression of making your guy more powerful.
I ended up playing this for much longer than I expected! A very cute action shooter, nice use of rogue-lite upgrades. Getting the auto-fire upgrade and stacking damage and speed was a ton of fun!
The art is clear and cute, though impact effects would've added a lot of *game feel* that is currently missing. I also noticed that my max health (empty heart icons when you're lower health) wasn't displayed after getting hurt, so I was never sure whether I really needed to heal.
Music worked out well for this game, set the mood very nicely. Great job!
Loved the main game loop! The Slime Gun was super fun to use, especially combined with some of the temp upgrades (specifically Death by 1000 cuts). Was kinda caught off guard by the ending, especially with the general premise of the game. Great game!
Not do the research, but complete the dungeon, nice RNG game. Random Weapon is really a useful stuff, I like it. Music is also great, simple and neat.
Great game!
VERY NICE GAME
So... I'll say right away: random is such crap! And the meta progression in your game is also not clear why it is needed at all. After all, it turns out that at the beginning you just feel weak, and with pumping you make your gameplay sadder and sadder.
I would advise you to diversify the gameplay itself instead, so that the abilities really change the gameplay, but you just plus the numbers or you shoot just faster, but the damage is less and you get about the same damage, because there are no stacks of effects and the like to collect different builds, for example.
If you take a ready-made formula of the game, then you need to come up with something of your own or understand its essence, and so it turns out mechanics that do not complement each other and it is not clear at all that it can be fun here. But in general, you are still well done. Good luck to you!
@paulsams Your stream of consciousness here is a bit hard to follow.
Are you saying that games shouldn't include RNG? Seeing as the vast majority of games out there do include RNG, I'm not sure you have a very popular opinion. In particular, most bullet-hell style games need to use RNG in order to give you hope for clearing the next wave of enemies, and lucking out with a great upgrade. It's the critical hook!
And it sounds like you didn't actually play through very much of the game or you'd have seen that things like the machine-gun-spray-style upgrade, sniper-style upgrade, glass-cannon upgrade, and various alternate weapon unlocks have a big affect on changing the gameplay. The core element of a bullet-hell-style game is pacing and spacing, and this changes drastically with most of our upgrades.
But thanks for playing our game!
@ukulelefury Yes, I'm sorry that I didn't specify what kind of random: I meant the random direction and the spread of weapons. That's why this mechanics??? It doesn't do anything, but it's annoying that you have to get very close (although in bullet hell games you don't have to get close to the enemy, excluding special attack patterns, for example), because you want to see the whole attack pattern and have time to dodge.
You see... Increasing the numbers and decreasing the others did not affect the gameplay in any way globally. With a machine gun, as I walked away, so I walk. It's even more so with a sniper. The glass cannon made me walk away again, so that I could dodge bullets more easily. And the question is, do these abilities change my game loop? No way: it's more profitable for me to walk far away, and it remains profitable. Only here the spread can infuriate that the last opponents will have to come close.
You have just tried to bullet hell so that the abilities themselves change the gameplay - but this will never work for him (well, I mean such banal abilities, which just twist the default numbers), because in this genre, only other weapons and enemy firing patterns can change the player's gameplay globally, for example. And lo and behold: you have a sword! But you break it to pieces, since it can be made long-range and turned into the same gameplay as with other weapons.
And yes... You don't have a bullet hell at all). There are sooooo few bullets, there is a lot of time, it's just very easy to dodge even with the ability to slow down, so also player hitbox is huge, so there is no question of any "Graze" either. So also the arena is huge for this.
And in no case am I trying to offend you or anything else). I'm just saying things that I noticed and trying to speak with dry facts so that you think about it).
@paulsams your issue with the bullet spread is definitely valid, that mechanic went through a few iterations but we were never too happy with it. It was intended to balance out the positive of increased damage, but without too many upgrades to bring it back to a normal level, it just ended up being frustrating most of the time.
Balancing for so many different upgrades was hard, especially as our scope got a bit out of hand and could only have a serious balancing session on the last night of jam. Overall though, we decided to balance on the easier side as we'd rather people finish the game and think it too easy than quit out of frustration.
That all said, thanks for your feedback! We learned a lot from how this game turned out and hopefully we'll be able to strike a better balance next time 🙂
That was fun to play around! Stacking some buffs along with bonuses created some really quirky mechanics, like with several scopes and some other buff (I forgot how it's called) you can just shoot in any direction and be sure it'll kill something outside the screen.
The "you can only dash" buff is hilarious :laughing:
Overall had a great time.
My only nitpick is that unstylized godot buttons could've been, well, textured, but it's only me, because I saw them so many times :slight_smile:
Addicting gameplay loop, I had to keep playing to do what must be done. I actually didn't realize the Do What Must Be Done button has a cost associated with it and ended up using my resources to upgrade everything to Lv 9 and had a blast destroying everything! Slime gun + death by 1000 cuts was SOOOO satisfying! And omg Frankie 🥹
clever bullet hell game. i liked the humor in the shop and the little creature designs. nice job!!